Posts with «author_name|steve dent» label

Google removes 'underutilized' Assistant features to focus on 'quality and reliability'

Google has announced that it will eliminate at least 17 features from its Assistant product, following news that it had laid off "hundreds" of employees from the division. The company is cutting "underutilized features" to "focus on quality and reliability, it wrote in a blog post, even though a good number of people may still rely on those functions.

"Beginning on January 26, when you ask for one of these features, you may get a notification that it won't be available after a certain date," wrote Google Assistant VP Duke Dukellis. 

The company didn't specify how removing certain commands will improve Assistant, nor did it describe any specific quality and reliability problems. It did say, though, that improvements in the past were aided by user feedback, so it may have been receiving complaints about Assistant's core usability of late.

The 17 functions being removed include: accessing or managing your cookbook; using your voice to send an email, video or audio message; rescheduling events in Google Calendar with your voice; and using App Launcher in Google Assistant driving mode on Google Maps to read and send messages, make calls, and control media. It also describes what Assistant can still do related to those functions, or alternate ways of doing them. A list is here, though Google said they're just "some" of the affected features.

The company is also changing the way Assistant works on your phone. The microphone icon in the Google search bar will no longer pull up Assistant, but merely start a Google voice search, "which is its most popular use case," Dukellis wrote. The "Hey Google" hot word and power button long-press will continue to activate Assistant as before. 

After laying off 12,000 people last year, Google said it planned to focus on AI in the future, so it's interesting that one of its early AI products is being pruned. Earlier today, Google confirmed that it had laid off hundreds of people from at least three divisions, including Assistant, hardware devices and core engineering. 

At its October Pixel 8 event, the company announced plans to launch Assistant with Bard, a version that generates personalized answers based on events, dates and conversations stored on your phone. However, Google didn't say if that version has anything to do with cutbacks in current Assistant functionality. 

This article originally appeared on Engadget at https://www.engadget.com/google-removes-underutilized-assistant-features-to-focus-on-quality-and-reliability-141141513.html?src=rss

SpaceX and T-Mobile send the first text messages from orbiting Starlink satellites

SpaceX sent and received its first text messages sent via T-Mobile using its D2D (direct-to-device) Starlink satellites launched just over a week ago, the company announced. First revealed in August 2022, the project aims to provide satellite internet connectivity to regular cell phones so that T-Mobile customers can stay online even when they're in a terrestrial dead zone. 

T-Mobile said that it aims to publicly launch text services with T-Mobile in 2024, with voice, data and IoT (internet of things) plans coming in 2025. Globally, SpaceX has partnered with Rogers in Canada, Australia's Optus, KDDI in Japan and others. 

The scheme requires larger, special versions of the Starlink satellites with D2D capability. SpaceX launched the first six of those on January 2, completing early tests with no issues. "On Monday, January 8, less than 6 days after launch, we sent and received our first text messages to and from unmodified cell phones on the ground to our new satellites in space using TMobile network spectrum... [indicating that] the system works," SpaceX wrote in a blog post. 

SpaceX

When the plan was announced, T-Mobile CEO Mike Sievert said the technology is like putting a cellular tower in the sky. He added that it could one day eliminate dead zones, allowing people to easily get in touch with loved ones even if they're in the middle of the ocean. 

SpaceX said that the system, which uses LTE/4G (not 5G protocols) is a bit more complicated than cell towers in the sky, though. Since the satellites move at tens of thousands of miles per hour relative to the Earth, data must be handed off seamlessly between them. Doppler shift, timing delays and the relatively low transmission power of smartphones must also be accounted for. 

The two companies aren't the first to test such a system. Working with communications specialist AST SpaceMobile, AT&T successfully conducted the first two-way satellite audio call on its network in April, calling a number in Japan with a stock Samsung Galaxy S22 smartphone. AT&T also complained to the FCC that SpaceX and T-Mobile's plan was "woefully insufficient" regarding the risk of harmful interference to ground-based networks. 

This article originally appeared on Engadget at https://www.engadget.com/spacex-and-t-mobile-send-the-first-text-messages-from-orbiting-starlink-satellites-103526219.html?src=rss

Google lays off hundreds of employees in its Assistant, hardware and other divisions

Google has laid off "several hundred" workers in multiple divisions each in a new round of belt tightening, according to reports from The New York Times, 9to5Mac, Semafor and others. Divisions affected include hardware (Pixel, Nest and Fitbit), core engineering and Google Assistant. The cuts — which appear to be at least 600 but may be higher — are already effective and workers impacted have reportedly been informed.

"We’re responsibly investing in our company’s biggest priorities and the significant opportunities ahead," a Google spokesman told the NYT in a statement. "Some teams are continuing to make these kinds of organizational changes, which include some role eliminations globally."

As part of the cuts, Google is said to be reorganizing its Pixel, Nest and Fitbit divisions, and Fitbit co-founders James Park, Eric Friedman and other leaders are leaving the company. The company will reportedly have one team responsible for hardware engineering across all three divisions. 

"We’ve had to make some difficult decisions about ongoing employment of some Google employees and we regret to inform you that your position is being eliminated," the company told some employees in the core engineering division, according to a note seen by the NYT. 

The company declined to respond to The Verge when asked if it reduced headcount in any other divisions — so the total number of layoffs isn't clear. Last year, Google made some of its largest job cuts ever, laying off around 12,000 people in January. As of late last year, the company employed 182,381 people, and counted 118,899 at the beginning of 2020, just ahead of the COVID-19 pandemic.  

That was part of a wider reduction in jobs across the industry in 2023, with over 220,000 layoffs during the year. Those came from larger companies like Meta, Alphabet, Microsoft, Spotify and Amazon, along with numerous small, medium-sized and startup firms. Engadget has reached out to Google for comment about the layoffs and will update the story if required. 

This article originally appeared on Engadget at https://www.engadget.com/google-lays-off-hundreds-of-employees-in-its-assistant-hardware-and-other-divisions-082540416.html?src=rss

Urtopia's Fusion e-bike has fully integrated ChatGPT

Urtopia has tried to separate its e-bike's from the pack with copious use of technology and this year the company has outdone itself. It just showed off its flagship Fusion model for the first time in full at CES 2024 (after teasing it earlier this year) and it's fully integrated with none other than ChatGPT, the buzzy AI assistant. The Fusion follows the company's previous tech-infused Chord and original Urtopia models.

Urtopia calls the Fusion "the world's first dual battery, dual motor ebike by design visionary Hartmut Esslinger," a very specific claim. It's built with carbon fiber to reduce weight and uses a Shimano CUES derailleur on the regular model and Enviolo stepless shifter on the premium CVT version. The dual 540Wh battery allows for 120km of range (75 miles), but the 360Wh battery extender brings that up to 200km (124 miles) — enough to traverse Paris from north to south about 20 times. 

Urtopia

It can hit up to 25 km/h thanks to the 95Nm mid-drive motor and has 100mm of travel with the air suspension fork. All that, combined with the relatively light weight (23 kg) wide tires and stable frame, make it suitable for off-road, trails and city riding.  

That could be any e-bike, but the Fusion's headline feature is the tech. It's connected by 4G and uses GPS tracking to keep you informed of the bike's location even if stolen. It also comes with a movement alarm, fingerprint unlock, route tracking, navigation without a cellphone and Bluetooth music via a built-in speaker — all as with past models. 

What's new is what the company calls "Jarvis" technology enabled by a smart ring (the company didn't say which one) to power the bike on, play music or activate the other tech feature, ChatGPT. You can also converse directly with ChatGPT through the built-in speaker. You may reasonably ask what ChatGPT is doing on an e-bike — the answer is that it can help you "explore new routes, get real-time information, and even engage in entertaining conversations," according to Urtopia. 

We're not sure how useful a chat assistant is when dodging traffic at 25 km/h, but it might at least keep you company on a lonely trail. It's also a pretty solid marketing gimmick that the company is using to separate itself from the many, many other e-bikes on the market. Buyers will have to be pretty well heeled, though, as the Fusion will cost €3,999 (around $4,375) and the Fusion CVT will run a hefty €4,999 ($5,467). There's no word yet on when it'll go on sale or if it will come to the US. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/urtopias-fusion-e-bike-has-fully-integrated-chatgpt-144429572.html?src=rss

Humane lays off staff before its 'Ai Pin' begins shipping

Wearable startup Humane AI laid off four percent of its employees before it has started shipping its Ai Pin, The Verge has reported. Leadership reportedly told employees that budgets would be lowered in 2024, according to sources familiar with the matter. The cuts were implemented earlier this week and affect around 10 people. 

On LinkedIn, CEO and co-founder Bethany Bongiorno called the cuts "part of a wider refresh of our organizational structure as our company evolves with purpose for this next phase of growth." She added that CTO Patrick Gates will be transitioning to an advisor role, and that Humane AI had promoted new heads of hardware, software and others as part of a reorganization. Bongiorno told The Verge that the cuts were "not communicated as a layoff," though sources told that outlet that they were, both verbally and in writing.  

Humane was founded by ex-Apple executives Bongiorno and her husband Imran Chaudhri. It's primary product is the "Ai Pin" that acts as a sort of wearable AI assistant. The company first unveiled the device at a Paris fashion show and announced last month that it would start shipping in March for $699. 

Humane

The pin takes voice commands from the user and beams relevant information onto the user’s hand via a built-in projector. It can also perform AI-powered optical recognition via a camera. It's powered by a quad-core Snapdragon processor with a dedicated Qualcomm AI Engine using Cosmos OS software. The founders have said that it "quickly understands what you need, connecting you to the right AI experience or service instantly." 

The Ai Pin has yet to be thoroughly reviewed (other than a few short tests), but the company demonstrated how it works in a video released last month. The founders showed how you can give it specific commands like "play music written by Prince, but not performed by Prince." The device can then display the information on your hand via the projector and control music playback and more by tilting or closing your hand. 

It can also answer questions by searching the web and send messages with modifiers like "add more excitement." You can use it to monitor your health and nutrition, and Humane provides a central hub for images, etc., along with accessories like clips, battery cases and more. How well it performs its AI tasks in the real world, though, remains to be seen.

This article originally appeared on Engadget at https://www.engadget.com/humane-lays-off-staff-before-its-ai-pin-begins-shipping-103548514.html?src=rss

Twitch is reportedly laying off 35 percent of its workforce

Amazon-owned Twitch is preparing to lay off 35 percent of its employees or around 500 people, Bloomberg has reported, citing "people familiar with the matter." The move follows a headcount reduction of around 400 people in 2023 and Twitch's decision to cease operations in Korea. The cuts could be announced Wednesday, but no other details were provided, including who may be affected.

The move was reportedly made amid concerns over losses at Twitch, which has failed to become profitable nine years after Amazon acquired it for nearly $1 billion. The costs of running the site are huge, given that it supports around 1.8 billion hours of live video content a month. A similar issue forced Twitch to leave South Korea, though CEO Dan Clancy said costs there are "ten times more expensive" than other countries. 

Near the end of last year, several key executives departed the company, including its chief product officer, chief customer officer, chief revenue officer and chief content officer. Clancy himself has been CEO less than a year, as he replaced co-founder and CEO Emmett Shear in March of 2023. 

In attempts to boost profitability, Twitch has reworked the way it does advertising and pays streamers in recent years. The site had over 50,000 partner creators back in 2022 and many have reportedly praised Clancy for using a more hands-on approach and listening to their concerns.

Parent Amazon has been on a cost-cutting mission, having laid off 27,000 employees over the last two years, including 9,000 in 2023. That's part of a downturn across tech companies, with large-scale layoffs last year at Google, Meta, Spotify, Epic Games, Unity and others. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-is-reportedly-laying-off-35-percent-of-its-workforce-085946333.html?src=rss

Meta will hide topics like self-harm and eating disorders from teens

Meta is introducing one of its most significant privacy updates yet related to teen user protection, the company announced today. They greatly expand on previous content control measures aiming to lock down teens' privacy settings, following recent lawsuits by US states and others.

The new measures will hide content related to self-harm, graphic violence, eating disorders and other harmful topics from teens on Instagram and Facebook. Related content will now be restricted from users under 16 in their Feeds and Stories, even if it's shared by an account they follow. When teens search for those topics, they'll instead by directed to "expert resources." The company said it consulted with experts in adolescent development to determine what type of content to block. 

In addition, Meta will be automatically placing existing teen users into the most restrictive control settings, expanding on a previous update that placed only new users into that category. Those users will be unable to opt out of those settings, called "Sensitive Content Control" on Instagram and "Reduce" on Facebook.

The social media giant is also introducing notifications with prompts that direct teens to update their privacy to "turn on recommended settings." That will automatically restrict who can repost their content and tag or mention them. It'll also stop non-followers from messaging teen users and hide offensive comments.

It's the latest in a series of privacy updates designed to protect teens using Meta products. In 2022, the company introduced measures to switch users under 16 to the most restrictive content settings and added a new feature to prevent "suspicious" adults from messaging teens on Facebook and Instagram. More recently, it limited ads targeting teens based on gender.  

Today's update more significantly limits what youths can access, though, following a series of recent lawsuits against the platform. Those include a complaint filed by 41 states accusing Meta of harming the mental health of its youngest users, another filed by Seattle schools over a youth "mental health crisis" and a recent ruling that social media companies will be forced to defend teen addiction lawsuits. 

Another recently unsealed complaint filed by 33 states alleges that Meta "coveted and pursued" users under the age of 13 and has been dishonest about how it handles underage users' accounts when they're discovered. 

This article originally appeared on Engadget at https://www.engadget.com/meta-will-hide-topics-like-self-harm-and-eating-disorders-from-teens-151012630.html?src=rss

Nanoleaf does smart outdoor lights now

Nanoleaf, the company best known for its modular wall lighting tiles, is now moving outside your house. As part of CES 2024's avalanche of smart home news, the company unveiled its first exterior lights designed to bring extra visibility to your home. It also announced the Orchestrator app that creates a light show synced up to your playlists and songs. 

The new Outdoor String Lights and Permanent Outdoor Lights are the company's first exterior lighting products, bringing "the magic of dynamic gradients and warm ambience to your home's exterior spaces, lighting up patio areas, backyards and gardens all year round," the company said. 

Nanoleaf also announced a new Smart Multicolor Lightstrip for indoor use. All the new panels work with the Nanoleaf app and integrate with the company's other products in terms of controls and customizations. You can also group products together to schedule automations using Matter hubs "and paint your own animations with multiple colors... for a stunning gradient effect," Nanoleaf said. The new products are set to arrive in Spring 2024, with pricing to be revealed at a later date.

Nanoleaf

The Orchestrator software, meanwhile, can create color and light shows using real-time music analysis and beat detection. It supposedly goes beyond existing music visualizers that simply pick up audio within a space by connecting directly to your computer's sound source to provide the "most accurate real-time audio-visual experience," the company said. In other words, you'll get light shows synced up perfectly to your preferred music apps, including playlists and songs. 

Orchestrator, set to arrive in Spring 2024, works via the Nanoleaf desktop app and is compatible with any music streaming platform or audio player. The company also announced that its Skylight Smart Modular Ceiling Light announced last year is now on pre-order at $250 for the Smarter Kit (3 panels), and $70 for each expansion pack (1 panel).

This article originally appeared on Engadget at https://www.engadget.com/nanoleaf-does-smart-outdoor-lights-now-123522915.html?src=rss

Watch Sony's CES 2024 keynote in under 6 minutes

As it often does in Las Vegas, Sony focused its CES 2024 keynote on some of the company's more esoteric products. To start with, it rolled out the Afeela electric car first introduced last year at CES, but did it with some gaming panache by driving it using a PlayStation DualSense controller. Otherwise, it mostly talked about how the in-vehicle experience is getting smarter thanks to our old friend, artificial intelligence (AI). 

Sony also unveiled something else we weren't expecting, namely a new mixed reality headset. Unlike the PlayStation VR 2 consumer model, though, this one is designed for "spatial content creation," so it's designed more for developers, creators and artists than users. 

It's powered by Qualcomm's Snapdragon XR2+ Gen 2 chip (so it doesn't need to be tethered to a computer) and comes with a controller wand and a smaller ring-sized peripheral. It also sports dual 4K OLEDS microdisplays for a "crisp viewing experience" and allows for "user and space tracking" for mixed reality experiences. There's no word on price, but we should know more when it goes on sale later in 2024. 

The company also discussed its latest offerings from Sony Pictures entertainment, some PlayStation stats and more. The press conference went on for 46 minutes, but we've cut it down to just six so you can get the gist as quickly as possible.  

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/watch-sonys-ces-2024-keynote-in-under-6-minutes-110037656.html?src=rss

Apple tells developers not to call their AR and VR apps AR or VR apps

With Apple's Vision Pro VR/AR headset set to go on sale on February 2, we're starting to see more details about the app requirements. For example, the company has released guidelines for visionOS developers planning to release apps and there's one strange caveat. It would rather developers don't use the terms AR and VR when referring to Vision Pro apps, but rather call them "spatial computing apps," according to the developer page spotted by 9to5Mac

"Spatial computing: Refer to your app as a spatial computing app. Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR)," the company states. The headset itself should be called "Apple Vision Pro" with three uppercase words, while "visionOS begins with a lowercase v, even when it’s the first word in a sentence." The terms should never be translated or transliterated, Apple added. 

Given that they're definitely going to be AR and VR apps built for an AR/VR headset, Apple may want to differentiate its own offerings so that consumers don't confound apps for other VR/AR headsets, particularly Meta's Quest 3, with its own. At the same time, Apple has used those terms extensively to describe the headset, with CEO Tim Cook calling Vision Pro an "entirely new AR platform" when it launched at WWDC 2023. 

In the same document, Apple asked developers to indicate if their AR/VR, er, spatial computing apps contain movements like quick turns or sudden changes in camera perspective. That way, the product page will show a badge to warn users. It also described the use of privacy labels and game controllers. As mentioned, the Apple Vision Pro headset arrives on February 2 for $3,495 — a price likely to attract only highly motivated buyers. 

This article originally appeared on Engadget at https://www.engadget.com/apple-tells-developers-not-to-call-their-ar-and-vr-apps-ar-or-vr-apps-085136127.html?src=rss