The Ford F-150 is an insanely popular truck, so the debut of the electric version is an important moment for the US automaker. Our colleagues at Autoblog went behind the wheel for some initial impressions of the F-150 Lightning.
Part two of the story behind the iconic Windows start up sounds continues with the company's decision to retire the audio in Windows 8. If you missed the first episode, former Microsoft lead UI designer Jensen Harris and sound designer Matthew Bennett discuss the clips. That episode covers the "Ta-da!" from Windows 3.1 through Windows 7, including the chime Brian Eno created for Windows 95.
The final FIFA-branded soccer game from EA Sports will be FIFA 23 as the two parties will part ways after working together to build the iconic series. The Athletic explains why FIFA's decision to make its own games (yes, plural) could prove to be a costly mistake.
Team news is starting heat up ahead Formula E’s Gen3 debut next season, and today one of the bigger expected announcements was made official. Ahead of the Berlin E-Prix, McLaren Racing announced its move to Formula E for season nine, committing to fielding a team when the series’ new spec makes its first competitive laps. Rumors began to swirl weeks ago that the company was coming to the all-electric racing series.
True to the reports, McLaren will acquire the Mercedes-EQ Formula E Team. Current team principal Ian James will remain to ensure "a smooth transition." Mercedes-EQ is the current world championship team and driver Nyck de Vries won the individual series title in 2021 to complete the double trophy season. McLaren Racing CEO Zak Brown explained that it was "satisfying" to provide a new home for the "class-leading" Formula E team that Mercedes has built. No word on a driver line-up just yet, but de Vries' stablemate Stoffel Vandoorne will move to DS Penske next season.
“McLaren Racing always seeks to compete against the best and on the leading edge of technology, providing our fans, partners and people with new ways to be excited, entertained and inspired,” Brown said in a statement. “Formula E, like all our racing series, fulfills all those criteria."
McLaren is certainly no stranger to Formula racing. As the second-oldest active team in F1, the constructor made its debut in 1966 at Monaco. It amassed eight constructors championships in the 70s, 80s and 90s with 12 individual drivers championships. Its most recent trophy-winning season was 2008 when Lewis Hamilton won his first championship (and did so in quite dramatic fashion).
McLaren also has experience racing EVs as it competes in the off-road Extreme E series. The racing series is still in its infancy after it first debuted in 2021, however, like Formula E and Formula 1, Extreme E is also sanctioned by the FIA (Fédération Internationale de l'Automobile). McLaren also fields two cars in IndyCar as Arrow McLaren SP, an open-wheel series it returned to in 2021 after a 40-year break. The team is a joint effort between Arrow Electronics, McLaren Racing and Schmidt Peterson Motorsports.
McLaren joins Maserati as a major manufacturer entering Formula E next season. Maserati announced in January that it would participate in the series, and in April it revealed a partnership with the Monaco-based ROKiT Venturi Racing. Nissan also recently took full ownership of the e.dams team it has partnered with since 2018. In the lead up to this weekend's Berlin E-Prix, German team ABT Sportsline revealed plans to return to Formula E next season and Avalanche Andretti announced it would run Porsche powertrains starting in 2023.
The rumors were (mostly) true. Sony did indeed have a follow-up to its stellar WH-1000XM4 ready for a proper debut. Today the company announced the WH-1000XM5 ($400), its latest flagship noise-canceling headphones equipped with all of the things we’ve come to expect from Sony’s 1000X line. This time around the company gave its premium cans a big exterior redesign. In the process, it massively increased comfort while also expanding the incredible performance in terms of noise cancelation and overall sound quality.
Design
One of the biggest changes for the 1000XM5 is the design. Sony slimmed down the headband while keeping the underside soft and cushiony. My only gripe with the new look is that you can see where the housing for the adjustable arms ends and the softer padding begins. You only see it when you take the headphones off, but it’s noticeable.
Sony also connects the headband to the ear cups in one spot on the M5, rather than the U-shaped bracket that mounted to the M4 in two places. There’s still plenty of swivel and rotation for the ear cups, so there’s no sacrifice to movement. In fact, I’d argue these changes give this new 1000X a more modern look, than all of the previous models. The lineup has a similar design up through the M4, so Sony was overdue for a big overhaul.
Despite only being four grams or 0.14 ounces lighter than the WH-1000XM4, this new version feels like it weighs a lot less when you put them on. The weight distribution is better, plus the synthetic leather ear cups are quite cushiony. I had no problem wearing these for hours at a time and at no point did I feel pressure around my ears or on the top of my head.
Billy Steele/Engadget
The outside panel of the right ear cup still houses the touch controls. Here you can play/pause with a double tap, skip tracks with a horizontal swipe or swipe vertically to adjust volume. Tap and hold summons your voice assistant and when you get a call, simply double tap to answer. All of those touch controls work well too, reliably accepting taps and swipes without error. On the edge of the left ear cup, there are physical buttons for power and noise cancellation. The former can also put the headphones in pairing mode and give you a battery level update while the latter cycles through a combination of ANC, ambient sound and off.
Software
As is the case with most of Sony’s earbuds and headphones, the Headphones Connect app is where you tweak settings and enable a host features. When you fire up the software, a battery life percentage is prominently displayed on the right side, with tabs for Status, Sound, System and Services just below. The first, Status, gives you access to the finer details of Adaptive Sound Control or Sony’s handy automatic switching of noise canceling settings based on activity or location.
Of course, if you choose to have things change based on where you are, you’ll have to give the app permission to track your whereabouts. If you do, you can set the M5 to automatically enable ambient sound when you’re at the office, for example. Adaptive Sound Control can also be configured to change the EQ and enable/disable Speak-to-Chat for a particular location or activity.
Billy Steele/Engadget
The Status panel will also allow you to see which devices are currently connected since the M5 allows you to link up to two simultaneously. And lastly there’s a media player here, which I’ve never touched across several reviews. The Sound tab gives you access to Ambient Sound Control, the ability to enable/disable Speak-to-Chat, the equalizer and audio presets. If you recall, Speak-to-Chat automatically pauses the audio and activates ambient sound when it detects that you’re speaking. In my experience, it could sometimes be fooled by coughs, but that’s not the case anymore. You can also configure the headphones for 360 Reality audio, in addition to switching Bluetooth connection quality and employing DSEE Extreme. That latter uses AI to reproduce the frequency response that’s typically lost to compression.
System is where you can enable multipoint connectivity, change voice assistants, disable the touch control panel and add functionality to the noise canceling button. You can also opt for that last control to activate Spotify Tap with either a double or triple press. And last but not least, Services is where you connect various apps for easy access. If you want to use Spotify Tap, for example, you’ll need to sync it with Headphones Connect here.
Sound quality
Billy Steele/Engadget
Sound quality has never been an issue with the 1000X line, and it’s definitely not on the M5. In fact, it’s yet another thing Sony upgraded on these headphones. New 30mm carbon fiber drivers handle the audio, including tracks in LDAC and DSEE Extreme. I thought the M4 was well-tuned for a range of genres, but the bass seems punchier here. Whether it’s the electronic collisions of The Glitch Mob, the grungy blues of Jack White or the driving bass in Kendrick Lamar’s catalog, the lower range is both pleasant and powerful, expanding the overall soundstage.
The difference between the M4 and the M5 is in the finer details. There’s more depth, making everything seem more immersive. But there’s also more clarity, so the subtleties can shine. I’m talking about things like the texture of someone strumming an acoustic guitar or Jack White’s iconic distortion soaring above the other instruments. Everything is still balanced, and the bass only provides the proper amount of oomph. Switch over to something entirely acoustic like bluegrass and the bass remains in check so the picking, and the highs, can cut through unhindered.
What’s more, activating DSEE Extreme doesn’t make a huge difference in the sound quality. On other Sony devices, that algorithm’s ability to recover some of the detail lost to compression makes a noticeable impact. On the M5, the results are subtle, and on some songs I had a hard time picking up on any change at all. It’s quite impressive.
I only have one complaint about sound quality, and it may actually be a Bluetooth issue rather than a true audio problem. When listening to music or watching a video on my MacBook Pro, I would occasionally experience quick dropouts or skips. It didn’t happen often and, oddly, I never heard it when playing something on my iPhone. The audio stutters a bit just for a second, like you’re watching a video on a bad internet connection, and then it continues. I tested both WH-1000XM5 units sent to me and noticed the issue on both. I’ve reached out to Sony for more info on the potential cause.
Active noise cancellation
Sony had already developed highly effective noise cancellation for its 1000X line and automated it so the feature could change based on your activity or location (Adaptive Sound Control). Those automatic tweaks are still in play on the M5, but the company has taken its overall noise-blocking setup a step further. First, it doubled both the number of processors and the number of microphones that handle noise canceling duties. In addition to the QN1 that was inside the M4, Sony also employs a separate V1 chip to lend a hand. There are now eight total ANC mics, up from four on the previous model. Plus, there’s an automatic noise canceling optimizer that ensures peak performance based on wear and your environment.
So, what does all of that mean when you’re actually wearing the headphones? Well, Sony says the entire setup is much better at blocking higher frequencies than the WH-1000XM4, which covers things like human voices. Indeed, the M5 is more effective at silencing nearby chatter and TV noise. It’s not entirely effective at combating baby screams (I have a 15-month-old at home), but most speech and what I’d consider a normal television volume went unnoticed. That makes the ANC on the 1000XM5 a clear upgrade over the M4.
Call quality
Despite working just fine for calls, the WH-1000XM4 isn’t equipped with dedicated voice microphones. Sony installed four beamforming mics on the M5, which it says helps this new model deliver the best call quality yet for the 1000X series. Those components work alongside AI-driven noise reduction to make this happen. Companies make lofty claims about voice quality all the time and it rarely pans out, but Sony actually delivers.
Both video and audio calls are crisp and clear, as your voice sounds noticeably better than other earbuds and headphones. With most of the competition, you typically sound like you’re on speakerphone at best. It’s much better than that on the M5, and the headphones do a great job handling background noise too. Constant roaring from a sound machine is easily silenced and things like voices, music or a nearby television are also reduced.
Battery life
Billy Steele/Engadget
Unfortunately, one rumor that didn’t pan out is the 1000XM5’s battery life. Reports indicated that Sony had added another 10 hours on top of its already 30-hour listening time. That’s not the case, you’ll still only get 30 hours of use with active noise cancellation. Sony did upgrade things when it comes to the quick charge feature. Instead of 10 minutes for five hours of use like on the M4, you get three hours of playback in three minutes.
After just over 21 hours of testing, Sony’s app read 38 percent battery remaining, so I’m pacing slightly ahead of the promised figure. The battery percentage in the macOS Bluetooth menu confirmed the status at that point too. During my tests, I had active noise cancellation turned on and did a mix of music streaming, video live streams, video calls and turning the headphones off a few times. Even though more is always better, 30 hours is plenty on the M5 and it’s enough to get you through a few work days or an international trip that includes long flights.
The competition
When it comes to alternatives, Bose immediately comes to mind. The company offers the pricey 700 which does an excellent job blocking noise although the overall sound quality isn’t as good as what Sony has conjured. The 700 is slightly cheaper at $379, but if you’re looking to save even more money, the QuietComfort 45 is a great choice. Bose updated its classic QC headphones last year with improved ANC and longer battery life, among other things. Plus, that model is $329. Neither of these beat Sony when it comes to the complete package that is the 1000XM5, but they’re worthy alternatives nonetheless.
If you’ve read this far and think the previous 1000X model seems more compelling, you’re in luck. Sony is keeping the WH-1000XM4 around for the time being. It will still be $350, unless you find it on sale, saving you $50 over the cost of the brand new version. Indeed, those headphones have been our top pick since their debut. And even though they’re likely to be dethroned in our next buyers’ guide update, they’re still very good headphones and won’t be obsolete anytime soon.
Wrap-up
Billy Steele/Engadget
The WH-1000XM5 is evidence that even the best product in a given category still has room for improvement. Sony has consistently impressed us with its 1000X line, but the upgrades it delivers on the M5 are some of the biggest in the history of the series. It managed to make its sound even better while blocking more noise than it has before. Plus, there’s a new look that isn’t only an aesthetic improvement but is more comfortable too. The only gripe is the price, which is $50 more than the previous model at $400. But when considering the entirety of what you’re getting, the cost is perfectly reasonable. Sony was already on top, but with the WH-1000XM5, the company put even more distance between itself and the rest of the pack.
The Sony WH-1000XM5 will be available in black and silver color options for $400. Pre-orders from the company’s website, Amazon and Best Buy begin on May 20th.
Google plans to finally launch its new smart home industry standard called Matter this fall. Devices will all connect quickly and easily using Fast Pair and the platform will support a variety of voice assistants and networking protocols. Those include Alexa, Google Assistant, Siri as well as WiFi, Thread and Bluetooth LE. While Fast Pair feature has been used for headphones and audio gear, the company is working to use it for more things, including syncing lightbulbs and smart plugs with Android and Nest devices. You'll be able to scan a code with your phone to get things rolling, which should be quicker and easier than the current method for adding new gear to your arsenal.
The company first announced Matter in 2019, although back then it was known as Project Connected Home over IP (Project CHIP). At I/O 2021, Google announced a redesign to its smart home Developer Center to include all the tools developers would need to make product compatible with the standard. Matter was delayed until 2022 last August and the fall timeline now means Google has pushed it out yet again. The delayed launch was supposed to happen in the first half of this year. Still, after all of the roadblocks, the promise of a more seamless process for adding devices to your smart home from a wide range of companies is a compelling one.
Follow all of the news from Google I/O 2022 right here!
On top of all of today's other big I/O news, Google is adding a new set of true wireless earbuds to its lineup of audio accessories. The Pixel Buds Pro are the first earbuds from the company with active noise cancellation (ANC) and soon they'll support spatial audio when paired with a compatible Pixel phone. However, noise blocking and immersive sound aren't the only big features Google has packed into these $199 buds.
Inside, there's a new custom-built six-core audio processor powered by Google algorithms that blasts sound through custom drivers. The company says all aspects of the setup, including the active noise cancellation, were tuned by its in-house audio engineers. A feature called Volume EQ feature adjusts lows, mids and highs when you change the volume level to maintain a balanced sound profile. If you turn down the volume, for example, the buds automatically increase the bass while also keeping mid-range and treble in check. Touch controls give you the ability to play/pause, skip tracks, adjust volume and activate (or deactivate) noise cancellation. Like both the Pixel Buds and A-Series, the Pro is IPX4 rated so you shouldn't have any reservations about using them during a workout.
Google has also accounted for the fact that everyone's ears are different. Even though the company says it scanned thousands of ears to find a shape with the most comfort for the most people, the included tips may not work perfectly for all users. With a tool called Silent Seal, Pixel Buds Pro can adapt to your ears to maximize the effectiveness of the ANC. Google says the earbuds also monitor pressure inside your ear canal and they can relieve it as needed to keep you comfy.
Multipoint connectivity is a must for earbuds and headphones these days, allowing you to switch seamlessly between your phone and a computer or tablet. Pixel Buds Pro offer this feature, swapping from the last two Bluetooth devices you've connected them to — including TVs and iPhones. There's also hands-free access to Google Assistant so you won't have to reach for your phone to summon some help with a range of tasks. And yes, the list of chores still covers real-time translation for 40 languages. Transparency mode is another handy feature, allowing outside noise to come in when you need to be aware of your surroundings or have a quick chat.
Google
Speaking of voice, Google has employed bone conduction to help pick up your speech during calls. Combined with beamforming microphones, a voice accelerometer and wind-blocking mesh covers, the company says you can expect clear calls even in less than ideal environments. Mileage varies greatly claims like this from earbuds companies, so we'll hold off on any proper judgement for now.
Google promises up to seven hours of use with ANC on or up to 11 hours of listening with it turned off. That second figure is more than double the battery life of both the 2020 Pixel Buds and the Pixel Buds A-Series, neither of which have true noise cancelling abilities. Even if you opt for ANC mode, you still get two more hours than Google's previous two sets. The case, which looks similar to one that came with the most recent models, supports wireless charging (Pixel Stand or Qi-certified accessories) and adds 13 hours of noise-cancelling use. Lastly, there's a quick-charge feature that gives you one hour of ANC listening time in five minutes.
The Pixel Buds Pro will be available for pre-order on June 21st for $199. They're expected to start shipping on June 28th. And if you do decide to make a purchase, you'll be able to choose from Coral, Lemongrass, Fog and Charcoal color options.
Follow all of the news from Google I/O 2022 right here!
For the 2022 season, Formula 1 has entered a new era. The sport introduced a new car spec for this year, complete with a new set of regulations that govern how it can be used. There’s a new circuit in the United States as well as a continuation of the sprint race format that’s still in its infancy. Big changes for teams at the start of the season led EA-owned Codemasters to redesign the latest entry in the F1 game series to match the real-life updates on the track.
As studios typically do for games like this, Codemasters is touting F1 22as the “biggest overhaul” to the title in years. And with the debut of a new generation car, it’s not hyperbole. Specifically, the company says the handling is “better than ever” with upgrades to the aerodynamic and suspension simulation, plus changes to tires per the real-life regulations. Codemasters says it was in contact with both F1 and teams on how the new generation of cars would drive so it could completely overhaul mechanics and the physics of the game to mirror IRL racing.
In an effort to increase the realism of the game, Codemasters has swapped out the voice of the race engineer on your team for Marc Preistley, a former member of McLaren Racing’s F1 crew. The studio even went so far as to record Preistley’s guidance through a Formula 1-spec headset so the audio is as authentic as possible. Further changes to race day include Formation Lap and AR-guided grid lineup. Pit stops have been updated for the speed of real life and there’s a timed pit box entry mechanic that impacts the efficiency of your stop.
Practice sessions now include an AR projection on the track to help both experienced drivers refine their lines and rookies to learn circuits. What’s more, both Formation Lap and safety car sequences give you the option of actively participating or watching a more broadcast-like cinematic version of the process. Codemasters says this gives users who crave authenticity the ability to go through every motion of a race, but it also offers more casual gamers the choice of something more relaxed. Pit stops are another area where things can be as active as you want them to be. You can either manually hit your pit box with the timing mechanic or watch from a TV-style perspective.
EA/Codemasters
For beginners, there’s a new Adaptive AI feature. Codemasters says this is built for users who are fans of F1 but may not be skilled at racing games just yet. Essentially, the game’s AI plays more closely alongside the user so that even a novice driver can participate in the race rather than struggle to keep up with the pack. There are two levels to Adaptive AI: standard and a more aggressive mode that slows down the game even more.
F1 22 will also add the sprint race format that Formula 1 adopted for select weekends in 2021 and has continued this season. A short dash determines the starting grid for Sunday’s Grand Prix at these circuits rather than traditional qualifying (quali is used to set the grid for the sprint). Sprint races will be part of the season at Imola, Austria and Brazil and they’re part of the game at those locales as well. F1 added a second race in the US this year in Miami, and that circuit will also feature in the game. Codemasters made changes to Australia, Spain and Abu Dhabi in line with the updates to the actual tracks that better accommodate the new cars.
There are changes for the career or My Team mode as well. First, you can choose between three entry levels: newcomer, midfield challenger or title contender. You can begin with a team that already has established operations and a great driver, or you can make things more challenging. There are things like the option of skipping an interview or not dealing with a facilities problem, issues that real team bosses face, that can impact how your season goes if you don’t handle them properly.
EA/Codemasters
In My Team, you’ve had the ability to customize your livery before, but Codemasters has expanded this area. There are more finishes for the car (gloss, metallic, matte, satin) and there are more places on the car that are available to change. Interface updates here allow you to copy and paste livery color schemes to places like your engineering facility so that you have a cohesive identity for your team.
With F1 Life, the game’s new central hub, you’re able to see the supercars you unlock from playing (that are driveable in secondary game modes), browse your trophy case and customize your driver’s style. There’s a closet here where you can update both casual and race wear – right down to the helmet and gloves. F1 Life also serves as the lobby for multiplayer racing, where your driver and their personal style will show up for everyone to see. You even have the ability to customize your “space” or living area where furniture, lighting, art and more can all be swapped out as you see fit.
Lastly, there’s a VR component for PC. With this game mode, you’ll be able to race from the perspective of the driver, taking in the entire race from the cockpit. If you’ve ever seen a driver cam during a race, that should give you a pretty good idea of what to expect here. You can still race against friends even if they don’t have a VR headset since online play is still available for players who opt for the more immersive virtual reality option.
F1 22 will be available June 28th as a digital Champions Edition on PlayStation 4, PlayStation 4, Xbox One, Xbox Series X/S and PC (Epic, Origin and Steam). The “regular” version will follow on July 1st.
If you've ever wished your podcast audio was just a bit more immersive, you're in luck. Well, you're in luck as long as you're a Wondery+ subscriber. Dolby and Wondery have announced that the Amazon-owned podcast studio will be the first platform in the United States to offer shows in Dolby Atmos. Starting today, Blood Ties, Jacked: Rise of the New Jack Sound and Iowa Chapman and The Last Dog can be streamed with the immersive audio. Wondery plans to offer Against the Odds in the format "in the coming months."
Dolby Atmos episodes and shows are exclusive to Wondery's podcast subscription Wondery+. The $5 monthly or $35 annual plan gives you access to the company's full catalog of content without ads. Subscribers also get exclusive episodes. Although Wondery is the first US-based podcast studio to offer Dolby Atmos, the immersive audio will be available in 28 countries where the service is available.
Dolby says it's "actively working" with other platforms to add more podcasts in Atmos audio. Currently, the company has partnered with Earshot in India and Anghami in the Middle East and North Africa on the initiative. So if Wondery's catalog doesn't entice you, more shows from other networks should be available in the future.
Amazon bought Wondery in late 2020, shortly after it added podcasts to Amazon Music. The podcast studio had already made a name for itself with shows like Blood Ties and Dying for Sex, and it had launched its subscription service that offered ad-free listening. Amazon and Wondery have lined up other perks for paying users too, like the ability to listen to Guy Raz's How I Built This a week early.
Georgia Wells, Yoree Koh and Salvador Rodriguez; The Wall Street Journal
"The employees, many of them veterans of other major tech companies, say TikTok emphasizes relentless productivity and secrecy to a degree uncommon in the industry," the report explains.
A lot of companies have already entered the metaverse in some way, and today another big name is doing so. Spotify has announced that its venture into virtual worlds is coming via a Roblox interactive space called Spotify Island. The setting is a place where users can create music, chill in virtual venues and get access to exclusive virtual merchandise — and it's debuting today.
Spotify has given its Roblox island a design that's true to its brand: lots of green with shapes, colors and icons you'll recognize from its apps. These are all part of the game as well. You can collect the heart-shaped "Like" icons for free merch, for example. Speaking of digital goods, Spotify says the exclusive in-game virtual merchandise will give artists a chance to connect with fans and a way to earn money. The company explains that a portion of sales will go to the artists, though it didn't specify a percentage. It did say that it has already collaborated with some acts to create a collection of items that "truly reflects who they are."
The main tasks on Spotify Island are hanging out with artists, completing quests and accessing "exclusive content." The company says it has stuffed the virtual world full of Easter eggs for users to find along the way. You can also create your own music and sounds via beat-maker stations that are powered by Soundtrap, the online recording platform Spotify acquired in 2017.
Spotify says its first "themed experience" will debut in a few weeks. K-Park, a nod to K-Pop, will give users the ability to interact with artists Stray Kids and SUNMI. This is surely the first of many of the hangouts as the metaverse as a concept is just getting started. You don't have to wait until K-Park starts to buy things either. SUNMI’s merchandise will be on sale today, with items for Stray Kids coming soon.
It's a big week for Formula E. The all-electric racing series has debuted it's incredibly efficient Gen3 car ahead of this weekend's Monaco E-Prix. And while Formula E's show car gave us a good idea of what the next-gen racer will look like when it hits the track next season, it wasn't exactly decked out in circuit-ready livery. Thankfully, some of the teams have shared concepts of what their cars could look like in Season 9, so those give us a better reference point for track-ready Gen3 cars.