Posts with «author_name|jon fingas» label

The Sonos Move 2 will reportedly offer stereo audio and 24-hour battery life

The original Sonos Move stood out as one of the few fully connected portable speakers when it debuted in 2019, but technology has moved on since then — and so, apparently, has Sonos. The Vergeclaims to have leaked details of a Move 2 speaker that promises major upgrades to the outdoor-friendly device. Most notably, it should upgrade from mono to stereo sound. If you thought the first version didn't sound as good as conventional speakers, you may be happier this time.

The new speaker's battery life reportedly leaps from 10 hours on the Move to a full 24 hours of playback You could easily host an all-day party without plugging in. The power pack is said to still be replaceable, and reduced idle power consumption could make it easier to use the speaker over the course of a weekend.

There will reportedly be smaller but still useful upgrades. Like the Roam, the Move 2 will let you share Bluetooth audio across the home. Bluetooth 5.0 and WiFi 6 support will also help the speaker keep up with modern devices. You'll need a USB-C adapter (as with the Era 100) for line-in audio, but the same port can also charge your phone during a camping trip. The IP56 dust and water resistance hasn't changed, but that's still good enough to survive the rain or a windy day.

Other touches may include revised controls, a mic cutoff switch and a detachable power adapter on the base station. You can't use Google Assistant for obvious reasons, but Alexa and Sonos' own voice controls would be available.

Sonos is said to be launching the Move 2 at the end of September for $449, or $50 more than its predecessor. That makes it as expensive as the spatial audio-capable Era 300. As before, though, the portability might justify the premium. You're buying a speaker that can be useful in both your living room and the backyard, saving you the trouble of getting two devices as long as you're willing to haul a speaker around. 

This article originally appeared on Engadget at https://www.engadget.com/the-sonos-move-2-will-reportedly-offer-stereo-audio-and-24-hour-battery-life-181950125.html?src=rss

Nintendo brings 'Mario Kart 8' and 'Splatoon' for Wii U back online August 3rd

It took several months, but you can finally play the Wii U versions of Mario Kart 8 and Splatoon online. Nintendo has confirmed that both titles will once again be available for multiplayer as of August 3rd. The company has fixed the security vulnerability that prompted the shutdown of online service in March.

Nintendo still hasn't detailed the flaw. However, enthusiast and tinkerer OatmealDome claims the last-gen console is vulnerable to an "ENLBufferPwn" attack that lets intruders take over the console when it goes online. The company reportedly fixed the bug last year for affected Switch titles well as Mario Kart 7, but didn't make a similar effort for the Wii U versions until now.

You'll need to update both games to resume online play. The months-long wait isn't completely surprising when the Switch has been Nintendo's current system for several years, and is clearly more popular. Still, this is good news if you're not in a rush to replace your Wii U — you won't have to stop using the older system if you still enjoy the affected titles.

With that said, there's little doubt that Nintendo wants to wean gamers off the earlier console. The company shut down the Wii U eShop this spring, limiting users to re-downloading existing purchases. Unless you grab physical copies, your game library is frozen in time unless you move to the Switch.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-brings-mario-kart-8-and-splatoon-for-wii-u-back-online-august-3rd-165434085.html?src=rss

Meta releases an open source AI kit that creates audio from text prompts

Meta is making it easier for artists and sound designers to produce audio using only AI. The Facebook owner has released an open source AudioCraft kit that bundles three existing generative AI models for creating sounds from text descriptions. AudioGen and MusicGen respectively produce sound effects and music, while EnCodec compresses sounds to produce higher-quality results. A musician or sound designer might have everything they need to compose pieces.

The release includes pre-trained AudioGen models for those who want to start quickly, and tinkerers will have access to the entire AudioCraft code and model weighting. The open source debut gives pros and researchers a chance to train the models using their own data, Meta says. All the pre-trained models use either public or Meta-owned material, so there's no chance of copyright disputes.

The tech firm characterizes AudioCraft as a way to make generative AI audio simpler and more accessible. Where AI-produced images and text have been popular, Meta believes sound has lagged "a bit behind." Existing projects tend to be complicated and frequently closed off. In theory, the new kit gives creators the opportunity to shape their own models and otherwise stretch what's possible.

This isn't the only open text-to-audio AI on the market. Google opened up its MusicLM model in May. Meta's system also isn't designed for everyday users — you'll still need to be technically inclined to use AudioCraft properly. This is more for research, the company says. The developers are also trying to improve the performance and control methods for these models, expanding their potential.

Even in its current state, though, AudioCraft may hint at the future of AI's role in music. While you won't necessarily see artists using AI to completely replace their own creativity (even experimenters like Holly Herndon are still highly involved), they're getting more tools that let them create backing tracks, samples and other elements with relatively little effort.

This article originally appeared on Engadget at https://www.engadget.com/meta-releases-an-open-source-ai-kit-that-creates-audio-from-text-prompts-152026368.html?src=rss

China considers limiting kids' smartphone time to two hours per day

China might put further limits on kids' smartphone use. The Cyberspace Administration of China (CAC) has proposed draft rules that would cap the phone time of children under 18 to a maximum of two hours per day. That's only for 16- and 17-year-olds, too. Youth between eight and 15 would be limited to one hour per day, while those under eight would have 40 minutes.

The draft would also bar any use between 10PM and 6AM. Phones would need to have an easy-to-access mode that lets parents restrict what kids see and permit internet providers to show age-appropriate content. Children under three would be limited to songs and other forms of audio, while those 12 and up can see educational and news material. There would be exceptions for regulated educational content and emergency services.

As with previous measures, the proposal is meant to curb addictive behaviour in children. The Chinese government is concerned prolonged use of mobile devices, games and services may be detrimental to kids' development. The country already limits young people to three hours of online video game time per week, and then only on weekends and public holidays. 

The draft is still open to public consultation and isn't guaranteed to pass. There are also questions about implementation. CNBCnotes it isn't clear whether hardware manufacturers or operating system developers are responsible for implementing the kids mode. While Apple would have to change the iPhone's parental controls in China regardless of this distinction, involving the OS developer might require that Google make changes, not just vendors like Oppo or Xiaomi.

The rules would also have a significant effect for Chinese app developers like ByteDance (responsible for TikTok and its China-native counterpart Douyin) and Tencent (the maker of WeChat and many games). They may have to design apps and tailor content around these time limits.

This article originally appeared on Engadget at https://www.engadget.com/china-considers-limiting-kids-smartphone-time-to-two-hours-per-day-134708060.html?src=rss

Zen moving game 'Unpacking' comes to Android and iOS on August 24th

If your idea of relaxation involves opening cardboard boxes, you're in for a good time. Humble Games and Witch Beam have confirmed that Unpacking is coming to iOS and Android on August 24th. You can pre-order the iOS version for $10 today. This has been a long time in coming given that the game first arrived on consoles and PCs in 2021, but it may be worthwhile if you're new to the concept.

Unpacking is, at its heart, a hybrid puzzle and home decoration game. You have to find space for items as an unseen person moves into a new abode. There's no time limit or other pressure, and it can be very soothing as you set up a child's bedroom or the family kitchen. However, it's particularly clever for the way it tells its story. You're learning about a woman's life by seeing where she goes and what she brings with her, rather than dialog. As the title is almost entirely wordless, it's accessible to a wide range of people.

The game isn't changing significantly with the move to mobile. However, the developers argue Unpacking is "perfect" for touch as you can drag objects with your finger and sense the world through haptic feedback. Whether or not that's true, the portability may be appealing. This may be the most appropriate game to play when you've just moved to a new place — you can fire it up while your usual gaming hardware is still packed away.

This article originally appeared on Engadget at https://www.engadget.com/zen-moving-game-unpacking-comes-to-android-and-ios-on-august-24th-214513079.html?src=rss

MrBeast sues his fast food chain for selling 'inedible' burgers

YouTube star MrBeast (aka Jimmy Donaldson) may be as well known for his collaborations as he is his videos, but one of those partnerships is souring quickly. Bloombergreports the creator is suing Virtual Dining Concepts, the "ghost kitchen" (a food service that operates from other restaurants) that runs his delivery-only MrBeast Burger fast food chain, for allegedly tarnishing his brand. VDC was supposedly more interested in rapid expansion than maintaining quality, leading to subpar food that reflected badly on its namesake. He wants a judge to terminate the licensing agreement and shut down the business.

MrBeast points to numerous reviews that call the burgers "inedible," "revolting" and similarly less-than-flattering descriptions. "Thousands" of customers have reportedly complained about raw meat, cold fries, missing ingredients and items that never showed. Some locations couldn't get the branding right, delivering orders in generic containers or even 7-11 bags.

The YouTuber's lawyers claim VDC either refused or was incapable of fixing quality issues when he got in touch. He adds that he hasn't received "a dime" from MrBeast Burger despite being owed royalties, and that the virtual chain frequently uses branding and registers trademarks without consent. VDC has allegedly been reluctant to support fledgling brick-and-mortar restaurants as they'd cut into its profits. It's using the MrBeast name to attract other celebrities, according to the lawsuit.

We've asked VDC for comment. MrBeast formed the partnership in 2020, when the COVID-19 pandemic forced many people to switch to delivery food. It was a way to help (and capitalize on) fans while giving restaurants more business at a time when in-person dining wasn't an option. MrBeast Burger would share its revenues with hosts, rather than competing directly with those brands.

Ghost kitchens will carry on regardless of the lawsuit's outcome. They let entrepreneurs launch restaurants with only a small physical footprint, and lean on services like DoorDash and Uber Eats for delivery. However, the legal action illustrates what can go wrong with these outlets — without a retail presence, they aren't always subject to the same scrutiny as their conventional counterparts.

This article originally appeared on Engadget at https://www.engadget.com/mrbeast-sues-his-fast-food-chain-for-selling-inedible-burgers-203055288.html?src=rss

Amazon's virtual healthcare service is now available in every state

Amazon's approach to digital healthcare is now available nationwide. The company has expanded Clinic to all 50 states as well as Washington, DC. You can also have clinician video visits across the country in addition to text-only conversations in 34 states. Both avenues are available through Amazon's website and mobile app.

As launched in November, Clinic is meant to provide treatment for over 30 commonplace health issues such as birth control prescriptions, migraines and pink eye. You choose a telehealth provider, fill out an intake form and get in touch with a clinician. You don't need an appointment or insurance, and the cost is visible before you reach out. Amazon hopes you'll fill any necessary prescriptions through its in-house Pharmacy service, but any third-party pharmacy is an option. Help with more conditions is due in the "coming months," the company adds.

Clinic is part of a long-running effort on Amazon's part to cover many aspects of healthcare. It bought PillPack (the basis of Pharmacy) in 2018, and between 2019 and 2022 provided a Care telehealth service to its own employees as well as other companies. Amazon more recently closed its $3.9 billion purchase of One Medical, turning it into a primary healthcare provider with a physical presence, virtual options and lab testing. In the right circumstances, you might only have to interact with Amazon businesses.

These moves have drawn scrutiny from regulators. Although the Federal Trade Commission said it wouldn't challenge the One Medical acquisition in February, it warned that it was still investigating the merger for possible anti-competition and privacy issues that come from access to health data. The Commission said it might challenge the deal later if it found concerns. For now, though, Amazon's healthcare ambitions aren't facing major resistance — it's now an alternative to conventional clinics, at least for everyday problems.

This article originally appeared on Engadget at https://www.engadget.com/amazons-virtual-healthcare-service-is-now-available-in-every-state-171827351.html?src=rss

Meta's Oversight Board recommends stronger rules on gender-based violence

Meta's Oversight Board is calling for changes to the social media giant's policies on gender-based violence. In addition to overturning the decision to preserve a Facebook post making light of domestic abuse, the panel has recommended Meta create policies cracking down on content that "normalizes" the violence by celebrating, justifying or mocking it. The board members also want Meta to clarify that its anti-harassment provisions include serious physical injuries as "medical condition[s]."

The findings come in response to a 2021 Iraq post 'joking' about a woman being beaten for making a mistake writing to her husband. The woman in the photo was a Syrian activist, and the post contained a hashtag used for pro-women discussions in the country. A Facebook user reported the content three times in February this year, but the report was automatically closed as the complaint wasn't reviewed. Meta only pulled the post after the Oversight Board selected the user's appeal for review.

The board is concerned the post wouldn't have violated Meta's policies on harassment if the woman were fictional or couldn't be identified. Moreover, the post went untouched for two years and didn't get a human review when it was originally reported earlier this year. This implies Meta "does not prioritize" this kind of violation, according to the board.

We've asked Meta for comment on the ruling, including whether or not it intends to implement the recommendations. The company has adopted Oversight Board recommendations before, although it has been criticized for an alleged lack of transparency and delays in sharing information.

The Oversight Board has requested significant changes to Meta's behavior in recent months. It asked Meta to rethink the COVID-19 misinformation it removes, and has pressed for more inclusive rules on adult nudity. In June, the panel even demanded Facebook suspend Cambodia's Prime Minister for threatening violence against political opponents.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-recommends-stronger-rules-on-gender-based-violence-152712977.html?src=rss

YouTube tests AI-generated video summaries

The next internet video summary you see might not have been written by a human. YouTube is testing AI-generated video summaries that appear on search and watch pages. The text is meant to provide a "quick overview" of a clip to help you decide if it's worth watching. The company is quick to stress that these don't replace creators' own video descriptions.

The test will only be visible with a "limited number" of English-language videos, and only for some viewers. YouTube hasn't said which countries, platforms or video types will get the AI-produced summaries. We've asked the company for comment and will let you know if we hear back.

YouTube has given users a few preview features in recent weeks, as Android Policeexplains. Premium subscribers could lock the screen during playback to prevent accidental commands. You've also had the option to turn Shorts comments into entirely new short-form clips.

The experiment comes nearly three years after YouTube started testing AI-produced video chapters, but it's part of a larger generative AI push at Google. The tech giant has introduced its Bard chatbot and is using the technology to produce everything from spreadsheet templates to whole news articles, if not always for public consumption.

The YouTube summary feature may be one of the more logical extensions, however. The service says over 500 hours of content are uploaded every minute — it would be impossible for humans to keep up. The question is whether or not the AI summaries are accurate enough. Google has warned that generative systems like Bard may be prone to inaccuracies and misinformation, and it's not yet clear how well the YouTube experiment works in practice.

This article originally appeared on Engadget at https://www.engadget.com/youtube-tests-ai-generated-video-summaries-140259921.html?src=rss

Uber safety driver involved in fatal self-driving car crash pleads guilty

The Uber safety driver at the wheel during the first known fatal self-driving car crash involving a pedestrian has pleaded guilty to and been sentenced for an endangerment charge. Rafaela Vasquez will serve three years of probation for her role in the 2018 Tempe, Arizona collision that killed Elaine Herzberg while she was jaywalking at night. The sentence honors the prosecutors' demands and is stiffer than the six months the defense team requested.

The prosecution maintained that Vasquez was ultimately responsible. While an autonomous car was involved, Vasquez was supposed to concentrate on the road and take over if necessary. The modified Volvo XC90 in the crash was operating at Level 3 autonomy and could be hands-free in limited conditions, but required the driver to take over at a moment's notice. It noticed Herzberg but didn't respond to her presence.

The defense case hinged on partly blaming Uber. Executives at the company thought it was just a matter of time before a crash occurred, according to supposedly leaked conversations. The National Transportation Safety Board's (NTSB) collision findings also noted that Uber had disabled the emergency braking system on the XC90, so the vehicle couldn't come to an abrupt stop.

Tempe police maintained that Vasquez had been watching a show on Hulu and wasn't paying attention during the crash. Defense attorneys have insisted that Vasquez was paying attention and had only been momentarily distracted.

The plea and sentencing could influence how other courts handle similar cases. There's long been a question of liability surrounding mostly driverless cars — is the human responsible for a crash, or is the manufacturer at fault? This suggests humans will still face penalties if they can take control, even if the punishment isn't as stiff for conventional situations.

Fatal crashes with autonomy involved aren't new. Tesla has been at least partly blamed for collisions while Full Self Driving was active. The pedestrian case is unique, though, and looms in the background of more recent Level 4 (fully driverless in limited situations) offerings and tests from Waymo and GM's Cruise.While the technology has evolved since 2018, there are still calls to freeze robotaxi rollouts over fears the machines could pose safety risks.

This article originally appeared on Engadget at https://www.engadget.com/uber-safety-driver-involved-in-fatal-self-driving-car-crash-pleads-guilty-212616187.html?src=rss