Samsung's Galaxy S23 FE only just arrived, but Amazon already has a tempting deal on the budget-oriented smartphone. You can grab the 128GB model with a $100 Amazon Gift Card for $600, saving the full price of the card — equivalent to a 14 percent discount. The deal applies to all colors (cream, graphite, mint and purple), the 256GB model (save 13 percent) and with the Galaxy S23 FE/Galaxy Buds FE bundle, which is $150 off including the gift card.
Samsung didn't make an FE version of the Galaxy S22 last year, but it's now brought it back with a twist. Instead of denoting "fan edition," the FE moniker is simply used for devices sharing features and traits with flagship devices. In other words, you'll get near-flagship performance at mid-range prices — similar to the "a" version of Google's Pixel phones.
As we detail in our hands-on look, the S23 FE looks very much like the S23, but offers slightly reduced specs. It comes with an older Snapdragon 8 Gen 1 chip instead of the Gen 2 processor used on the flagship version, along with a 6.4-inch 120Hz display (sized between the Galaxy S23 and S23+) that's slightly less bright.
Otherwise, it comes with a similar rear triple-camera setup (50-MP main sensor, 12-MP ultra-wide and a slightly lower-res 8-MP telephoto with a 3x optical zoom). Best of all, it still uses a glass and metal design, unlike Samsung's A-series models with cheaper materials. Other features include a 4,500mAh battery and IP68 rating for dust and water resistance. If you've been eyeing the device but waiting for a sale, now is the time to act.
This article originally appeared on Engadget at https://www.engadget.com/amazon-is-giving-away-100-gift-cards-with-samsung-galaxy-s23-fe-purchases-083745563.html?src=rss
If you've been looking for a high-end smart speaker with a subwoofer, Amazon has an interesting deal in its Echo lineup right now. It's got a bundle deal with the high-end Echo Studio and the Echo sub, with both on sale for $248 instead of $330, saving you $82 (24 percent). Those are a killer combo for home theater and more, particularly if you get a second Echo Studio to make a stereo pair.
The Echo Studio appears in our guide to the best smart speakers as an alternative to the Sonos Era 100 for those who already rely on Alexa. It's the largest smart speaker Amazon makes, and it put the space to good use. There's a 24-bit DAC (digital-to-analog converter) and an amplifier, along with five separate speakers, allowing for crisp sound throughout the frequency range. We gave it an 88 in our review, and noted the quality, hi-res sound that does justice to HD and lossless music — but also makes regular old Spotify tracks sound pretty good.
For those who need more bass, the Echo sub adds 100W of low-frequency power and a6-inch downward-firing woofer, enhancing the already solid bass on the Echo Studio. If you add a second Echo Studio, you'll get true stereo 2.1 sound. The latter isn't on sale alone right now but has been in the past. In any case, if you're an Alexa fan and want the ultimate sound without paying Sonos money, now is a great time to get this combo.
This article originally appeared on Engadget at https://www.engadget.com/amazons-echo-studio-and-echo-sub-bundle-is-24-percent-off-right-now-085559003.html?src=rss
DJI's Osmo Pocket 3 gimbal camera has arrived with major updates over the previous model, adding a much larger 1-inch sensor that should greatly improve quality. In addition, the new model offers 4K 120p video, the company's latest tracking, face detection, dynamic framing and a very handy rotating display. It's also significantly more expensive than the Pocket 2 was at launch.
The most noticeable feature is the new 2-inch display with 4.7 times the area of the last model. It offers 314 x 556 resolution, with 700 nits of brightness and 100 percent coverage of the P3 HDR color gamut. This does make the Pocket 3 larger than the previous model, though it's still small enough to stow in, well, a pocket. It's about the height of an iPhone 12/13, the company notes.
What's extra nice, though, is the fact that you can rotate the display 90 degrees, which automatically shifts the camera from portrait to landscape mode. That allows you to fill the screen to see more detail, whether you're capturing 4K widescreen video or 3K video (square or 9:16) for social media — while making it easier to switch modes, as well.
Steve Dent for Engadget
Larger sensors usually have a direct correlation with image quality, and DJI sent me a pre-production model (a full review is coming soon). The new 1-inch sensor is considerably bigger, nearly three times the area of the Pocket 2's 1/1.7-inch sensor — the same found on Sony's ZV-1, for instance. From what I've seen so far, it retains color clarity right up to the normal ISO 6400 limit, while keeping noise manageable as well. Video does get noisy at the upper ISO 16000 limit used in the low-light video mode, but it's far better than any previous Pocket model.
The Pocket 3 now offers 4K 120p video (along with 2.7K 120p and 1080p at 240 fps), making the Pocket 3 a great option for ultra slow motion shooting. It uses DJI's D-LogM mode found on drones like the Mini 4 Pro, which also allows for 10-bit capture with much improved dynamic range — along with 10-bit HLG HDR recording. It also offers "full-pixel fast focusing" for quick autofocus, which is more critical with a larger sensor.
DJI introduced what it calls a "face-priority strategy," meaning it automatically fine-tunes exposure for different skin tones. And to improve those skin tones, it includes DJI's "Glamour Effects 2" that allows smoothing, slimming, brightening, etc.
Steve Dent for Engadget
It's also the company's latest device using ActiveTrack 6.0 with facial recognition (following the Osmo Mobile 6), along with three-axis mechanical stabilization. The latter allows for smooth movement in all kinds of tracking scenarios, whether you're shooting widescreen or portrait video. As such, it's useful for tracking shots of kids and pets, timelapse shots, travel and more. As with past Pocket models, it works very well.
ActiveTrack 6.0 on the Pocket 3, meanwhile, is useful for a bunch of different scenarios. Solo vloggers can set the camera up on its mini tripod (or attach it to a regular tripod), then track themselves automatically as they move around. You could also track a subject with little effort, as the camera automatically keeps them centered in the frame. It also has a feature called dynamic framing that allows for more flexible composition, while still locking the subject in the frame.
Steve Dent for Engadget
It also has some new and very useful audio features. The stereo mic can be switched from omnidirectional to forward and backward, and it includes a windscreen to help block noise. The more interesting feature, though, is support for DJI's upcoming wireless Mic 2. The Pocket 3 has a built-in receiver for that product, so you can automatically record audio from the Mic 2's transmitter. In fact, a DJI Mic 2 transmitter is included in the "Creative Combo" bundle, giving users a fast and high-quality way to record VO or interview subjects. (No, the Mic 2 hasn't been officially announced yet, but it's apparently coming soon.)
Other features include creative modes like SpinShot (a quick 180-degree flip with one hand), Motionlapse timelapse, up to a 4x digital zoom and Panorama photos. The built-in 1,300mAh battery supports 120 minutes of 4K 60fps shooting, though you can extend that with the battery handle accessory by around 70 percent.
The Osmo Pocket 3 is now available to order at DJI's store and authorized real partners, with shipping starting today. That brings us to the not-so-good part, the price. It costs $520 in the US (£489 in the UK), which is $170 more than the Pocket 2 cost at launch. You can also get it for $669 in the Creator Combo bundle, which includes a DJI Mic 2 transmitter, Pocket 3 battery handle, mini tripod, carrying bag, wrist strip and USB-C cable. Are the larger sensor and other features worth it? I'll find out when I review it over the next few weeks.
This article originally appeared on Engadget at https://www.engadget.com/djis-osmo-pocket-3-features-a-1-inch-sensor-and-rotating-display-130055176.html?src=rss
Lexus showed off a pair of EV concept cars at the Tokyo Mobility Show designed to highlight its electrified future. The first is the LF-ZC concept designed to go into production next year and includes wild features like using the steering wheel for racing games. The other is the LF-ZL flagship that represents the "future vision" of the brand, Toyota said in a press release.
The luxury Toyota sub-brand is committed to becoming fully electric by 2035, and the LF-ZC will be a big part of that with a market launch by 2026. Unlike Honda's Prelude concept that looks nearly production ready, however, the LF-ZC looks more like a showcase for ideas than a real car.
Lexus
Some of those ideas include "more versatile vehicle packaging" that minimizes core components. That will improve performance, according to Toyota, allowing for a low center of gravity, steer-by-wire, and an all-wheel drive powertrain. The company is also focusing on aerodynamics, promising drag coefficient of just 0.2, while still allowing for a wide stance. The design is certainly eye-catching, but is unlikely to bear any resemblance to the final production vehicle.
Details on the drivetrain are vague, but Lexus is aiming for "twice the range of conventional BEVs." That will be achieved through the use of "advanced high-performance batteries" made with a prismatic structure, designed to increase range via improved aerodynamic integration and reduced weight. These notably won't be solid state batteries, which won't arrive until a few years later.
Lexus
The concept mentality extends to the cockpit, as well. Along with a yoke-style steering wheel, there's a left-hand "digital pad" that controls functions like shifting, driver assistance functions, drive mode and more. On the left hand pad are secondary controls like music, climate, phone and AI functions. It also features digital mirrors and a heads-up display that's de rigeur for such vehicles.
The dashboard wide display, meanwhile, is what Lexus calls an "open platform for entertainment and diverse applications." The seating is low, and the LF-ZC features materials like bamboo fibers and threads. It'll also use AI tech Lexus calls "Butler" that uses self-learning to customize personal settings for each driver and user, while also allowing for a personalized driving experience.
Lexus
One particularly crazy feature is using the drive-by-wire feature to somehow marry gaming with the real world. "Customers will be able to engage in e-sports using Steer-by-Wire technology inside the vehicle, for example, then implement their preferred settings through OTA to allow them to experience it in the real world." In other words, you can tune the steering and brakes using Gran Turismo or Forza, then take those settings into the real world.
Lexus also unveiled the LF-ZL (below), calling it a "flagship BEV concept with a vision of the electrified future." It didn't go into much detail about that vehicle, other than promising some very high-tech features like "Interactive Reality In Motion" that seem implausible for a vehicle at this point. "When drivers point to objects or places of interest during their journey, the car's display promptly delivers information along with voice guidance, enabling the car to enhance the connection between occupants and their surroundings," the company said.
Lexus
The company also talked up things like using "big data" to allow the LF-ZL to integrate into the electrical grid. Lexus also took car show-speak to a new level, promising "Omotenashi" features that will allow for a serene cabin and "unprecedented mobility."
Treat all these promises and designs with appropriate skepticism, as it's unlikely that much of the loftier ideas will arrive to market anytime soon (though gaming on your car's steering wheel sounds fun). Toyota is famously late to the EV game, though it is trying to catch up quick by releasing seven "beyond zero" all-electric models by 2025. The company is also working on solid-state battery technology, promising a range of over 600 miles and saying it's near production with a potential launch in 2027 or 2028. If it achieves those goals, great, but so far solid state batteries have been nothing but hot air.
Lexus
This article originally appeared on Engadget at https://www.engadget.com/lexus-new-ev-concept-can-be-tuned-using-settings-from-video-games-113435173.html?src=rss
Honda has brought its iconic Prelude back in the form of a new concept EV, a two-door coupe that looks surprisingly ready for production, the company announced. No details about the powertrain were revealed, but Honda said it represents a preview of the company's future EV lineup and demonstrates its commitment to driver-focused performance.
The Prelude concept was revealed at the end of Honda's Tokyo Mobility Show presentation without many details, other than the appearance. It resembles the latest Honda Civic, particularly in the front end. It's less angular though, retaining the smoother lines that later versions of the original Prelude were known for. Other notable visual cues include bulging fenders, regular side mirrors (not cameras), a small spoiler and blacked out windows. The latter probably means that the concept doesn't have much in the way of an interior yet.
The original Prelude put Honda on the map for front-wheel-drive performance, famously coming in second to the Porsche 944 in a 1984 Car and Driver shootout (while beating a Ferrari 308, Lotus Esprit, two other Porsches and a Toyota Supra in the process). It was discontinued in 2001, with the final US model offering 200 horsepower.
Honda was very slow, reluctant even, to embrace electric cars — bringing the breakthrough Honda E to market was an uphill battle. And that vehicle likely won't get a follow-up, as Honda said earlier this year that it would focus on SUVs instead. However, CEO Toshihiro Mibe made clear that the Prelude concept represents the company's way forward in terms of sporty EVs.
"The word 'prelude' means an 'introductory or preceding performance,'" he said. "This model will become the prelude for our future models which will inherit the 'joy of driving' into the full-fledged electrified future and embody Honda's unalterable sports mindset.The Prelude Concept is a specialty sports model that will offer [an] exhilarating experience."
Those comments suggest that the company will eventually built the Prelude, or something like it. That would be a way for Honda to move into EVs while still embracing its enthusiast performance heritage.
This article originally appeared on Engadget at https://www.engadget.com/the-honda-prelude-returns-as-a-concept-ev-095016392.html?src=rss
While Apple, Meta and others continue to work with full-on headsets for augmented reality (AR), Nreal has been selling much smaller AR glasses since 2021. Now the company, which has rebranded to Xreal, just released a new version called the Xreal Air 2 in Europe and the US, after launching it in China last month. It offers improved displays and more comfort, and the company also unveiled the Xreal Air 2 Pro with electrochromic dimming, letting you select the level of immersion from zero to 100 percent.
Xreal (the X stands for extra, the company said) promises that the Air 2 glasses "turn whatever the wearer is viewing into a big screen experience, up to 330 inches." To that end, it uses Sony's latest 0.55-inch Micro-OLED display, up from the 0.68-inch Micro-OLED used before (Apple also uses Micro-OLED tech in its Vision Pro mixed reality headset). As before, it can display full HD resolution of 1,920 x 1,080 per eye, with a refresh rate up to 120Hz. Along with the higher resolution, it features 500 nits of brightness, compared to 400 nits on the original Nreal Air.
The Air 2 is also 10 percent thinner and 10 percent lighter (from 79 grams to 72 grams, which is actually 8.9 percent by my calculation), according to Xreal. It also comes with improved elastic temples, new "AirFit" nose pads and softer materials. All of that is designed to improve comfort and allowing for longer use when watching movies and other content, according to the company. As before, it connects to devices via USB-C with video (DisplayPort) output with no wireless option, so you're effectively tethered to a device.
Xreal
Xreal also improved the audio speaker system by incorporating "spatial wrap-around auto delivery" via an open ear design targeted at the wearer. "This brings enhanced privacy and minimizes disruption to others when in public spaces," the company said. It also improves voice and video calls, since the Xreal Air 2 can let you take audio from a smartphone or tablet.
The more desirable model is the Xreal Air 2 Pro. It introduces electrochromic dimming that lets you select three modes, including a transparent mode that blocks no light, letting you use the glasses while still seeing the outside world. "Productivity mode" blocks 35 percent of outside light, so you can focus better without shutting out your surroundings entirely, while immersive mode blocks all light for gaming, entertainment, etc.
Much like the original Nreal Air, the Xreal Air 2 seems mainly aimed at viewers for YouTube videos, light gaming, movies, etc. There are no cameras or motion sensors included, so it effectively acts as a personal projector, with the screen moving as you move your head (hello, nausea). However, you can buy an accessory called Xreal Beam ($119) which adds gyroscopic tracking and keeps the screen fixed in place when you move, while also allowing for additional wired connectivity options that apparently reduce latency. According to reviews on the device, it works in much the same way as the original Air, but is lighter and more comfortable.
Considering what it can't do, the Xreal Air 2 is pretty expensive at $399 (in black or red), while the Air 2 Pro is $449. For full functionality, you need the Xreal Beam, which brings the price up to $518 and $568 respectively — more than the Meta Quest 3. Shipping is expected to start in the US and UK in November 2023, and elsewhere in Europe in December.
This article originally appeared on Engadget at https://www.engadget.com/xreals-399-air-2-augmented-reality-glasses-are-now-available-to-pre-order-120057648.html?src=rss
GM has announced that it will pay $1,400 to owners of 2020-2022 Bolt EVs and EUVs who endured a recall that limited range to 80 percent for a significant period of time, Electrek has reported. It's effectively an upfront payment to customers as part of an expected class action settlement.
"GM is announcing a compensation program for 2020-22 Bolt EV/EUV owners upon installation of the final advanced diagnostic software as part of the original battery recall," a spokesperson wrote in a statement. "Owners are eligible to receive a $1,400 Visa eReward card upon installation. This applies to Bolt EV/EUV owners in the US only. We’re grateful to our customers for their patience and understanding."
Owners must install a "software final remedy" by December 31, 2023 and sign a legal release — those who decline will have to wait for the class action lawsuit to play out. If the settlement ends up being more than $1,400, those who accept the payment will still receive the difference.
It seems like Chevy's Bolt EVs (and larger EUVs that came along in 2021) have never not had problems with their batteries. The 2017-2019 models had serious defects that could cause fires, forcing GM to recall them and install special software, reducing maximum charge levels to 90 percent.
The 2020-2022 models affected by the lawsuit used new battery chemistry with a different issue that could also cause a fire when the car was fully, or nearly fully charged. GM issued a recall for those models as well, installing diagnostic software that would reduce maximum charging levels to 80 percent (cutting range from about 259 miles to 207 miles). The software will eventually either warn customers that their battery pack needs to be replaced, or automatically return the maximum charge to 100 percent.
The problem is, the vehicles needed to reach 6,200 miles of use before the final assessment. That could be years for some buyers, and GM mandated that owners complete the diagnostic by March 2025 in order to qualify for an extended warranty or replacement battery, if needed.
GM announced earlier this year that it was discontinuing the Bolt EV amid the company's shift to the Ultium platform, possibly because it felt the name had been sullied by the battery issues. Following an outcry, though, it backtracked and said that a next-gen Bolt was in the works — showing that people still liked what the Bolt stood for (a practical, cheap EV with decent range) despite the recalls.
Presumably, any potential settlement would cover owners who effectively lost the full and expected use of their vehicle during the period. If you're part of the recall, you should receive a letter soon with more information and a unique PIN to access their site — more information is available here.
This article originally appeared on Engadget at https://www.engadget.com/chevy-offers-1400-to-bolt-ev-owners-who-endured-lower-charging-levels-091547025.html?src=rss
SpaceX has struck a deal with the European Space Agency (ESA) to launch four of Europe's Galileo navigation satellites into orbit using its Falcon 9 rocket, The Wall Street Journal has reported. It'll be the first time Elon Musk's company has launched any EU satellites containing classified equipment.
The ESA had planned to launch Galileo satellites using its homegrown Ariane 6 rocket, but the latter has seen frequent delays and isn't expected to make its inaugural launch until 2024 at the earliest. The deal is still subject to final approval by the EU Commission and member states, according to ESA director of navigation Javier Benedicto.
SpaceX would launch the satellites from US territory, according to the terms of the deal. It would mark the first time Galileo equipment has been carried into orbit outside of European territory, barring early test versions launched from Kazakhstan. All other Galileo satellites have launched from the Guiana Space Center in Kourou, French Guiana — using Soyuz rockets at first and the Ariane 5 system later on.
News of the deal isn't a big surprise, as it was reported this summer that Europe was seeking to cut a deal with SpaceX and United Launch Alliance to "exceptionally launch Galileo satellites." Another alternative would have been Russian-built Soyuz rockets, but that was off the table due to EU sanctions against Russia over its invasion of Ukraine.
Ariane 6 was originally slated to launch in 2023, but multiple delays have pushed the first launch back to 2024. Recently, a short hotfire of the Vulcain 2.1 engine was delayed, and a long-duration static-fire test was pushed back from early October to late November. The Ariane 5 rocket is no longer an option, as it was retired after its final launch in July.
SpaceX's launched Europe's Euclid telescope in July, and is slated to launch two other EU spacecraft in the near future. As it stands, the ESA only plans to make four Galileo launches using the Falcon 9. Musk himself has had a tenuous relationship with the EU — most recently, a top European Union official is warned him about the spread of misinformation on his social network platform X amid the Israel-Hamas war.
The Galileo system is key for Europe, as it makes it independent from the US Global Positioning System (GPS) and satnav systems from Russia and China. It's also used by EU military and security services to transmit encrypted messages. The service went live in 2016, but additional satellites are required to bolster the existing network. "It is a matter of robustness," said Benedicto. "We have 10 satellites that are ready to be launched, and those satellites should be in space, not on the ground."
This article originally appeared on Engadget at https://www.engadget.com/spacex-will-launch-esa-navigation-satellites-amid-delays-with-the-eus-own-rockets-140030424.html?src=rss
AMD has unveiled the Radeon RX 7900M mobile GPU built around its RDNA 3 architecture, its fastest mobile gaming chip to date and "first-even chiplet laptop graphics." The company has positioned the new chips for high FPS 1440p (QHD) gaming rather than 4K as a way to boost regular laptop gaming. AMD is also touting its FSR 3 (FidelityFX Super Resolution) upscaling tech that's similar to NVIDIA's DLSS 3, promising a large boost in frame rates for games like Starfield and Forspoken.
As a flagship chip, the RX 7900M comes with 72 compute units (compared to 32 for the RX 7700S) and features 16GB of GDDR6 RAM, while consuming up to 180 watts — well beyond the 110 watt TDP of NVIDIA's RTX 4080 mobile chip. AMD claims it can outperform the latter by 7 percent on average in terms of frame rates, while offering an additional 4GB of GDDR6 RAM.
AMD
In one example, AMD claimed it could beat a laptop with an RTX 4080 mobile chip by 27 percent on Starfield with a 62 fps frame rate (FSR 2, Ultra 1440p). In another, it said that Forspoken could run at 201 fps with FSR 3 turned on, compared to 63 fps with the setting disabled. It also listed higher frame rates for a number of rasterized games, though it was beaten by a majority ray-traced games run on NVIDIA RTX 4080 GPU-equipped laptops. This is an issue we flagged after reviewing the Radeon RX 7900 XTX and 7900 XT desktop processors last year.
Along with the mobile GPU, AMD announced a partnership with Alienware, integrating its RX 7900M and Ryzen 9 7945HX processor into the m18 laptop. Along with those chips, that model comes with an 18-inch QHD+ (2,560 x 1,600) display, up to 64GB of RAM, 8.5GB of storage max, and more. That model, along with the RX 7900M, is set to arrive in Q4 2023, when we can hopefully put AMD's claims to the test.
This article originally appeared on Engadget at https://www.engadget.com/amds-radeon-rx-7900m-is-its-most-powerful-mobile-gpu-yet-130013737.html?src=rss
Panasonic’s 25.2-megapixel Lumix G9 II arrived with a lot of fanfare, as it’s the company’s very first Micro Four Thirds camera with hybrid phase-detect autofocus. And from the first day of launch, Panasonic promoted it as the ultimate small-sensor wildlife and action camera, thanks to the hyper-fast 60 fps shooting speeds and relatively high resolution.
However, I (and others) noticed that it held a lot of promise for content creators, too. The superior hybrid AF is also better for video than past models and it offers up to 5.8K 60p video, 4K at 120p, incredible stabilization and even SSD ProRes capture. On paper, it’s superior to the company’s vlogging-dedicated GH6, though it lacks the latter’s fan and a few other minor features.
That gives the G9 II a bit of an identity crisis. Is it the ultimate content creator camera, an action shooter’s dream or the ultimate hybrid camera? To find out, I’ve got a retail camera with the final production firmware and RAW photo support.
Body
Physically, the G9 II is more like the full-frame S5 II than the six-year-old G9. Gone is the softer, rounded G9 design, in its place a more angular, hard-edged body. It’s relatively large for a Micro Four Thirds camera, weighing 658 grams (OM system’s OM-1 weighs 599 grams), though it has exactly the same heft as the original G9.
The design is more businesslike than pretty, but I like the practicality of it. The ridged grip is secure, and it has every control you need, including a joystick, front, back and rear control dials, a setting dial, shooting dial and numerous buttons. A few things have changed from the G9, as the dual dial on the left is now just a single shooting dial, the on/off switch is in a better location and it has a front shooting dial. This is now a template for Panasonic cameras, so if you’re used to models like the GH5, you’ll adapt quickly.
The menus are easy to use as well, but I wish it had a dedicated photo/video switch with separate controls. For instance, if you set V-log on video, that setting carries over to photos too – and you definitely don’t want that. To keep photos and video apart, you’ll need to employ one of the custom “C” dial settings.
The 1,840K dot LCD display fully articulates for vloggers and self-shooters, of course, and most controls are available by the touchscreen. It comes with a decent 3,680K dot OLED viewfinder that’s on par with other cameras in this price range, like Fujifilm’s X-T5. I’d prefer a little more EVF resolution on a flagship camera, particularly for bird shooting, but it’s not bad.
The G9 II uses the same battery as the S5 II, allowing for a middling 390 shots on a charge. Video endurance is better than the GH6, though, lasting nearly 100 minutes at 4K 60p.
A feature I didn’t expect is SSD recording. That lets you record high-bandwidth ProRes files to an external drive via the USB-C port. It does require some rigging, but is an amazing time saver, as you can edit the files directly with no transcoding needed. It also has a pair of SD UHS-II card slots, but no support for CFexpress like the GH6.
There’s a nice full-sized HDMI port, but the G9 II doesn’t yet support RAW video recording. You also get microphone and headphone jacks, along with a USB-C port that supports 10Gbps transfer speeds and fast PD charging.
Performance
Steve Dent for Engadget
With a new sensor and processor, the G9 II is a speed demon – but this is Panasonic’s first crack at phase-detect autofocus. That does show at times, via issues like occasional lag and an AI feature set lacking compared to rivals.
It can shoot RAW plus JPEG bursts with the mechanical shutter at up to 10 fps, or 60 fps in the SH60 electronic shutter mode with continuous autofocus. If you don’t need that kind of speed (and don’t want to fill the buffer up too rapidly), it also offers 20 fps bursts in electronic mode. Panasonic also introduced a pre-burst mode, which continuously cycles bursts through 1.5 seconds before you fully press the shutter – helping you catch a shot even if you’re a bit slow.
It has a large buffer that allows for over three second bursts at 60 fps and non-stop shooting with the mechanical shutter. However, it takes longer than other cameras to clear the buffer – up to a minute in some cases – due in part to the slowish SD ports. This can be quite annoying, as the camera effectively stops working while the buffer clears.
Steve Dent for Engadget
Still, that kind of speed is impressive – provided the autofocus can keep up. Luckily, the new phase-detect system on the G9 II is mostly up to the task. Shooting at 60fps with eye-detection enabled, the large majority of my shots were in focus with a subject running toward the camera.
It wasn’t quite as reliable for more distant subjects when using Panasonic’s new 200-800mm equivalent telephoto, and didn’t initially lock in as fast as I’d like. The eye detect autofocus, however, was generally reliable for both human and animal subjects. It lacks a specific setting for birds, but the system does seem to automatically switch between birds and deer, for instance, if you’re shooting in the woods.
It can also track motorcycles and cars, and though I didn’t test it on the former, it does a good job tracking vehicles. There’s no “auto” setting either like you’ll find on Canon’s latest models, so you have to go in and switch focus modes manually if you’re shooting a pet and its owner.
Steve Dent for Engadget
In other words, Panasonic is off to a good start but has a way to go to catch up to Sony’s ultra-reliable and more intelligent AF. I expect that to improve over time, though.
If you’re concerned about rolling shutter in electronic mode, don’t be. Readout speeds are fast for a non-stacked sensor, so skew and other issues aren’t an issue except in extreme situations like airplane propellers.
Panasonic has included the same in-body stabilization system as the GH6, so it can reduce shake by up to 8 stops, or 7.5 stops with ultra telephoto lenses. It’s very effective for shooting handheld, letting you grab photos at a quarter second or less with no blur.
Image quality
The G9 II has the same 25.2-megapixel resolution dual gain sensor as the GH6 but image quality for photos is better, with less noise at lower ISO levels.
With five extra megapixels over the original G9, it takes sharper shots and provides some extra detail over rivals like the OM-1 – letting you crop in a bit more. JPEG colors straight out of the camera look great and require little retouching.
The dual-gain sensor also makes it good in low light for a Micro Four Thirds Camera. Very little noise is visible up to ISO 1600, and it’s well managed beyond that up to about ISO 12,800, as long as you expose correctly. That said, it’s always better to have more light with a small-sensor camera, as noise levels can quickly get out of control, particularly with underexposed shots.
RAW files are relatively easy to edit and give you room to dial down highlights or bring up detail in shadows. Again, the small sensor puts it at a disadvantage to full-frame cameras in that regard, however, as more noise will appear at higher ISOs.
The G9 II now has a dynamic range boost function applied automatically. It uses both the high- and low-gain circuits, and combines them into one photo, HDR style. That helps boost dynamic range in bright sunlight and other tricky situations.
The handheld high-resolution mode, meanwhile, combines multiple images into a single 100-megapixel shot, with no tripod required. It works surprisingly well for shots like landscapes with limited movement, drastically boosting resolution. I did notice that the high-resolution JPEG files have an artificial look when you zoom in though, as if the camera is trying to add non-existent detail. For that reason, I’d suggest enabling RAW when using the feature.
Finally, Panasonic took a page from Fujifilm with a new black and white color profile called Leica Monochrome. It was developed in partnership with Leica, obviously, and features brighter highlights and more contrast. It’s easily the nicest photo “look” setting I’ve seen on any Panasonic camera (it’s great for black and white video, too).
Video
Steve Dent for Engadget
Panasonic might not want to hear this, but if I was a content creator looking for a Micro Four Thirds camera, I’d purchase this model over the like-priced GH6.
Yes, the GH6 has a few advantages. It can capture ProRes video directly to CFexpress cards, while you need to rig up an SSD to do the same on the G9 II. It also has a fan that allows unlimited video recording, so it is better for event videographers. Finally, you can output RAW video to an external recorder.
Aside from that, the G9 holds its own. Both can capture 5.7K at up to 60fps, or 120p 4K, and the G9 II supports 10-bit V-Log recording and 4K internal capture with high data rates and easy-to-edit I-frame files, exactly like the GH6. And you can do high-bandwidth ProRes recording via the USB-C port – again, just like the GH6.
The lack of a fan limits the G9 II’s recording times, but not substantially. 4K and 5.7K recording times are effectively unlimited at 30 and 60 fps. Even 4K at 120fps can go over 20 minutes, and few users would ever need that.
And the G9 II does things the GH6 can’t. The phase-detect AF is clearly superior for video, eliminating wobble and focusing much quicker (though the same AF caveats for photography apply). It also has a lower 500 ISO floor for dynamic range-boosted V-log recording, compared to ISO 2,000 for the GH6. That makes it more practical to shoot in sunlight, where the benefits of log and dual-gain are greatest.
Steve Dent for Engadget
As with the GH6, stabilization is excellent for video, though Sony’s ZV-E1 is a touch better. Boost Mode provides near-tripod levels of smoothness for static shots only. Turning on E-Stabilization eliminates the need for a gimbal in some cases (though the electronic IBS on Sony's ZV-E1 is a hair better). That mode also corrects warping at the edges with wide-angle lenses, a first for mirrorless cameras. As a content creator myself, the stabilization alone would make me reach for the G9 II instead of potentially more capable cameras like Canon’s R6 II – because I know I can capture great footage without a tripod.
4K video is oversampled and thus very sharp, though the cropped 4K 120p is a bit softer. Dynamic range is outstanding in V-log mode, so it’s easy to adjust later, especially at the base ISO 500. Colors are natural, and low-light capability is solid for a small-sensor camera thanks to the dual gain system. So video quality-wise, I have no complaints.
That said, there are a few handy content creator features found on Sony and Canon cameras missing here, like Sony’s dedicated product showcase and focus breathing compensation.
Wrap-up
Steve Dent for Engadget
With all that, the $1,900 G9 II is one of the most capable hybrid cameras I’ve seen. The handling, speed and improved autofocus make it a compelling option for wildlife photographers. But the excellent video capabilities and quality makes it a great choice for content creators as well.
Panasonic’s main competition on the photography side is the $2,000 OM-1. The G9 II has more resolution, but the OM-1 has a faster stacked sensor. For photos, either is a good choice, depending on what you need. However, the G9 II is far superior for video.
On the content creation side, Sony’s $2,200 ZV-E1 is a clear rival, and is a touch better for vloggers. Panasonic’s own GH6, currently discounted to $1,700, is another option. However, neither of those models can touch the G9 II on the photography side. Perhaps the best fully hybrid alternative would be Fujifilm’s X-H2, as it offers both speed and video chops, but it costs $600 more. All told, if you’re someone who tends to do both photography and video, the G9 II is a great choice.
This article originally appeared on Engadget at https://www.engadget.com/panasonic-g9-ii-review-its-best-micro-four-thirds-camera-to-date-120020562.html?src=rss