Posts with «arts & entertainment» label

There's now a gameplay trailer for Neva, the upcoming title from the makers of Gris

The first gameplay trailer for Neva is out and, wow, I cannot wait to play this one. Neva, from Gris developer Nomada Studio, is an action-adventure game that follows the story of a woman named Alba and a horned wolf cub that has become her companion in a decaying world. While it appears thematically and artistically similar to Gris, the new trailer shows Neva will have a fair amount of combat, unlike its predecessor. And it looks absolutely stunning.

Publisher Devolver Digital released the latest look at Neva during Summer Game Fest. It doesn’t have a firm release date just yet, but it’s slated to come out this year. Neva will be available for Nintendo Switch, PlayStation 5, Xbox Series X/S and PC. Prepare for an emotional experience.

Nomada’s first title, Gris (2018), is the kind of game that really sticks with you after you’ve finished it. I cried at the end of it all (which I promise is not as regular a thing as it would seem now that I’ve written about crying over a game twice in the span of a week). Neva seems like it has the potential to be just as impactful — or more, because now there’s a dog involved. It doesn’t hurt that the promotional art is giving some serious Princess Mononoke vibes.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/theres-now-a-gameplay-trailer-for-neva-the-upcoming-title-from-the-makers-of-gris-152743695.html?src=rss

Messenger's new community chats don't need to be connected to Facebook groups

Meta will now let you create massive community chats on Messenger with people you aren't connected to in any way. Back in 2022, the company launched community chats for Facebook Groups, giving people belonging to the same groups an easy way to talk in real time. While that community feature is tied to groups on the social network, this one isn't — it will let use Messenger like Discord to connect with as many as 5,000 random people using the app. 

The company didn't post an announcement, but it confirmed the new feature's rollout to TechCrunch. All community chats will be displayed in one place inside the Messenger app, with each one having a "Home" space where administrators can post updates and announcements. According to Meta's Help page for the feature, it's "not available to everyone or on all platforms at this time." You'll know if you're part of this rollout if you see the option to create a new community in the left menu of your Messenger app on mobile. 

If you do create a community, you'll get the power to remove someone from the chat, report or remove content and delete the chat altogether. All members can issue shareable invites, though, so communities have the potential to grow big beyond the initial participants' circle. The fact that this flavor of Facebook chats is meant for public conversations, however, also means that you'd have to be more careful of what you share. It's not just current members who'll be able to see what you've said, but also future members other people invite. 

As TechCrunch notes, you could use the new option to make chats for schools, organizations, neighborhoods and other groups with a large number of potential members. It could also be a more convenient and better option than WhatsApp's similar community chats feature, since the app needs to be connected to a phone number. 

This article originally appeared on Engadget at https://www.engadget.com/messengers-new-community-chats-dont-need-to-be-connected-to-facebook-groups-131511680.html?src=rss

Doctor Who: Rogue review: Just kiss already!

The following contains spoilers for “Rogue.”

Doctor Who has always been gay.

From the get-go, many of its key creative figures were queer, and a large proportion of its fans are too. As Tat Wood explained in his essays in show guide About Time 6, the mix of science, fantasy and camp offered subtextual solace for queer youth in less tolerant times. Russell T. Davies returned and pledged to start saying the quiet part as loudly as he possibly could. As it stands, “Rogue” is probably the overtly gayest episode of Doctor Who ever made.

“Rogue” was written by Kate Herron and Briony Redman, the former best known as the director and executive producer of Disney’s Loki. Davies was loudly critical of Loki’s single nod toward the character’s pansexuality, calling it a “craven, feeble gesture.” This, then, is a chance to make amends by embracing all of the modern-day queer-geek touchstones. “Rogue” is an episode that sprints through slash fiction, D&D, cosplay, identity and, of course, the simmering erotic tension generated when two hot dudes face off against one another.

Bad Wolf / BBC Studios

As for the plot, it’s another modern-day Doctor Who that is carried by performances and vibes rather than mechanics. We open in 1813 at a stately home where two “gentlemen” are arguing in the night over a Lady’s Honor™. But the heroic figure breaks character, annoyed that his wimpy part isn’t as fun as playing the conniving, libidinous villain. Turns out he’s an alien that can absorb other people’s identities, leaving nothing but a desiccated corpse.

Inside the building, the Doctor and Ruby are dancing along to the Bridgerton-esque party, indulging their love of the Netflix series. Ruby is wearing a pair of Sonic Earrings that either control or inform her movements (it’s not clear) letting her partake in the formal dances. The earrings pick up interference, sending the Doctor off to investigate while Ruby immerses herself in capital-S Society. The source of the disturbance is a brooding figure lurking on a balcony above the dance floor: Rogue (Jonathan Groff).

Rogue is a bounty hunter sent to apprehend the alien — a Childer — who transforms into other people at the cost of their lives. The Doctor and Rogue slink off to discuss the matter in private and find the remains of the Duchess of Pemberton (Indira Varma). The pair accuse each other of being the Childer but, since Rogue has a gun and the Doctor doesn’t, he wins the argument. He marches our hero at gunpoint to his spaceship and uses a device to trap him in place, planning to dump him in an incinerator. The Doctor, however, is more interested in flirting with Rogue and hijacking the ship’s sound system to play Kylie Minogue.

Once Rogue has scanned the Doctor and discovered he’s not a Childer (complete with fan-baity images of past Doctors) they agree to work together. They talk about their lives, and the fact they have both clearly lost people along their journeys. After the Doctor has toured Rogue’s ship (it’s messy, he leaves his D&D dice on his main console) they visit the TARDIS. Both offer each other the chance at a better, or at least different, life, although we know deep down neither of them could ever leave what they have now. It doesn’t stop them from getting ever closer, but never quite being able to act upon their obvious impulse to lock lips. Now, with the help of the TARDIS, the Doctor modifies Rogue’s trap to more humanely exile them to an alternate dimension instead of an incinerator.

Meanwhile, Ruby is watching some Bridgerton drama, making friends with a character who behaves like she’s drawn out of a Jane Austen parody. It turns out that she is also a Childer, one of a handful that came to Earth to LARP their way through the evening. The gag being that, much like the Doctor and Ruby, they’re all Bridgerton fans who came to indulge in some fantasy. The night will end with a grand wedding, albeit one that just happens to descend into homicidal chaos.

After a chase, the Doctor and Rogue return to the house to see Ruby, now apparently the latest costume change for one of the Childers. Ruby's apparent death unleashes the Doctor’s vengeful side, and he prepares to sentence all of the aliens to a long and painful exile as a consequence. But when he does trap the Childers, it turns out Ruby was just playing along and had actually beaten her would-be attacker. But once the trap is sprung, it can’t be undone, and so the Doctor is faced with no choice but to condemn his friend along with his foes.

As a payoff, Rogue passionately snogs the Doctor and takes the trap controls out of his hand. Knowing that the Doctor can’t decide what to do, he sacrifices himself to push Ruby out of the trap, taking her place in the process. He triggers the trap, imprisoning himself in the alternate dimension with the Chidlers. As dawn breaks, the Doctor talks a good game about moving on, as we all must do in times of loss, but Ruby sees through it. There’s no way for him to rescue Rogue, and so he must accept what has happened and move on to pastures new. Which, in this case, is the next episode, the first part of the series’ two-part finale.

Bad Wolf / BBC Studios

One downside of Doctor Who’s abridged season is that we’ve been deprived of a lot of Ncuti Gatwa. He was absent much of the last two episodes and only at the end of “Dot and Bubble” did he get his first showpiece moment. Given Gatwa’s generosity to share focus with his co-stars, it’s gratifying to see him getting a chance to shine. And while Groff has to play Rogue as a stoic for much of the episode, the interaction between the pair is joyful.

I don’t feel as qualified to talk about the queer representation in the episode, but their chemistry felt believable and grounded. I’ll leave it to better, more qualified writers to expand on these themes, but I was urging the pair to kiss every time their faces came close. It’s funny how time changes your opinion on things: When the Doctor kissed in the doomed 1996 TV movie, I hated it. The idea of a sexy Doctor enmeshed in such human trivialities outraged my 12-year-old mind. Now, I just want the Doctor to bang whoever they want, whenever they want.

The nature of a guest-starring role in a running TV series means that there was no chance Groff would not die or be exiled into the ambiguous “if you ever fancy coming back” void. But it does mean Doctor Who’s loudly, proudly queer era has embraced the “Bury Your Gays” trope. It’s sad to see two men who are attracted to one another not get a chance to embrace that future, even if Rogue’s sacrifice is noble and well-telegraphed.

None of that should detract from the fact “Rogue” is a delightful way to spend an hour, and yet another welcome swerve both across genres and tones. It’s a gloriously slashy and fun romp that should help show that Doctor Who is a vehicle through which you can tell almost any story it’s possible to tell. It’s one of the reasons I fell in love with it all those years ago, and I hope you have too.

Susan Twist Corner

I was on vacation and so couldn’t review “Dot and Bubble,” which was a magnificent episode of Doctor Who. Last week, the pair recognized Twist who was playing Penny Pepper-Bean, and the Doctor even took a picture of her face. They also both clocked where they’d seen her before, although Ruby’s memory was shakier given the time-bending weirdness of “73 Yards.”

Here, Twist is depicted in a portrait which, again, the Doctor notices and records. It does appear that the show has managed to find a way to balance the needs of each episode with the knowledge fans will scrub every frame for more meaning. But this isn’t Davies’ first time mining the show’s metatext and paratext to bait fans: 2008’s “The Next Doctor” played with audience expectations after David Tennant announced he would be leaving but information about his successor was kept quiet.

It might be nothing, but Rogue also mentions his bounty-hunting “paperwork” has gotten a lot more demanding since the “new boss” took over. Is that a hint about a big bad or just a character moaning about the admin side of their job?

This article originally appeared on Engadget at https://www.engadget.com/doctor-who-rogue-review-just-kiss-already-130005431.html?src=rss

Possessor(s) is an eerily beautiful action sidescroller from Heart Machine

Heart Machine is working overtime. The studio is gearing up to release Hyper Light Breaker, a big ol' online adventure game, and it just revealed another title that's in development and due out soon: Possessor(s). It's scheduled to hit PC and consoles in 2025.

Possessor(s) is a twitchy action sidescroller set in a sci-fi city overrun by interdimensional horror. In its reveal trailer, it looks absolutely beautiful — demonic, dramatic and hyper-chromatic. 

Possessor(s) is set in a quarantined metropolis that's been invaded by otherworldly forces, featuring 3D backgrounds and hand-painted characters coated in a sickly VHS glow. Combat involves lots of melee with found objects, sliding down long corridors and swinging from a grappling hook, with more weapons unlocked and upgraded as the experience progresses. 

Possessor(s) stars the host, Luca, and her problematic counterpart, Rehm. In order to survive, they need to learn how to coexist, and together they're on a mission to discover the source of the catastrophe that destroyed this city. There's an open-ended narrative with multiple paths to travel down, and a roster of characters to meet, each new story of devastation illuminating the larger mystery. 

Every cutscene in the Possessor(s) announcement trailer could be a screensaver and combat looks super smooth. It's developed by Heart Machine and published by Devolver Digital.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/possessors-is-an-eerily-beautiful-action-sidescroller-from-heart-machine-003306696.html?src=rss

‘Thirst-person shooter’ The Crush House hits PC on August 9

The Crush House, the latest game from Reigns developer ​​Nerial, will debut on August 9. 

Described as a "thirst-person shooter," The Crush House has you playing as a camera person tasked with filming a 1999 reality show. You’ll cast four out of 12 potential characters for the show, and then film them at a secluded Malibu mansion for a week to create your season. The aim is to find the perfect reality-show balance of drama, romance and near-violence to keep audiences hooked. Similar to the Reigns games, you’ll have to play to different audiences’ desires to keep the show ratings up, and pleasing everyone is a near-impossible task.

There seems to be a lot more to The Crush House than just a run-of-the-mill reality show. From the trailer, there’s clearly some dark horror going on behind the scenes, and you’ll be able to explore the mansion after-hours, talk to the cast and live out your dream of being a Bravo producer. Because everyone dreams of that, right? Right?

The Crush House hits PC on August 9, published by Devolver Digital, and there’s a demo set to hit Steam imminently.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/thirst-person-shooter-the-crush-house-hits-pc-on-august-9-002222406.html?src=rss

UFO 50, the latest game from the Spelunky team, will finally arrive September 18

And now for a game that’s actually 50 games — at least.

UFO 50, the latest project from Spelunky studio Mossmouth, is due to hit Steam on September 18, about six years after it was originally expected to launch. That’s merely an observation, not a criticism — UFO 50 is an ambitious project that offers 50 full, retro-styled games in a single package, and it’s all coming from a team of just six people.

In UFO 50 lore, UFO Soft was a game developer who was active between 1982 and 1990, peak NES and Genesis years. The games collected in UFO 50 feature recurring characters and sequels from UFO Soft’s fictional past, and they’re restricted in terms of color and audio, as if they had actually been developed for bygone hardware. Mossmouth is manifesting an alternate timeline of video game history here, and it looks like a ton of fun.

“The story of UFO 50 is that the games were all created in the ‘80s by a fictional company that was obscure but ahead of its time,” the game’s FAQ reads. “They're also connected by a unique 32-color palette and other restrictions we decided on to make them feel more authentic. (However, we don't force sprite flickering or slowdown, as we didn't feel that it would make the games more enjoyable.)”

Every game in UFO 50 is unlocked from the start, and the collection features a wide variety of genres, including platformers, RPGs, roguelites and shoot-em-ups. None of the titles are mini- or micro-games, and while they’re all done in an 8-bit aesthetic, their visual and mechanical styles evolve with the years. Every game is playable solo, and half of them include multiplayer elements.

All that said, I think Mossmouth is selling itself short by calling UFO 50 a collection of just 50 games. Sure, it includes 50 individual experiences inspired by classic games of the 1980s, but there’s also one huge, hidden title in the collection — UFO 50 itself. Don’t forget to factor that into your pricing deliberations, Mossmouth.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/ufo-50-the-latest-game-from-the-spelunky-team-will-finally-arrive-september-18-231541214.html?src=rss

Battle Vision Network is Capy’s spiritual successor to Might & Magic: Clash of Heroes

The next title out of Capybara Games — the studio behind Super Time Force, Below and Grindstone — is a competitive, online puzzler with real-time strategy and color-matching mechanics, live updates and a seasonal narrative shaped by players. It’s called Battle Vision Network, and it’s heading to PC and mobile devices in 2025.

Battle Vision Network feels like an encapsulation of Capy’s sensibilities over 20 years as an independent game studio. It’s adorable in a Saturday-morning-cartoon kind of way, kind of like OK K.O.! Let's Play Heroes. It relies on color-matching tactics, much like Grindstone. It has music from longtime Capy collaborator Jim Guthrie (Sword & Sworcery, Below) and Grindstone composer Sam Webster. And finally, it’s a one-on-one puzzle fight, similar to Might & Magic: Clash of Heroes. In the announcement video for BVN, director Dan Vader described the new game as a spiritual successor to Clash of Heroes with an emphasis on multiplayer combat.

BVN has unlockable units with special abilities and a roster of customizable characters. The environments in BVN are outlandish and bright, packed with alien creatures, enthusiastic astronaut spectators and at least one talking skeleton. There are a handful of intergalactic teams in the game, each with a specific vibe, captain and engagement style. Every season players will determine the champion by battling under the banner of their preferred team and racking up points in a shared pool, affecting stats, events and narrative outcomes for everyone.

Capy is building BVN to be accessible but deep, with hours of replayability baked into its design. Netflix will distribute the iOS and Android versions of the game, meaning it should be available to all Netflix subscribers at no extra charge.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/battle-vision-network-is-capys-spiritual-successor-to-might--magic-clash-of-heroes-230547594.html?src=rss

Innersloth is spending all its Among Us money on indie games

The massive success of Among Us changed the lives of the developers at Innersloth. Now, the team is paying that forward by helping to fund a bunch of other indie games under its new label Outersloth (perfect name, zero notes).

Among the projects that Outersloth has backed so far are Mars First Logistics (a Mars rover building sim that went into early access last year), card battler RPG Battle Suit Aces, exploration game Mossfield Archives, single-button boss rush title One Btn Bosses and space dog fighting roguelike Rogue Eclipse. Strange Scaffold (An Airport for Aliens Currently Run by Dogs) and Visai Games (the fantastic Venba) are getting a hand from Outersloth too.

Outersloth is also funding the next project from Outerloop Games, the team behind the acclaimed Thirsty Suitors. It's in the very early stages of development and it's called Project Dosa. It will see you exploring the world in an upgradable mech, cooking for a community, fending off bad guys and much more.

It's very cool to see Outersloth giving indie developers another way to finance their games beyond the traditional publisher approach, relying on crowdfunding or going into early access. Meanwhile, Summer Game Fest Live included the first peek at the Among Us animated TV show.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/innersloth-is-spending-all-its-among-us-money-on-indie-games-224010763.html?src=rss

Silent Hill creator's new game, Slitterhead, lands November 8

Slitterhead, the new, twisted title from Silent Hill series director Keiichiro Toyama, is due to hit PC and consoles on November 8. A new trailer debuted today during the Summer Game Fest kickoff event, showcasing slightly more information (and blood) than the original teaser we saw in December 2021.

Slitterhead is a third-person action and horror experience with possession mechanics and a cast of giant, bug-like enemies to hack and slash. There seem to be hints of a detective storyline here, but most of the new trailer is concerned with punching, kicking, slicing, clawing and shooting a bunch of hulking monsters on dense city streets. It looks strange, spooky and incredibly satisfying.

Slitterhead comes from Bokeh Studio, which was formed by Toyama and other Sony veterans in 2020. Devil May Cry character designer Tatsuya Yoshikawa, Gravity Rush lead designer Junya Okura and Puppeteer lead designer Kazunobu Sato are working on the project as well. 

The November 8 release date for Slitterhead puts it in close proximity to the Silent Hill 2 remake, which is due to come out on October 8 from Bloober Team and Konami. It's a real Dead Space and Callisto Protocol situation.

Slitterhead will land on Xbox Series X/S, PlayStation 4, PS5, Steam and the Epic Games Store.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/silent-hill-creators-new-game-slitterhead-lands-november-8-222731843.html?src=rss

Harry Potter: Quidditch Champions arrives on September 3

The Hogwarts sports game Harry Potter: Quidditch Champions now has a release date. The multiplayer title, announced last year, will arrive on PC and consoles on September 3.

The game, a companion to last year’s Hogwarts Legacy, is “a complete, standalone Quidditch experience” that “engages players in the sport of Quidditch and other broomstick adventures alongside friends in a competitive, multiplayer setting.” The game is developed by Unbroken Studios, known for supporting work on Suicide Squad: Kill the Justice League, and published by WB Games.

Harry Potter: Quidditch Champions will be available on PS5 / PS4, Switch, Xbox Series X / S, Xbox One and PC. You’ll need an online connection to play.

You can check out the release date trailer below. It showcases familiar Harry Potter characters, from Harry, Ron, Hermione and the Weasley twins to smaller roles like Viktor Krum:


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/harry-potter-quidditch-champions-arrives-on-september-3-212932083.html?src=rss