YouTube scrapped its Rewind 2020 video due to COVID-19 and social unrest, but it's not coming back now that the turmoil is (partly) calming down. As Tubefilter first confirmed, YouTube is cancelling its year-end Rewind videos once and for all. The service insists it's not due to the blowback from Rewind 2018, however. Rather, YouTube is reportedly so large that it would be impractical to summarize the site with a yearly video.
The Google-owned brand will instead trust creators like MrBeast and Slayy Point to produce end-of-year videos, and promote them through social networks. You'll also see annual trend lists, awards shows and a currently mysterious "interactive experience."
Rewind debuted in 2010 and was popular for most of its history as a snapshot of the online zeitgeist. That all fell apart with Rewind 2018, however. Many felt the video both ignored major creators like Pewdiepie and had more than a few cringe-worthy moments (Will Smith's "oh, that's hot" haunts people to this day). When YouTube returned with Rewind 2019, it abdicated editorial control and let the statistics guide the content to the frustration of viewers. Even if YouTube is right about the site becoming too large for Rewind, the demand just isn't what it used to be — a revival might not have much of an impact.
Resident Evil: Welcome to Raccoon City, a reboot of the movie series, will hit theaters on November 24th, and Sony Pictures has provided a taste of what's in store with the first trailer. Writer and director Johannes Roberts (47 Meters Down) indicated earlier this year that he was taking things back to the franchise's horror roots and the trailer offers some positive signs that he's achieved his goal.
The film is based on the first two games in the classic series and it's a complete reset following the six (6) Paul W.S. Anderson movies. In case there was any ambiguity about Roberts starting over, the trailer's opening voiceover puts that firmly to bed. "Every story has a beginning," one character, perhaps Claire Redfield, says. "Discover the origin of evil."
Resident Evil: Welcome to Raccoon City is set in 1998, and we see the first game's creepy mansion as well as some of the city where the sequel takes place. The trailer hits a lot of the right beats and it includes some memorable moments from the games. There's a nod to the opening scene of Resident Evil 2, in which an infected truck driver plows his tanker into Raccoon City. Despite a couple of iffy CGI shots, there's some solid creature design too, including zombie dogs and even a licker. Add in some jump scares, and it's a promising first look.
If you're craving more Resident Evil until the movie arrives, you can check out a virtual-reality version of Resident Evil 4 on Oculus Quest 2 later this month. Elsewhere, a live-action show based on the franchise is coming to Netflix. The delayed multiplayer game Resident Evil Re:Verse will arrive next year, and Capcom is working on DLC for Resident Evil Village.
Output first made a name for itself with meticulously sampled software instruments like Analog Brass & Winds and Exhale, that made use of Native Instruments' Kontakt Player. The company even got into the furniture game with what is possibly the sexiest studio desk for under $1,000. But its undeniable flagship is Arcade, a subscription-based sample mangler that’s constantly serving up new sounds to mess with. Today the company is launching version 2.0 that includes a number of upgrades, but the biggest is the addition of “Note Kits” — which are simply playable chromatic instruments.
In the original version of Arcade you had what are now called Sampler Kits. Here you get 15 samples laid out across a keyboard on the white keys, while the black keys resequence, stretch, reverse or stutter the sounds. But Note Kits are just like any other soft synth, and the keyboard is just a keyboard so you can use Arcade to play melodies and chords more traditionally.
In the main UI you’ll now find recommended Note Kits as well as Sampler Kits, and each line of sound packs is neatly divided into two, with sections for each. The main interface for the Note Kits isn’t much different than the Sampler Kits. There’s a keyboard at the bottom of the screen and four macro controls in the middle for modifying a sound and adding effects (though, they often use vague terms like space and breath).
The core conceit of Arcades — to be as approachable as possible — hasn’t changed either. Those four macros offer a good amount of control for shaping of your sound. But, if you really want to get detailed you can click the “tweak” button at the top. Here is where you’ll find the heart of Arcade’s synth engine. Similar to Kontakt Arcade is sample based. You can combine up to three different sounds then choose start, end and loop points. There are also separate amp, pitch and filter envelopes for each sample; a multimode filter with two different high- and low-pass options as well as drive; a modulation section with an ADSR envelope, an LFO and two 32-step sequencers; plus a number of built in effects like reverb, delay and chorus.
Despite the fairly comprehensive set of sound design tools, Arcade is incredibly simple to use. While the interface pushes you to simply download a preset and start making music, it’s very easy to start creating unique instruments of your own. The one issue is that, while you can start from scratch to build your own note kit, it’s not prominently featured in the UI. And, as far as I can tell, there’s no way to import your own sounds to a Note Kit, only a Sampler.
The custom kit creator for samples has gotten a serious upgrade for version 2.0, though. The Kit Generator takes any sound from your own personal collection — whether you recorded it yourself or downloaded it from Splice — and then using AI spits out multiple variations, and pairs it with effects for further manipulation.
The app has gotten a mild facelift too, with better visual feedback and simplified navigation. Though, a single view for all the Kits you've downloaded would be handy.
The combination of instant results and decently deep sound design tools makes Arcade incredibly fun to use. It doesn’t necessarily make sounds that other instruments or even your DAW’s stock plugins aren’t capable of. But it’s less tedious.
You can try Arcade 2.0 for free for 30 days, after which it’s $10 a month.
On November 15th, 2001, Microsoft released the original Xbox, in the process, it changed the console landscape forever. Twenty years later, the company plans to celebrate the birthday of its first-ever home system by putting out a handful of translucent accessories, including the Xbox Series X/S controller you see above.
According to Microsoft, the translucent design is a reference to the see-through controllers it shipped with the original Xbox debug kit — though I imagine for most people it’s more likely to remind them of the N64’s iconic Atomic Purple controller, and that’s a good thing. A nifty touch here is that Microsoft made the internal components silver to make them easier to see. The brand’s signature green color is used for accent details, including the rear grips. Outside of those visual flourishes, it’s functionally the same as any other Xbox Wireless controller you can buy from Microsoft. Expect Bluetooth for PC and mobile pairing, support for button mapping and a better d-pad than found on controllers from past Xbox generations.
Microsoft
You can pre-order the 20th Anniversary Special Edition controller for $69.99 starting today through the Microsoft Store. Come November 15th, it will also be available through various retailers. If you can’t justify adding another controller to your collection, Microsoft also plans to release a 20th Anniversary Special Edition Stereo Headset that will retail for $69.99. Unfortunately, it doesn’t lean into the translucent aesthetic quite as much as its counterpart but still looks like it would be a decent showpiece.
You don't have to be a Kanye fan (or buy a gadget) to remix a new album. MusicTechnotes that Courtney Barnett has shared a free, web-based stem mixer that lets you chop up three singles from the Australian rocker's upcoming Things Take Time, Take Time. You can isolate or highlight elements like percussion and guitars, and there's even a simple loop generator with start and end points. You aren't about to produce a drum-and-bass mix of "Before You Gotta Go," but you might get closer than you think.
This is a promo for the album, of course, and it's notable that you can't (officially) save your compositions. This might teach you a thing or two about layering in music, though. And it's free — you won't need more than your computer and some headphones to experiment with Barnett's tracks. Don't be surprised if other artists follow suit, even if they're unlikely to pull a Nine Inch Nails and release the raw track files.
AMC is leaning into its relatively newfound status as a meme stonk by letting people buy gift cards with Dogecoin. The theater chain already had plans to accept bitcoin, Ethereum, Litecoin and Bitcoin Cash payments later this year.
CEO Adam Aron said that while AMC is working on enabling crypto payments for movie tickets, you can use a BitPay Wallet to buy up to $200 worth of gift cards per day with Dogecoin and other cryptocurrencies. Aron noted customers can pay with digital cash on the AMC website and mobile app, as well as in theatres.
Huge news Dogecoin fans! As we work to accept online crypto payments, now you can buy @AMCTheatres digital gift cards (up to $200 per day) with Dogecoin and other cryptocurrency using a BitPay Wallet. Accepted on our web site, mobile app, and in theatres. https://t.co/hPubbeq4YGpic.twitter.com/dra7e23tc8
In a Twitter poll last month, Aron asked if the company should accept Dogecoin. Just over two thirds of the 140,000 voters opted for the “yes, for sure do it” option.
AMC and Dogecoin have been two of 2021’s wildest success stories. Their respective valuations skyrocketed toward the moon early this year. In AMC’s case, it was part of a run on the stock market initiated by Reddit users, while Tesla technoking Elon Musk boosted Dogecoin’s price by promoting the cryptocurrency.
Now that in-person dating is making a comeback, Lyft and Tinder want to encourage more of those face-to-face encounters. As teased in March, the Tinder app now includes an Explore hub that lets you buy a Lyft ride for your date. You don't have to exchange addresses or locations — you just send a credit (with a set destination, if you prefer) and your date does the rest.
The credit is only useful for dropoffs within a half-mile of a set destination, and you'll get a refund for any unused credit. You don't have to worry that your would-be beau will travel to the other end of town, in other words.
The motivations are fairly obvious here. This gives Lyft drivers more business, and encourages Tinder users to do more than message each other and watch videos. It might be difficult to complain about a free ride to the restaurant, mind you, and you might just land a relationship in the bargain.
Motorola is expanding the Moto G lineup with another budget-friendly device. The $160 Moto G Pure runs on the MediaTek Helio G25 octa-core processor, rather than the Qualcomm Snapdragon 460 seen in the slightly more expensive Moto G Play.
The G Pure has 3GB of RAM and 32GB of storage (expandable by up to 512GB via microSD). The IPS TFT LCD 6.5-inch screen only has a 720p resolution, which might be helping Motorola keep costs down.
Motorola says you'll get up to two days of use with the 4000mAh battery. It's promising rapid charging through the USB Type-C port. The handset is water repellent, with an IP52 rating, meaning it should be able to withstand spills, splashes and light rain. There are also fingerprint and face unlock sensors, as well as a 3.5mm headphone jack.
The rear camera setup includes a 13MP camera, 2MP depth sensor and LED flash. On the front, there's a 5MP selfie camera. Motorola says you can capture video on both sides in full HD at 30 fps.
There's no NFC or 5G support, unfortunately. However, Motorola says the device will run on Android 11 out of the box.
Pre-orders for the unlocked Moto G Pure will open on October 14th. On the same date, Verizon (Engadget's former parent company) will offer it at no extra cost to folks who sign up for a new smartphone line. The Moto G Pure will be available through other providers and in Canada in the coming months.
Your iPhone could soon be useful for more in a car than answering calls and spicing up the music selection. Bloombergsources claim Apple is developing a technology codenamed "IronHeart" that would let you use your iPhone to control the climate system, radio, seats and even the instrument clusters. You wouldn't have to switch between CarPlay and your car's (likely clunky) infotainment software just to turn up the heat.
IronHeart is still early in development, according to the tipsters, and would require partnerships with car brands. Apple has declined to comment.
An initiative like this could extend Apple's presence in cars far beyond limited technologies like CarPlay or its more recent CarKey feature. While it's not necessarily part of the company's long-rumored electric car strategy, it could give the company experience with more aspects of cars and help with any in-house vehicle development.
Whether or not automakers embrace the concept is another matter. Apple would effectively bypass a car's native interface for many common tasks. It's easy to see manufacturers balking after pouring extensive work into their own car interfaces and companion apps, particularly if they have any services that compete with Apple offerings. If IronHeart ships, it may be limited to a handful of makes and models unless there's an enthusiastic response from car buyers.
Here’s something I didn’t know until I became a NICU parent: In the United States, one in 10 babies are born prematurely. Many preterm babies require a NICU stay, with the average length being 13.5 days. Though I had little idea of what I was doing when I brought home my twins from the NICU, I did know that I was going to continue to monitor their vitals stats using an Owlet sock. My partner and I had become accustomed to checking their heart rate and pulse ox levels on a hospital monitor, and being able to get that information at home helped us build confidence in our role as non-professional caretakers to two very tiny humans.
In both the NICU and online parenting forums, multiple people recommended the Owlet. It’s specifically these fans the brand was responding to with the recent release of $359 Smart Sock Plus, a larger sock with an updated algorithm that can be used on children up to five years old or 55 pounds. That’s a decent leap from the previous 18-month/30-pound cut-off that my kids just passed. The company claims that 72 percent of the parents it polled said they’d like to use their Smart Socks for longer, and that certainly included me.
Hardware
The third-generation Owlet monitoring system featured a redesigned “butterfly” style sensor that fit into an updated fabric sock, and it’s more of the same with the Plus. You’ll find the same removable sensor with a protruding button that attaches to the Base Station for wireless charging when not in use, along with the same winged, Velcro attachments for switching it between socks.
It’s also still lightweight, easy to remove and replace, and fast charging. Owlet says a full charge takes an hour and a half, and you can get eight hours worth of use with only 20 minutes of charging. That bore out in testing when I was able to grab a full night's worth of battery life in the time it took to finish our bedtime routine with the kids. The compact, more subtle Base Station is also the same as the one found on the smaller smart sock model.
The new sock has a similar construction, too, including a soft, flexible fabric strip that fastens around the ball of the foot to keep the sensor at the outside of the little toe. And there’s an ankle band to secure the whole thing in place. The Smart Sock Plus comes with the same four initial sock sizes: left and right for under 12 pounds; and left and right for 12 to 30 pounds; plus an expansion pack of left and right socks for 30 to 55 pounds. It’s worth noting that currently the Smart Sock Plus is only available in the classic Mint Green shade, and not the Deep Sea Green or Dusty Rose colors.
Amber Bouman/Engadget
I had issues with the fit on the last sock, and was pleased to find that the Plus version for larger kids (30-plus-pound) seemed less prone to unintentional slippage. I say unintentional because my kids have just learned to work Velcro so they can, very purposefully, take the sock off. While they were proud of themselves for their accomplishment, this underscores the challenge in offering a sock for older children: It might be a fight to get them to keep it on.
One of the user reviews I read for the original Owlet sock recommended putting a regular sock on over the smart one to keep it from sliding around. I tried that and found that it worked well for my son, but less so with my daughter who has better dexterity. That’s unlikely to solve the issue for the length of the sensor’s life, though I’d expect older children can be taught to wear the sock to sleep. I asked Owlet what they recommend to keep the sock in place in these instances, and they, too, suggest using a regular sock or footie pajamas. They also claim some parents wait until their kids are asleep to put the Smart Sock on, but those folks are braver than I.
Because the sock fits better, I had fewer disconnection error alerts. In fact, the only time I received alerts due to a misaligned sock were times when my kids had actually removed it. Given that frequent unexplained alerts were one of my pain points with the last version, it was nice to see that had improved. I got consistent readings when they were in fabric socks or footie pajamas, and also when they were under a blanket. What’s more, I had no problem keeping the Base Station in my office, next door to my kid’s room; it was still easily able to keep everything connected.
Amber Bouman/Engadget
I will say that the sock still seemed to run out of battery quicker than the second-generation one did, but it was comparable to the third gen. While the sock could reliably make it through an evening of monitoring (roughly 7pm to 7am), I occasionally saw low-battery warnings in the morning. However, these warnings indicated that I had less than four hours of runtime, which seems like plenty of time.
Software
Every time I set up an Owlet device, I hit a snag. This time, instead of connecting to the Owlet in my WiFi settings, I was instructed to go through the Privacy settings and toggle on the Local Network option. But the Owlet app kept telling me to check the permissions, even after I’d turned them on. And off. And on again. And closed and restarted the app.
Although this is the first time I had to call Owlet support for a resolution, I was able to easily get through to a live person and resolve the problem in a little over five minutes (thanks again, Jill!). I haven’t had any problems since.
As with the rest of the Plus experience, the app remains largely unchanged. The difference here are the updated algorithms that Owlet is using to calculate data for kids in the 18-month to five-year range. Because the sock can now fit more kids, the algorithm has to accommodate for physical changes over time. Owlet says a good example is heart rate, which changes as a child gets older.
Owlet
Aside from that, you still get a dashboard to access each child’s profile, which contains their live heart rate and pulse ox data, the battery life of the sock and WiFi connection status. If you’re also using the Owlet Cam as a video monitor, you’ll see the feed here. Previous days’ data can be found under History, which includes an overview and info graphs. This has always been one of the most useful portions of the app for me, as it showed me the trends on when my twins were — and were not — doing well sleeping.
As I mentioned, I haven’t yet had any false alerts, though I’m not sure what to chalk that up to — faster internet at my new house? A better fit on the sock? Upgraded algorithms? Either way, it’s nice to report on a better experience, especially given the price difference between the $359 Plus and the $299 third-gen sock.
The competition
There aren’t a ton of products out there similar to Owlet’s sock. The company has seemingly cornered the market on baby wearables that measure pulse ox and heart rate, but there are a few other noteworthy devices in this space. One of them is the Nanit system, which pairs a camera with an item of the company’s Breathing Wear clothing to monitor respiration and sleep as well as provide a video feed. The Complete Monitoring System, which includes app subscription extras like two days of video history, comes in at $379. In testing, the Breathing Wear worked as advertised and the camera offered an impressively clear 1080p HD feed. I’ve also used the Pampers Lumi, a solid $187 camera-slash-wearable that only tracks diaper changes and sleep patterns. However, it looks like the sensor is hard to come by right now — we've reached out to Pampers to see if the Lumi sensor and companion diapers are still widely available.
Owlet
Wrap-up
The Owlet Smart Sock Plus fills a need for people who are already on the Owlet bandwagon: It allows parents to continue using a product they like and are comfortable with for a longer period of time. Other than better algorithms and a larger sock, there’s not much difference between the Plus and the third-gen device — which was absolutely an improvement over the version that came before it. I’d expect the $69 expansion pack to sell well, as it provides what current customers will need to upgrade to the next sock level, but $359 is a high barrier to entry for a baby monitoring system that may not work for your sleep routine. That said, if you’re an Owlet customer who is happy with your current smart sock, it’s unlikely you’ll regret snagging an expansion pack when your kiddo has gotten big enough.