Posts with «author_name|cheyenne macdonald» label

Blue Origin successfully sends tourists to the edge of space again after a long hiatus

Blue Origin is back in the space tourism game. Jeff Bezos’ spaceflight company successfully flew six paying customers to the edge of space and back this morning, breaking its nearly two-year-long hiatus from crewed missions. This was Blue Origin’s seventh trip with humans on board. The mission — a quick jaunt to cross the Kármán line, or the boundary of space, about 62 miles above Earth — lifted off from the company’s Launch Site One in West Texas shortly after 10:30AM ET.

The six people inside the New Shepard crew capsule included Ed Dwight, a former Air Force Captain who was the first Black astronaut candidate when he was picked for the training program in 1961. He went through training but ultimately wasn’t selected for NASA’s Astronaut Corps, and never made it to space until now. Also on board were Mason Angel, Sylvain Chiron, Kenneth L. Hess, Carol Schaller and Gopi Thotakura. The crew safely landed back on the ground about 10 minutes after launch. 

This article originally appeared on Engadget at https://www.engadget.com/blue-origin-successfully-sends-tourists-to-the-edge-of-space-again-after-a-long-hiatus-144745261.html?src=rss

Indie developers are trying to make horse games that don’t suck. It’s not easy

Video game horses tend to play a fairly uncomplicated role, at least in mainstream titles. Like semi-sentient meat bicycles, they often exist as little more than a way to make the player travel faster, jump farther or occasionally defy the laws of physics. With the exception of Red Dead Redemption 2, an outlier beloved for its equine verisimilitude and breadth of riding-related activities, horses in video games are generally emotionless props, notorious for janky animations and unnatural anatomy.

That’s fine for most players’ needs, but for those who are drawn to certain games in part because they have horses, there's a lot to be desired. Especially since the alternatives — dedicated horse games — haven’t proven to be much better. The genre is plagued with shoddy graphics, unoriginal storylines and drawn-out, repetitive caretaking tasks like hoof-picking. While horse games of the aughts, like the Barbie Horse Adventures series, sparked a lasting interest in the niche for a lot of young gamers, we’ve yet to really see what their maturation can look like for the now-adults still chasing that high.

The biggest actual horse game today, the decade-old MMORPG Star Stable Online, is distinctly tween-girl-coded. Suffice it to say, there’s a hole in the market as big as a Clydesdale. But some extremely passionate developers are trying to change that.

Alice Ruppert, who runs The Mane Quest — the go-to blog for all things relating to horse games — has cultivated a community of “horse-interested gamers and game-interested equestrians” over the last five years by churning out news, reviews, analyses and wishful editorials covering the latest developments in the genre. As a lifelong equestrian who also has a professional background in game design, she’s become an authoritative voice at the intersection of these two worlds.

The way Ruppert sees it, dedicated horse games have long been stuck in place. Budgets for new titles over the years were kept tiny based on the assumption that these games would only land with a very small niche of gamers, namely young girls. Limited resources resulted in the creation of subpar games, with “basic mistakes of game design and usability,” causing those games to be poorly received. Bad sales and negative reviews ensured future projects wouldn’t be given bigger budgets, and the cycle repeats.

There’s been a shift more recently, she says, “as the game development space is getting democratized and more people start trying to make games.” That has introduced a host of new issues, like “very amateur teams launching really big projects… and not being able to deliver,” Ruppert said, but she thinks that's “a better problem to have than just nobody making any games at all.”

After Ruppert panned Aesir Interactive’s Windstorm: Start of a Great Friendship (Ostwind in its original German, based on a movie), the studio got in touch and later brought her on as a consultant and eventually creative producer for its 2022 title, Horse Tales: Emerald Valley Ranch. The game is far from perfect, Ruppert admits, but despite joining the project at a pretty late stage, she says she was able to make some contributions toward creating an experience that could be appreciated by people who actually know and love horses.

Aesir Interactive

That included helping to correct funky details that might not have registered to a non-equestrian but would stick out like a sore thumb to anyone in that world — like a bizarre transition when changing a horse’s leading leg in a canter. “Whenever I spotted something that was wrong, I was like, okay no, we need to fix this because the horse game crowd is going to care,” she says.

Horse Tales: Emerald Valley Ranch is an open world adventure game where players can explore on horseback, tame wild horses, breed and train horses, and maintain their own ranch. It takes a realistic approach to breeding and genetics, and the horses each have unique personality traits. The team crowdsourced horse names, too, so the game’s automatic name generator spits out the names of community members’ real horses.

Still, the game drew some harsh criticism after its release, and the reviews overall have been mixed, with common complaints of game-crashing bugs and a world that feels empty. (The team released a final patch for the game in April devoted entirely to bug fixes.) It has its fans, though, and if there’s one thing players seem to agree on, it’s that the horses and the riding mechanics look great.

Aesir also announced last month that it’s releasing a remastered version of Windstorm: Start of a Great Friendship. The revamped game includes improvements like “replacing those horse animations that I’ve been complaining about for the past five years,” wrote Ruppert — who has separated from the studio — in a blog post. It’s slated for release in June.

As more and more efforts from the horse games community pop up, “The really promising developments are going to come when either those amateur projects learn and grow into something better, or when more experienced indie devs start picking [them] up,” Ruppert says.

One such example she points to is The Ranch of Rivershine, a horse game developed and published by Canadian studio Cozy Bee Games that’s currently in Early Access. The studio, founded by developer Éloïse Laroche, focuses on cozy games (think Stardew Valley and Animal Crossing), as the name would suggest, and already had a handful of highly rated titles under its belt before putting out The Ranch of Rivershine. That includes Capybara Spa and the baking sim Lemon Cake.

While it may not be “the horse game to end all horse games,” Ruppert says, “I do think it does a lot of things really well.” The Ranch of Rivershine takes a format Cozy Bee Games has shown it excels in, and applied horses. It isn’t groundbreaking — players are tasked with building up their own ranch, where they can breed, take care of and train horses — but it doesn’t necessarily need to be. There are trail rides, cross country competitions, villagers to interact with, auctions and lots of pretty horses. Unlike many of its peers, The Ranch of Rivershine has mostly positive reviews.

Rockstar Games

To this day, Red Dead Redemption 2 stands widely accepted as the best horse game out there despite it not technically being a horse game. Red Dead Online has drawn hordes of equestrian-minded players over the last few years for organized in-game meetups, trail rides, horse shows and other horse-centered activities. The horses themselves, though they’re not without flaws, are far more lifelike than others heretofore have achieved. And the game places importance on actually bonding with them.

It’s so good, it’s become a pain point for projects that have emerged in its wake. AAA games like Red Dead Redemption 2 set a bar that is “almost impossible for an indie game studio to reach, which puts a lot of pressure on creators,” says Jonna Östergren, a 3D animator working with the Hungary-based developer Mindev Games on Unbridled: That Horse Game. Nevertheless, they’re aiming high.

Engadget caught up with the Mindev team recently over a Discord group chat. “I have loved horses for as long as I can remember,” Östergren says, they’ve “been a big part of my life.” So have video games, and in 2017, she started learning how to make them using tools like Unity and Blender. Östergren by chance connected with Jasmin Blazeuski, the founder of Mindev, years later while working on her own horse game that had hit a dead end. “I had big aspirations but I was alone and I was trying to learn all the things, from coding to animation. It was a lot,” Östergren said.

After talking with Blazeuski, “I offered to help them make some 3D models if they needed it. One thing led to another and I became a much bigger part of the team than I had first imagined.”

Unbridled’s creators envision the game as one that allows the player a lot of freedom. “You decide how you want to play and manage your stables,” Blazeuski said. “If you want to make money over competitions, breeding horses or farming — it is all up to you.” They’re striving for realism, in terms of the horses’ physical appearances but beyond that, too. “I have never had a horse game with a simple yet so cute detail such as horses looking outside the stable. Casual, real things horses do, we want them all in the game.”

The emotional elements are crucial. Even in games where horses are the main subject, they often “lack personality and liveliness,” Östergren said. “They are not really their own being with their own mind… That is something that I would love to change in our game. Not making the horse a nuisance that never does what you want it to do, but to make it so that your horse feels alive in the world that you are in as your character.”

The team, also including 3D artist and longtime equestrian, Sara Wermuth, points to childhood games like Horse Illustrated: Championship Season, Riding Champion: Legacy of Rosemond Hill, Pippa Funnell: Ranch Rescue, My Horse Friends, and Pony Girl (1 and 2) as sources of inspiration. Only Unbridled’s programmer, Amon Ahmad, comes from outside the world of horses and horse games, and had to watch “a lot of gameplays from different horse games” to get up to speed.

Between the old and new games, “I noticed that nothing has actually ever changed, apart from the graphics or the style,” Ahmad said. “New functions, new gameplays, new ideas in general are missing.” The team aims to avoid those trappings with Unbridled, which is being built meticulously using the Unreal Engine.

Mindev Games

Horse games have a tendency toward tedious and repetitive tasks or mini-games, which can be detrimental “no matter how much detail and love was put into it,” Östergren said. They don’t want to go down that road. And Unbridled will have unique systems for dressage and jumping to give players a challenge, without predetermined points that will guarantee a well-executed jump, according to Ahmad. Instead, players will have to train their horses and develop a feel for the timing.

But making a game of this scope that is fun, engaging and realistic can be a slow process, not to mention an expensive one. The team’s recent Kickstarter campaign failed to reach its funding goal, and it’s relying on avenues like Patreon for financial support to see the project through. An update posted in February noted that half of the team has picked up part-time jobs to bring in additional income.

The animation alone is a huge undertaking. The complexity of horses’ bone structure, all the bending points, plus “getting the gaits right and all those little details of movement is very difficult [to do] by hand,” Blazeuski said. But, “we will take our time to perfect everything.”

Unbridled: That Horse Game has been in a closed beta since November, allowing the developers to get direct feedback from the community, but the team estimates it’ll be a few years yet before the full release.

Astride, another horse game being developed by a small team with big ambitions, is setting itself apart with its focus on Nordic horse breeds, like the Norwegian Fjord Horse and the Norwegian Dole, as well as gaited breeds like the Icelandic Horse. The studio behind it, Raidho Games, was formed in 2021 after Maja Nygjelten (CEO and concept artist) and Mathilde Kvernland (Community Manager and 3D artist) decided to get serious about their idea to create the horse game they’d always been in search of.

Raidho Games

They put word out on a Norwegian Facebook group for gamers and ultimately expanded the team to five people, including fellow equestrian Tirna Kristine Mellum, who joined as a 3D artist and Project Manager. Using their combined experience with horses in real life to guide the process, Mellum said, “We are hoping to have a horse game where the horses feel like horses.”

“We know what to look for in references” to provide their animator, Marius Mobæk Strømmevold, so the horses’ gaits and other movements look true to life, Nygjelten said. “I think that's very important, to [not] take a random animation from YouTube” but instead provide him with references that they’re confident show the proper result.

The main focus of the game at launch, which is somewhat scaled down from the original vision, will be on breeding horses in the fictional Scandinavian town of Eldheim and training them to compete. “Most [horse games] have show jumping as the first feature, including us… [but] I think we will stand out a lot with the breeding and everything,” Nygjelten says. “We have very realistic horse genetics,” according to Mellum, and that will initially be what the game leans into most.

The early gameplay is centered around the stable and interactions in the Eldheim community rather than grand adventures. It’s being designed to be an online multiplayer game, so players will also be able to meet up with friends. Down the line, the plan is to implement more complex storylines and quests to keep building out the experience.

The project has had some successful funding efforts, including a Kickstarter campaign in spring 2022, but it’s also suffered delays. An Early Access version of the game was released behind schedule last June to very mixed reviews. But, the team emphasizes, it’s still a work in progress.

Astride still has some years left of development,” says Nygjelten, “The game will continue to grow every single day, and it will probably be very different in a year.”

This article originally appeared on Engadget at https://www.engadget.com/indie-developers-are-trying-to-make-horse-games-that-dont-suck-its-not-easy-140008337.html?src=rss

Apple will reportedly offer higher trade-in credit for old iPhones for the next two weeks

It might be a good time to finally upgrade your iPhone if you’ve been hanging onto an older model — according to Bloomberg’s Mark Gurman, Apple will be offering a little more than usual for some trade-ins starting next week in the US and Canada. The company itself hasn’t said anything about the promotion, but according to Gurman, it’ll be offered in-store to customers who’ll be using the credit toward any model in the iPhone 15 lineup. This will reportedly be in effect starting this Monday and last until June 3.

Starting Monday in the U.S. and Canada, you’ll get an iPhone trade in value boost at Apple retail stores if you use the credit towards an iPhone 15/Pro/Plus/Max. This will last till June 3rd.

— Mark Gurman (@markgurman) May 18, 2024

Apple lists trade-in values on its website for all iPhone models going back to the iPhone 7. Something that old currently goes for something in the ballpark of $50, while a more recent model like the year-and-a-half-old iPhone 14 Pro Max has an estimated trade-in value of up to $630. Of course, the online estimates aren’t always what you end up getting, but it gives you an idea. Since Apple hasn’t said anything about a temporary value boost, it’s unclear by how much these numbers may go up.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-offer-higher-trade-in-credit-for-old-iphones-for-the-next-two-weeks-205239618.html?src=rss

New trailer for Dead Cells: Immortalis gives us a first real look at the animated series

A full trailer just dropped for the upcoming animated show based on the popular game Dead Cells, and it looks like the creators have made a few unexpected choices. For one, the Beheaded can apparently talk. 

Dead Cells: Immortalis is being produced by Bobbypills, the studio behind the game’s animated trailers, and the French streaming service, Animation Digital Network. Along with the trailer, the series now has a release date: June 19. It’ll come out in French first, with English subtitles, before getting an English-language release later this year, according to Dead Cells developer Motion Twin.

The trailer shows a different animation style than we saw in the teaser that came out last year when the series was first announced. As hinted back then, the main character — who the show introduces now as “The Chosen One” — takes on the purple-flame-headed Bobby design. He’s accompanied by a character named Laurie Esposito, Guardian of the Truth. There’s an overall silliness to the trailer, too, so while it looks like there will be plenty of action, don’t expect the show to take itself too seriously.

This article originally appeared on Engadget at https://www.engadget.com/new-trailer-for-dead-cells-immortalis-gives-us-a-first-real-look-at-the-animated-series-180440816.html?src=rss

Beats headphones and earbuds with AppleCare+ are on sale at Amazon

Several models of Beats headphones and earbuds are deeply discounted right now in a deal from Amazon, including the noise-canceling Studio Buds, which are nearly half off. The limited time deal also includes the option for two years of AppleCare+ coverage. The Beats Studio Buds with AppleCare+, which would normally cost $180, are only $100 right now. If you don’t want AppleCare+, you can get them for even cheaper, at a record-low $80 compared to the usual price of $150. The deal applies to five colors: Black, Moon Gray, Red, Sunset Pink and White.

The Beats Studio Buds are a good option for anyone looking for true-wireless, noise-canceling earbuds that perform well but won’t break the bank. They offer fast pairing for both iOS and Android devices, and will work with both operating systems’ Find My networks so you can track them down if ever misplaced. They also support Spatial Audio for tracks that come in that format. The Beats Studio Buds get about eight hours of battery life without active noise-cancellation enabled, and around five hours with it turned on.

If you’re looking for earbuds to use while you’re working out, the Beats Fit Pro, also on sale, may be a better option. These are among our top picks for true-wireless earbuds. The Beats Fit Pro earbuds (without AppleCare+) have dropped down to $160 in the current sale. This model is normally priced at $200, and comes in a slew of colors. The Fit Pro buds have a wingtip to help keep them securely in place while you’re exercising, and come with features like active noise-cancellation and adaptive EQ.

Also on sale right now are the wireless Powerbeats Pro earbuds, which hook onto the ear, and over-the-ear headphones including the Studio Pro, Solo3 and Solo4. These also come with the option to add AppleCare+.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/beats-headphones-and-earbuds-with-applecare-are-on-sale-at-amazon-154735059.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open for the English-language Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

Bandai

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

Most App Store developers aren’t taking Apple up on its new outside payments option

It seems Apple’s recently added option for App Store developers to include links to external payment methods isn’t actually all that appealing. In a hearing on Friday as part of the ongoing legal battle with Epic, Apple said only 38 developers have applied to add such links — out of roughly 65,000 that could, according to Bloomberg. The new guidelines, introduced in January, require developers get Apple’s approval before they can add alternative payment options and stipulate that they’ll still have to pay a commission fee of up to 27 percent.

The changes were intended to satisfy an injunction ordered by U.S. District Judge Yvonne Gonzalez Rogers in 2021, but, per Reuters, Epic in March called Apple’s attempt at compliance “a sham” and filed a complaint with the court. At this point, Rogers doesn’t really seem impressed either. “It sounds to me as if the goal was to then maintain the business model and revenue you had in the past,” Rogers said of Apple's solution during the latest hearing, according to Bloomberg.

On top of Apple’s commission, developers also need to consider payment processing fees, which altogether could lead to them paying even more than they did before. “You’re telling me a thousand people were involved [in approving the new fee] and not one of them said maybe we should consider the cost [to developers]?” the judge reportedly said.

This article originally appeared on Engadget at https://www.engadget.com/most-app-store-developers-arent-taking-apple-up-on-its-new-outside-payments-option-210802382.html?src=rss

The geomagnetic storm is a nightmare for farmers relying on precision agriculture tech

Space weather has been known to cause disruptions to GPS and communications systems, and perhaps no one is feeling those headaches more than farmers this weekend. 404 Media reports that the heightened solar activity over the last few days has led to outages in the GPS navigation systems that guide some modern tractors from John Deere and other brands. The technology has allowed farmers to plant more efficiently in ultra-tight, straight lines, but they’ve been advised to temporarily stop using it due to the potential for inaccuracies that could cause havoc down the line come harvesting time.

John Deere’s tractors connect to what are known as Real-Time Kinematic (RTK) systems, 404 reports, which allow for precision planting down to the centimeter level. If farmers were to go ahead and plant without their usual accuracy, “we expect that the rows won't be where the AutoPath lines think they are” when it’s time to tend and harvest the crops, Landmark Implement, owner of some John Deere dealerships, told 404 Media.

The timing is terrible — it’s peak planting season for corn, and one Nebraska farmer, Kevin Kenney, told 404, “All the tractors are sitting at the ends of the field right now shut down because of the solar storm.” Many farms have had to pause planting, while others are carrying on and just hoping for the best.

The geomagnetic storm we’re currently experiencing is the strongest observed in the last 20 years, and reached G5 levels on Friday and Saturday morning, which is considered to be “extreme.” It later died down some to G4/G3, but is expected to surge again on Sunday evening when some intense but slower-moving coronal mass ejections (CMEs) from the sun reach Earth. That’s great if you want to see the northern lights, but not so much if your livelihood depends on the technology the storm is interfering with.

This article originally appeared on Engadget at https://www.engadget.com/the-geomagnetic-storm-is-a-nightmare-for-farmers-relying-on-precision-agriculture-tech-180252016.html?src=rss

Pre-orders for Ghost of Tsushima on PC are being canceled in countries without PSN access

People who pre-ordered the PC port of Ghost of Tsushima Director’s Cut in countries that don’t have access to PlayStation Network (PSN) were reportedly notified this weekend that their purchases have been canceled and auto-refunded. Steam, Green Man Gaming and the Epic Games Store have all been canceling these orders, Eurogamer reports. Developer Sucker Punch previously said that a PSN account would only be needed for the game’s multiplayer mode, and the single-player campaign would be playable without it. But, here we are — and just days after the Helldivers 2 mess that transpired last week.

According to Eurogamer, people in affected areas were sent an email letting them know their orders were being refunded, saying, “The publisher of this game is now requiring a secondary account to play portions of this game — and this account cannot be created from your country.” Prior to this, Ghost of Tsushima was delisted from Steam in the over 170 countries without PSN, PCGamer and other outlets have reported. Sony hasn’t said anything publicly about the whole debacle yet. Ghost of Tsushima Director’s Cut is slated to be released for PC on Thursday.

This article originally appeared on Engadget at https://www.engadget.com/pre-orders-for-ghost-of-tsushima-on-pc-are-being-canceled-in-countries-without-psn-access-155429366.html?src=rss

'Extreme' geomagnetic storm may bless us with more aurora displays tonight and tomorrow

The strongest geomagnetic storm in 20 years made the colorful northern lights, or aurora borealis, visible Friday night in areas of the US that are normally too far south to see them. And the show may not be over. Tonight may offer another chance to catch the aurora if you have clear skies, according to the NOAA, and Sunday could bring yet more displays reaching as far as Alabama.

The extreme geomagnetic storm continues and will persist through at least Sunday... pic.twitter.com/GMDKikl7mA

— NOAA Space Weather Prediction Center (@NWSSWPC) May 11, 2024

The NOAA’s Space Weather Prediction Center said on Saturday that the sun has continued to produce powerful solar flares. That’s on top of previously observed coronal mass ejections (CMEs), or explosions of magnetized plasma, that won’t reach Earth until tomorrow. The agency has been monitoring a particularly active sunspot cluster since Wednesday, and confirmed yesterday that it had observed G5 conditions — the level designated “extreme” — which haven’t been seen since October 2003. In a press release on Friday, Clinton Wallace, Director, NOAA’s Space Weather Prediction Center, said the current storm is “an unusual and potentially historic event.”

The Sun emitted two strong solar flares on May 10-11, 2024, peaking at 9:23 p.m. EDT on May 10, and 7:44 a.m. EDT on May 11. NASA’s Solar Dynamics Observatory captured images of the events, which were classified as X5.8 and X1.5-class flares. https://t.co/nLfnG1OvvE pic.twitter.com/LjmI0rk2Wm

— NASA Sun & Space (@NASASun) May 11, 2024

Geomagnetic storms happen when outbursts from the sun interact with Earth’s magnetosphere. While it all has kind of a scary ring to it, people on the ground don’t really have anything to worry about. As NASA explained on X, “Harmful radiation from a flare cannot pass through Earth’s atmosphere” to physically affect us. These storms can mess with our technology, though, and have been known to disrupt communications, GPS, satellite operations and even the power grid.

This article originally appeared on Engadget at https://www.engadget.com/extreme-geomagnetic-storm-may-bless-us-with-more-aurora-displays-tonight-and-tomorrow-192033210.html?src=rss