Posts with «arts & entertainment» label

Cities: Skylines 2's embarrassed developers are giving away beachfront property for free

Cities: Skylines 2 developer Colossal Order is unlisting and refunding purchases of its controversial Beach Properties asset pack less than a month after its release. It’s also significantly delaying the game's future DLC and console port.

Beach Properties was the first paid DLC for Cities: Skylines 2, and has an “Overwhelmingly Negative” rating on Steam, with just 4 percent of user reviews marked as positive. In a note announcing the reverse of course, Colossal Order CEO Mariina Hallikainen said the company had let its community down. 

“We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form," Hallikainen said. "For all this, we are truly sorry.”

The asset pack itself worked as advertised, adding a number of zoneable waterfront-style properties to the game, but it was definitely thin for the $9.99 asking price. Most will admit, though, that the content itself wasn’t the problem: The DLC was largely derided because it was released at a time when players were waiting on patches for the base game. Cities: Skylines 2 was released in a poorly optimized state in October 2023, and although it’s in better shape now, many in the community feel there are fundamental issues with the simulation, and there is still work to be done to make the game run better. Mod support — perhaps the reason that the original Cities: Skylines had such a long lifespan — was also slow to arrive, and is still only in beta, with no support for custom assets.

In an FAQ accompanying the announcement, Colossal Order explains how the refund and compensation program will work. Essentially, if you bought the DLC separately, you should be able to get a refund. Those who redeemed a code as part of the game's Deluxe or Ultimate editions will not. Instead, compensation will come in the form of creator asset packs and radio stations which Colossal Order says will "total around $39.99 in added value." The beachfront properties will be added to the base game, free of charge, for all players.

To call Cities: Skylines 2’s launch messy would be kind. Since the game’s release on PC last October, developer Colossal Order has burned through the goodwill it built up over a near-decade of the original game’s lifespan. Things came to a head in late January, when many of the community's loudest and most respected voices broke rank to talk openly about the game's issues.

Another casualty of today's announcement is the game's console release. Cities: Skylines 2 was supposed to launch simultaneously on PC and console, but the PS5 and Xbox versions were pushed back to spring 2024 weeks before release. It has been clear for some time that revised date was not going to happen, and Colossal Order confirmed it's now hoping to have the console ports ready for October.

The final piece of bad news is that Bridges & Ports — the first expansion pack that will go beyond assets — is going to be further delayed to Q1 2025 to allow the developers to "focus on additional free patches and game updates in the coming months." The expansion pack was supposed to be released in Q2 2024, and is included in the game's Ultimate Edition.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-2s-embarrassed-developers-are-giving-away-beachfront-property-for-free-170042260.html?src=rss

Meta rolls out an updated AI assistant, built with the long-awaited Llama 3

Meta just announced a major update for its AI assistant platform, Meta AI, which has been built using the long-awaited open source Llama 3 large language model (LLM). The company says it's “now the most intelligent AI assistant you can use for free.” As for use case scenarios, the company touts the ability to help users study for tests, plan dinners and schedule nights out. You know the drill. It’s an AI chatbot.

Meta AI, however, has expanded into just about every nook and cranny throughout the company’s entire portfolio, after a test run with Instagram DMs last week. It’s still available with Instagram, but now users can access it on Messenger, Facebook feeds and Whatsapp. The chatbot also has a dedicated web portal at, wait for it, meta.ai. You don’t need a company login to use it this way, though it won’t generate images. Those recently-released Ray-Ban smart glasses also integrate with the bot, with Quest headset integration coming soon.

On the topic of image generation, Meta says it's now much faster and will produce images as you type. It also handles custom animated GIFs, which is pretty cool. Hopefully, it can successfully generate images of different races of people. We found that it struggled with this basic concept a couple of weeks back, as it seemed biased toward creating images of people of the same race, even when prompted otherwise.

Meta’s also expanding global availability along with this update, as Meta AI is coming to more than a dozen countries outside of the US. These include Australia, Canada, Ghana, Jamaica, Pakistan, Uganda and others. However, there’s one major caveat. It’s only in English, which doesn’t seem that useful to a global audience, but whatever.

As for safety and reliability, the company says Llama 3 has been trained on an expanded data set when compared to Llama 2. It also used synthetic data to create lengthy documents to train on and claims it excluded all data sources that are known to contain a “high volume of personal information about private individuals.” Meta says it conducted a series of evaluations to see how the chatbot would handle risk areas like conversations about weapons, cyber attacks and child exploitation, and adjusted as required. In our brief testing with the product, we've already run into hallucinations, as seen below. 

Engadget/Karissa Bell

AI has become one of Meta CEO Mark Zuckerberg's pet projects, along with raising really expensive cattle for beef in a secluded Hawaiian compound, but the company’s still playing catch up to OpenAI and, to a lesser extent, Google. Meta’s Llama 2 never really wowed users, due to a limited feature set, so maybe this new version of the AI assistant will catch lightning in a bottle. At the very least, it should be able to draw lightning in a bottle, or more accurately, slightly tweak someone else’s drawing of lightning in a bottle.

This article originally appeared on Engadget at https://www.engadget.com/meta-rolls-out-an-updated-ai-assistant-built-with-the-long-awaited-llama-3-160053435.html?src=rss

Supergiant shows off Hades II's gameplay and new god designs

Supergiant Games just treated Hades fans to an extensive look at the game's upcoming sequel. Seriously — the developer hosted a three-hour livestream that showed off Hades II's gameplay, new features and mechanics, as well as the new designs for its characters based on the gods of Greek mythology. Supergiant's Creative Director Greg Kasavin and Studio Director Amir Rao demonstrated the abilities of the game's new protagonist, Melinoë. While she's the sister of Zagreus, the first title's protagonist, and Hades II is a direct sequel to the original, Kasavin and Rao said players don't need to have prior knowledge of the first game and of Greek mythology to enjoy it. Old fans, however, will catch "delightful references" here and there. 

Melinoë is a witch and assassin, who's adept with her staff and can wield magic, and has a pretty different playstyle from Zagreus, as the gameplay footage showed. Kasavin and Roe also showed off new gods like Apollo, returning ones like Aphrodite and Demeter, new resources and various environments within the game. They played the technical test version of Hades II, however, which means certain environments and elements could still go through some changes before the final product is released. 

The developer is hoping to fix any issues technical test players might find expeditiously so that the game can go into early access, which is expected to take place sometime this spring. 

This article originally appeared on Engadget at https://www.engadget.com/supergiant-shows-off-hades-iis-gameplay-and-new-god-designs-070033467.html?src=rss

There’s a TV show coming based on Sega's classic arcade game Golden Axe

Comedy Central just greenlit a cartoon based on the classic Sega arcade cabinet Golden Axe, further proving we are in something of a gilded age of video game adaptations. The animated show is getting a ten-episode first season and features a voice cast filled with comedic heavy hitters, like Danny Pudi from Community and Carl Tart from Grand Crew (RIP) and the Comedy Bang! Bang! podcast universe.

It also stars Matthew Rhys, from The Americans and Perry Mason, and comedian Lisa Gilroy. The pilot is being written by Mike McMahon, the creator of Star Trek: Lower Decks and Solar Opposites, and Joe Chandler, a regular writer for American Dad. Chandler is the showrunner and McMahon is on board as the executive producer. Interestingly, several big Sega names are also involved with the show, including Haruki Satomi, Shuki Utsumi and Toru Nakahara, the latter being largely responsible for shepherding the Sonic the Hedgehog cinematic universe.

The plot looks appropriately zany, as there wasn’t too much story in those old arcade cabinets. The show bills itself as a “hilarious and loving homage to Sega’s 1989 video game series” and follows several warriors as they attempt to save the realm from franchise antagonist Death Adder. It does look to be doing a deep dive on the franchise, as one of the characters is the panther/man hybrid beast from Golden Axe III. Comedy Central promises “plenty of exciting cameos” from the fictional world. There’s no release date yet and the show is still in the script-writing stage. Animation takes a long time, so hold your horses.

We’ve really gone from zero to sixty when it comes to game adaptations, right? In just the past year, we’ve had shows based on The Last of Us, Fallout, Twisted Metal and more. There’s also a little-known movie about two Italian plumbers that may or may not have set the box office on fire. A TV show based on another Sega property, Knuckles, premieres April 26 on Paramount+

As for Golden Axe, there hasn't been a franchise installment since 2008, though that's about to change. Sega recently announced that its rebooting the property, alongside other classics like Crazy Taxi and Jet Set Radio

This article originally appeared on Engadget at https://www.engadget.com/theres-a-tv-show-coming-based-on-segas-classic-arcade-game-golden-axe-185336446.html?src=rss

Apple renews For All Mankind and announces a spinoff series set in the Soviet Union

For All Mankind is coming back for a fifth season of space-based alt-history hijinks on Apple TV+. This is unsurprising news, given the near-universal critical acclaim heaped on season four. However, the company also surprise-announced a spinoff series called Star City that will follow the Russian space program.

Original series creators Ronald D. Moore, Matt Wolpert and Ben Nedivi are all onboard for Star City, though there’s no cast yet. The plot synopsis calls it a “robust expansion” of the universe and refers to it as a “propulsive, paranoid thriller.” It also looks to be taking viewers back to the events of season one of For All Mankind, chronicling the Russian moon landing that started the story.

“This time, we explore the story from behind the Iron Curtain, showing the lives of the cosmonauts, the engineers and the intelligence officers embedded among them in the Soviet space program, and the risks they all took to propel humanity forward,” Apple wrote in a press release.

The company didn’t say if the show would rely on frequent time jumps, like its forebear. To that end, Apple hasn't released any casting information for season five of For All Mankind. Given the show’s propensity toward expansive time skips, it’s highly possible series regulars like Joel Kinnaman and Krys Marshall are on their way out. After all, their characters were really getting up there in age and stretching credulity in season four. 

Apple TV+

This is some seriously good news for sci-fi fans, but still doesn’t take away the brutal sting of Star Trek: Lower Decks getting canceled. Paramount should probably just sell Star Trek to Apple already, since the latter actually seems to care about science fiction.

This article originally appeared on Engadget at https://www.engadget.com/apple-renews-for-all-mankind-and-announces-a-spinoff-series-set-in-the-soviet-union-173950761.html?src=rss

Amazon debuts a generative AI-powered playlist feature

Amazon Music is joining Spotify in starting to offer a generative AI-powered playlist feature. For now, Maestro is available in beta to a small number of Amazon Music users in the US on iOS and Android.

Folks who are included in the beta will see Maestro on the home screen after they update to the latest version of the app. They can also access the tool by tapping the plus button to create a new playlist.

The idea is to use natural language prompts to create any kind of playlist imaginable. Your prompts can include sounds, activities, emotions and even emoji. Amazon suggests you might ask Maestro to whip up a playlist of songs that sound like the robot emoji (in which case you'll probably hear a bunch of Daft Punk tracks). Other prompts the company suggests include "😭 and eating 🍝," "Make my 👶 a genius," "Myspace era hip-hop" and, bizarrely, "Music my grandparents made out to." Ewwww.

Based on those ideas, it does seem that Maestro is more or less ready to handle whatever prompts you can throw at it, though Amazon notes that the tech is still in beta. As such, Maestro might not always get things right immediately. The company also says that it has safeguards in place to prohibit offensive language and inappropriate prompts.

Amazon plans to roll out Maestro more broadly over time. As things stand, Amazon Music Unlimited subscribers can listen to Maestro playlists instantly and save them for later (or share them with friends). Prime members and users on the ad-supported free tier can listen to 30-second previews of their playlists before saving them.

Earlier this month, Spotify debuted a similar feature for Premium members in the UK and Australia. AI Playlist works in much the same way as Maestro.

This article originally appeared on Engadget at https://www.engadget.com/amazon-debuts-a-generative-ai-powered-playlist-feature-150848360.html?src=rss

Netflix true crime documentary may have used AI-generated images of a real person

Netflix has been accused of using AI-manipulated imagery in the true crime documentary What Jennifer Did, Futurism has reported. Several photos show typical signs of AI trickery, including mangled hands, strange artifacts and more. If accurate, the report raises serious questions about the use of such images in documentaries, particularly since the person depicted is currently in prison awaiting retrial

In one egregious image, the left hand of the documentary's subject Jennifer Pan is particularly mangled, while another image shows a strange gap in her cheek. Netflix has yet to acknowledge the report, but the images show clear signs of manipulation and were never labeled as AI-generated.

Netflix

The AI may be generating the imagery based on real photos of Pan, as PetaPixel suggested. However, the resulting output may be interpreted as being prejudicial instead of presenting the facts of the case without bias. 

A Canadian court of appeal ordered Pan's retrial because the trial judge didn't present the jury with enough options, the CBC reported. 

One critic, journalist Karen K. HO, said that the Netflix documentary is an example of the "true crime industrial complex" catering to an "all-consuming and endless" appetite for violent content. Netflix's potential use of AI manipulated imagery as a storytelling tool may reinforce that argument.

Regulators in the US, Europe and elsewhere have enacted laws on the use of AI, but so far there appears to be no specific laws governing the use of AI images or video in documentaries or other content. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-true-crime-documentary-may-have-used-ai-generated-images-of-a-real-person-090024761.html?src=rss

Keanu Reeves is reportedly playing Shadow the Hedgehog in Sonic 3

When Sonic 3 hits the theaters later this year, you may be able to watch a franchise fan favorite be voiced by one of Hollywood's all-time fan favorite actors. Keanu Reeves will play the broody, tortured Shadow the Hedgehog, according to The Hollywood Reporter and Variety. The antihero, who's both an arch-rival and an ally to Sonic, will be created by Jim Carrey's Dr. Robotnik after the events of Sonic 2, based on the movie's first footage presented at CinemaCon last week. 

Shadow has a long history in the Sonic universe and first appeared in Sonic Adventure 2, which came out back in 2001. The black-furred anthropomorphic hedgehog was created in the games to help find a cure for Dr. Robotnik's granddaughter Maria, who had a terminal disease. It's unclear if the movie will follow a similar storyline — though we can again expect Sonic and his gang to stop Dr. Robotnik's plans to take over the world — but we'll likely get more details about the film before it comes out on December 20. Jeff Fowler will still lead the production as its director, while Ben Schwartz and James Marsden are reprising their roles as Sonic and his adoptive father-of-sorts Sheriff Tom Wachowski, respectively. 

This article originally appeared on Engadget at https://www.engadget.com/keanu-reeves-is-reportedly-playing-shadow-the-hedgehog-in-sonic-3-072847772.html?src=rss

Interstellar is coming back to theaters in September for its 10-year anniversary

It’s somehow been almost 10 years since Christopher Nolan’s sci-fi odyssey Interstellar was first released in theaters, and to celebrate the upcoming anniversary, Paramount Pictures and Warner Bros. are bringing it back to the big screen. Per Variety, Paramount announced at CinemaCon this week that Interstellar will be re-released on September 27, 2024 in IMAX 70mm and digital. Interstellar, starring Matthew McConaughey, Anne Hathaway and Jessica Chastain, debuted in the US in fall 2014.

In true form for Nolan, the film is a bit of a mind-bender. Interstellar presents us with a near-future Earth that is becoming uninhabitable due to an unbeatable blight that’s wiped out nearly all food crops. A team of astronauts sets out to space in search of another planet that could support life, using a wormhole to reach a galaxy beyond our own, and space-time weirdness ensues. It’s a great movie and was well-received at the time of its release (even if it left a ton of people confused about what had actually happened), going on to rake in roughly $731 million globally, according to Variety.

If you didn’t get a chance to catch it in IMAX the first time around, it’s definitely worth taking a trip to the theater for this one.

This article originally appeared on Engadget at https://www.engadget.com/interstellar-is-coming-back-to-theaters-in-september-for-its-10-year-anniversary-173427501.html?src=rss

Indie game studio Possibility Space shuts down, CEO blames a reporter

Possibility Space, an independent game studio with employees distributed across the globe, was abruptly shut down today by its CEO Jeff Strain, former employees revealed on Twitter. The studio launched in 2021 with the goal of creating a AAA title, and it had also hired industry notables like Waypoint's Austin Walker and Ubisoft designer Liz England. Its closure follows the shutdown of Crop Circle Games last month, another studio owned by Strain's Prytania Media, which he co-founded with his wife Annie Delisi Strain.

In a bizarre studio closure and layoff message to staff, Possibility Space owner Jeff Strain blamed the studio closure on employees leaking information to the press. pic.twitter.com/d4OHrm3z2N

— Nicole Carpenter (@sweetpotatoes) April 12, 2024

In an e-mail obtained by Polygon report Nicole Carpenter, Strain said he was "stunned" to learn that confidential information about the studio's major title, code-named Project Vonnegut, was shared with Kotaku reporter Ethan Gach. Strain claims that an unnamed publishing "expressed low confidence" about funding the studio any further, which led to a mutual agreement to cancel the title. Subsequently, he decided to shut down the studio entirely.

Possibility Space isn't the first studio to have game details leaked to press, and it's unclear why that information was damning enough to lose publisher funding (and don't forget, this is only Strain's version of events). 

Last month, Annie Delisi Strain also issued a similarly baffling e-mail (via IGN) where she blamed Crop Circle Game's closure on economic downturn, but additionally revealed that she was diagnosed with multiple-sclerosis. She claimed, without evidence, that Kotaku's Gach could potentially publish her health details without consulting her: "I stepped down as CEO this winter on a medical leave and while I don't know the content of Mr. Gach's article, I have no assurances that my personal health struggles as a rare female game industry CEO will not be covered in his article."

This article originally appeared on Engadget at https://www.engadget.com/indie-game-studio-possibility-space-shuts-down-ceo-blames-a-reporter-195001168.html?src=rss