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The best gifts for tea lovers in 2022

For many people, the first cup of tea is often the highlight of their day. And while you don’t need much to make a great brew, there are a number of tools and gadgets that can make the whole experience a lot more enjoyable. So this holiday season, whether you’re looking for a present for you or someone you love, check out this list of our favorite gifts for tea lovers.

Hiware Borosilicate glass pitcher

Hiware

After the handle on my previous pitcher developed a crack, I went on a search for a simple but durable container that could support my iced tea addiction and after a year and a half, this thing has not disappointed. Its heat-resistant borosilicate glass means you can pour boiling water directly into the pitcher without worrying about it shattering and its huge 68-ounce capacity holds enough to keep an entire family hydrated. Meanwhile, the stainless steel lid prevents leaves or stuff like fruit pulp from escaping. And at $20, this pitcher is just great value.

Buy Hiware glass pitcher at Amazon - $27

Hario Cold Brew Bottle

Hario

If you know someone who always brings their “famous” iced tea to parties or picnics check out Hario’s Cold Brew bottle. It holds up to 750ml of liquid and comes with a removable strainer to keep tea leaves from spilling out. There’s even a grippy silicone top for easy handling and a removable stopper that acts like a cork. And if you’re worried it’s a little pedestrian looking to make a lasting impact, Hario makes a champagne bottle version too.

Buy Hario Cold Brew Bottle at Amazon - $24

Fellow Stagg EKG Electric Kettle

Will Lipman Photography for Engadget

When it comes to boiling water in style, Fellow’s Stagg EKG Kettle can’t be beat. It’s available with a huge range of finishes and accents including walnut, cherry and maple woods. There’s an LCD panel built into the base for choosing a specific temperature (down to the degree) while the hold feature keeps water hot for up to an hour. The gooseneck spout is also great for friends or family that like making mudwater (aka coffee) with a V60 or similar brewer. And if that’s not enough, just this fall, Fellow introduced a new pro model that supports customizable brew settings, WiFi connectivity and more.

Buy Fellow Stagg electric kettle at Amazon - $165

Breville IQ Electric Kettle

Engadget

For those on your list that prefer function over form, you really ought to consider Breville’s IQ Electric Kettle. In addition to having nearly double the capacity (57 ounces vs 30 ounces) of the Stagg, it has dedicated temperature settings for a lot of major types of tea (green, white, oolong and black). It’s also a bit more powerful with an output of up to 1,500 watts, so there’s less waiting around for the water to heat up.

Buy Breville IQ electric kettle at Amazon - $80

OXO Tea Infuser Basket

Will Lipman Photography for Engadget

One of the easiest ways to brew better tea is by moving away from single-serving bags and switching to loose-leaf teas. That’s because typically tea bags feature lower quality leaves that often sit on shelves for months (or years) with the whole process favoring convenience over flavor. On top of that, the cloth or (more often) paper used to make tea bags can also impart unwanted flavors.

If you know someone looking to get into loose-leaf teas, they’re going to need an infuser, and OXO’s is one of the best. Its stainless steel basket won’t mess with the taste and its included lid traps heat in when steeping while also doubling as a saucer to prevent dripping once the tea is ready to drink. The basket is also a perfect size so it fits in practically any mug (and even many iced tea pitchers), and at just $15, it’s cheap enough to buy two or more so there will always be a clean one ready to go.

Buy OXO tea infuser basket at Amazon - $15

Fellow Atmos Vacuum Canister

Will Lipman Photography for Engadget

While Fellow’s Atmos Canister was originally intended to store coffee, it’s equally great at keeping tea tasting fresh and flavorful, even after long periods. That’s because simply twisting its lid removes oxygen from the canister, slowing down potential oxidation which can cause tea to taste dull and lifeless. It’s available in three sizes (0.4, 0.7 and 1.2 liters) and in a range of materials, though you’ll probably want to stay away from the glass version, as light is another source of potential oxidation. (Leave the clear one for cookies or something.) And while it’s a bit on the pricey side, in my opinion there’s no better way of keeping even the fanciest leaves tasting great over time.

Buy Fellow Atmos canister at Amazon - $35

Golde Superwhisk

Will Lipman Photography for Engadget

For matcha lovers who don’t want to deal with the hassle of a traditional bamboo whisk or anyone seeking a way to quickly froth up some milk, Golde’s Superwhisk is a great pick. It has two different speed settings and a battery that can be recharged via USB. It even comes with an included travel case, so your giftee can take it camping or anywhere they want to enjoy some tea (or a latte).

Buy Superwhisk at Golde - $24

Pure’Tea Portable Tea Infuser

Pure'Tea

For people who want to bring their brew on the go, this charming portable tea infuser bottle looks great and makes the whole process super easy. Tea goes in the top section and water goes in the bottom. Right before drinking they flip the whole infuser upside down to brew instead of letting the leaves become oversteeped after sitting in water all day. The portable infuser also features borosilicate glass with a double-walled construction, so it can handle high temperatures without burning hands. Admittedly, there are similar bottles for less, but between its innovative design and premium materials, I can’t think of a better way to drink tea on-the-go.

Buy portable tea infuser at Perlure - $65

Breakaway Matcha Flight Kit

Will Lipman Photography for Engadget

Getting into matcha can be intimidating for even long-time tea drinkers. Not only can matcha be expensive but, since it’s very finely ground green tea instead leaves steeped in water, it has a very different flavor profile and texture. So instead of buying someone a single type of matcha, give this matcha flight kit a try. It includes four different blends which range from bright grassy varieties to deeper savory mixes. There’s also a handcrafted bamboo scoop, a sieve, tea towel and most importantly, a motorized whisk for properly whipping up the perfect cup.

Buy Flight Kit at Breakaway Matcha - $56

Adagio Tea Samplers

Engadget

For complete newbies to tea, Adagio’s loose teas sampler sets offer a huge range of types and flavors to choose from. You can select specific types like green teas from China for the Sinophile on your list, or opt for more general mixes like seasonal blends or even herbal selections. Prices also start as low as $12 a box for four different types, which makes this one of the most flexible and affordable ways of gifting a wide range of teas without doing a ton of research.

Shop Adagio tea samplers

Butterfly Pea Tea

Engadget

The first time I had butterfly pea flower tea was on my honeymoon in Thailand and it was love at first sip. It has a sweet flora aroma with some subtle earthy notes. But its signature highlight is its color. When brewed alone, you get a deep blue hue with hints of green, but when you add acid suddenly the tea becomes bright purple or pink. And because butterfly pea flower doesn’t contain caffeine, between its color and taste, it’s a great way to introduce kids to tea. Steep it, chill it, add the juice from a couple lemons or limes and a splash of sugar (I preferred agave), and in no time you’ll have the perfect summertime iced tea.

Buy butterfly pea tea at Amazon - $22

Surface Laptop 5 (13-inch) review: A beautiful design that’s almost run its course

The old adage goes that if something ain't broke, don't fix it. Now while that's often sage advice, obviously there's a limit to how long you can keep something going — especially a gadget — before it starts to lag behind. And with the Surface Laptop 5, it feels like Microsoft is beginning to test that boundary because while the notebook is as sleek and elegant as ever, even with the inclusion of a new CPU, it's easy to see where its aging chassis could use a few updates or quality of life improvements. So while I'll never complain about getting a performance boost, it still feels like Microsoft could do better.

Design, keyboard and ports

I'm not going to spend too much time talking about the Surface Laptop 5's exterior because it's the same chassis Microsoft has been using for the last three or four generations. Both the 13 and 15-inch models feature an aluminum body with tall 3:2 displays for enhanced productivity. Our 13.5-inch review unit weighed in at 2.86 pounds and measured just 0.57 inches thick. The whole package is super sleek and in some respects, I can see why Microsoft doesn't want to mess with the design – it really is a thing of beauty. It's thin and minimalist just like a MacBook, but different enough that you'll never get the two confused. Still, I think Microsoft is more than capable of tweaking the current chassis to accommodate new components without ruining its good looks.

New for this year is a sage green color option like we got on the Surface Laptop Go 2. But Microsoft didn't stop there because the company also made custom wallpapers for Windows 11 that match the system's exterior paint job. I know this is a pretty minor change in the grand scheme of things, but the extra bit of color coordination is kind of nice.

Meanwhile, the Surface Laptop 5's keyboard and touchpad don't leave much to complain about. Keycaps are spaced out well while having nice crisp actuation, though after some hands-on time with the 15-inch version, I noticed that the larger model has slightly deeper key travel. And while its touchpad which measures 4.5 x 3 inches isn't quite as large as what you'd find on a similarly sized MacBook, there's still plenty of room to mouse around.

Sam Rutherford/Engadget

One of the other big changes on the Surface Laptop 5 is its new USB 4.0/Thunderbolt 4 port, which provides increased bandwidth for transferring data or sending video to external displays. Sadly, on both the 13.5 and 15-inch models, there are only a total of two USB connectors: the aforementioned Thunderbolt 4 port and a regular USB 3.1 Type-A slot. Thankfully, Microsoft hasn't axed support for wired audio, so you still get a 3.5mm headphone jack in addition to the company's signature magnetic Surface Connect port for charging and docking.

Sam Rutherford/Engadget

But if you'll allow me to grandstand a bit, I sort of wish Microsoft would ditch the Surface Connect port entirely. Due to recent regulations from the EU, we're on the brink of having all phones support USB-C for charging and data, and aside from the proprietary connectors Apple and Microsoft use on MacBooks and Surfaces, laptops aren't far behind. Not only would getting rid of the Surface Connect port free up room for another USB-C jack — which is both smaller and more versatile — I find its weak magnets and awkward shape make it more difficult to use than USB-C.

Display and webcam

Like its chassis, the 13.5-inch Surface Laptop 5 features the same 2,256 x 1,504 PixelSense touchscreen Microsoft used on the previous model and that's totally fine. It has good brightness that hit just under 400 nits on my light meter along with rich, saturated colors. The one new tweak for 2022 is support for Dolby Vision IQ, which automatically adjusts things like color profiles and contrast based on ambient conditions. It's a nice touch, but considering pretty much every phone made in the last few years has a similar display tech, Microsoft isn't [exactly] breaking new ground here.

Sam Rutherford/Engadget

That said, while its image quality is strong, the Surface Laptop 5's display is starting to show its age a bit. The bezels are a few millimeters thicker than what we got on last year's Surface Laptop Studio, which makes things look a bit chunky. You also don't get support for HDR or high-refresh rates.

But the thing that's lagging behind the most is its 720p web camera, which is passable at best. You don't get support for any of Microsoft's Windows Studio effects like you do on the Surface Pro 9 5G and I've said it before and I'll say it again: 1080p webcams should be the baseline on premium notebooks. Thankfully, Microsoft has kept the built-in IR cameras for Windows Hello facial recognition, which still works great.

Performance

Sam Rutherford/Engadget

Inside, the new 12th-gen Intel CPUs offer a big jump in performance. The downside is that unlike the previous generation, there aren't any AMD-based configs, which is kind of a bummer. That said, with scores that are around 20 percent higher in PCMark 10 compared to the Surface Laptop 4, it's hard to be too upset.

Just don't get your hopes up about doing any hardcore gaming, because both models are restricted to Iris XE integrated graphics. In Overwatch 2, I had to lower settings to medium in order to get a somewhat stable 60 fps, though you can eke out a little more performance if you're willing to lower the game's resolution or turn on upsampling. But regardless of what you do, this thing isn't really meant to play AAA titles.

Battery life and ports

Sam Rutherford/Engadget

As for battery life, with a time of 12 hours and 39 minutes, the Surface Laptop 5 turned in respectable though not outstanding results. In comparison, last year's 15-inch Surface Laptop 4 fared better with a mark of 15:25, as did other ultraportables from this year including the Lenovo Yoga 9i at 14:22 and the M2 MacBook Air at 17:05.

As a longtime Surface user, I appreciate that Microsoft kept the bonus 5-watt charging port built into the included power adapter, which is really nice for powering up small peripherals like a mouse or wireless headphones. And I should mention that if for some reason you lose or forget your charging brick at home, you can still top up the Surface Laptop 5 via USB-C.

Wrap-up

While the Surface Laptop 5 hasn't gotten a boatload of updates, it still has a really elegant design and the addition of new 12th-gen Intel chips and a Thunderbolt 4 port provide a big bump up in speed and usability. Sure, it might not have the sharpest webcam or a ton of ports, but if all you need is a streamlined ultraportable for general productivity, the Surface Laptop 5 packs all the essentials into a very sleek package.

Sam Rutherford/Engadget

It is somewhat telling, however, that Microsoft only sent out the 13.5-inch model for review, because there are even more changes I'd like to see on the 15-inch version. I know my dream of getting an Xbox gaming laptop probably won't ever happen, but I think there's a ton of potential to transform the bigger Surface Laptop 5 into a really great all-rounder by adding support for discrete graphics and a few more ports.

But the hard part comes when trying to decide between the 13-inch Surface Laptop 5 and something like the XPS 13. For the same $1,000 starting price, Dell's notebook comes with a similar CPU and a larger 512GB SSD instead of just a 256GB drive, but no touchscreen (though you can upgrade to one if you want). That means you have to choose between getting a slightly better value in the XPS 13, or opting for a taller 3:2 touch display with the Surface Laptop 5.

Still, if all you want is a stylish ultraportable with a nice screen for productivity, Microsoft's latest clamshell has a lot to like. I just hope next year we get a full refresh instead of just a simple spec bump.

Meta Quest Pro review: A next-gen headset for the VR faithful

Currently, few things make people's eyes roll harder than the metaverse. As someone who grew up reading sci-fi novels and dreaming about what virtual worlds might look like in the future, that's kind of sad, but I get it. Mark Zuckerberg is so thirsty to make those dreams a reality that he’s betting billions of dollars and the survival of his company on the metaverse being The Next Big Thing. Meanwhile, the average person is still wondering what the point of having a VR headset really is, aside from maybe smashing some polygons in Superhot or Beat Saber.

However, even though it feels like VR headsets have been around forever, we're still very much in the early days of virtual reality. It was only a couple of years ago when the company previously known as Facebook brought VR to the masses with the Quest 2. And now with the Quest Pro, Meta is trying to foster a new baseline level of tech designed to make digital worlds feel more lifelike, intuitive and immersive. And honestly, I think Meta has done it, because while its $1,500 price is hard to justify, it’s easy to see the potential of what this hardware can support.

Hardware and optics

Packing a Qualcomm Snapdragon XR2+ chip, 12GB of RAM and 256GB of storage, the Quest Pro delivers 50 percent more performance than the Quest 2, according to Meta. However, the real challenge in designing this headset was blending its standalone design with something that's simple and comfortable to wear, and I think Meta has struck an almost ideal balance.

By switching to new pancake lenses, the company was able to reduce the thickness of the headset while still delivering a relatively high resolution of 1,800 x 1,920 pixels per eye. For comparison, that's higher than what you get from the Valve Index (1,440 x 1,600 per eye) but a bit less than the Vive Pro 2 (2,448 × 2,448 per eye). Though topping out with a 90Hz refresh rate, the Quest Pro’s visuals aren’t quite as fast as most of its high-end PC-based rivals. For me, that hasn't been a huge deal, as graphics and gameplay have been smooth and stutter-free. But I should mention I've never really had problems with VR-related motion sickness, so your experience may vary.

Sam Rutherford/Engadget

My one nitpick is that I wish the Quest Pro's 96-degree vertical field of view was a little bit taller. I've found that due to the headset's visor-like design and its FOV, you tend to always have a bit of the real world peeking in across the bottom of your eye line. Thankfully, its 106-degree horizontal FOV is pretty much as good or better than all of its rivals except for the Vive Pro 2's 116 degrees.

Elsewhere, the Quest Pro features 10 sensors on the interior and exterior of the device. The five outward-facing cameras support full-color passthrough, hand-tracking and stuff like scene understanding without the need for additional external sensors. Meanwhile, the five inward-facing sensors track eyes and face movements for features like foveated rendering and enhanced avatar animations, but more on that later.

Design and fit

Sam Rutherford/Engadget

To balance the trade-off between power and fit, Meta cleverly used a curved battery built into the back of the headset, so there's no need for wires or a belt-mounted power cell. And when combined with a soft forehead cushion and a handy dial for adjusting the headband, you get a headset that's extremely easy to put on and wear. Further adjustments are provided via a small dial in front that changes lens distance, while IPD (interpupillary distance) adjustment is handled by simply moving each eyepiece left and right as needed. All told, it's an incredibly straightforward setup, and thanks to the Quest Pro's fit calibration feature, the headset can remind you to adjust your settings if it notices things aren't quite right. And when it comes to sound, you get speakers that support spatial audio built into the arms of the headset, though if you prefer to use your own headphones, there’s a 3.5mm jack too.

Sam Rutherford/Engadget

That said, even with all the attention Meta paid toward creating a comfortable and balanced headset, the Quest Pro's heft can still be a bit of an issue. If you're hopping in and out of VR, you might not notice much. But with a weight of just over a pound and a half, in longer sessions, I noticed my forehead sometimes got a bit sore. Usually fiddling around with how the Quest Pro sat on my head was enough to relieve excess pressure. But I also wouldn't be surprised if this setup gave some people a low-grade headache during extended use. And I'd also be remiss not to mention the sweat factor, as the leather forehead pad can get damp depending on your activity, and sometimes I wonder if having active cooling on a VR headset is what we need. Heck, developers could even use fans to mimic a breeze in a game or movie, which could be kind of nice.

Controllers

The other big part of the headset's kit is the new Touch Pro Controllers. Meta is using the same basic design as what we got on the Quest 2. The big difference this time is that instead of relying on a big light ring with LEDs, the controllers now have their own built-in sensors for both hand and finger tracking. Not only does this help streamline their design, but I also found a noticeable upgrade in accuracy and responsiveness.

Sam Rutherford/Engadget

The controllers also have much-improved haptics that adds an extra level of immersion, especially in apps where you can flip the controllers over to use as a stylus. For example in Painting VR, brushes use a variety of rumbles and vibrations to convey a sense of size and weight. The overall effect feels much like HD Rumble on the Nintendo Switch's Joy-Con, but with even better fidelity for force feedback.

I also appreciate the controller’s subtly textured rubberized grips that make things feel secure even in the heat of virtual battle. However, I kind of miss the hand straps Valve uses on the Index controllers which allow you to quickly switch between buttons and finger or hand gestures without needing to set the controllers down.

General performance and apps

Of course the real magic happens when hardware meets software, and at least out of the gate, the Quest Pro offers some pretty impressive performance. The headset’s optics are sharp while eliminating nearly any hint of the screen door effect. Text is also very legible and I had no trouble writing part of this review in VR. Next, when my colleague Cherlynn Low visited my virtual office in Horizon Workrooms, I think the combination of Quest Pro’s eye and facial tracking to deliver more lifelike expressions on my avatar might have been convincing enough to get her to spend more time in VR. And on my end, support for spatial audio makes working in VR feel less like floating in a simulation and more like actually working in an office with someone else.So even though Cherlynn was sick that day, we were able to collaborate without me risking catching what she had, and it felt kind of heartwarming in a weird, nerdy way.

Sam Rutherford/Engadget

On top of that, a lot of tent-pole features like Meta's scene understanding just kind of work, at least most of the time. I found that the Quest Pro was pretty good at automatically detecting the position of floors and walls, so I didn't have to constantly redraw the boundaries for my room-scale guardian. It even automatically detected some objects like my desk (and remembered them in subsequent sessions), which makes it easier to set up a virtual workspace that mimics what I have IRL. Though I did notice in rooms that were more cluttered, things didn't always work quite as smoothly.

The Quest Pro's full-color passthrough is also really impressive. Don’t get me wrong, it’s still not as good as using your eyes to navigate meatspace. But it's more than accurate enough to let me walk from room to room to grab a glass of water without taking off the Quest Pro or bumping into anything.

In apps like Cubism, I had a blast positioning blocks to solve puzzles in three dimensions and in I Expect you to Die I got to live out my childhood fantasy of being a secret agent. And in Tribe XR, I was able to enjoy the basics of mixing and beat-matching while using the same equipment pro DJs use, at least virtually. The improved three-window multitasking in the Quest Pro’s desktop mode even makes it easier to switch between apps and stay connected while you're in VR. Or, well, it would be if there was a wider availability of 2D apps.

Sam Rutherford/Engadget

And that kind of brings me to the big issue with the Quest Pro: there just aren't a lot of optimized apps that really take advantage of its upgraded capabilities. For traditional 2D apps, while important stuff like Slack is supposedly on the way, there isn't even support for messaging software like WhatsApp. So if you're like me and aren't a frequent user of Instagram or Facebook Messenger, things can still feel a bit disconnected.

But perhaps the more telling thing is currently how few apps there are in the Quest Pro section of the store. Titles like Nanome, which lets you view molecules in VR are really neat and interesting, but rather niche. I don't know about you, but I don’t really spend a ton of time staring at various compounds and conformations in my free time – and I was a bio major in college.

Sam Rutherford/Engadget

This is sort of to be expected, as it's going to take a while for developers to take advantage of the Quest Pro's new features. This headset kind of feels like the Nintendo Switch at launch but without a tentpole game or app like Breath of the Wild to pair with it. Sure, you can go back and enjoy all the old Quest apps, as the Pro is fully backward compatible with existing software. But when you're spending $1,500 on a VR headset, you kind of want something you can lose yourself in for the next month or more.

My other gripe is that, while a lot of the big-ticket features work surprisingly well, a lot of the finer details seem half-baked. For example, it took almost an hour for Cherlynn to successfully visit my office in Horizon Workrooms. Because this is VR, you can't just send a link to a meeting like you would in Zoom, which meant she had to bounce back and forth between her headset, phone and laptop just to find where to accept my invite. And when I wanted to upload an image to pin on my virtual whiteboard, first I had to go back to my fake chair at my fake desk just to upload something, before needing to move back to the whiteboard again to post it. That's just convoluted, and that’s even with my having already set up Meta’s Remote Desktop app. And while Meta says it's working on it, there are other little frustrations like being limited to a single virtual desktop (which you can’t even move by the way, at least not right now) when connected to a Windows PC while Mac users get three.

Charging and accessories

While Meta doesn't provide official battery life claims for the Quest Pro, I've found that you're looking at between two and a half and three and a half hours on a charge, depending on the use case. This is typically longer than I want to be in VR in a single sitting, but if you need to be jacked in for extended periods, the Quest Pro also comes with a six-foot USB-C cable you can use to keep it running.

Sam Rutherford/Engadget

Other bundled accessories include a protective silicone cover and two light blockers that attach magnetically to the side of the headset, which helps cut down on potential distractions from the physical realm. But if you really want that complete VR-dive experience, you'll have to shell out $50 for Meta's Full Light Blocker. Or you opt for the low-tech solution and just move to a dark room. You also get two Quest Touch Pro controllers along with two wrist straps and stylus nibs that can be attached to the bottom of the gamepads to suit your needs.

When it comes to keeping everything juiced up, there's a really handy wireless charging dock that holds both the headset and the controllers. Admittedly, getting the controllers to sit properly in the dock is a bit tricky at first. But the secret is holding them as if you're using them, before twisting your wrists inwards and then dropping them on the dock. If you did it right, you'll feel a little rumble and see the tiny indicator lights fire up. There's also a dedicated cable for charging the controllers, but you only get one. So if you're traveling with the Quest Pro and you leave the dock at home, you'll need to charge the controllers one at a time.

Wrap-up

Look, trying to review a next-gen VR headset feels kind of like evaluating a Mars colony based on the spaceship that takes you there: Ultimately the Quest Pro is a vessel to experience fancy new software that doesn’t exist yet. And right now, there just aren't enough apps to really say if that colony is a utopia or Autobot city after Megatron attacks – burned down and wasted.

Sam Rutherford/Engadget

But if we can ignore that issue for a minute, at least on a hardware level, there's a lot to like about the Quest Pro. It offers similar or, in some situations, better performance than other high-end consumer headsets — all without the need for wires or a beefy PC. You can switch between controllers and hand gestures at a whim, while the plethora of sensors makes the headset a really great standalone device. You get sharp visuals, a streamlined design and surprisingly good battery life — not to mention a really handy charging dock.

But for now, we're going to have to wait for the headset’s software and experiences to catch up, which is a lot to ask when it costs this much to strap on the goggles. Purchasing a Quest Pro, at least for now, is something you do on faith, because you believe in the promise of VR and where it might go in the not-too-distant future. So while the Quest 2 can handle basic VR, the Quest Pro adds power and finesse in a way that could unlock how people explore virtual worlds. The tech is there but are you willing to fork over big money to try it?

Pokémon Scarlet and Violet hands-on: Monster catching remixed

Over the course of Pokémon’s first eight generations, the number of catchable monsters is nearing 1,000. And yet in that same time, the basic formula for the series’ gameplay has largely stayed the same (aside from some small tweaks or offshoots like Legends: Arceus). But after getting the chance to preview Pokémon Scarlet ahead of its official release in November, it feels like GameFreak has remixed a ton of longstanding tropes in a way that brings a new spark to its next release.

Starting off with the Paldea region (which draws inspiration from the real-world Iberian peninsula), Pokémon Scarlet and Violet expands on previous games (most notably Legends Arceus and the Wild Area in Sword and Shield) by offering a fully open-world design. This means there’s no set path when it comes to taking down gyms, which gives you much more freedom to choose where you want to go and in what order. On top of that, to help traverse the world, you get access to the game’s legendary Pokémon (either Koraidon or Miraidon, depending on which version of the game you choose) very early on, instead of having to wait until endgame to catch them like in previous titles.

Unlike previous titles, Pokémon Scarlet and Violet feature a full open-world design.
Nintendo

Even the gyms themselves have gotten an update, with the trials that you need to pass in order to battle Brassius (the leader of the Artazon gym) taking place around town instead in a single room or building. The impact of this is that the world of Pokémon Scarlet and Violet just feels more vibrant and lived in, which adds a new dimension to how you experience the game.

Of course, there’s much more to Pokémon than just gym battles, as riding your legendary Pokémon lets you literally run, jump and fly across the landscape. As you explore Paldea, you’ll encounter wild monsters roaming the region, which you can choose to battle or avoid as you see fit, though you’ll run into some random battles as well. There are even rare Titan Pokémon that you need to battle multiple times to best as you try to complete your Path of Legends, which is a separate story branch from your gym battles and run-ins with Team Star. And while you’re out exploring the world, if you don’t feel like directing combat yourself, you can bring out your lead Pokémon to find items or auto-battle other nearby monsters (with the fight taking place off-screen).

Mela is one of the bosses in Team Star and the head of its fire crew, the Schedar Squad.
Nintendo

Scarlet and Violet’s open-world design also means there are more places to run into Team Star (this generation’s Team Rocket equivalent). During one event, I had to break my way into a barricaded compound while using the new auto-battle system to take down 30 different monsters before my team ran out of HP. After that, I had to battle one of Team Star’s leaders while she rode a huge vehicle, which had a massive health bar to match. Meanwhile, standard combat still consists of turn-based battles with each monster having access to four different moves. And when it comes to catching wild Pokémon, your best bet is still to whittle down their health with attacks and status ailments before tossing a Pokéball at them. There’s no need to aim your throw like in Legends: Arceus.

When your Pokémon terastallizes, they turn all crystalline and get a crown that corresponds to their tera type.
Nintendo

But for Scarlet and Violet Gamefreak has added a new twist called Terastallizing, which allows a Pokémon to change their normal type to its hidden Tera Type. Take for example Tyranitar, which is normally a rock/dark type but changes to ghost type when Terastallized. This unlocks new ways to punish your enemy’s weaknesses while also giving you access to the new Tera Blast TM so you can take full advantage of your Pokémon’s more powerful altered state.

Alternatively, for people who like more cooperative fights, there are four-player Tera raid battles that allow you to team up with friends to catch Pokémon with rare Tera types. And unlike traditional combat, there’s no turn order to follow. You can spam moves to your heart’s content and if you get knocked out, you can cheer on your fellow trainers while you wait to be automatically revived. As someone who has long thought Pokémon’s core combat system has needed an update, raid battles are a lot of fun as a break from the main story, even if they do feel a little button mashy.

Bellibolt is one of the new electric-type Pokémon in the Paldea region.
Nintendo

And these are just some of the bigger changes. Gamefreak has tweaked a lot of other mechanics in a way that makes the whole franchise feel fresh again. So let me list a bunch here rapid-fire style. Instead of the standard eight gym badges to collect, now there are 18. Character customization is way deeper and can be changed at any time from the standard menu screen. Also, other trainers won’t initiate a battle on sight as they have in the past, you actually have to walk up and engage them on purpose. There’s even a new auto-heal feature that uses potions from your inventory to recover HP after battle, which saves you time sifting through menus over and over again. And what could have the biggest impact on Pokémon battles in Scarlet and Violet is that now you can now craft your own TMs.

In raid battles, you can fight together with up to four friends to take down terastallized Pokémon.
Nintendo

So while I only had a little more than an hour to play Pokémon Scarlet during my preview, I’m really happy to see Gamefreak mess around with its traditional format. The world is big and beautiful, there are now three main storylines that you can complete as you choose and there are a lot of other remixes and quality-of-life changes that make the series feel like it’s gotten a reno and a fresh coat of paint. And we haven’t even talked about all the new Pokémon yet.

I normally always go with the plant-type starter, but this time around I already know I’m choosing Fuecoco. There’s something about his goofy toothy grin I just can’t ignore. Then there’s Lechonk, which is a masterful play on words, and one of your rival’s main Pokémon Pawni is so cute and fluffy that I almost can’t handle it.

In Pokémon Scarlet and Violet, you can ride your legendary Pokémon to quickly traverse the Paldea region.
Nintendo

Honestly, I can’t remember the last time I was this excited for a new mainline Pokémon game. My only small concern is that I did notice a bit of frame-rate choppiness in some areas, which could indicate that Scarlet and Violet’s new open-world design is really taxing the Switch’s horsepower. However, since my time with the game was in a development build created for this preview and not a full retail version, it’s difficult to say if we should expect similar performance upon release. Regardless, I can’t wait to play more when Pokémon Scarlet and Violet officially go on sale for the Nintendo Switch on November 18th.

Wing is expanding its drone delivery service to Ireland in the coming weeks

Due to developing regulations in the EU regarding uncrewed aviation regulations, today drone delivery company Wing announced a new service area in Lusk, Ireland that is slated to begin sometime in the coming weeks. 

Currently, Wing offers drone deliveries in four other cities (Christiansburg, Virginia; Helsinki, Finland; and Logan and Canberra, Australia), with Lusk, Ireland soon to be the fifth. Wing says it chose Ireland as its next area of operation because the country has embraced drone technology and looks to be a "great incubator for future innovations." The company claims it's using existing partnerships and approvals granted in Finland to support its operation in Ireland including recognition from the IAA (Irish Aviation Authority).

The company says it hopes to use Lusk as a testbed to expand its European operations and gain more experience when it comes to integrating its service into the local community. However, with Lusk having a population of less than 10,000, Wing's next expansion will be more small-scale with the company admitting its operation in Ireland will function differently than its other commercial services in the US, Australia and Finland. 

Recently, Wing says the company completed its 300,000th drone delivery as it continues to seek ways to use autonomous flying vehicles to replace deliveries made by less efficient gas-based cars. 

Samsung and Google are working to streamline setting up Matter smart home devices

Following the official release of the Matter protocol earlier this month, today at its annual developer conference Samsung announced a deeper partnership with Google to make it easier for consumers to set up their smart home devices. 

Currently, users are often forced to choose between a specific smart home platform like Samsung's SmartThings or the Google Home app, and trying to get these systems to work with each other can often be quite difficult. Additionally, some devices are only supported on one (but not both) platforms, which means you have to switch between ecosystems to manage all of your gadgets. 

But in the future, thanks in part to Matter's multi-admin capabilities, Samsung says it's looking to streamline the smart home device onboarding process. For example, for SmartThing users, Samsung claims the app will notify users when it detects devices that have been already set up in the Google Home app and will then provide a simple way of syncing those devices in SmartThings (or vice versa).

This means users won't have to manually set up gadgets one-by-one on both platforms. And once a device has been onboarded, you'll be able to control it using both Google's and Samsung's smart home apps. And while there isn't an exact timetable for when this will happen, Samsung says Matter's multi-admin feature will roll out sometime in the "coming weeks."

As for the rest of the SmartThings ecosystem, Samsung says Bixby is also getting deeper integration into the company's smart home platform, which will allow developers to support a wider range of voice-based interface experiences. Meanwhile, on the security front, Samsung also announced a new blockchain-based platform called Knox Matrix that will allow eligible devices to create a "shield" designed to protect connected devices like TVs and appliances from outside hacks.

The company says Knox Matrix will employ mutli-layered mutual monitoring to prevent bad actors from gaining unauthorized access to your devices. Supported gadgets will also be able to share login info and other sensitive data directly with each other in order to simplify the login process between trusted devices. And while it's still a bit unclear how this system will actually work in the real world, it's nice to see Samsung thinking about ways to bolster security for a broader range of internet-connected devices that might not get regular security patches like you do on a phone or laptop. 

Google Pixel 7 and Pixel 7 Pro review: Still the best bargain in flagship phones

After the big move to its custom Tensor chip last year, Google is continuing its quest to use machine learning to unlock enhanced apps and features on the Pixel 7 and Pixel 7 Pro. While the specs and design aren't major departures from its predecessors, the addition of smarter software, upgraded cameras for the Pixel 7 Pro, and aggressive pricing result in two of the best flagship phones for the money.

Hardware

On the outside, the Pixel 7 and 7 Pro have gotten a subtle makeover including a fresh range of colors and a more refined chassis. You still get Google's signature camera bar in back which spans the width of the device. The main difference is that now it wraps seamlessly around the sides of the phone, hopefully adding a bit of durability in the process.

Similar to last year, the Pixel 7 features a matte, brushed aluminum finish while the Pixel 7 Pro gets more polished sides. But if you ask me, I kind of wish Google used the matte texture on both. Not only does it hide fingerprints better, it also makes the Pixel 7 a bit less slippery. And that’s even with Google softening the Pixel 7 Pro’s edges to be about 20 percent flatter than before.

Notably, while the size of the Pro's display has stayed pat at 6.7-inches, the standard Pixel 7's 6.3-inch screen is slightly smaller than the 6.4-inch panel on the Pixel 6. It's not a huge change, but it's just enough to make everything a bit easier to do one-handed. Especially if you don't have huge meat claws like me.

Sam Rutherford/Engadget

As for the displays themselves, just like last year (noticing a pattern?), the Pixel 7 gets a 2400 x 1080 90Hz OLED screen while the Pixel 7 Pro features a higher-res 3120 x 1440 panel with a slightly faster 120Hz refresh rate. That said, both screens look great, pumping out excellent brightness, deep blacks and lively colors. Additionally, while Google has brought face unlock back to the Pixel line, you still get an under-screen fingerprint reader. You’ll need that for more sensitive functions like online payments. And for general durability, the Pixel line has retained an IP68 rating for dust and water resistance, which is good for dunks up to five and a half feet deep for up to 30 minutes.

Performance

While the new Tensor G2 chip may have unlocked some enhanced machine learning capabilities, everyday performance is pretty much the same. In fact, the main Cortex X1 cores are only 5Mhz faster than last year's silicon. That's not to say you can't play games or edit videos on this thing, but if you're the kind of person who gets really jazzed up about transistor counts or teraflops, you're better off going for a phone with one of Apple's A-series chips or even a Qualcomm Snapdragon 8 Gen 1.

Sam Rutherford/Engadget

I also noticed that during the initial setup and some more intense workloads, the backs of both the Pixel 7 and Pixel 7 Pro got warmer than most phones. Don't get me wrong, it's not toasty enough to cause anything more than some sweaty palms. And while performance was generally smooth and hiccup-free, I feel like Google's Tensor chips just don't have quite the same level of performance overhead as you might get from silicon in other high-end handsets.

New software and features

However, what the Pixel 7 line lacks in raw horsepower, Google makes up for with a long list of sophisticated software. One of the biggest additions is expanded functionality for the Direct My Call feature, which is designed to help you better navigate those awful automated voice menus you run into when calling big businesses. But now, by using Duplex to pre-cache options, you'll be presented with a text-based menu as soon as you connect, instead of having to wait to hear all the choices first.

Sam Rutherford/Engadget

Granted, Direct My Call's new caching abilities don't work on smaller mom-and-pop shops. But stuff like this along with other features such as Hold For Me, the truly excellent Pixel Recorder app and the new Audio Message Transcription ability, combine to provide a really thoughtful software experience that can often save you some time and a headache or two.

Cameras

Of course, the other area where Google really flexes its ML-based powers is with its cameras. In terms of hardware, the Pixel 7 still packs a 50MP main camera and a 12MP ultra-wide shooter, with the Pixel 7 Pro getting a slightly longer telephoto cam with a 5x optical zoom (up from 4x on the Pixel 6 Pro). Both phones also get the same 10.8MP front cam, which even without a true autofocus system like you get on the iPhone 14 line is more than adequate for snapping selfies.

Sam Rutherford/Engadget

Thanks to the Tensor G2, low-light photo processing using Night Sight is up to two times faster, and that's a difference you can really feel. On previous Pixels, I've had to wait six seconds or more to shoot a pic when it's really dark. But when you can cut that time in half, it's a lot easier to hold the phone steady while the Pixel 7 does its thing. Face Unblur has also been improved, though the effects are subtle.

While it can be a bit hit-or-miss, the more exciting new camera feature is Photo Unblur, which can sharpen old photos, regardless of when they were taken or what camera took the shot. It's the kind of thing that can save old photos that might otherwise be considered unsalvageable – and all you have to do is find the setting inside the Google Photos app. Take for example a shot of my wife and I at a wedding back in 2018. In the original photo, everything is soft. But after using the Photo Unblur tool, suddenly my face has definition. Though as you can see from the remaining blurriness on my wife's face, things aren't perfect. In another even more impressive example (not seen here), Photo Unblur removed almost all the softness in my face, so you can really see how upset I was about blowing up a giant pool floaty without the help of a pump.

For video, the big new feature is Cinematic Blur mode, which attempts to add a soft bokeh to the background of your clips to create a more film-like look. In general, the results are pretty good, though it's not completely foolproof. Depending on the scene, you might notice some spots where that bokeh is applied unevenly or where it pops in and out as things move around, which can be a little distracting.

As for the Pixel 7 Pro, not only does it get the ability to shoot macro shots using the phone's ultra-wide cam, it also has a longer 5x telephoto lens and improved zoom processing. Taking macro shots is as easy as moving the phone close to your subject, at which point the P7 Pro will automatically switch to macro mode. There are no buttons or settings to activate, and the results aren’t bad either.

Meanwhile for zoom shots, the Pixel 7 Pro produced a sharper image than the S22 Ultra at 5x, while also keeping it close at 10x, despite Samsung's phone costing an extra $300 and packing a longer 10x lens. Despite Google's improvements to Super Res Zoom, there's only so much algorithms can do, because at 30x, it's pretty clear the S22 Ultra has an advantage in optics.

But, for general photography, the Pixel 7 and 7 Pro are still in a class of their own. Compared to the S22 Ultra and the iPhone 14, the Pixel 7 line routinely captured pics with superior dynamic range. This leads to photos with more vibrant colors, less blown-out highlights and just generally sharper details. Same goes for low light, where Google's Night Sight consistently captured more well-exposed pics with better textures and richer hues.

Battery life

Sam Rutherford/Engadget

When it comes to longevity, both phones offer solid battery life. However, the Pixel 7 delivers a pleasant surprise, because thanks to its smaller, lower-res screen, it survived a touch longer than the Pro in both benchmarks and real-world usage. On our standard video rundown test, the Pixel 7 lasted 17 hours and 54 minutes, which isn't quite as good as the 21:17 we got from the iPhone 14 Plus, but still respectable. Meanwhile, the Pixel 7 Pro fared just a touch worse with a time of 16:42. But regardless of which phone I was using, even with moderate to heavy usage, the Pixel 7 Pro always had at least 25 percent left in the tank at the end of the day, while the standard Pixel 7 often had upwards of 30 percent still in reserve.

Charging is also largely unchanged from last year, with both phones getting 30-watt wired charging, wireless charging and support for reverse power sharing, in case you need to send some excess juice to a different device in need. The one caveat is that while wireless charging can go up to 20 watts for the Pixel 7 or 23 watts on the Pro, that's only when using the Pixel Stand 2. If you opt for a standard Qi wireless charging, speeds top out at a less impressive 12 watts.

Wrap-up

Sam Rutherford/Engadget

When stacking Google’s latest handsets up against the competition, it's best to tackle each phone separately. For the Pixel 7, even without much in the way of new hardware, you're getting a phone with a great screen, even better battery life and one of the best software packages around — now with new perks like an improved Direct My Call and enhanced photo processing. But most importantly, with a starting price of just $599, it's a way better value than the basic flagships from Apple and Samsung. The one drawback is that if you need mmWave 5G, you'll have to go with one of the slightly more expensive $699 carrier models sold by Verizon, AT&T and others.

Meanwhile, with a price of $899, the Pixel 7 Pro is like an even more well-equipped version of the S22+ for the same money. You get a big 6.7-inch OLED display with a 120Hz refresh rate, a longer 5x zoom and superior camera quality. I also think the Pixel 7 Pro flat-out looks better too. That leaves stuff like an ultra-wide cam that can also shoot macros as a nice cherry on top. Also, if you don't care about stylus support, I'd argue that the Pixel 7 Pro makes a lot more sense than the super expensive S22 Ultra. And I haven’t even touched on Google’s new and improved Real Tone processing mostly because, even though I’m biracial, both sides of my family are lacking in the melanin department, and I just haven’t had time to really put it through its paces. But regardless of which one you prefer, with the Pixel 7 line and Tensor G2, Google is really showing how a software-first approach to phone design can really shine.

Surface Laptop 5 hands-on: A bare minimum update

Today Microsoft announced its refreshed Surface Laptop 5, which just like before will be available in 13.5 and 15-inch models. The new notebooks will also feature 3:2 touchscreens with a very familiar brushed aluminum design. Actually, almost everything about the Surface Laptop 5 is the same as before, aside from the addition of new 12th-gen Intel CPUs and one Thunderbolt 4 port. And for me, when I’m seeing at all the other advancements its competitors are making, I have to even wonder if Microsoft is really trying or if it's just doing the bare minimum.

Now don't get me wrong, improved performance is nice. And I suspect the Surface Laptop 5 will be a nice system. But that's mostly because the Surface Laptop 4 was pretty good too. You still get a high-res PixelSense touch display that now has some built-in automatic color tuning thanks to support for Dolby Vision IQ. There's also a new sage green color option which looks nice, though we've already seen this shade pop up before on the Surface Laptop Go 2.

But that's about it in the way of new specs or features. And that's really frustrating because it seems like there are a lot of low-hanging fruit that Microsoft could address that would make its mainstream laptop line a much better rival for systems like the XPS 15 or an equivalent ThinkPad.

For starters, while you get an IR camera for Windows Hello, the main webcam is still 720p, which is really not OK on a premium laptop in 2022. You also still only get a total of two USB ports: the aforementioned Thunderbolt 4 jack and a vanilla USB 3.1 (not even 3.2) Type-A socket. Look, that's fine for a budget system, but especially on the 15-inch model, there really ought to be better connectivity. How about an SD card reader or something? Thankfully, at least Microsoft is keeping the bonus 5-watt USB-A charging port on the Surface Laptop's power brick, which can come in handy when you need to charge your phone in a pinch.

On top of that, unlike the Surface Laptop 4, this year's model is only available in Intel-based configurations. There's no AMD version, which is kind of a shame. And while I don't mind only getting integrated graphics on the 13.5-inch version, I really wish Microsoft had built at least one variant of the 15-inch with a discrete GPU. It doesn't even have to be something super beefy like an RTX 3080. A 3060 or even a 3050 Ti would be just fine. I really don't think I'm asking for too much. After all, Microsoft included an optional 3050 Ti GPU on last year's Surface Laptop Studio, which is a slightly smaller, but thicker system. Honestly, one of the most interesting things about the Surface Laptop 5 are Microsoft's wallpapers for Windows 11, which are new for 2022 and designed to match the system's exterior color.  

But more importantly, after seeing Dell add a new member to the XPS 13 family and all the changes Apple is making on the MacBook Air and Pro lines, it's just a bit disappointing to see Microsoft simply going through the motions. And all this is coming from the company that basically invented the modern detachable 2-in-1, so I know Microsoft can do better.

Microsoft's (barely) refreshed Surface Laptop 5 starts at $1,000

After a year and a half on the market, this fall Microsoft is updating its mainstream notebook line with the new Surface Laptop 5. Systems will be available in both 13.5 and 15-inch configs with prices starting at $1,000 and $1,200 respectively. 

That said, there aren't a ton of changes in store for the Surface Laptop 5, because this time, instead of supporting both Intel and AMD processors, the entire line will be based on Intel's Evo platform. That means in addition to new 12th-gen CPUs, you'll also get support for Thunderbolt 4 and Wi-Fi 6. 

Microsoft

Other new additions include an updated PixelSense display that now comes with Dolby Vision IQ support, with the 13.5-inch and 15-inch models featuring the same 2256 x 1504 and 2496 x 1664 3:2 resolutions as before. And while the Surface Laptop 5's exterior is largely unchanged, Microsoft has kept one version that comes with Alcantara on its deck while adding a new sage green color option to the mix. 

General specs go up to 32GB of RAM, 1TB of storage and integrated Intel Iris Xe graphics. You also get some traditional features like an IR camera for Windows Hello face login (along with a 720p webcam), dual far-field mics and Omnisonic speakers with Dolby Atmos. Battery life also looks quite similar with Microsoft promising up to 18 hours on a charge for the 13-inch Surface Laptop 5 or 17 hours for the 15-inch model. 

Microsoft

So all told, while it's nice to get some new silicon, this is a pretty minimal refresh compared to the previous version. The Surface Laptop 5 will be available for pre-order (in select markets) starting today, with official sales beginning on October 25th. 

Meta Quest Pro hands-on: The $1,500 headset that ‘will enable the metaverse’

Following the demise of smartphone-based headsets like Samsung's Gear VR and Google’s Daydream, virtual reality headsets have generally fallen into two camps: lightweight standalone systems like the Quest 2 and more sophisticated PC-based systems like the Vive Pro 2 and Valve Index.

But with the new Quest Pro, Meta is trying to combine the best things about both types of headsets into a powerful, but still very comfortable, self-contained unit. In fact, Meta believes so strongly in its next headset that prior to a demo session for press, Meta Product Management Lead Rupa Rao described the Quest Pro as “the beginning of an evolution in VR. It’s going to be our first multi-functional immersive computing platform that will enable the metaverse.” And after getting the chance to try it out myself, I can definitely see where that confidence is coming from.

Sam Rutherford/Engadget

Compared to the Quest 2, the Quest Pro is packing some major hardware upgrades including an all-new design, 10 sensors (both inward and outward facing) and completely revamped optics. The Quest Pro is also the first device to feature a Qualcomm Snapdragon XR2+ chip along with 12GB of RAM, 256GB of storage and a 90Hz refresh rate, which Meta says delivers 50 percent better performance than the Quest 2.

But to me, one of the best things about the Quest 2 is how comfortable it is. Due to its increased horsepower, it needs a way bigger battery. But instead of cramming a big power pack up front and making the whole headset unbalanced, Meta used a curved cell that’s integrated into the Quest Pro’s headband. Putting on the headset is also dead simple, as it sits on your head more like a visor and less like a helmet. This design allows you to peek at meatspace using your peripheral vision, which was an intentional choice by Meta: One of the company’s goals was to create something that lets you interact in both VR and IRL simultaneously. That said, if you want total immersion, there are side-mounted blinders that come in the box, in addition to optional full light blockers (though you’ll have to pay an extra $50 for those).

Sam Rutherford/Engadget

Adjusting the fit is also super straightforward. There’s a dial in back to tighten the headband. And for IPD interpupillary distance), you can move each eyecup left or right individually as needed. When it comes to optics, while the Quest Pro isn’t quite as light as the Quest 2, Meta switched to new pancake optics that are 40-percent thinner than traditional fresnel lenses to reduce the thickness of the headset.

Meanwhile, with a per-eye resolution of 1800 x 1920, the Quest Pro has a higher pixel density than the Valve Index (1440 x 1600 per eye) and the Quest 2, though it still can’t match stuff like the Vive Pro 2 (2448 × 2448 per eye). But even without a super high pixels per inch figure, visuals look great. Meta has managed to almost completely eliminate the screen door effect on a headset that doesn’t need to be tethered to a PC. It’s a great balance of resolution and high-fidelity graphics, with a battery that lasts between 60 and 90 minutes on a charge. And for those who want even longer VR sessions, you can also power the Quest Pro using the headset’s included charging cable.

Sam Rutherford/Engadget

The Quest Pro’s 10 sensors are split between five exterior cams and five inward facing ones. The outward-facing sensors serve two main purposes: they support full-color passthrough (the beta version of this on the Quest 2 is only black-and-white) so you can easily see the world around you from inside the headset. This makes it easier to switch between VR and meatspace without getting disorientated. And because Meta’s passthrough looks pretty sharp, it’s easy to see relatively small objects like keys on a keyboard (though not necessarily the letters printed on them).

But more importantly, the exterior cameras support what Meta calls scene understanding, which is part of the company’s presence platform. Scene understanding allows the Quest Pro’s exterior sensors to detect objects in the real world like walls, desks, tables, etc. While it might seem simple, this has a huge impact. For example, after I used the Painting VR app to create my very own Bob Ross, I was able to hang the painting on a wall in the room, so that anyone else who visited the space could see it too.

Sam Rutherford/Engadget

But it’s not just paintings either, because scene understanding allows the headset to do stuff like place a whiteboard on a wall for virtual work collaboration and even recognize stuff like a keyboard, so you can have multiple virtual screens set up in Meta’s Horizon Workrooms office app while still being able to bang away on physical keys. Really, scene understanding feels like a critical piece of Meta’s attempt to integrate VR with the real world, and because it's built into the company’s presence platform, developers can also easily use related APIs to support the tech in their apps.

Meanwhile, the Quest Pro’s inward-facing sensors are there to track your eye and facial movements. This supports stuff like foveated rendering, which allows the headset to provide sharp visuals where you're looking, while dialing down performance on graphics in your peripheral vision, which helps reduce the overall processing load. But honestly, while I know it might sound creepy, the eye and facial tracking make such a big impact when interacting with people in VR.

Sam Rutherford/Engadget

During my first demo of the Quest Pro in Horizon Workrooms, I had another representative from Meta showing various features, and one of the first things I noticed was that being able to read facial expressions and accurate head and eye movements just made conversation feel a lot more natural. Instead of having to remember to respond to every question with a verbal “Yes,” I could simply nod my head, and the other person would know to move on. This removes a lot of the awkwardness of interacting with people in a virtual space, which is often cited as a big barrier to VR adoption.

The Quest Pro’s face and eye-tracking goes further than that too though, because in addition to making avatars look more lifelike, it can also be used in games for stuff like motion capture or animating alien creatures using your own movements. Developers can even adjust some basic sliders to create more exaggerated effects. And once again, because eye and face tracking is built into Meta’s presence platform, the development tools are easy to access.

Sam Rutherford/Engadget

Aside from the headset, Meta also completely redesigned the Quest Pro’s controllers, which as a nice bonus will be backward compatible with the Quest 2. The new controllers have sensors built in, rather than relying on headset cameras to track their movements, which means you don’t need the big loops used on the Quest 2’s joysticks. But once again, those sensors also support much more precise hand and finger tracking. And it kind of just works. Using the Quest Pro’s controllers to paint and grab virtual objects felt incredibly intuitive. There was even a demo that let me play games like Jenga and Operation. And because the controllers felt so responsive, the tension was very palpable when I tried to remove blocks without knocking the whole tower down.

Over the course of about two hours of demos in seven or eight different apps, I came away thoroughly impressed. The Quest Pro might be the most comfortable VR headset I’ve ever used, particularly on a self-contained system with graphics this good. Getting in and out of the headset wasn’t that much more difficult than putting on a hat and putting my hands through the safety straps on the controllers, just like you would with a Wiimote or Nintendo Switch Joy-Con. And it’s important to remember that all of this is coming from a standalone headset, which means you don’t need to worry about wires or tethering it to a nearby and (probably expensive) PC with a discrete GPU.

Sam Rutherford/Engadget

That said, I still have a couple of small quibbles with the Quest Pro. I think its controllers really need better hand straps like those attached to the Valve Index’s joysticks, so you can more easily switch between using buttons and finger gestures without worrying about dropping them. And then there’s its price: $1,500. Given all the tech inside, I don’t think that cost is unjustified. But at the same time, that’s five times the price of a Quest 2, so it’s going to take a lot more justification to pony up that much money for a headset that’s still sort of in search of a purpose, at least for the general consumer. And let’s not forget, Meta remains very much in the process of building out a cohesive virtual world that people will want to visit. Especially in light of recent reports that even many of the company’s employees have been avoiding using Horizon Worlds due to bugs and issues with quality control.

But it really feels like Meta has addressed all the big hardware concerns. Face and eye-tracking unlock more natural conversations in VR. More precise hand and finger tracking make it easier to interact with virtual objects. And with a lightweight and very comfortable standalone headset that delivers better visuals than most of the tethered alternatives out there (aside from super expensive enterprise options like Varjo’s VR-3 and the like), the whole kit is super easy to use. The headset even comes with a wireless charging dock, which despite being a bit fiddly, makes it easy to store and have the headset ready to use whenever you need it.

The Quest Pro comes with a two meter charging cable, a wireless charging dock, ambient light blockers and the new Quest Touch Pro controllers. 
Sam Rutherford/Engadget

After using the Quest Pro, I feel like this is the headset Meta really needs to provide a high-quality VR experience for building out apps and environments. Now I still don’t know if this is enough to convince people to work and live in VR, but when it comes to enabling the Metaverse, the Quest Pro seems like the big building block for making that happen

Pre-orders for the Quest Pro go live today, with official sales beginning on October 25th.