The Sad Wolverine meme, in which a fully costumed Logan from the '90s X-Men: The Animated Series laysin bed, staring longingly at a photo of his beloved Jean Grey and that interloper Scott Summers, is becoming an action figure from Mondo. It's about time. Few memes can truly capture the same sense of emo thirst. Typically, the framed photo is replaced with an image that makes Wolverine's yearning seem all the more hilarious. The meme's magic is its relatability: Who among us hasn't laid in bed staring at Instagram with the same sense of pining for a gadget/vacation spot/person?
Mondo
Just be prepared to clear out some shelf space, as this Sad Wolverine figure will be 1:6 scale. And while you could take it out of its box and add a variety of other accessories, like an unmasked Logan head or the face of his former best friend Morph, why would you? Mondo will open pre-orders for the figure on July 23rd as a Comic-Con exclusive, and it'll run you $200. Here's hoping that Mondo follows up with another meme figure: Sad Wolverine seeing Scott and Jean kiss.
Dear students, you can do better than watching movies on your laptop in bed. If you want to truly be immersed in a film (or game, or TV show), nothing beats a large TV. And it turns out, you don't have to invest thousands to get started with a decent dorm entertainment system. LCD sets and streaming devices are cheaper than ever. So save that notebook for schoolwork — consider these inexpensive ways to upgrade your movie watching experience.
TVs for smaller spaces
43-inch TCL 4 Series Roku TV
Will Lipman Photography / TCL
A Roku TV is one of the easiest ways to just start streaming movies and TV, making them ideal for most students. This 4-series TCL model sports a 4K screen (with upscaling from lower-res sources) and HDR, for better dynamic range. But best of all, you can usually find it for around $300. It's not the most feature-packed TCL Roku TV (the 5-series is around $100 more and adds Dolby Vision), but it's one of the best options around for its price. And at 43-inches, it's small enough to fit in most dorm rooms, while also offering enough screen space to immerse you in a film.
The “D” in Vizio's D-series sets might as well stand for "dirt cheap." But this 32-inch model is still pretty impressive for the price. It has full-array LED backlighting, Vizio's streaming channels, and it supports Google Chromecast and Apple AirPlay. Plus, judging from the reviews, it doesn't look too bad either, even if it is limited to a 1,366 by 768 resolution. It's a solid option for very small spaces.
If you want a 50-inch screen that looks fantastic, but doesn't break the bank, it's hard to do better than Vizio's M-Series Quantum sets. They're infused with quantum dots, for more robust color reproduction; they offer full-array backlighting, for better contrast and black levels; and they're equipped with AMD's FreeSync technology to smooth out gameplay. The M-series also features Dolby Vision HDR and support for Chromecast and AirPlay 2, so you can cast video from most smartphones. With slim bezels along three sides, the M-series also looks far more premium than other cheap TVs.
Another solid option for a larger set, Samsung's Class Crystal TVs feature the company's Crystal 4K processor, which is focused on delivering solid image quality at a budget price. It doesn't have Dolby Vision or quantum dots, so in general we'd recommend the Vizio M-series over this model. But, Samsung's hardware does look a bit nicer, so it may be a better option if you value aesthetics over function.
If you're a heavy Google user, there's no better streaming device than the Chromecast with Google TV. Unlike previous versions of Google's puck, it has an interface of its own, along with a suite of streaming apps to choose from. And yes, you can still cast video from Android devices or the Chrome browser. The Chromecast is a great option if you're buying a cheaper TV, though be sure to check if your set already has Chromecast streaming built-in.
If you already have an older TV, or you just want something a bit zippier than your set's onboard apps, Roku's Streaming Stick+ is worth snapping up. It's just $50 (and often less), supports 4K/HDR, and it gives you access to Roku's entire app library. Best of all, though, it's so tiny you can easily bring it along when you're traveling. The Streaming Stick+ also supports Apple AirPlay, giving you a way to cast video from iOS devices and Macs. Roku's bundled voice remote also makes it easy to search for things to watch without pecking away at a keyboard.
The Streambar is an unusual device. It's both a decent soundbar and a media streaming box. That's just so Roku. Honestly, if you're picking up a TV, you should really consider a soundbar of some kind (we have a whole guide dedicated to that). But we're recommending the Streambar here because it's a relatively simple and inexpensive solution that solves two common pain points: Getting streaming apps and better sound. It's also a nice thing to have around to play a bit of music when you're not watching anything. (For even bigger sound, consider the slightly more expensive Streambar Pro.)
After the Oculus Rift and HTC Vive launched in 2016, bringing virtual reality into homes for the first time, the two companies have gone in very different directions. While Oculus leaned more toward mainstream consumers, especially with last year’s Quest 2, the Vive targeted businesses and the tech savvy. That strategy hasn't always worked out in Vive's favor — the long-awaited Cosmos headset was a disappointment — but it probably makes more sense than competing with Facebook's practically limitless resources head-on.
Enter the Vive Focus 3, a $1,300 standalone headset that's really only meant for businesses. Because it costs $1,000 more than the Oculus Quest 2, the Focus 3 unsurprisingly offers better hardware, ergonomics and build quality than Oculus's headset. It's the difference between building a device that's meant to be used throughout the day in professional settings, and something you may use once in a while for gaming. The Vive Focus 3 is meant to get shit done.
At first glance, the Focus 3 certainly looks more like a premium VR workhorse than the Quest 2. While the Oculus headset has flimsy cloth straps and a minimalist goggle design, the Focus 3 looks like an expensive pair of ski goggles fashioned into a VR device. Its magnesium alloy frame is still technically plastic, but it feels sturdier than the Quest's flimsy case (HTC Vive claims it’s 20 percent lighter and five times stronger than traditional plastic). As much as I liked the Quest 2, you can instantly feel how much Oculus skimped on its materials to reach that low $299 price.
While Oculus leaned into the sleek and curvy Apple gadget aesthetic, HTC Vive went for sharper lines and a more elaborate design. The Focus 3's headstrap, for example, looks far more involved with a plastic frame, tons of cushioning and a rear dial to tighten everything up. It's also angled around the sides so it never touches your ears, which goes a long way toward making the VR experience feel more comfortable. The rear part of the strap may look chunky, but that's because it also houses the Focus 3's battery pack. Putting a bit more junk in the trunk helps to balance its weight, so it's not leaning down on your nose uncomfortably like some earlier VR headsets. (The Quest 2's Elite Strap and rear battery pack offers a similarly balanced feel, so the Focus 3's design isn't completely innovative.)
Devindra Hardawar/Engadget
The Focus 3's battery pack is removable, which allows businesses to keep a single headset running continuously throughout the day. One downside to this unique battery design is that the Focus 3 charges via a proprietary AC adapter, despite having a USB-C port. As a concession, the company includes a dual USB-C cable that connects to the headset and can charge both controllers simultaneously. Your desk may end up looking like a sea of cables, but at least you can make sure all your VR gear is charged.
While its design shows just how much HTC Vive has learned over the years, it's what's under the hood that makes the Focus 3 special. It's powered by a Qualcomm Snapdragon XR 2 chip, similar to the Quest 2, but it's also running at a higher clock speed. (To get faster and more consistent performance, HTC Vive also squeezed in a heat pipe and cooling fan at the front of the headset.) The Focus 3's displays offer 5K resolution (4,896 by 2,448 pixels), a smooth 90Hz refresh rate and a wide 120-degree field of view. In comparison, the Quest 2's screen is close to 4K and has an estimated 90- to 100-degree field of view (depending on where you position the lenses). Both headsets offer LCDs with RGB sub-pixels, which offers a boost in sharpness and clarity compared to PenTile OLED screens from earlier models.
As far as VR technology goes, the Focus 3 has just about everything you'd want in a modern headset. But there are simple, less technical upgrades that I appreciated too, like its support for large 150mm-wide glasses. It usually takes a bit of effort for me to squeeze a headset over my frames, and they inevitably get yanked out whenever I step out of VR. But I never had to deal with that on the Focus 3, thanks to its roomy interior. There's also an IPD adjustment dial to help you fine-tune exactly how its lenses hit your eyes; the Quest 2 only gives you a few options to adjust IPD. The elaborate padding around the front and rear also goes a long way toward making you forget you're even wearing a VR headset.
Even the Focus 3's controllers are better than anything we've seen from HTC Vive before. They look similar to Oculus's, with a round tracking ring, face buttons, as well as the standard grip and trigger buttons. Clearly, they're light years beyond the enormous controllers that the original HTC Vive came with. Still, Oculus has the edge when it comes to overall ergonomics. The Quest 2's gamepads are contoured to better fit your hands, especially during fast-paced games. Holding the Focus 3's controllers, meanwhile, feels more awkward during lengthy VR sessions.
Devindra Hardawar/Engadget
Thankfully, though, the headset itself is comfortable to wear for hours at a time, and it delivers the most immersive standalone virtual reality experiences I've seen yet. I wandered the Louvre in Mona Lisa Beyond the Glass, which let me get inches away from several classic da Vinci paintings. If I tried to do that in real life, I'm sure some security guards would swiftly kick me out. But in VR, I could admire the detail in every work of art. I was also surprised just how great everything looked in the Focus 3. There was more detail than in any Quest 2 experience I've seen, and the large field of view genuinely made me feel like I was walking through the Louvre's ornate halls, instead of just peering in through a pair of VR binoculars.
Similarly, I had a genuine sense of walking through meadows and tropical beaches in the Nature Treks VR experience. The Focus 3's sharp display once again shined when I peered at statues and wildlife up close, but the detail was limited by its mobile hardware. 360-degree YouTube videos also looked fantastic when I fired them up in Firefox VR, but the experience can be hit or miss depending on the quality of the source. And even though the headset doesn't have beefy near-field speakers like the Valve Index and HP Reverb G2 .
I was surprised that the Focus 3 didn't include any sort of built-in multimedia app for watching VR videos, but that really underscores one of its biggest problems: The Focus 3 has a far more limited software library than the Quest. While Oculus has pushed for high-profile exclusives and popular games, like Vader Immortal and Beat Saber, the HTC VivePort store feel practically anemic. There are a handful of shared titles across both platforms, like Last Labyrinth and Tokyo Chronos, but it's clear they aren't a big focus for HTC Vive.
Devindra Hardawar/Engadget
At this point, even installing new experiences is more of a pain on the Focus 3, since you need to take off the headset to purchase apps and games from your web browser. Meanwhile, the Quest and Quest 2 let you buy things from within the headset and a mobile app. But I suppose that's not a huge problem for HTC Vive, since the Focus 3 isn't meant for consumers at all. Instead, IT departments will likely preload the software their workers actually need. (There's also going to be a Vive Business App Store eventually, though it's unclear if that will offer a better purchasing experience.)
That's one reason why we're not scoring this review. This $1,300 headset isn't meant to be consumer friendly. And honestly, I couldn't even test some of the more popular business apps, like Vive Sync's virtual collaboration tool and Engage's event app. HTC Vive's previous Focus headsets also gained a reputation for being easy ways to train employees using apps like Virti. And while that app certainly looks cool in the Focus 3, I can't exactly tell if it's offering effective training or not.
There are also features I haven't been able to effectively test out. The Focus 3 offers Vive Business Streaming, which lets you connect the headset to a VR PC over a USB 3.2 cable or Wi-Fi. But it's apparently very picky, as none of the USB cables I used were even recognized by the software (and some would just throw an error saying they weren't USB 3.0 capable, even though I knew they were). You can also stream PC VR over Wi-Fi, but that only works if your computer is connected directly to your router over Ethernet, and if you have a strong wireless connection with the headset. That just wasn't possible in my basement office. I'm hoping HTC Vive works out its connection requirements, especially since Oculus Link on the Quest is far less demanding when it comes to cables.
Devindra Hardawar/Engadget
No matter how you cut it, the Quest 2 is still the standalone VR headset most consumers should buy. But the Focus 3 is perfect for businesses looking for something a bit more sturdy and powerful. For them, a $1,300 device makes more sense than investing tens of thousands on more elaborate training tools.
Windows 365, a new service announced today at the Microsoft Inspire conference, is basically an unintentional riff on the Yo Dawg meme: Microsoft put Windows in the cloud so you can run a Windows computer while you're running your computer. You can just call it a Cloud PC, as Microsoft does. It's basically an easy-to-use virtual machine that lets you hop into your own Windows 10 (and eventually Windows 11) installation on any device, be it a Mac, iPad, Linux device or Android tablet. Xzibit would be proud.
Microsoft
While Windows 365 doesn't come completely out of nowhere — rumors about some kind of Microsoft cloud PC effort have been swirling for months — its full scope is still surprising. It builds on Microsoft's Azure Virtual Desktop service, which lets tech-savvy folks also spin up their own virtual PCs, but it makes the entire process of managing a Windows installation in a far-off server far simpler. You just need to head to Windows365.com when it launches on August 2nd, choose a virtual machine configuration, and you'll be up and running. (Unfortunately, we don't yet know how much the service is going to cost, but Microsoft says it will reveal final pricing on August 1st.)
Windows 365 likely isn't going to mean much for most consumers, but it could be life-changing for IT departments and small businesses. Now, instead of managing local Windows installations on pricey notebooks, IT folks can get by with simpler hardware that taps into a scalable cloud. Windows 365 installations will be configurable with up to eight virtual CPUs, 16GB of RAM and 512GB of storage at the time of launch. Microsoft is also exploring ways to bring in dedicated GPU power for more demanding users, Scott Manchester, the director of Program Management for Windows 365, tells us.
Smaller businesses, meanwhile, could set up Windows 365 instances for their handful of employees to use on shared devices. And instead of lugging a work device home, every Windows 365 user can securely hop back into their virtual desktops from their home PCs or tablets via the web or Microsoft's Remote Desktop app. During a brief demo of Windows 365, running apps and browsing the web didn't seem that different than a local PC. It's also fast enough to stream video without any noticeable artifacts, Manchester says. (Microsoft is also using technology that can render streaming video on a local machine, which it eventually passes over to your Cloud PC.) You'll also be able to roll back your Cloud PC to previous states, which should be helpful if you ever accidentally delete important files.
Microsoft
While the idea for Windows 365 came long before the pandemic, Microsoft workers spent the last year learning first-hand how useful a Cloud PC could be. They used a tool meant for hybrid work — where you can easily switch between working in an office or remotely — while stuck at home during the pandemic.
But why develop Windows 365 when Azure Virtual Desktop already exists? Manchester tells us that Microsoft noticed a whopping 80 percent of AVD customers were relying on third-party vendors to help manage their installations. "Ultimately, they were looking for Microsoft to be a one-stop-shop for them to get all the services they need to," he said said.
That statistic isn't very surprising. Virtualizing operating systems has been a useful local tool for developers over the last few decades, but it's typically been a bit too difficult for mainstream users to manage on their own. And even though a tool like Azure Virtual Desktop brought it to the cloud (Manchester assures us that's not going anywhere either), it's even more difficult to manage.
One thing Windows 365 doesn't mean, at least at this point, is the end of traditional computers. "I think we'll still continue to have great client PC experiences," said Melissa Grant, director of Product Marketing for Windows 365, in an interview. "You know we have a relationship with our laptops. It is our sort of home and hub for our computing experience. What we want to offer with Windows 365 is the ability to have that same familiar and consistent Windows experience across other devices."
This week, Cherlynn and Devindra discuss Nintendo’s surprise OLED Switch announcement along with Time Tech Columnist Patrick Lucas Austin. It definitely isn’t the Switch Pro we’ve been hearing so much, but there are still some nifty upgrades for true Switch diehards. So is it worth $350? Tune in to find out! Also, we chat about the DOD cancelling its $10 billion JEDI contract, and a futuristic new electric scooter from BMW.
Listen below, or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Credits Hosts: Devindra Hardawar and Cherlynn Low Guest: Patrick Lucas Austin Producer: Ben Ellman Livestream producers: Julio Barrientos Graphics artists: Luke Brooks, Brian Oh Music: Dale North and Terrence O'Brien
The long-rumored OLED-equipped Nintendo Switch is finally real! But it’s not quite the upgrade we were expecting. For months, reports claimed a “Switch Pro” would also deliver some sort of 4K upscaling capability and faster performance. But this new model, which will sell for $350 when it’s released on October 8th, doesn’t go nearly that far. Instead, it’s more of a minor step forward that fixes a few of the Switch’s original design flaws, but doesn’t dramatically change the system. And you know what? That’s fine.
If you’ve been following Nintendo for any amount of time, it shouldn’t be surprising that the company isn’t really interested in joining a spcs race. Let Sony and Microsoft duke it out for 4K dominance — Nintendo can show there’s still plenty to love about games in 1080p and below. Sticking with the same hardware also means developers don’t have to worry about splitting the Switch user base, an issue that’s plagued Nintendo systems over the last few decades (was the New 3DS actually worth it?).
The global chip shortage may have foiled Nintendo’s plans to stuff better hardware in this Switch, as well. The system currently uses a custom version of NVIDIA’s Tegra X1 system-on-a-chip, which was quietly updated in 2019 to increase the console’s battery life. According to various reports, Nintendo was exploring docked 4K upscaling using NVIDIA’s DLSS technology, which uses AI processing to bump lower-resolution textures up to something that looks far sharper. But that technology would have required an updated Tegra chip that brought over some of the hardware from NVIDIA’s recent RTX GPUs. That’s not an impossible task, but it’s one that may have required more work than NVIDIA was able to accomplish during the hellscape of 2020 (at least, while keeping the final cost reasonable).
Nintendo
That doesn’t mean dreams of a 4K-capable Switch are dead, it’s just something we’ll have to wait a year or two to see. Nintendo would also need to add more RAM to the Switch so it could better handle the 1080p textures required for DLSS upscaling. That’s not easy to do with the system’s meager 4GB of RAM, so a future console would need 6GB or 8GB. And don’t forget, Nintendo also needs to balance delivering solid battery life with the Switch in handheld mode, so it needs to be careful about shoving in demanding new hardware.
For owners of the original Switch, or newcomers to the platform, this OLED model still seems like an enticing upgrade. The larger screen makes the system look more modern, with less of a chunky display bezel. OLED will also make games look dramatically better, especially while playing outside in direct sunlight. There’s also a wider kickstand, similar to the one of the Microsoft Surface tablets, which should make portable play a lot more stable. There’s also 64GB of internal storage, instead of 32GB, and “enhanced audio,” which could just refer to better speakers — Nintendo isn’t getting very specific.
Nintendo
And if you’re really into online multiplayer, you’ll likely appreciate the Ethernet port built into the OLED Switch’s dock. (And if that’s the main draw for you, Nintendo says the dock is also compatible with the old Switch models.) Due to the larger screen, though, Nintendo says the OLED Switch may run into issues with some Labo kits and other games.
I get it, $350 is a lot to shell out for a slightly better Switch. That’s particularly true when you can get the disc-less PlayStation 5 for $399, or the full PS5 and Xbox Series X for $499. But for Nintendo diehards, the improvements are definitely tempting. Just don’t be surprised if the company ends up dropping the 4K-capable Switch during the 2022 holiday season.
When we saw BMW's CE 04 electric scooter concept last year, it looked like something pulled straight out of a science fiction film. Now the company has unveiled the final consumer version of the CE 04, and while it's lost a bit of the fantastical edge, it still looks like a vehicle that would be right at home in Akira or Ghost in the Shell. Aimed at the urban commuter, the CE 04 features a 10.25-inch LCD screen (that's bigger than what's in most cars!), up to 81 miles of range, and a top speed of 75mph. It'll be available in 2022 for around $16,000. That's twice the price of the Vespa Elettrica, but that's also a far slower vehicle meant for even more casual users.
Just looking at the CE 04 makes it clear what BMW is trying to accomplish. It's a fresh new design that's meant to entice people who are interested in EVs, but may not have the money or space for an actual electric car. It can charge with a regular power plug or EV cables, and BMW claims it can quick charge after being completely drained in one hour and 40 minutes with a level 3 power connection. Still, even if you don't have the fanciest charging setup around, BMW says it can juice up in four hours and 20 minutes with a standard household socket.
While we're still waiting for more details on the CE 04's pricing and optional accessories, you can expect to see a reduced output model with a range of around 62 miles (100Km). That cheaper model will also spit out between 15hp and 30hp, whereas the standard one can reach up 42hp. Both versions should be well equipped for city traffic though, with the ability to reach 31mph in 2.6 seconds.
This week, Cherlynn and Devindra are joined by Gizmodo’s Sam Rutherford to chat about Samsung’s smartwatch updates and the few tidbits of news from Mobile World Congress. Also, they dive into the newly released previews for iOS 15, macOS Monterey and Windows 11. It’s the rare year where both Mac and Windows are getting some major updates.
Listen below, or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Credits Hosts: Devindra Hardawar and Cherlynn Low Guest: Sam Rutherford Producer: Ben Ellman Livestream producers: Julio Barrientos Graphics artists: Luke Brooks, Brian Oh Music: Dale North and Terrence O'Brien
With all of the changes that came to macOS Big Sur last year, we didn't expect Apple to deliver much with this year's update, Monterey. And for the most part, that prediction held true. iOS 15 and iPadOS 15 got the bulk of the upgrades this time around. But that doesn't mean Apple has forgotten about its computers. After testing out the first macOS Monterey public beta, I'd wager Mac fans will be pleased to see just how much it pushes Apple's desktop vision forward. It's not a dramatic leap like Windows 11, but, well, it doesn't really have to be.
What's in the public beta?
This Monterey public beta includes the FaceTime and SharePlay updates, which will also show up in Apple's mobile operating systems. There's also the dramatically redesigned Safari browser, and improved Focus options for managing notifications and other distractions.
Unfortunately, you won't see our most anticipated new feature, Universal Control. That'll let you use a single keyboard and mouse to control multiple Macs and iPads simultaneously. Given just how complex the feature appears to be, it makes sense for Apple to take time and make sure it's fully baked. It'll likely pop up in a future beta as we get closer to a final release in the fall.
Safari
After loading up the Monterey public beta for the first time, I had a hard time telling if I actually upgraded from Big Sur. But then I launched the new Safari browser, which sent my head spinning. Say goodbye to the tabs bar — get used to juggling your tabs, address bar and navigation buttons all in a thin menu at the top.
Clearly, the goal is to devote as much screen space to web pages as possible. That makes for a better browsing experience on smaller devices, like the 13-inch MacBook Air I’ve been testing on. But it also means a lot more clutter when trying to sort through your tabs. It's not bad when dealing with just a few tabs, but once I racked up 10 or more, they all got reduced to their site icons. It used to take a lot more tabs to make Safari that unusable.
Devindra Hardawar/Engadget
While you can always hover your cursor over the icons to see a small preview of the page, that can be a slow process if you're trying to fish through tons of tabs from one site. You can also bundle tabs together in groups now, which could be useful if you're on a serious research binge. You can name tab groups and swap between different sets in an instant. It's a more elegant solution than opening more Safari windows, and best of all it's also synced across the browser on iOS and iPadOS.
Beyond the new interface, Safari is still the zippiest browser on macOS by far. I typically juggle Chrome and Safari at the same time — it's helpful for keeping work and personal logins separate — and Apple's browser always loads pages just a bit faster.
Apple
FaceTime and SharePlay
In macOS Monterey, FaceTime is starting to look a lot more like Zoom. And I suppose that makes sense, given just how essential group video chats have been over the past year. Now you can start a FaceTime call without ringing anyone directly. Once you're in, you can either invite your friends or create a link for anyone to join, even if they're on an Android device. Your calls are more like events anticipating a group of people, instead of individual chats where you may rope in a friend or two.
During my testing, a friend was able to join my FaceTime weblink via his iPhone running iOS 14, but he couldn't hear anything. When he moved over to his Mac, everything worked fine. Since he was running macOS Catalina, though, it still showed up as a web FaceTime call, instead of automatically opening the app.
If you've got AirPods or other headphones that support Spatial Audio, you'll also be able to hear people’s voices coming from different directions based on their screen position in FaceTime. They'll need to be running the Monterey or iOS/iPadOS 15 beta for the feature to work, but it'll certainly be more useful once those updates finally drop. During my testing, I heard two friends coming from the left and right channels of my AirPod Pros. It's like you're sitting at a small table together. I'd imagine it would also be useful for users who are visually impaired and hard of hearing, as the separation makes it easier to keep track of multiple people.
I’d imagine many more people will be FaceTiming their friends to take advantage of SharePlay, which allows you to watch shows and listen to music with others. Using it could be more intuitive, though. When trying out the feature with other Monterey and iOS 15 beta testers, it took us a while to figure out there wasn’t a SharePlay button anywhere within FaceTime. Instead, you have to start playing a piece of media, which triggers a pop-up notification that asks if you want to share it with friends, or view it on your own.
Once I figured that out, it was nice to be able to sit back and watch a few minutes of Mythic Quest with my friends. Unfortunately, even though FaceTime is opening up to Android and Windows users with web video chats, those folks won’t be able to enjoy SharePlay content. And it remains to be seen if and how media providers adopt the service. With Apple TV+ content, you and your friends need to have subscriptions to watch anything. I can’t imagine Netflix or Disney+ being more lax and allowing a single subscriber to share something with friends.
Other notable additions:
The new Focus Modes are a nice way to reduce distractions from notifications. You can also customize your Focus options to allow messages from specific users.
Quick Notes is a simple way to grab quotes and other snippets of information from websites and documents. They appear inside of the Notes app and are synchronized across all of your Apple devices with iCloud.
I didn’t have much time to dive into Shortcuts, but at first glance they appear to be a more user-friendly stab at macOS Automations. One of the built-in Shortcuts is supposed to make a GIF from video files, but it kept throwing an error whenever I tried to trigger it with Siri.
Live Text is a nifty feature that lets you select text embedded in photos. It’s useful for grabbing information from receipts, and I’d wager it’d be helpful for handwritten notes as well.
While iOS 15 and iPadOS 15 are Apple's major software focus this year, there's still plenty to look forward to in macOS Monterey. And you'll be able to get your first taste of it today with the launch of the MacOS Monterey public beta. You can sign up to receive it on Apple's beta software page.
Apple's new OS features a dramatically redesigned version of Safari, which combines tabs and menu options into a single compact bar, as well as enhanced FaceTime features and the ability to enjoy media together with friends. There's also Universal Control — a feature that, sadly, isn't in this public beta — that will eventually let you control your Macs and iPads with a single keyboard and mouse.
Even without Universal Control, the public beta still gives you a sense of how Apple's latest OS feels. The new Safari, in particular, will take a bit of getting used to (though it's not as dramatically different as in iOS 15). And it's nice to see Apple finally giving FaceTime some new capabilities, even if many of them seem to mimic Zoom. You'll also be able to test out AirPlaying audio to macOS, as well as some simplified automation capabilities with Shortcuts.
Let us know what you think of the maCOS Monterey public beta below! As with most beta releases, though, be wary of throwing it onto your primary computer.