OpenAI didn't intend to copy Scarlett Johansson's voice, 'The Washington Post' reports

OpenAI cast the actor of Sky's voice months before Sam Altman contacted Scarlett Johansson, and it had no intention of finding someone who sounded like her, according to The Washington Post. The publication said the flier OpenAI issued last year looked for actors that had "warm, engaging [and] charismatic" voices. They needed to be between 25 and 45 years old and had to be non-union, but OpenAI reportedly didn't specify that it was looking for a Scarlett Johansson voice-alike. If you'll recall, Johansson accused the company of copying her likeness without permission for its Sky voice assistant.

The agent of Sky's voice told The Post that the company never talked about Johansson or the movie Her with their talent. OpenAI apparently didn't tweak the actor's recordings to sound like Johansson either, because her natural voice sounded like Sky's, based on the clips of her initial voice test that The Post had listened to. OpenAI product manager Joanne Jang told the publication that the company selected actors who were eager to work on AI. She said that Mira Murati, the company's Chief Technology Officer, made all the decisions about the AI voices project and that Altman was not intimately involved in the process.

Jang also told the publication that to her, Sky sounded nothing like Johansson. Sky's actress told The Post through her agent that she just used her natural voice and that she has never been compared to Johansson by the people who know her closely. But in a statement Johansson's team shared with Engadget, she said that she was shocked OpenAI pursued a voice that "sounded so eerily similar" to hers that her "closest friends and news outlets could not tell the difference" after she turned down Altman's offer to voice ChatGPT. 

Johansson said that Altman first contacted her in September 2023 with the offer and then reached out again just two days before the company introduced GPT-4o to ask her to reconsider. Sky has been one of ChatGPT's voices since September, but GPT-4o gave it the power to have more human-like conversations with users. That made its similarities to Johansson's voice more apparent — Altman tweeting "her" after OpenAI demonstrated the new large language model didn't help with the situation and invited more comparisons to the AI virtual assistant Johansson voiced in the movie. OpenAI has paused using Sky's voice "out of respect" for Johansson's concerns, it wrote in a blog post. The actor said, however, that the company only stopped using Sky after she hired legal counsel who wrote Altman and the company to ask for an explanation. 

her

— Sam Altman (@sama) May 13, 2024

If you're wondering if Sky truly does sound like Johansson, we embedded a video below so you can judge for yourself. It's a recording of Johansson's statement as read by the Sky voice assistant, posted by Victor Mochere on YouTube. Opinions in the comment section are divided, with some saying that it does sound like her if she were robotic, while others say that the voice sounds more like Rashida Jones.

This article originally appeared on Engadget at https://www.engadget.com/openai-didnt-intend-to-copy-scarlett-johanssons-voice-the-washington-post-reports-041247992.html?src=rss

OpenAI will reportedly pay $250 million to put News Corp's journalism in ChatGPT

OpenAI and News Corp, the owner of The Wall Street Journal, MarketWatch, The Sun, and more than a dozen other publishing brands, have struck a multi-year deal to display news from these publications in ChatGPT, News Corp announced on Wednesday. OpenAI will be able to access both current and well as archived content from News Corp’s publications and use the data to further train its AI models. Neither company disclosed the terms of the deal, but a report in The Wall Street Journal estimated that News Corp would get $250 million over five years in cash and credits.

“The pact acknowledges that there is a premium for premium journalism,” News Corp Chief Executive Robert Thomson reportedly said in a memo to employees on Wednesday. “The digital age has been characterized by the dominance of distributors, often at the expense of creators, and many media companies have been swept away by a remorseless technological tide. The onus is now on us to make the most of this providential opportunity.”

Generative AI has exploded in popularity ever since OpenAI released ChatGPT at the end of 2022. But the quality of the responses provided by AI-powered chatbots is only as good as the data that is used to train the models that power it. So far, AI companies have trained their models by scraping publicly available data from the internet often without the consent of creators. But in recent times, they have been striking financial deals with the news industry to make sure that AI models can be trained on information that is current and authoritative. Over the last few months alone, OpenAI has announced partnerships with Reddit, the Financial Times, Dotdash Meredith, the Associated Press, German publisher Axel Springer, which owns Politico and Business Insider in the US and Bild and Die Welt in Germany, and Spain’s Prisa Media. Last month, News Corp also struck a deal reportedly between $5 and $6 million with Google to train its AI models, according to a report in The Information.

Google and OpenAI aren’t the only companies striking these deals to train their AI models. Hours before the News Corp announcement, Business Insider reported that Meta, which recently stuffed its own AI chatbot into Facebook, Messenger, WhatsApp, and Instagram, and also sells AI-powered sunglasses, was thinking about striking its own deals with news publishers to get access to training data.

Money from AI companies is increasingly a growing revenue source for a struggling news industry. But some publishers are still wary of striking these deals. The New York Times has sued OpenAI and Microsoft over using content for training AI systems. And the NYT, the BBC and The Verge have blocked OpenAI from scraping their websites.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-reportedly-pay-250-million-to-put-news-corps-journalism-in-chatgpt-214615249.html?src=rss

Bluesky finally has DMs, with encrypted messaging coming ‘down the line’

Bluesky, the open source social media service that began as an internal Twitter project, has gained a key feature as it looks to compete with X and Threads. The service has finally added direct messaging capabilities more than a year after it started onboarding new users.

Direct messages are now available on both Bluesky’s app and website, the company announced in a blog post. The default setting allows users to receive messages from people they follow, though settings can be adjusted to receive messages from “everyone” or “no one.” For now, it sounds like DMs on Bluesky are fairly basic and only support person-to-person text chats, but the company says it plans to add support for media and group messaging, as well as end-to-end encryption “down the line.”

Until then, the company notes that it will be able to access users’ messages in some situations when it’s “absolutely necessary,” such as an investigation into spam or harassment. “In rare cases, the Bluesky moderation team may need to open your DMs to investigate broader patterns of abuse, such as spam or coordinated harassment,” Bluesky says in a blog post. “This would only be done when absolutely necessary to keep Bluesky safe. Access is extremely limited and tracked internally.”

So, like most other social platforms, Bluesky DMs are probably not an ideal space for sharing sensitive information. But the addition of messaging will likely be welcome news from users hoping to make more connections on the service and have conversations out of public view.

This article originally appeared on Engadget at https://www.engadget.com/bluesky-finally-has-dms-with-encrypted-messaging-coming-down-the-line-193235051.html?src=rss

Snap brings its AR lenses to Chrome through an extension

Back when we were all stuck at home in 2020 and had to stay on video calls all day, some companies tried to liven things up with augmented reality filters and background replacements. Maybe they caused someone, somewhere to smile once or twice. Although it's hard to argue that they lifted most people out of the doom and gloom of the pandemic, the filters by and large stuck around. 

That's not entirely true in Snap's case. The company used to have a desktop camera app that included AR folders, but it killed that last year. Now Snap is bringing its AR lenses to the desktop in a different way — via a Google Chrome extension.

Snapchat Camera for Chrome can enable AR lenses directly on your webcam. You can then use them for video calls, livestreams, video recordings and so on. Unlike the previous desktop app, you will need to sign in with a Snapchat account to use the lenses. You'll be able to employ any custom lenses you create too. 

Bringing the lenses to Chrome will give you a bit more flexibility, but they didn't appear from the desktop entirely. Microsoft Teams started using the filters last year.

AR lenses have long been ingrained in Snapchat's identity. They're one of the major features that helped the app stand out alongside the early selling point of ephemeral visual messages. So it makes sense for Snap to make use of them in as many areas as possible. While the lenses might liven things up a bit when you're on a Discord call with friends, it's hard to imagine anyone having a shooting star effect or a virtual frog headpiece in place during a serious conference call.

This article originally appeared on Engadget at https://www.engadget.com/snap-brings-its-ar-lenses-to-chrome-through-an-extension-192805977.html?src=rss

There’s a new Vision show coming to Disney+ with Paul Bettany

Disney+ has greenlit a standalone show for Marvel’s Vision, as reported by Variety. Paul Bettany will return to portray everyone’s favorite android/synthezoid and reporting indicates that the story will pick up after the events of WandaVision. We have a long time to wait, however, as it won’t air on the streaming platform until 2026.

This tracks with Disney CEO Bob Iger’s recent announcement that it would start being much more picky when it comes to Marvel content. The current plan is to reduce the number of shows from four per year to two. 

As for Vision, it’s not being helmed by Jacqueline Schaeffer, who created WandaVision. Showrunning duties fall to Terry Matalas. He created the criminally underrated 12 Monkeys TV show and acted as showrunner for the final season of Star Trek: Picard, which was miles better than those early seasons. Schaeffer was working on an earlier version of the concept before moving to the forthcoming spinoff Agatha All Along.

While the presence of Matalas may be good news for Marvel fans, it’s bad news for Star Trek fans. Ever since the breakout success of Picard’s final season, fans have been pushing Paramount to greenlight a show they have been calling “Star Trek Legacy” with Matalas at the helm. This would be a continuation that follows the events of Picard season three, spotlighting Star Trek: Voyager’s Seven of Nine and other returning characters from the 1990s era of the franchise. Now that Matalas has been snatched up by Marvel, this is unlikely to happen. Between that and the recent cancellation of Star Trek: Lower Decks, it looks like 90s Trek is just about over and done with. 

This article originally appeared on Engadget at https://www.engadget.com/theres-a-new-vision-show-coming-to-disney-with-paul-bettany-185730521.html?src=rss

New research places the sun's magnetic field close to the surface, upending decades of theories

New research indicates the sun’s magnetic field originates close to the surface and not deep within the star, according to findings published in the journal Nature. This upends decades of prevailing scientific thought that placed the field more than 130,000 miles below the surface of the sun. It also brings us closer to understanding the nature of the sun’s magnetic field, which has been on scientist’s minds since Galileo.

The study, led by Northwestern University and a team of international researchers, suggests that the magnetic field actually generates 20,000 miles below the surface. This was discovered after the team ran a series of complex calculations on a NASA supercomputer. It’s worth noting that these are just initial findings and more research is required to confirm the data.

The sun’s magnetic field fluctuates in a cycle that lasts 11 years. During the strongest part of this cycle, powerful winds and sunspots form at the solar equator, along with plumes of material that cause the aurora borealis here on Earth. Previous theories that place the magnetic field deeper within the sun have had a difficult time connecting these various solar phenomena. Scientists hope that, given further study, they’ll be able to use this theory to not only explain the creation of solar events, but more accurately predict when they will occur.

Each second, 1.5 million tons of solar material, traveling at 100 miles per second, shoot off the sun. Earth's magnetic field deflects most of it, but not all. The solar wind, a stream of charged particles, flows at 447 km/s (1 million mph), and while the magnetic field protects… pic.twitter.com/40CSNZYesU

— Historic Vids (@historyinmemes) January 1, 2024

This could lead to more than just earlier predictions of the next aurora borealis event. The sun’s intense magnetic energy is also the source of solar flares and eruptions of plasma called coronal mass ejections. When these ejections travel toward Earth, all kinds of bad things happen. This famously occurred back in 1859, when a giant geomagnetic storm created the largest solar storm in recorded history.

This is called the Carrington Event, attributed to British astronomer Richard Christopher Carrington. The solar flare, which was actually a magnetic explosion on the sun’s surface, briefly outshone the sun and caused colored lights to erupt all over the planet, similar to the aurora borealis. It also supercharged telegraph cables, shocking operators, and set telegraph paper on fire. It was pretty nasty.

Now, this was 1859, before the modern use of electricity and before computers and all related technologies. If something like the Carrington Event were to occur today, we’d have it much worse. The emitted X-rays and ultraviolet light would interfere with electronics, radio and satellite signals. The event would cause a solar radiation storm, which would be deadly to astronauts not fully equipped with protective gear.

It would also lead a coronal mass ejection to bump up against Earth’s magnetic field, which would shut down power grids, cell phone satellites, modern cars and even airplanes. The resulting global power outages could last for months. Last month’s smallish (relatively speaking) storm messed with electronics and that was no Carrington-sized event. Even worse? We are absolutely due for this to happen. It’s basically a ticking time bomb.

So these findings could, in theory, be used to prepare new early warning methods for large-scale solar flares hitting Earth. Someday, we might have solar flare warnings alongside hurricane warnings and the like. The research has already demonstrated some interesting links between sunspots and the sun’s magnetic activity.

“We still don’t understand the sun well enough to make accurate predictions” of solar weather, lead study author Geoffrey Vasil of the University of Edinburgh told The Hill. These new findings “will be an important step toward finally resolving” this mysterious process, added co-author Daniel Lecoanet of Northwestern University.

This article originally appeared on Engadget at https://www.engadget.com/new-research-places-the-suns-magnetic-field-close-to-the-surface-upending-decades-of-theories-182059055.html?src=rss

INDIKA weaves a mature tale of absurdity, hypocrisy and sexual violence

This story contains discussions of sexual violence.

Multiple scenes from INDIKA are seared into my brain. A palm-sized person crawls out of a nun’s mouth and runs down her arm, frenzied, in the middle of a Catholic ritual. A man is suspended in the air, his torso impaled on a strip of curling rebar, while a guitarist gently encourages him to die. Dozens of bus-sized fish dangle on rotating spits above a blazing silo. The mangled head of a feral dog flops repeatedly against the gears of a mill, neck limp and tongue lolling. The sudden glimpse of a demon: gray skin, too many arms and joints bent the wrong way, bug-like and hulking. When I move, it moves.

Back at home in front of my PC, my skin prickles with goosebumps. INDIKA generates visceral reactions effortlessly and always with a tinge of surprise. It’s a (mostly) third-person narrative adventure set in an alternative 19th century Russia, and it stars an ostracized nun, Indika, who has the devil’s voice in her head. From this foundation, the game offers a flurry of whimsical absurdity and raw human suffering, and even as its visual and mechanical styles shift from scene to scene, everything comes together in a cohesive package. INDIKA is a masterful example of maturity in video games.

Odd Meter

The devil is Indika’s constant companion. As she travels from her convent to deliver a letter in another village, the voice in her head gleefully vocalizes her cruelest thoughts and points out the hypocrisies built into Catholicism, her chosen religion. The devil speaks like he’s narrating a children’s book, a Rumpelstiltskin glee dripping from every syllable as he tells Indika how weak, unloved and naive she is. Indika debates him and, at a few points, he splinters reality around her, opening deep cracks in the scenery, revealing new pathways and filling the world with a red glow. Players can hold down a button to pray, keeping his machinations at bay. To progress in these scenes, Indika has to shift between the devil’s reality and her own, inviting him in at specific moments to make use of his hellish platforms. Indika becomes more comfortable with the devil in her mind as the game progresses, and the “press X to pray” moments are just the first examples of their uneasy alliance.

As a piece of religious criticism, INDIKA plays all the hits. Its jokes about the manipulation, hypocrisy and rigid inhumanity of Catholicism are clear and sharp, though not particularly revelatory. The devil's laughing tone makes every line sound like a lullaby, and to my ears — an atheist who grew up Catholic and was extremely confused by the gaudy, culty exclusion being preached every Sunday — INDIKA is soul-soothing. The game never fully explains whether Indika is experiencing a psychotic break or is truly possessed by the devil in this world; everything exists in the gray area where both of these states meet. Psychosis or Satan, it’s all incredibly real to Indika.

INDIKA is underpinned by a delirious tension between levity and agony, and the developers at Odd Meter got the rhythm just right. Indika’s reality is a frozen hellscape filled with pain, betrayal and isolation, but it also has laugh-out-loud moments that feel more like a rom-com than a psychodrama about a sad nun. The game also slips into a lighter visual style as it delves into her past, mining memories out of pixelated platformers in sun-drenched environments. These contrast sharply against the 3D brutalism of the main scenes, and they’re incredibly engaging, offering smooth jumps with tricky timings.

Odd Meter

This is a game that requires an escape every now and then, and moments of reprieve are built into its progression, perfectly positioned to ease the anxiety as it reaches a fever pitch.

About a quarter of the way through the game, Indika encounters a blood-chilling scene: Through the crack of a doorway, she sees and hears a man attempting to rape a woman, scuffles and screams spilling into the hallway. Indika freezes, accidentally makes a noise, and then hides in a closet as the assaulter turns his attention toward the interruption. The devil taunts Indika — "Did you see the size of that thing?" and "Maybe you wanted to join them?" — as the man searches for her. The danger of the situation bursts through the screen, heavy and white-hot.

This is horror.

Minutes later, Indika is driving a steampunk motorcycle with a trailer full of corpses down a winding path, an unexpected friend perched on the bodies behind her, throwing out cheeky one-liners. Suddenly, it feels like the beginning of a buddy-cop movie. The shift in tone is a huge relief, and this balance of extremes is something that INDIKA does with incredible deftness, time and time again. The (first) sexual assault scene is quick and powerful, showing enough to drive home the depravity of the situation without becoming gratuitous. After I played through it, I took a deep breath, collected myself, and then dove back into the game, eager to uncover more of its commentary. The handling of this topic increased my trust in the developers’ artistic instincts and their ability to reveal the nature of true terror; it made me more invested in the rest of the game.

Odd Meter

Of all the memorable visuals in INDIKA, one remains particularly vibrant in my mind’s eye. Indika is kneeling in a prison cell and a guard enters alone, his intentions clear. He puts his hand on the back of Indika’s head and reality breaks like it often does in this game — but this time it’s softer, slower and all-encompassing. The screen becomes a red pool, and in the center, Indika and the devil float around each other like amoebae in a petri dish, quietly discussing the injustices of human existence. Indika dissociates while her body experiences violence, and the scene lingers on the red womb, providing space for players to absorb the situation from an artistic and philosophical distance. It’s authentic and powerful. It’s oddly calming.

INDIKA stands out for these moments of sexual violence, each so delicately handled. The video game industry in particular is built on a foundation of physical violence — guns, war, blood and murder — but there aren’t many games that broach the subject of sexual abuse. This is largely for the best, as sexual violence is a topic that we’re still learning how to talk about on a cultural scale. It’s the ugliest side of humanity, the most uncomfortable to address, yet it’s pervasive. Sexual abuse is as worthy of compassionate discussion as gun violence, but for a multitude of societal and individual reasons, it’s much harder to look at directly.

Interactive media in particular can be a powerful vessel for immersion and revelatory storytelling. Sexual violence demands empathy if it’s going to be included in any piece of entertainment media, and this is particularly true in video games, where players are acting out the events, placing themselves in the character’s shoes, getting lost in their second-to-second actions. There’s high risk in telling a story about sexual abuse in a video game, and it’s not only about alienating or offending a portion of the audience. The risk lies in the potential to literally retraumatize players. Mishandling a topic like rape can be damaging and perpetuate harmful messages about power, autonomy and self-worth in the real world.

Odd Meter

The best outcome for creators who don’t know how to approach the topic is to leave it alone, and for the most part, video game developers have. The alternative — adding sexual violence to a game without understanding the cruelty of the act, using it for shock value or lazily turning it into a point of motivation for a separate character — will always be much more upsetting.

For example, Immortality. This is one of the few contemporary games that uses sexual violence as a plot point, and, to me, its lens feels lecherous rather than poignant. Immortality employs real-life actors and puts the abuse itself center-screen, using the guise of edgy commentary to let the camera linger on extended scenes of softly lit molestation, the woman’s body in greater focus than her pain. The sexual abuse in Immortality feels like voyeuristic fantasy.

INDIKA, on the other hand, centers the person receiving the violence and reveals the true horror of the act. INDIKA demonstrates how a video game can tell a strange and beautiful story that involves sexual abuse, and proves it can be done without overwhelming the narrative or flow. These scenes add layers of insight and emotional heft to Indika’s journey, revealing truths about her psyche and her world. It’s encouraging to see these themes explored so deftly in a piece of interactive art.

INDIKA is not solely about sexual violence. The bulk of the game is filled with puzzles, platforming and witty wordplay from the devil, and most of it plays out in engaging and ridiculous ways. Plenty of segments in INDIKA are downright jovial, with a warped sense of humor that reminds me of Alice in Wonderland (or, more appropriately, American McGee’s Alice). However, it doesn’t shy away from the dark realities of Indika’s world, where rape is as pervasive as gun violence, war and religious oppression. The assault scenes — presented alongside running themes of death, manipulation, isolation, shame, guilt and cruelty — solidify one of INDIKA’s core messages: With a world like this, how much worse can Hell really be?

This article originally appeared on Engadget at https://www.engadget.com/indika-weaves-a-mature-tale-of-absurdity-hypocrisy-and-sexual-violence-182019378.html?src=rss

Volkswagen indefinitely delays the ID.7 electric sedan’s arrival in North America

Volkswagen has delayed the launch of its ID.7 sedan in the US and Canada. Before Wednesday’s indefinite postponement, the automaker had slated the EV’s North American launch for this year. The ID.7, which was set to be Volkswagen’s first electric sedan in the US, has seen high demand in Europe, where it arrived last year.

“As market dynamics continue to change, Volkswagen is delaying the introduction of the ID.7 sedan in the U.S. and Canada,” the automaker wrote in a press release announcing the delay. Volkswagen added that its Microbus is still slated for a Q4 2025 stateside arrival. The company also touted in its press release how well its electric SUVs did in North America during Q1 2024.

Volkswagen

Volkswagen confirmed to Engadget sister site Autoblog that it doesn’t currently have a new timeline for the delayed ID.7 in North America, not an encouraging sign for folks who were eagerly waiting for the sedan. The Verge notes that the model would fill a gap in the American electric industry’s offerings: a decently affordable electric sedan. Right now, most non-SUV electric vehicles in the American market sit on the high end of the pricing spectrum, starting at around $70,000.

The European ID.7 is an “upper mid-size” EV sedan that merges a powerful and efficient 282-hp motor with a 77-kWh battery. Rated for around 300 miles of range, it was expected to start at around $50,000 in the US.

This article originally appeared on Engadget at https://www.engadget.com/volkswagen-indefinitely-delays-the-id7-electric-sedans-arrival-in-north-america-175929524.html?src=rss

Starliner’s first crew mission gets pushed back yet again, this time with no new launch date

The first crewed flight of Boeing’s Starliner capsule still hasn’t launched more than two weeks after its originally scheduled liftoff date, and as of right now, there’s no telling when it will. In a statement emailed to members of the press late on Tuesday, NASA announced it was calling off the launch attempt set for May 25. Starliner’s maiden crew mission has already been rescheduled multiple times, but in this instance, NASA hasn’t set a new launch date. “NASA will share more details once we have a clearer path forward,” the agency said in its statement, per SpaceNews.

The first attempt at the beginning of the month was scrubbed due to the discovery of a faulty oxygen relief valve on the ULA Atlas V rocket carrying Starliner. Engineers replaced the valve and Starliner was slated to fly later that week, but that attempt was postponed, too. On May 14, NASA revealed that engineers were working to resolve a helium leak in the spacecraft’s propulsion system. In an update a few days later, NASA said the leak was “stable and would not pose a risk at that level during the flight.” A new targeted launch date was set at that time and ultimately rescheduled once more, but it seems the problems are ongoing.

“The team has been in meetings for two consecutive days, assessing flight rationale, system performance, and redundancy,” the agency said in the latest update, according to SpaceNews. “There is still forward work in these areas, and the next possible launch opportunity is still being discussed.” Delays have defined Starliner’s development up until this point, but since two astronauts — Butch Wilmore and Suni Williams — will be on board for this mission, the stakes are especially high; now isn't the time to start cutting corners.

This article originally appeared on Engadget at https://www.engadget.com/starliners-first-crew-mission-gets-pushed-back-yet-again-this-time-with-no-new-launch-date-163020007.html?src=rss

Sure, why not: China built a chatbot based on Xi Jinping

Chatting it up with a fake ScarJo not doing it for you? Why not try a conversation with the leader of China? There’s a new chatbot in town and it's based on Xi Jinping. As a matter of fact, it was trained using the ‘thoughts’ of the Chinese leader. I put thoughts in quotes because researchers didn’t use some kind of new mind-reading technology. Chinese officials just used a bunch of his books and papers for training purposes, according to a report by The Financial Times.

His political philosophy is collectively known as “Xi Jinping Thought on Socialism with Chinese Characteristics for a New Era” or, simply, “Xi Jinping Thought.” This ideological doctrine has been created during his tenure as leader of the Chinese Communist Party (CCP). With that in mind, the chatbot was trained on official literature that falls under that umbrella, including more than 12 books allegedly written by Xi Jinping himself. The training set also includes government regulations, policy documents, state media reports and other official publications.

A single document examined by The Financial Times used to train the chatbot contained over 86,000 mentions of Xi Jinping, with language that urges citizens to “ensure that in thought, politics, and action, we are always in high alignment with the Party Central Committee with General Secretary Xi Jinping at its core.” This chatbot must be really fun at parties.

The technology hasn’t rolled out to the general public yet. It’s being used at a research center under the purview of the Cyberspace Administration of China (CAC), though it may eventually be released for wider use. The model can answer questions, create reports, summarize information and translate between Chinese and English. It’s a basic chatbot, though one that’s likely to disseminate Xi’s ideas on politics, economics and culture.

This move comes amid extensive efforts by Chinese officials to promote the philosophies of Xi and his authoritarian state. As previously mentioned, more than a dozen books are attributed to the leader and they typically take center stage at the country’s book fairs. Popular news apps from companies like Tencent and Netease reserve slots at the top of feeds for articles from official state media, and most of these posts feature Xi. Children as young as ten are required to study his political philosophy, so the chatbot could find a use there.

The major Western AI models aren't available in China, as the CAC mandates that generative AI providers “embody core socialist values” and that the output from any chatbot must not “contain any content that subverts state power.” So there’s no ChatGPT, Google Gemini or anything like that. Chinese companies like Baidu and Alibaba must ensure that their models strictly control generated content related to Xi or any sensitive issue.

This is a huge challenge for these companies, as most groups train their models with some English language data. This introduces the potential for responses that run afoul of the country’s speech regulations. To get around this, Chinese chatbots will typically restart the chat when asked about sensitive topics. The country is, however, leading the way in the “chatbots based on deceased relatives” department. With that in mind, Xi Jinping could very well espouse his philosophy from now until the end of time.

This article originally appeared on Engadget at https://www.engadget.com/sure-why-not-china-built-a-chatbot-based-on-xi-jinping-155828456.html?src=rss