Posts with «author_name|mat smith» label

‘Armored Core VI Fires of Rubicon’ first look: Fast battles with customizable mechs

Armored Core, one of the longest-running mech battle series ever, hasn’t been seen in over a decade. Now, developer FromSoftware, flying high from Elden Ring and Dark Souls glory, is returning to mechs, with what it says is a remastered, reimagined take on robot combat. The last time I extensively played a mech game was Konami’s Zone Of The Enders space opera – and that was back in 2003. I think it’s time for a true mech gaming boom.

In a hands-off demo at Summer Game Fest, I saw roughly 15 minutes of Armored Core VI gameplay, set in an early icy stage filled with vertiginous factory structures and tightly-packed warehouses. These dense environments immediately demonstrate how modern consoles can elevate FromSoftware’s newest mech game.

Since mechs can move around in all three planes, expect to see plenty of levels and architecture that take advantage of that. ACVI producer, Yasunori Ogura, noted that you’d be able to go anywhere in a level, flying “as far as your boost system allows”. He teased that several missions offer multiple paths and ways to achieve your objectives. In the snowy level I saw, he said the player could fly to the top of a structure to make their way into a base, or (and what I saw) you can just rush in, guns blazing, to the main entrance.

At the heart of Armored Core VI is your mech loadout. Alongside components affecting energy levels, defense and speed, you can attach weapons to four slots: one in each arm and two on the back, like multi-lock missiles. Arm weapons can range from rifles and machine guns through to light-saber-esque blades and more.

As anyone who’s played an AC game can attest to, your mech design choices will be crucial. You’ll be able to create a lighter, agile mech that can float in the air longer, dodge attacks and probably not take a lot of damage. Or, you could go heavy-duty, making a slower-moving robot with an array of long-range attacks and powerful melee weaponry. You’ll also need to balance out the energy demands of your mech against the power generator component.

Bandai Namco

While you can expect a degree of exploration as you fly around these huge environments, the game will be mission-based, just like its predecessors. Each stage begins with a briefing about your mission, some backstory and an outline of what you need to accomplish. If you’re here for the story, Armored Core VI is set on a distant planet of Rubicon 3. The planet is the home of a new energy source, one that’s so powerful and volatile that it caused a cataclysmic event in the past that “engulfed the entire star system in flames”.

If you were expecting a more Souls-style approach to the Armored Core series, you’d likely be disappointed, going off both the hands-off demo I saw and comments from FromSoftware president Hidetaka Miyazaki. In an interview with IGN, he said the studio would stick to what makes the Armored Core series "special", which he believes is the breadth and depth of mech customization. But like Dark Souls et al., major fights against more capable mechs could prove to be a highlight.

During the hands-off demo, the player dodged around a powerful molten steel-flinging mech, boosting above it to reveal a weak spot. You’ll be able to stagger enemies to deal bigger damage, another dynamic you’ll need to pay attention to when selecting your mech’s composition.

The fiery mech soon bested the player in the demo, but this meant they could make some adjustments and changes to their mech, retooling it specifically to take down this boss. In this instance, they swapped in more agile legs and a rifle capable of doing more substantial stun damage. A new Armored Core game is long overdue. Hopefully, it’ll be worth the wait.

Armored Core VI will be released on August 25th on PS5, PS4, Xbox Series X and S, Xbox One and PC .

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/armored-core-vi-fires-of-rubicon-first-look-140011240.html?src=rss

'33 Immortals' first look: Defying a god is more fun with friends

Have you ever struggled to bring together four folks for an Overwatch team? Tried to figure out how you and your friends can play Destiny 2 simultaneously? 

Can you imagine assembling 33 players for a 25-minute raid? 33 Immortals plans to do exactly that.

Channeling the animation style of retro cartoons (and a little Banner Saga), 33 Immortals is a massively substantially multiplayer roguelike top-down action game, from the creators of Spiritfarer. At a session following this week’s Xbox Showcase at Summer Game Fest, five fellow spirits and I tried to escape hell. 

In this early build of the game, there were two character types in play: a swordsman who could deal heavy close-range damage and an archer who could send up to three arrows toward enemies before having to reload. I got to play as the latter. Alongside the standard attacks, I could hold the action button to charge up a heavier piercing shot. The archer, when he reloads, recalls his fired arrows back to him, meaning strategic placement can effectively double the damage dealt.

All the characters also have a dash move, while trigger buttons open your world map, emote wheel and co-op powers. These co-op powers will vary depending on your character type and often demand careful planning to pull them off. Pressing the RB trigger displays a trio of circles on the ground; two of your fellow immortals need to activate the empty circles in order to trigger the attack. For me, this rained arrows on a wide area of the map, but for the swordsman, it launched a wide-ranged healing spell.

Thunder Lotus

With plenty of enemies on-screen, especially in the more challenging portal dungeons, it’s a lot of fun just chaotically spamming attacks, helping the rest of your team finish off mid-bosses, or picking off easier foes at a distance before they coordinate their attacks.

If the sword and bow options sound a little limiting, don’t worry: 33 Immortals will offer up plenty of different character types to play with. With seven deadly sins and seven heavenly virtues, we’ll likely get to play around with seven different warriors. Outside of co-op powers and quirks, the button layouts don’t change among characters, making it easier to try out every option. To add a little more complexity, you can gather up in-game currency from monsters you kill, exchanging them for healing or trinkets to boost attack speed, defense and more.

And you’ll likely have to try, try and try again. Each raid is built to be around 25 minutes long, and you'll want to keep as many players alive (and online) as possible so you'll be able to fell the boss at the end. More players will mean it’ll take less time to shave the health bar of bigger enemies, as the game apparently isn’t built to scale with how many characters are playing. More immortals is always better.

By the way, you’re not quite immortal as a fighter, either. After taking too much damage, you’ll fall and reappear as an ethereal spirit, not able to do anything but float around until another raider can resurrect you – something that proved to be particularly frustrating in the middle of difficult fights. Naturally, it’s just better if you fight more cautiously, heal your allies and… don’t die.

33 Immortals is inspired by Dante's Divine Comedy. You're rebelling against God’s final judgment that your soul is damned, and there's a fun twist in the way God delivers his anger when you beat one of his dungeons. As you step out of the portal, the ground around you will get immolated in holy fire, and you’ll have to dodge this and spawning enemies until God chills a little.

While this was an early demo, latency was a struggle for my machine, but the team has plenty of time to stabilize – and offer demos that are not in the middle of a hectic Xbox showcase. I’m excited to play a roguelike as part of a mob, and I'm curious to see what the other character types will be.

33 Immortals is coming to Xbox Series X/S and PC in 2024.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/33-immortals-first-look-defying-a-god-is-more-fun-with-friends-190037208.html?src=rss

Ubisoft’s ‘Avatar: Frontiers of Pandora’ arrives on December 7th 2023

Ubisoft’s open-world Avatar game is almost here. At the company’s Summer Game Fest preview event, we got a substantial look at the story and gameplay of Avatar: Frontiers of Pandora. James Cameron introduced the game in a prerecorded segment, teasing “new environments new flora and fauna and characters”.

A cinematic trailer lays out how this tale will fit in with the Avatar movies. In short, it’ll cover the events of both games, with the protagonist being kidnapped during the events of the first film and schooled by the human invaders. After the events at the end of Avatar, you are cryogenically frozen… then unfrozen 15 years later in time to fight the RDA’s continued invasion.

The game itself is an open-world first-person action-adventure game, where you'll be able to combine Na'vi skills and weapons with human assault weapons and a casual rocket launcher or two. It wouldn't be an Avatar thing without the ability to bond with sentient animals you can ride. The trailer teases the ability to ride direhorses as well as your very own ikran. You'll be able to feed and customize your partner when not flying down waterfalls. Frontiers of Pandora will include a new western expanse not seen in the movies, where you'll meet as-yet unseen Na'vi clans, including a secretive healer clan. 

You'll be able to equip and grow your character to fit your own playstyle, crafting weaponry and items from resources and upgrading your own skills as you see fit. 

Frontiers of Pandora launches on PlayStation 5, Xbox Series X and S, PC and, oddly, Luna. (Yes, Luna!) on December 7th 2023.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/avatar-frontiers-of-pandora-launch-date-sgf-2023-174516354.html?src=rss

Obsidian's fantasy RPG 'Avowed' is coming to PC and Xbox in 2024

Obsidian Entertainment is finally ready to show us a little more of Avowed, its forthcoming first-person fantasy RPG. At Xbox’s SGF showcase, we got to see a barrage of magical spells, battle dynamics, and all kinds of mythical beasts you’re likely to face. Interestingly, you'll be able to wield swords and guns in addition to magical incantations. Like previous Obsidian games, companions will feature heavily. According to Feargus Urquhart, Studio Head, your first companion will be Kai, a “Coastal Aumaua” and apparently one of the only friendly faces you’ll come across. 

The game is set in the same universe as the crowdfunded Pillars of Eternity, so expect to see more playful writing and storytelling. You’ll play as an envoy of Aedyr, investigating rumors of a plague. From there, it seemingly all goes further downhill. With the tagline of “Forge your destiny”, the trailer hints that you can choose to be a good or (very) bad guy. It looks like it may scratch that Elder Scrolls itch, until Elder Scrolls 6 finally shows itself. 

Avowed is set to launch in 2024.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/obsidian-fantasy-rpg-avowed-release-date-sgf-2023-174259416.html?src=rss

‘Lysfanga’ is what happens when hack-and-slash meets tactical time travel

Lysfanga’s isometric views may conjure up memories of Hades, but this is a different kind of game. While you’ll still be slicing and dicing monsters and enemies, protagonist Imë combines her spells and weapon combos with the ability to revert time and do it all over again, differently. The second time around, her shadow from the previous timeline will continue to rush into the enemies. If you remember the faded-out ghosts in racing games like Mario Kart and Gran Turismo, it’s a little like those, but in a collaborative, not competitive, way.

The aim is to complete separated combat levels within a single ‘run’, with only a finite number of ghost-Imës to get the job done. Naturally, things are further complicated by enemies that can’t be defeated from the front, or paired monsters that have to be killed almost simultaneously or they’ll respawn each other. Another Engadget editor said it reminded them of Transistor – the game rewards careful planning of your moves. While I was able to rush some of the early encounters without too much thinking, later levels demanded careful route planning, with doors that would lock and unlock when my character (or her ghosts) rushed through them, exploding enemies that could be punted into other enemies and a constant countdown that meant, sometimes, there wasn’t enough time to think.

Fortunately, Lysfanga's short levels – most can be completed in under two minutes – can be restarted. (Sometimes I knew I messed up, seconds into a level.) Imë also has an array of spells and special attacks with cooldown timers, to add further fight options. Controls are relatively simple, with two melee attack buttons that can be comboed together, a button to launch spells, a dash button that works for avoiding attacks and jumping across gaps, a rewind trigger for your time-twisting powers and a button for your ultimate attack.

According to the trailer, there will be a variety of weapon loadouts to suit different approaches, like long-reaching spears and speedy chakram blades. You’ll also be able to unleash a super attack that not only does heavy damage to enemies nearby but is also echoed in your doppelgangers.

While some action-game prowess helps, you’ll only beat most levels by thinking them through before you act. The controls and play style aren’t remotely similar, but Lysfanga reminded me of old Fire Emblem games, where careful planning decided a fight before it even begins. Even in this early demo, the game offers some incredibly satisfying moments when all your attacking clones come together to wipe out all the enemies in mere seconds. Each level can be replayed at markers across the game, and includes a more challenging time limit to beat, if you thought it was too easy first time around.

Along with Under The Waves, the game is one of the first titles from Quantic Dreams' new Spotlight publishing arm. Lysfanga will launch later this year on PC, through both Steam and Epic Games.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/lysfanga-hands-on-impressions-sgf-2023-130004741.html?src=rss

'Final Fantasy VII Remake: Rebirth' is delayed to early 2024

Summer Games Fest's final reveal was the sequel...est of all sequels: Final Fantasy VII Remake's second chapter, Rebirth. It will take Cloud, Aerith and the rest of the team beyond Midgar, and we got a glimpse and expanded areas for exploration, tapping into the power of the PS5. 

The start of the trailer, however, teases alternate timelines and events yet again, with the collapse of the expressway (the end of FF7: Remake) showing injured party members being stretchered onto helicopters, before returning to more familiar story beats for anyone who's played the original. 

We'll get flashbacks to Tifa and Cloud's reunion in the town of Kalm, where they both grew up, and more Sephiroth chewing up scenes with vague dialogue and gorgeous hair. We also see secondary antagonists, the Turks, with a full roster, ready to go three-on-three against your party. 

The most intriguing snippets were battles showing Cloud et al. able to collaborate with each other on their moves, upping the damage. It's something we saw in FF7R's DLC with Yuffie and her ally Sonan. The trailer also gave us the first glimpse of both Yuffie and Red XIII (the talking dog) duking it out alongside the rest of the party. The game has been delayed, to early 2024 now, but we now know it'll land on two discs — if that's any consolation.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-vii-remake-rebirth-is-delayed-to-early-2024-211301245.html?src=rss

‘Like A Dragon Gaiden’ revives Kiryu on November 9th 2023

Sega's Japanese gangster series, Yakuza (or Like a Dragon), will continue in Like a Dragon 8, but the company also teased a separate title that would continue the story of the series' protagonist from the first six games. Yes, Kiryu Kazuma is back, but well, without the name. 

The laboriously named Like a Dragon Gaiden: The Man Who Erased His Name will focus on Kiryu, who, having faked his death, is back on the mean, incredibly reflective streets of Japan. According to leaks earlier this week, will feature two fighting styles, including 'agent' techniques that appear to be both gadget-heavy and remind me a lot of Link's Ultrahand from what is probably the best game of 2023. Oh, and Spider-Man. In short, it's going to be very silly again.

Gaiden looks to be another traditional brawler, and it launches on November 9th 2023. If you're looking for more RPG-style gangster adventures, you'll have to wait for next year's Like A Dragon 8.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/like-a-dragon-gaiden-revives-kiryu-on-november-9th-2023-204950865.html?src=rss

'Sand Land' is a new adventure game based on a manga by Dragon Ball creator Akira Toriyama

In the middle of this year’s Summer Games Fest, Geoff Keighley teased a new game with characters from a storied manga artist – and he wasn’t kidding. Sand Land is a new adventure game from Bandai Namco, featuring character design from Akira Toriyama, the man who gave us Dragon Ball’s Goku, the art of the Dragon Quest series, the characters of Chrono Trigger, not to mention countless more manga titles. Sand Land was initially a short manga series written back in 2000 by Toriyama. Now it’s a game. (In fact, in the trailer you can see the protagonist play around with what appears to be a Gameboy Advance, which is cute.)

We got a quick tour of what kind of game Sandland will be, as you’ll take control of a demonic prince, Beelzebub, alongside a cohort of monstrous characters, exploring, well, sandy environments. While you’ll be able to go toe-to-toe with some enemies, you’ll also pilot tanks to gun down enemies from afar, or go up against other military hardware. There appears to be a whole array of vehicles to explore the desert with. There's no release date yet, but hopefully, we’ll hear more in the following days.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/sand-land-trailer-sgf-2023-akira-toriyama-200242482.html?src=rss

The Morning After: Apple reveals its mixed reality headset, the Vision Pro

It’s an Apple-heavy TMA today, so strap in. After years of speculation, at its WWDC 2023 keynote yesterday, Apple revealed almost everything about its first spatial computing headset, the Vision Pro. In typical Apple style, it looks almost completely different to existing headsets. As Engadget’s Devindra Hardawar put it during his time with the device, the Vision Pro is like the iPod to MP3 players of old, the iPhone to the BlackBerry.

Apple

The Vision Pro is a standalone headset (well, with battery pack) that forgoes controllers. Instead, through external and internal sensors and cameras, you use the Vision Pro with voice input and hand/eye gestures. You can finger pinch to select things and use pinch-slide motion for scrolling up/down or left/right. Unlike the Oculus Quest series, you can even make those hand gestures comfortably on your lap – you don't have to hold your hands up dramatically like a Minority Report cosplayer. The most unusual twist might be EyeSight. Apple uses the curved display on the headset's exterior to display your eyes and reactions while you’re wearing the device.

Apple's visionOS, made for this new kind of product, feels like a cross between iOS and macOS, powered by a new R1 chip and an M2 processor to deliver what Apple describes as responsive, "lag-free" standalone performance. Tapping the digital crown (yes, like the Apple Watch) brings up your app icons, while in some demos, rotating the crown will blend the augmented reality vision into a more immersive one. Read our full impressions testing out the headset right here, but expect to wait (and save up): the Vision Pro will be $3,499, and it won't be available until early 2024. Countries outside the US will have to wait longer still.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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Apple finally announces the 15-inch MacBook Air for $1,299

Another device that’s been a long time coming.

Engadget

As expected, the new MacBook Air is extremely similar to the redesigned 13-inch version announced at WWDC one year ago – just a bit bigger. But it marks the first time Apple has released a laptop with a screen this size that wasn't part of its "pro" lineup of devices, stretching all the way back to the PowerBook era of Apple laptops. The 15-inch MacBook Air has the same M2 chip as the smaller model, but Apple hasn't said exactly what the resolution of the 15-inch MacBook Air display is yet. It doesn't have the ProMotion adaptive refresh rate up to 120Hz – this one tops out at 60Hz. Apple says it should offer 18 hours of battery life and is only about 3.3 pounds and 11.5mm thick. The laptop starts at $1,299 and is available to pre-order.

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Apple's iOS 17 adds Live Voicemail, StandBy and a Journal app

It also has improved sharing and a smarter Siri.

Apple

The big update to your iPhone brings a raft of improvements to smartphone basics. Incoming calls can now include custom posters for certain contacts, and you'll get Google-style live transcripts for voicemail. Messages, meanwhile, offers easier replies, audio message transcripts and a check-in feature that automatically lets people know if you've arrived or are delayed. You’ll even be able to leave voicemails through Facetime.

With NameDrop, a new feature, you can share contact details just by bringing your iPhone close to someone else's device. You can also share photos that way and leave AirDrop transferring content even when you have to step away. As rumored, you’ll also get a new Journal app, which will send shockwaves to the litany of third-party journaling and diary apps already out. The iOS 17 developer preview is available today, with a public beta coming in July. The software will officially debut this fall.

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Apple drops support for the iPhone 8 and X with iOS 17

All the compatible devices for Apple's upcoming operating systems.

If you're still clinging on to an iPhone 8, iPhone 8 Plus or iPhone X, you won't be able to update it to iOS 17. In other words, your iPhone will need to have an A12 Bionic or later chip to install the new OS. If you have an iPhone XR, XS, XS Max, iPhone SE (second-gen) or later, you'll have access to features including Live Voicemail transcripts, the StandBy display mode and improved autocorrect.

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The Apple Watch embraces widgets again in watchOS 10

A new version of the old Glances feature.

Your Apple Watch may look very different when watchOS 10 arrives. As expected, the company is giving the smartwatch user interface an overhaul as part of one of the firmware's biggest updates yet. The original Apple Watch UI was designed, in part, around Glances – a carousel of widgets for different apps and features. You’ll be able to rotate the Digital Crown to access a smart stack of relevant widgets. Things like timers, stopwatches and podcasts will show up as widgets when they're in use. You can even have a widget with your favorite complications. A public beta will arrive next month, and Apple plans to release watchOS 10 this fall.

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Reddit communities are 'going dark' to protest changes that would hurt third-party apps

The subreddits object to pricing that could hurt apps like Apollo.

Reddit's potential threat to third-party apps is prompting a high-profile protest. Dozens of subreddits, including major examples like Earthporn, LifeProTips, ReactionGIFs and Videos, have declared they're "going dark" (that is, going private) starting June 12th in response to an API pricing increase they believe will shut out third-party clients. Some will resume public access after 48 hours, but others will "permanently" isolate themselves until Reddit addresses their concerns.

Christian Selig, the creator of popular client Apollo, says the API pricing would cost him $20 million per year. The developers of other apps, such as Narwhal and Reddit is Fun, have also warned they can't afford the new prices and will likely shut down soon as a result. Moderators are concerned because third-party Reddit apps frequently include customizations and other features that help keep subreddits in check.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-reveals-its-mixed-reality-headset-the-vision-pro-111424711.html?src=rss

The Morning After: Amazon reportedly exploring free cell phone service for Prime subscribers

According to Bloomberg, Amazon is in discussions with multiple US-based phone carriers about offering cheap – around $10 a month – or even free phone service to Prime customers. The company is reportedly negotiating with Verizon, AT&T and T-Mobile as well as the Dish Network, though it sounds like talks with AT&T have fallen off in recent weeks.

It'll likely be awhile before you see such an offer – if a deal is struck at all. Bloomberg says talks have been underway for about six to eight weeks. Given how expensive mobile plans can get, especially in the US, this could be a potentially interesting offer for Amazon customers.

If you're not already hooked on a Prime subscription, with its delivery perks, video service, music service, free games and things I’ve already forgotten about, would this convince you to sign up?

– Mat Smith

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The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

Final Cut Pro for the iPad makes a compelling case for a tablet-based studio

And Logic Pro, too.

Engadget

The latest argument for making Apple’s iPad your go-to work machine received a boost when the company revealed its own powerful chips – and put them to work in its tablets. But to push those chips hard, you needed some tough software. Now, with versions of Logic Pro and Final Cut Pro for the iPad, we get audio and video workstations to make your iPad even more versatile. And while it comes with a subscription cost, ($5 a month or $49 a year, each), on the Mac, you’re looking at a $200 one-time purchase for Logic Pro, or $300 for Final Cut Pro. It could be a cost-effective way to get more powerful software in your hands.

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Scientists claim they're the first to transmit space-based solar power to Earth

This appears to be the first-ever successful attempt.

Solar space power is a thing now. We recently reported that Japan’s space agency, JAXA, aims to send solar power to Earth from space by 2025. Now a team of Caltech researchers have accomplished early success in practical experiments last week. Their space-borne prototype, called the Space Solar Power Demonstrator (SSPD-1) collected sunlight, converted it into electricity and beamed it to microwave receivers on a rooftop at Caltech's Pasadena campus.

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Even the cheapest Tesla Model 3 now qualifies for the full $7,500 tax credit

The Model Y, too.

Tesla has updated its website to show the rear-wheel drive Model 3, including long-range and performance options, now qualifies for the full federal tax credit for EVs. You'll also get to enjoy the same amount of savings if you're buying the all-wheel, long-range or performance Model Y. This means you can now get the maximum possible tax credit of $7,500 no matter which model you're getting.

To comply with the Inflation Reduction Act, the US government issued a revised set of guidelines for which electric vehicles qualify for the federal tax credit in March. When these guidelines went into effect on April 18th, vehicles using battery components 50 percent made or assembled in the US qualified for a tax credit of $3,750, but shoppers could only get the full $7,500 credit if their manufacturer sources at least 40 percent of their critical minerals from the US or its free trade partners, which don't include China.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-amazon-reportedly-exploring-free-cell-phone-service-for-prime-subscribers-111534986.html?src=rss