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Hero Journey Club wants to meet gamers’ mental health needs, just don’t call it therapy

Maybe you’ve seen the ads on social media: “Crush depression with Animal Crossing”; “Meet with a therapist while playing Stardew Valley.”

Advertisements for Hero Journey Club’s gamer-focused mental health support groups have flooded the internet in recent months, drawing a mix of skepticism and enthusiastic intrigue from those who have been targeted by them. “Struggling with loneliness? Come join us,” the ads beckon. For some people who already turn to video games as an antidote to the difficulties of everyday life, Hero Journey Club’s promises of community and a safe space to do inner work really hit home.

But while Hero Journey Club may be a lot like therapy, the service it provides is not therapy, technically. It’s not licensed healthcare, a point that anyone who signs up is told from the outset and must consent to before proceeding. The Journey Guides, however — as the session leaders are called — are qualified mental health professionals.

To be hired, one must have at least a master’s degree from an accredited graduate program in clinical psychology, mental health counseling, marriage/family therapy or licensed social work, says CEO and Hero Journey Club co-founder Brian Chhor. They must be either licensed or in the license-eligible phase of obtaining their credentials. And, of course, they should be passionate about gaming.

Hero Journey Club, which launched in 2022, offers support for people dealing with loneliness, depression, anxiety, addiction and other issues. Journey Guides do not dispense diagnoses or treatment, but lead group discussions under the framework of some of the most common psychotherapy approaches. That includes acceptance and commitment therapy (ACT), dialectical behavior therapy (DBT) and cognitive behavioral therapy (CBT).

A subscription costs $30 per week, which gives participants (Journeyers) access to weekly sessions held over Discord voice chats, each lasting about 80 minutes. New users are matched with a group of up to five people based on information they provide during the onboarding process, but Journeyers’ identities are kept completely anonymous beyond their Discord handles and the names they’ve chosen to have others call them by. Each group has its own private server, where users can stream gameplay.

Hero Journey Club

The gaming element is meant to serve as both a means to help people relate to one another and to give them something to do with their hands, Chhor told Engadget. Some groups play “cozycore” games like Stardew Valley or Animal Crossing: New Horizons, while others may play Valheim, Red Dead Redemption 2 or something else. The game doesn’t have to be multiplayer; in some groups, everyone might be playing different games. Journey Guides sometimes plan in-game activities for their groups to work on — like decorating a space in Animal Crossing based on one’s inner-child — or just let everyone play their own way.

Chhor, who started working with digital health startups after studying regenerative medicine and biodesign at Stanford University, told Engadget the mission behind Hero Journey Club is one he has a personal connection to. He grew up in a family that often used video games as a way “to cope through stress and to escape,” and gaming over Discord is how they came together during the pandemic to support a cousin who was struggling with loneliness and suicidal ideation but didn’t have immediate access to therapy.

“Mental illness, I’ve seen, primarily impacts people who are the most vulnerable in our society,” Chhor told Engadget. That got him thinking about creating “a community-first model,” one “that can take therapy out of the clinic, and into the spaces where people already spend time and feel connected.”

The cost of one-on-one therapy can be a huge barrier for those seeking help, on average falling somewhere between $100-200 per session in the US without insurance, which many therapists do not accept. For people who don’t live in a major city, the availability of practitioners can be extremely limited, while therapists in dense metropolitan areas are overloaded with bookings amid soaring demand for mental health services.

And people of color, LGBTQIA+ people and others from marginalized communities remain underserved, often facing biases and discrimination that lead to inadequate care or prevent them from getting any care at all. Even group therapy in its more traditional forms, while significantly more affordable at an estimated one-third to one-half the price of individualized treatment, can seem daunting for people with social anxiety.

Hero Journey Club aims not only to “foster a sense of belonging through community,” Chhor said, “but also, using evidence-based techniques, to help people get the tools they need.” For one, the sessions give Journeyers a place to work on interpersonal skills and, ideally, learn how to structure healthy relationships and set boundaries that serve their needs, HJC’s Chief Clinical Officer Derrick Hull told Engadget. Hull holds a PhD in clinical psychology from Columbia University and has been in the psych tech space for over a decade, most recently working for Talkspace and, previously, Noom.

Journeyers also work toward greater psychological flexibility, or a person’s ability to adapt and cope with stressors like negative or disturbing feelings, instead of being consumed by them, Hull said. A lot of people are “afraid to feel their feelings,” he said. “They don't know what to do with their feelings, especially in a social setting where the stakes are a little bit higher: ‘What if I overreact, what if I fall apart?’” Journeyers can develop that emotional regulation while being part of “a community where everybody feels seen and supported.”

Research in recent years has added support to the idea that gaming — especially with others — can have positive therapeutic effects. A 2021 systematic review of more than two dozen studies concluded that playing commercial video games can in some cases help to reduce stress and anxiety levels. The potential benefits aren’t tied to one genre or format alone, either; the different studies observed improvements in players of casual puzzle games, AR games, action-adventure and survival horror titles, among others. And unlike games that are created specifically for therapy settings, commercial games are widely known and readily available.

Writing for The Conversation earlier this year, Tyler Prochnow, an Assistant Professor of Health Behavior at Texas A&M University, noted that young men in particular are less likely to seek out mental health support due to social stigmas, and cooperative gaming in that case can be a critical intervention. Video games can help them “find empathy and build crucial social connections,” he wrote, adding that “the social features of online games may literally provide young men a lifeline when they have nowhere else to turn.”

As skeptics on social media have frequently pointed out in response to the Hero Journey Club ads, anyone can create a Discord server to bring fans of a particular game together for free. Plenty such gathering places already exist. But that argument neglects to account for the people who struggle to make friends on their own. And, online spaces made up of large groups of strangers have a tendency to breed toxic behavior.

Hero Journey Club strives to offer a gaming community where toxicity is absent. “You have to be able to create that kind of safety in order for a community to actually solve the loneliness problem,” Hull said.

Both Chhor and Hull say Journey Guides are thoroughly vetted in a multi-stage interview process, not just to ensure their on-paper qualifications are up to snuff but also to be certain they’re adequately able to address the needs of a diverse userbase. Most Journeyers are between ages 18 and 45, with the bulk of them in their late 20s and early 30s. Many are neurodivergent, queer and/or people of color. According to Chhor, 70 percent come from marginalized communities.

Hero Journey Club

In its infancy, though, Hero Journey Club still has some of its own issues to sort out. The company is working to tighten up its admittedly broad privacy policy to assuage any concerns about how Journeyers’ personal information might be used. Other high-profile telecounseling platforms before it haven’t set the best example; last year the FTC came after BetterHelp for allegedly sharing customers’ data — including health information — with Facebook, Snapchat and other third parties for targeted advertising without explicit user consent.

Hero Journey Club does not share users’ information or personal stories for advertising purposes unless they’ve signed a waiver giving the company permission to do so, a spokesperson told Engadget. Any data used for other reasons, like research, is anonymized.

Additionally, some people who tried out the service have said it all felt a bit disorganized, that the reality didn’t didn’t quite line up with the expectations they had based on how it’s marketed.

John, a 37-year-old lifelong gamer and new father, told Engadget he signed up for Hero Journey Club a few months ago while dealing with loneliness after moving with his family from Oklahoma to Seattle. “I thought, maybe this is a nice place where I’ll be able to find people to be friends with,” he said. “I’m an older person, so it’s harder for me to go out and meet people.”

But he says the first session left a bad taste in his mouth, so he didn’t go back. It felt like the Journey Guide was being “kind of irreverent,” he said, and when he chimed into the group discussions he said he was shut down by the guide, who said he was giving unsolicited advice. It left him feeling concerned that “the social interactions are going to be moderated too much” to allow for any real connections to be made. And, “We didn't talk about video games,” he said. “Nobody was streaming their video games. Nothing.”

“It feels like an unfinished product,” he told Engadget. “It feels like they're trying to do something but they're inexperienced with it.”

Amanda McGuire — who says she applied to work as a Journey Guide while in school for her master’s — told Engadget that the way it’s advertised felt “a little misleading” after she had the opportunity for a closer look, both in terms of the mental health services and the actual involvement of gaming. As part of the interview process, McGuire had to lead a Hero Journey Club session. She ultimately was not offered the position but has since gone on to work for Therapists of Color New England as a clinical therapist.

Interactive therapy, McGuire said, can be a great thing, and she’s worked with children and teenagers using approaches like VR. “Sometimes, we'll play Minecraft and talk, and I think it can be a great tool. But I’m not sure if it works the way they have everything structured with Hero Journey Club.”

Hero Journey Club

The anonymous Discord setup was “disorienting,” with no video to put a face to who may be talking at a given moment, and the fact that it doesn’t offer participants true clinical care didn’t sit right with her. “I'm concerned that people will try to replace actual therapy with Hero Journey Club,” she said.

Guides can help Journeyers connect with licensed healthcare professionals outside of Hero Journey Club so they can receive diagnoses and individualized treatments, both Chhor and Hull said. They’re encouraged to take such steps, and Journey Guides are equipped to provide Journeyers with crisis resources if needed.

Of the people who have found community in Hero Journey Club, some say it’s been invaluable — a place where they can come out of their shell and finally feel heard. “The Journey Guides are really good at what they do,” an anonymous Journeyer who deals with agoraphobia, social anxiety and other issues told the Daily Dot last year. The HJC community, they said, has “genuinely helped [them] quite a lot.”

Others have been quick to come to the service’s defense against the naysayers online, many saying they’ve found it to be a safe and welcoming space where they can work through difficult issues. “They're doing good work, though it's also clear that they're still learning,” one person commented in response to a Reddit post last January that questioned Hero Journey Club’s authenticity.

In the time since, Hero Journey Club has grown sixteenfold, according to Chhor. The retention rate is high, he said, and people stay with it for about seven months on average. “Our first three groups are still with us today,” Chhor said. This month marks two years, “and they're still with us.”

This article originally appeared on Engadget at https://www.engadget.com/hero-journey-club-wants-to-meet-gamers-mental-health-needs-just-dont-call-it-therapy-150027098.html?src=rss

Biden administration may give automakers more time to shift to EVs

The Biden administration plans to loosen the limits on tailpipe emissions proposed last year by the Environmental Protection Agency (EPA), giving automakers more time before they’ll be required to sell significantly more electric vehicles than gas-powered cars, The New York Times reported this weekend. Under the proposed regulations laid out by the EPA, EVs would have to account for 67 percent of new car and light-duty truck sales by 2032.

Rather than forcing manufacturers to start ramping up EV sales right away, the changes would allow them to make the shift more gradually through the remainder of the 2020s, sources told the NYT. After 2030, though, EV sales would need to drastically increase. Automakers have argued that the current cost of electric vehicles and the lack of charging infrastructure stand in the way of hitting such extreme targets as those proposed by the EPA. Last year, just 7.6 percent of new cars sold in the US were EVs, per NYT.

The revision is likely a move in part to appease labor unions, which represent a demographic seen as a key area of support for Biden and have expressed a need for more time to unionize new EV plants among other concerns, according to NYT. The rules are not yet finalized, but are expected to be published in the spring.

This article originally appeared on Engadget at https://www.engadget.com/biden-administration-may-give-automakers-more-time-to-shift-to-evs-215625805.html?src=rss

A satellite designed to inspect space junk just made it to orbit

Astroscale’s ADRAS-J spacecraft, a demonstration satellite that could inform future space junk cleanup efforts, is now in orbit after a successful launch from New Zealand on Sunday. The satellite was sent to space atop an Electron rocket from Rocket Lab. Its mission, which was selected by Japan’s space agency (JAXA) for Phase I of the Commercial Removal of Debris Demonstration program, will see ADRAS-J rendezvous with an old Japanese rocket upper stage that’s been in orbit since 2009.

There it goes! 🛰️👋

ADRAS-J is now in orbit, ready to start its mission of rendezvousing with an aging piece of space debris and observing it closely to determine whether it can be deorbited in future.

Proud to be part of this innovative @astroscale_HQ mission studying ways to… pic.twitter.com/WcMexdBhHR

— Rocket Lab (@RocketLab) February 18, 2024

The accumulation of waste in Earth’s orbit from decades of spaceflight is an issue of growing concern, and space agencies around the world are increasingly working to address it, in many cases tapping private companies to develop potential solutions. One of the most effective ways to deal with space junk could be to deorbit it, or move it to a lower altitude so it can burn up in Earth’s atmosphere. ADRAS-J will be the first to target a piece of existing large debris and attempt to safely approach and characterize it, relying on ground-based data to hone in on its position.

Over the next few months, it’ll make its way to the target and eventually try to get close enough to take images and assess its condition to determine if it can be removed. “ADRAS-J is officially on duty and ready to rendezvous with some space debris!” the company tweeted. “Let the new era of space sustainability begin!”

This article originally appeared on Engadget at https://www.engadget.com/a-satellite-designed-to-inspect-space-junk-just-made-it-to-orbit-192236821.html?src=rss

The EU is reportedly set to hit Apple with a $539 million fine in antitrust probe

Apple may be facing a fine of roughly $539 million (500 million euros) from the EU and a ban on its alleged anti-competitive App Store practices for music streaming services, according to FT. The publication, which cites five unnamed sources with knowledge of the matter, reports that the European Commission will announce its ruling early next month.

The probe stems from a 2019 antitrust complaint filed by Spotify and is focused on App Store rules that at the time prevented developers from directing customers to alternative subscription options outside the app, which could be cheaper as they wouldn’t have to compensate for Apple’s 30 percent fee. Apple later loosened these restrictions. According to FT, the Commission will say Apple broke EU antitrust law and created “unfair trading conditions” for its rivals with the App Store’s “anti-steering obligations.”

This article originally appeared on Engadget at https://www.engadget.com/the-eu-is-reportedly-set-to-hit-apple-with-a-539-million-fine-in-antitrust-probe-162106781.html?src=rss

Intuitive Machines’ moon lander sent home its first images and they’re breathtaking

Intuitive Machines’ lunar lander is well on its way to the moon after launching without a hitch on Thursday, but it managed to snap a few incredible images of Earth while it was still close to home. The company shared the first batch of images from the IM-1 mission on X today after confirming in an earlier post that the spacecraft is “in excellent health.” Along with a view of Earth and some partial selfies of the Nova-C lander, nicknamed Odysseus, you can even see the SpaceX Falcon 9 second stage falling away in the distance after separation.

Intuitive Machines successfully transmitted its first IM-1 mission images to Earth on February 16, 2024. The images were captured shortly after separation from @SpaceX's second stage on Intuitive Machines’ first journey to the Moon under @NASA's CLPS initiative. pic.twitter.com/9LccL6q5tF

— Intuitive Machines (@Int_Machines) February 17, 2024

Odysseus is on track to make its moon landing attempt on February 22, and so far appears to be performing well. The team posted a series of updates on X at the end of the week confirming the lander has passed some key milestones ahead of its touchdown, including engine firing. This marked “the first-ever in-space ignition of a liquid methane and liquid oxygen engine,” according to Intuitive Machines.

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-moon-lander-sent-home-its-first-images-and-theyre-breathtaking-194208799.html?src=rss

NASA is looking for volunteers to live in its Mars simulation for a year

If extreme challenges are your cup of tea, NASA has the perfect opportunity for you. The space agency put out a call on Friday for volunteers to participate in its second yearlong simulated Mars mission, the Crew Health and Performance Exploration Analog (CHAPEA 2). For the duration of the mission, which will start in spring 2025, the four selected crew members will be housed in a 1,700-square-foot 3D-printed habitat in Houston. NASA is accepting applications on the CHAPEA website from now through April 2. It’s a paid gig, but NASA hasn’t publicly said how much participants will be compensated.

The Mars Dune Alpha habitat at NASA’s Johnson Space Center is designed to simulate what life might be like for future explorers on the red planet, where the environment is harsh and resources will be limited. There’s a crew currently living and working there as part of the first CHAPEA mission, which is now more than halfway through its 378-day assignment. During their stay, volunteers will perform habitat maintenance and grow crops, among other tasks. The habitat also has a 1,200-square-foot sandbox attached to it for simulated spacewalks.

To be considered, applicants must be a US citizen aged 30-55, speak English proficiently and have a master’s degree in a STEM field, plus at least two years of professional experience, a minimum of one thousand hours piloting an aircraft or two years of work toward a STEM doctoral program. Certain types of professional experience may allow applicants without a master’s to qualify too. CHAPEA 2 is the second of three mission NASA has planned for the program, the first of which began on June 25, 2023. 

This article originally appeared on Engadget at https://www.engadget.com/nasa-is-looking-for-volunteers-to-live-in-its-mars-simulation-for-a-year-172926396.html?src=rss

Intuitive Machines is taking its shot at nailing the first commercial moon landing

Houston-based space company Intuitive Machines is gearing up for an actual moonshot at the end of this month, when it’ll try to land a spacecraft named Odysseus on the lunar surface — ideally without it breaking in the process. The mission follows Astrobotic’s unsuccessful attempt in January; that company’s lander, Peregrine, never made it to the moon due to a propellant leak that cut its journey short. Peregrine’s failure means Intuitive Machines’ IM-1 mission could be the first ever commercial moon landing if it makes it there intact.

Intuitive Machines is hoping to make its landing attempt on February 22, targeting the Malapert A crater near the moon’s south pole for touchdown. This arrival date is dependent on Odysseus, one of the company’s Nova-C class landers, leaving Earth atop a SpaceX Falcon 9 rocket sometime between February 14 and February 16. The launch window opens at 12:57AM ET on Wednesday.

Odysseus is the first of three Nova-C landers Intuitive Machines plans to send to the moon this year, all of which will have commercial payloads on board and NASA instruments as contracted under the agency’s Commercial Lunar Payload Services (CLPS) program. At 14 feet tall (4.3 meters), the lander is roughly the size of a giraffe and can carry about 280 pounds (130kg) of cargo. Its mission, if it nails a soft landing, will be a short but potentially valuable one for informing future excursions to the region, including NASA’s upcoming crewed Artemis missions. Orbiting probes have found evidence of water ice at the lunar south pole, which could be used for astronaut subsistence and even fuel, making it an area of high interest for human exploration.

NASA

The solar-powered craft and any functional equipment it’s carrying are only expected to be in working condition for about a week before the onset of lunar night, a 14-day period of frigid darkness that the company says will leave the lander inoperable. But while everything’s up and running, the various instruments will gather data at the surface. NASA awarded Intuitive Machines a $77 million contract for the delivery of its payloads back in 2019, and there are six NASA instruments now hitching a ride on Odysseus.

One, the Laser Retroreflector Array (LRA), will “function as a permanent location mark” from its position on the moon after landing to help incoming spacecraft determine their distance from the surface, according to NASA. The lander is also carrying the Navigation Doppler LIDAR for Precise Velocity and Range Sensing (NDL), a sensor that measures velocity and altitude to better guide the descent, and the Lunar Node 1 Navigation Demonstrator (LN-1) to support communication and autonomous navigation in future missions.

NASA is also sending instruments to study surface plumes — everything that gets kicked up when the lander touches down — along with radio waves and the effects of space weather. That includes the Stereo Cameras for Lunar Plume-Surface Studies (SCALPSS), which will capture images of these dust plumes, and the Radio wave Observation at the Lunar Surface of the photoElectron Sheath (ROLSES) instrument.

The rest of the payloads on board Odysseus are commercial. Columbia Sportswear worked with Intuitive Machines to incorporate the brand’s Apollo-inspired Omni-Heat Infinity thermal reflective material, which is being used for this mission to help protect the cryogenic propulsion tank, according to Intuitive Machines. Students at Embry-Riddle Aeronautical University developed a camera system dubbed the EagleCam that will attempt to separate from the lander before it touches down and snap a picture of the moment from a third-person point of view. EagleCam is also equipped with an experimental dust-removal system.

Intuitive Machines

There are even some Jeff Koons sculptures heading to the moon, which will have physical and NFT counterparts back on Earth. In Koons’ Moon Phase piece, 125 small stainless steel sculptures of the moon at different phases are encased in a clear cube made by 4Space, with the names of important historical figures from around the world listed below each sphere. The International Lunar Observatory Association, based in Hawaii, and Canadensys Aerospace are sending a 1.3-pound dual-camera system called ILO-X, with which they’ll attempt to capture wide and narrow field images of the Milky Way from the moon.

Odysseus is also carrying small discs called “Lunagrams” from Galactic Legacy Labs that contain messages from Earth, including text, images, audio and archives from major databases such as the Arch Mission Foundation and the English-language version of Wikipedia. Similar archival materials were sent to space with Peregrine last month. The information technology company Lonestar plans to demonstrate its Disaster Recovery as a Service (DRaaS) by storing data on the lander and transmitting documents ( including the US Declaration of Independence) between Earth and the moon. It’ll follow this up with a prototype mini data center on Intuitive Machines’ next launch.

Now, the pressure is on for the Odysseus Nova-C lander to actually get to the lunar surface safely. This year started off rocky for moon missions, with the failure of Astrobotic’s Peregrine and a descent hiccup that caused JAXA’s SLIM spacecraft to faceplant into the lunar surface (though the latter was miraculously able to resume functions to some degree after a few days). Intuitive Machines will have other chances to get it right if it doesn’t this time — it has multiple missions already booked up — but only one private lander can be “first.”

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-is-taking-its-shot-at-nailing-the-first-commercial-moon-landing-170024349.html?src=rss

Court orders Elon Musk to testify in the SEC’s investigation of his Twitter takeover

In a followup to a tentative ruling made in December, a federal judge has ordered Elon Musk to comply with the U.S. Securities and Exchange Commission's (SEC) subpoena and testify again in its probe of his Twitter takeover, Reuters reports. Per the order, which was filed Saturday night in a California court, Musk and the SEC now have a week to work out a time and place for his appearance or it will be decided for them. The SEC has been investigating Musk’s purchase of Twitter, now X, since 2022 over concerns about his lateness in disclosing his stake in Twitter.

The order comes after Musk failed to appear for a testimony in September and later refused to attend a rescheduled interview, prompting the SEC to sue. US Magistrate Judge Laurel Beeler sided with the SEC after Musk tried to challenge its subpoena, which he claims is seeking irrelevant information and is harassment, as he’s already been interviewed twice. But, the SEC says it has obtained new documents in relation to the probe and has further questions for the X owner. Musk also argued that it exceeds the SEC’s authority because the subpoena was issued by an SEC staff member appointed by the SEC’s Director of Enforcement. Beeler struck these arguments down, ruling that the subpoena is valid. 

This article originally appeared on Engadget at https://www.engadget.com/court-orders-elon-musk-to-testify-in-the-secs-investigation-of-his-twitter-takeover-193303461.html?src=rss

Indie labels say Apple Music’s spatial audio royalties only ‘benefit the biggest player’

Apple’s new plan to give a higher cut of royalties to artists who offer spatial audio has pissed off some indie labels, who argue it will take potential earnings away from them in favor of companies with more resources at their disposal, according to a report from the Financial Times. Apple last month started offering 10 percent higher royalties to artists who release spatial audio tracks on Apple Music. But, this comes out of the same fixed pool of money also used to pay artists who do not offer the format.

Spatial audio is produced using Dolby Atmos technology and, according to executives who spoke with FT, costs roughly $1,000 more per song. A whole album would cost about 10 times as much — now multiply that to account for the hundreds or thousands of albums a label may have in its back catalog. The Financial Times spoke with executives from Beggars Group, Secretly and Partisan Records, which house labels representing artists including Vampire Weekend, Phoebe Bridgers and others.

One executive told FT, “If [this policy] takes between 5 and 10 percent off of your global revenues, and not even because the songs aren’t performing but because you lose that money and it goes to Universal, the biggest player in the market, we’re definitely concerned. It’s hard enough to make money off of streaming.” They plan to take it up with Apple in hopes of working out a better deal.

This article originally appeared on Engadget at https://www.engadget.com/indie-labels-say-apple-musics-spatial-audio-royalties-only-benefit-the-biggest-player-211730447.html?src=rss

A four-pack of Apple AirTags is back on sale for $79

Thanks to a sale on Amazon right now, you can pick up a few extra Apple AirTags at a discount. A four-pack of the Bluetooth trackers is $20 off the normal price of $99, dropping them down to just $79. It’s the best price for a pack of AirTags we’ve seen yet this year. For iPhone owners, there’s no better option than AirTags for keeping track of your things, as they’re able to make use of Apple’s massive Find My network to help pinpoint lost objects.

AirTags’ ability to use crowd-sourced location information from the millions of Apple devices currently in operation means you have a really good shot at tracking whatever it is that’s gone missing. But we often lose items somewhere within our own homes, too, and Find My has a Precision Finding feature on compatible iPhones for those instances where the object is somewhere close by. Using the Find My app, you can ping the tracker so it plays a sound, and the app will lead you to the lost item with directional arrows, even showing you about how many feet away it is.

The battery in the tracker lasts roughly a year, so you generally don’t need to worry about it running out. Once it is ready to be changed, it only takes one CR2032 coin battery. There is one downside to the AirTags design, though — there’s no built-in key loop or method of attaching to another item, so if you want to clip it onto something, you’ll need to buy an accessory. And there are plenty of great AirTags accessories out there.

AirTags are IP67 rated for dust and water resistance, and you can use them to track as many as 32 items in the Find My app. You just need to have an Apple device to make use of their tracking capabilities.

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This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-apple-airtags-is-back-on-sale-for-79-155353925.html?src=rss