Posts with «author_name|kris holt» label

Substack has direct messages now

Substack newsletter writers and readers can now send direct messages to each other. The company says this was a highly requested feature and it adds to the platform's slate of social networking tools.

You'll find DMs in the Chat tab on the app and website. You can start a private conversation from that tab, someone's profile page or by selecting the Share option on a note or post. When you get a DM, Substack will let you know in the app and by email.

By default, DMs from people you're connected to will land in your inbox and those from others will drop into a Requests folder. Writers can restrict incoming DM requests to paid or founding subscribers. Free subscribers who try to message you will then see a prompt to become a paid subscriber. Writers can include a "send a message" button on their posts if they wish.

If you've blocked or banned someone, they won't be able to send you a DM. You can also turn off DMs entirely by disabling message requests in your settings. If you receive a message that breaks Substack's rules, you can report it. 

Substack has added a number of social networking features over the last year or so, such as the X-like Notes function for short-form posts. It also last week updated a system that allows writers to recommend other scribes to readers.

The platform came under fire last month over its handling of pro-Nazi content. It removed five newsletters that promoted white nationalist and Nazi views. However, some prominent newsletter writers left Substack in protest over its approach to content moderation.

This article originally appeared on Engadget at https://www.engadget.com/substack-has-direct-messages-now-184154827.html?src=rss

Call of Duty: Warzone Mobile will land on March 21

It's been quite some time coming, but Activision has at long last revealed when Call of Duty fans can drop into a mobile version of its battle royale spin-off Warzone. The publisher previously said the game would arrive properly this spring after a period of limited release in certain territories. In fact, Call of Duty: Warzone Mobile will land on the third day of spring, March 21. That's just over two years after Activision announced the free-to-play mobile title.

Two battle royale maps will be available at the outset: original Warzone locale Verdansk and Rebirth Island. Verdansk supports up to 120 players across iOS and Android. If you get eliminated, you'll get another chance to rejoin the fray if you win a duel in the gulag. Rebirth Island is a smaller map that hosts a maximum of 48 players. Instead of heading to the gulag after dying, you'll respawn as long as one of your teammates is still alive. 

Several classic CoD multiplayer modes will be available in Warzone Mobile too. You'll be able to hop into the likes of Team Deathmatch, Domination, Kill Confirmed and Search & Destroy in maps including Shipment, Shoot House and Scrapyard.

Shorter multiplayer rounds could help you level up a weapon or increase your overall level when you have a few minutes to spare. Progress is shared between Warzone Mobile and the console and PC versions of Modern Warfare III and Warzone, as long as you're logged into the same Activision ID. XP you earn in Warzone Mobile will be reflected in Warzone and Modern Warfare III and vice versa. The same goes for weapon leveling and battle pass progression.

Except for a small number of exclusive bundles, most of your unlocked cosmetics and equipment will be available across all three games. If you see a Connected tag on a bundle in the Warzone Mobile store, that means those items will also be available in Modern Warfare III and Warzone should you buy them.

You'll have access to a shared friends list and chat channels so you can play with your friends and stay in contact with them. Warzone Mobile supports proximity voice chat, so you can hear noisy nearby enemies. After you score an elimination, you'll be able to hear their last words through the death chat feature too.

Activision says Warzone Mobile is deeply customizable. You'll be able to move controller inputs around the screen and tweak other parts of the user interface to your liking. You can choose from several graphics modes to focus on performance, fidelity or a mix of the two. There's controller support as well.

There's clearly a ton of interest in Warzone Mobile. Activision says the game has more than 50 million pre-registrations. If you pre-register, you'll get a few bonuses, such as a Ghost operator skin, weapon blueprints and a vinyl and emblem.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-warzone-mobile-will-land-on-march-21-180026387.html?src=rss

The latest Samsung Frame smart TVs are back on sale for record-low prices

Those on the lookout for a good deal on a new TV could do worse than to consider Samsung's The Frame lineup. The latest versions of the smart TVs are currently on sale. The 50-inch model has dropped by $400 to $898 at Amazon and Walmart. That marks a record-low price for this size.

When you aren't watching a show or movie, a Frame TV displays artwork, making it look like a hanging picture instead of an ominous black mirror. It's likely to be a classy upgrade from an older TV you've been hanging onto, and one that's a neat party trick when unassuming guests see it switch into TV mode for the first time.

You can display your own collection of images and photos on the TV. In addition, you'll have the option to subscribe to Samsung's Art Store and access more than 1,400 artworks from emerging and well-known artists alike.

The latest models have an anti-reflective matte finish to add to the illusion, while the bezel is customizable and magnetic, so you can swap it out whenever you like. Samsung also attempted to reduce cable clutter by having a single tin wire that connects to an external receiver into which you might plug game consoles and/or a cable box.

Let's not forget that The Frame is a QLED 4K TV too. Samsung says it delivers 100 percent color volume and vivid images. The display has a 60Hz refresh rate and it supports Google Assistant and Alexa. It runs a variety of apps, including the likes of Apple TV+, Samsung TV Plus, Netflix, YouTube, Prime Video, Disney+, Hulu, Xbox, NVIDIA GeForce Now, ESPN and Max — in other words, all the major streaming services and some cloud gaming options.

The Frame is available in a variety of formats, from 32 inches to a whopping 85 inches, so you're bound to find a size that fits your needs. Meanwhile, Walmart is running a broader flash sale on Samsung TVs, so if you're perhaps looking for an option with a higher refresh rate, you might be able to snap one up for a discount.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-latest-samsung-frame-smart-tvs-are-back-on-sale-for-record-low-prices-154155612.html?src=rss

An Apple modder added a USB-C port to the AirPods Max, and you can buy a kit to do the same

It's no secret that Apple is slowly transitioning away from the Lightning connector and embracing USB-C after the European Union forced its hand. While many accessories, the iPad and even the iPhone now use USB-C, the AirPods Max are still mired in Lightning land. However, engineer Ken Pillonel (who previously brought USB-C to the iPhone and AirPods before Apple did) has created a USB-C connector for the headphones.

Pillonel found that it was easy to knock out the Lightning connector AND leave a perfectly sized hole for a USB-C cable. Then, he designed a custom circuit board and found the right connector to make everything work. Pillonel managed to charge the AirPods Max via USB-C on the first try.

Unfortunately, wired USB-C audio isn't feasible through this mod. Pillonel notes that doing so would require a chip from Apple's own adaptor, which costs $35. At that point, you may as well just buy a USB-C headset. So, this mod is only really worthwhile if you really want to charge your AirPods Max via USB-C, meaning there's less of a reason to carry around a Lightning cable.

The AirPods Max are three years old and they're probably due for an upgrade. Any future model is likely to have a USB-C connector to comply with EU regulations. However, if you're willing to tinker with your existing headphones (or perhaps even replace a busted Lightning connector), you can download the circuit design and buy all the other parts you need. Everything's listed in the description of Pillonel's YouTube video and directions are on his website. Alternatively, you can buy a kit directly from Pillonel's store.

This article originally appeared on Engadget at https://www.engadget.com/an-apple-modder-added-a-usb-c-port-to-the-airpods-max-and-you-can-buy-a-kit-to-do-the-same-140018507.html?src=rss

Former Call of Duty designer to lead new NetEase studio

It's been a bleak year so far for the gaming industry, between mass layoffs, projects getting canceled and studios shutting down. There are some specks of light in the darkness, though, thanks to a few surprise hits like Palworld and Helldivers 2, while there are still some studios opening up. One of those is BulletFarm, a nascent NetEase studio led by a former Call of Duty multiplayer designer.

Studio head David Vonderhaar will draw from his experience of working on the Call of Duty: Black Ops series for his latest project, a co-op game set in an original universe. The studio is aiming to offer "a fresh take on first-person gameplay." Vonderhaar describes the project as a "departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling and plenty of action."

BulletFarm is currently hiring workers for the project and, although it's headquartered in Los Angeles, it's a remote-first studio. That could make BulletFarm an enticing prospect for game developers who have lost their jobs over the last several months and may not be able to move to Southern California.

The game industry is said to have cut more than 16,000 jobs since the beginning of 2023, so there are a lot of talented people looking for work. One new studio isn't going to fix that massive labor problem, but it's a step in a positive direction.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-designer-to-lead-new-netease-studio-130058307.html?src=rss

A Paranormal Activity game is coming in 2026 and it might actually be good

One of the most successful horror movie franchises of the last 20 years is coming to a gaming system near you. Paramount Game Studios has teamed up with DreadXP and DarkStone Digital (aka solo developer Brian Clarke) to create Paranormal Activity: Found Footage. The horror game is slated to hit multiple platforms in 2026.

Paranormal Activity: Found Footage will build on the lore and the world that was established in the seven-film series, which debuted in 2007. It will be the first non-virtual reality Paranormal Activity game.

As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what's said to be an advanced "haunt system" that will dynamically change the intensity and kinds of scares players will face based on their actions. Several other games have used a dynamic scare system, including Don't Scream (an early access title that picked up some buzz a few months ago), so it'll be interesting to see how DarkStone Digital uses that here.

Clarke previously created the well-reviewed first-person horror game The Mortuary Assistant. "My latest project is a Paranormal Activity game," Clarke, who is also a co-director of publisher DreadXP, wrote on X. "I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror."

This article originally appeared on Engadget at https://www.engadget.com/a-paranormal-activity-game-is-coming-in-2026-and-it-might-actually-be-good-193120056.html?src=rss

TikTok is muting more songs amid its tussle with Universal Music

TikTok is being forced to take down more music from its platform as a royalties spat with Universal Music Group (UMG) rumbles on. UMG recently yanked recordings it owns or distributes from TikTok including tracks from the likes of superstars Taylor Swift, Billie Eilish and The Weeknd. The standoff is now impacting songs published by UMG, with millions more tracks expected to be muted on TikTok by the end of this week.

The latest step in this saga affects works by artists who have partnered with songwriters who are under contract to Universal Music Publishing Group (UMPG), according to Variety. Due to an issue called split copyrights, if a UMPG-contracted writer has contributed to a song in any way, that track may have to be removed from TikTok. So artists who have collaborated with the likes of Swift, Adele, Justin Bieber, Mariah Carey, Ice Spice, Elton John, Harry Styles and SZA may see their songs disappearing from TikTok and being muted on videos that currently use them. The move will prevent more artists from plugging their work on the most important platform for promoting music.

According to the BBC, UMG removed around three million songs from TikTok after an agreement over its recording catalog expired. UMG's deal with TikTok over its publishing catalog (which covers some four million songs) ends later this week, at which point all relevant tracks could vanish from the short-form video service.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-muting-more-songs-amid-its-tussle-with-universal-music-161839190.html?src=rss

PlayStation is laying off 900 staff across Naughty Dog, Insomniac and other studios

It’s another bleak day for the gaming industry as there’s more news of mass layoffs. This time around, its PlayStation that’s gutting its studios. Sony Interactive Entertainment (SIE) says it’s laying off around 900 staff from its PlayStation division, roughly 8 percent of that department’s headcount.

Insomniac (Spider-Man and Ratchet and Clank), Naughty Dog (The Last of Us) and Guerrilla (Horizon) are all affected by the cuts. Those studios are behind some of PlayStation's most important franchises. For instance, within three and a half months, Marvel's Spider-Man 2 had sold 10 million units.

Sony's London Studio, which had been working on a co-op multiplayer game for PlayStation 5, is shutting down entirely, while Firesprite will also lose some staff. In addition, PlayStation will lay off workers from its Technology, Creative, and Support teams.

PlayStation employees in the US who are losing their jobs will be informed today. Sony will adhere to local laws and regulations for carrying out layoffs in other territories — the company says people in all of its global regions will be affected.

"After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company," outgoing SIE president and CEO Jim Ryan told staff in an email. "We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us."

Meanwhile, Hermen Hulst, the head of PlayStation Studios, said that SIE leadership evaluated its studios and portfolio and looked at projects that are in various stages of development. Some of those projects have now been canceled. Hulst didn't provide more details, but the projects that have been canned surely include the one that London Studio was working on.

"I want to be clear that the decision to stop work on these projects is not a reflection on the talent or passion of team members," Hulst wrote in a memo. "Our philosophy has always been to allow creative experimentation. Sometimes, great ideas don’t become great games. Sometimes, a project is started with the best intentions before shifts within the market or industry result in a change of plan."

Hulst also noted that SIE is re-assessing its approach to delivering the kinds of expensive blockbuster single-player games that PlayStation has become known for over the last decade or so, and balancing that out with its desire to create long-tail multiplayer games. "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate," Hulst wrote. "Delivering and sustaining social, online experiences — allowing PlayStation gamers to explore our worlds in different ways — as well as launching games on additional devices such as PC and mobile, requires a different approach and different resources."

Sony is working on multiple live-service games and had planned to release 10 of them by 2026. At least one of those — The Last of Us Online — was shelved. However, the company has seen some success on the live-service front, with Helldivers 2 becoming one of the biggest hits of the year so far.

However, it emerged this month that Sony doesn't plan to release any sequels for its major first-party franchises until at least April next year. It's relying on third-party titles such as Final Fantasy 7 Rebirth and the Elden Ring expansion to help cover the gaps in its own pipeline. The company also lowered its PS5 sales forecast for the current fiscal year, which ends on March 31. It expects to sell 21 million consoles in fiscal 2023, down from the previous estimate of 25 million.

This slate of layoffs brings the total number of job losses in the games industry so far this year to more than 7,000 (we haven't even reached March yet). That's on top of the more than 9,000 people who were laid off from the industry in 2023.

Microsoft conducted sweeping cuts in its gaming division in January, laying off around 1,900 people. Riot Games, Unity, Twitch (which is games-adjacent instead of a gaming company), Supermassive Games, Dead by Daylight developer Behaviour Interactive and Sega of America are also among those who have carried out layoffs.

This article originally appeared on Engadget at https://www.engadget.com/playstation-is-laying-off-900-staff-across-naughty-dog-insomniac-and-other-studios-145323606.html?src=rss

Until Dawn and The Quarry developer Supermassive is reportedly laying off around 90 workers

Yet another notable game studio is laying off a significant chunk of its workforce. Supermassive Games, the developer behind interactive horror titles Until Dawn and The Quarry, is cutting around 90 jobs, according to Bloomberg. That's nearly a third of the studio's more than 300 employees.

Supermassive confirmed in a statement that the studio will reorganize. "As a result, we are entering into a period of consultation, which we anticipate will result in the loss of some of our colleagues," it said. "This is not a decision that's been taken lightly, with many efforts made to avoid this outcome."

A statement from Supermassive Games. pic.twitter.com/9GkgIrYQvt

— Supermassive Games (@SuperMGames) February 26, 2024

Supermassive notes that it's not safe from the "significant challenges" facing the games industry. More than 6,000 workers in the industry have lost their jobs since the beginning of the year and we're not even into March yet.

Meanwhile, indie studio Die Gute Fabrik has paused production amid funding difficulties. The developer of Saltsea Chronicles and Sportsfriends will use its remaining funds to give staff a month of paid time "to catch their breaths" while they look for new jobs. The studio is still seeking backers to help it resume production and hopes to bring back current team members in the future. However, it notes that "the publishing and investment scene is so tough for companies and projects of our scale right now it's made it extremely difficult to secure funding for our next project without a gap in income."

We’re sad to share that we're halting production at @gutefabrik due to the challenging funding & investment scene in games right now. We downed tools earlier this month & have been doing our best to support the team who'll be looking for work from mid-March.

Full statement: pic.twitter.com/iQgXUHDxYj

— Die Gute Fabrik (@gutefabrik) February 26, 2024

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-and-the-quarry-developer-supermassive-is-reportedly-laying-off-around-90-workers-165747517.html?src=rss

NVIDIA's RTX 500 and 1000 Ada GPUs bring more AI smarts to thin and light workstations

Just ahead of Mobile World Congress, NVIDIA unveiled its latest laptop GPUs and, what a surprise, they’re designed largely to assist with AI processing. The RTX 500 and 1000 Ada Generation graphics cards are primarily for thin and light laptops. While they won’t offer as much TOPS AI performance as current higher-end mobile GPUs, they could be a handy option for on-the-go AI processing for the likes of researchers, content creators and video editors. It's worth noting they're workstation GPUs rather than ones designed for gaming.

NVIDIA says the GPUs, which are based on the Ada Lovelace architecture, offer up to twice the ray-tracing performance of previous-gen GPUs (they employ third-gen ray-tracing cores). Fourth-gen Tensor Cores, meanwhile, deliver up to twice the throughput of previous GPUs, according to NVIDIA. The company says this helps with “accelerating deep learning training, inferencing and AI-based creative workloads.”

The RTX 500 has 4GB of dedicated memory, while the RTX 1000 has 6GB. NVIDIA says they deliver up to 154 and 193 TOPS of AI performance, respectively. Compared with a CPU-only AI configuration, the RTX 500 is slated to provide up to three times faster AI-powered photo editing, as much as 10 times the graphics performance for 3D rendering and up to 14 times the generative AI performance for various models.

The GPUs also support DLSS 3, the company’s upscaling tech. In addition, an eighth-gen encoder includes AV1 support. NVIDIA says this video codec is “up to 40 percent more efficient than H.264, enabling new possibilities for broadcasting, streaming and video calling.”

If you’re interested in picking up a laptop with an RTX 500 or 1000 GPU, you won’t have to wait long. They’ll debut this spring in laptops from the likes of Dell, HP, Lenovo and MSI.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-rtx-500-and-1000-ada-gpus-bring-more-ai-smarts-to-thin-and-light-workstations-161517977.html?src=rss