Sony is building a better PlayStation 5 controller with Project Leonardo, a kit that promises to make games easier to play for people with limited motor control. In initial images, Project Leonardo is a set of circular gamepads lined with buttons and directional input methods, all of it customizable. Sony says the system will work "out of the box" with the PS5, allowing players to craft their ideal gamepad by mapping buttons, swapping out hardware bits and creating distinct profiles.
Project Leonardo can be used on its own or paired with DualSense controllers — up to two Leonardos and one DualSense can be read as one gamepad by the PS5. This grants players flexibility and also allows other people to help control games.
Sony
The hardware includes four 3.5mm AUX ports to accommodate a variety of existing accessibility accessories and switches. The controller itself lies flat on a table or can be mounted on a tripod; it doesn't need to be held. Sony partnered with a handful of organizations, including AbleGamers, SpecialEffect and Stack Up, while designing Project Leonardo.
With Project Leonardo, Sony is taking clear cues from Microsoft, which has been a leader in accessibility tech, particularly in the gaming space. Microsoft released the Xbox Adaptive Controller in 2018 and it had many of the same selling points as Sony's new endeavor, but in a longer and flatter package. Microsoft has a new laboratory focused on building inclusive hardware and a five-year plan to improve the technology landscape for people with disabilities.
On the PlayStation Blog, Sony designer So Morimoto described Project Leondardo as follows:"Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping."
So that's what Gran Turismo is really about. The first Gran Turismo teaser shows off sleek cars and angles ripped straight out of the game franchise, all from the lens of District 9 director Neill Blomkamp. Blomkamp helped introduce the short video during Sony's CES 2023 show, where executives played up their plans to adapt even more game franchises to film and television. Gran Turismo is due to hit theaters on August 11th.
The film is based on a true story, apparently — it follows a teenage Gran Turismo player who uses his sweet gaming skills to become a real-world racecar driver. The teenager is played by Archie Madekwe (Simon from Midsommar), and the movie also stars David Harbour (Stranger Things), Orlando Bloom (the early 2000s) and Geri Halliwell (Ginger Spice).
The Gran Turismo movie has spent some time in development hell — much like the video game series itself, which has a reputation for being delayed. A version of the film was completely scrapped in 2018 after spending five years in development, and Blomkamp is the second director to be attached to a Gran Turismo project. However, things have moved quickly since development on the current movie started in May 2022, with filming wrapped by that December.
Gran Turismo isn't the only game-film crossover project in the works at Sony. There's a whole HBO series based on The Last of Us premiering January 15th, a Twisted Metal show heading to Peacock, and a film based on Ghost of Tsushima still to come.
Quality assurance workers at ZeniMax Studios today voted in favor of forming a union with Communications Workers of America — and ZeniMax's parent company, Microsoft, didn't stand in the way. Microsoft formally recognized ZeniMax Workers United/CWA alongside today's vote, making this the largest union in the video game industry and the first US union at Microsoft overall.
About 300 ZeniMax staff members were involved in the unionization effort, which was brewing for months before going public in early December. This was around the time QA testers at another major video game studio, Blizzard Albany, voted to unionize with CWA. The Blizzard Albany union is the second at parent company Activision Blizzard, after QA staff at Raven Software voted to organize in May 2022.
The employees behind ZeniMax Workers United/CWA argue that the union will help put an end to sudden periods of crunch, make pay more equitable, and improve communication with management, among other workplace benefits. ZeniMax Studios specializes in online experiences and is responsible for Elder Scrolls Online. The studio was absorbed by Microsoft in March 2021 as part of the broader ZeniMax Media acquisition, a $7.5 billion deal that brought Bethesda and other prominent development houses under the Xbox banner.
Microsoft is currently attempting to acquire — emphasis on attempting— Activision Blizzard, which would tie all of these unionization campaigns together. Activision Blizzard has actively tried to quell organization efforts, while Microsoft in June said it would respect all unionization efforts at Activision Blizzard. The ZeniMax vote was the first big test of Microsoft's neutrality when facing internal unionization.
The past year was stellar for handheld gaming, no matter the size of your actual hands. Between the Steam Deck, Playdate and an explosion of retro consoles, we received an embarrassing amount of mobile gaming goodness in 2022, and cloud play is only encouraging more innovation. Even though Sony still hasn’t revived the Vita, it feels like the handheld market is in the throes of a renaissance — so let’s celebrate the milestones of the year right here.
December is a historic month for handheld gaming. Sony released the PlayStation Portable in Japan on December 12th, 2004, and then debuted the Vita in Japan on December 17th, 2011. Both of these consoles were hits with players, critics and developers, but a disorganized marketing scheme and failed cloud ambitions kept Sony from investing in handheld gaming after the Vita. RIP, etc. Basically, for the past decade we’ve been waiting (very patiently, mind you) for a breakthrough mobile device to finally make this industry viable again.
Finally in 2022, the handheld market is flush. The Switch paved the way for mobile play over the past few years, and massive corporations like Valve are finally getting in on the action. Cloud gaming has found its foothold, and the market for portable Android and Linux devices is buzzing, with major names like Razer getting involved. Meanwhile, more underground companies like Analogue, Ayaneo and Panic are quietly churning out high-quality handhelds for retro, PC and indie gaming.
Engadget
But of course, Valve’s Steam Deck dominated the portable conversation in 2022. The Steam Deck is big, it’s heavy, it doesn’t have a great battery life – and it’s everything PC players have been waiting for, apparently. Valve started rolling out the Steam Deck in February, and by October it had shipped more than 1 million of these beasts across the western world, with plans to expand into additional regions. Steam Deck comes in three flavors ranging from $400 to $650, which makes it more affordable than existing handheld PC devices from companies like Ayaneo. It comes with Steam pre-installed, but it’ll also run Windows if you really want to spend an afternoon screaming why? at the machine in your lap.
Imperfect though it may be, Steam Deck proved there’s heat in the handheld PC market in 2022. It’s a relatively accessible way to play PC games on a portable screen, and it successfully combines the Steam software with decades of hardware research at Valve. The Steam Deck is a great start from a company that’s known to lose focus easily, so hopefully it doesn’t all end here.
Engadget
Even if Valve gets too distracted to make a Steam Deck 2.0, plenty of other companies are eager to pick up the thread in the mobile PC space. The most prominent name is Ayaneo, a brand that took off in 2021 thanks to an Indiegogo campaign that raised more than $2 million. Today, Ayaneo is continuing to iterate on its original PC device with sleek, Switch-sized machines capable of running titles from Steam, the Epic Games Store, Game Pass and other hubs. The Ayaneo Air Pro starts at $700 and can technically handle high-fidelity games, though you’ll likely have to lower your framerate, resolution and expectations. The beefiest Ayaneo, the Next Pro, starts at $1,500 and it’ll run anything a Steam Deck can, but without the extra bulk.
Ayaneo makes extremely cute gadgets and the company is emerging as Valve’s main competitor for portable PC glory. The Ayaneo 2 is poised to pack even more power into a sleek package, though it’ll have a price tag of $1,000, at least. The exciting thing here is that there’s actual competition in the handheld space – companies are investing in mobile hardware more than ever, and not just when it comes to PC play. Recent upgrades in mobile processors are powering a ton of new devices built specifically for retro and cloud gaming.
James Trew / Engadget
At the end of 2022, the market for retro handhelds is lush, covering every era from NES to GameCube at relatively affordable prices. On the NES to PSP side of things, this year we got the Miyoo Mini and Retroid Pocket 3: The Miyoo Mini costs about $60 and has a modern dual-core processor that can handle even some PS1 games, while the Pocket 3 is an Android-powered handheld that costs $120. For more modern emulation experiences, there’s the Odin by Ayn, which can run PS2 and GameCube titles at 1080p on a 5.9-inch screen. The Odin costs between $200 and $290, depending on the model. For retro handhelds, the general rule is the hardware gets more expensive as the era progresses.
In the honorable mention section, we have the Analogue Pocket, which plays actual physical cartridges from the Game Boy, Game Boy Color and Game Boy Advance, and is unsurprisingly about the size of a classic Game Boy. Analogue started shipping the Pocket at the end of 2021 and it enjoyed a sold-out year, with more orders and accessories due in 2023. Pocket is a special little handheld that breathes new life into classic cartridge libraries, and it comes with a price tag of $220 – which is just about what a Game Boy would cost in today’s coin.
Engadget
OK, that’s enough about the past. If 2022 has proven anything, it’s that portable gaming has a strong future, and this is going to include cloud and phone play. Cloud technology has finally become reliable enough that even Sony figured it out this year, and Microsoft has continued to grow its enormous cloud network, which is intrinsically tied to Game Pass. Our slowly encroaching subscription-based future has created a rich environment for Android- and Linux-based handhelds that don’t need a ton of on-board processing power, as the Steam Deck does. Logitech recently dropped the G Cloud Gaming Handheld, which costs $350, while the Razer Edge is an Android-based handheld starting at $400 and expected to start shipping in January.
This year Razer also released the Kishi V2, which is a $100 gamepad that essentially turns your smartphone into a cloud gaming device. Backbone makes a similar product for iPhone and Android players, and this year the company rolled out an officially licensed PlayStation gamepad just for iPhone. As mobile processors continue to evolve and cloud technology further stabilizes, smartphone gaming is only going to grow as an industry, and already mainstream entertainment companies like Netflix are joining the fray. Netflix specifically has ushered acclaimed games like Kentucky Route Zero, Into the Breach and Spiritfarer onto mobile devices this year, and it’s introduced gems like Poinpy and Hello Kitty Happiness Parade.
Panic
Finally, I’d like to take a moment to honor Playdate. This brilliant business-card-sized indie gaming machine came out in April; it costs $180, it has a crank, and it doesn’t fit into any existing video game category. Playdate exemplifies innovation. It’s an open-source, crank-powered piece of magic offering some of the most unique experiences the video game industry has to offer, distilled on a miniscule, monochromatic screen. Playdate is pure joy in a tiny yellow package, and for me, it’s the standout handheld of 2022.
And that’s a wrap. Here’s to you, handheld gaming. Thank you for a fantastic year, and may the momentum of 2022 continue to generate creative ideas in this space. To the years and games ahead, cheers.
This is likely the final photo that NASA's Mars InSight lander will ever send back to Earth. The robot has been snapping pics and gathering data about the Martian environment since landing on the planet in November 2018 — and it's been steadily accumulating dust on its solar panels that entire time. As NASA predicted earlier this year, the layer of debris has finally become too thick for the solar panels to operate. The InSight Twitter account officially said goodbye on December 19th with a final image from the surface of Mars.
"My power’s really low, so this may be the last image I can send," the tweet reads. "Don’t worry about me though: my time here has been both productive and serene. If I can keep talking to my mission team, I will – but I’ll be signing off here soon. Thanks for staying with me."
You're welcome, metal astronaut.
My power’s really low, so this may be the last image I can send. Don’t worry about me though: my time here has been both productive and serene. If I can keep talking to my mission team, I will – but I’ll be signing off here soon. Thanks for staying with me. pic.twitter.com/wkYKww15kQ
InSight touched down on Mars on November 26th, 2018. It set up a seismometer on the Martian surface and collected data about marsquakes, which helped NASA scientists compile a clearer picture of the planet's interior structure. Over the past four years, InSight provided data on more than 500 quakes and at least one meteoroid impact. From these reports, NASA researchers concluded Mars' core is about half the size of Earth's and likely composed of lighter elements than previously thought.
NASA announced in May 2022 that InSight would likely go dark by the end of the summer, due to the dust settling on the lander's solar panels. InSight had recently celebrated its fourth anniversary on Mars when it stopped communicating with NASA. In a blog update on December 19th, the agency said the following:
"On Dec. 18, 2022, NASA’s InSight did not respond to communications from Earth. The lander’s power has been declining for months, as expected, and it’s assumed InSight may have reached its end of operations. It’s unknown what prompted the change in its energy; the last time the mission contacted the spacecraft was on Dec. 15, 2022. The mission will continue to try and contact InSight."
The first major bit of DLC for Cyberpunk 2077 — unless you count a buttload of patches — is due out in 2023 for PC, PlayStation 5, and Xbox Series X and S. Phantom Liberty is a spy thriller, and it introduces a new character, FIA agent Solomon Reed, who's played by Idris Elba. The DLC also includes new missions and a new district in Night City, all of it culminating in "an impossible mission of espionage and survival," according to developer CD Projekt Red.
Phantom Liberty will be the first batch of paid DLC for Cyberpunk 2077, though there's no word on exactly how much it will cost.
Introducing Idris Elba as Solomon Reed, an FIA Agent for the NUSA. Team up and take on an impossible mission of espionage & survival in #PhantomLiberty, a spy-thriller expansion for #Cyberpunk2077 set in an all new district of Night City. Coming 2023 to PC, PS5 & Xbox Series X|S. pic.twitter.com/jjTuv5PDXA
Cyberpunk 2077 came out in December 2020 and was immediately lambasted as a glitchy, unpolished mess by many players and reviewers. CD Projekt Red released a series of fixes for the game and, over time, it's stabilized and players have found the fun that was hiding there all along.
Elba joins fellow mainstream actor Keanu Reeves in the Cyberpunk universe, and this won't be the last we'll hear of the franchise. There's a fabulous Netflix anime based on the game and CD Projekt Red is already building a full-on sequel, codenamed "Orion."
Hideo Kojima's next project is Death Stranding 2. The reveal trailer for the sequel shows Fragile, played by Léa Seydoux, and Sam, played by Norman Reedus, in a world still infested with lethal BTs. There's no word on a release date, but according to the trailer's YouTube description, it's heading to PlayStation 5.
Kojima took the stage during The Game Awards to introduce Death Stranding 2. Its cast is just as star-studded as the original, featuring Elle Fanning, Shioli Kutsuna and Troy Baker alongside Reedus and Seydoux.
Death Stranding came out in 2019 and it steadily became the industry's favorite walking simulator (despite the fact that it may have been a better movie than a video game). By the end of 2022, more than 10 million people had played Death Stranding. Its primary gameplay innovation was an online system that allowed players to communicate with each other, even though it was a single-player experience. Death Stranding was the first title out of Kojima Productions, the studio Kojima himself founded after parting ways with his longtime employer, Konami.
Ahead of The Game Awards on December 8th, Kojima tweeted some teases for the show, including an image that seemed to be Fragile from Death Stranding. The tweet included the text, "How come?" and Kojima added, "'WHO' 'WHERE' 'HOW' and now 'WHY'."
We now know what Kojima was talking about — not that he asked.
Footage of what appeared to be Kojima's next project leaked online in early November in the form of a super strange video. It showed a character resembling Mama from Death Stranding traversing creepy corridors with a dark presence at her back, and ended with a title screen reading, "Overdose." It also included the reflection of a lounging shirtless man recording the footage off-screen, but that's likely unrelated to any gameplay mechanics. Today at The Game Awards, Kojima said his studio is also working on a second, completely new project with an experimental edge, so there's still some hope for whatever this was.
The Last of Us Part I will officially hit PC on March 3rd, 2023. This follows the game's launch on PlayStation 5 earlier in 2022.
Part I is a modern remake of the original The Last of Us, Naughty Dog's dramatic zombie-adjacent game that came out in 2013 and quickly became an industry darling. There's since been a sequel, an upgraded version of that game, a remastered version of the original title for PS4, and probably a few other iterations we're forgetting, plus an HBO series coming out in January.
We found The Last of Us Part I on PS5 to be gorgeous yet achingly faithful to its source material. For fans of the series, that's not a terrible outcome, and soon PC players will have the chance to judge for themselves.
Supergiant Games is sticking with what works. Hades II is on its way, slinging more Greek god-ness and a new protagonist, the Princess of the Underworld. The game is heading to early access on PC first, with more details coming in 2023.
The reveal trailer for Hades II shows the protagonist, Melinoë, training with the witch goddess Hecate, before diving into a familiar isometric landscape. Familiar, but perhaps with a few more gnarly trees. Like its predecessor, Hades II is a roguelike dungeon crawler. And if it's truly anything like the original Hades, it'll be fun as hell.
Hades II is a direct sequel to Hades. Supergiant describes its story as, "Chronos, the Titan of Time and the wicked father of Hades and his brothers, has escaped his imprisonment in the depths of the Underworld to wage war on Olympus. Can Time itself be stopped?" Melinoë is the sister of Zagreus, the star of the original game, and she has her own magical abilities.
The full game will eventually be available on consoles and PC, but early access will begin on Steam and the Epic Games Store. Supergiant revealed the sequel during The Game Awards.
The next game from Scavengers Studio is something completely different. Scavengers is the Montreal-based indie team behind Darwin Project, the online survival game that was a low-key and short-lived cult hit in 2020. Darwin Project offered a twist on battle royale gameplay, dropping a small group of players onto a shrinking map, and arming them each with just an axe and a bow. It was all about crafting, looting and surviving the elements, while also hunting the other players and watching your own back. Darwin Project went live as a free early access game in 2018, it launched in January 2020, and it was essentially shut down by November that year.
Scavengers' follow-up to Darwin Project is Season: A letter to the future, a single-player bicycle-riding adventure game about exploration and preservation at the end of the world. In Season, a young woman leaves her secluded village for the first time, just as a cataclysmic event is set to destroy everything around her.
She rides her bike across gorgeous landscapes, meeting new people, observing their rituals and documenting her journey. Players collect sound samples, take photographs and transcribe the habits of the wider world, collecting everything in one place before it all disappears.
Season looks like a slowly unraveling mystery set in a beautiful environment and built for just one player at a time. It's the opposite of Darwin Project, and for that reason it feels like a delicious surprise from a studio that's still hungry to prove itself.
Season: A letter to the future is coming to PlayStation 4, PS5, the Epic Games Store and Steam on January 31st, 2023. It'll cost $25 on PC and $30 on PlayStation platforms. On PS5, players will use the DualSense's adaptive triggers to pedal their bicycle, with varying resistances as the roads rise and fall, and the controller's haptic feedback will mirror the texture of the path forward.