Precise tools are a coffee nerd’s best friends and after releasing the Opus grinder earlier this year, Fellow has returned with another product called the Tally Pro. And while it’s hard to find a kitchen scale exciting – especially one as niche as this – after trying it out for myself I’m starting to see the appeal.
Like the rest of Fellow’s gadgets, the Tally features a minimalist design with a black-on-black color scheme, though I wish there was a little more matte and less glossy in certain areas to hide fingerprints. In the center, there’s an easy-to-read OLED display along with a handy knob and a big button for setting the timer.
Photo by Sam Rutherford/Engadget
The Tally Pro’s specs are pretty solid, too. You get good sensitivity that goes down to a tenth of a gram, a removable weigh pan for easy cleaning and a max capacity of 2,500 grams (about 5.5 pounds). That means this thing can double as a general kitchen scale for all but the heaviest recipes. That said, what I like is Fellow’s attention to detail. Sure, its battery will last about three months, but unlike a lot of other rechargeable scales, the Tally can still work while it’s plugged in. And because the scale relies on a USB-C port for power, you don’t need to bother with proprietary charging bricks. Fellow even built a little Easter Egg into the scale that lets you play a game similar to the one you get in Google Chrome when you don’t have an internet connection.
Photo by Sam Rutherford/Engadget
However, the standout feature on the Tally Pro is that alongside its weight and timer modes, there’s a new Brew Assist mode that attempts to take some of the math out of hitting that perfect coffee-to-water ratio. Simply by entering the amount of ground coffee you’re starting with and selecting your desired ratio (which can be adjusted manually), the scale will calculate the correct amount of water you need (by weight, of course, because no self-respecting coffee geek settles for volumetric measurements). It will even tell you how much water to add throughout your brewing time to help achieve an ideal extraction. Pretty much the only thing it doesn’t do is give you a bloom timer, but that's because given the huge variety of beans, Fellow believes it’s better to follow the roaster’s instructions for that.
Photo by Sam Rutherford/Engadget
Admittedly, long-time coffee aficionados might think this sort of hand-holding is a bit much. However, as someone who has only recently started diving deeper into the intricacies of making a great cup of coffee, I find it's a nice aid for less experienced brewers. In reality, the much bigger hurdle is its price, because at $185 the Tally Pro is around five times more expensive than a standard kitchen scale. And unless you’re a real java nut, that’s a tough swallow.
But if you want a good-looking scale to help maximize your brew, you better start saving up for when the Tally Pro officially goes on sale sometime in early June.
This article originally appeared on Engadget at https://www.engadget.com/fellow-tally-hands-on-a-slick-scale-for-precise-pour-overs-150024886.html?src=rss
Even for someone like me who spends a ton of time testing phones and laptops, it can be hard to keep up with innovations across every category of device – especially when it comes to things like fixtures and appliances that aren’t meant to be replaced very often. So a little while ago when my kitchen faucet sprung a leak I was faced with a question: Are today’s new-fangled touch-activated models a worthwhile purchase or are they just a waste of money?
At first, I was annoyed by the whole affair since we had only moved into our place in 2018 and as it was new construction, I expected the faucet to last longer than five years. But after getting it checked out things got worse as we learned it would cost more to fix it than to just buy a new one. So after the plumber told us to “treat yourselves” and we learned that apparently Delta is the Colgate of faucets (four out five plumbers recommend it!), we started looking at our options.
Unlike a traditional faucet, it feels like the best way to use the Touch20 tech is leaving the handle open all the time and rely entirely on touch inputs to turn the water on and off.
Photo by Sam Rutherford/Engadget
Now, as someone who’s never had to buy a faucet before, my wife and I were initially a bit lost. We started by looking at models that had a similar design to what we already had because we knew it would fit. But eventually, my love of gadgets drew me to Delta’s Touch2O line, which lets you control water simply by tapping instead of yanking the handle around. So even though I was already aware that some prominent chefs like J. Kenji Lopez-Alt aren’t a fan of touch-activated faucets, since I had never used one before, I figured why the hell not?
However, there are a couple of important considerations that come into play when buying one of these. The first is that they’re more expensive than a regular faucet due to the extra electronics and whatnot. Thankfully, despite being listed at around $1,000 on Delta’s website, the Trinsic Pro Touch2O we eventually settled on was available for half that on Amazon. And, compared to a traditional non-touch model, we were looking at about a $100 premium, which isn’t nothing, but it was low enough that my curiosity ultimately won out.
One of the really nice things about the Trinsic Pro with Touch20 is that you can basically tap anywhere on the faucet to turn the water on and off.
Sam Rutherford/Engadget
But more importantly, the only reason the Touch2O model wasn’t rejected outright is because we already had an outlet installed under our sink. By default, Delta’s Touch2O faucet runs on six included AA batteries that the company says should last about a year (or up to three years if you buy some larger C batteries). And while swapping in fresh cells every 12 months isn’t that much of a hassle, it’s something I’d rather not have to think about., Not to mention the waste of tossing dead akalines in the trash on a semi-regular basis isn't ideal. Thankfully, Delta sells an AC adapter for its faucets that’s relatively cheap (about $40), which means that you only need to rely on the batteries if your power goes out (which is quite rare for us because we live in the city).
If it wasn’t for this, buying a touch-activated faucet that requires a constant power supply would have been a non-starter. Regardless, if you’re considering getting a Touch2O faucet from Delta, expect to pay about $150 or so more than a basic version. At least when it comes to installation, things are relatively straightforward. The main differences are making sure you don’t get your wires crossed and remembering to save a spot to stash the AC adapter so that it stays dry and out of the way.
Another handy feature on Delta's Touch20 faucets is a built-in temperature sensor that makes it easy to tell if the water is hot or cold, which can be really helpful around small children.
Photo by Sam Rutherford/Engadget
Anyways, now that I’ve been using a Touch2O faucet for about three months, here are my thoughts. First, it takes a little getting used to, because ideally, you should leave the handle open all the time and rely entirely on touch controls to turn the water on and off. And after years of muscle memory telling me to do that exact opposite, this practice felt really unnatural for a couple weeks. But once I got past that, I really started to like it. Sure, it’s a small thing, but being able to touch the neck of the faucet quickly to shut off the water is nice when you’re trying to multitask. I think it’s slightly more sanitary too, because I can use the back of my hand to tap the neck of the faucet instead of reaching for the handle, which is nice if you’ve been trimming chicken or whatever.
After a while, using the faucet becomes one less thing to think about and I also really appreciate that Delta’s touch activation works pretty much anywhere, which makes it more fun for my toddler to play with when we’re washing our hands. And if he gets out of control, I can simply use the handle as normal to prevent unnecessary splashing. Another little bonus is that the Trinsic Pro Touch2O also features a little temperature indicator built into its base, which makes it easier for children to tell if the water is too hot to touch (red means stop). Finally, while it's not directly related to the touch technology, I also really like how sturdy the coil is that supports the gooseneck.
While the touch model costs slightly more than the standard version, Delta's Touch20 tech adds some nice (but not essential) functions so it doesn't feel like a complete gimmick.
Photo by Sam Rutherford/Engadget
So in the end, I will fully admit that although a touch faucet is hardly a game-changer, having one in my kitchen offers a few small perks that I think were worth the extra $150. That said, it still remains to be seen how this thing will hold up over time. I’m hoping that because Delta’s Touch20 devices use solenoid valves – which have been around since as far back as the early 1900s – there shouldn’t be any major tradeoff on durability. Because I really don’t want to think about buying another faucet for a long time.
This article originally appeared on Engadget at https://www.engadget.com/what-we-bought-are-touch-activated-faucets-smart-or-silly-140058186.html?src=rss
I’ve been using some version of the Galaxy Z Fold as my daily driver for the last three years. So, I’ve been waiting a long time for someone to come along and give Samsung’s Galaxy Z Fold line a real challenge – especially in the U.S. where we can’t buy stuff like the Oppo Find N2. And after years of rumors, this summer that might finally happen when Google releases the Pixel Fold.
Google’s foldable phone features a different design than most. It has a wider 5.8-inch exterior screen with a 17.4:9 aspect ratio. This makes a huge difference, giving you a more usable screen on the outside allows the Pixel Fold to function like a more full-featured device before you ever open it up. In comparison, Galaxy Z Fold 4’s small cover screen feels like it's designed mainly for doing simple tasks like looking up directions or responding to texts. And in your hand, the Pixel Fold’s wider dimensions make it feel different too. It’s shaped more like a Passport than Samsung’s skinnier baton–like handset.
On top of that, the Pixel Fold’s heft is somewhat deceptive. Weighing 10 ounces or 283 grams, it’s actually heavier than the Galaxy Z Fold 4 (263 grams). However, because of its super slim design that measures less than 6mm thick when open (or 12.1mm when closed), it doesn’t feel nearly as dense. Then on the outside, Google created what it claims is the most durable hinge on any foldable yet. But to me the clever thing is that, by pushing all the moving parts as close to the outside of the device as possible, there’s less of a gap between the two halves of the phone, resulting in an almost completely flat device when closed.
As for its flexible main screen, we’re looking at a big 7.6-inch 2208 x 1840 OLED display with bright vivid colors. Now yes, there is a crease, and I can’t wait for the day when device makers can banish them for good. But at least on the Pixel Fold, it looks slightly less pronounced compared to some other devices. That said, the bigger differences are that Google’s foldable features slightly larger bezels and a wider landscape orientation by default, which is better for watching videos without rotating the phone. And instead of an under-display sensor like Samsung uses, Google has opted for a more traditional interior camera located in the top right corner.
Photo by Sam Rutherford/Engadget
Aside from its design, where things get really interesting is the Pixel Fold’s software and multitasking features. Even though I’ve only had a few minutes with it thus far, I love how snappy and responsive it feels. Switching from the front to the interior screen is super smooth, and I must admit the way Google syncs the movement of bird’s wings on the wallpaper with the position of the screen is a really nice touch. It even seems like Google has learned from Samsung a bit like with the inclusion of a disappearing taskbar that you can summon by swiping up from the bottom of the screen.
Google also says more than 50 first-party apps have already been optimized to run on devices with large screens like the Pixel Fold. You can see this in apps like Youtube, which automatically switches to a special UI when the phone is bent in half. And while Samsung offers similar tweaks in apps on the Z Fold line, it’s really nice to see continued development for adaptive UIs as they are going to play a huge part in making the next generation of foldable devices really shine. Google even showed off a new Interpreter mode that uses both the inside and outside screen at the same time, which works with the phone’s speech recognition so that people can see two different languages get translated in real-time.
Photo by Sam Rutherford/Engadget
Moving on to photos, despite the challenge of finding room for camera sensors in a phone this thin, you still get essentially the same great experience that we saw on the Pixel 7 Pro – including that 5x telephoto zoom. That’s really nice to see compared to the Z Fold 4, which doesn’t have nearly as good sensors and lenses as the S22 Ultra. And just like Samsung, Google included some nifty modes that allow you to shoot photos when the phone is half open or use the rear camera and the front screen at the same to capture super detailed selfies. Sure, these use cases are a bit niche, but they’re really nice for taking group shots without needing to carry a little mobile tripod around.
Finally, rounding out the Pixel Fold’s specs are a list of very premium components. We’re talking a Tensor G2 chip, 12GB of RAM, up to 512GB of storage and 120Hz refresh rates on both screens. You also get a side-mounted fingerprint sensor built into its power button, support for wireless charging and IPX8 water resistance, which remains a real rarity among foldable phones.
Photo by Sam Rutherford/Engadget
Unfortunately, the Pixel Fold also sports a very premium price of $1,799. I was really hoping to see the cost of big foldable phones come down a bit now that they’ve been around multiple generations, but considering that’s basically the same cost as a Galaxy Z Fold 4, it’s hard to be too mad. Long-term durability is another concern. It took Samsung several generations to create a foldable phone that can really survive daily use (and even now things aren’t perfect). And while I’m sure Google has learned a lot from Samsung’s mistakes, only time will tell how the first foldable Pixel will hold up.
In the end, one thing that really struck me is that, when I had a chance to talk to some of the Pixel Fold’s engineers, they told me that this phone represents Google’s best efforts to put its own spin on a big fancy foldable phone. And while I’ve only had a brief time to play around with it so far, I definitely get it. Between its wider screens and design, there’s no way you’re getting this confused with Galaxy Z Fold. But more than that, I like that Google didn’t cut corners with the Pixel Fold’s camera while also cramming more optimized UI layouts and features derived from Android 12L.
Photo by Sam Rutherford/Engadget
Now if you’ll allow me to throw one last comparison in the mix, in a lot of ways, I feel like the Pixel Fold is an even more refined version of what I wanted the Surface Duo to be. It’s got a similar shape thanks to its sleek design, but with an extra display on the outside and way better software. And as a longtime user of big foldable phones, I can’t wait to test this thing out for real sometime later this summer.
Pre-orders for the Pixel Fold go live today on May 10th with official sales slated to begin sometime in June.
Follow all of the news from Google I/O 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/google-pixel-fold-hands-on-finally-a-real-rival-for-samsungs-foldables-185253034.html?src=rss
Google’s A-series phones have been some of the best deals on the market dating back to the original Pixel 3a. And while the cost of recent devices has crept up a bit, they’ve also become more well-rounded. But with the Pixel 7a, it feels like Google has nailed the balance between price and performance. We’re talking a Tensor G2 chip, a 90Hz display, wireless charging and a higher-res rear cam–all starting at just $499. And when you factor in its design, the Pixel 7a delivers everything I like about the regular Pixel 7 for $100 less. So if you’re the kind of person who just wants a solid phone for a great price, the Pixel 7a has everything you need.
Design
From the outside, the 7a looks like a carbon copy of the standard Pixel 7. It’s got a familiar two-tone design with IP67 water resistance and an almost identical camera bar. But if you peer a little closer you’ll notice a couple differences like a slightly smaller 6.1-inch OLED screen (versus 6.3 for the regular Pixel 7) and a very slightly thicker and slightly lighter body. And even though the 7a features what Google calls thermal-formed polycarbonate (a fancy way of saying “nice plastic”) on its back, it pretty much feels the same too. In fact, I had to tap a coin on the back of the phone to make sure, because up until then I thought both phones used the same material.
Performance
Meanwhile in front, the 7a still gets a lovely full HD (2400 x 1080) OLED display with an in-screen fingerprint sensor, except now it features a 90Hz refresh rate. Granted, that’s not quite as fast as you get on the Pixel 7 Pro or other flagships, but coming from the 60Hz panel on last year’s phone, it’s a very welcome upgrade. And when you combine that with a Tensor G2 chip, 8GB of RAM and 128GB of storage, you end up with a really smooth user experience. Text just glides down the screen when you’re scrolling through websites. And while its smaller display means the 7a probably isn’t going to be a mobile gamers first choice for handsets, I still had a blast playing titles ranging from more demanding fare like Honkai: Star Rail to casual stuff like Marvel Snap.
Cameras
As for photography, the two big changes are that the Pixel 7a features a new high-res 64-MP main cam in back, while the 13-MP selfie camera can record videos in 4K. In the past, the Pixel A-line has crushed basically every other phone in its price range. So this time to give the 7a more of a challenge I compared it to both the Pixel 7 Pro and the S23 Ultra. And while the 7a doesn’t have some of the more advanced features like a dedicated zoom, when it comes to pure photo quality this $499 phone more than holds its own.
Photo by Sam Rutherford/Engadget
For example, in a daytime shot of a flower Pixel 7a did a way better job of preserving details and highlights compared to a similar shot by the S23 Ultra. And in a pic of a dandelion, the Pixel 7a captured every fluffy seed. You don’t get a dedicated telephoto lens, but Google’s Super Res can produce some quality long-range images. Though, as you can see when compared to the S23 Ultra, it’s still not as good as having a dedicated telephoto lens. Also, even though I don’t love taking selfies, I gotta say pics look sharp there too.
In low light, Google’s Night Sight mode remains among the best in the business, though the Pixel 7a’s 64-MP camera does add a little more noise to photos than I expected. In a nighttime shot of a mural, despite the Pixel 7a’s pic looking a touch underexposed, it has a better white balance compared to the S23 Ultra while still preserving a lot of details. It’s only when you zoom in that you notice a bit of extra graininess. And in another picture taken at a local community garden, the 7a produced a pic that’s really close to what I got from phones twice its price.
Battery life
Another highlight is that the combination of a relatively small screen and a decent-sized 4,385 mAh battery results in great longevity. On our local video rundown test, the Pixel 7a lasted 17 hours and 41 minutes which, unsurprisingly, is really close to what we got from last year’s Pixel 7 (17:54) and an hour longer than the Pixel 7 Pro’s time of 16:42. However, for those who need a really long-lasting device, bigger phones like the OnePlus 11 and S23 Ultra are still the better choice, with both phones lasting over 19 hours on our tests.
I also really appreciate the addition of Qi wireless support, even if charging speeds cap out at 7.5 watts. When I’m charging the phone overnight or trying to keep the phone topped up during the day, the convenience of slapping a phone on a wireless pad can’t be beat. Besides, if you need some juice in a jiffy, there’s still the option of wired charging at 18 watts, which isn’t blazing, but it’s good enough.
Wrap-up
Photo by Sam Rutherford/Engadget
I’ve always appreciated that Google has never tried to do too much with its Pixel A phones. The Pixel 7a is a simple device that packs a nice screen that’s now even better thanks to a 90Hz refresh rate, solid performance and cameras that can hang with rivals twice its price. And now for 2023, you get handy upgrades like support for wireless charging, not to mention all the great existing Pixel-specific features like Hold For Me, Clear Calling and my personal favorite–the Pixel Recorder app. If you’re someone who needs to record conversations or interviews on the regular, I’d argue that app on its own is worth the price of a 7a.
My two minor complaints are that while the 7a’s speakers are generally fine, they sound a bit shallow. And, if you’re someone who cares about mmWave 5G, you’ll have to shell out an extra $50 to get support for that (and that model is only available from Verizon). As a whole, the 7a is kind of a shock because it delivers 95% of what you get from the standard Pixel 7, but for $100 cheaper. Usually, device makers don’t cannibalize their own devices like this. But Google didn’t shy away and the result is a big win for consumers. Would I like to have a dedicated zoom lens or a larger screen? Sure, but that’s [kind of] why the Pixel 7 Pro exists.
This article originally appeared on Engadget at https://www.engadget.com/google-pixel-7a-review-its-got-everything-you-need-and-more-for-just-499-184517525.html?src=rss
Making a follow-up to Breath of the Wild (BoTW) is an almost impossible task. Not only was the first Zelda game on the Nintendo Switch an instant classic, it’s also one of the best games in an incredibly storied franchise. To make things even more difficult, Legend of Zelda: Tears of the Kingdom features the same basic graphics, map layout and general mechanics as its predecessor, which can sometimes make follow-ups feel more like an expansion pack instead of a true sequel. But after getting a chance to play a hands-on preview build of Tears of the Kingdom, I think Nintendo might have just pulled it off by making a game that expands upon the original and then blasting it into the sky (literally) with a new world of creation.
Now before we get into the preview itself, I should mention that this build didn’t touch on any of Tears of the Kingdom’s (ToTK) story. The demo strictly focused on showing off Link’s new abilities in a small area that had me battling through a Bokoblin camp before exploring some of the game's new sky islands. Now this may sound a bit contrived, but it makes a ton of sense because where ToTK shines is when you start combining Link’s new skills – Ascend, Recall, Fuse and Ultrahand – with his returning arsenal of items and weapons.
One neat thing about the Ascend ability is that once you get to the top, you have the option of jumping out or going back down in case you emerge next to a bunch of enemies.
Nintendo
I’m going to start with Ascend and Recall because they are the most straightforward of the four. Ascend is a simple movement ability that lets you move through rock and other materials. The caveat is that, like its name implies, you can only go up and to make the ability work, you need to have some sort of ceiling relatively close above your head. It’s a great way to get to the top of a mountain or tower when you’re exploring a cavern or room below, and from there you can use your glider to soar to other locations. I should also mention that while the general topography is largely the same, Nintendo has altered a lot of previous locations for TotK while adding a bunch of new content with those sky islands.
Meanwhile, Recall is a lot like the Stasis ability from BotW, but in reverse. By targeting an object, you can then rewind time and return it to where it came from. This allows you to use falling rocks as elevators (which is super convenient for getting to sky islands), though you can also use it offensively as well. For example, in that aforementioned camp the baddies tried rolling a boulder at me, only for it to backfire when I used Recall to send the rock straight back at them as if Link was bowling for Bokoblins. Trust me, it’s even more satisfying than it sounds, and it only gets better when you can combo Recall with other attacks like bombs and arrows, which brings us to Fuse.
In a lot of ways, Fuse makes me feel sorry for other developers because it's an ability that’s wildly fun but seems like a nightmare to program due to all the possible combos. In short, it lets you combine pretty much any one item – from plants to stuff like bombs – with any one of your weapons to often surprising outcomes. In Nintendo’s gameplay demo, you can see series producer Eijii Aonuma demonstrating a few combos, but when you finally start messing around with things on your own, the results can be astounding. You can fuse various crystals to arrows to unleash powerful elemental attacks. Alternatively, I fused a frond to a stick to create a hilarious mid-range air attack that feels like you're beating someone up with the fan from Smash Bros. And because you can fuse items lying on the ground with one of your weapons in the middle of a fight, it encourages you to be resourceful during battle.
There are also a lot of handy utility combos like fusing a light-emitting plant to an arrow to illuminate caves and such. Not only does this give spelunking a moody almost Dark Souls-like vibe at times, it’s also an expansion to gameplay as lighting has a direct effect on how you experience new areas. And if that wasn’t enough, combining items also increases the durability and strength of the base items, so you’re incentivized to try out a wide variety of fusions.
Nintendo
But the ability with the biggest impact is Ultrahand, which sounds silly especially when you consider that it comes from what looks like an ancient version of the iconic Power Glove. Ultrahand allows you to build machines using nearby materials and from what I’ve played the possibilities are endless. It reminds of the old Skyrim meme that goes “See that mountain? You can climb it,” except that in TotK’s case, it’s more like “Imagine a vehicle? You can build it.”
Contraptions can be as simple as a raft or as complicated as a plane, and by using special Zonai devices which can take the form of fans, rockets and more along with some sort of built-in batteries (the demo didn’t explain where or how to upgrade power sources), you can use these devices to traverse the world like Aladdin on a magic carpet ride. But it’s better because the carpet is of your design.
I wonder what would happen if you fused a rocket to a shield?
Nintendo
On some level, I have to imagine that Ultrahand was partly inspired by all the crazy contraptions created by players in BotW, and now Nintendo is doubling down on that creativity. Even without doing anything related to the story, I can already see myself getting totally lost in a world of my own creation. For example, in the demo area there was a conveniently placed pile of wooden boards and wheels. So naturally I took 10 minutes to arrange them into a crude war wagon. Then I attached a steering wheel, fans in back for propulsion and flamethrowers up front for extra damage, only to have the whole thing burn up as soon as I drove into some tall grass. It was such an anti-climatic (but hilarious) end to my newly constructed vehicle and I couldn’t wait to do it again. But next time with some metal parts.
The one downside to Ultrahand (if there is one) is that it definitely takes some time to get used to the controls. It’s almost like Nintendo dropped a streamlined version of Besiege into Tears of the Kingdom, which is great because you get a lot of freedom on how to put things together. However, moving and rotating each piece so that it attaches properly to your vehicle requires some patience. Thankfully, for those less interested in building their own vehicles, I can confirm that there is a streamlined way of making new contraptions with a couple simple button taps. (I can’t say much more right now.)
In Tears of the Kingdom, you can use the Ultrahand ability to create all sorts of both ground and air-based vehicles.
Nintendo
After my 75-minute demo session, all I could think about were the endless number combos and possibilities I wanted to try. It feels like Nintendo has really leaned into the sandbox nature of the previous Zelda game, and even without touching the story I can already tell how easy it will be to get sidetracked by Tears of the Kingdom’s creative opportunities. But my biggest takeaway is that coming from Breath of the Wild – which was a game so good it made me rethink how I score video games – Tears of the Kingdom is already giving off similar vibes of magic and wonder. In a lot ways, Tears of the Kingdom could be what Majora’s Mask is to The Ocarina of Time. You have the same engine, the same map, and the same basic mechanics, but with building and fusing instead of playful masks and that divisive three-day cycle. Some of Tears of the Kindgom’s new abilities might not be your cup of tea, but even so, it’s already feeling like a must-play.
The Legend of Zelda: Tears of the Kingdom goes on sale on May 12th for the Nintendo Switch.
This article originally appeared on Engadget at https://www.engadget.com/the-legend-of-zelda-tears-of-the-kingdom-hands-on-preview-a-sequel-with-endless-creative-potential-130047291.html?src=rss
When Valve released the Steam Deck last year, it completely reinvigorated the market for handheld gaming PCs. In just the last six months we’ve seen a fresh wave of rivals like the GPD Win 4 and the Ayaneo 2. But now it’s ASUS’ turn with the ROG Ally and thanks to potent specs, a speedy screen and a slick design, we might be looking at the most powerful PC gaming handheld yet.
Now before we get in too deep, it’s important to mention that ASUS hasn’t provided official pricing or availability for ROG Ally’s just yet, and we’re still waiting for clarity regarding some of its more detailed specs. That’s expected to happen on May 11th at its official launch. But from what I’ve gotten a chance to play around with so far, there’s a lot to get excited about.
Perhaps the most tantalizing thing about the Ally is its components. Not only does it feature a new Ryzen Z1 chip – which is a customized Zen 4/RDNA 3 APU designed specifically for handheld gaming PCs – it also has a 7-inch 1080p screen with 500 nits of brightness and a 120Hz refresh rate. That alone represents some very premium upgrades compared to the Steam Deck. And with ASUS claiming that the ROG Ally is between 50 and 100 percent more powerful than Valve’s portable (depending on the power settings), it might have the performance necessary to make that screen really shine. With ASUS rounding out the ROG Ally’s kit with up to 16GB of RAM, a 512GB SSD and a microSD card slot, there’s very little to complain about in terms of hardware.
Then there’s the screen, which might be the best looking display in this category. Colors were bright and rich and didn’t look washed out on any game I played, which sometimes happens on the Steam Deck. And even though the panel is the same size as what you get on Valve’s machine, the added resolution and that 120Hz refresh rate made games look both sharper and more fluid.
Photo by Sam Rutherford/Engadget
Another notable difference is that unlike the Steam Deck, the ROG Ally runs Windows 11 which ASUS says was a deliberate move to make sure gamers could play all their favorite titles from any of the major stores (Steam, Epic Game Store, Battle.net, etc.). On top of that, ASUS added a few thoughtful software tweaks including a customized version of its Armoury Crate app along with a helpful button for quickly toggling between hardware settings for stuff like power draw, performance modes and more. And even on the preview devices I used, ASUS’ software felt more responsive than similar apps on competitors like the Ayaneo 2.
As for its design, while ASUS isn’t really innovating a ton compared to other devices in the category, there are a number of small touches I appreciate. You get a familiar assortment of shoulder and face buttons, with two macro buttons in back (one on each side). At 608 grams, the Ally is a bit lighter than the Steam Deck (669 grams) and it's significantly thinner and less bulky too. It doesn’t have big beefy grips like some rivals, but ASUS says the angled contours on the side were designed specifically to make the device sit in your hand just right when you're resting your arms on a desk or table. My favorite nod toward general usability are the Ally’s quiet fans. I noticed that while the system can get a bit toasty under load, even then it never got close to sounding like my Steam Deck, which emits a small whine pretty much anytime the fans are spinning.
For those who want even beefier performance, ASUS included an XG Mobile port so you can hook the ROG Ally up to one of the company’s portable GPU docks. Admittedly, I’m not sure I see the need to take a handheld PC and tether it to a big dock (even if it does provide better performance). And with the cheapest XG Mobile dock going for about $1000 (for an older 30-series card), it’s a pricey way to upgrade Ally’s performance. But for people who might already have one of ASUS’ Flow-series gaming laptops, it’s a nice bit of extra value.
All told, the only things you don’t really get on the Ally are built-in touchpads like on the Steam Deck or a second USB-C jack like on the Ayaneo 2. And while ASUS has opted for standard analog control sticks instead of ones based on more sophisticated magnetic hall effect sensors, the company teased that it may be possible to swap in third-party joysticks in the future.
Photo by Sam Rutherford/Engadget
Even though the ROG Ally naturally draws a lot of comparisons between it and the Steam Deck, I don’t think they’re actually direct competitors. That’s because while ASUS has yet to reveal official pricing, I’m expecting the Ally to cost at least $800, which is twice the price of a base Steam Deck. Instead, it seems like the Ally is a better version of the Ayaneo 2. Not only is it more powerful, its software feels more polished and with ASUS being a significantly larger company I’m hoping the Ally will come with better customer support too.
For people out there who are looking for a premium gaming handheld, the ROG Ally may have just leaped to the head of the pack. It has pretty much the fastest components you can fit in a system this size. My one concern at this point is if its 40Wh battery can deliver decent longevity while still pumping out strong performance. But more importantly, when I think about the category as a whole, it’s really encouraging to see more big names enter the space and put their spin on a rapidly growing class of gadgets.
This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-hands-on-possibly-the-most-powerful-handheld-gaming-pc-yet-140054506.html?src=rss
The Blade 18 is Razer's largest and most powerful laptop yet. It's got a big, gorgeous 240Hz display, a slick unibody frame and practically every port you might need. It can also be configured with the fastest silicon you can get on a laptop today, including an Intel Core i9 CPU and an NVIDIA RTX 4090 GPU. There's just one problem: a fully loaded config costs $5,000.
To put that into perspective, that’s 10 times more expensive than the average price of a new laptop or tablet in the US, which is around $495 according to Indexbox. That basically makes the Blade 18 the Rolls Royce of gaming notebooks. Suffice it to say, unless you’re the offspring of an oil baron, you’re probably not going to buy one. So in an attempt to figure out who the Blade 18 is really for, I asked Razer to send over a base model of the laptop, which goes for a slightly more affordable price of $2,900 to see how much you're really getting for all that money.
Design and display
If you can look past its price, there's very little dislike about the Blade 18's design. Razer's aluminum body is super sturdy, with almost no flex on its lid and deck. Its keyboard also feels great and comes with per-key RGB lighting, though some may be a bit dismayed that Razer couldn't find room for a numpad even on a laptop this big. And thanks to support for tons of ports including an HDMI 2.1 jack, Ethernet, a full-size SD card reader and multiple USB Type-A and Type-C connectors, you'll never have to worry about carrying a dongle or dock around — which is a good thing because at 6.8 pounds the Blade 18 is heavy enough on its own.
While it's not that much larger than the Blade 17, Razer’s biggest laptop ever definitely doesn’t fit in my normal messenger bag, and it damn near bursts the seams on my everyday backpack too. So if I want to carry it around (not that I really want to), I have to break out my big travel backpack, which is probably for the best because its padded straps are kind of a must if you plan on carrying around the Blade 18 and its 1.7-pound power brick for any length of time. That said, for a desktop replacement, actually using the Blade 18 on your lap isn't as awkward as you might imagine. Despite its size, the notebook is balanced well and it tends to keep thermals in check during regular use, though if you're gaming you're still going to want to find a table or desk.
Photo by Sam Rutherford/Engadget
My one gripe with the Blade 18 is the lack of additional display options. On the old Blade 17, Razer provided a choice between a 240Hz QHD panel or a 144Hz UHD screen, the latter of which would be great for content creators who want a mobile workstation for editing 4K videos. Plus, when you factor in that an SD card reader comes standard, transitioning from shooting footage to editing is as simple as yanking a card out of your camera and slamming it in the Blade. And unlike the Blade 15, there’s no option for an OLED panel either. Now it’s quite possible that Razer is saving some of these upgrades for a forthcoming Studio version of the Blade 18 designed expressly for content creators, but that’s not much of a consolation to people looking for a new machine today.
Performance
A base Blade 19 definitely isn't a slouch with an Intel Core i9-13950HX chip and an RTX 4060 GPU. But once again, it's really the value proposition I'm questioning. That's because if you do want a laptop with big performance but in a slightly smaller package, ASUS’ Zephryous M16 can be configured with an i9 CPU and an RTX 4090 for $1,000 less than the Blade 18, while the base version of the M16 features an RTX 4070 GPU starting at just $1,950.
Photo by Sam Rutherford/Engadget
The one small issue is that if you're pairing an RTX 4060 with a 240Hz display, you can't really take full advantage of that fast refresh rate unless you're playing lower-spec esports games like CS:GO or League of Legends. For example, in Cyberpunk 2077, the Blade 18 posted an average frame rate of just 62 fps at 1920 x 1080 on Ultra. And when I tweaked the game’s settings to try to get the best out of that 240Hz display, the Razer only managed 122 fps with high textures and NVIDIA’s DLSS set to Ultra Performance mode. That said, even with the base model, there isn't really any title the Blade 18 can't handle, so you can easily take your games on the road.
Battery Life
Speaking of traveling, while it would be nice to be able to just grab the laptop and go, leaving the Blade 18’s power adapter at home is basically never an option. On PCMark 10’s Modern Office battery test, it lasted just two hours and 57 minutes, which is a full hour and a half less than ASUS’ ROG Zephyrus M16. And while it shouldn’t be a big surprise, if you’re playing games without being plugged into the wall, you can expect runtimes of two hours or less.
Wrap-up
Photo by Sam Rutherford/Engadget
Ok, so back to my original question: Who is this thing really for? If you’re coming from a smaller system, moving to the Blade 18 is almost like that episode of Seinfeld where Jerry nearly blunders his way into a menage a trois before backing out. Living with a laptop this big isn’t merely upgrading your machine. You have to change the way you travel, you need to buy more expensive peripherals that won’t look shabby next to your fancy laptop, and you’ll probably want to get some rich friends who don’t mind sending a driver to pick you up when you want to have a LAN session. It’s not just a more powerful way to game, it’s a whole new lifestyle choice.
Alternatively, if you like playing games and making videos, the Blade 18 certainly has the size and the performance to do both well, though its screen isn’t ideal for content creation. Honestly, the main use case for the Blade 18 is if you’re on the road a lot or if you’re someone like a game developer and you want a portable workstation that you can lug around to show off your upcoming title. Back in the day, that honor often went to systems like MSI’s huge 17-inch Dragon and Dominator laptops, which were even thicker and heavier, regularly weighing in at over 10 pounds. But as part of a new breed of desktop replacements, the Blade 18 offers support for the fastest laptop components out right now, but in a relatively less bulky, though still big chassis.
Photo by Sam Rutherford/Engadget
That said, the reality is that for most people, the Blade 18 doesn’t make a ton of sense. There are a number of other desktop replacements that aren’t quite as fancy for hundreds (or even thousands) less. And if you still want a machine with serious performance that’s easier to carry around, there are rivals like the Zephyrus M16 too. Ok, so what’s left? Luxury and prestige, because if you have a sky-high budget and want a super premium gaming laptop, there isn't much that can top a fully loaded Blade 18. But for everyone else thinking about getting in on the ground level with a base model, your money would go a lot further elsewhere.
This article originally appeared on Engadget at https://www.engadget.com/razer-blade-18-review-specs-price-overpowered-and-oversized-133044127.html?src=rss
Learning how to cook sous vide (which translates literally to “under vacuum” in French) can be intimidating. Not only do you need to have a sous vide machine (aka an immersion circulator), some people will also say you need additional equipment like a vacuum sealer, special plastic bags and more. And while those things do help, they’re not 100 percent necessary and they shouldn’t scare you off one of the best and most accurate ways of cooking, especially proteins like meat and fish.
The hard part, though, is choosing the right device for you, as sous vide machines are relatively recent newcomers to home kitchens. After all, the first immersion circulator priced under $500 went on sale in 2009. Prior to that, these devices were typically only found in high-end restaurants or as playthings for celebrity chefs. So if you want to see which sous vide machine can up your cooking game, take a look at our picks for the best devices you can buy right now.
What we look for
While they might have a fancy name, the main things we look for in a quality sous vide machine are quite straightforward: ease-of-use, reliability and a good design. It should be easy to clean and have clear, no-nonsense controls. It should also have some way of attaching to a tank or pot so it doesn’t become dislodged during use. And most importantly, it should have a strong heating element and motor that can deliver consistent water temperatures to ensure your food hits the correct level of doneness every time.
The best overall: Anova Precision Cooker
Anova is one of the oldest names in the game. I’ve personally been using one of their older models for almost seven years and it’s still going strong. However, on the latest version of the Anova Precision Cooker you get a number of handy upgrades like digital touch controls, a longer power cord, a water-resistant IPX7 design and even Wi-Fi connectivity. And with a flow rate of eight liters per minute, it can heat up water faster than less expensive competitors.
But perhaps the best part is that, thanks to a collaboration with chef J. Kenji Lopez-Alt, the Anova app has one of the largest collections of tried and tested sous vide recipes from any manufacturer. So not only is it easy to use, the Anova Precision Cooker can help you find a ton of tasty dishes to try
Alternatively, if you like Anova’s devices but want something a bit more compact, consider the Precision Cooker Nano 3.0. Priced at $149, it’s a bit more expensive than the standard model but you still get all the most important features including dual-band Wi-Fi connectivity, a two-line touchscreen and onboard controls so you don’t need to ever pair your phone to the Nano if you don’t want to.
Our upgrade pick: Breville Joule Sous Vide
If you want a more sophisticated immersion circulator, Breville’s Joule Sous Vide is a great choice. It has a slick, compact design, which is great for people with smaller kitchens, and because its motor is located at the very base of the device, you don’t need to use as much water to cook. So instead of requiring a huge dedicated tank, you can simply fill a three or four-quart pot with water and go from there. On top of that, because it has a magnetic base, it can clamp to the bottom of a pot without needing a separate clip or stand. It also supports both Bluetooth and Wi-Fi connectivity. The one downside is that because it doesn’t have onboard temperature controls, you need to pair it with your phone and use Breville’s free companion app every time you want to use it.
The best budget immersion circulator: Inkbird Sous Vide Precision Cooker (ISV-200W)
For those who want to try out sous vide cooking without dropping a bunch of money, Inkbird’s Precision Cooker is a great entry-level choice. While it’s not quite as powerful or fancy as more expensive rivals, it covers all the bases for just under $90 (and it’s often on sale for even less). Not only do you get a built-in screen with Wi-Fi connectivity, the Inkbird has a powerful heating element with a 0.1-degree Celsius accuracy. Cooking temps range from 77 degrees Fahrenheit to 210 degrees and with a timer setting that goes up to 99 hours, you can try to recreate some of those super long, multi-day recipes like you’ve seen on YouTube in your own kitchen.
This article originally appeared on Engadget at https://www.engadget.com/best-sous-vide-133025288.html?src=rss
After entering a new generation of electrification with the EV6, this week at the New York Auto Show we got a chance to check out Kia’s upcoming flagship electric SUV in the Kia EV9. And while we weren’t allowed to drive it just yet, after seeing it up close, it low-key might be one of the most important electric vehicles of the year.
Like the EV6 and Hyudai’s recent EVs including the Ioniq 5 and Ioniq 6, the EV9 is based on the E-GMP platform which supports an 800-volt architecture and up to 350 kW charging which Kia says can refill the battery from 10 to 80 percent in 25 minutes. As for range, the EV9 will be available in a few different configurations starting with the base model that features a single motor paired to a 76.1 kWh battery, while the long-range version will come with a larger 99.8 kWh power pack. And while Kia has yet to get official numbers from the EPA, it’s expecting the long-range model to deliver about 300 miles on a charge, with the standard-range spec coming in at a bit less (probably around 260 miles or so).
Unfortunately, both of those models won’t be especially quick, with an expected 0 to 60 time of around 8.2 seconds for the base model, which actually goes down to 9.4 seconds for the long-range model due to its bigger and heavier battery. Thankfully, if you want something a bit speedier, there's also the GT-line which gets the same long-range battery but with a more powerful AWD dual motor setup, which promises a 0 to 60 time of 5.3 seconds. Though if that's not enough, Kia president Ho-Sung Song said there will also be a full GT version of the EV9, though it won't be available until sometime in 2025.
Meanwhile, when it comes to design, while the EV9 features similar proportions to the Telluride, at 197 inches, it’s a touch longer than Kia’s gas-powered SUV. But the real difference is its styling, which is bold and modern, featuring a blocky silhouette softened by just enough curves and sweeping body lines so that it doesn’t look overly sci-fi, like Hyundai’s forthcoming Ioniq 7.
Photo by Sam Rutherford/Engadget
In front, Kia offers what it calls its digital tiger nose grille, which features hidden lights that can even be customized with a selection of animations. On top of that, because the EV9 will be Kia’s first car to support over-the-air updates, you’ll be able to download new software including things like additional lighting patterns post-release. The car also features 15 exterior sensors including two LiDAR arrays in front which use object detection to help the driver spot potential obstacles.
You also get flush door handles for a sleeker look and improved aerodynamics. And while your taste may differ, I also want to call out the wheels on the EV9. The base model features funky triangular rims with a bit of aerodynamic streamlining, while the GT-line gets 21-inch alloys with a neat plus-shaped design that reminds me of a D-pad from a game controller and seems like a direct nod towards attracting younger buyers.
And in a way, that’s sort of a theme for the EV9 as a whole, because similar to late-model Teslas, Kia is hopping on the chrome delete trend by using very limited amount of shiny metal and completely eliminating the use of high-gloss finishes (like piano black) throughout the interior vehicle.
Photo by Sam Rutherford/Engadget
Inside, the EV9's design is centered around the idea of "reductionism" and "technology for life" which you can see in things like hidden haptic switches on the dash that are only visible when the car is on and a clever dual-level center console that offers tons of storage for passengers in both the front and second-row seats. Kia even included little design touches like mesh headrests in front, which are meant to give parents an easier way to check in on children in back. The one bummer is that due to U.S. safety regulations, the EV9’s optional second-row swiveling seats will only be available in Korea.
However, the real star for families is that third row of seats. Even for me at six feet tall, I had no trouble getting in back. Sure, it’s a bit cramped, and if the second row of seats is pushed all the way back there isn’t much room for my legs. But if you don’t mind pushing the seats up a few inches, that third row has more than enough room to accommodate adults on short trips.
Finally, when it comes to tech, the EV9 should be rather well-equipped. The car will come with a digital car key that works with both NFC and UWB connectivity. There’s also a full-color head-up display for the driver built into the dash along with an optional rear-view camera system instead of a traditional mirror. I also appreciate the EV9’s rather minimalist infotainment system that splits its long, skinny display into two sections: one that extends behind the steering wheel for the driver, while the other half is reserved for general stuff like music, navigation and more. I also think Kia has hit a nice balance between on-screen touch controls and dedicated physical buttons for stuff like heat and AC. And like every good car nowadays, the EV9 has a built-in wireless charger and plenty of USB-C ports (two for every row of seats), plus a full household-style power outlet in the trunk.
So after taking a close look at the EV9, I think it looks great, it's surprisingly roomy for a midsize SUV, and its tech looks solid too. But more importantly, I think Kia may have succeeded in trying to make an affordable all-purpose three-row EV SUV. That's because while Kia is still waiting to announce official pricing, we're expecting the EV to cost somewhere in the neighborhood of $56,000, which sort of makes it a rarity in the current EV market.
Photo by Sam Rutherford/Engadget
The EV9’s potential pricing presents a huge discount compared to almost every other three-row EV SUV on the market like the Tesla Model X, Volvo EX90 and the Mercedes EQS SUV – the cheapest of which starts at around $80K. And when you look at the EV9 next similarly-priced rivals like the Model Y or the EQB, while those cars do have optional third rows, they're even more cramped and not suitable for anyone besides children or pets. And then there are others like the BMW iX, Cadillac Lyriq which the Polestar 3 we saw last week which are either significantly more expensive or don't even have three-row seating (or both).
So while a lot will hinge on the EV9’s final price, for people looking for a big but still relatively affordable electric family car, the Kia new flagship EV SUV looks like a great candidate when it eventually comes out sometime later this year.
This article originally appeared on Engadget at https://www.engadget.com/kia-ev9-first-look-one-of-the-most-important-electric-suvs-of-2023-200227668.html?src=rss
Polestar started out as a racing team that was then turned into a performance tuning division for Volvo before becoming its own brand in 2017.And after testing the waters with the Polestar 1 and Polestar 2, the company is poised to take another big step forward with the upcoming release of its first EV SUV: the Polestar 3. So when the car recently came to New York City for its North American debut, we couldn’t pass up the chance to check it out because it might just be the best-looking new SUV in 2023.
The Polestar 3 is built on the same platform as the Volvo EX90, but the company has made some significant changes that ensures there won’t be confusion between the two. Instead of three rows of seats, the Polestar 3 maxes out at two, with slightly less rear storage in favor of a more spacious cabin. So despite a relatively low roof line, the combination of a glass roof, a long wheelbase and rear seats that are reclined a bit more than usual gave me and my 6-foot frame a very relaxed seating position with tons of leg room. There were even a couple throw pillows in the back seat, which might be a bit unnecessary, but really adds to the premium loungey feel Polestar is going for.
Meanwhile, in front the Polestar 3 features a more enclosed cockpit-style layout, mixed with a bit of Scandinavian minimalism. There’s a big armrest and an extended console featuring a built-in wireless charger. As for infotainment, Polestar is continuing to use a system based on Android Automotive centered around a big 14.5-inch touchscreen with Google Maps as your default navigation system and a very familiar touch-based UI. Like in a lot of modern cars, pretty much everything from climate control to music is handled on the display, with the only physical controls being a big knob on the console for volume/play/pause along with some additional haptic touch points on the steering wheel.
On the outside, the Polestar sports a much more aggressive design than the EX90, thanks to dual wings (one on the hood and one above the rear window), a front splitter, big wheels (either 21 or 22 inches depending the spec) and a new two bladed-version of the company’s signature Thor’s Hammer headlights. I know not everyone will agree, but I think the Polestar 3 looks fantastic. It’s got just enough futuristic sci-fi design cues without going overboard like Tesla’s Cybertruck.
Photo by Sam Rutherford/Engadget
The Polestar has the tech to back up its sci-fi looks too. In addition to things like automatic lane keeping and blindspot detection, it features a bevy of monitoring components including 12 ultrasonic sensors, five exterior radars, five cameras, two driver monitoring sensors and even four interior radars spread throughout the car. The most important use of these new sensors is that alongside the EX90, the Polestar 3 will be one of the first cars to offer an onboard passenger detection system as standard.
This means in the event a child or a pet is left in the back seat (or the trunk), the car will warn the driver, prevent the car from being locked and will continue to maintain a safe climate unless a manual override is given. The goal is to prevent any occupants from overheating if left in the car, which is sadly a very preventable cause of death that’s occurred to more than 900 children in the U.S. since 1998.
Another interesting feature is the Polestar 3’s headlights which feature a 1.3-megapixel DLP sensor that allows the car to more easily focus and adjust its beams to suit the driving conditions. And while it wasn’t on the model we saw, Polestar says the 3 will also have an optional Pilot Pack that includes a LiDAR sensor from Luminar and an NVIDIA Drive Orin chip, which will support some level of autonomous or semi-autonomous driving capabilities.
Finally, as part of the company’s commitment to making a fully carbon-neutral car by 2030, the 3 also includes a number of sustainability features including paneling and pieces of trim made from flax fiber, “Microtech” upholstery made from a pine oil-based vinyl (instead of petroleum), and floor mats created from recycled PET bottles.
That said, possibly my favorite thing about the Polestar 3 is the way the carmaker has integrated the vehicle’s design, tech and sustainability into a single cohesive package. Little elements like labeling the size of the Polestar 3’s battery on the outside of the car, right next to its name, help add a sense of transparency to its construction. As a part-time design nerd, the little labels everywhere are like a typographer's dream. On top of that, Polestar is even using blockchain technology to trace the origins of the components that go into the car's battery, to make sure they are coming from conflict-free regions. And when you pair all this with a striking design, you get a really enchanting vision of where the EV market is heading.
However, I still have two main concerns about the Polestar 3: its pricing and its energy efficiency. With the standard dual-motor long-range model starting at $83,900 or $89,900 for the Performance Pack model, this clearly isn’t an EV for the masses. And with the number of luxury electric SUVs like the BMW iX and others hitting the roads, Polestar is wading into an increasingly competitive market.
Photo by Sam Rutherford/Engadget
On top of that, despite costing $30,000 more than a Tesla Model Y and having a big 111 kWh battery (versus just 75kWh for the Tesla), the Polestar 3 is currently only expected to get around 300 miles of range compared to 330 for the Model Y. And it’s a similar situation for the Polestar’s 250 kW DC charging, which isn’t quite as fast as what you’d get from a similar but less expensive rival like the Hyundai Ioniq 5. Granted, the Polestar has yet to receive its final official range figures from the EPA, but just going by the numbers we have so far, its battery and charging tech aren't quite as impressive as you might expect. Still, the Polestar 3 looks great and hopefully we'll know more later this year when the car goes on sale for real sometime in Q4.
This article originally appeared on Engadget at https://www.engadget.com/polestar-3-first-look-possibly-the-best-looking-ev-for-2023-133508992.html?src=rss