Posts with «author_name|kris naudus» label

Amazon's 3-for-2 sale includes Pokémon Legends: Arceus, Animal Crossing and more

Winter is a great time to catch up on your video game “pile of shame,” which makes Amazon’s latest deal either well- or poorly-timed depending on how you feel about having even more games to play. Right now it’s buy two, get one free on select books, movies and game titles, and there’s some good stuff to grab while supplies last.

Shop 3-for-2 sale at Amazon

We’re looking at a lot of new and popular Switch titles, including Pokémon Legends: Arceus, which was just released two weeks ago. The list also includes last year’s Mario Party Superstars, Shin Megami Tensei V and Ace Attorney Chronicles. Quite a few first-party Nintendo games are also on the list, including Metroid Dread, Animal Crossing: New Horizons, and Luigi's Mansion 3.

PlayStation owners can enjoy the benefits of the deal too, with titles like Ghost of Tsushima Director’s Cut, Spider-Man: Miles Morales and Madden NFL 22 also included in the selection, while Xbox players can grab copies of Dying Light 2: Stay Human or Forza Horizon 5. 

You can expect newer games to be sold at full price, while a few older titles on the list may be discounted by 20 percent or more. As usual, the free game will be the cheapest title you put in your cart, so while Ring Fit Adventure is part of the sale, you’re still going to pay $70 for it but at least you can still snag a freebie elsewhere.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

With its mid-season finale, ‘Star Trek: Prodigy’ charts a new course

The following contains minor spoilers for episode ten of 'Star Trek: Prodigy.'

One thing that’s become increasingly common among genre shows is the idea of the “mid-season finale,” where a program goes on hiatus for a bit, but not before shaking things up for the rest of the year. Even children’s shows like Star Trek: Prodigy can’t escape from this phenomenon, as the Paramount+ cartoon takes a break (again) after a huge two-parter with big changes for the characters and central conflict.

The first season has so far been a long chase between the escaped prisoners aboard the USS Protostar and their former captor, the Diviner. Last week’s cliffhanger forced the crew to surrender their ship to the Diviner in exchange for the lives of their fellow prisoners from the prison colony Tars Lamora, leaving them stranded on the Diviner’s sabotaged ship, the REV-12. But it turned out that our erstwhile teens had a plan to take their ship back, and this week’s installment sees that plan come to fruition. It’s an enjoyable, though largely unsurprising, adventure.

Nickelodeon

Where the show upends things is when it comes to our villain, whose mission is finally revealed to his daughter Gwyn and thus, the audience. And yes, it involves time travel. Most interesting of all is that the Diviner’s storyline is backburnered if not completely scuttled now, with the Protostar crew instead focused on getting to the Federation. And it was intended that way all along — these episodes were written over two years ago, before the pandemic started. In fact, showrunners Kevin and Dan Hageman revealed this week in an interview with Engadget that they just wrote episodes 39 and 40. That would be the end of season two, which was only announced back in November.

The long lead time is due to the lengthy animation process, though it also has the knock-on effect of making the show unresponsive to fan concerns, which is exactly how the Hagemans prefer it. The lengthy production time keeps them beholden to the writer’s room and not a vocal online minority, a phenomenon that has derailed other franchises (most notably Star Wars). For the Hagemans, their most important audience is kids, but not in a way that talks down to children. The decision to set the series so far from explored Federation space is part of keeping it accessible to newcomers, while also freeing it from any constraints imposed by any of the concurrently running Trek programs on Paramount+ like Picard.

Nickelodeon

But even as it remains kid friendly, the Hagemans told Engadget that they want to create the kind of moments that “[stick] to your bones,” like seeing “ET dead on the table.” They want the show to have an impact, and this week’s scene with Zero is hopefully one of those.

Another inspiration for this season of Prodigy comes from a less sci-fi, more action-oriented source: the 1993 film The Fugitive. Not so much in the idea that we’ll see a lot of train explosions, but more in the sense that there’s no real villain in the central conflict. The plot arc will involve Starfleet trying to get the Protostar back, and the kids having to keep it away due to what happened in this week’s episode. It’s just two well-meaning groups with different goals, something I’ve personally noticed in a lot of media lately and a premise that the Hagemans believe it’s important for kids to see.

Nickelodeon

It’s also important to them to see the kids grow and adapt to their situation, especially as they’re being tasked with situations that even Starfleet-trained officers would struggle with: “You see kids dealing with a lot of emotions; a lot of things are coming at them, and there’s times when you feel crippled, and that’s something you see in adolescence.” We’ve already seen some significant character growth for Rok-Tahk, and the Hagemans promise that the characters will age for whatever number of seasons the show gets. And even Murf gets a plot arc, one that “is not about what Murf is … more like where does Murf go; what does Murf become?”

Murf fans only have to wait for the next 10 episodes, at least. The rest of the season will see the crew finding out what the Diviner did to their ship, and how it puts the Federation out of reach. I’ve previously noted how the series showcases its technology by focusing on the have-nots, something on display this week as the prisoners of Tars Lamora finally get access to the universal translator tech that so impressed the Protostar crew early on. And, while the ship has seemed a bit overpowered compared to the other 24th century tech we’ve seen in other shows, the Hagemans promise it will still be limited in some ways, and the ship won’t be “zapping around at their will.” 2383 technology may have proved life-changing for Prodigy’s crew, but going forward the program can now showcase how it can also be fun.

The best Valentine's Day gifts for gamers

I’ve never been a fan of Valentine’s Day. Or rather, I’m not a fan of the traditional gifts given on Valentine’s Day, like chocolates and flowers. Flowers die, and you may get sick of yet another box of so-so candy from Russell Stover or Whitman’s. And I’m not alone; lots of people would prefer a PlayStation 5 to a parcel of purple pansies. If your loved one is a gamer, why not show them your affection with something that actually makes their hobby more enjoyable (and won’t need to be watered)?

8BitDo Pro 2

Mat Smith, Engadget

Maybe you love playing games together on a Nintendo Switch, but you’re far less fond about having to split the teeny tiny Joy-Con controllers. Why not upgrade the experience with 8BitDo’s Pro 2 controller, shaped to fit comfortably in most hands, highly customizable and available in a few colors to fit a few gamer styles. It also works with PC, macOS and even the Raspberry Pi if your gamer likes to tinker.

Buy 8BitDo Pro 2 at Amazon - $50

Xbox Elite Wireless Controller Series 2

Microsoft

When you really want to pamper your Xbox player, why not upgrade them from the standard gamepad to the Elite Controller? This premium accessory looks classy and feels great in the hand, thanks to its rubberized grips and interchangeable thumbsticks. The paddles on the back add yet another control scheme for your player to take advantage of, and the dual triggers are even adjustable for the type of game being played.

Buy Elite Wireless Controller Series 2 at Microsoft - $140

Scuf Instinct Pro

Kris Naudus / Engadget

If you’re not a fan of the paddle style of the Elite Controller, know that the Scuf Instinct Pro offers a lot of the same features with a different twist. The back features two horizontal paddles that fit nicely under the fingers, and the hex pattern on the grips is great at wicking away sweat. Pro gamers will especially love the Instant Triggers, which can switch to a mouse-like click at the flip of a switch.

Buy Scuf Instinct Pro at Amazon - $230

SteelSeries Arctis 1

SteelSeries

Wireless headsets are a dime a dozen these days, but one that can work seamlessly with the Nintendo Switch and Android phones are still somewhat rare. Of those, the SteelSeries Arctis 1 is probably still the best. It’s sleek, comfortable and highly portable, connecting to devices via the easy USB-C dongle. Even if your loved one already has a wireless gaming headset in their arsenal, this is one that’s made to travel and makes a great buy.

Buy SteelSeries Arctis 1 at Amazon - $100

Razer Kraken Kitty

Razer

Not every gamer accessory has to be intimidating and hardcore. Razer makes a great line of products aimed at gamers who don’t want all-black everything – or those that really like pink – and they don’t compromise on quality. The Kraken Kitty is famous for its kawaii design that looks great and feels great, making it ideal for long hours streaming on Twitch or YouTube. If you’re not into the cotton candy look, the headset is also available in black for a grimmer style.

Buy Kraken Kitty at Razer - $150

Logitech Litra Glow

Mark Anthony Reyes/Logitech

Streaming is the hot thing for a lot of players right now, whether they do it for fun or profit. But it can take a bit of an investment to get started, so gifting them some of that gear is a great idea. Sure, a camera is an obvious necessity, but good lighting is also key and Logitech’s new Litra Glow will create bright, even light that’s easy to hook up thanks to the company’s expertise and software.

Buy Litra Glow at Amazon - $60

Logitech StreamCam

Valentina Palladino / Engadget

If your gamer is in the market for a new webcam, preferably one that can stream for both PC and mobile, the Logitech StreamCam is right up their alley. It’s easy to use, sure, but the real appeal is that it can film in either landscape or portrait mode, making it ideal to create content for not just YouTube and Twitch, but also TikTok and Instagram.

Buy Streamcam at Amazon - $150

Elgato Stream Deck Mini

Elgato

Beyond a webcam and a mic, one tool that’s becoming increasingly common for streamers is an Elgato Stream Deck. The sheer amount of customization options might seem a bit intimidating at first, but the company makes a smaller “mini” version with six buttons for triggering various actions, set up via the incredibly easy software. If your gamer is already streaming with ease, you can step up to the larger and more expensive Stream Deck MK.2 instead, which features more buttons and a customizable faceplate.

Buy Stream Deck Mini at Amazon - $80

Animal Crossing Winter Collector’s Box

GameStop

Not every gamer gift has to be one used to play games with — some can just be an expression of style, like this adorable Animal Crossing Collector’s Box. For only $40, your player gets an adorable winter-themed tote bag, a heat-reactive mug and coasters for their favorite hot drink and, of course, a fuzzy blanket for curling up on the couch.

Buy Animal Crossing collectors box at GameStop - $40

Danielle Nicole Zelda Wallet

Danielle Nicole / GameStop

Forget the expensive jewelry, give your gamer a bit of Zelda bling this Valentine’s Day with this new Zelda-themed wallet from Danielle Nicole. The bag features 12 card slots, a coin purse and plenty of room for cash as well. Best of all is how subtle it is in gold and white, so your player can get their geek on even at the fanciest functions.

Buy Zelda wallet at GameStop - $30

Pokémon satire 'Palworld' serves cute creatures for dinner in a new trailer

Last summer we (well, the Engadget staff at least) collectively lost our minds at the announcement of Palworld, a monster catching and battling game in the vein of Pokémon, but with guns. And labor exploitation. This past weekend developer Pocketpair dropped another trailer and well… it’s not any less shocking.

The new trailer puts the guns right up front, along with several “pals” that really look like knock-offs of Pokémon like Ampharos, Umbreon and Xerneas, among many other familiar faces. The back half of the new trailer also showcases the factory scene we saw last year, as well as some new disturbing images. 

If that wasn’t troubling enough, the Steam page is live, and the game description promises you can “sell them, butcher them to eat, give them hard labor, pillage, rob and exercise complete mayhem but this is completely up to the players to make adult decisions” with the added warning, “Just don't get caught!”

There’s still no set release date for the Japanese-developed game, but the timing of this latest trailer might be because of the impending release of Pokémon Legends: Arceus for the Switch this week. Palworld promises both open-world and multiplayer, two features that Pokémon players have been requesting for ages. But time will tell if Palworld will scratch that itch when it comes out later this year... if it's not issued a cease-and-desist first.

'Prodigy' is becoming a headache for Star Trek's chronology

The following contains minor spoilers for episode six of 'Star Trek: Prodigy.'

Star Trek: Discovery may have gone on an unexpected hiatus, but the new year does mean the return of its franchise stablemate Prodigy. When we last left the young crew of the USS Protostar, they had just left the Murder Planet and successfully fled the Diviner’s ship thanks to the activation of the ship’s secret experimental engine. Episode six, Kobayashi, picks up this thread, pushing the story… and possibly the timeline forward in some significant ways this week.

The title is a dead giveaway to one of the threads running through the episode, at least: “Kobayashi” is the name of the ship from the infamous “Kobayashi Maru” test (“Maru” means ship in Japanese). It’s basically a no-win scenario that cadets at Starfleet Academy are run through to test their readiness for command, except this time it’s self-proclaimed captain Dal in the big chair via a holodeck simulation.

Nickelodeon

That plot in itself is a fairly predictable set of circumstances, as Dal refuses to accept failure and tackles the holographic test again and again… and again. Aside from the absolute hilarity as Dal’s frustration mounts, it’s a pretty standard character study, designed to flesh out Dal and craft him more into the leader he wants to be.

There’s also some fan service here thanks to cameos from some favorite characters brought to life thanks to the wonders of CGI and well-chosen sound clips. As with Janeway, the show being animated keeps the older characters from having that creepy Rogue One Princess Leia look, but the audio samples could have used a lot more processing to have them match up. And why a show designed for newcomers needed this much fan service, I don’t know, but at least it’s not Rise of Skywalker bad.

Nickelodeon

The real progress in the episode occurs in the B-plot, where Gwyn is sulking after her father’s betrayal and she and Zero try to learn more about the protostar engine at the heart of their ship. Janeway has the files, except they’re classified and it’s up to Gwyn and Zero to try to open them up. And, though the initial reveal from them is a bit of a shocker (to be delved into next week), it’s the flashback sequence early in the episode that yielded the juiciest info for now.

We’re shown the Diviner 17 years earlier, in horrible health and already looking for the USS Protostar. He decides to create a “progeny,” in the hopes of continuing his race, even though it is against the rules. (Whose rules? That’s another unanswered question.) But the interesting reveal here is that the Diviner was already looking for the Protostar 17 years ago, suggesting that this series may not occupy the 2383 time frame we were given in press materials (though never mentioned on-screen).

Nickelodeon

Star Trek: Voyager returned from its Delta Quadrant trip in 2378, meaning that in order for a holographic recreation of Kathryn Janeway to exist (and the captain of the Protostar to be who it is) the earliest the Protostar could have disappeared is 2379. Even assuming the Protostar is built and launched in a year (which I doubt), Prodigy can’t take place any earlier than 2396, placing it firmly around the time of Picard, which is set in 2399. It’s possible that Prodigy is actually a few years later, however, making it the first Star Trek series set in the 25th century. Or the Protostar traveled through time, complicating things even further.

But assuming the time period is, in fact, the 25th century, this isn’t the first time we’ve seen the future of the Federation or Starfleet: Discovery is now set in the 32nd century, after all. But being much closer to the time period of earlier shows like The Next Generation, Deep Space Nine and, of course, Voyager makes Prodigy more of a direct continuation of that era. The inclusion of Janeway as a training hologram already gave us a peek as the vaunted status the Voyager crew holds after their Delta Quadrant sojourn, but now the advanced tech seen in episode three “Starstruck” suddenly makes a lot more sense knowing it might be a few years… or decades since Voyager.

With the exception of Picard, the live-action shows have largely stayed away from the immediate future of the TNG-DS9-Voyager era, choosing instead to retread the 23rd century or even jump forward nearly a thousand years. It’s certainly odd given the popularity of those shows, but in leaving it be Paramount+ has left a lot of room for Prodigy and Lower Decks to do something interesting there, experimenting with new genres while still appeasing hard-core fans. This may be the future we’ve been waiting to see on Star Trek.

HyperX’s first game controller is built for your Android phone

For the longest time, console gamers were second-class citizens when it came to gaming accessories. Keyboards and mice are, of course, mainly PC gaming peripherals, and the vast majority of customization software is made for desktop machines. Even most headsets were built with PC gaming in mind, though that’s changed in recent years. But for most folks a gamepad is the iconic console gaming accessory, and the options outside of first-party controllers have been lacking until recently. Now gamers have their option of high-end accessories from companies like Scuf, Razer and today, HyperX.

HyperX

This week HyperX introduces its first gamepad, the Clutch Wireless Gaming Controller. It’s an Xbox-style peripheral, with two thumbsticks, a D-pad on the left, dual shoulder buttons and triggers, and the standard four lettered buttons on the right. The name “clutch” comes from the included clip, which makes it possible to mount an Android phone to the controller, or prop up a phone on a surface for tabletop play. 

HyperX

The $50 Clutch is mainly intended for use with Android devices, and connects wirelessly via Bluetooth 4.2 or a USB-C wireless receiver. (A USB-C to USB-A cord is included for wired gameplay with the PC or console of your choice.) However, those wireless options should also make it compatible with the Nintendo Switch. Given that your gamepad selection for the Switch is mostly limited to the official Pro Controller and the various offerings from 8BitDo and PowerA, this is a welcome addition to the market, one which we’ll have to test once it ships in March.

HyperX

Follow all of the latest news from CES 2022 right here!

‘Let’s Play! Oink Games’ is no Jackbox, but it's a worthy party game collection

Every year I try to have a little “holiday gaming café” gathering at my apartment, where I invite friends over to play board and card games. While last year’s party was understandably cancelled, this year I invited a small group over and we indulged in tabletop titles like We’re Doomed and Parks. Inevitably we reached the point in the evening where people’s attention started to stray so it seemed like a good idea to switch to party video games. But instead of the old standby Jackbox, I remembered that Oink Games had just released a board game collection and decided to give that a spin.

We discovered that Let’s Play! Oink Games was not like Jackbox Party Packs at all, as it did not work with phones and required separate copies of the game on separate consoles. Pass. So we turned off the Switch, hooked up my laptop and started up Jackbox Party Pack 8 instead.

If you live in a friendless cave and aren’t familiar with Jackbox, it’s a pretty great series: Each “Party Pack” has five party games that anyone can join in with their phone (or any web browser) by going to Jackbox.tv and inputting the special room code. The narrator explains how to play and walks the group through each round — which makes it pretty great for those guests who aren’t paying attention or are super, super drunk. Most of the games involve drawing, trivia or writing silly words. (My particular favorite is ‘Mad Verse City’ from Jackbox Party Pack 5, a rap game.)

After everyone left, I decided to give Let’s Play! Oink Games another try. And, while it isn’t an alternative to Jackbox (it’s more like Clubhouse Games, if anything), it is still a somewhat fun experience, though not worth the $22 I spent.

There are only four games included with the set: Startups, Deep Sea Adventure, A Fake Artist Goes to New York, and‘Moon Adventure. They’re all computerized versions of Oink’s tabletop games, which come in little card-deck-sized boxes and usually cost $20 each. In that respect, the video game version does seem like a good deal. You have a choice to play online with either people you know or strangers, offline with people you know, or offline with CPU opponents.

Oink Games

Offline with friends wasn’t happening since, as I pointed out earlier, you all need your own copy of the game and a console. I tried to find an online match, only to discover there weren’t any going on. So my only choice was offline with CPU opponents.

Unfortunately, A Fake Artist Goes to New York can’t be played with CPU opponents, as it’s a drawing game where all the players but one are given a prompt, and you have to figure out who the “fake” artist is. I also discovered that Moon Adventure can have multiple players, but the user is tasked with playing them all since it’s a cooperative game. So it’s really a battle with resource management as you attempt to gather supplies before your oxygen runs out. I found this one the toughest of all, even after looking at the helpful instructions and videos the game builds in. For all my qualms with the title, the instructions are really well-done.

However, the instructions didn’t get me any closer to winning Startups, one of the two games where CPU players can participate. And man, are they merciless. The idea is to gather as many “shares” in a company as possible, but if you don’t have the most you end up having to pay out to the person who does. It’s like a modern version of Monopoly where you land on Boardwalk all the time. At least this one plays a lot quicker.

The last game, Deep Sea Adventure, is my favorite. It’s sort of competitive and sort of cooperative, as all the players must share the same oxygen supply and diving too deep will deplete it quickly. Once I got into the rhythm of gathering treasure and running back to the sub as soon as possible I mastered the game and was regularly kicking CPU butt.

While it was perhaps unfair of me to expect Let’s Play: Oink Games to be a Jackbox replacement, there’s still a lot of room for growth in what they have. I’d like to see a mode where users who don’t own the game can play on their own systems with a person who does, similar to how Mario Kart used to work on the DS. And I do hope they add more games, if only because this is an easier way to learn how to play instead of trying to puzzle out badly translated print instructions from Japanese, which is what you deal with in the physical versions.

The best accessories for your new Nintendo Switch OLED edition

The new Switch OLED is out, and it’s a real beaut. It has a larger 7-inch screen, longer battery life and a few other welcome design improvements to its handheld gaming mode. I was impressed when I reviewed it back in October, and it’s been flying off store shelves since its release. It’s so hard to get one right now, in fact, that you may have to go to eBay to snag one before the holidays. But if you do have one — congrats! Now you probably want to make the most of your new system, and there are a few accessories that will go a long way toward making the Switch OLED a truly stellar console.

SanDisk microSD card

SanDisk

With only 64GB of on-board storage, you’re going to want to get a microSD for your Switch OLED to store downloaded games, save files and screenshots. And with the redesigned slot it’s easier than ever to put it in or take it out of the system, too. You can use pretty much any microSD card with your Nintendo Switch, but the Nintendo-branded ones from SanDisk are solid, and you can get a 256GB model at a pretty affordable rate right now. They’ve been specifically tested with the system so you know they’ll work seamlessly.

Buy SanDisk microSD card (256GB) at Amazon - $53

8Bitdo Pro 2

Mat Smith, Engadget

With the improved stand on the back of the OLED Switch it’s now a lot easier to play in tabletop mode. But you’re still dealing with the same old Joy-Cons, which might be a bit too small for players with larger hands. In that case you’ll want to upgrade to a more pro-level gamepad. And yes, there is Nintendo’s Pro Controller, which is still the best choice for your Switch overall if you can get one, but 8Bitdo’s Pro 2 is also great, not to mention incredibly flexible; you can use it with your Android device, as well as a PC or Mac desktop. And it’s $20 cheaper than the Nintendo-made option.

Buy 8Bitdo Pro 2 controller at Amazon - $50

8Bitdo Lite

8Bitdo

While the official Pro Controller and the Pro 2 are nicely full-featured gamepads, one thing they aren’t is small. That makes a big difference on the go when you don’t have a lot of space in your bag but need something just a bit bigger than the Joy-Cons to play with. In that case I recommend the 8Bitdo Lite, which offers up two d-pads and an extra set of directional buttons, perfect for 2D gaming. It’s color-coded to match the Switch Lite, but that doesn’t mean it’s not also a solid companion for your Switch OLED.

Buy 8Bitdo Lite at Amazon - $26

PowerA Enhanced Nano controller

PowerA

When you need a Pro-style controller but don’t have space for a Pro-style controller, PowerA has you covered with its Enhanced Nano gamepad. It looks a lot like the official Switch Pro controller thanks to its grips, shoulder buttons and matte black coloring, but it’s two-thirds the size and includes a set of back buttons you can program to suit your needs. It’s easy enough to tuck away in your bag for a gaming emergency, and it’s affordable, too.

Buy PowerA Enhanced Nano controller at Amazon - $55

SteelSeries Arctis 1

SteelSeries

Recently, Nintendo pushed out a firmware update that lets you use any Bluetooth headset natively with your Switch, which is fantastic if you already own a wireless gaming headset. But if you don’t have one, or find it a little too bulky, I’m still going to recommend the Arctis 1 from SteelSeries as a good option for the Switch. It sounds great, is super comfortable and stylish, and the included USB-C dongle is still easier than connecting to the console via Bluetooth. At $100, it’s also reasonably priced for a gaming headset.

Buy Arctis 1 at Amazon - $100

Razer Barracuda X

Razer

Like the Arctis 1, the Barracuda X uses a USB-C dongle to connect to your console. Unlike the Arctis, though, it comes in assorted colors like quartz pink and white, the latter of which matches the Switch OLED’s panda-colored Joy-Cons. Aside from that, it’s just as solid as the Arctis 1, with 40mm drivers and a super light but sturdy design that feels and looks great on your noggin.

Buy Barracuda X at Amazon - $100

iVoler Tempered Glass Screen Protector

iVoler

The Switch OLED’s screen is beautiful enough that you’ll definitely want to give it an extra layer of protection. Because it’s slightly larger than the screen on the standard Switch, you’ll need to make sure you get a screen protector that’s specifically made for the OLED model, and I also recommend a tempered glass kitl because it’s more durable than plastic. The iVolver screen protector costs $10 for a pack of four, so it’s super affordable, and your system will still fit nicely in the dock when you slide it in for a charge.

Buy iVoler screen protector at Amazon - $10

Anker PowerCore+ 26,800 charger

Anker

If your Switch lives in your bag or backpack, it'll be useful to keep a battery pack with you for whenever you run out of juice. Most of Anker's high-capacity power packs will charge up the Switch, but we like this PowerCore+ bundle that includes a 26,800mAh power bank, a USB-C to C port and a 60W adapter, the latter of which enables fast charging. While it's on the expensive side, you're getting all the pieces you need to speedily recharge on the go and the system works with smartphones, tablets and laptops, too, so it's a true multipurpose accessory.

Buy PowerCore+ 26,800 bundle at Amazon - $160

Amazon Basics Switch case

Amazon

The Switch Pro might be a premium-level system but you don’t have to spend big bucks to protect it. The Amazon Basics Carrying Case is my preferred method for toting my Switch around, and it fits the Switch OLED just fine. There’s also a nice-sized pocket for carrying around cords and other accessories, and a panel with slots for 10 Switch game cards that’s padded on the other side to protect your screen. And, on a personal note, the outside is super fun to cover with stickers.

Buy Switch case at Amazon - $15

Amazon Basics large case

Amazon

If you’re the type who likes to take your entire system to places like say, a friend’s house or a gaming convention like PAX, the large case from Amazon Basics is an easy and affordable way to carry the whole kit and caboodle. It can fit the new dock, the system, a controller and all the cabling you need, snug and tidy. It even comes in some snazzy colors like neon yellow or red, to match your Joy-Cons or a favorite outfit.

Buy large hard shell case at Amazon - $32

'Star Trek: Discovery' finally embraces standalone storytelling in its fourth season

The following contains minor spoilers for season four, episode six of 'Star Trek: Discovery' (and vague discussion of episode seven).

There’s a bit of a trend or tradition among Star Trek shows, starting with The Next Generation. Somewhere around season three or four the show finds its way and actually becomes good, if not great. This isn’t a phenomenon limited to Trek, of course, but only Trek has a specific name for it: growing the beard. This is in reference to commanders William Riker and Benjamin Sisko, who both started their respective shows clean-shaven but grew beards around the time The Next Generation and Deep Space Nine got noticeably better. And Discovery might finally be ready to do its own metamorphosis, but instead of a beard it’s a change of format that has fans talking.

One of the complaints about Discovery’s first three seasons — besides the grimdark tone, the infallibility of Michael Burnham and all the crying — was that it largely embraced a more serial format, where each episode was another installment in one long ongoing storyline. Sure, there were occasional one-off adventures, but each episode was still firmly focused on the larger story.

CBS

Season four started off in the same manner, with the season premiere and second episode dedicated to setting up the new status quo of rebuilding the United Federation of Planets and introducing this season’s big threat: the Dark Matter Anomaly (DMA). However, unlike previous seasons where each episode would have been focused on one step toward finding a solution, the problem-solving has taken a back seat to a largely standalone A-plot.

The shift could be first seen in episode three, where Burnham and her crew are tasked with tracking down a rogue member of the Qowat Milat (as I described them to my editor: ninja nuns). The DMA is more of a C-plot in this episode, with the B-plot position occupied by the story of Gray Tal and his new android body. Episode four was Tilly trying to train and keep a group of Starfleet cadets alive (in a plot reminiscent of Voyager episodes ‘Learning Curve’ and ‘Good Shepherd’). Episode five saw the crew tasked with evacuating a planet threatened by the DMA. The anomaly may have been the instigating force in the episode, but it was in fact interchangeable with pretty much any other planetary threat since the episode was focused more on Michael’s struggle to free six prisoners on the surface.

CBS

This week’s episode finds Discovery traveling into a subspace rift created by the DMA and becoming stranded, with the ship’s newly sentient AI Zora unable to lead the crew to safety. However, while the anomaly is once again the cause of Discovery’s problems it’s also, once again, an interchangeable threat. The real drive of the episode is the problem-solving to get the crew out, and the personal struggles of characters like Zora and Cleveland Booker.

Next week will bring the Dark Matter Anomaly back to the forefront, but that’s only logical since the seventh episode marks the rough midpoint of the 13-episode season as well as the end of our calendar year. It’s not unusual for many television shows to use this time to “check in” on their major storylines and advance those plots to the next phase. But it is unusual for Discovery in that it doesn’t represent as clean a divide as in previous seasons: season one went from the Klingon War to the Mirror Universe, season two went from the mystery of the Red Angel to battling the evil AI Control. Next week’s episode represents a smoother transition than previously.

CBS

That smoothness is mostly due to the fact that the ongoing storyline hasn’t been given as much time to openly flourish, instead bubbling in the background while the show instead focuses on character-building single-shot adventures. Standalone episodes might feel outdated in an era of streaming and binging, where viewers can get their answers right away so there’s no need to make each individual chapter feel “complete.” There’s no chance to become unsatisfied by the content of an episode when the next one is merely seconds away. Even shows that premiere week by week have fallen into the trap, assuming that most viewers will binge the show later on anyway, with only the diehards watching each installment as it drops.

But for most of its existence at this point, Star Trek has been a franchise for the die-hards. The people who can’t wait for the next episode, the people who will read and write recaps on their favorite pop culture sites and those who share theories on social media. Paramount+ has put a lot of its chips on the strength of this die-hard base, stacking its production schedule with five different Star Trek shows that rarely overlap, meaning a fan who wants to see everything as soon as possible will need to maintain their Paramount+ subscription all-year-round.

CBS

While fan complaints may have played a big role in Discovery’s decision to switch to a more episodic format, it’s likely that the desire to keep fans on the hook for the show’s entire run played an even bigger part. When Discovery was the only Star Trek show, and one of the few Paramount+ offerings period, it was common for viewers to only sign up for a subscription when they wanted to binge something — sometimes even within the free week the service offers to new customers. Shows like Lower Decks, Prodigy and the upcoming Strange New Worlds already operate with a more episodic format, meaning Discovery could have created a “hole” in an ongoing subscription for viewers, a chance for them to take a break from Star Trek and from paying $6 a month.

With an episodic show it’s a lot harder to ignore it while it’s running; each episode represents a complete viewing experience, making the wait between episodes less excruciating. And when Discovery encounters new worlds and new adventures every week, it gives the fans something new to talk about, instead of rehashing the same old theories about the ongoing storyline again and again until the season ends. Star Trek was just made for episodic viewing, and embracing the format will make it easier for Discovery to hold fan interest over time.

An appreciation of the PlayStation Vita on its 10th birthday

A decade ago today saw the Japanese release of Sony's last dedicated gaming handheld, the PlayStation Vita. It wasn't quite as popular as its predecessor the PlayStation Portable (or its main rival the Nintendo 3DS), and Sony is still trying to bring its gaming experience to mobile, but the Vita still holds a special place in the hearts of those who owned one. At Engadget, that's Nathan Ingraham and Devindra Hardawar, who have both extolled the virtues of the system in our internal Slack many times over the years (yes, I checked). So on the Vita's 10th birthday we've asked our resident experts what their favorite games for the system were, and inspired them to dig the shiny little handheld out of their closets for another go-around. — Kris Naudus, Buyer's Guide Editor

Gravity Rush

The freedom of Gravity Rush’s acrobatic gameplay, which lets you fall through the air in every direction, as well as walk along the sides and bottoms of buildings, went hand-in-hand with the Vita’s portability. That made it a game I couldn’t help but love despite its frustrations. Gravity Rush took full advantage of the system’s motion controls — you had to tilt the Vita to control your flying momentum — and its watercolor anime aesthetic looked incredible on the Vita’s screen. Few games captured the magic of the system’s hardware that well.

Sure, the combat was simplistic and the story didn’t make much sense. But the visceral feeling of flying was hard to match, especially on a portable console. I never got around to playing the PlayStation 4 Gravity Rush remaster, mostly because my memories of the game are so intimately tied to the Vita. I suppose it’s time to finally get over that hangup, though. The Vita is well and truly dead, and if I wanted to play the sequel, I have no choice but to move over to my PS4. — Devindra Hardawar, Senior Editor

Lumines: Electric Symphony

Every portable console needs a good puzzle game. For the PS Vita, it was Lumines: Electric Symphony. The first Lumines game was a launch title for the Vita’s predecessor, the PlayStation Portable, and Electric Symphony arrived when the Vita went on sale. The basic gameplay remained the same: you manipulate 2-by-2 squares of varying colors together and match those colors to clear things out. If your screen gets overloaded, that’s that.

What makes Lumines: Electric Symphony so engrossing is the way the gameplay is matched up to the beat of a lengthy selection of classic electronic tunes from artists like LCD Soundsystem, Aphex Twin, The Chemical Brothers and about 30 more. Each song has a different speed, and that speed is reflected in the gameplay; it’s not like Tetris where things progressively get faster and faster. It’s actually more like Tetris Effect, which was the first Tetris game to make music and sound a crucial part of the gameplay experience.

Lumines: Electric Symphony doesn’t reach the lofty heights of Tetris as a puzzle game, but that’s not a huge knock. It’s hard to compete with one of the most popular video games of all time, but Electric Symphony is still a great way to kill some time, either through a short session or a long play-through of the more than 30 tracks the game has to offer. — Nathan Ingraham, Deputy Editor

Modnation Racers: Road Trip

Ever since Super Mario Kart arrived in 1992, game developers have tried to emulate its appeal with little success. For my money, Modnation Racers: Road Trip came pretty damn close. The PS Vita title was a new version of a PS3 game that came out in 2010. Both installments follow the Mario Kart script pretty closely: crazy tracks with weapons and items that let you even the odds against your competition.

What the Modnation Racers games did differently was offer endless customization — of your kart, racer and, most crucially, the courses themselves. Even on the somewhat scaled-back Vita game, you could download all manner of creations from the Modnation community, something that gave the game life for years until Sony inevitably shut down the servers.

Even without all the community content, though, Modnation Racers: Road Trip is still a blast to play. The 30 tracks in its career mode are extremely well designed, and the driving mechanics simply feel great. After almost 10 years, this game is showing its age, but it’s a great example of Sony’s promise to bring console-quality games to the Vita. The graphics don’t look quite as sharp as they used to, but the racing experience remains a blast. — N.I.

OlliOlli

Sony initially pitched the PS Vita as a way to play console-quality games on the go, but its legacy is just as much about the smaller, indie games that hit the handheld. OlliOlli and its sequel OlliOlli 2: Welcome to Olliwood are two games that I played for hours on end, even though they weren’t as flashy and high-profile as games from bigger studios.

OlliOlli is a masterful side-scrolling skateboarding game that combines lo-fi music and graphics with gameplay that was simple to learn, but maddening to master. And let me be clear, “maddening” is a complement. Once I figured out how to do more advanced moves and pull off longer combos to juice my score, I got addicted to the challenge of mastering every level.

And there’s a ton to master here; both games had five worlds to conquer, each with five “amateur” and “pro” levels. And, each level has five objectives to nail if you really want to be a completist. Usually, I don’t try to hit 100 percent of all the goals in a game, but here I was compelled to keep on pushing myself to beat as many challenges as I possibly could.

Both games have held up over the years, with the sequel adding crucial new mechanics like manuals, so you can skate through entire levels without stopping your combo. I recently replayed both, and still really enjoy trying to do a level as cleanly as possible — if you like chasing high scores, OlliOlli is a great option. And if you never tried these games, I’ve got some good news: both are available for current PlayStation consoles, and a new game, OlliOlli World, is coming out on February 8th. — N.I.

Persona 4 Golden

I couldn’t have asked for a better introduction to the world of Persona than this title on the Vita. Persona 4 Golden’s bold and colorful aesthetic practically popped off of the system’s OLED display. (I can’t say if the later LCD Vita handled it worse.) It also featured one of the most memorable JRPG soundtracks I’ve ever encountered. Best of all, the Vita’s portability was perfectly suited to P4G’s grind. Being able to bring the game outdoors, on the subway and all over my apartment made leveling up feel more like a genuine adventure, rather than a typical JRPG chore.

For me, someone who grew up with every iteration of Game Boy, Persona 4 Golden also proved that portable systems could finally deliver a premium experience similar to home consoles. Sure, there were limitations around battery life and screen size, but in 2012 playing a deep and visually rich RPG on the Vita felt like a miracle. And honestly, it still does. Time to dig up my Vita. — D.H.

Xenogears

I know this is a bit of a cheat. But the Vita is one of the last systems I own that can still run Xenogears, Square’s brilliant and enigmatic Neon Genesis Evangelion-esque RPG. As someone who was fundamentally shaped by both Chrono Trigger and Evangelion in the ‘90s, Xenogears is that rare bit of culture that has always felt specifically made for geeks like me. I love it all: the unique combat, the eclectic Yasunori Mitsuda score and the giant mech battles. Hell, I even dig the exposition-heavy final act. Once the Vita arrived, being able to play Xenogears on the go made me fall for it all over again. — D.H.