As expected, the Apple leaks are coming in strong as we're approaching Wednesday's "Far Out" iPhone 14 event. Today, we've got our closest look yet at the Apple Watch Pro, thanks to renders from 91mobiles. Typically we'd treat most leaks from unknown "industry sources" with a healthy dose of salt, but according to Bloomberg's Mark Gurman, the renders are "indeed it." And for the most part, it's everything we expected. There's a bigger screen, as Gurman's earlier reports have suggested, as well a minor evolution of the Apple Watch Series 7 design. (Sorry, flat edge fans.)
Take a close look and you'll notice an extra button on the opposite side of the (ruggedized) Digital Crown and multitasking button. Both 91mobile and Gurman speculate that it could be programmable, allowing you to launch a specific app or workout without dealing with the touchscreen. Case leaks from Sonny Dickson and DuanRui (via The Vergeand Weibo) also point to a larger screen and additional button.
The Apple Watch Pro will likely target extreme sports fanatics—the sort of folks who wouldn't mind spending close to $1,000 for Garmin's high-end smartwatches. While that may sound extravagant, don't forget that there have always been high-end Apple Watch models not meant for mortal wallets. The current Hermes Series 7 collection ranges all the way up to an eye-watering $1,759. So with that context, maybe a $1,000 Apple Watch Pro doesn't seem so crazy? (No, it's still crazy.)
Get ready for some major upgrades to the iPhone and Apple Watch lineup at Apple's "Far Out" event next week. While last year's iPhone 13 was a mostly marginal update (aside from fast ProMotion screens and Cinema Mode on the Pro models), the latest rumors suggest the iPhone 14 will be a considerable step forward. The iPhone 14 Pro may finally lose its notch! We could actually get higher resolution cameras! We're also eager to see what, exactly, Apple means with its cryptic invite and star-laden imagery. Even if you're not looking to upgrade, half the fun of these launch events is predicting what Apple has up its sleeves. So let's speculate!
iPhone 14 and iPhone 14 Pro
Once again, we're expecting to see four iPhone models, but the line-up will likely look different than the last few years. Not too long after the iPhone 13 hit stores, Bloomberg's Mark Gurman reported that the iPhone 14 would be a "complete redesign," which would mark the first major revision since the iPhone X landed in 2017. Additionally, Apple may be giving up on the iPhone Mini, a phone we've always wanted to love, but the short battery life has been a sticking point. Instead, Apple will reportedly unveil a 6.7-inch iPhone 14 Max or Plus, which will likely just have the same hardware as the standard iPhone 14.
iPhone 14 Pro notification render via 9to5Mac.
9to5Mac
While that's unfortunate news for fans of tiny devices, the trend among most consumers is towards larger screens. Apple can't let Samsung have all the fun, after all. Similarly, Apple could be taking a cue from the Galaxy phone maker (and practically every other Android phone company) by introducing pin-hole front cameras on the iPhone 14 Pro models. While early leaks pointed to two separate cut-outs — a circular one for the camera alongside a pill-shaped hole for the FaceID sensor — MacRumors claims (with support from Gurman) they'll show up as a single pill-shaped cut out unified by software. (See image above.) Additionally, 9to5Mac reports that Apple is using the space in the middle of the cut-out for its privacy notification dots, which appear when an app is using your camera or microphone. On existing iPhones, those dots are shoved above the cellular reception bars.
Apple appears to be saving most of its big updates for the Pro iPhones. For one, they could have always-on screens, according to 9to5Mac. That could work well with the revamped lock screens we've seen in iOS 16, which now have room for widgets and far more customization than before.
More controversially, though, is a report claiming that only the Pro models will receive Apple's new A16 Bionic chip. The standard iPhone 14 models may stick with last year's A15 (which is still plenty powerful). As a cost-saving measure, that makes sense, especially chips and other components still in short supply. But it marks the first time Apple has introduced a major performance gulf between its iPhone models. (It's particularly surprising since Apple was also able to squeeze the A15 chip into the tiny iPhone 13 Mini.) Most consumers won't know the difference, but having a more powerful chip would clearly be a big draw for Pro models.
David Imel for Engadget
Typically, Apple has used its camera technology as the big differentiator between the standard and Pro iPhones. That doesn’t appear to be changing. In addition to all of the upgrades above. According to analyst Ming-Chi Kuo, Apple is planning to bump the Pro's wide camera to 48-megapixels, a huge leap from the 12MP cameras the company has relied on for years. More recently, Kuo also claimed that the iPhone 14 Pro ultra-wide sensors will feature larger pixels with better low-light sensitivity. As for the base iPhone 14, it's expected to get the six-element ultra-side camera from the iPhone 13 Pro.
And what are we to make of the "Far Out" text on Apple's event invite? The ever-busy Kuo recently noted that Apple has completed testing on satellite connectivity for the iPhone 14, something that was also rumored to arrive ahead of the iPhone 13's launch. Even though the hardware may be in place, Apple is reportedly still working on partner deals to unlock that connectivity. And while the idea of satellite support seemed wild last year, it makes more sense now that we've seen T-Mobile and SpaceX team up to offer emergency satellite support via StarLink. (Good news for iPhone 13 owners: Kuo claims those phones also have satellite hardware built-in.) Don't expect to be FaceTiming via satellite, though, as the limited bandwidth will only leave room for short text messages and voice calls.
Apple Watch Series 8 and Apple Watch Pro
Much like the iPhone, all eyes will likely be on a "Pro" Apple Watch next week. Bloomberg's Gurman reported in July that the new model could sport a larger 2-inch screen, more durable titanium case and battery life for up to two days, thanks to a new "low power" mode. If all that ends up being true, the Apple Watch Pro would also be significantly larger than the current Series 7 model. Given all of its new hardware, Gurman claims it'll be the biggest redesign of the Apple Watch since the Series 4 landed in 2017. Don't get your hopes up for a round design, though, it sounds like Apple is just evolving its current rectangular style.
The Apple Watch Pro is also rumored to include the new temperature sensor that's rumored for the Watch Series 8. It could potentially alert you if you're running a fever, and suggest that you see a doctor or use a dedicated thermometer for a more accurate reading. It could also be a useful resource for period and fertility tracking apps. Design-wise, the Series 8 isn't expected to change much from last year's models. It may end up running the same dual-core S7 chip as the Series 7, though some higher-end models could have an improved display.
MacRumors
AirPods Pro 2
Given that we're nearing three years since the launch of the AirPods Pro, it's high time Apple followed up with a sequel. Gurman last year initially claimed the AirPods Pro 2 could have a stem-less design, much like Google's Pixel Buds, but a more recent report from MacRumorssuggests that the AirPods Pro 2 won't look much different than before. Instead, leaked renders point to a new case with speaker holes (which would help with alerts for the "Find My" app) and a slot for a strap. The latter would be an anomaly for Apple, but it could be useful for attaching an AirTag. (Better yet, just build that into the case Apple!)
As for sound quality, Kuo claimed earlier this year that the AirPods Pro 2 could include support for Apple's Lossless Audio (ALAC), which could be a draw for audiophiles. (Let's not get into the viability of actually hearing any differences on small earbuds, though.) Additionally, the new headphones may include an updated H1 chip, as well as driver improvements similar to the AirPods 3. But don't hold your breath for any health tracking features, as Gurman recently noted that they won't include heart-rate or body temperature sensors as earlier rumors suggested.
Nathan Ingraham/Engadget
iPad
Apple typically saves its biggest iPad news for its second fall event, but we wouldn't be surprised to see some news about its entry-level model next week. The 10th-generation iPad is expected to include a USB-C port, bringing it in line with the rest of the family, and it could get a speed bump with the A14 Bionic chip. Don't expect any major design changes, though, as the entry-level iPad doesn't get much love from Apple these days. So be prepared to see thick bezels and a home button, once again. But on the plus side, it may finally get 5G support as well as a revamped front-facing camera, according to 9to5Mac.
After plenty of leaks, Ubisoft has confirmed that Assassin's Creed Mirage is the next entry in its long-running series. More details are expected to drop during the Ubisoft Forward event September 10th, but for now we can gleam some tidbits from the announcement image. It shows Basim Ibn Ishaq, a character from the recent Assassin's Creed Valhalla, leaping with his hidden blade in front of the Palace of the Golden Gate in Baghdad (via Polygon).
That lines up with previous leaks around the game's setting, which also indicated that Mirage would be a return to stealth gameplay for the series. The new title was originally intended to be DLC for Valhalla, but Bloomberg reports that it was later transformed into a standalone experience to fill out Ubisoft's release schedule. No matter its conception, it's nice to see the series return to its Middle Eastern roots. Being a super-powered killing machine in Origins and Valhalla is fun and all, but it's far from the methodical and less action-heavy gameplay of the earlier AC games (especially the under-rated Origins).
We knew MoviePass was gearing up to relaunch its beta service on September 5th, now Insider reportsthat it's targeting Chicago, Kansas City and Dallas as its first major markets. Waitlisted customers in those cities will be able to sign up for one of the company's plans: $10 a month for up to three movies, $20 a month for a maximum of four, and $30 monthly for five films. It also sounds like the company's waitlist was wildly successful. According to CEO and original co-founder Stacy Spikes, over 775,000 people signed up in the first five days. The initial rush of 30,000 signups in the first five minutes also crashed the company's server. (Not a great sign for stability, but it's clear that people genuinely want this service.)
While it's a momentous occasion for MoviePass, which rose to glory with its $10 unlimited movie ticket subscription plan, then crashed spectacularly when that failed to be sustainable, it remains to be seen how Spikes will steer the company in its newest form. A bungled launch event in February pointed to virtual currency and shareable credits coming into play, as well as controversial eye-tracking technology from his previous company Preshow. Those concepts aren't a part of the upcoming beta, but they could be something Spikes revisits down the line.
It'll be interesting to see if MoviePass can survive now that most theaters companies have their own subscription plans. The service also only works with standard movie tickets, not IMAX or other large format screens. Spikes says the company is looking into supporting those screenings down the line.
The marriage of Paramount+ and Showtime's streaming offerings is finally complete. Starting today, you'll be able to access all of Showtime's content from within the Paramount+ app, Variety reports. That integration has been in the works since February, and it should make life easier for fans of Star Trek who may also want to catch up on Showtime's Yellowjackets. Previously, Paramount offered both services for a limited-time bundle price, but users had to access the apps separately.
To sweeten the deal, Paramount is offering another bundled discount through October 2nd: $7.99 a month for the "Essential Plan," which includes ad-supported Paramount+ and ad-free Showtime, and $12.99 for the completely ad-free "Premium Plan." After that, they'll cost $11.99 and $14.99 a month, respectively. (The Essential plan doesn't include access to your local CBS station—for that, you'll have to go premium.)
On its own, Paramount+ currently costs $4.99 a month/$49.99 a year for the limited plan, or $9.99 a month/$99.99 a year for the premium offering. If you've stuck with the service to get your Star Trek fix, it's not a huge leap to spend a few more bucks to get Showtime at the discounted rate. And no matter how you look at it, the bundled plans are also a better deal than spending $10.99 a month for Showtime alone.
While it's all a bit confusing at the moment, consolidating its streaming services makes sense for Paramount. It has to compete with the combined forces of HBO Max and Discovery+, which will unify their platforms next year, as well as Netflix's upcoming ad-supported tier. Both Paramount+ and Showtime have dedicated fanbases, but for many consumers, they're also the sort of services that may get cancelled when their favorite shows aren't airing new episodes. Together, though, they may have just enough content to keep subscribers around.
In a nondescript warehouse outside of Atlanta, nestled among the office parks and chain restaurants that pepper suburban America, AT&T is preparing for catastrophe. This is one of the company's Network Disaster Recovery (NDR) sites, a place where a volunteer group of AT&T workers can test and train on equipment that can quickly spin up connectivity when a local office is destroyed.
Longtime Engadget readers may remember our 2008 visit to a similar Chicago-area site, only a year after the launch of the iPhone and long before the company started deploying 4G LTE. Given just how much the world has changed since then — with smartphones in practically every pocket, and billion-dollar weather and climate disasters on the rise.
Originally launched in 1991, AT&T has spent over $650 million in the US building up the NDR program (up $100 million since 2008). Since 2017, AT&T has also provided network support for FirstNet (First Responder Network Authority), which delivers a public safety wireless network throughout America. Both T-Mobile and Verizon have their own disaster response initiatives, but AT&T’s cellular division has the advantage of launching more than a decade before either of those competitors arrived in the US. Neither company has publicly stated how much they invest in disaster recovery, and our inquiries for more specifics have gone unanswered.
It’s one thing for AT&T to claim it’s spending a huge chunk of change on disaster recovery (the cynic in me can’t help but wonder how that figure is calculated). But seeing the vast amounts of gear the company has devoted to its NDR program makes one thing clear: This is more than just good PR. It’s a moral mission for AT&T’s volunteer staff, many of which come from military backgrounds. While it’s not as mission critical as supplying food, water and shelter, providing connectivity could still save lives by making it easier for first responders to communicate with each other, not to mention giving people in danger a way to reach out for help.
AT&T NDR's Flying COW (Cell-on-wings) drone.
Devindra Hardawar/Engadget
During our 2008 visit, we learned the NDR team was using a standard Chevy Suburban jam-packed with cellular gear to restore parts of its network. Today, they’re looking to the sky and beyond. (That Suburban has also been replaced by a 4x4 emergency response club cab pickup.) AT&T has been using drones called Flying COWs (Cell-on-wings) for several years, but its upcoming iteration can spit out 5G coverage to around ten square miles from 300 feet in the air, while the drones currently being used deliver Band 14 LTE.
For safety reasons, all of the company's drones are currently tethered to stations on the ground, which provide power for as long as their generators can stay fueled. They also require two people to operate — one to fly the drone, and another to keep an eye out for obstacles. The drone I saw looked larger than any consumer model I've seen, and it can hold a payload up to five pounds.
Looking ahead, AT&T has patented a remote flight system that lets operators control drones from thousands of miles away, and it's exploring solar-powered units that could fly autonomously for days. (Unfortunately, I didn't get to see AT&T's 55-foot long blimp, which flies 1,000 feet in the air to provide connectivity across 100 miles for up to two weeks.) NDR staffers tell me AT&T is also testing robodogs that can deal with a variety of scenarios – from running up a mountain during a forest fire, to helping with bomb disarmament.
The company has also beefed up its ground and water game with the Amphib. With its enormous treads, it looks like a red mini-tank, but it can also float and make its way through water using rear propellers. It's the sort of vehicle that can make dealing with hurricanes much easier, according to AT&T's Kelly Morrison, who is also a longtime NDR volunteer. The Amphib is basically a people and payload mover, but it gives the company more flexibility when dealing with flooded areas. Given the historic rainfalls we've recently seen in St. Louis and Kentucky, in addition to inevitable rising sea levels, the Amphib could end up being one of the NDR team's most useful tools.
The rotors on the rear of AT&T's Amphib vehicle.
Devindra Hardawar/Engadget
Of course, these new toys are great and all, but the core of AT&T'S NDR team continues to be its COLTs (Cell on Light Truck). They can tap into the company's existing fiber backhaul lines and deliver cellular connectivity within a few hours. If local infrastructure is completely down, AT&T can use SatCOLTs to reach satellites instead. And for hard-to-access areas, the company now has "Compact Rapid Deployables" (CRDs), which can fit on the back of a truck or be hiked to the top of a mountain. The company also has thousands of generators on-hand – a necessity for every disaster site. While the main goal is to restore connectivity for first responders and customers, AT&T’s FirstNet commitment also ensures interoperability with competing carriers too.
During the devastating Marshall Fire in Colorado, which destroyed more than 1,000 homes, FirstNet responders rushed to set up two SatCOLT's over New Year's Eve. Additional teams came in from Kansas, Texas, New Mexico and Missouri, leading to a peak of eight SatCOLTs being used to support FirstNet works and local businesses. The fire wasn't the only challenge: Additional calls required a team to cover two mountain passes during heavy snow conditions.
Servers and other cellular equipment stored in an NDR trailer.
Devindra Hardawar/Engadget
The NDR team hasn't gotten many breaks throughout the year. According to AT&T, three SatCOLTs helped first responders during Yosemite's wildfire in July. And as of August 1st, FirstNET also deployed another two SatCOLTs to assist rescue operations during the recent flood in Kentucky. The team has been deployed more often since 2018, when AT&T was tapped to support FirstNet, and it’s also responding to the increasing number of wildfires we’re seeing in the US.
And, of course, NDR workers are always keeping an eye on new ways to improve their disaster response. The team tells us they're looking forward to using low-Earth satellites eventually, which would offer more bandwidth and lower latency than the existing fixed satellites. Virtualizing their work would also be a huge help. Currently, much of their response involves moving workers and setting up control centers in dangerous areas. But as they move towards smaller and easier to deploy assets, like drones and CRDs, they may not have to set up a trailer at all.
COVID-ready sleeping and shower units for NDR workers.
Devindra Hardawar/Engadget
After my tour of the NDR site, I couldn’t help but notice the cellular equipment dotting the sparse Georgia landscape. I could see towers at practically every high point in the area, delivering robust 5G speeds on the same roads where I used to struggle to get 2.5G Edge reception over a decade ago. It’s easy to take this blanket of connectivity for granted. And now that we’re starting to see more frequent extreme weather events, it’s clear that AT&T’s NDR team, and similar initiatives from competitors, will be more necessary than ever.
This week, Cherlynn and Devindra dive into the world of AI art with Senior Editor Dan Cooper and Creative Futurist John LePore. We know Dall-E and Midjourney can create some truly compelling images from a bit of text, but do they owe a debt to all of the images that they were trained on? Also, we explore the sorry state of Meta and Cherlynn gushes about the new Pixel Buds Pro. Stay tuned to the end of the show for our chat with Joshua Stiksma, Design Director of Moss 2, who discusses the current state of VR game development.
Listen above, or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Meta’s many problems and a reversal on Instagram plans – 27:35
Pixel Buds Pro review – 42:16
Bloomberg report reveals a few details about Grand Theft Auto 6 – 51:37
Playstation VR 2 will have live-streaming support and cinematic mode – 53:25
RIP Car Thing by Spotify – 54:35
Filipino politician wants to make ghosting illegal – 58:08
Listener Mailbag – 1:00:55
Working on – 1:08:05
Pop culture picks – 1:12:34
Interview with Polyarc design director Joshua Stiksma on Moss: Book II – 1:17:56
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Credits Hosts: Devindra Hardawar and Cherlynn Low Guests: Dan Cooper and John LePore Producer: Ben Ellman Music: Dale North and Terrence O'Brien Livestream producers: Julio Barrientos Graphic artists: Luke Brooks and Brian Oh
The XPS 13 Plus is one of the boldest laptops I've ever seen. It's like Dell sent a computer back in time from the future, Terminator-style. It has a keyboard that stretches from edge to edge, with no gaps between the keys. The haptic trackpad is hidden underneath the wrist rest, and the capacitive function key row keeps things looking clean, without the annoying shape-shifting keys from Apple's Touch Bar.
With all of those features, and the most computing power ever in a 13-inch Dell ultraportable, the XPS 13 Plus should be perfect, right? Well, not quite. It's an admirable achievement, but it also feels like Dell's designers emphasized style over usability.
Take that haptic trackpad, for one. When I first got my hands on the XPS 13 Plus last December, I was both floored by its unconventional touchpad design and worried that it could lead to headaches. It's definitely intriguing: When the computer is on, the piezo motors in the trackpad area deliver the sensation of clicking without moving at all. But when it's off, the wrist rest is just a silent slab of Gorilla Glass.
Of course, haptic trackpads aren't new. Apple's been using them for years, and they've finally started popping up in other Windows laptops like the Surface Laptop Studio. Technically, they can make laptops more reliable since they can't trap gunk like normal trackpads. But on the XPS 13 Plus, that technology feels even stranger. There's no easy way to tell when you're in the trackpad zone without pressing down or looking for a moving mouse cursor. With other notebooks, you can feel a clear difference between the trackpad and wrist rest. That's not something we think about often, but it goes a long way toward making us feel confident as we browse the web or scroll through documents.
Devindra Hardawar/Engadget
On the XPS 13 Plus, just right-clicking often feels like trial and error. Is my finger too far to the left? Too much toward the right? Doing something so simple shouldn't be frustrating, especially not with a laptop that's meant to represent the future of computing design. The invisible trackpad basically feels like a party trick: something that can impress your friends but will mostly make your life harder. Even after using the XPS 13 Plus for a week, I still find myself missing the trackpad often, especially if I try to do any complicated finger gestures.
The XPS 13 Plus's keyboard is far more successful. It spans the entire width of the computer, and it has practically no gaps between the keys. We saw something similar on HP's 2019 Spectre x360, but Dell's machine goes even farther to the edge. The result is something that feels luxurious to type on — finally, my large hands can spread out like they do on a desktop keyboard. It would be nice to have more than just a millimeter of key travel, but the overall typing experience still feels responsive.
Devindra Hardawar/Engadget
After seeing the trackpad's haptic functionality in action, it's not hard to imagine future keyboards using similar mechanisms to deliver a deeper typing sensation. That technology could also help the XPS 13 Plus's function row feel a bit more like traditional keys while still being covered under Gorilla Glass. I didn't mind the capacitive function row — at least the keys stayed in place, unlike the Touch Bar — but I wish it was more visible outdoors. It tends to get washed out in direct sunlight, or if you're wearing sunglasses. (One Engadget staffer has also had to replace the capacitive function keys on his ThinkPad Carbon X1 several times. That could be a sign of Lenovo’s build quality, or it could point to capacitive buttons not being very durable.)
Aside from these features, the XPS 13 Plus mostly looks like a typical XPS 13 when it's closed. There's the machined aluminum case, which looks as premium as ever and feels plenty sturdy. If you look closely, you'll notice there's no headphone jack, just two Thunderbolt 4 USB-C connections on either side. That's something Dell also removed from this year's XPS 13, and it remains a baffling decision. And no, I don’t think the new quad-speaker array makes up for that (it sounds fine, but it’s nothing miraculous).
Devindra Hardawar/Engadget
While Dell includes a USB-C to headphone adapter in the box, along with a Type-A adapter, there's no way to charge the computer if you have those both plugged in. If Apple can squeeze a 3.5 millimeter jack in the new MacBook Air, which weighs the same 2.7 pounds as the LCD-equipped XPS 13 Plus, Dell really has no excuse. (The OLED model is a tad heavier at 2.8 pounds.)
While we're talking about screens, if you want to get a 4K or OLED screen in an XPS this year, the 13 Plus is your only option. The standard XPS 13 only has 1080p LCD options. Our review unit is equipped with the 3.5K OLED touchscreen model, which offers a decent 400 nits of brightness. It looks as great as all the other XPS screens we've seen, with excellent color and deep black levels, but I'm more curious to see how the 500-nit 4K OLED variant performs. Our review model's display was just fine outdoors, but a bit more brightness would make it look better in direct sunlight.
This being an XPS 13, the Plus also sports Dell's razor-thin InfinityEdge screen bezels. The effect of having an almost border-less screen is still astounding, but I wish Dell had managed to push things even more with this supposedly futuristic design. It's hard to tell the difference between the Plus and the standard XPS models from 2020. At least the webcam situation is a bit better. The top screen bezel is thicker than the others because it houses a 720p webcam and a Windows Hello IR module for secure logins. I would have liked to see it reach 1080p, but this camera still looks more vibrant than what we've seen from Dell before.
The last major upgrade in the XPS 13 Plus is something you can't even see. Under the hood, it's powered by Intel's 28-watt 12th-gen processors, whereas last year's XPS 13 had 15-watt 11th-gen chips. More power means more performance – this is the small XPS for someone who wants to do serious work. The standard XPS 13 is still around, but it's now running 9-watt 12th-gen chips, which Dell claims are as fast as the previous 11th-gen CPUs. We haven't tested the smaller XPS 13 yet, but it's clear that Dell is positioning it as a more efficient system for less demanding consumers.
HP Spectre x360 16 (Intel Core i7-11390H, NVIDIA RTX 3050)
4,785
N/A
1,518/4,200
Our review unit was equipped with Intel's Core i7-1280P, the fastest chip available for the XPS Plus. It's a hybrid 14-core CPU made up of six performance cores and eight efficiency cores. That sounds impressive on paper, and it proved itself worthy in our benchmarks. In GeekBench 5, the XPS 13 Plus outpaced gaming laptops like the Razer Blade 15 and ASUS Zephyrus Duo, and it came close to the much larger XPS 15.
Not surprisingly, it also outclassed Lenovo's new Yoga 9i, another ultraportable running Intel's Iris Xe graphics, in Cinebench R23. That GPU doesn't help much when it comes to games, though. I could barely get Halo Infinite running in 1080p, though I'm sure a less demanding game like Overwatch would be more playable.
Devindra Hardawar/Engadget
We tested the XPS 13 Plus in its "Ultra Performance" thermal mode, which spins up the fans and lets it run a bit hotter. But for simpler work, you can put it in quiet mode to reduce heat and noise. In its default "optimized" cooling mode, the laptop felt too warm to use on my lap outside. To be fair, it was well above 90 degrees Fahrenheit in Atlanta, so I won't hold that against the XPS 13 Plus too much. I wish the battery life was more impressive, though. The system only lasted 12 and a half hours during our benchmark in optimized mode, and a paltry nine and half hours in performance mode. In comparison, the 2020 XPS 13 kept trucking for almost 16 hours.
For years, we've recommended the XPS 13 to people who wanted to get basic work done, whereas the more powerful XPS 15 and 17 were better suited to creatives who needed to edit video or audio. With the XPS 13 Plus, Dell finally has a 13-inch ultraportable that can throw down some processing power. The only question is if anyone actually wants that on a smaller screen. At this point, it seems best suited for someone who's in the market for a souped-up XPS 13, or who wants to experiment with a futuristic design. Personally, I'd recommend testing out the XPS 13 Plus before committing to it. Its invisible trackpad may look cool, but it could easily become a headache for daily use.
Devindra Hardawar/Engadget
The XPS 13 Plus starts at $1,200 with a 512GB SSD, 8GB of RAM, and a 1,920 by 1,200 (FHD+) LCD monitor. As usual, I'd suggest bumping up to 16GB of RAM and 1TB SSD for $1,499 if you're planning to keep the laptop for four years or more. And if you want OLED, expect to spend at least $1,799.
Ultimately, I have to give Dell credit for once again attempting to push laptop designs forward with the XPS 13 Plus. Like the InfinityEdge Display before it, there are plenty of great ideas in this computer that competitors may end up adopting. I just hope Dell considers dealing with the potential usability issues eventually (and maybe throw in a headphone jack too). If you're trying to show us the future of computing, don't make it feel like a step backward.
Is the Pixel 6a the best Android phone under $500? Tune in for Cherlynn’s review! This week, Devindra and Cherlynn also discuss why losing almost a million subscribers was actually a good thing fo Netflix. And they dive into Qualcomm’s latest hardware for smartwatches, as well as the latest updates from Twitter’s ongoing fight with Elon Musk.
Listen above, or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Alienware’s m17 R5 gaming laptop is a beast that few people need – 46:25
The new Instagram Map is like Google Maps, but with more selfies – 48:16
OnePlus 10T launch set for August 3 – 52:19
Working on – 53:06
Pop culture picks – 58:01
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Tesla is receiving minimal blame for a fiery 2018 crash in South Florida, which killed two teenagers and injured another. A jury today found Tesla just one percent responsible for the crash, reports the AP, which means it's only responsible for paying $105,00 of the $10.5 million awarded to the teen's family. 90 percent of the blame was placed on the teen driver, Barrett Riley, while his father James Riley received nine percent of the blame.
According to an NTSB investigation, Barrett Riley was driving at 116 mph in a 30 mph zone near Fort Lauderdale Beach. The agency concluded he most likely lost control of the vehicle. James Riley initially sued Tesla over the crash, claiming that it would have been survivable if the electric car's lithium ion batteries hadn't “burst into an uncontrollable and fatal fire." He also noted that the company removed a speed limiter that was meant to keep the vehicle under 85 mph. An investigation later found that his son had asked a Tesla dealership to remove that limiter.
Tesla lawyers argued that Riley's parents were negligent by allowing him to drive the car, despite his record of reckless driving and speeding. They denied negligence on the company's part. After the crash in 2018, Tesla released an update allowing drivers to set their own speed limits, a feature initially dedicated to Barrett Riley.