Posts with «technology & electronics» label

Dell’s new monitor lineup includes a $350 portable second screen

Dell is back with a variety of new monitors that range from its first 14-inch portable to a trio of 27-inch displays. At its thinnest, the former is just 4.95mm thick — making it slimmer than an iPad Air, but slightly heavier at 1.3 pounds. The portable display is essentially a second screen that you can slot in your bag or purse when you leave your home office to go to work. In terms of design, the $350 monitor is attached to a tilt stand that beefs up its overall dimensions and weight. But, it also allows you to bend the display up to 90 degrees. It will be available worldwide on August 31st.

Dell

The 27-inch monitors include a 4K model with a 60Hz refresh rate that is the priciest of the lot at $620. There's also AMD FreeSync for tear-free, low-latency gaming. Like several of the other newcomers, the S2722QC comes with a USB-C port that can receive a display and data signal plus deliver enough power (up to 65W) to charge your laptop. 

Dell

If you're on a tighter budget, there's also a $500 27-inch display dubbed the S2722DC, which essentially swaps 4K for QHD visuals with a higher 75Hz refresh rate. Both screens arrive August 19th. For $100 more, you can grab some neat extras for video calls on the 27-inch S2722DZ, including a pop-up 5-megapixel camera, noise-cancelling mics and dual 5W speakers. If you don't mind settling with full HD instead of QHD, then the 24-inch S2422HZ offers similar specs for $440. The two displays will come to North America first on September 7th followed by the rest of the world from October 12th.

Dell

Facebook gets VR meetings right with Horizon Workrooms

Am I a weirdo for liking in-person meetings? Sure, they can go on too long, be scheduled far too often and distract from your core work. But even before the pandemic made them an exotic memory, I always loved the energy of being in a room with other people, finding the same creative wavelength, working towards a common goal. There's no video chat app that can replicate that. So, what about VR?

We've already seen companies like Spatial take a stab at virtual meetings, where you can chat with others, inspect objects and even explore 3D environments from the comfort your home with a VR headset. Now Facebook's Oculus is entering the fray with Horizon Workrooms, an ambitious attempt to capture the best aspects of in-person meetings for Oculus Quest 2 users.

To be clear, Workrooms isn'tFacebook Horizon, its long-awaited multiplayer VR playground. But it is part of the company's overall vision for the Horizon universe, one entirely devoted to collaborating in meeting rooms and classrooms. And despite being so focused, it's still a showpiece for Facebook's VR ambitions, tapping into the company's expressive avatars, spatial sound, hand tracking and mixed-reality capabilities. You'll even be able to stream your PC desktop in VR to take notes or goof off during meetings (just like real life!).

After spending an hour in a Horizon Workrooms demo, it's clear that Facebook still has plenty of work left to do. There were a few connection issues, avatar glitches and at one point I got booted out entirely. But when it was running smoothly, it was the closest I've felt to being in an live meeting since March of last year.

But let me start from the beginning. After creating a Workrooms account, I installed the PC companion app and the Workrooms Quest 2 app. Once I booted it up in VR, I was surprised that it recommended putting my controllers down and enabling the Quest 2's hand-tracking. Outside of demos for that feature, I can't think of any Oculus apps that have done the same. After that, I customized a goofy avatar — an idealized version of myself with purple hair and no beer belly — and mapped out the edge of my desk so Workrooms can accurately place me in front of virtual tables.

Facebook

As soon as I hopped into my Horizon Workrooms demo, it was instantly clear why Oculus recommended hand-tracking. I waved to a PR rep, and as I struggled to unmute myself, I was able to throw a thumbs up to confirm I was hearing her. I shouted hello to CNET's Scott Stein, who was sitting a few seats away, and his audio sounded appropriately far off. We all spent way too much time staring at our hands and testing the limits of the Quest 2's finger tracking capabilities (for the record, rolling your hands over each other like a wannabe raver can easily scramble things).

Even though I was in a swanky virtual room, with a stylized deer head wearing VR goggles on the wall, and ceiling-tall windows overlooking expansive lake and mountain rage somewhere in the Pacific Northwest, sitting desk-side with others felt vaguely normal. We made small talk about our families and our vastly different locations (including folks in California, New Jersey, London and myself in Atlanta). I could see who was working on Macs and PCs, based on the virtual accessories in front of them. And along the wall there were also video feeds from other Facebook reps calling in from their PCs, which reminded me of the enormous video conferencing screens in many meeting rooms.

To see my keyboard and mouse, I hit a button to enable pass-through mode, which projected grey-scale footage of my actual desk inside of Workrooms' VR environment. It wasn't crystal clear, but it was enough to touch-type notes in Evernote by streaming my PC desktop. If you're running an Apple Magic Keyboard or a specific Logitech model, you'll also be able to see your keyboard in VR, so you won't have to deal with the pass-through video.

Andrew Bosworth, Facebook's head of VR and AR, said during the demo that he believes there's "something missing" with video calling, and that there's a strong pull towards VR collaboration apps as a solution. Of course, that's exactly what you'd expect Facebook's VR lead to say. But he has a point.

Video calls are a fantastic way for seeing people and maintaining social connections. But when it comes to getting work done, they can get old fast. Everyone's audio comes in from one channel; it's hard to make eye contact in large group chats; and the entire session just lives on your computer or phone screen. There's no sense of actually being in a space with others. Bosworth says that Facebook has been using Workrooms internally for about six months, and he's noticed some clear benefits. In particular, he can remember specific meetings better thanks to the immersion of sitting beside people in VR with realistic spatial audio.

Facebook

Of course, virtual reality can also make meetings awkward in entirely new ways. I quickly learned that I couldn't look closely at someone's avatar if they were sitting nearby, because it actually felt like I was staring at them. I couldn't reach for a cup of water on my real-world desk, because it was sitting in front of my neighbor's virtual space. I also had to be careful about where I placed my hands, because the Quest 2's hand tracking could make things look... suspect, if they're under your desk.

All of that awkwardness culminated when Mark Zuckerberg crashed our demo and sat in the virtual chair beside me. He sketched out his overall vision for Horizon as a stepping stone for his metaverse ambitions. But as he was speaking, I was also trying hard to keep my virtual cool: Don't stare! Don't be weird with your hands! Pay attention and be respectful! I thought I was doing pretty well in the heat of the moment, but a recording of our session looked like I was performing some sort of interpretive dance beside the world's fifth richest man. (Thankfully, that footage isn't meant for public consumption.)

Zuckerberg only stopped by for a few minutes, but the fact he made an appearance at all is telling. Workrooms isn't some side project: It's a significant component of what he wants Facebook to become. You can see that in the app's more ambitious features, like a whiteboard that can grow as long as you'd like. You can sketch out thoughts by holding your Oculus controller straight up, so that you can use the end like a massive pen. And if you want to stretch your legs, you can assign a blank wall in your room to serve as your life-sized whiteboard. You can also change the size and layout of your workspace at will, allowing you to move from a circular conference table to something that resembles a classroom.

Facebook

Perhaps because Zuckerberg wants Workrooms to be a success, the company is also making it more accessible to people who don't want Facebook accounts. You can join a session via video chat by creating a Workrooms account, which is separate from Oculus and Facebook logins. If you want to enjoy the experience in VR, though, you'll need a Facebook account to use the Quest 2. Maybe letting people peek at the 2D Workrooms experience could encourage them to go virtual.

The company is also being up-front about security and privacy, saying that it won't use conversations or materials from Workrooms sessions to inform Facebook ads. You'll also be able to report individuals and entire groups if they're harassing you or violating community standards. That was a major concern when I demoed Facebook Horizons last year; the idea of a VR playground sounds great, but how do you make it safe for everyone? 

If anything, Horizon Workrooms tells us that Zuckerberg's metaverse ambitions are more than just marketing fluff. He paid $2 billion for Oculus, after all, and Facebook has continually invested in VR development and content. You don't spend that sort of money if you don't have a vision for the future. 

When he stopped by our demo, Zuckerberg told us he used to scribble code in his notebook during middle school. As soon as he got home, he would type it up with the hopes of building an immersive world to hang out with friends. Workrooms isn't the perfect VR collaboration solution yet, but it could be the start of what the younger Zuckerberg envisioned. After all, the metaverse won't be built in a day.

Oppo promises 5-axis OIS is coming to its phones soon

Never one to shy away from showing off its latest developments, Oppo is now teasing more upcoming mobile camera tech. The most interesting bit is perhaps the 5-axis optical image stabilization, which uses both lens shifting and sensor shifting for maximum effect — apparently three times the angle than that of conventional optical stabilization, according to Oppo. If true, this would compensate for greater shakiness, thus allowing for faster capture and better low-light performance, even when handheld.

Oppo

This kind of implementation is nothing new in the professional camera world, but the challenge here is to miniaturize the solution and fit everything into the little remaining space on a phone. The lens, driven by ball-bearing motors, serves as the primary stabilization tool for light vibrations. For bigger movements, both the lens and sensor kick in to achieve 5-axis stabilization, with the latter's shifting and rotation controlled by shape memory alloys.

Oppo

Oppo admits that incorporating extra moving parts means increasing the number of potential failure points, so it will continue to conduct various drop tests and reliability tests before beginning mass production. The company is targeting Q1 2022 to launch its first phone equipped with this feature.

Oppo

In addition to its 5-axis optical stabilization tech, Oppo teased its next-gen RGBW sensor, which the company claims can take in 60 percent more light and achieve a 35 percent reduction in noise. This will arrive in an unspecified Oppo phone sometime in Q4 of this year. The company is also working on an 85-200mm continuous optical zoom module to offer greater flexibility. It's unclear when exactly that might become commercially available.

Oppo isn't the only phone maker trying to further differentiate itself with obscure camera tech. To name a few, Vivo has been using its impressive micro gimbal camera since its X50 Pro last year, while ASUS is well into its third-gen flip camera on its aptly named Zenfone 8 Flip. Xiaomi even tried a shape-shifting "liquid lens" camera on its Mi Mix Fold, before picking up the latest-gen under-screen camera for its Mi Mix 4. And it now seems we'll see even more attempts in this arena in the coming months.

Netflix adds spatial audio support on iOS 14 devices

Netflix has started the process of supporting spatial audio on its iOS app, according to 9to5Mac. Following Reddit reports, a spokesperson for the company told the outlet it recently began a slow rollout of the feature to its iOS users. To take advantage, you’ll need a pair of AirPods Pro or AirPods Max, as well as an iPhone or iPad with iOS 14 installed on the device. The toggle to enable the feature is located in the Control Center. As this is a slow rollout, you may not see the toggle even if you have the latest version of Netflix installed on your iPhone or iPad.

Spatial audio uses head-tracking to widen the soundstage of a movie or TV show and make it feel like the entire room you’re in is being filled with sound. The result is a more immersive experience. Netflix is a bit late to support spatial audio. Some of the more popular apps where you could use the feature before today include Disney+, HBO Max and Peacock. Still, there are just as many platforms where it’s not available. More notable examples include YouTube and Amazon Prime Video, making this a significant milestone for the feature all the same.

Twitter updates developer API to make Spaces easier to find

Twitter is working to make Spaces more discoverable. On Wednesday, the company announced an update to its API v2 that will allow developers to search for live and scheduled Spaces using criteria like user IDs and keywords. “With the Spaces lookup and Spaces search endpoints, we hope to enable developers to build tools and solutions that help people on (and off) Twitter find interesting and relevant Spaces more easily,” the company said in a blog post.

As The Verge points out, it sounds like the new API functionality won’t allow third-party apps to let you host and listen to Spaces outside of the main app, but what will do is help make the audio rooms easier to find. After opening up the app to more of its users in May, Twitter has been quick to iterate on the app, adding features like support for co-hosting and voice manipulation. Clearly the company sees Spaces as an important part of its future.

Audio-Technica's updated M50x wireless headphones have multi-device support

Audio-Technica is giving its wireless M50x headphones a refresh after three years, and the new over-ears include some welcome upgrades that bring them into the modern era. The just-introduced ATH-M50xBT2 maintains the familiar design and 45mm drivers we liked so much, but notably adds a built-in Alexa voice assistant and multi-point Bluetooth pairing. It'll be easier to both ask for help and switch from your computer to your phone, to put it another way.

There are more functional improvements regardless of quality. A low latency mode helps with games and streamed video. Codec support has widened to include AAC, LDAC and SBC, although there's curiously no mention of AptX. The updated USB-C connection gives you three hours of listening with a 10-minute charge, although you won't be plugging in too often when Audio-Technica claims 50 hours of use.

There's still no active noise cancellation, but you do get a cable for wired listening, control over common voice assistants and Fast Pair setup on Android.

The ATH-M50xBT2 is available today for $199. That's slightly higher than the original headphones' $180, but that still makes them a bargain if you're more interested in pure sound quality than ANC or other common frills for over-ear headphones.

Jabra's latest earbuds are for people with mild-to-moderate hearing loss

A number of companies make "hearing enhancement" devices that look more like a set of earbuds than a piece of clinical tech. Nuheara has been a staple at CES with its IQbuds line and companies like Bose, Bragi, Olive and others have offered a mix of tech and hardware to assist with hearing loss. Even Apple plans to introduce a "Converstaion Boost" for its AirPods Pro. Since the FDA allows companies to sell directly to consumers with mild-to-moderate hearing loss without the need for a prescription, the list of options is constantly growing. Another company that's specifically equipped to blur the line between hearing aid and true wireless earbuds is Jabra, thanks to the auditory assistance expertise of its parent company GN. 

With the Jabra Enhance Plus, the company offers a more approachable device for people who may not need what all-day hearing aids offer just yet. Jabra describes these earbuds as "a miniaturized true wireless form factor" that's 50 percent smaller than its stellar Elite 75t model. Those are already some of the smallest buds I've tested, so reducing the size even further makes the Enhance Plus more comfortable and more discreet. Plus, a design that resembles earbuds rather than a traditional hearing aid helps reduce the stigma around wearing something that helps your hear better. 

Inside, four separate sound processing features work to improve audio quality. The Enhance Plus analyzes sound to keep things as natural as possible while also reducing noise for speech clarity. The earbuds also ensure feedback doesn't hinder amplification and they isolate sounds coming from in front of you. 

Jabra

In addition to providing hearing enhancement, the Jabra Enhance Plus can work just like a set of true wireless earbuds to play music and take calls. Similar to other earbuds, the Enhance Plus comes with multiple sizes of ear tips to help you find the best fit, on-board controls and water/dust resistance (IP52). Jabra says they'll last 10 hours on a charge with 30 hours total when you factor in the charging case. An app assists with setup and offers a degree of customization. 

Jabra plans to launch the Enhance Plus at "select hearing care clinics" in the US "towards the end of the year." A licensed professional will conduct a hearing test to make sure these earbuds are appropriate. There's no word on pricing just yet, but the company says it's applying for approval under the FDA's self-fitting category. If you're looking for more of a true hearing aid rather than these "enhancers," Jabra also offers the Enhance Pro. It carries the more traditional behind-the-ear hearing aid design along with a charging case. It's also pricey, starting at $1,800. 

If that's what you're after, the Bose SoundControl hearing aids went on sale in May in a handful of states. That device puts the company's audio expertise to use to help you hear better, and Bose said it was the first FDA-cleared hearing aids that could be sold directly to consumers. What's more, they're more affordable at $850, but they run on the typical zinc-air batteries for hearing aids rather than being rechargeable. 

Samsung is reportedly removing ads from its One UI Android apps

Samsung's insistence on shoving ads into its stock apps has detracted from its otherwise stellar phones. If the pop-ups inside Samsung Pay and Music irked you, we have good news: They'll soon be axed for good. “Samsung has made a decision to cease the advertisement on proprietary apps including Samsung Weather, Samsung Pay, and Samsung Theme,” the company confirmed in a statement to The Verge. “The update will be ready by later this year.”

The move to cull in-app ads was first reported by Korean media who attributed it to TM Roh, president and head of mobile communications business, Samsung Electronics. In response to a question by an employee at the company's online town hall, the exec said that ads would go away in future versions of apps like Samsung Pay, Samsung Themes and Samsung Weather. Roh hinted that the reversal was made in response to user and staff feedback.

We were never fans of the in-app ads here at Engadget. In our recent reviews of the flagship S21 Ultra and mid-range A52 5G, we noted that the "lousy" ads in Samsung's Weather and Daily news apps felt "unpleasant and weird." It seems Samsung finally took heed of the criticism, especially from irritated users, and decided to ditch them altogether.

Samsung Pay will let you carry your COVID vaccination record

As more and more venues and events, including CES, require proof of vaccination against COVID before granting entry, Samsung is working to make it easier to keep your records on hand. The company has today announced that it has partnered with non-profit The Commons Project to help digitize people’s vaccination records. Once a user has authenticated their record through the CommonHealth app, they can add the details to their Samsung Pay wallet for “convenient access and use.”

The feature is rolling out to a small number of devices initially, but Samsung says that every compatible device will have access by the end of the week. Both parties say that the data will be secure and the transfer from the CommonHealth app to Samsung Pay will be quick and painless.

DTS will integrate TV speakers into WiFi surround sound setups

DTS has found a way to integrate TV speakers into a surround sound setup. The Play-Fi Home Theater system connects TVs to external speakers over WiFi. The first compatible TVs should arrive in the third quarter of 2021 (in other words, by the end of October).

The company says Play-Fi Home Theater won't require manufacturers or customers to add any additional hardware to their TVs. If you'd rather not use the TV's built-in speakers, you can still wirelessly output the center channel audio to a compatible soundbar or front speakers. The system can automatically adapt to the number of speakers you connect to the TV, and you can build out your setup with more speakers later.

The system, which builds on DTS' long-standing Play-Fi protocol, can connect several other speakers, including up to two subwoofers, for surround sound. You can also play audio from your TV elsewhere in your home if you have a multiroom setup. In addition, you can listen to audio from your TV through headphones via an app. 

The Play-Fi Home Theater approach isn't entirely new. Sony has enabled customers to use compatible TVs' built-in speakers as their surround sound setup's center channel for a while. Competition is almost always a good thing, though, and if DTS can lower the cost barrier for multi-channel audio with its system, so much the better.