Posts with «site|engadget» label

Ubisoft brings back Driver as a live-action TV show

If you miss Driver games, you'll soon get to revisit the classic open-world franchise — but not in a playable form. GamesIndustry.bizreports Ubisoft is producing a live-action Driver TV show that will premiere solely on Binge, a free gaming-oriented streaming service due to launch in 2022. The duo didn't detail the plot or cast, but it won't be surprising if the series revolves around racer-turned-undercover-agent John Tanner.

It's unclear when the show will arrive. It's not guaranteed to launch alongside Binge itself.

For many, the larger question may be whether or not there's a large audience for the show. Like with the rumored Splinter Cell series, Ubisoft hasn't touched the originating game brand in a while. The last Driver game was a 2014 free-to-play mobile title, Driver:Speedboat Paradise, and the last truly big release was 2011's Driver: San Francisco. This also isn't quite a timeless classic. Apart from the very first Driver and San Francisco, most games in the series have received middling reviews and the sales to match.

The series does have a premise virtually tailor-made for TV, though, with its Bullitt-inspired premise and real-world setting. And look at it this way: we wouldn't be surprised if the show presaged the development of a new Driver game, even if it was just a show tie-in.

Watch Apple's iPhone 13 event right here at 1PM ET

Apple's iPhone 13 event is finally here, and you'll have multiple ways to watch — including after the big show. You can watch the company's "California Streaming" presentation at 1PM Eastern either below or on the company's YouTube channel. It's also available through the Apple website or the Apple TV app on supporting devices. And don't forget to check Engadget's YouTube channel after the event. We'll have a live recap of the announcements as well as a dose of witty commentary.

The iPhone 13 family will likely be the highlight, with rumors hinting at a 120Hz, always-on display (at least for Pro models) with a smaller notch. You could also see camera upgrades, the usual speed improvements, a 1TB storage option and even emergency satellite calls. Not that the iPhone will necessarily be the only star. Many also expect an Apple Watch Series 7 with a brand new case design, and you might see third-generation AirPods as well as new iPads. It's safe to say you'll want to tune in if you're interested in upgrading your Apple gear this fall.

Follow all of the news from Apple’s iPhone event right here.

You can now stream Xbox Series X/S games to your PC

The Xbox app on PC just got much more useful. You can now use it to stream games from your Xbox Series X/S. In addition, the app can now stream all of the console titles available through the cloud on Xbox Game Pass.

This is the first time Microsoft has enabled remote play on PC for Xbox Series X/S — folks have been able to stream Xbox One games to PC since 2015. The company says it has improved the feature's stability and added features such as being able to stream games from consoles in 1080p at up to 60 frames per second and play some original Xbox and Xbox 360 games. 

Microsoft noted that Xbox Game Pass Ultimate subscribers in 22 countries can now play console titles through the cloud on Windows 10 (and soon, Windows 11) PCs. As long as you have a membership, compatible controller and a sturdy enough internet connection, all you need to do is hit the Cloud Gaming button in the Xbox app and you'll be able to stream console and PC games and play either by yourself or with friends. 

There are currently 294 console games available through the cloud on Game Pass Ultimate, compared with 115 PC games. Those include some EA games via the bundled EA Play membership.

The update marks another step forward in Microsoft's goal of bringing cloud gaming to as many devices as possible. Last month, the company said it would enable cloud gaming on Xbox consoles this holiday season. Game Pass subscribers have been able to stream games from the cloud via web browsers since June. 

Meanwhile, if you want to play a game on your Series X/S but your TV's in use, you'll able to hop into a session on your desktop or laptop instead. Remote play is also available on iOS and Android phones and tablets.

Tonal brings live studio workouts to its smart home gym

Tonal home gym owners will soon be able to interact with coaches and exercise with them in real time when the company starts streaming live workouts. The new feature, called Tonal Live, will offer real-time community classes calibrated for each user. Tonal says coaches will be able to correct participants' form and give shoutouts to people whose cameras are on. While the allure of live workouts is being able to get feedback from a trainer in real time, members can access any live session they miss — they will be added to the gym's on-demand library after 24 hours.

As part of the new feature's arrival, Tonal has redesigned its user interface and mobile app to make it easy to discover live sessions and to preview what kind of workout each one entails. The company has also designed a "social zone," where members can interact directly with each other and see their activities and milestones. In addition, Tonal will introduce four new coaches members can work out with. 

Tonal CEO Aly Orady said:

"Tonal has always been unique in the way that we’ve approached our workout content with adaptive weights, individualized pacing, and form feedback that are customized to our members in real-time. As our community has grown over the past few years, we’ve been encouraged by the organic social engagement, the craving for more interaction with our coaches, and the excitement that comes from reaching new milestones; Tonal Live will allow us to connect these elements through a studio experience while retaining the foundation of what differentiates our workouts: personalization, guidance, and feedback."

While Tonal has been around since 2018, it experienced tremendous growth in 2020 due to the increase in demand for home fitness solutions in the midst of the pandemic. Its sales grew more than eight times, and it raised $250 million in funding, giving the business a $1.6 billion valuation. Back then, the company said it would invest that money into expanding its content and offerings, and this new feature is one of those investments.

Tonal Live will be available starting on October 20th, 2021. 

Kroger and Instacart promise grocery deliveries in as little as 30 minutes

Kroger is betting big on internet grocery delivery services, and it's tapping Instacart for help. The two have launched a Kroger Delivery Now service they claim offers a no-compromise approach. You can have a full selection of groceries and other essentials delivered from Kroger's various chains (including Ralphs and Fred Meyer) in as little as 30 minutes — the first time that kind of speed has been available nationwide, Instacart claimed.

The service is available both through the Kroger website as well as a new Convenience Hub on Instacart's Marketplace. The section "streamlines" shopping for convenience items in most major US cities with 24/7 shopping. Instacart Express members can get free high-priority delivery through the hub (sometimes as quickly as 30 minutes) for orders worth at least $10.

The team-up might not thrill you if you prefer other store-independent delivery services like Uber. It also won't help much if you don't shop at Kroger-affiliated locations — Walmart's Instacart-based delivery isn't that fast, at least not on a national level. The move makes sense for both companies, however. This gives Kroger an advantage over Walmart and other chains, while Instacart forms a close bond with a major chain that others might not match.

The GameCube games we still love, 20 years later

2001 was quite a memorable time in gaming. Standout titles include Grand Theft Auto III, Metal Gear Solid 2 and Final Fantasy X. It was also the year Xbox made its debut, while the Sega Dreamcast bowed out. But while all that was going on Nintendo was still going strong, releasing the Game Boy Advance in March of that year and a new home system in September. The GameCube was quite a console, an adorable box with a great wireless controller and fun add-ons like the Game Boy Player. 

Unfortunately, the system was plagued by a thin library, especially compared to the PlayStation’s combined roster of PS1 and PS2 games. But what titles they were — it gave us Super Smash Bros. Melee, Super Monkey Ball and the original Animal Crossing. On the GameCube's 20th anniversary in Japan the Engadget staff looks back at their favorite titles from that era which, once again, doesn't include some of the obvious candidates. — Kris Naudus, Buyer's Guide Editor

Donkey Konga

I’ll be honest; I was late to the GameCube and the only reason I bought one was for Donkey Konga. I first played this rhythm title at a Toys ‘R’ Us and fell in love with those stupid bongos. A year before Guitar Hero this was the party game du jour, and I took my cube and controllers everywhere. I quickly unlocked every song, and became an absolute master at “Oye Como Va.” It was followed by a sequel and the bongos were even the default control scheme for Donkey Kong Jungle Beat, but nothing matched the sheer joy of playing that first installment and the sore palms that ensued. — KN

Eternal Darkness: Sanity's Requiem

Call it the anti-Resident Evil. Eternal Darkness puts you in the shoes of Alexandra Roivas, a young woman trying to solve the mystery of her grandfather's horrific death. Its century-spanning story covered a dozen characters, all connected to an ancient Lovecraftian god. While there's combat, it was more about psychological trauma than the survival horror of Resident Evil. Most notably, it had a sanity meter that would change the gameplay and environment and even throw simulated system errors to freak out players. Take that, Metal Gear Solid.

Like many GameCube titles, Eternal Darkness was clearly an attempt to attract an older audience. It was the first M-rated game published by Nintendo, and the company kept the trademark alive for a decade. But it was never re-released outside of the GameCube, and hope for a direct sequel was squashed when developer Silicon Knights filed for bankruptcy in 2014. There was an attempt at a spiritual successor, Shadow of the Eternals, that fell apart after failing to raise enough money via crowdfunding. It's almost fitting that a game about millennia-old evil may end up being lost to the sands of time. — Devindra Hardawar, Senior Editor

Fire Emblem: Path of Radiance

After the runaway success of Awakening and Three Houses, it’s hard to see what made Path of Radiance, Fire Emblem’s only GameCube release, so special back in 2005. Nearly two decades later its presentation looks stiff and dated, and the game is missing the relationship mechanics beloved by newcomers. But in Path of Radiance you’ll still find many of the elements that came to define later Fire Emblem games.

They exist in a sort of prototypical form since this was the first game in the series to make the jump to 3D. We take a lot of it for granted now, but back then series developer Intelligent Systems had to figure out the mechanics for the first time. And it did, making for a game that’s still fun to play to this day. It has one of the best stories in the series, with an English script that captures a lot of the nuances of the Japanese original.

It’s that story that made me fall in love with Path of Radiance when I first played it more than 15 years ago. Even when the game was at its most punishing, I wanted to see what would happen to Ike and his band of mercenaries. Path of Radiance was my first Fire Emblem game, but it’s the one I keep coming back to because of just how much I enjoyed my first playthrough as a teen. — Igor Bonifacic, Contributing Editor

F-Zero GX

The original F-Zero for the Super NES is one of those games I wore out as a teenager. While the futuristic space racer only had 15 courses, they were beautiful and challenging, and even when I did well, I always felt like I could do a little better. A decade later, F-Zero GX hit the GameCube and showed just how far racing had come.

The basic concept is the same: high-speed futuristic hovercraft battling it out in wild, creative courses where one mistake can lead to disaster. The GameCube’s horsepower meant the courses were longer, more complicated and visually stunning. The sense of speed was probably the biggest change, though: even now, 20 years later, this game feels incredibly fast. That speed makes it positively unforgiving, and I never progressed that far through the game’s many challenges. Driver AI was also significantly improved. In the first game, you mostly only had to worry about the three main rivals. But in GX, it’s easy to end up in 15th or 20th place in the blink of an eye if you’re not careful.

Despite that, I still remember the game fondly, in large part because it’s the last real entry in the F-Zero franchise. I didn’t play the Nintendo 64 entry in the series, so the jump from the SNES to the GameCube was pretty mind-blowing at the time. It’s a shame that Nintendo has let the series languish since then, because I’d love an updated version of GX for the Switch. — Nate Ingraham, Deputy Managing Editor

Mario Kart: Double Dash

I have fond memories of Mario Kart: Double Dash for a not-unique reason. In the early 2000s, my friends and I had frequent co-op video game nights, and Double Dash was a mainstay in our lineup. Mario Kart games have always been amazing in local multiplayer, and Double Dash was no exception. After Mario Kart 64, it was disappointing that all four players couldn’t compete directly against each other, but we quickly got used to the game’s unusual mechanic that let one player drive and another throw weapons. Having two teams of two players was an interesting wrinkle to the gameplay, and it makes Double Dash one of the more unusual games in the series.

As with most GameCube games, it looks wonderful. Mario Kart 64, like a lot of N64 games, hasn’t aged as well visually, but Double Dash is still gorgeous, and Nintendo took a major step forward in terms of creativity and variety in the game’s levels. There are more hidden routes and ways to approach each level than ever before, and the scope of boards like Wario Colosseum and the game’s take on the ubiquitous Rainbow Road were unmatched at the time. It’s no coincidence that almost every course in this game has appeared in subsequent versions of Mario Kart — so even if you never played Double Dash, you’ve likely come across some of its iconic tracks. — NI

Metroid Prime

In the 80s and 90s, the Metroid franchise was defined by three classic titles: the original Metroid for the NES, Metroid II: Return of Samus on the Game Boy, and Super Metroid on the Super NES. They cemented Metroid gameplay as a side-scrolling action / exploration game, with a non-linear set of levels. Players would come across areas that you couldn’t fully explore before beating bosses and finding items in other parts of the game.

Metroid Prime, however, completely turned the series around, putting it in 3D for the first time. While the style resembled a first-person shooter, the gameplay still put exploration at the forefront, rather than fast-paced gun fights. That said, the game is plenty challenging, even punishing at times in its difficulty: its massive bosses and twisting tunnels full of enemies were unforgiving.

But for me, the most memorable part of Metroid Prime is the incredible atmosphere of Tallon IV, and the wonder of finding new sections of the deserted planet to explore. Prime also did a great job at expanding the story and lore of the Metroid series, with loads of scannable items that explain what happened to the ruined world. The sequels to Metroid Prime are great, but this first game is arguably the best in the series and a huge part of why we’re all so excited about someday getting our hands on Metroid Prime 4. — NI

Odama

It’s such a strange concept that it sounds like some developer’s fever dream — a combination pinball strategy game with voice control. But Odama was quite real, and it was glorious. Like any tactical wargame, you controlled an army of men (though via voice commands) who needed to overtake the enemy gate at the top side of the display. Complicating things was a giant ball that destroyed all in its path, but fortunately, you could exert some control over it with a pair of flippers at the bottom of the screen. There was a lot going on and it was utterly bonkers, but if you managed to beat Odama you were rewarded with the best ending theme to a video game ever. — KN

Pokémon Colosseum

Though the Pokémon series is, at its heart, a role-playing game series from Japan, it’s not very typical of the JRPG genre we’ve become accustomed to through franchises like Final Fantasy and Dragon Quest. But way back in 2003 second-party developer Genus Sonority tried its hand as a more “traditional” story-based RPG, placing the player in the shoes of a reformed criminal trying to rescue Pokémon from his former organization. Pokémon Colosseum took place in the cyberpunk-flavored Orre region, as opposed to the more pastoral settings of the handheld RPGs. The “snagging” mechanic for collecting Pokémon was interesting, and the storyline had more of an edge to it. It was followed by a sequel in 2005, Pokémon XD, but I’d love to see this spinoff series continued on the Switch. — KN

Resident Evil 4

It's easy to forget that Resident Evil 4 was initially a GameCube exclusive. It's been re-released on practically every platform, including the Oculus Quest 2 later this year. But it all started on Nintendo's purple box, a platform not known for having many action titles. The game's staying power makes sense though. It's the first Resident Evil game rendered completely in 3D, and it featured a slick over-the-shoulder camera that made shooting infected baddies feel genuinely kinetic.

Resident Evil 4's gameplay would go on to influence not just the entire series, but most action games moving forward. It was also a great example of the GameCube's unheralded horsepower, which could deliver smoother and crisper graphics than the PlayStation 2. Even today, the original GameCube RE4 still looks fantastic, with high-quality character models and environments teeming with detail. In comparison, the PS2 version look like a muddy mess. — DH

Skies of Arcadia Legends

It may not be fair to call Skies of Arcadia Legends a GameCube game, since it's just a port of a classic Dreamcast title. But I'm giving it a shout because it's still one of the best RPGs I've ever played, and perhaps reminiscing about it will finally spur on a digital re-release. The GameCube port fixes some of the frame rate and stability issues from the Dreamcast, and adds new characters to boot, making it the definitive version of the game.

Set in a world of floating continents, Skies of Arcadia Legends focuses on sky pirates who embark on a world-saving journey, naturally. You can explore a 3D world map with your airship, which gets into large-scale turn-based battles with other vessels and giant enemies. Much like Chrono Trigger, you can tell that Skies of Arcadia comes from a dream team of developers. In this case, the staff previously worked on Phantasy Star, Panzer Dragoon and Sakura Wars.

While Sega originally planned to bring Skies of Arcadia to the PlayStation 2, it ended up focusing on the GameCube port instead. Perhaps Nintendo has a stake in that port and we just don't know. Still, it'd be nice to play such a well-crafted game once again. I can't be the only person who still regularly listens to its epic soundtrack. — DH

Sony will finally unlock the PS5's SSD slot for everyone tomorrow

After beta testing the second major PlayStation 5 firmware update over the past few weeks, Sony is ready to roll it out to everyone, along with new versions of the PS4 system software and the PlayStation mobile apps. The PS5 patch is the big one since, 10 months after Sony released the console, the company is finally unlocking the internal storage expansion slot for everyone.

Although you can store games on an external hard drive, you can't run PS5 titles from USB storage. Those drives are just too slow for PS5 games. Plug in a compatible M.2 solid state drive, though, and you can use it just like the system's internal storage for PS5 games, PS4 titles and media apps. You can move games and apps between the internal storage and M.2 SSD as you wish.

However, it's important to note that not any M.2 drive will do. You'll either need one with a built-in cooling structure or to add your own heatsink. Sony has several other requirements. We've put together a guide detailing the best SSDs you can buy for your PS5.

The update adds some other handy features, including 3D audio support for TV speakers, which you can activate through the sound menu. You'll be able to use the DualSense controller's microphone to measure the acoustics and help decide the best setting for your space. There will be equalizer settings for the Pulse 3D Wireless Headset too.

Some key user interface changes are on the way as part of tomorrow's update too. It should be easier to tell whether a game you have installed is the PS4 or PS5 version. Each will be listed separately in the Installed tab on the Home screen and in the Game Library. 

You'll have additional customization options for the Control Center, including more choice over which controls to include in the bar at the bottom of your screen. You'll also be able to see and send messages to friends and parties from the Control Center's Game Base section.

On the accessibility front, there are new screen reader shortcuts. Press the PlayStation and triangle buttons to turn the feature on or off, and press the PS and R1 buttons to have the tool repeat the last thing it said. PlayStation Now members can select a resolution of 720p or 1080p depending on the game, and there's a tool to test your connection and hopefully help you resolve any issues.

The console will also be able to automatically record clips of your "personal best" moments, such as hitting a better time or score when you compete in challenges. You can access those clips from the Media Gallery or the challenge card in the Control Center. In addition, there's a new trophy tracker that lets you view progress on up to five trophies per game in the Control Center.

Sony

That's not all, though, as Sony will release a PS4 update tomorrow. You'll be able to see your PS5 trophies (as well as others' PS5 accolades) on PS4. On both consoles, you'll be able to disband a Party without removing people individually if you're the Party owner.

On top of that, there are updates coming to the PlayStation mobile apps. Starting tomorrow, you'll at last be able to stream PS4 and PS5 games to your iOS or Android device over mobile networks, a feature that definitely would have come in handy for visits to the park during the summer. You can adjust video quality options to help manage your data.

Meanwhile, as of September 23rd, you'll be able to watch your friends' PS5 Share Screen broadcasts through the PS App. It may take up to a week for the feature to become available through the Android version of the app, as Sony is rolling it out gradually on that platform.

Movies Anywhere is now available on Xbox

After expanding to Samsung TVs earlier in the year, Movies Anywhere, the service that allows you to keep your digital film collection in one place, is now available on Xbox consoles. Starting today, you can download the app on Xbox One, Xbox Series X and Xbox Series S. Movies Anywhere works with most digital storefronts, including Apple TV, Amazon Prime Video, Google Play, Vudu and of course the Microsoft Store.

The Xbox version of Movies Anywhere includes support for the platform’s Watch Together feature, which means you can take part in online watch parties with up to nine other people and talk in a shared chat room. Screen Pass is also supported. If you’ve already accepted a rental invitation sent to you by a friend or family member, you can watch the movie on your Xbox. Moreover, once you connect your Microsoft Store account to Movies Anywhere, you can watch the content you purchase there on any other device that supports the platform.

Samsung's Galaxy Note 20 series is up to $400 off at Amazon

Samsung may not have added to the Galaxy Note lineup this year, but you can still get last year's excellent Note 20 series if you prefer big, slab-like phones to foldables. Amazon's running a sale right now on the entire series, knocking the Galaxy Note 20 5G down to $750 and the Galaxy Note 20 Ultra 5G to $900. That's an all-time-low price on the Note 20 and only $25 more than the record-low on the Note 20 Ultra. The online retailer also has a daily deal today on Samsung SmartTags, so you could pick up one of the company's tiny Bluetooth trackers for only $20 to go with your new smartphone.

Buy Galaxy Note 20 5G at Amazon - $750Buy Galaxy Note 20 Ultra 5G at Amazon - $900Buy Samsung SmartTags at Amazon - $20

These are some of the biggest and boldest smartphones Samsung has made in recent years, with the Note 20 including a 6.7-inch FHD+ AMOLED touchscreen and the Note 20 Ultra sporting a 6.9-inch Quad HD+ AMOLED screen. Both run on the same octa-core processor and support 5G connectivity, but the Note 20 Ultra has 12GB of RAM while the standard Note 20 has 8GB. Both also come with the Note series' signature S Pen for drawing, doodling and note-taking and that's one of the biggest selling point for these devices. The S Pen, while it hasn't changed much over the past few years, continues to be a solid stylus for Note handsets, with little lag time when writing on the smartphone's screen and gesture controls with features like Anywhere Actions.

While the Note series isn't for everyone, the Note 20 Ultra earned a score of 86 from us and we considered it to be Samsung's best big phone when it came out last year. It has excellent performance, a fantastic screen, a battery that lasted at least 12 hours on a single charge and a more thoughtful S Pen experience than previous generations. It's over the top in many ways, but a device like that is easier to justify when you can get it for much less than usual.

As for Samsung's SmartTags, they're the company's version of Tiles trackers and Apple's AirTags. You can attach one to things like your keys or slip one into your wallet to keep track of things via your smartphone. The companion app will show the tracker's last location and you can also use to to force the SmartTag to ring so you can follow the sound to your lost item. SmartTags are water-resistant and, unlike AirTags, they have a keyring hole so you can easily attach them to your things without buying additional accessories.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

SteelSeries shrinks its Prime mice for pro gamers

Only a few months after unveiling its Prime mice for pro gamers, SteelSeries has revealed smaller versions of the peripherals. The Prime Mini and Prime Mini Wireless mice are 12 percent and nine percent lighter than their respective counterparts, which SteelSeries designed with input from more than 100 esports competitors.

The Prime Mini weighs just 61 grams. SteelSeries says it has a "hyper-durable" shell along with a matte finish to help you maintain your grip. It's five millimeters shorter than the original Prime and a touch narrower with a slightly lower profile. The mouse has a TrueMove Pro optical sensor with adjustable sensitivity of 18,000 CPI.

The Prime Mini Wireless, meanwhile, weighs 73 grams. It supports fast charging via a USB-C port. SteelSeries says you'll get up to 100 hours of use from a single charge, and 15 hours of usage after 15 minute of charging time.

Like the previous models, both mice boast SteelSeries' Prestige OM optical switches, which are rated for 100 million clicks. They also have 16.8-million color RGB backlighting and on-board customization with five pre-sets.

SteelSeries is keeping the Prime Mini and Prime Mini Wireless at the same price as their larger siblings, both of which are still around for those who prefer a slightly larger option. The Prime Mini is $60 and the wireless version costs $130. They're available starting today.