EU investigating Meta over addiction and safety concerns for minors

Meta is back in hot water for its methods (or lack thereof) for protecting children. The European Commission has launched formal proceedings to determine whether the owner of Facebook and Instagram has violated the Digital Services Act (DSA) by contributing to children's social media addiction and not ensuring they have high levels of safety and privacy.

The Commission's investigation will specifically examine whether Meta is properly assessing and acting against risks brought on by its platforms' interfaces. It's concerned about how their designs could "exploit the weaknesses and inexperience of minors and cause addictive behavior, and/or reinforce so-called 'rabbit hole' effect. Such an assessment is required to counter potential risks for the exercise of the fundamental right to the physical and mental well-being of children as well as to the respect of their rights."

The proceedings will also explore whether Meta takes necessary steps to prevent minors from accessing inappropriate content, has effective age-verification tools and minors have straightforward, strong privacy tools, such as default settings.

The DSA sets standards for very large online platforms and search engines (those with 45 million or more monthly users in the EU) like Meta. Obligations for designated companies include transparency about advertising and content moderation decisions, sharing their data with the Commission and looking into risks their systems pose related to areas such as gender-based violence, mental health and protection of minors.

Meta responded to the formal proceedings by pointing to features such as parental supervision settings, quiet mode and it automatically restricting content for teens. "We want young people to have safe, age-appropriate experiences online and have spent a decade developing more than 50 tools and policies designed to protect them. This is a challenge the whole industry is facing, and we look forward to sharing details of our work with the European Commission," a Meta spokesperson told Engadget.

However, Meta has continuously failed to prioritize the safety of young people. Previous alarming incidents include Instagram's algorithm suggesting content that features child sexual exploitation and claims that it designs its platforms to be addictive to young people while suggesting psychologically harmful content, such as the promotion of eating disorders and body dysmorphia.

Meta has also famously served as a hub of misinformation for people of all ages. The Commission already launched formal proceedings against the company on April 30 due to concerns around deceptive advertising, data access for researchers and the lack of an "effective third-party real-time civic discourse and election-monitoring tool" before June's European Parliament elections, among other concerns. Earlier this year, Meta announced that CrowdTangle, which has publicly shown how fake news and conspiracy theories move around Facebook and Instagram, would be completely shut down in August.

This article originally appeared on Engadget at https://www.engadget.com/eu-investigating-meta-over-addiction-and-safety-concerns-for-minors-120709921.html?src=rss

Meta’s Oversight Board will wade into the debate over political content on Threads

Meta’s Oversight Board has accepted its first case involving a post on Threads and it will allow the group to weigh in on the debate over the role of political content on Threads. The board, which started taking appeals from Threads users earlier this year, announced its first case involving Meta’s newest app.

The case stems from a post by a Japanese user who was replying to a screenshot of a news article about Prime Minister Fumio Kishida and allegations of tax evasion. The reply, according to the board, included “several hashtags using the phrase ‘drop dead.’” Meta’s content moderators removed the post, citing the company’s rules against inciting violence. But after the user appealed to the Oversight Board and had the case accepted, Meta reversed course, saying that the post didn’t violate its rules after all.

All that may sound like a fairly typical case for the board, which regularly reviews Meta’s content moderation decisions and pushes the social media company to change its policies. But it’s the first time the group will apply that same process to Threads. And the board has suggested it will use the case to weigh in on the company’s controversial decision to stop showing political content in its algorithmic recommendations on Threads and Instagram.

“The Board selected thi case to examine Meta’s content moderation policies and enforcement practices on political content on Threads,” the Oversight Board wrote in a statement. “This is particularly important, in the context of Meta’s decision not to proactively recommend political content on Threads.”

As usual, it will likely be several months before we see the Oversight Board’s decision actually play out in any policy changes at Meta. In the meantime, the board is seeking public comment on “how Meta’s choice not to recommend political content on Threads and Instagram newsfeeds, or pages not followed by users, affects access to information and political speech.”

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-will-wade-into-the-debate-over-political-content-on-threads-120001168.html?src=rss

The Morning After: In a bid to stop ban, TikTok creators are suing the US government

Eight TikTok creators are suing the US government in an effort to block a law requiring TikTok’s parent company, ByteDance, to sell the service or face a US-wide ban. The lawsuit claims the Protecting Americans from Foreign Adversary Controlled Applications Act is unconstitutional because it violates the First Amendment rights of the creators who depend on the platform.

TikTok has already filed its own lawsuit against the government, but according to The Washington Post, the company is “covering” the legal fees for this separate suit too. ByteDance has money.

But will it work? Maybe? A group of TikTok creators sued Montana over an attempted statewide ban last year. And that ban never happened.

— Mat Smith

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Apple brings eye tracking to recent iPhones and iPads

The company is making it easier to use your gaze to navigate iOS and iPadOS.

Coinciding with Global Accessibility Awareness Day, this week, Apple is bringing eye-tracking support to recent models of iPhones and iPads (with an A12 chip), as well as customizable vocal shortcuts, music haptics, vehicle motion cues and more.

With eye tracking enabled, people can look at their screen to move through apps and menus, then linger on an item to select it. That pause to select action is called Dwell Control, which has already been available on Macs. There are also new vocal shortcuts and music haptics for Apple Music.

Continue reading.

The Proteus Xbox controller is an accessible gamepad of modular cubes

A huge array of customizable input options.

Microsoft

Xbox is also expanding its accessibility with the Proteus Controller, a modular gamepad created by peripheral company ByoWave. The controller is a group of palm-sized cubes connected in a variety of configurations, with interchangeable buttons and controller faceplates. This means players can set up the Proteus Controller in myriad ways: in one hand, flat on a desktop or as part of a traditional gamepad with palm grips. The Proteus Controller is available for pre-order now at a discounted price of $255. It’s expected to ship in the fall.

Continue reading.

Bandai is finally rereleasing a beloved Tamagotchi from 2004

Pre-orders are open.

Bandai

Bandai announced this week it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Yes, you’re old.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-in-a-bid-to-stop-ban-tiktok-creators-are-suing-the-us-government-111555478.html?src=rss

AT&T deal will make every phone a satellite phone

Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.

Phones need to be close enough to cell towers to be able to get any sort of service. That's why people aren't usually able to call their families, or even text them, when they're in a forest or in the mountains. AT&T's satellite-to-phone service will use satellites as cell towers, and since they're placed in orbit, they're able to provide connectivity even in remote areas.

The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company's planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it's also unclear if it will charge extra for the capability.

Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX's Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they'll be able to access even if they're in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it's planning to offer satellite-based texting to the public sometime this year.

This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss

Meet GLEWBOT - an Arduino-based Bioinspired Climbing Robot Designed for Inspecting Wall Tiles!

Meet GLEWBOT - an Arduino-based Bioinspired Climbing Robot Designed for Inspecting Wall Tiles!

A research team from Taiwan has developed a remarkable climbing robot named GLEWBOT, specifically designed for inspecting wall tiles. This robot moves smoothly in any direction using two separate bodies connected by a linear servo motor, with feet equipped with suction cups for secure tile gripping. The robot's control center is managed by an Arduino Nano for basic functions, while the Arduino Nano 33 BLE Sense serves as the brain of the system, responsible for acoustic recognition and inspection tasks.

Staff Thu, 05/16/2024 - 15:42
Circuit Digest 16 May 11:12

CD4047 Astable/Monostable Multivibrator: Modes, Waveforms & Simulation

CD4047 Astable/Monostable Multivibrator: Modes, Waveforms & Simulation

Ever wondered how electronic devices generate precise timing signals or control oscillations? Today, let's explore the CD4047, a compact yet powerful integrated circuit known for its wide range of applications in electronics, from powering inverters to driving electronic ballasts.

In this article, we will delve into the fascinating world of the CD4047, exploring its functionality and practical applications in an easy-to-understand manner. We'll cover both hardware implementation and Proteus simulation to illustrate its effective use.

Rithik Krisna Thu, 05/16/2024 - 13:47
Circuit Digest 16 May 09:17

Magnetic Angle Sensors with Outstanding Stray Field Robustness Optimized for Automotive Applications

Magnetic Angle Sensors with Outstanding Stray Field Robustness Optimized for Automotive Applications

Infineon Technologies has introduced the new XENSIV TLE49SR angle sensor family, which combines excellent stray field immunity with high accuracy.

Lakshita Thu, 05/16/2024 - 13:26
Circuit Digest 16 May 08:56

Fujifilm's X-T50 has a special dial for film simulations

Fujifilm has unveiled the X-T50 APS-C mirrorless camera, a long-awaited follow-up to the consumer-friendly X-T30 and X-T30 II. The new model retains key features from the past model, including the light weight and generous manual controls. At the same time, it adds a higher-resolution 40.2-megapixel sensor, 6.2K 30p video and other features from the X-T5 and other recent models. However, it also has a much higher price than the X-T30 and unusual new dial that may prove controversial. 

The X-T50 looks similar to the X-T30 II, with a relatively slim and light 438 gram (15.45 ounce) body, just a bit heavier than before. However, in place of the shooting mode dial on the previous model, Fujifilm introduced a dedicated film simulation dial with eight preset modes (Acros, Nostalgic Negative, Classic Neg and others), three custom slots for other built-in simulations and a custom slot for user-designed simulations.

The company likely believes that sales of the X100 V and VI took off due to the popularity of film simulations with the TikTok and influencer set. However, users may find that it's more of a hassle to change shooting modes (burst, single-shot etc.) than before.

Fujifilm

One key feature missing from the X-T30 was in-body stabilization, but with the X-T50, Fujifilm has introduced a five-axis system with seven stops of shake reduction that hardly adds any weight. That will make it a much better tourism and street photography camera, as handheld shooting is possible at shutter speeds down to 1/4th of a second or so. It will also make the X-T50 far more useful for video. 

Unfortunately, the rear 1.8-million-dot display still only flips up/down and not out, so it's not going to be great for vlogging. Another feature carried over is the NP-W126S battery (about half the power of the battery in the X-T5), which is pretty small considering the higher-resolution sensor and upgraded video capabilities. 

With the same sensor as the X-T5, X-H2 and X100 VI, you can expect similar image quality and speeds, up to 13 fps bursts with the electronic shutter. Autofocus performance is likely to be in line with the X100 VI, which is to say, pretty good but not great. The main attraction, Fujifilm hopes, will be the film simulations that let creators take Instagram-ready shots straight out of the camera.

Fujifilm

Like the X-100 VI, the X-T50 is surprisingly competent at video as well, with 6.2K at up to 30p and 10-bit F-Log2 on tap. That's why, again, it's a shame that it doesn't have a flip-out screen as vloggers and content creators may prefer the form factor and interchangeable lenses over the X100 VI. 

Fujifilm also introduced the Fujinon XF16-50mmF2.8-4.8 R LM WR (24-75 or so in full-frame terms). It's a compact, lightweight and decently fast kit zoom that should be ideal for the X-T50. Though it costs $700 by itself, it's a much better deal if purchased in a kit.

The X-T50 is now on pre-order for $1,400 (body only), or $1,800 with the XF16-50mm. That's a hefty $500 more than the X-T30 II cost at launch, and just a few hundred dollars less than the X-T5. I'm not sure that the extra features justify such a large jump, but Fujifilm must be confident that people will pay it, given the runaway success of the X100 series. 

This article originally appeared on Engadget at https://www.engadget.com/fujifilms-x-t50-has-a-special-dial-for-film-simulations-060043643.html?src=rss

Fujifilm’s medium-frame GFX 100S II is lighter, cheaper and AI-enhanced

Fujifilm’s successor to the GFX 100S, its 2021 medium format camera with terrific performance but slow speeds, is the aptly named GFX 100S II. The new model is $1,000 cheaper, smaller, lighter and has (shocker) AI features to improve its autofocus, one of our gripes with its predecessor.

The Fujifilm GFX 100S II uses a 102MP high-speed sensor and the X-Processor 5 processing engine. The company says its medium format sensor is about 1.7 times larger than a 35mm full-frame sensor. Its body weighs around 883g (including the battery and memory card), making it the lightest in the lineup.

The camera has “enhanced” in-body image stabilization, allowing for a maximum of eight-stop, five-axis performance. This could boost its image quality when using longer exposure times. 

Fujifilm says it improved the sensor’s pixel layout design, enabling a standard sensitivity of ISO80. “When the sensor sensitivity is set at ISO80, the camera can capture images at greater dynamic range and lower noise than with the previous model” when shooting in 16-bit RAW mode, the company wrote in a press release. This should lead to better low-light performance, autofocus accuracy and overall image quality.

The camera’s sensor has an improved micro-lens design, increasing light use efficiency at its edges. Fujifilm says this gives it better image quality and autofocus accuracy around the edges than its predecessor.

Fujifilm

Like nearly every other bit of recent tech gear, Fujifilm is using AI in its products — in this case, AI-based subject detection. Fujifilm says it can automatically recognize animals, birds, cars, motorcycles, bicycles, airplanes, trains, insects, and drones and focus accordingly. The company claims its improved autofocus predictive algorithm and a continuous shooting speed of up to seven FPS make it better at tracking high-speed subjects. Autofocus was one of our nitpicks in Engadget’s review of the GFX 100S, so we’ll be curious to see if those claims hold up in practice.

On the video front, the new camera supports 4K / 30P 4:2:2 10bit videos (for more precise color reproduction) when using its internal SD card. It’s equipped with the F-Log 2 profile for improved dynamic range. Its compatibility is boosted by supporting Apple ProRes, but only when using an external solid-state drive connected via USB-C.

The Fujifilm GFX 100S II costs $4,999, or €5,499 in Europe. That’s cheaper than the $7,500 GFX 100 II, trading some extra video perks for less of a hit on the wallet. You can order it on Friday from Fujifilm’s website.

This article originally appeared on Engadget at https://www.engadget.com/fujifilms-medium-frame-gfx-100s-ii-is-lighter-cheaper-and-ai-enhanced-060037826.html?src=rss

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss