Posts with «author_name|will shanklin» label

A $3 app shoots better spatial videos than the iPhone’s native camera

A $3 iOS app now records higher-resolution spatial videos than Apple’s native camera app. Spatialify, available on the App Store, lets iPhone 15 Pro owners record 3D videos for Apple’s Vision Pro in either 1080p at 60fps or 4K at 30fps — with HDR. Apple’s native recording only supports 1080p / 30fps without HDR, so your immersive clips will be noticeably sharper using Spatialify than the camera app on the same phone. UploadVR first reported on the app update.

Spatialify launched earlier this year as a tool for converting Apple’s spatial videos (HEVC format) for playback on non-Apple VR headsets like the Meta Quest 3. But with Meta later adding native HEVC conversion to its headsets (the best-selling on the market), Spatialify’s superior recording could give the third-party app a new lease on life.

Engadget senior editor Devindra Hardawar confirmed that Spatialify produces files in 4K / 30fps when set accordingly. He also verified that Spatialify’s videos look much sharper on the Vision Pro than those shot in Apple’s camera app. HDR also makes the videos’ lighting look more realistic. Not bad for three bucks.

It’s somewhat surprising Apple is holding back its native camera app from exploiting the iPhone 15 Pro and Pro Max’s full hardware capabilities, but it isn’t unheard of. Halide, a popular iOS camera app, beat Apple to the punch with iOS photography features like shooting in RAW, manual controls and portrait photos for pets. Based on that history, I wouldn’t be shocked if Apple soon added similar advanced spatial recording to its camera, especially now that we know its current hardware has no problem with it.

Spatialify is available on the App Store for $3. It requires an iPhone 15 Pro or iPhone 15 Pro Max to capture spatial videos.

This article originally appeared on Engadget at https://www.engadget.com/a-3-app-shoots-better-spatial-videos-than-the-iphones-native-camera-193055951.html?src=rss

Israel’s military reportedly used Google Photos to identify civilians in Gaza

The New York Times reports that Israel’s military intelligence has been using an experimental facial recognition program in Gaza that’s misidentified Palestinian civilians as having ties to Hamas. Google Photos allegedly plays a part in the chilling program’s implementation, although it appears not to be through any direct collaboration with the company.

The surveillance program reportedly started as a way to search for Israeli hostages in Gaza. However, as often happens with new wartime technology, the initiative was quickly expanded to “root out anyone with ties to Hamas or other militant groups,” according to The NYT. The technology is flawed, but Israeli soldiers reportedly haven’t treated it as such when detaining civilians flagged by the system.

According to intelligence officers who spoke to The NYT, the program uses tech from the private Israeli company Corsight. Headquartered in Tel Aviv, it promises its surveillance systems can accurately recognize people with less than half of their faces exposed. It can supposedly be effective even with “extreme angles, (even from drones) darkness, and poor quality.”

But an officer in Israel’s Unit 8200 learned that, in reality, it often struggled with grainy, obscured or injured faces. According to the official, Corsight’s tech included false positives and cases where an accurately identified Palestinian was incorrectly flagged as having Hamas ties.

Three Israeli officers told The NYT that its military used Google Photos to supplement Corsight’s tech. Intelligence officials allegedly uploaded data containing known persons of interest to Google’s service, allowing them to use the app’s photo search feature to flag them among its surveillance materials. One officer said Google’s ability to match partially obscured faces was superior to Corsight’s, but they continued using the latter because it was “customizable.”

Engadget emailed Google for a statement, but we haven’t heard back from them at the time of publication. We’ll update this story if we get a response.

One man erroneously detained through the surveillance program was poet Mosab Abu Toha, who told The NYT he was pulled aside at a military checkpoint in northern Gaza as his family tried to flee to Egypt. He was then allegedly handcuffed and blindfolded, and then beaten and interrogated for two days before finally being returned. He said soldiers told him before his release that his questioning (and then some) had been a “mistake.”

The Things You May Find Hidden in My Ear: Poems From Gaza scribe said he has no connection to Hamas and wasn’t aware of an Israeli facial recognition program in Gaza. However, during his detention, he said he overheard someone saying the Israeli army had used a “new technology” on the group with whom he was incarcerated.

This article originally appeared on Engadget at https://www.engadget.com/israels-military-reportedly-used-google-photos-to-identify-civilians-in-gaza-200843298.html?src=rss

Immortals of Aveum headlines April’s PS Plus monthly games

Sony unveiled April’s PlayStation Plus monthly games on Wednesday. The batch includes Immortals of Aveum, Minecraft Legends, Skul: The Hero Slayer and an Overwatch 2 skins-and-skips bundle. Subscribers on PS Plus’ Essential, Extra and Premium tiers can claim the titles starting Tuesday, April 2.

Immortals of Aveum (PS5) showed promise, but its “first-person shooter with magic instead of guns” formula didn’t fare incredibly well commercially. The EA-published game was met with mixed reviews, and its release date — competing against the likes of Baldur’s Gate III, Armored Core VI and Starfield — likely didn’t help. That led to indie developer Ascendant Studios laying off nearly half its staff a few weeks after launch. Still, despite its suspiciously smooth mechanics and too-sparse crowds, we liked its cinematics and satisfyingly powerful magical attacks, so it could be worth checking out risk-free with your subscription.

Minecraft Legends (PS5 / PS4) takes the best-selling game of all time and spins it off into a real-time action-strategy game. In the franchise's blocky style, players form alliances to defeat invading piglins from the Nether dimension. The game includes a single-player story mode and multiplayer for up to eight players.

Skul: The Hero Slayer (PS4) is a retro 2D side-scrolling roguelike. You play as a skeleton who can swap skulls — and, in turn, abilities — with his slain enemies. (Convenient!) The game lets you select two ability types and encourages quick-switching during combat.

In addition to those three games, all PlayStation Plus subscribers can snag an exclusive Overwatch 2 Mega Bundle in April. The pack includes nine skins and five Battle Pass Tier Skips. You’ll first need to download Overwatch 2 from the PlayStation Store, and the bundle should show up in-game immediately (whether you’re a new or returning player).

This article originally appeared on Engadget at https://www.engadget.com/immortals-of-aveum-headlines-aprils-ps-plus-monthly-games-183924174.html?src=rss

Eight years after launch, No Man's Sky gets computer-generated space stations that are different each time

No Man’s Sky is still getting major updates. Developer Hello Games’ “Orbital” update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim.

Up until now, space stations have been one of the few parts of No Man’s Sky that weren’t created and randomized by algorithms as something truly unique. That changes with today’s update, which uses game engine upgrades to “create vast interior spaces and exterior spaces, with improved reflection and metallic surfaces.”

The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do. Hello Games describes them as being “uniquely customized” based on their virtual inhabitants’ system, race and locale.

Hello Games

Inside the stations, you’ll find the new ship editor. Hello Games says it previously withheld ship customization to maintain the title’s focus on exploration. (If players could build any ship they wanted at any time, it could ruin some of the fun of scouting out existing ones to buy in-game.) In that spirit, you’ll still need to collect, trade and salvage the parts to build yours how you like it.

The game’s upgraded Guild system, also in today’s update, makes factions a bigger part of the experience. You can find new Guild envoys on space stations, where you can join the club, get supplies and precious commodities and donate to boost your status in the group.

Fleets are getting better, too. With today’s update, you can send your frigate fleet on away missions — and if they run into trouble, you can swoop in and save the day. It sounds like a fun nuance to help scratch anyone’s space fantasy itch.

No Man’s Sky owners can install the Orbital update — also including engine improvements, a UI refresh and “much more” — today.

This article originally appeared on Engadget at https://www.engadget.com/eight-years-after-launch-no-mans-sky-gets-computer-generated-space-stations-that-are-different-each-time-140030734.html?src=rss

This camera captures 156.3 trillion frames per second

Scientists have created a blazing-fast scientific camera that shoots images at an encoding rate of 156.3 terahertz (THz) to individual pixels — equivalent to 156.3 trillion frames per second. Dubbed SCARF (swept-coded aperture real-time femtophotography), the research-grade camera could lead to breakthroughs in fields studying micro-events that come and go too quickly for today’s most expensive scientific sensors.

SCARF has successfully captured ultrafast events like absorption in a semiconductor and the demagnetization of a metal alloy. The research could open new frontiers in areas as diverse as shock wave mechanics or developing more effective medicine.

Leading the research team was Professor Jinyang Liang of Canada’s Institut national de la recherche scientifique (INRS). He’s a globally recognized pioneer in ultrafast photography who built on his breakthroughs from a separate study six years ago. The current research was published in Nature, summarized in a press release from INRS and first reported on by Science Daily.

Professor Liang and company tailored their research as a fresh take on ultrafast cameras. Typically, these systems use a sequential approach: capture frames one at a time and piece them together to observe the objects in motion. But that approach has limitations. “For example, phenomena such as femtosecond laser ablation, shock-wave interaction with living cells, and optical chaos cannot be studied this way,” Liang said.

SCARF
Institut national de la recherche scientifique

The new camera builds on Liang’s previous research to upend traditional ultrafast camera logic. “SCARF overcomes these challenges,” INRS communication officer Julie Robert wrote in a statement. “Its imaging modality enables ultrafast sweeping of a static coded aperture while not shearing the ultrafast phenomenon. This provides full-sequence encoding rates of up to 156.3 THz to individual pixels on a camera with a charge-coupled device (CCD). These results can be obtained in a single shot at tunable frame rates and spatial scales in both reflection and transmission modes.”

In extremely simplified terms, that means the camera uses a computational imaging modality to capture spatial information by letting light enter its sensor at slightly different times. Not having to process the spatial data at the moment is part of what frees the camera to capture those extremely quick “chirped” laser pulses at up to 156.3 trillion times per second. The images’ raw data can then be processed by a computer algorithm that decodes the time-staggered inputs, transforming each of the trillions of frames into a complete picture.

Remarkably, it did so “using off-the-shelf and passive optical components,” as the paper describes. The team describes SCARF as low-cost with low power consumption and high measurement quality compared to existing techniques.

Although SCARF is focused more on research than consumers, the team is already working with two companies, Axis Photonique and Few-Cycle, to develop commercial versions, presumably for peers at other higher learning or scientific institutions.

For a more technical explanation of the camera and its potential applications, you can view the full paper in Nature.

This article originally appeared on Engadget at https://www.engadget.com/this-camera-captures-1563-trillion-frames-per-second-184651322.html?src=rss

Google says its new version of Chrome for Windows laptops with Snapdragon chips is much faster

Google has a new version of Chrome for Windows laptops that run Qualcomm Snapdragon processors. The two companies say the Snapdragon version of Chrome shows “a dramatic performance improvement.” The new Chrome variant is available for download today.

Although there are already Snapdragon Windows laptops you can buy, today’s announcement is mainly about paving the way for upcoming devices running on the Snapdragon X Elite. Qualcomm says the chip will far surpass the speed of its Snapdragon 8cx Gen 3 line. (But if you have a currently available Snapdragon-running computer, the new Chrome for Snapdragon will work there, too.)

Google sees the companies’ long history of working together on Android (dating back 16 years) as a perk as Qualcomm tries to eat into Intel’s PC market share. “Our close collaboration with Qualcomm Technologies will help ensure that Chrome users get the best possible experience while browsing the Web on current ARM-compatible PCs,” Google Senior Vice President Hiroshi Lockheimer wrote in a press release.

The first Snapdragon X Elite PCs are scheduled to launch in the middle of this year. The chip is powered by 12 Oryon cores and has what Qualcomm says is double the CPU performance of Intel’s 13th-gen Core i7-1360P and i7-1355U — while using 68 percent less power. The chip is based on a 4nm design fabricated by TSMC. Typical clock speeds range from 3.8GHz to a dual-core boost of up to 4.3GHz.

Qualcomm even says most Windows games will run at nearly full speed without any need to tweak code or change assets.

Although Intel is Qualcomm’s most direct competitor in Windows, it’s also trying to match or surpass what Apple has done with its M-series silicon. Qualcomm’s challenge is doing that on different hardware from various companies — something Apple doesn’t have to worry about with its integrated model.

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-new-version-of-chrome-for-windows-laptops-with-snapdragon-chips-is-much-faster-160041692.html?src=rss

It’s almost time for T-Mobile customers to claim their free year of MLB.TV

T-Mobile’s annual deal for baseball fans is back. From Tuesday through Sunday, the carrier’s customers can claim a free yearlong subscription to MLB.TV for live and on-demand streaming access to the entire Major League Baseball season.

This is the ninth straight year T-Mobile has offered the deal, which the companies have extended through 2028. MLB.TV lets you watch all out-of-market regular-season games and select Spring Training games. (Unfortunately, blackout restrictions, universally loathed by everyone not profiting from them, apply to in-market games.) They stream in HD, and the service supports DVR and in-game playback controls.

The streaming package usually costs $150 for the season or $30 per month, so this is a nice perk for baseball fans. You can claim the offer in the T Life (formerly T-Mobile Tuesdays) app (iOS and Android) from tomorrow through Sunday only, so don’t forget to claim it during that short window.

As a promotional gimmick to help plug the deal, T-Mobile is introducing a “Secret Baseball Button.” The Bluetooth device connects to your computer and can be set to “discreetly switch from baseball to ‘work’ with the literal click of a button.” (It’s the same idea as the March Madness Boss Button, only in physical form.) If you care about such things, you can enter a sweepstakes for a chance to win one.

This article originally appeared on Engadget at https://www.engadget.com/its-almost-time-for-t-mobile-customers-to-claim-their-free-year-of-mlbtv-204327276.html?src=rss

Apple Silicon has a hardware-level exploit that could leak private data

A team of university security researchers has found a chip-level exploit in Apple Silicon Macs. The group says the flaw can bypass the computer’s encryption and access its security keys, exposing the Mac’s private data to hackers. The silver lining is the exploit would require you to circumvent Apple’s Gatekeeper protections, install a malicious app and then let the software run for as long as 10 hours (along with a host of other complex conditions), which reduces the odds you’ll have to worry about the threat in the real world.

The exploit originates in a part of Apple’s M-series chips called Data Memory-Dependent Prefetchers (DMPs). DMPs make the processors more efficient by preemptively caching data. The DMPs treat data patterns as directions, using them to guess what information they need to access next. This reduces turnarounds and helps lead to reactions like “seriously fast,” often used to describe Apple Silicon.

The researchers discovered that attackers can use the DMP to bypass encryption. “Through new reverse engineering, we find that the DMP activates on behalf of potentially any program, and attempts to dereference any data brought into cache that resembles a pointer,” the researchers wrote. (“Pointers” are addresses or directions signaling where to find specific data.) “This behavior places a significant amount of program data at risk.”

“This paper shows that the security threat from DMPs is significantly worse than previously thought and demonstrates the first end-to-end attacks on security-critical software using the Apple m-series DMP,” the group wrote.

The researchers named the attack GoFetch, and they created an app that can access a Mac’s secure data without even requiring root access. Ars Technica Security Editor Dan Goodin explains, “M-series chips are divided into what are known as clusters. The M1, for example, has two clusters: one containing four efficiency cores and the other four performance cores. As long as the GoFetch app and the targeted cryptography app are running on the same performance cluster—even when on separate cores within that cluster — GoFetch can mine enough secrets to leak a secret key.”

The details are highly technical, but Ars Technica’s write-up is worth a read if you want to venture much further into the weeds.

But there are two key takeaways for the layperson: Apple can’t do much to fix existing chips with software updates (at least without significantly slowing down Apple Silicon’s trademark performance), and as long as you have Apple’s Gatekeeper turned on (the default), you won’t likely install malicious apps in the first place. Gatekeeper only allows apps from the Mac App Store and non-App Store installations from Apple registered developers. (You may want to be extra cautious when manually approving apps from unregistered developers in macOS security settings.) If you don’t install malicious apps outside those confines, the odds appear quite low this will ever affect your M-series Mac. 

This article originally appeared on Engadget at https://www.engadget.com/apple-silicon-has-a-hardware-level-exploit-that-could-leak-private-data-174741269.html?src=rss

A Threads beta lets you share to Mastodon and other fediverse services

Fediverse support in Meta Threads is up and running in beta. Mark Zuckerberg wrote on Thursday that adult Threads users in eligible countries can now turn on sharing to the fediverse — including Mastodon and other ActivityPub services. Before today’s wider beta rollout, Meta had been testing the cross-platform compatibility with a handful of accounts since late last year.

The fediverse is a collection of decentralized online communities (servers) that speak the common “language” of ActivityPub. This lets each hub maintain its own rules and members while still allowing posts, likes and other content to appear on others. Meta promised to support the fediverse when Threads launched last year.

In a post from December, Zuckerberg framed the integration as a way to let the young platform’s content reach more eyeballs. “Making Threads interoperable will give people more choice over how they interact and it will help content reach more people,” he wrote. “I’m pretty optimistic about this.”

The feature is opt-in. If you toggle fediverse sharing on, people on other ActivityPub servers can search for and follow your profile, see and interact with your posts and share them with users in their (or any other) compatible fediverse community. Their interactions will be shared with Threads.

There are some limitations while the cross-platform compatibility is in beta. Although likes from different platforms will appear on Threads, replies and follows from those communities won’t. In addition, polls and posts with reply controls can’t be shared with non-Threads communities. So, for now, the integration is doing little more than pushing Threads posts to Mastodon and other fediverse communities, along with a few extras.

You can activate the feature in the Threads app. Head to Account Settings > Fediverse sharing and follow the instructions to opt in and check it out. Meta says the test is only available in the US, Canada and Japan to start.

This article originally appeared on Engadget at https://www.engadget.com/a-threads-beta-lets-you-share-to-mastodon-and-other-fediverse-services-194732036.html?src=rss

Spotify finally launches Miniplayer for desktop users

Spotify has added a long-requested Miniplayer to its desktop app, giving you quick playback access while freeing you to focus on other things. The resizable floating window lets you control the audio, including changing tracks, picking playlists and tweaking the volume. The company says the feature has already started rolling out to Premium subscribers.

Once it becomes available in your app, you can launch the Spotify Desktop Miniplayer (its proper name) by clicking on a square on the far lower right side of the app, to the right of the standard playback controls. After clicking that, a floating window appears next to the full application.

The resizable Miniplayer can function in a square aspect ratio, ideal for videos; as a thinner bar, it's minimally intrusive and offers play / pause and skip track controls next to the current track’s info and album art.

The feature potentially voids the need for third-party apps (like Alfred Spotify Mini Player, Lofi Spotify Mini Player and SpotMenu) to fill what some users saw as a big oversight from the streaming service. (A Spotify community post requesting it in 2019 had over 3,000 upvotes.) Apple Music has had an equivalent MiniPlayer for macOS and Windows for ages. As it sometimes does, Spotify took its sweet time.

Spotify described the Miniplayer as rolling out to Premium subscribers first, which suggests it could eventually reach users on the free plan. If you’re a Premium subscriber, look for the little square toggle appearing to the lower right of the desktop app before long.

This article originally appeared on Engadget at https://www.engadget.com/spotify-finally-launches-miniplayer-for-desktop-users-171507109.html?src=rss