Posts with «author_name|saqib shah» label

AirCar prototype completes its first inter-city flight

The term flying car is a bit of a misnomer. In order to meet regulatory guidelines, many of the vehicles currently in development are more like manned drones or vertical take-off and landing aircraft (VTOL). But, a prototype that just achieved a major milestone actually fits the flying car description. 

A Slovakian company known as Klein Vision recently completed its inaugural inter-city flight between the Nitra and Bratislava airports. At the end of the 35-minute journey, the vehicle's inventor, professor Stefan Klein, clicked a button to tuck in its wings and drove the car home straight from the tarmac.

The company has been working on its hybrid aircraft for more than 30 years. With 142 successful landings and over 40 hours of test flights under its belt, Klein is convinced that his third prototype is ready to leap past the concept stage. As part of its latest breakthrough, the two-seater AirCar reached a cruising speed of 170km/h, slightly below the max 190km/h. Klein says the car has flown at 8200 ft and achieved steep 45 degree turns as part of its maneuverability testing. Unlike VTOL vehicles, the AirCar requires a runway for takeoff and landing.

The current prototype is equipped with a 160HP BMW engine with a fixed-propeller and a ballistic parachute. Klein has even bigger plans for its follow-up. He claims the 300HP pre-production model will receive the CS-23 aircraft certification for normal, utility, aerobatic and commuter aeroplanes from European aviation regulators, along with an M1 road permit.

In reality, getting there could still prove a challenge. The company will have to tread a fine line between a light aircraft and a more substantial vehicle with health and safety precautions built-in. However, there are signs that regulators are coming round to the idea of flying cars. In the US, the Federal Aviation Authority recently granted Terrafugia's roadable airplane a special certificate in the light sport category (S-LSA), making it legal for flight.

Google promises improved privacy and five-years of updates for Nest devices

Big Tech's bid to gain access into people's homes through smart tech like speakers and surveillance cams naturally spooks some people. To help you overcome those doubts, Google revealed a list of precautions back in 2019 when it rebranded its Home products as Nest. Several of the privacy commitments revolved around on-device data storage and the disabling of camera and recording features. Today, Google is updating those pledges with specific references to multi-device setups, account security, vulnerability research and future software releases. It's also making them easier to find by bundling them together in Nest's new Safety Center

As part of the updates, Google says that all Nest devices released since 2019 are validated using third-party, industry-recognized security standards, including those developed by the Internet of Secure Things Alliance. It's also added a bit about its Nest bug bounty program that compensates security researchers who unearth vulnerabilities in its tech. 

In addition, the revised precautions now mention how it keeps your Google Account secure with tools like two-step verification. While it promises future safeguards through a pledge to provide at least five years of security updates for Nest devices after launch. Plus, there are explicit references to its verified boot feature that checks a device is running the right software each time it restarts. Finally, Google also directs you to the device activity page that shows all the gadgets your Google Account is signed into.

Back when Google first made the commitments, it seemed as though the privacy hoopla over smart home tech was at a fever pitch. A damaging Bloomberg report had just detailed how Amazon hired contractors to transcribe Alexa recordings. Facebook — which was still reeling from the Cambridge Analytica scandal — had launched its latest Portal display to mixed reviews, including valid questions over its place in the home. While Google had faced its own backlash for putting a mic in its Nest security hub and not telling anyone about it

More recently, Amazon's internet-sharing Sidewalk feature for Echo and Ring devices have kept data-sharing concerns in the spotlight. Therefore, you can't blame Google for promoting its privacy commitments in this sensitive environment. Especially, If it makes the difference between people choosing to buy its products over its rivals.

Dell’s $200 4K webcam uses a low-light Sony sensor

Working from home has further compounded the shortcomings of built-in laptop cameras. Most machines ship with a 720p or 1080p snapper, meaning you have to purchase a separate webcam if you want higher quality video — or resort to using a compatible action cam or DSLR, if you own one. Well, now you have another 4K webcam to choose from to spruce up those video calls, virtual events or livestreams. Dell is releasing the $200 UltraSharp Webcam that's capable of recording 4K footage at up to 30 frames per second.

Like the similarly priced Razer Kiyo Pro, Dell's 8.3 megapixel camera also features a Sony Starvis sensor (only this one is 4K) normally used in surveillance cams. The tech promises to deliver true-to-life results even in low light conditions, while an optional HDR mode works to balance out colors in brighter settings.

Dell

Dell has also added a few features that should make the webcam more versatile for live streamers and conference callers. You can choose between three preset fields of view: The default 90-degree shot to show more of your background, a 78-degree view that moves slightly closer to you and a 65-degree narrow angle for close-ups of your face. 

There's also 5x digital zoom and an AI auto framing feature that keeps you centered in the frame even when you move around. The latter is already available on numerous smart displays and video chat devices, including Amazon's Echo Show 10 and Facebook'sPortal range, and even the latest iPad Pro.

A more prevalent webcam feature included here is the privacy shutter cap, which lets you snap the cover over the lens when you want to remain hidden. Plus, you can magnetically attach the cap behind the webcam so you don't misplace it. Dell's camera is also certified for Microsoft Teams and Zoom, which means it's been tested to prove it plays nice with those video chat services. Like the older 4K Brio, it also supports Windows Hello authentication. The UltraSharp Webcam is available worldwide now.

'Contra Returns' for mobile is finally coming to the US on July 26th

The latest instalment in the legendary Contra series is coming to more countries including the US. ContraReturns  a free-to-play mobile game jointly created by Konami and Tencent's TiMi Studios back in 2017 — is heading to North America on July 26th along with the UK, Europe and Latin America. The shooter sees the series' iconic heroes back to fight an alien enemy as part of a new side-scrolling adventure. 

The mobile entry also features new storylines and over 200 total levels, along with updated graphics. New and returning characters include grizzled commandos Bill Rizer and Lance Bean, Sheena from Contra 4, Lucia from Contra: Shattered Soldier, a bear and a werewolf named Brad Fang. 

To give you a taster of the mayhem that awaits, Konami has released a live-action trailer that's equal parts apocalyptic destruction, sweaty machismo and gun fetishism. There's also plenty of camo and slo-mo strutting thrown in for good measure. Basically, all the ingredients you'd expect from a fan-made Contra movie. At the end of the clip, there's a snippet of the frenetic, industrial shooter gameplay. 

Contra Returns originally launched in China back in 2017. Its success led to a Taiwanese release and an English-language version for Southeast Asia. TiMi, which recently struck a gaming partnership with Xbox, previously tweeted that it was planning a wider rollout for the game. Since the mobile title's initial launch, there have been a couple of Contra games for PCs and consoles including 2019's Contra Anniversary Collection and the run-and-gun shooter Contra: Rogue Corps.

You can currently pre-register for the new mobile game on iOS and Android to gain special awards when it drops. 

Alphabet's Wing brings its drone safety app to the US

Knowing where you can fly your drone is the most important rule you have to get acquainted with before taking to the skies. Alongside the FAA's dedicated B4UFLY app, Alphabet's Wing also boasts a dedicated drone safety and navigation app that's now available in the US following its debut in Australia

Once downloaded, you can fire it up to check airspace restrictions that will dictate where you can and can't fly. No-go areas include stadiums and sporting events; airports; security sensitive locations such as military airbases, national landmarks and critical infrastructure like nuclear power plants; and even temporarily restricted sites that may be out of bounds because of an emergency (such as a wildfire). Having an app in your pocket that gives you that info in real-time is obviously an important resource.

With a green light from the FAA, Wing says you can also use OpenSky to quickly request authorization to fly in controlled airspace, including areas surrounding US airports. This is otherwise known as a Low Altitude Authorization and Notification Capability and is typically used by emergency response crews, commercial surveyors, or filmmakers and photographers.

OpenSky

Wing says the reason it's expanding the app is to enable people to fly more safely and boost compliance to ensure greater adoption of drones. Of course, the service collects plenty of data — including info about your device and its location and a connected drone's serial number, model details and flight plan — which should help Wing to build out its navigational systems and maybe even feed into its UAV deliveries

In the past Alphabet has campaigned against the FAA's remote drone ID license plate rules over privacy concerns, but now finds itself in a position where it's also collecting location data. To find out more, you can check out OpenSky's privacy policy and terms of service. The app is available on iOS and Android.

Sony buys 'Returnal' developer Housemarque

Sony has acquired Housemarque, the Helsinki-based studio behind PlayStation games including Returnal for the PS5, and arcade-style shooters like Super Stardust HD and Dead Nation. Financial details have not been disclosed. The move sees Sony Interactive Entertainment further bolstering its in-house gaming roster after previously snapping up Ratchet and Clank developer Insomniac Games in 2019. Before that, it acquired Killzone developer Guerilla and Sucker Punch, the studio behind the critically acclaimed Ghost of Tsushima.  

With the addition of Housemarque, Sony Interactive Entertainment now has 13 companies under its PlayStation Studios banner. The deal should help it to go toe-to-toe with Microsoft, which recently completed a massive acquisition itself by snagging Bethesda's parent ZeniMax for $750 billion in order to beef up its Xbox Game Pass subscription service. 

After a run of classic PlayStation games, Housemarque recently reiterated its credentials with Returnal, a AAA sci-fi adventure for the PS5 that was greeted with widespread acclaim. Sony said that the studio's day-to-day operations will continue to be run by its current management team with input from PlayStation Studios personnel.

“Housemarque has flexed its creative palette on a wide range of PlayStation games over the years that have continually showcased the power of our hardware,” said Jim Ryan, president and CEO, Sony Interactive Entertainment. “The addition of Housemarque to PlayStation Studios reiterates our commitment to elevating the best development teams in the industry and delivering new experiences that can only be found on the PlayStation platform.”

“After more than 15 years of successfully collaborating, we’re excited to amplify our potential even further and join PlayStation Studios,” said Ilari Kuittinen, co-founder and managing director, Housemarque. “Returnal is a testament to our strong relationship with PlayStation Studios and the organization believing in us to take a risk and give us the freedom to explore our creativity and develop something unique. We can’t wait to bring PlayStation fans more fresh, new experiences.”

This is a developing article, please refresh for updates.

YouTube Theater will be a new 6,000-seat live entertainment arena in California

Like the rest of the tech industry, YouTube was forced to transition from live to virtual events earlier this year when it shuttered its studio spaces for creators and musicians. Just four months later, with the pandemic subsiding, the Google-owned video platform is now embracing live entertainment like never before. YouTube has partnered with Hollywood Park, a near 300-acre mega development in Inglewood, California, to host a massive live venue. 

The "YouTube Theater" will be a three-story, 6,000 seater arena for performances that range from traditional concerts to the type of events you'd associate with its namesake. Think eSports and creator and community shows for the site's dedicated contingent of gamers and vloggers. Maybe the Los Angeles Rams and Los Angeles Chargers — whose 70,000-seat SoFi Stadium is in the same complex — will also drop in. Naturally, all those gigs, meetups and tourneys will feed back into the company's main platform, creating fodder for livestreamed and on-demand content that users will be able to watch on YouTube proper. 

YouTube

The Hollywood Park project has already corralled an eclectic bunch of pop stars to perform at the YouTube Theater with the help of Live Nation. Pitbull, Black Pumas, Devo, Trippie Redd and Marina and the Diamonds will all grace the venue through this year and the next.  

Formerly a historic racetrack frequented by Hollywood royalty, the site is being converted into a massive mixed-use development, home to almost 3,000 apartments, a sports stadium, a 300-room hotel and an 890,000-square-foot retail area. Construction on the theater is scheduled to be completed this summer.

Of course, it wouldn't be a YouTube event without some social interaction. In that vein, the venue will feature a massive exterior screen that guests can mirror themselves on and view clips through. Google could also use it to highlight the same products it sells at its newly opened debut retail store in New York City. 

YouTube isn't the first video service to broach live events, though the scale here may be unmatched by its closest rivals. Take Netflix: The world's biggest streamer owns New York's iconic Paris movie theater and has previously organized live comedy events. Disney and the rest of Hollywood, meanwhile, regularly turn up to Comic-Con to promote their biggest blockbusters. YouTube's heavyweight creators — who run the gamut from pranksters to serial toy openers to beauty and makeup experts — will likely be chomping at the bit for a chance to take to the theater's 6,100 square-foot stage. 

TCL's latest 20-Series phones are now available in the US

TCL may have raised eyebrows with its wearable display, but that doesn't mean it's forgotten about affordable phones. Today, the company revealed US release dates for the 20-series handsets it debuted in Europe in the spring. Alongside the phones, TCL is launching the $100 MoveAudio S600 true wireless earbuds with active noise cancellation.

The headliner here is the $500 TCL 20 Pro 5G (pictured above), which features a Snapdragon 750G chipset with 6GB of RAM and 256GB of onboard storage, expandable to 1TB with a microSD. It offers a 6.67-inch, 20:9 curved AMOLED display with a full HD resolution, while the camera has the same 48-megapixel Sony IMX582 sensor found in the TCL 10 Plus. That's accompanied by a 16-megapixel ultra-wide camera, a 5-megapixel macro, and a 2-megapixel depth-sensor, with a 32-megapixel camera at the front. TCL says the phone will work with most GSM networks at launch, and Verizon low-band 5G and 4G in the coming weeks.

TCL

Next in line based on price is the $250 TCL 20S (pictured above), essentially a variant of the 20L+ from April. The cheaper handset packs a similar 6.67-inch display, but comes with 128GB of storage (also expandable to 1TB) and 4GB RAM. The Snapdragon 665 chipset here is also not as powerful as the 20 Pro's 750G. Still, the handset boasts some interesting deviations from its pricier sibling. Chiefly, TCL says this is its first phone with a circular polarized screen, which apparently reduces eye strain by 85 percent and appears natural even when viewed through sunglasses. The 64-megapixel sensor also sounds superior than its sibling's on paper.

TCL

Finally, the $190 TCL 20 SE (which won't win any awards in the title department) understandably has the lowest-specs of the bunch. While it does feature a larger 6.82-inch display, it pairs that with a sub-par 720p resolution. Keeping with the no-frills approach, inside is a Snapdragon 460 chipset, along with 4GB RAM combined with 128GB of storage (which can only be upgraded to 256GB). It also has a 5,000 mAh battery, though you won't get the same fast-charging tech as on its pricier counterparts. The camera includes a 48-megapixel main snapper, a 5-megapixel wide-angle, a 2-megapixel macro and 2-megapixel depth cam. There's also a 13-megapixel selfie taker on the front.

TCL

'Pokémon Go' trial gives players a peek at what might be inside their eggs

Pokémon Go is giving some players the chance to peep the contents of their eggs in a move that could be aimed at preempting legal restrictions on loot boxes in Europe. Germany and Belgium have respectively passed laws limiting games that carry the gambling-like mechanisms to players aged 18 and over or banning loot boxes outright.

In tweets, Pokémon Go developer Niantic said that select users can tap on an egg to view a table of possible Pokémon, and their rarity level, in their inventory —though, it won't show if the Pokémon is a shiny. Eggs, which are rewarded at random to players at PokéStops or from friends and Rocket Leaders, are an integral part of the mobile game. 

Trainers, we're excited to share that we're starting testing where a limited number of Trainers will be able to see which Pokémon may hatch from Eggs in their Inventory!

— Niantic Support (@NianticHelp) March 11, 2021

There are several different types of eggs in Pokémon Go, which you can hatch using an incubator after you traverse a certain distance. While this gives you a broad clue about their contents, they still ultimately function like blind loot boxes. And that's ultimately where the issue lies for Niantic as an increasing amount of countries are clamping down on the randomized item dispensers over fears they could prompt minors to form gambling addictions.

Last year, a Dutch court fined EA €10 million ($11.9 million) in a case over FIFA Ultimate Team packs, which followed a ban on loot boxes by the country's gambling authority in 2018. UK officials have also urged the government to treat the feature like gambling. Meanwhile, Epic Games recently settled a US class action lawsuit over Fortnite: Save the World loot boxes by giving players 1,000 V-Bucks each.

Niantic's update comes on the heels of Pokémon's 25th anniversary. The iconic franchise's jubilee celebrations saw the announcement of new Nintendo Switch games including open-world prequel Pokémon Legends Arceus, remakes of the 2006 Nintendo DS games Pokémon Diamond and Pokémon Pearl and a closer look at New Pokémon Snap.

The designer of 'Everybody's Gone to the Rapture' has a new game coming this summer

If you've had your fill of single player slogs — or tedious multiplayer modes that require you to grind for virtual riches that otherwise cost real money — then The Magnificent Trufflepigs should feel like a breath of fresh air. The new offering from Andrew Crawshaw, the lead designer of Everybody's Gone to the Rapture, is an indie title that you can play from start to finish in one sitting. Coming to the Nintendo Switch and PC this summer, the pastoral game has you traipsing through the British countryside looking for buried treasure using a metal detector, with just a walkie talkie for companionship. 

You play the role of Adam (voiced by Arthur Darvill of Doctor Who fame), who upon returning to his childhood village joins up with a local woman named Beth (Luci Fish of Safe House and Another Eden) to track down the missing half of a set of earrings. Along the way, you'll do a fair bit of walking and digging as you unearth rubbish and snap pics of your finds to show Beth, who shares her innermost thoughts with you over the two-way radio.

The setup should sound immediately familiar to anyone who has played Rapture, which arrived to near unanimous praise back in 2016. Described as a visual novel or radio play, that game rewarded patience by slowly unfurling its apocalyptic sci-fi mystery of a small town depleted of its inhabitants. The comms element in Trufflepigs also recalls Firewatch, another acclaimed indie that made its way to the Switch in 2018.

The new game marks the first outing for Crawshaw's video game studio Thunk'd. It's also backed by AMC Games, the video game publishing division of Mad Men and Breaking Bad producer AMC Networks, along with its subsidiary Sundance TV.