Posts with «site|engadget» label

Tesla recalls Full Self Driving feature that lets cars roll through stop signs

Tesla is issuing an over-the-air update to recall a "Full Self-Driving" (FSD) beta feature that allowed cars to roll through stop signs, ABC News has reported. The function first appeared in FSD 10.3 with the addition of the so-called Assertive profile. It allows vehicles to illegally roll through stop signs at 4-way intersection at speeds of up to 5.6 MPH, according to ABC.  

Tesla reportedly agreed to the recall after two meetings with National Highway Traffic Safety Administration (NHTSA) officials. It affects nearly 54,000 vehicles including 2016-2022 Model S and X EVs, 2017-2022 Model 3s and 2020-2022 Model Ys. "Failing to stop at a stop sign can increase the risk of a crash," the NHTSA wrote in the recall report. Tesla said it doesn't know of any injuries or crashes caused by the feature, however.

Tesla previously reverted its FSD 10.3 software due to "some issues" including a regression with left turns, phantom forward-collision warnings and auto-steering bugs. The company was also forced to recall 300,000 cars in China due to Autopilot issues, while issuing recalls elsewhere for camera and trunk defects, separating suspensions and other issues.

As we've previously mentioned, the name "Full Self-Driving" is misleading because that term generally refers to true Level 4 self-driving, while Tesla's system simply offers Level 2 advanced driver assistance. An OTA release to disable rolling stops is expected to be sent out by early February. 

The Morning After: Sony is buying the studio behind ‘Destiny’ for $3.6 billion

It’s another big game studio deal. Sony has announced plans to acquire Bungie, the studio behind the hit sci-fi MMO shooter Destiny, in a deal worth $3.6 billion. Bungie is positioning the acquisition as the start of a new era for the company — one focused on global multimedia entertainment, not just games. One notable point: Bungie will continue to develop for multiple platforms, not just PlayStation, according to a blog post by CEO Pete Parsons. It’s another sign of the video game industry consolidating. In case you forgot, last month Microsoft announced it was buying Activision Blizzard for $69 billion.

— Mat Smith

The biggest stories you might have missed

Kia's EV6 is the new benchmark for affordable electric cars

Superior range to the ID.4 and a lower price than the Model Y.

Hyundai

The EV6 is the first Kia vehicle under the company’s new Plan S electrification strategy, leading the way for nearly a dozen new EV models by 2026. It’s not just packing a great range, a competitive price and Level 2 autonomous driving but also some augmented reality tricks. Senior Editor Andrew Tarantola takes a drive.

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Sony's first 2022 State of Play will be a 'Gran Turismo 7' showcase

The event streams tomorrow.

Gran Turismo 7, finally coming to the PS4 and PS5 on March 4th after significant delays, will be the focus of Sony's first State of Play in 2022. The event is set to stream at 5 PM ET this Wednesday (February 2nd) and will feature “just over 30 minutes of new [GT7] PS5 footage and gameplay details.”

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Grindr disappears from Apple's App Store in China

China's Personal Information Protection Law might be to blame.

Reuters

One of the biggest gay dating apps has disappeared from China’s Apple App Store. There was no immediate explanation for the departure, but it came just days after China's Cyberspace Administration launched a campaign to purge illegal online material, porn and rumors ahead of the Winter Olympics.

Grindr’s developers may have removed the app due to the potential for problems stemming from China's Personal Information Protection Law, which governs private data. It requires any cross-border data transfers to go through China's Cyberspace Administration.

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Meta's upgraded 3D avatars work across Facebook, Instagram and VR

Drawing all the company’s parts closer together.

Meta is rolling out updated 3D avatars to Facebook, Messenger and Instagram (via DMs and Stories). The new design lets you bring the same avatar across Meta's platforms, including VR — if you’re using a Quest 2 headset. If you want some degree of separation, you can still create different avatars for Facebook, Instagram and VR, so you can have a more realistic persona for VR meetings and a more fantastical one for your social media presence.

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This is why your Apple two-factor texts include strange tags

The move helps thwart phishing attacks.

If you've noticed Apple's two-factor authentication texts include much more text than you're used to, that’s on purpose. Apple has implemented a system that uses domain-bound codes for sign-ins. The extra tags, for example, "@apple.com #123456 %apple.com," are meant to improve the trustworthiness of auto-filling text codes. The technique theoretically discourages more sophisticated phishing attacks that try to intercept and redirect two-factor verification messages.

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India will implement a battery swapping policy to boost EV sales

India is introducing a battery swapping policy as part of a push to boost EV sales, Reuters has reported. "Considering the constraint of space in urban areas for setting up charging stations at scale, a battery swapping policy will be brought out," said India's Minister of Finance Nirmala Sitharaman. 

The idea is change out depleted batteries for freshly charged ones, potentially saving time compared to charging. You may have first heard about the idea when Tesla launched battery swapping stations in 2014, then quietly dropped the idea due to lack of use.

India plans to reduce "interoperability standards," presumably so that battery-swapping tech can be used between different EV makes and models. "The private sector will be encouraged to create sustainable and innovative business models for battery and energy as a service, improving the efficiency of the EV ecosystem," said Sitharaman. 

India's Sun Mobility and Honda recently set up a battery sharing service in India, starting with three-wheelers, but it's still in a very early phase. The idea has gained some traction elsewhere with scooters from Gogoro, which recently launched its battery swapping tech in China. Gogoro reportedly plans to enter the Indian market in partnership with the country's largest two-wheeler manufacturer Hero MotoCorp. 

India's push for EVs is a key component of its Paris agreement commitment to reduce carbon emissions by up to 35 percent by 2030. It plans to give $6 billion worth of incentives to companies that build clean vehicles and produce batteries locally. The country has nearly 975,000 registered EVs, but only 1,028 public charging stations, according to the Hindustan Times. 

Meta is winding down its low-cost WiFi program for developing countries

Meta is ending its Express Wi-Fi program designed to provide low-cost internet in developing countries through partnerships with local communities, mobile operators and businesses. Launched in 2016, it wasn't free like Meta-owned Facebook's failed Free Basics program, struck down by Indian courts for violating net neutrality. Instead, it was designed to be inexpensive, starting at around 15 cents for 100MB or $5 for 20GB. 

Facebook partnered with satellite companies, ISPs and others in places like India, South Africa and the Philippines. Retailers were able to sell hotspots at reasonable rates decided by them and the operator, rather than Facebook. Meta would benefit, of course, by gaining access to new customers it no doubt hoped would create Facebook accounts. As with Google, most of the company's recent growth has come from developing countries where people are getting online for the first time. 

Recently, The Wall Street Journal reported that glitches in Meta's free internet services were creating unwanted charges for users in countries like Pakistan. Meta was also reportedly favoring its own content on its free-data Discover service to the detriment of other sites. 

Meta said that while it's winding down Express Wi-Fi, it's focusing on other projects around internet access. "While we are concluding our work on this program to focus on developing other projects, we remain committed to working with partners across the telecom ecosystem to deliver better connectivity,” a Meta spokesperson said in a statement. It promised to work with Express Wi-Fi partners to "minimize the impact to their businesses while keeping networks running." 

The FTC is set to review Microsoft's $68.7 billion Activision takeover

Microsoft was most likely ready for rigorous anti-trust scrutiny around the world when it decided to purchase Activision Blizzard for $68.7 billion. The deal is the tech giant's biggest yet, and it's also set to become the largest all-cash acquisition ever. In the US, the proposed acquisition will be reviewed the Federal Trade Commission instead of the Justice Department, according to Bloomberg. The two agencies are in charge of investigating mergers in the country and typically decide between themselves which one will take charge of a case. 

FTC's investigation will reportedly take a close look at how Microsoft's ownership of Activision could harm rivals by limiting access to the developer's biggest games. Activision owns hugely popular IPs, including Call of Duty, World of Warcraft and Candy Crush. It's unclear if Microsoft has plans to release titles exclusive to Xbox and Window PCs in the future, but it's worth noting Sony is still ahead of Microsoft in terms of gaming hardware sales and that a large chunk of Activision's revenue comes from PlayStation gamers.

Microsoft expects to close the acquisition by June 2023, and it's probably not going to be easy for the company. As Bloomberg notes, the FTC vowed to adopt a more aggressive approach towards investigating mergers and acquisitions last year under new chairperson Lina Khan. In December, the FTC sued to block NVIDIA's $40 billion purchase of ARM over concerns that the deal would stifle competition for various technologies, such as those for data centers and car computers. 

A more recent Bloomberg report said NVIDIA is making preparations to walk away from the deal and that current ARM-owner SoftBank is looking to take the company public if the acquisition falls through. Still, the Microsoft seems to be confident that the acquisition will take place — Reuters says the tech giant committed to paying a $3 billion break fee if the deal fails to go through. 

Activision exec tries to dissuade employees from unionizing in a leaked Slack message

Since a group of 34 quality assurance testers at Raven Software voted to unionize earlier this month, the studio's parent company, Activision Blizzard, has been making moves that will undermine that support and make it harder for workers to organize. This morning, Activision VP of QA Chris Arends sent the clearest message yet about where executives stand on the unionization effort, and (spoiler) it's firmly against.

In an internal, locked Slack channel on Monday morning, Arends asked himself six questions about the potential union and provided answers for employees from Activision's point of view, as shared on Twitter by union organizer Jessica Gonzalez. Employees were unable to respond to the message. Each answer diminished the benefits of unionization, but the fourth prompt offered the most explicit takedown of the organization process. It reads as follows: 

We heard that the union will protect employees and provide employees with job security?

Job security here at ABK rests with our ability to produce epic entertainment for our fans. A union doesn't do anything to help us produce world-class games, and the bargaining process is not typically quick, often reduces flexibility, and can be adversarial and lead to negative publicity. All of this could hurt our ability to continue creating great games.

The fifth answer argued that union-driven bargaining takes too long to be effective, stating the obvious in the process: "A unionized company cannot act quickly on its own if the union does not agree with its position." The final answer reminded employees that they don't have to vote in favor of the union when an election takes place.

On Twitter, Gonzalez called the post "sad."

This is the latest move from Activision designed to halt momentum on the unionization process at Raven. Just three days after employees announced they had gathered a supermajority of signatures required to unionize under the name Game Workers Alliance, Raven head Brian Raffel revealed a reorganization plan that breaks up the studio's QA department, moving employees to disparate teams.

Communications Workers of America, which is backing GWA, said on Twitter that the shuffle was "nothing more than a tactic to thwart Raven QA workers who are exercising their right to organize."

Activision also failed to voluntarily recognize GWA, which means they'll have to seek a vote through the NLRB, a process that can take years. Additionally, Activision is pushing for the vote to include all employees at Raven, rather than only QA workers, reducing the potential for success.

Arends' Slack message — trying to convince employees that unions will make their works lives slower and crappier — falls in line with Activision's previous tactics. 

Activision Blizzard is currently the subject of intense scrutiny from multiple angles. GWA will be the first union at a AAA game development studio in North America, potentially setting the stage for more organization across the industry. Plus, Activision Blizzard is the subject of a lawsuit and multiple investigations into reports of systemic gender discrimination and sexual harassment at the studio, with incidents allegedly dating back decades. 

And finally, Microsoft is in the process of buying Activision Blizzard, Raven Software and all, in a deal worth $69 billion. It'll be the largest acquisition in video game history and it marks the industry's era of consolidation. One day after news of the acquisition went live, Activision told the SEC that there were no unionization efforts underway at its studios, though in the months before, executives told Raven employees to "consider the consequences" of signing union cards.

Facebook-backed Diem Association confirms it's 'winding down'

Diem, the ambitious crypto project funded by Facebook has collapsed. The Diem Association confirmed that it’s selling its assets to Silvergate, the bank that had previously partnered with the group, and that it would “begin the process of winding down.” Bloomberg had reported talks of a sale last week. A Diem Association spokesperson alleged at the time that the report had unspecified "factual errors."

Now that the sale is official, it marks the end of a more than two year effort to launch the stablecoin championed by Mark Zuckerberg. Though the Diem Association was a separate organization from Facebook and parent company Meta, much of its funding came from Facebook. “I believe that this is something that needs to get built, but I get that I’m not the ideal messenger for this right now,” Zuckerberg told Congress in a 2019 hearing about his cryptocurrency ambitions.

The group previously known as the Libra Association had reportedly hoped to launch its stablecoin last January. But it ran into repeated roadblocks from lawmakers and regulators around the world, and the project was delayed and scaled back numerous times. Among officials’ top concerns was that Diem could be used for money laundering and other illicit purposes.

In a statement, Diem CEO Stuart Levey blamed US regulators for Diem’s demise, and defended the organization’s work to minimize risk with “industry-leading controls to protect consumers and combat financial crime.”

“Despite giving us positive substantive feedback on the design of the network, it nevertheless became clear from our dialogue with federal regulators that the project could not move ahead,” Levey. “As a result, the best path forward was to sell the Diem Group's assets, as we have done today to Silvergate.”

It’s unclear what this means for Facebook’s cryptocurrency wallet Novi, which launched a “small pilot” last year with the Pax Dollar stablecoin. At the time, Facebook’s former crypto chief David Marcus said the company remained committed to launching Diem. Marcus left the company a month later. Facebook didn’t immediately respond to a request for comment.

Wordle, the game everyone's obsessed with, gets bought by the New York Times

Wordle, the once-a-day word game that's been delighting puzzle nerds (and cluttering Twitter feeds) since launching in October of last year, has been purchased by the New York Times... reportsThe New York Times. So long, old buddy. 

The game is the brainchild of Josh Wardle and his partner Palak Shah, and once day it gives players six chances to guess a five-letter word. In an interview with the Times earlier this month, Wardle admitted that the project was inspired in part by Spelling Bee, one of the paper's subscription games which Wordle will likely appear alongside shortly. 

In part, the appeal of World was that — unlike much of the internet today — it was in now way ad- or subscription-supporter. There was no app (even though some clones attempted to capitalize on that fact.) It was, two years into a global pandemic, a rare, unalloyed good. The Times did not disclose the exact terms of the Wordle acquisition, though it stated in a press release that it paid "in the low-seven figures." We've reached out for comment on if the game will be paywalled, and if it will be enhanced with additional features now that it's under the auspices of the paper of record.

Wordle became an overnight sensation, thought it was hardly its creator's first brush with mass online fame. While employed by Reddit, he was responsible for both "Place" and "The Button," both of which garnered plenty of positive attention, though neither with the scale or staying power of Wordle, which is estimated to have millions of daily users. A bot (run by another former Reddit employee, Kevin O'Connor) tracks the number of solves that are shared to Twitter via the now-ubiquitous black, green and gold emojis. It regularly cracks 250,000 such tweets daily. 

While it's not known what the future of Wordle will be, the game has itself become a sort of template for a new variety of word puzzles, spawning a variety of offshoots that range from legitimately interesting challenges — like the two-column Dordle, the work-backwards Crosswordle or the adversarial Absurdle — to silly or absurd riffs such as Sweardle and Lewdle. Still, it's the end of an era for the game that started it all. 

'World of Warcraft' will finally let Alliance and Horde players raid together

There's always been a strict wall in World of Warcraft between Alliance and Horde players — you can only cooperate with people from your own side. Blizzard is ready to (partly) remove that barrier, though. As Polygonexplains, WoW's 9.2.5 update will allow cross-faction dungeon crawls, raids and rated PvP matches. You won't be cut off from your friends just because they chose the 'wrong' allegiance for their characters.

You'll have the option to both directly invite people from an opposing faction or join premade groups in the Group Finder listings for a given event type. Group leaders can limit instances to same-faction players, however. And don't expect to be living in harmony with rivals outside of these controlled circumstances. Guilds, matchmaking-based events and the regular world will behave as usual, so you'll still need to be on your guard most of the time.

The feature is available regardless of level, although there will be a few old instances where multi-faction parties can't enter, such as Battle of Dazar’alor, Trial of the Crusader and Icecrown Citadel. They'll need to be "reworked" to eliminate single-faction elements, Blizzard said.

There's no release date for the 9.2.5 update at this stage. It's a long-requested update, and it's well-timed in a post-Battle for Azeroth environment where the Alliance and Horde have reached a delicate truce. Whether or not it boosts player counts is another story. Dexertonotes Blizzard's total monthly active base dropped by 20 million between 2017 and 2021, and WoW likely played a large role in that drop. Toss in an ongoing sexual harassment scandal and cross-faction WoW may only have a limited effect, even as it fulfills the hopes of many subscribers.

PS4 and PS5 users can show Discord friends what they're playing

Starting today, PS4 and PS5 players can connect their PSN account to Discord. At the outset, that means you'll be able to display your PlayStation game activity on your Discord profile and let friends there see what you're playing — something Xbox players have been able to do since 2018. If you like, you can display your PSN ID on your Discord profile to make it easy for folks to add you as a friend there.

To get started, open the Discord app or website on PC or mobile, then go to the Connections section of the User Settings. If you can connect your PSN account, you'll see a PlayStation icon. Discord is gradually rolling out the feature to everyone, starting with folks in the US, so you might not have access right away.

These are useful features, especially with crossplay becoming more commonplace and friends playing games together on different platforms. If you're an Xbox owner, for instance, you'd be able to hop on Discord and see if your friends are playing Destiny 2 or Rainbow Six Extraction on PC or PlayStation, and hop in to play with them.

Discord

We're starting to see the results of a partnership Sony and Discord announced last May. "Our goal is to bring the Discord and PlayStation experiences closer together on console and mobile starting early next year, allowing friends, groups, and communities to hang out, have fun, and communicate more easily while playing games together," Sony Interactive Entertainment CEO Jim Ryan said at the time. SIE also made a minority investment in the messaging and voice and video chat platform.

Microsoft was previously said to be in talks to buy Discord for at least $10 billion. Other suitors were reportedly interested, though Discord remains an independent company. Still, with so many enormousgamingdeals being agreed already this year, who knows what the future holds?

In the meantime, Discord and Sony are looking at other ways to collaborate. "We’re excited to continue our partnership with PlayStation and explore how we can collectively create great shared experiences for your friends and communities," Discord wrote in a blog post.