When NVIDIA's founder and CEO Jensen Huang waxed poetic about artificial intelligence in the past, it mostly felt like marketing bluster, the sort of lofty rhetoric we've come to expect from an executive with a never-ending supply of leather jackets. But this year, following the hype around OpenAI's ChatGPT, Microsoft's revamped Bing and a slew of other competitors, NVIDIA's AI push finally seems to be leading somewhere.
The company's GTC (GPU Technology Conference) has always been a platform to promote its hardware for the AI world—now it's practically a celebration of how well-positioned NVIDIA is to take advantage of this moment.
"We are at the iPhone moment for AI," Huang said during his GTC keynote this morning. He was quick to point out NVIDIA's role at the start of this AI wave: he personally brought a DGX AI supercomputer to OpenAI in 2016, hardware that was ultimately used to build ChatGPT. We've seen the DGX systems evolve over the years, but it's remained out of reach for many companies (the DGX A100 sold for $200,000 in 2020, which was half the price of its predecessor!). So what about everyone else?
That's where NVIDIA's new DGX Cloud comes in, an (obviously) online way to tap into the power of its AI supercomputers. Starting at a mere $36,999a month for a single node, its meant to be a more flexible way for companies to scale up their AI needs. DGX Cloud can also work together with on-site DGX devices, since they're all controlled with NVIDIA's Base Command software.
NVIDIA says every DGX Cloud instance is powered by eight of its H100 or A100 systems with 60GB of VRAM, bringing the total amount of memory to 640GB across the node. There's high-performance storage, as you'd expect, as well as low-latency fabric that connects the systems together. That amount of power may make the cloud solution more tempting for existing DGX customers—why spend another $200,000 on a box, when you can do so much more for a lower monthly fee? DGX Cloud will be powered by Oracle's Cloud Infrastructure to start, but NVIDIA says it will expand to Microsoft Azure next quarter, as well as Google Cloud and other providers "soon."
Developing...
This article originally appeared on Engadget at https://www.engadget.com/nvidia-gtc-ai-dgx-cloud-161517378.html?src=rss
The downfall of Silicon Valley bank affects the entire technology industry. This week, we chat with Alex Wilhelm, editor in chief at TechCrunch+, about why SVB failed and what it means for the broader ecosystem. Where were the regulations? And why were VCs so quick to abandon it? Also, Cherlynn and Devindra dive into the latest AI news from Google, Microsoft and the launch of OpenAI’s GPT4. Like we’ve said before, the AI news will never end!
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
What caused Silicon Valley Bank’s collapse? – 1:13
FBI report: Americans lost $2.7 billion dollars to cypto scams last year – 22:05
Google adds generative AI to Workspace products –23:45
Google announces research into AI for Ultrasound diagnosis – 27:55
Open AI announces GPT-4, which can understand image inputs, too – 35:50
Microsoft confirms Bing AI is powered by GPT-4, announces layoffs in AI ethics – 38:12
Meta lays off an additional 10,000 workers – 41:16
Samsung announces Galaxy A54 –43:11
Sony's $600 point-and-shoot camera for the visually impaired – 48:31
Working on – 57:10
Pop culture picks – 58:42
Livestream
Credits Hosts: Cherlynn Low and Devindra Hardawar Guest: Alex Wilhelm Producer: Ben Ellman Music: Dale North and Terrence O'Brien Livestream producers: Julio Barrientos Graphic artists: Luke Brooks
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-elon-musk-neuralink-human-trials-denied-123014095.html?src=rss
When we learned that a BlackBerry movie was in the works last year, we had no idea it would be something close to a comedy. But judging from the the trailer released today, it's aiming to be a far lighter story than other recent films about tech, like The Social Network and Steve Jobs. The BlackBerry movie stars Jay Baruchel (How to Train Your Dragon, Goon) and It's Always Sunny in Philadelphia's Glenn Howerton as Mike Lazaridis and Jim Balsillie, the former co-CEOs of the Canadian firm Research in Motion. They're not exactly household names, but they both played a huge role in the history of mobile communications. Without the BlackBerry's success, the iPhone may have never happened.
Judging from the trailer, the film will cover everything from the origins of BlackBerry as a crazy idea between a few college students (director Matt Johnson also co-stars as RIM co-founder Douglas Fregin), to its ignominious end as it failed to keep up with the iPhone and Android smartphones. It's a classic innovator's dilemma tale: RIM revolutionized the way we communicated by tapping into early cellular networks, but it failed to see the potential of touchscreen smartphones that didn't need physical keyboards.
BlackBerry is based on the 2015 book Losing the Signal: The Untold Story Behind the Extraordinary Rise and Spectacular Fall of BlackBerry, which was written by Globe and Mail reporters Jacquie McNish and Sean Silcoff.
This article originally appeared on Engadget at https://www.engadget.com/blackberry-movie-trailer-jay-baruchel-191747935.html?src=rss
I'm just so tired of all the poop. Now that I'm dealing with three cats, an 11-month old's diapers and potty time with my four-year old, I just needed some relief from mountains of excrement. Enter the Litter Robot 4, the latest iteration of Whisker's automated litter box (a product we initially covered in 2005!). It's a small, spaceship-looking device that automatically rotates after your cat does its business, separating waste into a storage bin and leaving the remaining clean litter behind. Instead of scooping a box daily (or several times a day for multi-cat households), you only need to yank out the Litter Robot's bin bag and replace it with a new liner once a week. Sounds like a dream, right?
Well, mostly. For one, it's an eye-watering $699, putting it out of reach for most cat owners. And like practically every "smart" device, I ran into issues while setting up the Litter Robot 4. After a few months of testing, I've encountered many quirks – sometimes it didn't sift properly, occasionally its cat detecting sensors went haywire, and it didn't really prevent litter from reaching my floors. Despite all of that, though, it still made my life easier. Thanks to the Litter Robot 4, I had to deal with animal poop just a bit less every day. I'll chalk that up as a win.
As a cat owner since 2009, I've always eyed self-cleaning litter boxes with envy. But almost every option seemed like a headache back then: Some required specialized litter, others were prone to jamming and failure. And even though the Litter Robot has been around for a while, I've always considered it too expensive to be practical. But now that my household has grown, thanks to that aforementioned poopy infant and a pair of adopted kittens, I was eager for some relief. (One of those kittens also grew into an enormous 18-pound beast – you can imagine what his litter box looks like.)
I know several people who loved the Litter Robot 3, and it was generally well-reviewed, despite being simultaneously bulky on the outside and a bit too small for cats on the inside. The Litter Robot 4 improves on its predecessor with a sleeker design (it's a bit less wide, so it should fit better in small rooms), as well as a larger opening for big cats. It's also Wi-Fi connected, which makes it easy for you to check on litter and waste levels with Whisker's app. Thanks to new weight sensors, you can track how often your cats are using the Robot, and the company is also planning to launch more individualized tracking later this year. In theory, that should let you know if one of your cats is using the litter box too often, or not enough.
Devindra Hardawar/Engadget
Setting up the Litter Robot 4 was fairly easy – until I ran into some software issues. You just have to yank the 24-pound egg-like bot out of its box, dump some clumping litter into the main compartment, and throw an included bag in the waste bin. The device itself is made entirely out of plastic, making it fairly light and easier to maneuver. The inner portion where the litter sits is covered in a rubber-like material, which should make it fairly durable and easier to clean than hard plastic.
After plugging in and turning on the Litter Robot, though, I was faced with my worst fear with any new smart gadget: Pairing issues. Without being paired to the app, the Robot wouldn't self-clean at all. A few hours of frustration later, I learned that Whisker was having a system-wide issue and I had to wait a few days for the company to deliver a fix.
So it goes with smart devices, you might say. But it definitely felt silly (and a bit enraging) to be manually cleaning this $699 litter box. Without that initial connectivity, it was no better than the $20 litter tray my cats use upstairs. Once the app was set, the Robot ran through a cleaning cycle and evenly sifted the remaining litter. Upon seeing this new litter box move and make sounds (it's surprisingly quiet!), my three cats wouldn't go near it. At that point, it was just a $699 monument to pet excess.
A few days later, the bravest of the bunch — my 18-pound tuxedo cat named "Jiji" — finally jumped into the Litter Robot to explore. After several hops in and out, he deemed it safe and left his first offering, which was promptly cycled into the waste bin. The Litter Robot seemed pleased. Within a week, all of my cats were onboard. And around then, I noticed something strange: I couldn't smell any poop or pee! Sure, the Whisker app told me the waste bin was full, but you wouldn't know that while standing right in front of it. That's a good sign for anyone who wants to place the Litter Robot in a cramped living room.
Devindra Hardawar/Engadget
My honeymoon period ended when one of my cats left a streak of feces inside the Robot. No amount of sifting and cycling got rid of that. Eventually, I started to notice some strange behavior from the device (perhaps in protest to what that cat did). Sometimes its indicator lights would flash red — a sensor fault, according to the Whisker app. The only way to fix that was by turning the unit on and off. Occasionally, the Robot wouldn't fully clean itself after one of my cats used it. So I had to hit the cycle button up top to get it going.
Over the course of a week, I typically have to deal with three of four issues like this from the Litter Robot. Few of those involve touching actual poop, and it's far less than I'd be cleaning a normal litter box. Still, for $699, I wish it were more reliable. I wouldn't trust it to work for an entire week if my family went on vacation. Just don't lose your cat sitter's number.
Cleaning out the Litter Robot's waste bin is a cinch — just yank out the liner bag and replace it with another. While you could stick with Whisker's products, I haven't had any trouble using Glad's 13-gallon ForceFlex bags. The company also recommends wiping down the Litter Robot's internals once a month, as well as refreshing the litter with an entirely new batch. That process isn't tough, but I found it easiest to accomplish by dragging the device outside. And yes, it also means you'll need to get your hands dirty a bit. There's just no escaping the poop.
Whisker's mobile app does a great job of alerting me when the waste bin is full, or when litter is running low. And it may sound strange, but I genuinely appreciate seeing how often my cats use the box. It's particularly helpful if one cat is feeling sick – going to the Robot frequently could be a sign of illness. The app also keeps track of your cat's weight, which could help you avoid over or under-feeding. (And of course, a big weight drop could be another health concern.)
Devindra Hardawar/Engadget
After a few months of testing, only two of my cats continue to use the Litter Robot 4. Still, they use it frequently enough to fill up its waste bin every week. (We also have two normal litter boxes around the house for the lone renegade.) My one major annoyance, aside from all of those random errors, is the Litter Robot's open design. I'm aware it's something cats prefer, but it also leads to litter being strewn around the floor. Unfortunately, Whisker's bundled gate and front step for the Litter Robot don't really help much. If you do end up getting this thing, I'd suggest adding a litter mat up front, and be prepared to vacuum or sweep every few days.
The Litter Robot 4 is an extravagance, but it's one that tired cat owners may find useful. Just don't expect any miracles. You'll still need to watch out for errors, do some manual scrubbing and sweep up stray litter. The perfect self-cleaning litter box isn't here yet, but the Litter Robot 4 is as close as you'll get.
This article originally appeared on Engadget at https://www.engadget.com/litter-robot-4-review-great-imperfect-self-cleaning-litter-box-140022763.html?src=rss
This week, we chat with Senior Editor Andrew Tarantola about Neuralink, Elon Musk’s brain computer interface (BCI) company. The FDA reportedly denied approval for human trials last week—Andy explains why that happened, as well as what BCIs could mean for humans in the future. Also, Cherlynn dives into the accessibility news from Microsoft’s Ability Summit.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Microsoft touts new accessibility tech at 2023 Ability Summit – 28:32
Sonos’ Era 300 speaker finally has spatial audio – 35:04
What we think of the Yellow iPhone and a few other colorful gadgets announced this week – 45:25
Working On – 51:49
Around Engadget: the reMarkable Folio is a very pretty e-paper keyboard – 54:28
Pop culture picks – 56:29
Livestream
Credits Hosts: Cherlynn Low and Devindra Hardawar Guest (Audio): Andrew Tarantola Producer: Ben Ellman Music: Dale North and Terrence O'Brien Livestream producers: Julio Barrientos Graphic artists: Luke Brooks
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-elon-musk-neuralink-human-trials-denied-133016676.html?src=rss
At CES, Roku announced that it'll finally be building its own Roku TVs, in addition to working with partners like TCL and Hisense. Starting today, you can pick up one of those sets at Best Buy's stores and website. Roku is offering two series of TVs, both of which are powered by its streaming platform: Roku Select sets ranging from 24 to 75-inches, and Roku Plus televisions coming in at 55-, 65-, and 75-inches.
We're still waiting for a full pricing breakdown, but Roku says Select TVs will start at $149 (with a potential drop to $120 this summer), and the Plus models will start below $500. That's in-line with similar offerings from TCL and other partners. At CES, Roku's VP of retail strategy, Chris Larson, said the company is aiming to deliver features partners don't always include, like voice-enabled remotes, as well as automatic brightness adjustment (on the Premiere sets).
Roku isn't saying much about its Select TVs, perhaps because there's not much to say. They'll include HD and 4K models (there's no need to go 4K on very small TVs, after all), as well as its standard voice remote. Like most bargain TVs, they'll also rely on edge dimming backlights — so expect to see gray-like blacks and spotty lighting. The Roku Plus sets are far more advanced: They'll include QLED panels, local backlight dimming for better contrast, 4K Dolby Vision and Dolby Atmos-approved speakers. They'll also get Roku's rechargeable voice remote.
While Roku told us that it's not trying to compete with its longtime partners, it'll be interesting to see how those companies respond. By making voice remotes standard, perhaps TCL and others will follow suit. The company also unveiled a Roku OS update today, which will include local news and support for premium subscriptions on Roku's live channel guide.
This article originally appeared on Engadget at https://www.engadget.com/roku-tv-select-plus-best-buy-140020537.html?src=rss
The PlayStation VR2 delivers one of the best virtual reality experiences you can find—if you can stomach the $599 cost (on top of an already expensive console). That was the crux of our review a few weeks ago. But our impressions of the headset were also limited by the games we were able to preview. Since then, Sony has officially launched PS VR2 support for Gran Turismo 7, and Capcom has done the same for Resident Evil Village. Both are exclusive showpieces for the PlayStation VR2 (RE Village also has an unofficial PC VR mod), and exemplify everything Sony got right with this new hardware.
Now, I'm not much of a racing sim player, I'd much rather be zooming around Forza Horizon's open worlds, or revisiting the glory days of Ridge Racer Type 4 and Burnout Paradise. But with PS VR2 support, Gran Turismo 7 feels like a completely different game. In VR, you're right in the driver's seat — you can almost feel Polyphony Digital's obsessive attention to detail. The game also feels more exhilarating, as it delivers a far greater sense of speed (a consequence of having your entire field of vision consumed by the world of GT7).
PlayStation
I've always appreciated the Gran Turismo games from afar, but there was a stiffness to the actual racing experience that kept me away. GT7 doesn't fully fix that flaw, but it's less pronounced in virtual reality. The combination of the Dual Sense controller and the PS VR2's built-in haptics delivered a genuinely realistic driving experience, I could feel bumps in the road in my hands and occasional feedback from hitting walls or bumping into opponents. (I never said I was a great virtual driver.) I'm sure Gran Turismo obsessives would take away even more from the virtual reality experience, especially if they're using a decent steering wheel controller.
The more time I spent in GT7 VR, the more I appreciated the little details in the game, similar to my time with Flight Simulator VR. Instead of changing camera angles or hitting a button to scope out the competition, you simply look at your side and rear view mirrors. When you're changing gears, your in-game avatar correctly shifts between the steering wheel and shifter. I occasionally had to avert my eyes from the sun while rounding a corner, a testament to the bright 4K OLED display in the PSVR2.
At one point, I was blasting down a straightaway as the sun peeked through clouds behind me, its brightness perfectly reflected in my rear view mirrors. It cast realistic shadows throughout the world, and it was so bright I couldn't properly use that mirror – just like real life! While the game doesn't look perfect in VR — there are some noticeably low-res elements in some tracks, like guardrails, signage and audiences — it's good enough to make you feel like you're actually behind a turbo-charged monster.
There's no visible ray tracing while you're playing in virtual reality, but you still get an eye-full of that realistic lighting during replays, which are projected on the PS VR2's simulated 2D screen. You can also get an up-close look at the cars in your garage, which use ray tracing to deliver achingly perfect reflections and shadows. It's the closest you'll get without stepping into a luxury car dealer.
When it comes to Resident Evil Village, I expected Capcom to deliver a worthwhile VR experience after seeing what it did with RE7, one of the best titles on the original PS VR. Well, the company didn't disappoint. Thanks to the increased horsepower of the PlayStation 5, and the higher fidelity of the PS VR2, Resident Evil Village is transformed into a living nightmare in virtual reality. There should be a warning for people already skittish of survival horror games: Play at your own peril.
Just like with Gran Turismo 7, virtual reality lets you appreciate the work that went into Resident Evil Village in entirely new ways. Walking through the game's creepy Eastern European village is even more chilling when it fills your field of view. You can always look away from a 2D screen, in VR you're forced to confront the horrors in front of you. (Sometimes closing your eyes isn't enough, not when you can hear the werewolf-like creatures skittering around the cottage you're hiding in.)
Since it's a first-person game, Resident Evil Village acquits itself well to VR. Exploration is smooth and not nausea-inducing, thankfully. And fighting off the game's various baddies is all the more thrilling when you're realistically aiming guns and other weapons. And yes, Lady Dimitrescu, the tall vampire woman who launched a thousand memes on the internet, is indeed very tall and imposing in VR.
I didn't have time to play through all of Resident Evil Village in virtual reality, but my first few hours with the game left a striking impression. Perhaps the future of virtual reality depends more on games like this, which can be enjoyed both as traditional 2D titles and with immersive headsets. We looked to Half Life Alyx to prove flagship VR games were possible. But what if we just need to think about bringing VR into more flagship games?
The more time I spent with the PS VR2, the more frustrated I became with the state of the virtual reality industry. Everything I said in my review remains true: VR feels stagnant, and another expensive headset isn't going to fix that. Maybe it's okay if VR gaming never truly becomes mainstream, just like how not everyone plays racing games with steering wheels, or people can enjoy fighting games without expensive arcade sticks. Perhaps VR can just be another accessory — albeit one that takes a significant amount of development resources to support.
Gran Turismo 7 and Resident Evil Village both prove that the PlayStation VR2 is a gateway to truly immersive virtual reality gaming. But a part of me still dreams for PC compatibility. While it's understandable why Sony may want to lock down its hardware, it's sort of like forcing a lion to live in a small zoo. The PS VR2 can't truly roar until it taps into the wild world of PC VR, which offers more experimental games and far faster graphical hardware than the PS5. If Sony ever wants to return to its innovator roots, it needs to take more chances.
This article originally appeared on Engadget at https://www.engadget.com/gran-turismo-7-resident-evil-village-ps-vr2-review-181810802.html?src=rss
Spoilers for The Mandalorian seasons 1-3 and The Book of Boba Fett below.
Somehow, Grogu has returned. At least, that's what many people will assume when they tune into the first episode of The Mandalorian's third season. When last we left our lone bounty hunter and cub, Grogu was heading off to Jedi training with a creepy de-aged Luke Skywalker. Mando took off his helmet and braced for solitude. We all shed a tear. (How did a show manage to make us care so much for a monosyllabic man in armor and a green puppet? Bless you, executive producers Jon Favreau and Dave Filoni.)
But at the start of this season, Mando (AKA Din Djarin) and Grogu are paired up once again, saving people from gigantic monsters, fighting space pirates and generally being adorable. To a casual viewer, it's like that dramatic season two finale was Jedi mind-tricked away. It turns out if you wanted to get the full story – which also explains why Din is flying a Phantom Menace-era ship, or why Grogu is becoming a more adept force user — you had to watch the final few episodes of The Book of Boba Fett.
Lucasfilm
If I wasn't already a hopeless Star Wars fan, I'd be pretty confused and annoyed. How are normal people supposed to know that The Book of Boba Fett basically served as a stop-gap between Mandalorian seasons? Disney didn't promote the connection between the shows much, so if you weren't reading geeky news sites, or talking to nerdy friends, it was easy to miss.
The first few episodes of Boba Fett made it seem like a far less ambitious series – did we really need to learn the specifics of how he survived the Sarlacc pit? And who cares about his future as Jabba the Hutt replacement? I've talked to several Star Wars fans who tapped out early on, only to catch up once they heard Mando and Grogu popped up. (Honestly, it almost seemed like Favreau and crew got tired of the Boba Fett story – so did we.)
It's not like I'm against the idea of narratives shifting between different shows and films. Everything Marvel's done since Iron Man has practically trained us to consume pop culture this way, with the rise of the Avengers initiative to the ultimate smackdown with Thanos in Endgame. The geeky side of me is overjoyed when I discover connections between films I love. (You should have seen me in the theater at the end of M. Night Shyamalan's Split.) But the idea that viewers have to keep tabs on everything is beginning to feel like homework, and it's particularly frustrating when one piece of media is inexplicably crucial to something that comes later.
It doesn't help that The Mandalorian barely referenced The Book of Boba Fett during its introductory episode. Even a bit of a nudge during the "previously on" opening section would help. Instead, the premiere episode just wants to get us back to normal, with Mando on a video game-like quest and Grogu having fun along the way. It's a shame, since the end of season 2 made it seem like The Mandalorian would actually change things up moving forward.
Speaking to The Hollywood Reporter, creator and executive producer Favreau said he appreciated being able to check in on characters between shows. “I knew that I didn’t want to dedicate a lot of screen time within The Mandalorian to a period of time where there wasn’t a lot of character progression," he said. "Both [Din and Grogu] were kind of stuck, as far as character progression goes, until they were reunited. So, my feeling was that it would allow me to do both of those things and freed me up now two years later to have a whole new context for these two characters to have a relationship and move forward.”
But what Favreau saw as a problem, I see as an opportunity. In Book of Boba Fett, Din and Grogu's time apart is handled briskly. Neither can fully let each other go. That stalls Grogu's Jedi training, as that's mostly focused on detaching yourself from the world and emotional connections. (Did that really work so well for Anakin Skywalker? Come on, Luke.) Din, meanwhile, acts like an empty nester who's lost his life's purpose. This is all good material for drama, but Favreau cuts through it as quickly as possible on a spinoff show. What a waste.
I may be particularly annoyed by The Mandalorian's disjointed narrative after seeing how Marvel handled its latest big bad, Kang the Conqueror, in Ant-Man and the Wasp: Quantumania. In that film, Kang is introduced as a castaway, someone banished to the Quantum Realm because of his penchant for, well, conquering. But we never got a sense of his true motivation, his powers or what he's actually trying to accomplish.Perhaps that's because the folks behind Quantumania assumed you saw Kang's brief introduction at the end of the Loki streaming series, where he's presented as more of a trickster and vague threat.
Lucasfilm
If you didn't watch Loki and were confused by Quantumania, it's almost like Marvel is saying that's your own fault. To me, that's simply irresponsible storytelling.
Coming off of Andor, Tony Gilroy’s self-contained and trenchant exploration of the Star Wars universe, the simplistic and confusing nature of The Mandalorian feels like a letdown. The show was always a pulpy and almost video game-like romp. But after the end of season two, there was potential for something much greater. Instead, Favreau took the easy way out to deliver more of the same.
This article originally appeared on Engadget at https://www.engadget.com/dont-make-me-watch-boba-fett-to-understand-the-mandalorian-season-three-203004802.html?src=rss
You'll have to wait a bit longer to see Bigby Wolf's next chapter. Telltale Games has announced that it's delaying The Wolf Among Us 2, the sequel to its 2013 Fables comic adaptation, until next year. The company said it's "committed to protecting the health of our team" in a statement on Twitter, a clear sign that it's trying to avoid the burnout that reportedly plagued the previous iteration of Telltale.
We’ve made the difficult decision to delay The Wolf Among Us 2 #TWAU2.
In an interview with IGN, Jamie Ottilie, the new Telltale CEO, also says the team needs time to switch over from Unreal Engine 4 to 5. That'll involve redoing much of the company's existing work, and together with hiring and production difficulties, it would make it tough to hit a 2023 release date. "Making games is difficult and they need time to be right," he told IGN. "And it doesn't do any of us any good to ship something that's not ready."
The Wolf Among Us 2 was originally announced in December of 2019, and for obvious pandemic-related reasons, development has been slower than Telltale originally predicted. The company still has its adaptation of The Expanse coming later this year, and in many ways that's a more important title for its future. As much as we're eager to see the continuation of The Wolf Among Us, Telltale also needs to build out new properties to survive.
This article originally appeared on Engadget at https://www.engadget.com/the-wolf-among-us-2-delay-2024-200813483.html?src=rss
Three weeks after introducing the new AI-infused Bing, Microsoft is ready to shove it into Windows 11 with an update coming today. If you're in the Bing AI preview, you'll be able to access all of its new features from the search box in the Windows 11 taskbar. Just imagine a slightly more streamlined version of what we saw with the Bing AI on Edge: In addition to general web searching, you can ask Bing natural language queries and its intelligent chatbot will reply conversationally. If you don't have access to the new Bing yet, you can still sign up for access on Microsoft's waitlist.
The impetus here is pretty clear. Now that people are finally talking about Bing in a less derogatory way, Microsoft is aiming to infuse it into the very core of Windows 11. No need to open up Edge or switch your primary web browser. Last week, the company also rolled out the Bing AI preview on its mobile apps and Skype. More so than the expanding access, though, we'll be keeping a close eye on how Microsoft is improving Bing's capabilities, while also trying to limit some of its bad behavior. Remember folks, chatbots are just very good predictive text generators, not arbiters of truth.
Microsoft
If you don't give a lick about Bing AI, this latest Windows 11 update is still packed with plenty of intriguing new features. For one, Windows Insiders will be able to test out Phone Link for iPhones, which will let you make calls and send texts from within Windows. (This follows Microsoft's recent iCloud integration in Windows 11's Photos app.) Android users with Samsung phones, who have had access to Phone Link for a while now, will also be able to easily turn on their Wi-Fi hotspots and transfer their browser sessions. It'll be interesting to see how Microsoft's solution compares to Intel's Unison app, which supports calls, texts and file syncing between iPhones and select Windows 11 PCs.
Microsoft is also diving deeper into "touch" experiences with this update. If you've got a detachable or convertible PC, the taskbar will automatically shrink down to give you more screen real estate. A swipe up will let you use the taskbar as you normally would. For some users, this may be easier to deal with than having the taskbar hide itself entirely.
The new minimized Windows 11 taskbar for detached touchscreen PCs.
Microsoft
Windows 11 is also expanding support for more braille displays, including three "Designed for Surface" devices from HumanWare. Microsoft this will make it easier to flip between its built-in Narrator screen reader and alternatives. Additionally, Windows' voice commands are coming out of preview, allowing you to have complete control of your PC without a mouse or keyboard. Microsoft expanded that functionality in its 2022 Windows 11 update — now it appears to be even more robust.
Here's a quick rundown of a few other features you'll find in today's Windows 11 update, which will roll out to users over the next few weeks. (As always, you can check for its availability in the Windows Update app.)
Windows Studio Effects, which includes AI-driven features like background blurring and eye contact during video chats, are now accessible through the taskbar's quick settings.
You'll be able to quickly preview your video from the taskbar's Team's video chat button.
The Quick Assist app is faster, and you'll also be able to quickly switch between screen sharing and full control of another users PC. (Troubleshooting your parent's PC just got a bit easier.)
There are more widgets coming, including Xbox Game Pass, Phone Link, as well as some from third parties like Meta and Spotify. (In the two years since Windows 11's release, I've yet to see anyone actually use its widgets regularly.)
The Snippet Tool can now record your screen.
Enhanced energy recommendations will help you save a bit more power.
The Windows 365 app is now in the Microsoft Store, giving you quick access to Cloud PCs.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-bing-ai-windows-11-taskbar-140056212.html?src=rss