Posts with «arts & entertainment» label

Paramount Global lays off a reported 800 employees

Paramount Global said Tuesday it’s laying off some of its “very valued colleagues,” including on its Paramount+ team. Variety reported Tuesday the cuts will affect about 800 employees, an estimated three percent of the media giant’s workforce. “I am confident this is the right decision for our future,” CEO Bob Bakish wrote in a leaked staff memo. Paramount Global’s revenue grew three percent in the third quarter of 2023.

Bakish’s memo says the company will notify terminated staff by the close of business on Tuesday. He added that international offices will be affected, too. “Those notifications will occur over time in line with our local legal obligations in each of the countries where we operate,” the CEO wrote.

Variety claims the layoffs will be spread among all the company’s divisions. These include Paramount+, CBS, Paramount Pictures, Showtime, Comedy Central, MTV, Nickelodeon and Pluto TV.

The CEO referenced Super Bowl LVIII, which became what the NFL says was the most-watched telecast ever. Bakish chalked that up to the game’s broadcast showcasing “the full power of Paramount.” Some may counter that it instead showcased “the full power” of combining NFL fans with Taylor Swift fans.

Jon Stewart’s 2024 return to ‘The Daily Show’
Comedy Central / Paramount

Bakish’s memo shouted out Jon Stewart, who returned to Comedy Central’s The Daily Show on Monday. (In the host’s 2024 homecoming, he suggested a new slogan for the 2024 US Presidential election: “What the f#@k are we doing?”) Stewart agreed last month to reclaim his old desk once a week after leaving his Apple TV+ series, The Problem with Jon Stewart, after only two seasons. Apple’s cancellation reportedly came after disagreements with the iPhone maker over episodes criticizing China and AI. Lawmakers later questioned Apple about the fallout.

Paramount’s streaming and film divisions have driven recent growth, but its traditional television offerings continue to struggle. Revenue in that area dropped by eight percent in Q3 2024, with TV advertising dropping by 14 percent. The company’s linear TV struggles have reportedly put it on the block for mergers and acquisitions, including (allegedly stalled) merger talks with Warner Bros. Discovery in December 2023.

This article originally appeared on Engadget at https://www.engadget.com/paramount-global-lays-off-a-reported-800-employees-192614248.html?src=rss

You can now buy a Playdate console without an obscene waiting period

The Playdate console has been tough to get a hold of since being released back in 2022, as pre-orders have vastly outnumbered current orders. This has led to lengthy waiting periods when placing an order for the crank-adjacent portable. That all changes today, as the manufacturer has announced the console is available for immediate shipment upon purchase.

Playdate also passed a significant milestone, as over 70,000 preordered units have shipped, up from 50,000 last year. Manufacturer Panic says it has finally “caught up” to all Playdate preorders, but that this wide availability may not last forever. The company says just a “limited number” of consoles are available for immediate purchase. The online store currently says shipments go out in two to three days.

Panic says that, moving forward, it’ll notify the public whenever Playdates are in-stock and ready to ship. On the other hand, the store will clearly note when stock is low and when there’s a waiting period.

The manufacturer has also opened up shipments to a number of new countries, including Hungary, Greece, New Zealand, South Korea and Malaysia. That last one is particularly important, as Malaysia is where the console is actually manufactured. It’s always nice when the people who make the thing can use the thing.

Panic is planning another video showcase to unveil forthcoming games for the system. More details on this event will come at a later date. The last showcase happened in August and featured an array of bizarre, yet engaging, titles.

For the uninitiated, the Playdate is a portable gaming console unlike any other. It’s cute and bright yellow, with a manually-operated crank that can be used as a control mechanism. Each $200 console comes with 24 free games, with two unlocking each week for 12 weeks. You can also purchase games via the Playdate Catalog online store.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-buy-a-playdate-console-without-an-obscene-waiting-period-185535666.html?src=rss

GLAAD's first annual gaming report is here to tell us how gay games are

“The game industry is out of step with contemporary media in terms of LGBTQ representation, and it is failing its LGBTQ customers.”

This sentiment has felt true for years, and now the statistics in GLAAD’s first annual gaming report prove it. The media watchdog and LGBTQ advocacy group today published GLAAD Gaming: The State of LGBTQ Inclusion in Video Games, offering a comprehensive breakdown of the industry from the perspective of queer players and developers.

According to GLAAD, 17 percent of the total gaming audience identifies as LGBTQ, or about one in every five players. This figure falls in line with statistics for Generation Z. Still, just 2 percent of all games on the market contain LGBTQ content, a saturation level that falls miserably short of those in film, TV and other forms of entertainment media. GLAAD found that 28.5 percent of films from the top 10 distributors in 2022 contained an LGBTQ character, and LGBTQ characters appeared as series regulars at a rate of 10.6 percent on primetime scripted broadcast shows in 2022 and 2023.

For the gaming stats, GLAAD ran the numbers: In November 2023, the Xbox store had 146 games with LGBTQ content, while PlayStation offered a list of 90 titles with LGBTQ themes, and Nintendo’s Switch eShop had 50 games tagged LGBT. Steam had 2,302 English-language games under its LGBTQ+ tag, but that figure dropped to 1,506 when filtering out “adult only sexual content” titles. Together, these games composed less than 2 percent of the Xbox, Playstation and Switch digital libraries, and they made up just 1.7 percent of Steam’s offerings (without the adult-only content). For context, it’s estimated that about 1 percent of all games released in the 2010s included LGBTQ themes.

“Despite the significant progress we’ve seen, gaming remains woefully behind other forms of entertainment media when it comes to representation,” GLAAD Associate Director of Gaming Blair Durkee said.

GLAAD’s report identified the following reasons behind the lack of LGBTQ representation in video games:

“Some reasons for exclusion are passive. Often, game companies have not considered that they should represent LGBTQ people, nor do they see us as a major part of the core gaming audience. Some reasons for exclusion are active. Companies worry about pushing away a core audience that they assume are resistant or hostile to LGBTQ content. This imagined core audience, however, is a myth, and it is one of the reasons it was paramount for GLAAD to create this gaming report. LGBTQ gamers are a significant part of the existing active gamer market and, by and large, non-LGBTQ gamers are not nearly as resistant to this content as many assume.”

More than 60 percent of non-LGBTQ respondents said they weren’t bothered by LGBTQ protagonists and NPCs in their games, and 70 percent said they were fine with titles that presented the option to customize a bisexual, gay or lesbian character. Resistance toward these themes is waning with each new generation of players, GLAAD found.

One of the report’s key takeaways is the idea that developers seem to be building games for an outdated stereotype, rather than the reality of the market. Straight, white, cisgender men definitely play video games, but the actual gaming audience is much more diverse and it’s only become more variable.

“The lack of LGBTQ representation in video games is often explained by the assumption that the stereotypical core video game consumer is a white, heterosexual, cisgender man between the ages 18 and 34,” GLAAD said. “However, our data shows that 17 percent of active gamers are LGBTQ, a 70 percent increase from the 10 percent counted in Neilsen’s 2020 report.”

This figure is even higher for younger players, the next generation of gamers. Roughly 25 percent of players under the age of 35 identify as LGBTQ, a higher concentration than reported in the human population as a whole. This trend drives home another conclusion of GLAAD’s gaming report — the idea that LGBTQ players are drawn to games in particular because they offer an immersive outlet for expression, experimentation and escape.

“The interactive nature of games, the opportunity to build community in gaming, and the long history of LGBTQ game industry professionals makes this medium a uniquely powerful tool for LGBTQ people to safely discover, connect, and express themselves,” GLAAD president and CEO Sarah Kate Ellis said. “Particularly for LGBTQ gamers, gaming can not only be an escape and source of entertainment, but also an important outlet of self-expression.”

In the GLAAD survey, 72 percent of LGBTQ players said that seeing characters of their gender identity or sexual orientation portrayed well made them feel better about themselves, and this number was even higher among younger players. Overall, 36 percent of LGBTQ players reported that video games helped them discover their sexual orientation or gender identity, and this percentage rose to 41 percent among LGBTQ players of color. Notably, GLAAD found that gamers of color are less resistant to titles with queer content than white players.

More than 40 percent of LGBTQ players said video games helped them cope with a lack of acceptance in the real world. At the same time, 51 percent of LGBTQ players said they wanted video games to do more in terms of inclusion, and 74 percent wished for more opportunities to explore and express their true selves in games.

“Games are a medium in which players can be anything, but the game industry has continued to rely on very narrow representational options,” GLAAD said.

Transgender content faced the most resistance among all respondents. Concerning LGBTQ players, 63 percent said they were more likely to buy a game that supports a bisexual, gay or lesbian protagonist, while 46 percent said the same about a transgender main character. However, 94 percent of LGBTQ respondents said they were just as likely or more likely to purchase a game that includes the option to embody a transgender protagonist. Among non-LGBTQ gamers, 80 percent responded the same way.

The importance of representation in video games has only grown amid an avalanche of anti-LGBTQ violence and legislation in the United States. In the first weeks of 2024, more than 500 anti-LGBTQ bills have been proposed or passed in the US, a majority of which target transgender youths. This is already a dramatic spike from 2022 and 2021, both record-setting years in terms of anti-LGBTQ legislation.

Queer players are more likely than their counterparts to use gaming as an escape, according to GLAAD, and this is even more true for people living in states that have proposed or passed anti-LGBTQ legislation. While 66 percent of all LGBTQ gamers said they use gaming to express themselves in ways they don’t feel comfortable doing in the real world, this statistic rose to 75 percent for players living in states with proposed or active anti-LGBTQ bills.

“For these LGBTQ gamers, gaming is necessary to cope with real-world discrimination and targeting,” GLAAD said in its report. “Game developers need to understand the role gaming plays for LGBTQ gamers in the United States and especially LGBTQ gamers in states where they are disproportionately targeted and attacked.”

Researchers offered the following recommendations for increasing LGBTQ representation in games:

  • The percentage of games with LGBTQ representation should be proportional to the share of gamers who are LGBTQ.

  • Game developers should strive for representation that promotes inclusivity and acceptance.

  • The game industry should take responsibility for making their communities more inclusive.

  • The game industry should consult LGBTQ media content experts.

  • LGBTQ game industry workers should be hired in positions of authority.

Amid all of the percentages, GLAAD identified a clear pattern in its first gaming report: Representation matters a lot to most LGBTQ players, and the majority of the remaining audience isn't too bothered by queer content. Sometimes, it's even preferred.

“We are nearly invisible in game representations, despite being a significant percentage of gamers,” Ellis, GLAAD’s president, said.

The report’s survey data was collected in collaboration with Nielsen Games and includes responses from 1,452 active PC and console players in the US, with a boost sample of LGBTQ gamers to ensure accuracy for the community-specific questions. The survey was distributed between June and August 2023.

This article originally appeared on Engadget at https://www.engadget.com/glaads-first-annual-gaming-report-is-here-to-tell-us-how-gay-games-are-140021089.html?src=rss

Lyft expands program that matches women and nonbinary riders to drivers

Lyft is expanding its Women+ Connect program to a bunch of new cities. This initiative originally launched in a limited number of locations back in September, but now it's getting a much larger rollout.

Women+ Connect does exactly what the name implies. It connects women and nonbinary riders to similarly identifying drivers, and vice versa. This is an opt-in feature that aims to bolster safety during rides, in addition to enticing women and nonbinary people to become drivers for the platform. Lyft says that nearly half of riders are women, but they only make up 23 percent of drivers.

Here’s how it works: You turn on the feature and it’ll connect you to an appropriate driver based on the gender you entered when signing up. For drivers, it uses the gender associated with the license on file. If there’s no women or nonbinary drivers looking for fares, you’ll still get matched with a male driver, so you won’t be standing around outside in the cold.

The program started in just a few cities, including Chicago, Phoenix and San Francisco. It’s apparently been a huge success for Lyft, with the company noting that 2.4 million riders have turned on Women+ Connect since the September launch and more than half of eligible drivers have begun using the service. It also says that this feature has the highest satisfaction rate of any driver tool the company has ever launched.

Women+ Connect releases today in New York City, Los Angeles, Miami, Las Vegas, Dallas, Washington D.C. and other places. Check the app to see if the feature is available where you live.

This is the latest tool employed by ridesharing platforms to increase safety and reduce instances of sexual assault and other violent encounters. Uber recently made it easier for riders and drivers to contact 911 and live safety agents. The platform has also begun allowing both riders and drivers to record audio during trips.

This article originally appeared on Engadget at https://www.engadget.com/lyft-expands-program-that-matches-women-and-nonbinary-riders-to-drivers-113016366.html?src=rss

Meta is testing a trending topics feature on Threads

Meta is testing a new feature that will allow Threads users to see what kinds of conversations are trending on the platform. The app has begun testing “today’s top topics” in the United States, Mark Zuckerberg shared in a post on Threads.

The feature will surface “timely topics that others are discussing” and will appear in search and interspersed between posts in the app’s For You feed, according to Meta. Specific trends will be “determined by our AI systems based on what people are engaging with right now on Threads,” Instagram head Adam Mosseri said.

Interestingly, Threads will surface trends related to politics and elections. The company said last week that it would no longer suggest political content in its recommendations unless users choose to opt-in. But Meta has confirmed that restriction won’t apply to its trending feature. “Political content can be a topic,” a Meta spokesperson told Engadget. “We will only remove political topics if they violate our Community Guidelines or other applicable integrity policies.”

The addition of trends has been a long-requested update for many Threads users hoping to make the service more usable as a source for real-time information and updates. The feature was previously spotted in an employee version of the app, but it was unclear if Meta would roll it out more broadly considering Mosseri’s desire to avoid “encouraging” conversations about “politics and hard news."

Though AI will determine much of what is surfaced, it sounds like the Meta does plan to do some curation of what appears as a “top topic.” A team of “content specialists” will “ensure that topics do not violate our Community Guidelines or other applicable integrity guidelines, and that topics are not duplicative, nonsensical, or misleading” a Meta spokesperson said.

For now, “today’s top topics” is only a “small test” but Zuckerberg said the feature would arrive in more countries and languages “once we get it tuned up.”

This article originally appeared on Engadget at https://www.engadget.com/meta-is-testing-a-trending-topics-feature-on-threads-201812349.html?src=rss

Who makes money when AI reads the internet for us?

Last week, The Browser Company, a startup that makes the Arc web browser, released a slick new iPhone app called Arc Search. Instead of displaying links, its brand new “Browse for Me” feature reads the first handful of pages and summarizes them into a single, custom-built, Arc-formatted web page using large language models from OpenAI and others. If a user does click through to any of the actual pages, Arc Search blocks ads, cookies and trackers by default. Arc’s efforts to reimagine web browsing have received near-universal acclaim. But over the last few days, “Browse for Me” earned The Browser Company its first online backlash.

For decades, websites have served ads and pushed people visiting them towards paying for subscriptions. Monetizing traffic is one of the primary ways most creators on the web continue to make a living. Reducing the need for people to visit actual websites deprives those creators of compensation for their work, and disincentivizes them from publishing anything at all.

“Web creators are trying to share their knowledge and get supported while doing so”, tweeted Ben Goodger, a software engineer who helped create both Firefox and Chrome. “I get how this helps users. How does it help creators? Without them there is no web…” After all, if a web browser sucked out all information from web pages without users needing to actually visit them, why would anyone bother making websites in the first place?

The backlash has prompted the company’s co-founder and CEO Josh Miller to question the fundamental nature of how the web is monetized. Miller, who was previously a product director at the White House and worked at Facebook after it acquired his previous startup, Branch, told Goodger on X that how creators monetize web pages needs to evolve. He also told Platformer’s Casey Newton that generative AI presents an opportunity to “shake up the stagnant oligopoly that runs much of the web today” but admitted that he didn’t know how writers and creators who made the actual website that his browser scrapes from would be compensated. “It completely upends the economics of publishing on the internet,” he admitted.

Miller declined to speak to Engadget, and The Browser Company did not respond to Engadget’s questions.

Arc set itself apart from other web browsers by fundamentally rethinking how web browsers look and work ever since it was released to the general public in July last year. It did this by adding features like the ability to split multiple tabs vertically and offering a picture-in-picture mode for Google Meet video conferences. But for the last few months, Arc has been rapidly adding AI-powered features such as automatic web page summaries, ChatGPT integration and giving users the option to switch their default search engine to Perplexity, a Google rival that uses AI to provide answers to search queries by summarizing web pages in a chat-style interface and providing tiny citations to sources. The “Browse for Me” feature lands Arc smack in the middle of one of AI’s biggest ethical quandaries: who pays creators when AI products rip off and repurpose their content?

“The best thing about the internet is that somebody super passionate about something makes a website about the thing that they love,” tech entrepreneur and blogging pioneer Anil Dash told Engadget. “This new feature from Arc intermediates that and diminishes that.” In a post on Threads shortly after Arc released the app, Dash criticized modern search engines and AI chatbots that sucked up the internet’s content and aimed to stop people from visiting websites, calling them “deeply destructive.”

It’s easy, Dash said, to blame the pop-ups, cookies and intrusive advertisements that power the economic engine of the modern web as the reason why browsing feels broken now. And there may be signs that users are warming to the concept of having their information presented to them summarized by large language models rather than manually clicking around multiple web pages. On Thursday, Miller tweeted that people chose “Browse for Me” over regular Google search in Arc Search on mobile for approximately 32 percent of all queries. The company is currently working on making that the default search experience and also bringing it to its desktop browser.

“It’s not intellectually honest to say that this is better for users,” said Dash. “We only focus on short term user benefit and not the idea that users want to be fully informed about the impact they’re having on the entire digital ecosystem by doing this.” Summarizing this double-edged sword succinctly a food blogger tweeted at Miller, "As a consumer, this is awesome. As a blogger, I’m a lil afraid.”

Last week, Matt Karolian, the vice president of platforms, research and development at The Boston Globe typed “top Boston news” into Arc Search and hit “Browse for Me”. Within seconds, the app had scanned local Boston news sites and presented a list of headlines containing local developments and weather updates. “News orgs are gonna lose their shit about Arc Search,” Karolian posted on Threads. “It’ll read your journalism, summarize it for the user…and then if the user does click a link, they block the ads.”

Local news publishers, Karolian told Engadget, almost entirely depend on selling ads and subscriptions to readers who visit their websites to survive. “When tech platforms come along and disintermediate that experience without any regard for the impact it could have, it is deeply disappointing.” Arc Search does include prominent links and citations to the websites it summarizes from. But Karolian said that this misses the point. “It fails to ponder the consequences of what happens when you roll out products like this.”

Arc Search isn’t the only service using AI to summarize information from web pages. Google, the world’s biggest search engine, now offers AI-generated summaries to users’ queries at the top of its search results, something that experts have previously called “a bit like dropping a bomb right at the center of the information nexus.” Arc Search, however, goes a step beyond and eliminates search results altogether. Meanwhile, Miller has continued to tweet throughout the controversy, posting vague musings about websites in an “AI-first internet” while simultaneously releasing products based on concepts he has admittedly still not sorted out.

On a recent episode of The Vergecast that Miller appeared on, he compared what Arc Search might do to the economics of the web to what Craigslist did to business models of print newspapers. “I think it’s absolutely true that Arc Search and the fact that we remove the clutter and the BS and make you faster and get you what you need in a lot less time is objectively good for the vast majority of people, and it is also true that it breaks something,” he says. “It breaks a bit of the value exchange. We are grappling with a revolution with how software works and how computers work and that’s going to mess up some things.”

Karolian from The Globe said that the behavior of tech companies applying AI to content on the web reminded him of a monologue delivered by Ian Malcolm, one of the protagonists in Jurassic Park to park creator John Hammond about applying the power of technology without considering its impact: “Your scientists were so preoccupied with whether or not they could they didn’t stop if they should.”

This article originally appeared on Engadget at https://www.engadget.com/who-makes-money-when-ai-reads-the-internet-for-us-200246690.html?src=rss

X will host a new 'WWE Speed' weekly series starting in the spring

WWE has been shaking up its broadcast platforms recently, with the latest development coming via a partnership with X, formerly known as Twitter. The pair have signed a two-year deal for a new weekly series called WWE Speed, according to The Hollywood Reporter. The show will be exclusive to X and feature timed matches lasting under five minutes.

Well-known wrestlers across the WWE franchise are set to participate in WWE Speed. The plan is for the show to be shot with a studio audience, with new episodes airing every week, starting this spring. WWE Speed will be the latest sports show on X. The platform aired exclusive content in partnership with Fox during the last FIFA World Cup. This year, it will work with NBC Universal to stream segments during the Paris Olympics.

As for the WWE world, X isn't the only company getting in on the action. The news follows Netflix's recent acquisition of WWE's flagship show, Monday Night Raw, for a reported $5 billion over 10 years. The deal includes weekly shows in the United States, Canada, United Kingdom and more, along with airings of the WWE shows NXT and SmackDown in countries outside of the US. International audiences will also get access to documentaries, new shows and more original series starting next year.

Netflix users in the US will likely have to wait a while for access to more WWE programs. NBC Universal is reportedly paying $1.4 billion over the next five years to broadcast Smackdown on USA Network, while the CW is paying between $100,000 and $250,000 for the same time period to air NXT.

This article originally appeared on Engadget at https://www.engadget.com/x-will-host-a-new-wwe-speed-weekly-series-starting-in-the-spring-103013383.html?src=rss

Ubisoft will reveal more Star Wars Outlaws and Assassin's Creed Red details in May

With a few well-received games under its belt in recent months, Ubisoft will be looking to keep up its momentum into 2024 and beyond. The publisher may well be gearing up to host an Ubisoft Forward event in May, as that's when it's promised to reveal more details about several of its upcoming projects.

In the company's latest earnings report, it said it will reveal the bulk of its lineup for the 2024-25 fiscal year, which runs through March 2025, in May. It will unveil more details about Star Wars Outlaws and a Japan-set Assassin's Creed game codenamed "Red," as well as free-to-play mobile titles The Division Resurgence and Rainbow Six Mobile. The latter will arrive roughly two years than first expected.

Ubisoft previously indicated that Outlaws, which is slated to be a truly open-world Star Wars game, is scheduled to arrive later this year. We can also now expect Assassin's Creed Red (or whatever its official name is) to drop before April 2025 as well.

Meanwhile, there's likely to be some news on the XDefiant front soon too. Ubisofot expects "a limited contribution from XDefiant" to its bottom line this quarter, so perhaps that's when the free-to-play tactical shooter will arrive. Plus, after many, many delays, Ubisoft will at long last release Skull and Bones next week.

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-will-reveal-more-star-wars-outlaws-and-assassins-creed-red-details-in-may-184012158.html?src=rss

Sonic spin-off series Knuckles will hit Paramount+ on April 26

Paramount+ has revealed a new trailer for Sonic spin-off series Knuckles. The six-episode show is set between the events of Sonic the Hedgehog 2 and its sequel, which will hit theaters this December.

Idris Elba once again voices the titular Echidna. This time around, Knuckles will be training human companion Wade Whipple (Adam Pally) to become a warrior, all the while fending off those who want to use his power for nefarious means.

The trailer is entertaining enough. There's a decent gag about a dog's mortal enemy and it sets up the premise of the show neatly. All episodes of Knuckles will hit Paramount+ in the US and Canada on April 26. The show will arrive on Paramount+ elsewhere the following day. Folks in Japan will need to wait until later this year to catch the show.

This article originally appeared on Engadget at https://www.engadget.com/sonic-spin-off-series-knuckles-will-hit-paramount-on-april-26-170506646.html?src=rss

Homeworld 3 delayed again until May

Homeworld 3, the much-anticipated sequel to 20-year-old real-time strategy game Homeworld 2, has been delayed once again, Gearbox Publishing and Blackbird Interactive announced. It's now set to come out on May 13, 2024, a couple of months after the previously announced March 8 debut.

The decision to delay was made following a playthrough by users from outside the company. "This resulted in additional insights and perspective the will be incorporated to make Homeworld 3 the best experience possible," the team wrote. A public demo also likely weighed on the decision, showing some issues like balky camera and other controls.

Gearbox Publishing/Blackbird Interactive

Homeworld 3 was originally pegged for a 2022 release, but it was postponed until 2023 and later February 2024, then again slightly until March 8. Though public beta users found some elements balky, the game generated positive comments as well, so the new May 13 date may be realistic. 

Homeworld 3 is an ambitious sequel to its popular predecessor, attempting to capture the vibe that people loved while introducing new modes including PvP and co-op. The latter (War Games) has a roguelike aspect emphasizing coordination with fellow players and may be the new title's ace in the hole. In any case, May is a generally a quiet month for game releases, so if the latest date works out, it would be a fine time to get into a complex RTS. 

This article originally appeared on Engadget at https://www.engadget.com/homeworld-3-delayed-again-until-may-113515101.html?src=rss