Kia drivers that own electric vehicles will be able to use 12,000 Tesla Superchargers across the United States, Canada and Mexico. This is taking place, just as the company rolls out its EV9 electric SUV, which we dubbed “one of the most important electric SUVs” earlier this year. This move aligns with a broader industry trend of automakers collaborating with Tesla to enhance EV charging options. We have seen competitors including Hyundai, Ford and General Motors take similar steps all within the past year.
Kia said it plans to build the NCAS port, which is the most common charging standard, into all of its new electric vehicles that go on sale in North America starting in the fourth quarter of 2024. This will ensure its EV drivers will gain access to high-speed chargers networks, like the ones being offered by Tesla. Kia also plans to offer adapters for the existing Niro EV and EV6, as well as any EV9s produced before the change, in the first quarter of 2025.
The availability of charging stations is a crucial factor in driving EV adoption. Many American and foreign carmakers have looked to Tesla’s network of 50,000 superchargers across North America as a crutch. When Tesla first started building out its network of Supercharger stations in 2012, they were solely meant for Tesla drivers. But healthy demand for charging station access has skyrocketed as more and more electric vehicles have debuted in the mainstream market. The North America electric vehicle charging stations industry is projected to reach $17.6 billion by 2030, according to a report by Meticulous Research.
Given the current market dynamics, it's reasonable to expect that other automakers will also move in the same direction as Kia. But it may be too soon to tell if Tesla will continue to lead the effort in making charging stations accessible. Notably, seven major automakers, including Kia, are working to establish a new charging network in North America that may rival Tesla’s current web. The new joint program aims to set up around 30,000 high-powered charging points near cities and highways, all in pursuit of the same goal of speeding up the adoption of electric vehicles.
This article originally appeared on Engadget at https://www.engadget.com/kia-ev-owners-will-get-access-to-tesla-superchargers-in-north-america-170814960.html?src=rss
Amazon is shutting down its short-lived audio app known as Amp, which previously offered a music library for users to create and broadcast custom DJ sets, according to reports by Bloomberg. Amazon’s Amp was available on Android and iOS and has only been live since March of 2022. While a pandemic bubble might have given it some attention, it never really took off. The tool was designed to allow creators to make custom content as modern DJ hosts. On this mobile-forward app, users could overlap conversations and chit-chat with live music, similar to what you would hear on a traditional radio station.
But as we all know, radio is dying as it is. And it's no question that competition in the streaming space is hot. A lot of creators in the niche subset of online DJing might have already been on mainstream platforms like YouTube and TikTok or on more music-focused platforms like Stationhead or Tidal. The app was even initially reported as “something of a Clubhouse competitor.” Yet, Amazon did not explicitly cite why they made the decision to kill Amp altogether, or how far off it was from saving. In a memo to Bloomberg, Steve Boom, who led Amp at Amazon said that the decision was “not made quickly or easily.”
It may have something to do with the fact that it just never picked up in the mainstream as Amazon would have liked it to. When our very own James Trew put it to the test, he said he had trouble getting listeners. The mobile-first platform had some unusual limitations for how content could be created and listened to — all in all, probably playing to its downfall. For example, you could only play two songs from the same album within a three-hour period, which is a considerable amount of time to block off a DJ from being able to create a truly custom set.
The axing of Amp follows a series of cuts from the big box retailer, namely its Halo division which it dissolved back in April and Amazon Scout, a robot delivery service it killed before it could even start, around this time last year. This could signal some internal restructuring is still well underway at Amazon.
This article originally appeared on Engadget at https://www.engadget.com/amazons-live-audio-streaming-platform-amp-closes-up-shop-214652658.html?src=rss
Uber is adding another service to its ride-hailing app: package returns. The company announced a new feature — dubbed ‘Return a Package’ — where customers can have a courier pick up their packages and have them dropped off at a local post office, UPS or FedEx. It will only be available for parcels that are sealed and prepaid, however. Using this tool, you can track your package's movement in real-time in the Uber app and confirm when a drop-off is completed. This feature will have a flat rate fee of $5, or $3 for Uber One members. ‘Return a Package’ will be available starting today in the Uber and Uber Eats apps in nearly 5,000 cities throughout the United States.
This new service is similar to Uber's existing Connect feature, which allows users to ship goods to and from friends and family — the difference here is that the receiver will be another service worker instead. However, Return a Package is by no means breaking new ground. DoorDash has been offering a similar service since January of this year. The new offering comes ahead of the busy holiday season, when lots of online shoppers buy and return items.
This article originally appeared on Engadget at https://www.engadget.com/you-can-have-uber-take-your-packages-to-the-post-office-now-172403100.html?src=rss
Google officially announced the Pixel 2 on Wednesday during its ‘Made by Google Event.’ Perhaps, the most exciting change is that the wearable will run on a Qualcomm Snapdragon W5 Gen 1 chip and use a Cortex M33 co-processor. That new coprocessor specifically should be able to handle less demanding tasks, like driving the always on display (AOD) more efficiently. The Pixel 2 can hold more charge at 306 mAh, up from the first Pixel watch’s 294 mAh charge capacity. This slight bump in battery capacity, combined with more efficient processors should extend the time between charges. While the official Pixel Watch 2 specs list the battery life at 24 hours, the same as the original Pixel Watch, that is with the AOD enabled.
Another welcome change? Improved durability. Aside from the Gorilla Glass crystal encasing on the face, the watch has an IP68 rating now, meaning it can survive dust and being dunked in up to 1.5 meters of water for 30 minutes. The new Pixel’s casing is also completely made of recycled aluminum, making the wearable slightly lighter. But, in tandem with the thinner domed glass cover on the face, the new wearable boasts a sleeker design.
In the landscape of smartwatches that have a wealth of tracking capabilities, the Pixel 2 is running up against Apple's latest Watch Series 9 and the Samsung Galaxy Watch 6. While specs aren’t the only way to discern which watch is right for you, it helps to know how they compare on things like battery life and screen size. So, don’t base your purchasing decision purely on the table below, but here's how the Google Pixel 2’s hardware stacks up.
This article originally appeared on Engadget at https://www.engadget.com/the-pixel-watch-2-versus-the-competition-a-more-robust-wearable-152810881.html?src=rss
At the ‘Made by Google Event’ in New York, Google teased a new "generative AI" feature that will be built into the Fitbit app sometime next year as part of the Fibit Labs program. The app, which will pair with new wearables like the Google Pixel 2 Watch and the Fitbit Charge 6, will use artificial intelligence to analyze trends in a wearer's fitness capabilities and be able to provide insights about overall performance.
The app will feature a chatbot that can carry a conversation to help you understand how you did during a tracked run, for example, while providing debriefed stats on the activity, like overall pace and elevation gain. The AI tool will take it a step further and be able to explain why you performed the way you did by drawing on affiliated health data, like sleep hygiene, recovery history and other workouts. If you felt that a workout was extra difficult, the app will be able to look for related info to explain why you might be struggling.
However, the insights are not limited to chatting with the AI. Google showed off its ability to provide visual feedback, like charts illustrating how performance changed over time.
Engadget
Google's James Park, the former head of Fitbit, said the new generative AI feature will be trialed by "trusted testers" before it officially launches.
This article originally appeared on Engadget at https://www.engadget.com/fitbit-is-getting-an-ai-chatbot-that-can-tell-you-why-your-run-sucked-151545663.html?src=rss
A traditional watermark is a visible logo or pattern that can appear on anything from the cash in your wallet to a postage stamp, all in the name of discouraging counterfeiting. You might have seen a watermark in the preview to your graduation photos, for example. But in the case of artificial intelligence, it takes a slight twist, as most things in the space usually do.
In the context of AI, watermarking can allow a computer to detect if text or an image is generated from artificial intelligence. But why watermark images to begin with? Generative art creates a prime breeding ground for the creation of deep fakes and other misinformation. So despite being invisible to the naked eye, watermarks can combat the misuse of AI-generated content and can even be integrated into machine-learning programs developed by tech giants like Google. Other major players in the space, everyone from OpenAI to Meta and Amazon, have pledged to develop watermarking technology to combat misinformation.
That’s why computer science researchers at the University of Maryland (UMD) took it upon themselves to examine and understand how easy it is for bad actors to add or remove watermarks. Soheil Feizi, a professor at UMD told Wired that his team’s findings confirm his skepticism that there aren’t any reliable watermarking applications at this point. The researchers were able to easily evade the current methods of watermarking during testing and found it even easier to add fake emblems to images that weren’t generated by AI. But beyond testing how easy it is to evade watermarks, one UMD team notably developed a watermark that is near impossible to remove from content without completely compromising the intellectual property. This application makes it possible to detect when products are stolen.
Google
In a similar collaborative research effort between the University of California, Santa Barbara and Carnegie Mellon University, researchers found that through simulated attacks, watermarks were easily removable. The paper discerns that there are two distinct methods for eliminating watermarks through these attacks: destructive and constructive approaches. When it comes to destructive attacks, the bad actors can treat watermarks like it's a part of the image. Tweaking things like the brightness, contrast or using JPEG compression, or even simply rotating an image can remove a watermark. However, the catch here is that while these methods do get rid of the watermark, they also mess with the image quality, making it noticeably worse. In a constructive attack, watermark removal is a bit more sensitive and uses techniques like the good old Gaussian blur.
Although watermarking AI-generated content needs to improve before it can successfully navigate simulated tests similar to those featured in these research studies, it's easy to envision a scenario where digital watermarking becomes a competitive race against hackers. Until a new standard is developed, we can only hope for the best when it comes to new tools like Google’s SynthID, an identification tool for generative art, which will continue to get workshopped by developers until it hits the mainstream.
But the timing for innovation by thought leaders could not be better. With the 2024 presidential election in the United States poised to take center stage soon, AI-generated content could play a huge role in swaying political opinion with things like deep fake ads. The Biden administration has even made note of the issue, citing that there are reasonable concerns for how artificial intelligence can be used for disruptive purposes, particularly in the realm of misinformation.
This article originally appeared on Engadget at https://www.engadget.com/researchers-say-current-ai-watermarks-are-trivial-to-remove-204414059.html?src=rss
Apple's latest iOS 17 update has introduced FaceTime Reactions, which are animated effects that pop up on your screen during a video chat. These reactions are like the ones commonly used in Messages with other iPhone users, such as hearts, fireworks and thumbs-ups. These can sometimes serve as expressive substitutes for written responses or, in the case of FaceTime, punctuate your body language with 3D animations.
However, during video calls, these animated effects are a little different. You can activate them manually or using hand gestures. For example, you can create a heart shape with your hands and little red hearts will start erupting from the middle. Or you can toss up dual metal signs to get a laser light show. These 3D animated reactions will also show up in macOS Sonoma and iPadOS 17.
If you haven't yet explored this feature, this step-by-step guide will walk you through how to make the most of FaceTime Reactions in your calls.
How to manually trigger an effect on FaceTime and video calls
The most reliable way to make a visual reaction appear on screen during a FaceTime call is by pressing down on your picture during a call. This will force a popup menu to appear above you. You will see eight reactions to choose from.
You can select the thumbs-up or the thumbs-down icon to make a bubble with the respective symbol appear next to your face. Tap the heart and a trail of red hearts will appear on screen. To showcase your excitement, you can select the balloon icon or the confetti symbol to trigger a colorful on-screen display. Like in Messages, you can trigger a funky fireworks or laser beam show. Maybe you're feeling down? You can make the screen turn dark and gloomy when you tap the rain icon.
Malak Saleh
With each symbol you select, the on-screen effect will last a few seconds for you and whoever is on the other side of the FaceTime call.
How to use hand gestures to trigger an effect on FaceTime and video calls
Rather than relying on manual taps, you can also activate these animated effects with specific gestures, although some may be more intuitive than others. For the most part, they worked as expected, even when I had a Memoji filter on. For instance, you can create a thumbs-up or thumbs-down bubble on the screen by performing the corresponding gesture – easy enough.
Malak Saleh
If you give a double thumbs-up with both hands, your screen goes dark, and you'll get fireworks popping in the background. On the flip side, if you do a double thumbs-down, you'll see a rainy animation take over the screen. And, if you're feeling lovey-dovey and make a heart shape with your hands, your screen will light up with a bunch of heart emojis where your palms are.
Malak Saleh
While it might not be immediately obvious, throwing up a peace sign will fill your screen with a bunch of colorful floating balloons. Make it two peace signs and party confetti will appear, perfect for a celebratory mood. Now, for the trickiest one: if you want to see the laser light show appear, you'll need to throw up two metal horns (🤘🤘).
Malak Saleh
This article originally appeared on Engadget at https://www.engadget.com/how-to-send-animated-reactions-on-facetime-with-ios-17-160026338.html?src=rss
Fortnite maker Epic Games is laying off 16 percent of its staff — or about 830 employees. CEO Tim Sweeney said in an open letter to sent employees that Epic Games has been spending “way more money” than it earns. “We concluded that layoffs are the only way," he wrote "and that doing them now and on this scale will stabilize our finances.”
For those impacted by the layoffs, the company says it will offer a severance package that includes six months base pay and healthcare. Epic Games is also offering to accelerate employee’s stock option vesting schedule through 2024, while giving two additional years to exercise the options. About two-thirds of the layoffs affected teams outside of core development.
Sweeney wrote that Epic had been making an effort to reduce costs by not only freezing hiring but also by cutting spending on things like marketing and events. And while the metaverse is still in a conceptual phase, Sweeney said he wants the company to focus on developing infrastructure for its games to exist in the metaverse ecosystem. For example, Epic teamed up with LEGO to build an “immersive digital experience” for kids.
After today’s layoffs and the statement from Epic Games CEO Tim Sweeney, do you fear for competitive heading into 2024? pic.twitter.com/PVnx76Xolc
Epic also said it is divesting Bandcamp, an online music platform it acquired in mid-2022; it's coordinating a sale to Songtradr, a music licensing platform. SuperAwesome, a kid-friendly developer Epic acquired back in 2020, is being broken apart and partially spun out as well. Its advertising business will become an independent company, while the Kids Web Services segment and the parent verification and consent management toolsets will remain part of Epic.
While these moves to cut spending may help Epic Games stave off pressure from investors like Tencent and Sony, its flagship game Fortnite remains banned from Apple’s App Store and Google’s Play Store, which will continue to impact its bottom line. Not to mention the $520 million dollars in penalties it has incurred from the FTC and its efforts to have the Supreme Court overturn a ruling that cleared of antitrust violations.
Epic Games (which is based in Cary) today asked the Supreme Court to take up its case against Apple over alleged anti-competitive App Store practices. pic.twitter.com/Cri6Cz4IwI
Still, Sweeney says Epic's "prospects for the future are strong," thanks to Fortnite and the Unreal Engine. Next week, the company will be hosting Unreal Fest, and while some products and initiatives will continue to land on schedule, Sweeney says some may fall behind due to restrictions on resources. “We’re ok with the schedule tradeoff if it means holding on to our ability to achieve our goals, get to the other side of profitability and become a leading metaverse company,” he said in the memo.
The company says it will not cut any funding for its core businesses and it will continue to invest in games with Fortnite first-party development, as well as the Fortnite creator ecosystem.
This article originally appeared on Engadget at https://www.engadget.com/epic-games-is-laying-off-16-percent-of-its-workforce-and-selling-bandcamp-211830580.html?src=rss
Just when Microsoft's buyout of Activision seemed to finally be near complete, the Federal Trade Commission said it will revive its attempt to block the $69 billion deal in an adjudicative process. The FTC plans to restart its in-house trial against Microsoft’s multibillion-dollar acquisition of the Call of Duty maker.
This effort by the FTC is unlikely to be anything more than a nuisance for Microsoft. It already received EU approval over the summer when the European Commission endorsed the deal as long as the tech giant could ensure “full compliance with commitments.” And more recently, the UK's Competition and Markets Authority issued a preliminary approval of the merger. Activision Blizzard CEO Bobby Kotick called it “a significant milestone for the merger” in a statement and said he remains optimistic that the deal will complete soon. The CMA's consultation on Microsoft's proposed changes is expected to be complete by October 6, just days ahead of the October 18 deadline for the CMA’s review process.
Normally, the FTC typically drops its challenges to deals when efforts are lost in federal court and despite the agency’s effort, this move will not delay the deal from going through. The likely worst-case scenario for Microsoft would be divestiture. Being forced to sell Activision or parts of it after the fact would not be ideal, but at least short term there seems to be little chance of the FTC derailing things.
The agency’s failed attempt to block the acquisition over the summer in the US should have put an end to the bargaining when the FTC’s injunction request to block the deal got rejected and the Ninth Circuit Court of Appeals denied the agency’s last-ditch effort. Judge Jacqueline Scott Corley said in her ruling that the FTC did not prove the deal would harm consumers.
Microsoft told Bloomberg that it's not overly concerned about the move preventing its purchase. Regardless of what impact it could have, the FTC’s in-house hearing will only start after the Ninth Circuit issues an opinion on the appeal, according to the filing.
In response to questions about this: we’re focused on working with Microsoft toward closing.
Lulu Cheng Meservey, the CCO of Activision, said the company is focused on closing the deal with Microsoft. In a jab on X, the site formerly known as Twitter, she questioned the FTC for how it “uses limited taxpayer resources.”
This article originally appeared on Engadget at https://www.engadget.com/ftc-is-challenging-microsofts-69-billion-buyout-of-activision-again-162844282.html?src=rss
It's been nearly two years since the Fitbit announced the Charge 5. But the company has taken that time to deepen its ties with the Google services ecosystem. The Charge 6 is Fitbit's first fitness tracker specifically designed to take advantage of its new owner's services. Though, it's no surprise that Google is tightening its bond with Fitbit after dropping $2.1 billion on the company.
The 6th generation Charge will start at $160, which is $20 less than the Charge 5’s launch price (though, that’s fallen to just $150 these days). The bigger news though, is that the navigation button is back. After an earful of complaints from buyers, Fitbit decided to bring back the physical side button that it removed on the Charge 5. This means you will no longer solely rely on tapping to navigate the watch’s apps — a relief for those with touchscreen fatigue.
Fitbit/Google
The Charge 6's face is made of aluminum, glass and resin and comes in black, champagne gold or silver. Each face can be paired with three new primary silicone bands that are water-resistant — an off-white porcelain, a black-like obsidian and a bright coral band. The loops are interchangeable with previously released Charge 5 accessories, giving buyers dozens of color combinations to choose from. Like the previous generation, the bands come in both small and large sizes, and connect to the tracker’s 1.04-inch AMOLED touchscreen.
The Charge 6's battery is supposed to last seven days without a charge, like its predecessor, and can be fully recharged in about two hours. In terms of memory capacity, the new wearable can save seven days worth of detailed motion data and can sample heart rate data at one-second intervals during exercise tracking.
Fitbit/Google
One of the biggest improvements to the Charge 6, at least according to Fitbit, is that it should provide heart rate readings that are up to 60 percent more accurate than its predecessor through its optical heart rate monitor and electrical sensors during vigorous activities like HIIT, spinning and rowing. Fitbit claims that the Charge 6 is the most accurate heart rate tracker it has made to date. This means you will get more precise information about calories burned and Active Zone Minutes, a metric unique to Fitbit that uses heart rate data to provide clearer insights into how effective your workouts are.
Another new key feature on the Charge 6 is the ability to pair the tracker with compatible exercise machines to see how your heart rate performs in real time during workouts. This will allow you to focus more on your movement and less on your wrist while you are on a treadmill, elliptical, rower or exercise bike. The tracker will pair with select workout machines that support Bluetooth Heart Rate Profile, like those from Peloton, Tonal and Nordic that the company has established partnerships with. While it is notable, this is a feature we’ve seen on devices from competitors.
Fitbit/Google
Additionally, Fitbit says the Charge 6's tracking capabilities have expanded with 20 new exercise modes and it will continue to offer a 6-month premium Fitbit membership to new buyers. This will include smart recommendations for workouts based on your Daily Readiness Score which helps users figure out how hard to push it at the gym based on things like heart rate variability, sleep quality and stress levels.
Furthermore, as part of its software updates, Fitbit’s Charge 6 will now give you the option to stream and listen to music through YouTube Music Controls. Everyone knows good tunes can make all the difference during a workout. This is a considerable change from the Charge 5, which removed all music control functionality, even for Spotify Premium users. Now, you don’t need to pull out your phone to pick a song mid-run and you can skip through 100 million tracks that are available through YouTube. However, you will need to pay for a YouTube Music Premium subscription.
Fitbit/Google
In addition to tracking your pace and distance during runs and bike rides with GPS, the Charge 6 can now give you directions if you're trying out a new route thanks to Google Maps integration. This means you can see turn-by-turn directions right on your wrist. In the same vein of expanding Google integration, you can also tap to pay with Google Wallet on the Charge 6, when previously you could only use Fitbit pay. All of these updates come in tandem with the launch of Fitbit’s redesigned app, which simplifies engagement to three categories on the Today tab, the Coach tab, and the You tab, each offering unique metrics and access to activities.
The Fitbit Charge 6 will work with most phones running Android 9.0 or newer or iOS 15 or newer and it still requires a Google Account. You can still get notifications for calls, texts, and smartphone apps like Google Calendar, Gmail, and WhatsApp and also send quick replies from your wrist.
This article originally appeared on Engadget at https://www.engadget.com/fitbits-160-charge-6-fitness-tracker-brings-back-the-physical-side-button-150028424.html?src=rss