Not everyone needs an NVIDIA RTX 4080, or a blazing fast 500Hz screen. These days, you can find plenty of affordable gaming notebooks that can easily hit decent frame rates in modern games. Cheaper machines are ideal for high school or college students who don't need the absolute best performance. And they're also great options for younger gamers, who may not be ready for the responsibility of a premium, $2,000 notebook.
What is a budget gaming laptop?
At the high end, you can easily spend $5,000 on a fully tricked-out notebook like the Razer Blade 18. When it comes to budget models, we're focusing on the other end of the pricing spectrum: laptops under $1,000. It used to be tough to find a decent gaming option at that price point but, as PC prices have fallen, they no longer seem like unicorns.
Stepping up a bit to systems between $1,000 and $2,000 puts you firmly in mid-range territory, which is beyond the scope of this guide. Still, it's worth keeping an eye out for sales that can push those PCs below $1,000. Be sure to check out our gaming laptop guide for a general overview of what to look out for in these more expensive systems.
Are budget gaming laptops worth it?
Budget gaming laptops are definitely worth it if you’re trying to save money and are being realistic about what you can get at this price range. You can expect to find Intel and AMD's latest (but not greatest) CPUs, as well as entry-level GPUs like NVIDIA's RTX 3050. They're also typically paired with 1080p screens running at 120Hz or beyond. There are some exceptions though: Dell's G16 (currently discounted to $900) is notable for its 16-inch quad HD+ screen.
Many cheap gaming laptops also skimp on RAM and storage. We'd recommend getting at least 16GB of RAM and a 512GB SSD. Modern games need a decent chunk of memory to run, and they also tend to be large, so you wouldn't be able to fit much alongside Windows 11 on a 256B SSD. You might be tempted to jump on one of those dirt-cheap gaming laptop deals from Walmart or Best Buy, but it's just not worth it if you're stuck with 8GB of RAM or a tiny SSD.
As for build quality, expect to find more plastic than metal on budget systems. Still, everything we're recommending should be sturdy enough to last a few years. Affordable systems will also be heavier and thicker than mid-range and premium models, and they typically don't have great battery life. These are worthwhile trade offs if you're looking to save money, though, and even the priciest gaming laptops struggle with battery life.
Best overall: Dell G15
Dell was one of the first PC makers to combine a decent amount of gaming power in a sub-$1,000 system. The latest G15 builds on that experience. It starts at $800 with Intel's 13th-gen i5-13450HX, an RTX 3050 GPU and 8GB of RAM. We'd recommend bumping up to the $1,000 model with 16GB of RAM, a 512GB SSD and a 165Hz 1080p screen with NVIDIA's G-SYNC technology.
While it's no Alienware, the G15 carries over some of that premium brand's design cues with a sharp, angular case and LED-backlit keys. There's a distinct lack of gamer bling, which for some may also be a plus. If you're looking for something larger, consider the 16-inch G16 mentioned above (which, funny enough, is also slightly lighter than the G15).
Runner-up: Acer Nitro 5
The Acer Nitro 5 is another great option, though we've yet to see it get Intel's 13th-gen chips. Still, the 12th-gen model is no slouch: It's equipped with 16GB of RAM, NVIDIA's RTX 3050 and 512GB of storage. (At the time of writing, it's also on sale for $800 at Best Buy, though it typically sells for $1,000.)
Just like Dell, Acer has plenty of experience building gaming laptops, so this will likely survive years of extreme play. The Nitro 5's multi-colored backlit keyboard and rear red accents also give off a stronger gamer vibe than the G15. Side note: Acer's Nitro 16 may also be worth considering if it dips below $1,000, since it features newer CPUs and GPUs.
A more understated option: HP Victus 15
The HP Victus 15 is the ideal gaming laptop for someone who doesn't want to be seen with a gaming laptop. Its all-black design is wonderfully understated, and its edge-to-edge screen is impressive for such an affordable system. It also has enough power to handle today's games, including an AMD Ryzen 7 CPU, NVIDIA's RTX 3050 Ti graphics, 16GB of RAM and a 144Hz 1080p display. And best of all, it's almost always on sale somewhere. In fact, at the time of writing, it's $828 on Amazon.
This article originally appeared on Engadget at https://www.engadget.com/best-budget-gaming-laptop-130004199.html?src=rss
In the three years since Black Mirror's previous (and somewhat disappointing) season, we've lived through a global pandemic, watched a US president trigger a mob attack on the Capitol, and AI has gone mainstream. We’re barreling towards the future faster than ever, but loneliness remains a key issue in modern life. What better time for Charlie Brooker to bring back his feel-bad series for another season?
In 2019, I argued that Brooker was running out of things to say with the show, despite his deft ability to predict our tech-infused dystopia with Black Mirror's first few seasons. Something was lost with his transition to Netflix, which led to bigger budgets and more notable stars, but less of the sharp insight that made the show so memorable. (At least we got “San Junipero,” though.) Thankfully, a few years away from the project seems to have helped. Season six of Black Mirror, which hit Netflix on June 15th, is the series at its best: Shocking, incisive and often hilarious. It also finds new life by looking back into the past frequently, as well as exploring horror more directly than before.
Minor spoilers ahead of Black Mirror season six.
"Joan is Awful" is the perfect way to kick off the new season – it's the most stereotypical Black Mirror setup. A disaffected big tech HR worker is surprised to find a show on Streamberry (an obvious Netflix stand-in) that recounts her daily life. That includes the cringeworthy layoff of a colleague (and supposed friend), and a therapist appointment where she reveals she's dissatisfied with her fiance.
It's a relatable Millennial malaise setup, the sort of thing Charlie Brooker captured so well early on in the series. Joan, played by Schitt's Creek star Annie Murphy, says she doesn't feel like a main character in her own life, so she coasts through everything on autopilot, almost always taking the easiest and less confrontational option. You'd think that it would be illegal for a network to just recount her life for all of its subscribers — turns out, she should have read the Terms of Service more closely.
I won't spoil where, exactly, that episode goes, or the familiar faces you end up seeing. But as the twists revealed themselves and it reached its inevitable bonkers conclusion, I couldn't help but smile. It was like Charlie Brooker shouting at me through the screen, "Black Mirror is back, baby!"
Netflix
What's truly surprising, though, is that this season of the series also feels refreshing in the ways it veers away from what we expect. "Loch Henry" is a fascinating exploration of our obsession with true crime dramas, and the impact they can have on the people affected by those stories. But aside from the presence of Streamberry as a service thirsty for true crime narratives, the story is more cultural than technology criticism.
Sure, we have more tools than ever to make true crime documentaries – there's a drone being used to make sweeping aerial shots, and the digital cameras are perfectly suited to shooting in dimly lit basements – but the desire to tell and consume these stories is purely human. And when it comes to macabre drama we can't help ourselves.
Black Mirror also gains some fresh perspective by exploring the past — or at least, timelines without smartphones and ubiquitous fast cellular internet. “Beyond the Sea” is an elegant yet brutal story set in 1969, focusing on two astronauts on a deep space mission who also wirelessly control mechanical bodies back on Earth. The episode is less interested in how any of that tech works — just accept the mystery, folks — and more about how it affects those astronauts, their families and society as a whole.
It's not too surprising when deranged hippie cultists appear, believing that mechanoid people are an affront to humanity. Both astronauts, played by Aaron Paul (Breaking Bad) and former heartthrob Josh Hartnett, are also trapped by the societal norms of the '60s. They may be world-class astronauts, but they're also men who can't share their feelings properly, who hit their kids to "keep them in line," and who have rigid expectations from the women in their lives. Beyond the Sea may not fully earn its tragic conclusion, but the journey is certainly powerful.
I was surprised to see how much Black Mirror leans into pure horror this season: “Demon 79” is a direct callback to '70s horror films, from its explosive score to its overall aesthetic. The story revolves around an immigrant shoe sales clerk who inadvertently summons a demon, and is tasked with murdering three people to prevent the apocalypse. There isn't a sliver of tech involved — perhaps that’s why the opening credits refer to it as a "Red Mirror" episode. But it's still a fun horror romp, with plenty of subtext around the South Asian experience in '70s London (thanks to co-writer Bisha K. Ali, who also served as the showrunner for Ms. Marvel).
“Mazey Day” also brings Black Mirror into fresh territory, but you're better off discovering how for yourself. I can reveal that its story of a young paparazzi photographer (Zazie Beetz) is a refreshing glimpse of the mid-2000's, filled with then cutting edge tech (the square iPod Shuffle! Dashboard GPS!), but also plenty of old school touches. You still needed big paper map books in that era, because GPS wasn't always reliable. And even though high speed internet was widely available, it wasn't unusual to find people still relying on dial-up in 2005.
It’s impossible for Black Mirror to feel as fresh as it did over a decade ago. Since then, the downsides of Big Tech have become impossible to ignore. But at least now, especially with some extra time to craft these episodes, it seems like Charlie Brooker has found something new to say with the show.
This article originally appeared on Engadget at https://www.engadget.com/black-mirror-season-six-review-netflix-130015184.html?src=rss
What good is Reddit without the support of its community? This week, Cherlynn and Devindra discuss the recent subreddit revolts, following the company’s decision to dramatically increase the cost of its API for third parties. They’re joined by Ryan Broderick, the internet culture reporter behind the must-read newsletter Garbage Day. Will the protests amount to any sort of change? Or will Reddit CEO Steve Huffman prevail and make the company ready for a potential IPO? Also, we dive into our reviews of the new MacBook Air 15, as well as the M2 Ultra Mac Studio. Who needs a Mac Pro when Apple has such a powerful desktop already?
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Why are Redditors protesting Reddit’s API changes? – 1:15
M2 Mac Studio and 15-inch MacBook Air reviews – 19:14
U.S. Federal Trade Commission files injunction to block Microsoft’s acquisition of Activision/Blizzard – 27:04
Alan Wake 2, South of Midnight and Baby Steps are Summer Games Fest standouts – 30:29
Working on – 34:06
Pop culture picks – 36:26
Livestream
Credits Hosts: Cherlynn Low and Devindra Hardawar Guest: Ryan Broderick Producer: Ben Ellman Music: Dale North and Terrence O'Brien Livestream producers: Julio Barrientos Graphic artist: Luke Brooks and Joel Chokkattu
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-reddit-revolt-macbook-air-15-review-123056098.html?src=rss
Last year's Mac Studio was the super-powered Mac mini many Apple fans were begging for. But, for the most demanding users, it was unclear if it was worth shelling out $3,999 for the high-end Mac Studio with an M1 Ultra chip, or if they should just wait for the inevitable Mac Pro refresh. Now that Apple has revamped the Mac Pro with an M2 Ultra chip, the company's desktop lineup finally has something for everyone.
At the most basic level, there's the $599 Mac Mini. If you need a bit more power, you can get that same slim machine with an M2 Pro chip for $1,299. Meanwhile, all-in-one fans have several iMacs to choose from, starting at $1,299 (though it's probably worth waiting for an M2 spec bump).
That leaves the $1,999 Mac Studio as the ideal machine for Apple power users. It'll be enough for video editing work, and it also comes standard with 32GB of RAM (it could use more than 512GB of storage, though). Step up to the $3,999 model with an M2 Ultra chip, and you've got a system that can destroy just about any task you put in front of it. The few professional users who need PCIe expansion can now opt for the M2 Ultra-equipped Mac Pro, which starts at an eye-watering $6,999.
All of sudden, the higher-end Mac Studio makes so much more sense. It has the same raw power as the Mac Pro, a ton of ports, and it won't take up much room on your desk. What seemed like a curiosity last year, now feels like a tremendous value for power users. Funny how that works, isn't it? (Apple reportedly shelved plans for an even more powerful M2 chip, which could have offered double the power of the M2 Ultra, according to Bloomberg.)
Devindra Hardawar/Engadget
The base Mac Studio is now equipped with an M2 Max chip, featuring a 12-core CPU (with eight performance and four efficiency cores) and a 30-core GPU, as well as 32GB of RAM. Compared to last year's M1 Max, the new chip has two more efficiency cores and six additional GPU cores. What's most notable is the additional upgrade options: You can configure the M2 Max chip with a 38-core GPU and 96GB of RAM (previously you were capped at 32GB of memory).
Step up to the M2 Ultra and you effectively get two M2 Max chips: It starts with a 24-core CPU, 60-core GPU and 64GB of memory. If you want to truly push your system (and wallet) to the limit, the M2 Ultra can also be configured with a 76-core GPU and 192GB of RAM. With all that power, who needs a full-sized PC tower?
And really, that's what I kept asking myself as I tested our review unit, which was equipped with an M2 Ultra and 192GB of RAM. The Mac Studio is so ridiculously overpowered, only the most demanding users would need the Mac Pro's PCIe expansion. Since the M2 chips feature unified memory integrated alongside the CPU and GPU, there's no way to add additional RAM down the line, which used to be another reason to get the Mac Pro. At least you can stuff the Mac Studio to the gills with RAM, if you need it.
None
Geekbench 5 CPU
Geekbench 5 Compute
Cinebench R23
3DMark Wildlife Extreme
Apple Mac Studio (Apple M2 Ultra, 2023)
2,013/28,402
121,938
1,743/28,665
46,046
Apple Mac Mini (Apple M2 Pro, 2022)
1,826/13,155
43,241
1,647/14,598
12,769
Apple MacBook Pro 14-inch (Apple M2 Max, 2023)
1,970/15,338
71,583
1,603/14,725
18 ,487
Apple Mac Studio (Apple M1 Ultra, 2022)
1,785/23,942
85,800
1,537/24,078
N/A
Much like the M2 Max-powered 14-inch MacBook Pro, Apple's latest chips deliver noticeable performance increases over the M1 generation in just about every benchmark. But it's also not significant enough to run out and replace an M1 system. Instead, the new Mac Studio is an even more tempting machine for Mac users still trucking along with Intel processors, even for some Mac Pro owners.
In the Geekbench 5 CPU benchmark, the Mac Studio scored higher than any system we've tested this year. But really, that's not a surprise – even last year's M1 Ultra Mac Studio scored higher than the Razer Blade 16, which features Intel's fastest mobile 13th-gen chip. Apple doesn’t always come out ahead: that Blade 16 beat the Mac Studio in the Geekbench 5 Compute benchmark, which you can chalk up to the NVIDIA RTX 4090 under the hood. Still, the Mac Studio's multithreaded Cinebench R23 score (a test that mostly measures CPU performance) was more than double the Blade 16's.
The new Mac Studio transcoded a 4K video file to 1080p using Handbrake in 21 seconds, three seconds faster than last year's M1 Ultra model. That same job took the Razer Blade 16, the fastest PC we've seen this year, 26 seconds to complete. Scale that saved time up to a feature length project, or encoding jobs you'll need to run several times a day, and the Mac Studio seems like a no-brainer upgrade for some creatives.
Years ago, some professionals would buy the Mac Pro for its sheer performance, while the internal expansion possibilities were more of an afterthought. The Mac Studio is a system made for them. And now, thanks to Thunderbolt 4 and USB 4, external storage options are fast enough to deal with the demands of a video production shop.
The Mac Studio certainly won't leave you wanting when it comes to ports: On the rear, it features four USB-C Thunderbolt 4 ports, two USB 3.2 Type A connections, 10Gbps Ethernet, full-sized HDMI and a headphone jack. There are also two USB-C ports on the front (USB 3 by default, Thunderbolt 4 on the M2 Ultra), alongside a full-sized SD card slot. Just like last year, video editors I've spoken with said they'd prefer a headphone jack on the front, but at least it's easy to get behind the Studio to plug things in. Given the user this machine is aimed at, it also would have been nice to get Thunderbolt 4 ports on the front for every configuration.
Physically, the Studio is no different than what we saw last year. It's a beautifully polished box that looks like two Mac minis stacked together. It’s far more prominent than that slim desktop, but for Apple devotees, that may be more of a feature than a bug. Now that it no longer seems like a stopgap solution for people eagerly waiting for an upgraded Mac Pro, the Mac Studio looks like the purest expression of what Apple wants a desktop to be in 2023. Why fiddle around with internal hardware when the package Apple delivers is so fully featured?
Devindra Hardawar/Engadget
As I said in my review last year, the Mac Studio isn't meant for everyone: It's a system targeted at people who know their demands are lightyears beyond mainstream users. They won't balk at a $1,999 starting price, or even the $3,999 for the M2 Ultra model, if it means they'll be able to deliver projects faster. On the PC side, you've got alternatives like Intel's NUC Extreme small-form factor desktop, but that system has ballooned in size so much that you can't really compare it to the Mac Studio.
I've gone from being intrigued by the Mac Studio to truly impressed. It continues to blow PCs away when it comes to heavy-duty work, and it has so much connectivity I don't miss the lack of internal expansion. It's more than just the big Mac mini – it's a compact Mac Pro that many creatives can actually afford.
This article originally appeared on Engadget at https://www.engadget.com/apple-mac-studio-review-m2-ultra-2023-170007838.html?src=rss
After tons of typing and running around Apple’s campus, we’re ready to wrap up WWDC 2023. This week, Devindra chats with Editor-in-Chief Dana Wollman and Senior Writer Sam Rutherford about Apple’s foray into spatial computing with the Vision Pro, the 15-inch MacBook Air, and the company’s many (many) software announcements. Also, we discuss Spotify’s latest podcast flubs, Diablo 4, and the new Genndy Tartakovsky animated series Unicorn: Warriors Eternal.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Apple’s AR Headset, iOS 17, MacOS 14 and everything else we expect to see at WWDC 2023 – 1:16
Meta Quest 3 details drop ahead of Apple’s developer conference next week – 33:48
Oppo debuts MR Glass Developer Edition – 37:41
AI leaders issue dire warning on its risks, neglecting their own responsibility in its development – 41:46
Chatbot rolled out by National Eating Disorders Association taken offline after giving bad advice – 45:37
Working on – 52:17
Listener mailbag – 56:41
Pop culture picks – 58:39
Livestream
Credits Hosts: Devindra Hardawar and Sam Rutherford Guest: Dana Wollman Producer: Ben Ellman Music: Dale North and Terrence O'Brien Livestream producers: Julio Barrientos Graphic artist: Luke Brooks and Joel Chokkattu
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-apple-wwdc-2023-wrap-up-123029415.html?src=rss
It’s not always easy (or affordable) to wrangle kids together for a trip to the cinema. And for new parents, it’s often tough to find childcare for a date night. A better option for dads and moms is a home entertainment upgrade – something that can help them relax once the kids are asleep, or to have a fun family movie night. Here are some of our favorite gift options to elevate any parent’s viewing experience.
Sonos Beam
There are plenty of soundbars out there, but few are as versatile as the Sonos Beam. It's a sleek box that'll instantly upgrade any TV with expansive and detailed sound. But, it's also a smart speaker with support for Amazon Alexa and Google Assistant. That makes it a viable alternative to devices like the Echo. Being able to shout "Play some Sesame Street songs!" comes in really handy for new parents. Trust me.
LG C2 OLED
There’s no better home entertainment upgrade than a new TV, and LG’s C2, like the company’s previous flagship OLEDs, remains one of the best. It’ll deliver astounding 4K HDR and Dolby Vision content, with all of the eye-searing contrast and inky blacks you’d expect from an OLED panel. While LG has a newer C3 model, we think the C2 remains a better option for most people, especially since it costs far less.
PlayStation 5 Media Remote
If your entertainment runs through a game console, and dad just wants to kick back to watch a game or some Blu-ray discs, then he’ll appreciate navigating things with a remote instead of a gamepad. The PS5 Media Remote matches the console aesthetically, and includes shortcut buttons for several popular apps. Plus, its batteries will last longer than the one in a DualSense so it will always be ready to go. Your biggest problem could be probably finding one in stock, although if you managed to snag the console then we think you’ll be able to figure this out too. For Xbox owners, the PDP Media remote works for systems from the One through the new Series X/S. Instead of shortcut keys it includes a fairly standard universal remote setup so that there’s not a lot of re-learning involved.
Roku Streaming Stick 4K
Anyone with an older TV set would appreciate Roku’s Streaming Stick 4K. It’s a $50 dongle that’ll do just about everything you’d want from a streaming device: Access a vast library of apps, offer fast performance and play content in 4K (and on supported TVs, it can also handle HDR and Dolby Vision). Even if a TV already has built-in apps, there’s a good chance the Streaming Stick will be faster, especially if the set is a few years old. Roku’s stick also makes for a great travel companion: Instead of logging into services on a hotel TV, dad just needs to plug this in.
Apple TV 4K 2022
The latest version of the Apple TV 4K is, unsurprisingly, the best. It’s faster than ever, it’s far more affordable and it includes Apple’s revamped Siri Remote, which has a responsive (and clickable) circular trackpad. The new version is a solid upgrade for anyone with the original 4K model, and it’s even a bigger leap for owners of the company’s older set-top boxes. Sure, Apple’s TV app is also available on many competing devices, but we still prefer the user experience of the Apple TV 4K. Consider it a must buy for any iPhone-toting parents in your life.
Sony WH-1000XM5
Sony’s latest pair of noise-canceling headphones are among the best we’ve ever seen. The XM5 are supremely comfortable, offer excellent sound quality, and have far more powerful noise-blocking capabilities than before. While they’re not great for group watching, they’re the perfect pair of cans for a new dad who wants to fully immerse themselves in the latest Fast and Furious movie.
Philips Hue White + Color Starter Kit
Whether the house is already leaning into automation or not, this starter kit of Philips Hue White and Color lights should be a good fit. It comes with three bulbs that can glow in millions of colors, as well as a button for easy manual control and a Hue bridge. The latter will be important if dad eventually wants to add to its lighting system as it supports up to 50 connected lights. He’ll be able to control his lights from anywhere using the companion mobile app, set schedules and routines and use Alexa, Google Assistant or Siri commands to change the lighting in the house as he sees fit. That means it’ll be easier than ever for dad to get the right ambiance for his next movie night.
BenQ HT2050AA projector
For the biggest and best screen possible, you’ll always want a projector. The BenQ HT2050A is as good of an option as you’ll find, and your dad can brag about how much of a deal it was at under $750. What this 1080p projector lacks in resolution and dynamic range it more than makes up for in value, and is a perfect choice to get someone started on live the projector lifestyle. Just find a blank wall and pop this on a table for an incredible movie or game night with a few vaccinated friends. A proper projection screen, blackout shades and seating upgrades are follow-up gifts that everyone will get to use.
This article originally appeared on Engadget at https://www.engadget.com/the-best-home-entertainment-gift-ideas-for-dad-134509519.html?src=rss
We’ve survived day one of Apple’s WWDC 2023, and we’re ready to talk about the company’s new Vision Pro mixed reality headset. In this bonus episode, Cherlynn and Devindra dive into their thoughts on Apple’s spatial computing play, as well as Devindra’s 30-minute hands on session with the headset. It’s undoubtedly the best AR/VR experience we’ve seen yet, but there are still plenty of issues Apple needs to solve.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Father’s Day is, ideally, a day for dad to have some fun and few things are more fun than a good game. If your father figure likes to spend his free time in other worlds, there are several gifts you could buy to make his play time more enjoyable. Below, we’ve rounded up a selection of our favorite gaming-related gear, from consoles and controllers, to artwork and coffee table books.
8BitDo Ultimate Bluetooth Controller
The 8BitDo Ultimate Bluetooth Controller is a versatile alternative to Nintendo’s Switch Pro Controller that also works easily on PC. It connects over Bluetooth, a wireless dongle, or a USB cable and notably uses magnetic Hall effect sensors in its joysticks, which means it’s much less susceptible to developing the dreaded “stick drift” than traditional controllers. While it might feel a little cramped for those with particularly large hands, its shape doesn’t have any weird curves or quirks, and all its inputs are appropriately crisp to press. Battery life is solid at 20-ish hours, too, and the whole thing comes with a slick charging dock. If dad wants to get hardcore, 8BitDo’s companion app offers a wealth of customization options, such as adjusting the sensitivity of the triggers or assigning macros to certain buttons. 8BitDo sells a few cheaper variants of this controller as well, but those sacrifice the Hall effect sticks, among other features. — Jeff Dunn, Senior Commerce Writer
Grid Studio artwork
If dad has a soft spot for classic gaming hardware, a frame from Grid Studio might be a nice way to spruce up his space. This is a company that deconstructs classic gadgets and neatly showcases their individual components in a piece of wall art. Each part is labeled for good measure. For gaming specifically, the selection includes consoles like the original Game Boy and PSP and controllers like the Wiimote and Sega Dreamcast pad. (Several non-gaming gadgets are available, too.) These don’t come cheap, and they might make dad cringe if he fancies himself a preservationist, but Grid’s artwork generally strikes the right balance between a nerdy nostalgia trip and tasteful decor. — J.D.
Steam Deck
Busy dads, especially one with younger kids, probably don't have much time to sit in front of a gaming PC. That's where the Steam Deck comes in handy. Valve's portable gaming system puts a ton of games into their hands, and it has enough power to play most indie titles and some AAA ones. Mostly, though, we found it to be a great way to clear out a PC gaming backlog — perhaps as they’re holding a little one who will only nap in their arms.
With the Steam Deck, they can carve out slices of gaming time when they have time to breathe. I've personally found it very useful in that wonderful period right after putting the kids down to sleep. They can play PC games in bed without moving a muscle! And if they already have a PC, they can also stream demanding games directly from it. While there are a few Steam Deck competitors on the horizon – we're particularly intrigued by the ASUS ROG Ally – there's something to be said about the simplicity of Valve's experience. It's the most console-like way to enjoy PC games so far. (If handhelds aren't their thing, take a look at our gaming console guide too!) — Devindra Hardawar, Senior Reporter
The Game Console 2.0: A Photographic History from Atari to Xbox
The Game Console 2.0is a good coffee-table book for any dad who enjoys looking back on gaming’s history. It’s a visual tour of more than 100 different consoles, from the Magnavox Odyssey to the PlayStation 5 to less-remembered fare like the Tapwave Zodiac. The author, Evan Amos, is best known for taking many of the stock photos of gaming hardware you’d find on Wikipedia (and beyond), so it shouldn’t be a surprise to hear that the shots in his book are consistently clean and sharp. Each console has some light yet interesting background detail, and Amos neatly organizes the systems he documents by console generation. It’s not the deepest dive into the industry’s past, but it should be a pleasure for any gaming enthusiast to flip through every now and then. — J.D.
Game Pass Ultimate
Microsoft's pitch with Game Pass Ultimate is hard to pass up. For $15 a month, you get access to a large library of Xbox and PC titles, including day-one releases from Microsoft studios. Now that new game prices have crept up to $70, Game Pass Ultimate seems like a better deal than ever. It's a useful way to dive into new and older games, and it's also helpful for keeping kids busy once they turn into little gamers. If they end up liking a particular title, there are discounts if dad wants to permanently add something to their library.
Game Pass Ultimate also unlocks Xbox cloud streaming, which I've found to be useful on the road (all you need is a laptop and an Xbox controller to get some playtime!). It's also helpful for previewing a game quickly, without waiting for it to be downloaded and installed. Progress is also stored on Microsoft's servers, so dad can also pick up and keep playing if they choose to download a cloud title eventually. — D.H.
Metroid Prime Remastered
There are a million different games worth gifting for Father’s Day, but if dad never got around to playing Metroid Prime back in the GameCube days, getting him the recent Switch remaster is a fantastic way to rectify that. This new version sharpens up the original’s already stunning art direction and includes a more modern dual-stick control scheme. The first-person adventure at the heart of it all remains one of the most entrancing games ever made. It channels the isolation and wonder of the series’ NES roots, and manages to be thrilling even as it encourages you to slow down and take in the world’s details. While it has its share of action, it’s not a first-person shooter so much as a first-person exploration game. Some 20 years after Prime’s initial release, few titles have made encountering an alien world through someone else’s eyes feel more authentic. — J.D.
Scuf Instinct Pro
There’s no shortage of customizable gift ideas you’ll find for Father’s Day, but if your dad likes to spend time gaming, a custom pillow, frame or plaque may not be as useful as a customized controller. Scuf makes a number of controllers, and you can personalize almost every part of them, down to the color of the thumbsticks. The wireless Instinct Pro works with Xbox, PC, Mac and mobile OSes, and we like its remappable paddles and its adjustable instant triggers, which remove pull down and make it feel more like a mouse click. It’s a more than capable controller that any gamer would love to receive, but the cherry on top will be customizing it with their favorite colors and hues. — Valentina Palladino, Senior Commerce Editor
SteelSeries Arctis Nova Pro Wireless
SteelSeeries' previous high-end gaming headphones, the Arctis Pro, were some of the best we've ever heard. The company's new Nova Pro headsets improve on that design with better sound quality, and a plethora of new adjustment options. They also support 360-degree spatial audio on Windows PCs and the PlayStation 5. We're recommending the $350 wireless model since it allows for more freedom – useful for parents who may also need to rush off to console a crying child at night – but if they don't mind a cable the $250 wired model sounds just as good. And if dad would prefer a headset he can use in more ways than one, our best gaming headsets guide has a ton of all-purpose options. — D.H.
Razer Basilisk V3
The Razer Basilisk V3 is a comfortable and responsive mouse for any dad who does a lot of PC gaming. The top pick in our best gaming mouse guide has a sturdy frame that should fit all but the smallest of hands and well-sized buttons that are satisfying to press. While it’s not the lightest mouse, and won’t be the absolute fastest for twitchy shooting games, it tracks smoothly and accurately. And outside of games, the fact that its scroll wheel can tilt side-to-side and swap to a free-spinning mode makes it a handy option for navigating large documents and Excel sheets. Just note that, like many gaming mice, it’s made for righties first. — J.D.
Satisfye ZenGrip
The Switch is a wonderful device, but it’s not the most ergonomic thing out there. If dad has complained about this before, a Satisfye ZenGrip can help him stave off sore wrists and tingly fingers while running around Tears of the Kingdomor Super Mario Odyssey. This is a molded, hard plastic grip that slots around a Switch and makes it feel more like you’re holding a very wide Xbox or PlayStation controller instead of a flat rectangle. It won’t make the buttons feel any better, and it certainly adds a bit of bulk, but it’s solidly constructed and sized for medium or large hands. Unlike many other Switch grips, the design won’t scuff the console when removed, plus it leaves enough room for the Switch’s fans. Satisfye sells grips for all three Switch models in various colors as well as bundles that pair the accessory with a specially designed case. — J.D.
Backbone One
If dad likes to game on his phone, the Backbone One will give him a more natural way to play. This is a mobile gamepad that attaches directly to a phone’s Lightning or USB-C port and works with any game that supports controllers. It has all the inputs needed to play modern games, and while its buttons won’t feel as luxurious as a full-size pad, they’re still responsive and properly spaced given the size constraints. The contoured grips are comfy to hold over time, plus there’s a built-in headphone jack and charging port for your phone. For beefy mobile games or streaming PS5 and Xbox games, it’ll be much less fiddly than touch controls. — J.D.
My Arcade Micro Player mini arcade cabinets
It’s best viewed as a show piece on a shelf rather than something dad would play seriously, but one of My Arcade’s Micro Player mini arcade cabinets is an adorable way for him to display a retro favorite. While there are certainly cheaper and more convenient ways to play old games, these 6.75-inch cabinets don’t feel flimsy and generally convey the spirit of each game well. (Just note that the artwork is usually “inspired by” the game in question, not a replica of its original cabinet.) Their buttons are surprisingly responsive and, while the 2.75-inch screen looks washed out from an angle, it’s bright and colorful enough to be usable. There’s a speaker and headphone jack built in, plus each joystick is removable if dad would rather use the mini d-pad instead. The line includes several classics, including Pac-Man, Galaga, Street Fighter IIand Space Invaders, among many others. — J.D.
Panic Playdate
Panic's Playdate won't ever compete with the Nintendo Switch, or even the PlayStation Vita, when it comes to graphics or the depth of its library. But it's undoubtedly one of the most intriguing pieces of gaming we've seen recently. Imagine a super-slim version of the Game Boy with a sharp screen and a cute crank on the side, and you've got the Playdate.
While it only has two buttons and a directional pad, most games are built to use the crank, perhaps to steer a surf board as you're trying to catch some waves, or to direct a bumbling robot as he tries (and fails) to reach his date on time. It's a limited system (it doesn't even have a backlight!), but those limitations have led to some truly unique gaming experiences. — D.H.
Wingspan
If dad wants to get more into tabletop games and doesn’t mind going beyond the usual high-fantasy fare, Wingspan is worth a look. This is a popular, award-winning “engine builder” that casts up to five players as bird lovers trying to attract feathered friends to their wildlife preserve. The rules are straightforward enough to appeal to newbies, but there are numerous strategies you can take to win, so the game is easily replayable. Plus, the whole thing is gorgeous, with 170 illustrated bird cards, pastel egg pieces and a faux-birdhouse for dice rolls. It’s also possible to play the game solo. — J.D.
This article originally appeared on Engadget at https://www.engadget.com/best-gaming-gifts-for-dads-133016759.html?src=rss
"Wow, wow, wow. Bellissimo." That was the first thing I heard from one excited WWDC attendee as I waited to test Apple's Vision Pro mixed reality headset. That level is excitement is exactly what Apple is hoping for. Realistically, not everyone will be able to afford a $3,499 device. But if Apple can get mainstream consumers excited about the idea of spatial computing, then it'll be able to make a bigger splash when it inevitably unveils a more affordable follow-up.
After spending thirty minutes with the Vision Pro, my reaction is more tempered than that excitable attendee. It's undoubtedly the best mixed reality (VR/AR) experience I've had yet, delivering an unparalleled sense of immersion, displays sharp enough to read text on websites, and an intuitive gesture-based user interface. And yet... it's still ultimately a VR headset, with many of the issues endemic to the entire category.
But let's start at the beginning: Before I was anywhere near the Vision Pro, I had to jump through a few setup hoops on an iPhone. First I rotated my head around to map my face, then I gave the phone a full view of my ears for it to personalize the headset's spatial audio. I hopped into another room, took off my glasses, and an Apple representative used a machine to detect my prescription. The Vision Pro can't be used with glasses, so anyone who needs vision correction will have to order additional lenses.
After a few minutes of admiring Apple's meticulously designed corporate campus, I entered a room to see the Vision Pro in action. It looked even more impressive than when I first caught a glimpse of it in the morning, but that's probably because I didn't have to fight off desperate Apple media at the same time. I slipped it on like any other VR headset: I held the front lenses in my left hand, pulled the rear headstrap back a bit, and gently guided the device over my head.
The Vision Pro's stretchy rear headband felt better on my noggin than any of Meta's VR devices, but the headset still placed a bit of pressure against my eyes and around my nose once I securely tightened it with a rear dial. The prototype unit also had a velcro strap going over my head, just like the Meta Quest. That's not visible on any of Apple's promotional materials, but the company tells me that the headset's modular design supports additional straps if necessary.
Even without the overhead strap, though, I'd wager the Vision Pro would still feel noticeable against your eyes. You probably won't forgot you're wearing it, which would ultimately cut into its sense of immersion.
But I'll admit, I mostly forgot about that slight discomfort once I saw the Vision Pro in action. When the screen lit up, I was confronted with the same posh meeting room I initially entered, except this time I could also see an array of app icons hovering in front of me. Thanks to the headset's high-resolution front cameras, I had a clear view of my surroundings, along with the Apple representatives guiding my demo. It wasn't a perfect representation of reality, but it was better than any VR or AR product I've seen yet.
After a bit of eye tracking training, which involved following dots moving around the screen with just my eyes, it also felt like I gained a superpower. A mere glance at an app icon, or a specific menu or button, would instantly highlight it. Then I learned two key gestures, a finger pinch for selecting things, and a pinch-slide motion for scrolling up/down, or left/right. Unlike the Quest, you can also make those hand gestures comfortable on your lap, you don't have to hold your hands up like an amateur symphony conductor.
It may be a cliche to say this, but after just a few seconds of learning those gestures, I felt like Tom Cruise in Minority Report. A glance and a pinch is all it took for me to open up apps and breeze through the interface. I also figured out a flick and pinch motion could quickly scroll through websites, a genuinely intuitive gesture that simply felt delightful. After years of living with touchscreen interfaces on iOS and iPadOS, I don't think anyone is going to have trouble learning how to use the Vision Pro.
With the basics down, I was ready to experience the Vision Pro's most wondrous bits of hardware: Its dual 4K micro-OLED displays. They look sharper than any screen I've seen before, be it a VR headset or a TV. Photos look incredibly crisp, especially panoramic pictures, which completely fill your entire field of vision. And 3D videos shot with the Vision Pro's front cameras look eerily lifelike — almost as if you were replaying a perfectly captured memory.
I was most impressed with how the Vision Pro handled a 3D clip of Avatar: The Way of Water. The movie looked crisp and clear with all of the 3D depth I remembered from the theater. At times, the 3D looked even better than in cinemas, since I didn't have to reduce the brightness of the film with shaded 3D glasses. Apple wouldn't confirm if the Vision Pro could play The Way of Water in in a 48fps high frame rate — the film initially swapped between 24fps and 48fps footage in theaters — but even without that capability, it's something I'd still prefer to watch on headset instead of a 2D 4K TV.
Apple
Like other VR headsets, you can also hop into a virtual cinema to watch videos. By default, that mode puts you in the middle of a theater, but as a dedicated front row sitter, it wasn't nearly close enough for me. (Fight me, I don't care.) Thankfully, the Vision Pro gives you options: I was able to virtually move much closer to the screen, while back row weirdos can also create that experience. Seeing Avatar: The Way of Water projected in clear 3D, at a size close to my local multiplex, felt miraculous. Just imagine slipping this thing on during a long flight and having a movie marathon.
The Vision Pro's side speakers also do a great job of recreating cinematic spatial sound. Since they're basically just tiny speakers, though, other people can also hear them. For a truly private experience, you'll have to slip in a pair of AirPods or AirPods Max.
While I'm mainly dreaming of the private cinema possibilities of the Vision Pro, Apple is positioning it as a next-generation computing platform. You can launch many of the company's native apps from its home screen, including Safari, the aforementioned Photos, and Messages. Keeping the dream of Minority Report alive, you can also drag windows to specific spots in your room. As you open new windows, apps also reposition themselves to make room, as you'd expect.
Apple's visionOS, which powers the headset, feels like a cross between iOS and macOS. Apple fans will be right at home. Tapping the Digital Crown on the upper right side of the headset brings you to the home screen, which is organized into Apps, People and Environments. The latter includes 3D captures of scenic spaces, like Oregon's Mount Hood.
When I loaded that space, I found myself sitting in front of a peaceful lake, but I could still see the Apple meeting room around the edges of my vision. As I rotated the Digital Crown, the 3D environment completely overtook what I was seeing, transforming into a fully VR experience. That seamlessness was astonishing — it's even better than a similar feature I saw on the Magic Leap 2.
I was similarly impressed with a glimpse at Apple's new video format, Apple Immersive Video, which delivers razor-sharp 180-degree videos in 3D. While 360-degree VR videos are nothing new, even the best of them look fuzzier than real life. Apple's tech, which relies on 8K footage from a new camera developed by the company, looks startlingly real. It captured the wonder of flying through the air, as well as the thrilling moment of a well-placed soccer goal. If Apple's spatial vision tech gains some traction, I'm sure plenty of sports fans would be eager to have a field-level view of the action. Notably, the footage still managed to feel immersive, even though it didn't fully wrap me in 360-degrees of video.
A Mindfullness app demo also showed off how effortlessly the Vision Pro can take over your reality. As I worked through a calm breathing exercise for a minute, my field of vision was slowly filled with a virtual flower, which blocked out my view of the meeting room.
As impressed as I was by much of the Vision Pro, it's clear that Apple's mixed reality universe isn't fully baked. While it was fascinating to have a FaceTime chat with another Apple representative wearing her own headset, I found the computer-generated "Persona" avatar to be strangely off-putting. It looked human, but it was stiff and robotic, the uncanniest of valleys. If you were to FaceTime your parent, I'd bet they'd rather see your actual face, with all of its imperfections, instead of a cold CG simulacrum.
I thought back to that 3D video that initially wowed me: It showed a child blowing out their birthday candles and having fun with their siblings. But to take that video, a parent had to be wearing the Vision Pro headset, effectively separating themselves from fully experiencing that moment. Is a moment captured in time worth not being present for the actual moment? (It also brings to mind another scene from Minority Report, where a broken Tom Cruise finds a brief moment of solace by watching a hologram of his missing son.) Perhaps the Vision Pro could be placed on a stand to shoot 3D video, but that doesn't fully solve the odd inhumanity of Apple's initial pitch.
I ended my Vision Pro demo with an encounter with a dinosaur. When I launched the experience, the far wall of my meeting room transformed into an enormous prehistoric portal. I could see small reptiles crawling around the grown, and in the distance, I could hear an enormous dinosaur approaching. After asking if I was comfortable with being up close with a dino, the Apple reps suggested that I get up out of my seat and walk towards the wall. The dinosaur approached end eventually walked through the portal and partially entered the meeting room. It sniffed my hand when I held it out. Its scales looked impossibly real.
But, like so many VR experiences, it was a completely solitary endeavor. Maybe someone could have joined me if they had their own Vision Pro headset nearby, but how many people will actually buy this $3,499 device? Apple is positioning the headset as an alternative to an expensive home theater, but that's also something you can enjoy with other people. I'm pretty sure my wife would rather see Avatar: The Way of Water in 2D on our TV, instead of just hearing me wax about how great it looks in the Vision Pro. (More than one Apple representative suggested that problem could eventually be solved by buying multiple headsets. I laughed.)
Apple is still straddling the line between immersion and isolation with the Vision Pro. Some features, like EyeSight, which projects your eyes onto an OLED screen on the front of the device, can connect the headset's users with others nearby. I also thought the ability to see your hands in mixed reality, as well as to see others when they got close, was all pretty thoughtful. But those hands you see aren't real. The eyes on the headset are just a replication of your own. They're efforts to solve some of the more annoying issues with VR, but they aren't complete fixes.
Perhaps I'd be more enamored with the Vision Pro as a computing platform if I saw more of its capabilities. I couldn't try out the virtual keyboard, or its integration with Bluetooth keyboards, trackpads and mice. I couldn't see what it was like to project my MacBook's screen into a virtual display — something I predicted we'd see last week.
At the very least, Apple has succeeded in crafting the most impressive pitch for spatial computing yet. It's not just about games or forcing people to care about the metaverse. The Vision Pro wants to bring the things you already do on your computers into mixed reality. Perhaps this will lead to cheaper and more consumer-friendly headsets down the line. Maybe it sets Apple up for a hologram-filled future, where you don't even need to wear glasses to see digital elements. So much is uncertain. But for Apple, jumping into spatial computing could be worth the risk.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-hands-on-a-new-milestone-for-mixed-reality-060943291.html?src=rss
Apple isn't letting us try on its Vision Pro mixed reality headset just yet, but I was able to briefly glimpse the hardware after fighting through the crowds at WWDC. And, well, it looks like yet another headset — almost like a souped up version of the Meta Quest Pro. But even with just a short glance, it's clear that the Vision Pro is pure Apple: It's like seeing the iPod compared to the clunky MP3 players of its era, or the iPhone next to a BlackBerry.
The Vision Pro is Apple's bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you'd expect from a prestige Apple product.
Still, there's some reason for concern. The required battery pack is a bit un-Apple, since you'll have to stuff it into your pocket or find somewhere to store it. And we've yet to see someone wearing this headset in the real world. Apple's event staff stressed that we couldn't touch the Vision Pro or lean too close. Of course, we won't see if Apple's spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.
Follow all of the news from Apple's WWDC 2023 right here.
This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-first-look-spatial-computing-future-201844231.html?src=rss