Posts with «author_name|steve dent» label

Nintendo to announce Switch successor before March 2025

Nintendo will unveil a successor to the Switch sometime "within this fiscal year" ending March 2025, president Shuntaro Furukawa wrote in a post on X. That differs slightly from reports that the next-gen console would be announced this year, as it could also be revealed early in 2025. 

The company added that it will not release any details of the Switch 2 (or whatever it'll be called) at its upcoming Nintendo Direct event in June, so we won't hear anything until at least the second half of 2024.  

"It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015," Furukawa wrote. "We will be holding a Nintendo Direct this June regarding the Nintendo Switch software lineup for the latter half of 2024, but please be aware that there will be no mention of the Nintendo Switch successor during that presentation."

This is Furukawa, President of Nintendo. We will make an announcement about the successor to Nintendo Switch within this fiscal year. It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015. We will be holding a Nintendo Direct…

— 任天堂株式会社(企業広報・IR) (@NintendoCoLtd) May 7, 2024

Nintendo also dropped its earnings report that contained both good and bad news. The company had already boosted its Switch sales forecast for the last fiscal year to 15.5 million units, but it bested that figure with 15.7 million units sold for the full year ending March 2024. While down compared to the previous year (17.97 million units), it helped Nintendo grow sales and operating profit by 4.4 and 4.9 percent, respectively, year over year.

Things won't be so rosy in fiscal 2025, though, as the company projects that Switch sales will drop to 13.5 million units for the year ending in March 2025. That will result in a 19.3 percent and 24.4 percent drop in net sales and operating profit, respectively. 

Nintendo has done a good job maintaining Switch sales, considering that the console went on sale over seven years ago. That was helped in large part last year by games including bestsellers The Legend of Zelda: Tears of the Kingdom and Super Mario Bros. Wonder.  

Now that Nintendo has given a timeframe for the launch of the new console, however, interest in buying the current Switch is bound to wane. The company no doubt hopes that several upcoming titles, including Paper Mario (May 23) and Luigi's Mansion 2 (June 27), will help juice sales. 

This article originally appeared on Engadget at https://www.engadget.com/nintendo-to-announce-switch-successor-before-march-2025-091457457.html?src=rss

Sony quickly backs down on Helldivers 2 PSN requirement for PC players

After creating a massive kerfuffle by forcing Helldivers 2 PC players to link their Steam accounts to the PlayStation Network, Sony is backing down. The May 6 update will no longer be released and, presumably, the game won't be removed from sale on Steam in 177 countries and territories as reported yesterday.

"Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update," the company said on X. "The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward."

In a separate post, Arrowhead CEO Johan Pilestedt said, "firstly, I am impressed by the willpower of the @helldivers2 community and your ability to collaborate. Secondly I want to thank our partners and friends at @PlayStation for quickly and effectively making the decision to leave PSN linking optional. We together want to set a new standard for what a live game is, and how developers and community can support each other to create the best game experiences."

Ouch, right in the review score 😢🤕

Well, I guess it's warranted. Sorry everyone for how this all transpired. I hope we will make it up and regain the trust by providing a continued great game experience.

I just want to make great games! pic.twitter.com/EPO7apDUlc

— Pilestedt (@Pilestedt) May 3, 2024

After Sony's announcement that it would require players to link their Steam and PSN accounts, users pushed back en masse. Thety complained not just about privacy issues, but the fact that the game was removed from all countries without PSN access — some 177 in total, according to @SteamDB. That resulted in over 200,000 negative reviews on the game, which led to an apology from Pilestedt. "Ouch, right in the review score," he wrote. 

Earlier this year, Sony President Hiroki Totoki promised to shrink the gap between PlayStation 5 and PC releases in an effort to grow profit margins. Helldivers 2 followed that dictum, releasing to PSN and PC on the same day, February 8. 

Helldivers 2 was supposed to require a PSN link from launch day, but Sony delayed the plan due to network limitations. Other multiplayer titles include Ghost of Tsushima (Legends) also supposedly require a PSN account, but it's not clear if Sony will retain that requirement given the recent bad publicity. 

This article originally appeared on Engadget at https://www.engadget.com/sony-quickly-backs-down-on-helldivers-2-psn-requirement-for-pc-players-120030227.html?src=rss

Boom's XB-1 supersonic jet has been authorized to break the speed of sound

Boom's supersonic XB-1 test jet has received Federal Aviation Administration (FAA) approval to fly past Mach 1, the company announced. Tests are slated to take place later this year at the Black Mountain Supersonic Corridor in Mojave, CA, and the results could help prove the feasibility of the design in areas like fuel consumption, speeds and flight characteristics.

"Following XB-1’s successful first flight, I’m looking forward to its historic first supersonic flight,” said Boom Supersonic founder and CEO Blake Scholl. "We thank the Federal Aviation Administration for supporting innovation and enabling XB-1 to continue its important role of informing the future of supersonic travel."

The approval arrives just weeks after a successful X-B1 test flight at subsonic speeds by a pair of test pilots. It follows a thorough review and environmental assessment, and mandates a chaise plane to trail the XB-1 to monitor and record flight safety, according to the company.

The company will conduct 10-20 flights before attempting to break the speed of sound. It will systematically expand the flight envelope during that time to confirm performance and handling qualities, while performing in-flight checks of all systems and demonstrating a safe margin to flutter/vibration boundaries. Test pilot Tristan "Geppetto" Brandenberg will be at the controls during the first supersonic flight.

Passenger flights are still a long way away, though. The XB-1 is a scaled-down version of Boom's ultimate goal, a commercial liner called Overture that's expected to carry under 100 passenger at "business class" comfort levels. The company has said that plane will be able to fly from Tokyo to Seattle in four hours and thirty minutes. 

NASA is also working on a supersonic jet called the X-59 with a reduced sonic profile, but Boom Supersonic hasn't provided much detail on how it plans to reduce the, well, supersonic boom.  

The company has seen its share of issues, with test plans delayed and a rupture with original engine manufacturer Rolls-Royce. The company subsequently partnered with a company called FTT to develop its own custom "Symphony" jet engine. Despite those setbacks, the company already has customers lined up, with American Airlines and United Airlines having place orders for multiple jets. 

This article originally appeared on Engadget at https://www.engadget.com/booms-xb-1-supersonic-jet-has-been-authorized-to-break-the-speed-of-sound-120036963.html?src=rss

Google says its secure entry passkeys have been used a billion times

As part of World Password Day (yes, that's a thing), Google is hyping up its security achievements and sharing updates on its latest endeavors. The company revealed passkey adoption metrics for the first time and said they have been used more than one billion times by 400 million Google accounts. "Since launching, passkeys have proven to be faster than passwords, since they only require users to simply unlock their device using a fingerprint, face scan or pin to log in," Google wrote.

The company launched broad support for passkeys in 2022 and rolled them out across its services a year ago. Over the past 12 months, the technology has been adopted by Amazon, 1Password, Dashlane, Docusign and others, joining companies like eBay, PayPal and WhatsApp. Google boasted that the tech helped Kayak users sign in 50 percent faster and said Dashlane has seen a 70 percent increase in conversion with passkeys. 

Google will soon be expanding passkeys to users at the highest risk of targeted attacks as part of its Advanced Protection Program (APP). That offering is aimed at individuals including campaign workers and candidates, journalists, human rights workers and others, according to the company. 

"APP enrollment traditionally required the use of hardware security keys as a second factor, but users will soon have the option to enroll with any passkey in addition to using their hardware security keys," Google wrote. "This expanded passkey support will help reduce the barrier of entry to APP while still providing phishing resistant authentication... [and] is coming during a critical election year." 

It's also expanding Cross-Account Protection to safeguard users on multiple platforms. That system lets Google share security notifications about suspicious event with non-Google apps and services. "This is a critical benefit since cybercriminals often use an initial entry point as a foothold to gain access to more of your information." 

Google suggests creating a passkey for your account to benefit from the new protections. In the meantime, practice good password hygiene by using long passwords with a mix of characters, numbers and symbols, applying two-factor authentication (2FA), never recycling passwords and more. According to HIPAA, attackers can crack a simple 8-number password in just 37 seconds, but it takes 19 quadrillion years to break an 18-digit cypher with a mix of numbers, upper and lowercase letters and symbols. 

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-secure-entry-passkeys-have-been-used-a-billion-times-120001230.html?src=rss

Olivia Rodrigo, Drake and other Universal artists return to TikTok

TikTok and Universal Music Group (UMG) have signed a deal that will allow Taylor Swift, Olivia Rodrigo, The Weeknd and other artists to return to the platform, the companies announced in a press release. Universal pulled songs from its roster of performers back in February and with some exceptions, its music hasn't been there since. Both sides are now "working expeditiously" to get content back on the platform that's home to a billion-plus users. 

A key part of the deal is artist protection from generative AI. "TikTok and UMG will work together to ensure AI development across the music industry will protect human artistry and the economics that flow to those artists and songwriters," the companies wrote. "TikTok is also committed to working with UMG to remove unauthorized AI-generated music from the platform, as well as tools to improve artist and songwriter attribution."

Also part of the deal are "new monetization opportunities" from TikTok's recent expansion into e-commerce. TikTok will reportedly also assist artists by providing tools around analytics, integrated ticketing, an "Add to Music App" and more. 

Universal took the drastic move of pulling music earlier this year, forcing the platform to mute videos or replace tracks with options from other labels. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth," UMG said at the time. 

Last month, Taylor Swift's songs returned to TikTok, likely because she has full control of her own catalogue and was able to strike a separate deal. Some songs by other UMG artists, including Ariana Grande, also started appearing on the platform.

The dispute appears to be water under the bridge, but it's the least of TikTok's problems at the moment. US Congress recently voted in favor of a bill that would see TikTok banned in a year unless owner ByteDance sells the app. 

This article originally appeared on Engadget at https://www.engadget.com/olivia-rodrigo-drake-and-other-universal-artists-return-to-tiktok-094057811.html?src=rss

T-Mobile finally owns Ryan Reynolds-backed Mint Mobile

Over a year after announcing it would acquire Mint Mobile for up to $1.35 billion, T-Mobile has closed the deal. With the Un-Carrier's purchase of parent Ka'ena Corporation, it will not only get Mint, but internationally focused prepaid operator Ultra Mobile and wholesale wireless provider Plum. T-Mobile also promised to keep Mint Mobile's $15 per month/5GB offering that's among the least costly in the US.

Mint Mobile is backed by Ryan Reynolds, who is believed to own 20 to 25 percent of the company. The purchase was announced back in March 2023, but the FCC only approved the deal last week. Mint will continue to be operated as a separate brand with Reynolds as pitchman and founders David Glickman and Rizwan Kassim joining T-Mobile to guide the brands. 

Mint Mobile's $15 plan has a few loopholes, namely you have to pay for three months at the start to get that rate, then pay for an entire year to keep it ($180 in total). As a perk, T-Mobile is offering "unlimited" (40GB with throttling, really) data for the first months. Customers will also get unlimited talk and text in Canada, along with 3GB of roaming data. 

Mint's rivals include T-Mobile itself, which has a very similar plan but a hard cap at 5GB, along with AT&T, which offers 15GB for $25 including 10GB of hotspot data. A one-year contract and up-front payment is required for the latter. 

This article originally appeared on Engadget at https://www.engadget.com/t-mobile-finally-owns-ryan-reynolds-backed-mint-mobile-082450117.html?src=rss

Nikon’s Z8 is a phenomenal mirrorless camera for the price

Nikon is arguably the world's most famous camera brand, but with the decline of DSLRs it has lagged behind Canon and Sony. In 2022, it released the Z9, a flagship mirrorless camera that could finally hold its own against rivals, but the $5,500 price tag put it out of reach for most. To appeal to a wider audience, Nikon unveiled the Z8 last year with the same sensor and nearly the same specs as the Z9 for $1,700 less.

With a 45-megapixel stacked sensor and the latest Expeed 7 image processor, the Z8 can do everything from sports to wildlife to scenic photography. It's also a powerful video camera, offering 8K RAW internal capture at up to 60 fps.

The only other model that can really compare in terms of speed, resolution and video is the Sony A1, but it costs a whopping $2,200 more. To find out how the Z8 stacks up against that model and others, I rented a Z8 and shot with it around Vancouver, Canada with my photographer cousin.

Body and handling

Design-wise, you can think of the Z8 as the Z9 with the battery grip chopped off. It's still a chunky camera at 910 grams (2 pounds), though, compared to 737 grams for the Sony A1. That might suit pros or those who like a larger camera body, but the size and weight aren't ideal for travel. By the way, a $346 battery grip (the MB-N12) with secondary controls is available for the Z8, effectively transforming it into a Z9 for far less money.

The Z8 has a nice big grip and all the controls you'd expect, including a joystick, D-Pad style menu control, switch for camera/video settings and front and rear dials. Nikon users will enjoy the layout as it's largely similar to past models, but everything is just different enough that it may feel awkward for users coming from other brands.

Unlike the A1, the Z8 features a display on top that shows key settings like shutter, aperture and battery life. Although it takes up space that could be used by buttons or dials, it's a handy way to see everything at a glance and I miss it now on models that don't have it. If you do have to dive into the menus, they take a bit of getting used to, but work well once you're over the learning curve.

One of the key negative points is the lack of a fully articulating display. Instead, the rear 3.2-inch 2.36-million dot screen only tilts up and down and to the left or right. That's too bad, because the Z8 could be a powerful vlogging camera and a flip-out display is must for that type of work (especially as it makes solo shooting easier).

The 3.69 million-dot electronic viewfinder is a bit low-res for a camera in this price range, especially compared to the 9.4 million-dot display on the Sony A1. Even Canon's cheaper R5 has a 5.76 million dot display that makes it substantially easier to check focus.

Battery life is on the weak side at 420 shots (one to two hours of video shooting depending on resolution), compared to 490 shots for the Canon R5 and 530 for the A1, according to CIPA ratings. Again, though, you can nearly double that with the battery grip. Other notable features include UHS-II and CFexpress B memory card slots, a full-sized HDMI port for external capture, as well as two separate USB-C ports for power delivery and data.

Performance

With the fastest high-resolution stacked sensor out there, the Z8 is unbelievably quick for a 45-megapixel camera. You can shoot RAW photos at 20 fps, a bit slower than the A1's 30 fps RAW capability, but the Z8 can shoot 30 fps in JPEG mode. It can handle 40 uncompressed RAW frames before the buffer fills, but can store more compressed images if you have a fast CFexpress card.

The hybrid phase-detect autofocus is Nikon's best to date due to the upgraded image processor, stacked sensor and huge number of AF tracking points. It offers reliable subject tracking, and the face, eye and animal detection is fast and accurate as well. In fact, the company has said it's nearly identical to the far more expensive Z9 as of the latest firmware.

That said, the Z8's AF isn’t quite as dependable as Sony’s A1 when shooting at the highest speeds. It occasionally had trouble tracking subjects, in particular those moving toward the camera, resulting in some out-of-focus shots. The Z8 (and Z9) is quite sensitive to setup, so it's best to fine-tune the AF settings until it works the way you want.

There’s no mechanical shutter, but the Z8’s sensor is fast enough that rolling shutter isn’t an issue, even on fast-moving objects like airplane propellers. The 5-axis in-body stabilization reduces shake by six stops, enough to get sharp photos down to a quarter second or so. That’s superior to the A1, but falls way short of the EOS R5’s 8 stops.

Image quality

The Z8 has the same excellent sensor as the Z9, so of course image quality is identical in all respects. With 45.7 megapixels on tap, it delivers sharp photos on par with the 50-megapixel A1 and second only to Sony’s 60 MP A7R V in the full-frame realm. Dynamic range is also outstanding, arguably a touch better than the A1.

JPEG images are bright and punchy straight out of the camera, with the best results in terms of colors from the Natural Light Auto white balance setting. Colors are accurate, though skin-tones aren’t quite as warm as Canon’s R3 or R5.

Meanwhile, the 14-bit RAW images hold plenty of detail that can be teased out in Lightroom or ON1, particularly in the highlights. Like the Z9, the Z8 no longer has an "uncompressed" option, but now offers "lossless compression" and two high-efficiency lossy modes. I typically used the RAW setting with the highest compression, because it's super efficient and frankly, I can't see any difference between that and lossless compressed RAW.

The Z8 performs reasonably well in low-light, too. Grain is well-controlled up to about ISO 6400, and shots are usable at ISO 12800. Beyond that, noise can become distracting. That lines up with Canon’s R5, but Sony’s A1 performs a bit better in dim lighting.

Video

The Z8’s video specs are pretty mind-blowing for a non-cinema camera and exceed the A1’s capabilities. You can shoot RAW video at up to 8K 60p in Nikon’s 12-bit N-RAW or 8K 30p with 12-bit ProRes RAW HQ internally, to CFexpress cards only, of course. It also captures 4K video oversampled from the full width of the sensor at up to 60p, and full-width 4K up to 120p — again, all in RAW.

It's worth noting that Nikon recently purchased RED cameras, so it now owns the RED RAW video patent that stymied so many other companies, including Apple. It'll be interesting to see if that acquisition impacts the tech in future Nikon mirrorless cameras.

As with photos, video autofocus is fast and reliable, while doing a good job tracking subjects, faces and animals. It can handle challenging situations like subjects moving toward the camera, though again, not quite as well as the A1.

Rhonda Dent for Engadget

8K and 4K oversampled video is extremely sharp. Colors are accurate, but again, skin tones aren’t quite as pretty as on Canon’s latest models. Dynamic range is top-notch, particularly in the ISO 400-800 level in ProRes mode, making it easy to adjust shadows and highlights in post. If you love shooting ProRes footage, be sure to get some high-capacity CFexpress cards, because the files can get huge.

One area where the Z9 bests the Z8 in video is with thermal performance, as the Z9’s larger body allows for 125 minutes of 8K 60p recording compared to 90 for the Z8 before overheating. There are very few content creators that will need to continuously shoot 8K video for that long, however.

Wrap-up

Nikon’s Z8 is an extremely capable camera and shows that the company should offer as much speed and power as possible if it wants to catch up to Canon and Sony. For many hybrid shooters, the Z8 is a better option than Sony’s A1, particularly when it comes to video.

While it does out-spec the Sony in a number of areas, the Z8's autofocus isn’t quite as good — and that's arguably the most important feature on any camera. Shooters who require a mechanical shutter (for flash photography, etc.) will also need to look elsewhere. Another 8K-capable full-frame mirrorless model is Canon’s R5 that falls short of both models in many regards, but is cheaper at $3,200.

A decision to buy this camera might be based on what system and lenses you’re already into. However, if I was starting from scratch, I’d go for the Z8 over Sony’s A1, as you get the camera plus a very good lens for the same amount of money.

This article originally appeared on Engadget at https://www.engadget.com/nikons-z8-is-a-phenomenal-mirrorless-camera-for-the-price-180209073.html?src=rss

Adobe's new upscaling tech uses AI to sharpen video

Most new features and experiments Adobe has announced recently involve AI, like object addition and removal for Premiere Pro and text-based image generation in Photoshop. Now, the company has unveiled VideoGigaGAN, an experimental AI feature it says can upscale video by eight times without the usual artifacts like flickering or distortion, The Verge reported. 

VideoGigaGAN beats other Video Super Resolution (VSR) methods because it avoids the usual artifacts and flickering introduced by GAN (General Adversarial Networks), according to Adobe. At the same time, it adds sharpness and detail — where most other systems fail to do do both of those things at once. 

Of course, the system is making up detail that doesn't exist out of whole cloth, so this wouldn't be suitable for things like forensic video enhancement, à la CSI-style crime shows. But the detail it does add looks impressively real, like skin textures, fine hairs, swan feather details and more. 

The model builds on a large-scale image upsampler called GigaGAN, according to to Adobe's researchers. Previous VSR models have had difficulty generating rich details in results, so Adobe married "temporal attention" (reducing artifacts that accumulate over time), feature propagation (adding detail where nond exists), anti-aliasing and something called "HF shuttle" (shuttling high-frequency features) to create the final result. 

If added to products like Premiere Pro or After Effects, it could allow video producers to make low-resolution shots look a lot better, though using AI too enhance people is a controversial practice. There's no word yet on whether Adobe plans to do this, but plenty of companies (NVIDIA, Microsoft, Blackmagic Design and others) are working on upscalers as well. 

This article originally appeared on Engadget at https://www.engadget.com/adobes-new-upscaling-tech-uses-ai-to-sharpen-video-103431709.html?src=rss

Windows 11 now comes with its own adware

It used to be that you could pay for a retail version of Windows 11 and expect it to be ad-free, but those days are apparently finito. The latest update to Windows 11 (KB5036980) comes out this week and includes ads for apps in the "recommended" section of the Start Menu, one of the most oft-used parts of the OS.

"The Recommended section of the Start menu will show some Microsoft Store apps," according to the release notes. "These apps come from a small set of curated developers." 

The app suggestions are enabled by default, but you can restore your previously pristine Windows experience if you've installed the update, fortunately. To do so, go into Settings and select Personalization > Start and switch the "Show recommendations for tips, app promotions and more" toggle to "off."

The new "feature" arrives just weeks after it appeared as an Insider beta, showing how quickly Microsoft can implement things when it wants to. It certainly wasn't enough time to receive the kind of user feedback the Insider program is designed for.

The update is bound to rub customers the wrong way, considering that Windows 11 starts at $139 for the Home version. While removing it isn't a huge deal, it may also remind folks of the needless time they spent stripping bloatware from OEM Windows installations. Microsoft previously tested ads in the Windows 11 File Explorer, but ended the experiment shortly afterward.

This article originally appeared on Engadget at https://www.engadget.com/windows-11-now-comes-with-its-own-adware-124531977.html?src=rss

FTC bans employers from using noncompete clauses

The US Federal Trade Commission (FTC) has banned noncompete clauses in a move to "drive innovation" and protect workers' rights and wages, the regulator said in a press release. The new rule will free most new and current employees from such agreements, with the exception of "policy-making" executives earning more than $151,164 per year. 

"Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism," said FTC Chair Lina M. Khan. The agency estimated that the new rule will allow the creation of 8,500 new business each year, increase worker earnings by $524 per year and lower health care costs by $194 billion over the next decade. 

Noncompete clauses, widely used in the tech industry, keep employers from freely changing to similar jobs or starting a business in the same field. The result is that workers must often stay in jobs they don't want, switch to a lower-paid position, relocate, or defend against costly litigation. "An estimated 30 million workers — nearly one in five Americans [in the workforce] —are subject to a noncompete," according to the FTC.

The Commission found that noncompetes tend to negatively affect competitive conditions in labor markets by inhibiting efficient matching between workers and employers. There is also evidence that noncompetes lead to increased market concentration and higher prices for consumers.

Companies must now cancel existing noncompete clauses and notify employees about the change. The ruling applies to most employees and future hires, but current deals with senior executives still apply on the grounds that such agreements are likely to have been agreed upon by both parties. 

Tech companies ostensibly use noncompetes as a way to protect IP, but they function in reality to lock in workers. The FTC said that trade secret laws and non-disclosure agreements (NDAs) are a better way to protect IP, and "employers that wish to retain employees can compete on the merits for the worker's labor services by improving wages and working conditions."  

Microsoft, the third largest tech industry employer in the US, eliminated such clauses back in 2022. "While our existing employee agreements have noncompete obligations, we do not endorse the use of such provisions as a retention tool," the company said at the time. 

The FTC vote went 3 to 2 along party lines. Republic commissioner Melissa Holyoke said the Commission "overstepped the boundaries of its power" and estimated the ruling would be challenged in court and struck down. 

This article originally appeared on Engadget at https://www.engadget.com/ftc-bans-employers-from-using-noncompete-clauses-123045777.html?src=rss