Posts with «site|engadget» label

Facebook claims hate speech visibility dropped 50 percent in nine months

Facebook is responding to whistleblower Frances Haugen's testimony by attempting to shift the narrative on hate speech. Integrity VP Guy Rosen has posted a defense of the social network's anti-hate measures where he argued the declining visibility of hate speech mattered more than the mere existence of that content. The "prevalence" (aka visibility) of hate on Facebook has dropped nearly 50 percent in the past three quarters to 0.05 percent of content viewed, Rosen said, or about five views out of every 10,000.

The executive contended it was "wrong" to focus on content removals as the only metric. There were other ways to counter hate, Rosen said, and Facebook had to be "confident" before it removed any material. That meant erring on the side of caution to avoid mistakenly removing content, and limiting the reach of people, groups and pages that will probably violate policies.

There is a degree of truth here. Facebook has occasionally run into trouble for mistakenly flagging content as hate speech, and an aggressive removal system might lead to further accidents. Likewise, hate will only have limited impact if few people ever see a given post.

However, there's little doubt Facebook is engaged in some spin. Haugen in her testimony asserted that Facebook can only catch a "very tiny minority" of offending material — that's still an issue if true, even if only a small fraction of users ever see the material. Rosen's response also doesn't touch on Haugen's allegations that Facebook resisted implementing safer algorithms and other efforts to minimize hateful and divisive interactions. Facebook may be making significant strides in limiting hate, but that's not Haugen's point — it's that the social media firm isn't doing enough.

Jabra's wireless earbuds are up to 40 percent off at Amazon for today only

Want some wireless earbuds to help you study or get in some cool-weather exercise? Here's your chance to get some at a good price. Jabra's earbuds are steeply discounted as part of a one-day Amazon sale, with some models up to 40 percent off. The best values are among the most recent buds, however — the Elite 75t is at an all-time low of $100 ($50 off), while the newer Elite 85t is on sale for $180 (also $50 off). This applies across multiple colors, charging case options and Active variants.

Buy Elite 75t on Amazon - $100Buy Elite 85t on Amazon - $180

The Elite 75t and 85t share a common recipe for success: they're comfortable, offer solid (though not always stellar) sound quality and last a long while on battery. These may be your picks for lengthy studying sessions and arduous hikes. The 75t is a relatively no-frills design, while the 85t adds perks like active noise cancellation and optional wireless charging.

They have their catches. The Elite 75t is relatively plain at a time when many $100 earbuds offer ANC, and their on-bud controls take practice. The Elite 85t is feature-packed, but it sounds merely average for the money. Don't overlook the importance of comfort, though — and Jabra's platform independence might be a plus if you aren't tied to any one device ecosystem.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Apple's new MacBook Pro chips may be called the M1 Pro and M1 Max

Leaks are still pouring in just a day before Apple's "Unleashed" event kicks off. According to MacRumors, Bloomberg's Mark Gurman understands the chips for the widely expected 14- and 16-inch MacBook Pro models have surfaced in developer app logs under the names "M1 Pro" and "M1 Max." It's not certain Apple will use these names for its high-end silicon, but they suggest Apple won't go with M1X or otherwise echo the naming scheme used for souped-up A-series chips. 

Earlier rumors have hinted at two processors destined for the new MacBook Pros. Both would include 10 cores (eight high-performance, two high-efficiency). An 'entry' version would include a 16-core GPU, while the higher-end model would pack a 32-core GPU. This roughly lines up with the M1 Pro and M1 Max naming schemes. Other rumors have pointed to a direct sequel to the base M1, the M2, arriving sometime in early 2022 alongside a new MacBook Air.

Gurman also reiterated the changes he and others expect from the MacBook Pro redesign. Both laptops would include mini-LED displays with higher resolutions. They may bring back welcome connectors like a MagSafe power port, HDMI and an SD card slot. You might also see support for up to 64GB of RAM and the death of the Touch Bar.

It wouldn't be shocking if Apple brought its Pro and Max naming schemes to computer CPUs. If Apple is going to replace all Intel chips with in-house processors, as planned, those clearer names might be necessary to help buyers understand performance differences between models. If Apple does use the M1 Pro and M1 Max names, that will speak volumes about its likely chip name strategy going forward.

Russian crew returns from shooting the first feature film on the ISS

Shooting for the first feature-length movie in space has wrapped. Space.comreports Russian actress Yulia Pereslid, producer Klim Shipenko and cosmonaut Oleg Novitskiy have returned to Earth after the first two spent 12 days filming their movie The Challenge aboard the International Space Station. The three left the ISS in a Soyuz spacecraft at 9:14PM Eastern on October 16th and landed in Kazakhstan just a few hours later, at 12:35AM.

Pereslid and Shipenko arrived on October 5th through an agreement between the Russian space agency Roscosmos, the TV network Channel One and the production studio Yellow, Black and White. Novitskiy had been there since April 9th as part of his regular duties, although he also played a key role — the movie has Pereslid play a surgeon who makes an emergency visit to the ISS to operate on the cosmonaut.

The filming required significant sacrifices for some of the ISS crew. NASA astronaut Mark Vande Hei and Russian cosmonaut Pyotr Dubrov were originally slated to return aboard the Soyuz capsule, but both have had their stays extended by six months to accommodate the film producers. Vande Hei will set a record for the longest spaceflight by a US astronaut as a result, spending exactly one year in orbit. Pereslid also broke ground as the first professional actor to visit space, beating William Shatner by roughly a week.

It will be a while before The Challenge is ready to watch, and it's safe to say the production is aimed primarily at a Russian audience. It's a major milestone for private uses of space, though, and hints at a future when Tom Cruise and other stars are frequently blasting off to produce shows in orbit.

A Russian trio said farewell to the station crew and closed the Soyuz MS-18 crew ship hatch at 4:41pm ET today. They undock at 9:14pm this evening. More... https://t.co/Hwwr4AEUI7pic.twitter.com/aXFOtG2H1O

— International Space Station (@Space_Station) October 16, 2021

'Suicide Squad' game trailer shows why you'll take down the Justice League

It's been over a year since Rocksteady and Warner Bros. revealed their Suicide Squad game, but now they're finally ready to offer another peek — if not necessarily the one you were expecting. They've released a story trailer for Suicide Squad: Kill the Justice League that shows the formation of Task Force X and explains why your band of supervillains (Harley Quinn, Captain Boomerang, Deadshot and King Shark) has to destroy some of Earth's greatest heroes.

As it turns out, Brainiac has possessed the Justice League and is using heroes to wreak havoc. The Task Force is the first unit to make it into Metropolis alive, as X organizer Amanda Waller explains. It's also clear that Harley and crew aren't exactly eager volunteers, as their heads are "ticking." Superman, Green Lantern and The Flash also get some attention in the trailer, and even The Penguin makes an unusual cameo appearance.

There's unfortunately no gameplay in this trailer, and the developers haven't committed to a more specific release date than "2022" for the PC, PS5 and Xbox Series X/S versions. Even so, this gives you a better idea of what to expect: plenty of witty banter, a world turned on its head and an almost casual approach to violence. The main question is simply whether Rocksteady can build on the reputation from its Batman games and deliver action on par with this teaser footage.

FIFA isn't thrilled with EA's dominance of soccer games

Do you lament EA's dominance of soccer (aka football) games due to its licensing advantages? So does FIFA, apparently. Eurogamernotes that FIFA has issued a statement insisting that soccer gaming and eSports should have more than one party "controlling and exploiting all rights" — a not-so-subtle reference to EA. Accordingly, FIFA is talking to developers, investors and other groups to "widen" its gaming and eSports options.

The organization added this would help "maximize all future opportunities." It also reiterated its commitment to running eSports tournaments under its FIFAe brand.

The statement comes at a crucial moment for both EA and FIFA. EA's current licensing deal expires after the 2022 World Cup in Qatar, and New York Timessources claim talks have stalled between the two sides. FIFA reportedly wants more than double its current cut from EA (more than $1 billion over four years) while also limiting EA's rights to keep it to video games. EA, meanwhile, is considering new names for its soccer games while supposedly exploring new concepts like arena-based tournaments, NFTs and even highlights for real-world games.

A decision is expected by the end of 2021, according to The Times, but EA is hedging its bets by registering an "EA Sports FC" trademark. EA and FIFA have declined to comment on the talks.

In that context, FIFA's statement may serve as a warning shot — see things our way or miss out on a valuable licensing agreement. While EA's existing clout might help a non-licensed game sell, there's little doubt a generic game would lose players hoping to control Mbappé or Messi in real clubs. EA won't necessarily bow to FIFA as a result. It might, however, be more aware of what's at stake if deal negotiations fall apart.

The future of ‘Minecraft’ includes swamps, scary monsters and a Game Pass bundle

On Saturday, Mojang held its annual Minecraft Live fan convention. As in years past, the event saw the studio detail the future of its immensely popular sandbox game. And if you're a fan of Minecraft, the livestream did not disappoint.   

The studio kicked off the event with the announcement of The Wild Update. Set to come out sometime in 2022, Mojang promises this latest DLC will change how players explore and interact with the game’s overworld. The update will introduce an entirely new swamp biome that includes mangroves players can pick fruit from and replant to nurture new plants.

The Deep Dark, which was previously planned for 2021, will now launch instead in 2022 alongside The Wild Update. First announced at Minecraft Live 2020, the DLC adds the Warden, a new enemy character that is one of the game’s scariest yet. Players who brave the DLC will find special new items only available in the deep dark.

In the meantime, fans can look forward to part two of the Caves and Cliffs update coming out later this year. In the first half of 2021, Mojang made the decision to split the update into two parts due to the complexity of the included features. At Minecraft Live, the studio said that was the right decision, in part because it allowed the team to take into consideration community feedback. As previously announced, the update will include expanded caves and biomes. It will also increase the height and depth limit of worlds.

Mojang hasn’t forgotten about Minecraft Dungeons. In December, the studio will introduce a new feature called Seasonal Adventures. Each week, you and your friends will have to chance to take on weekly challenges. As you complete them, you’ll earn progress towards a seasonal progression track that unlocks rewards like new skins, pets and emotes. Season One, The Cloudy Climb, will add a new Tower feature and adventure hub for players to explore.

Now is also the perfect time to either try Minecraft for the first time or return to the game after an extended break. On November 2nd, Microsoft will release a Minecraft bundle for Xbox Game Pass on PC. The pack includes both the Bedrock and Java editions of the game, with support for a single MSA log-in across both.

The updates come at a time when Minecraft has never been more popular. Just this past August, Mojang said more than 140 million players logged in to play the game, representing a new milestone for the title. Minecraft Live then was about positioning the game for a future where it continues to grow.

There's now an official 'Minecraft' gaming chair

Themed gaming chairs aren't completely new, but this example is rather unusual. According to Windows Central, Microsoft and Mojang have collaborated with Secretlab on a Minecraft chair. The Minecraft Edition Titan Evo 2022 includes the obligatory game logos, but it's also made to look like you're sitting on one of the game's infamous Creepers. That sounds more than a little... creepy, but it might be just what you're looking for if you livestream Minecraft or otherwise want to advertise your fondness for the classic creative title.

And unlike the in-game Creepers, this chair shouldn't explode. This is Secretlab's first special-run chair to use the company's SoftWeave Plus fabric, which promises to blend durability with comfort. You might not have to worry quite so much about spills or tears ruining your gaming throne.

You can pre-order the Minecraft gaming chair today starting at $549 for small and regular versions, and $599 for XL. That's a lot to spend on any chair, especially a special edition — you might want to be sure your love of the game is more than just a short-term fling. If it is, though, the expense might be worthwhile to improve your comfort (and hopefully posture) for those lengthy world-building sessions.

McDonald's will trial its plant-based burger in the US on November 3rd

You may soon be able to give McDonald's plant-based burgers a try. The fast-food chain will offer the McPlant at eight restaurants across the US starting on November 3rd and until supplies last. It's a limited-time trial run for the burger, and it's supposed to help the company figure out how having the item in its menu will impact its kitchen operations. 

The burger's patty is made with Beyond Meat plant-based meat. It's supposed to be different from the company's patties offered by Carl's Jr., Del Taco and other fast-food chains, though, because Beyond Meat co-developed it with McDonald's itself. Back when the McPlant was first announced, the fast-food giant said it "delivers [its] iconic taste in a sink-your-teeth-in (and wipe-your-mouth) kind of sandwich. It’s made with a juicy, plant-based patty and served on a warm, sesame seed bun with all the classic toppings."

While McDonald's didn't mention the exact locations of the stores that will sell the McPlant, it said that they can be found in Irving and Carrollton, Texas, Cedar Falls, Iowa, Jennings and Lake Charles, Louisiana and El Segundo and Manhattan Beach, California. McDonald's is also trialing the burger in other countries, including Sweden, Denmark, the Netherlands, Austria and the UK. While the McPlant is simply a burger for now, McDonald's previously said that it could represent a whole line of plant-based menu items in the future, including chicken substitutes and breakfast sandwiches. 

Analogue Pocket's OS is meant as the 'definitive' platform for retro games

Analogue's Pocket handheld won't arrive until late this year, but the company is betting that its software will be worth the wait. TechCrunchnotes the company has detailed AnalogueOS, the platform the Pocket and future Analogue devices will run — and it's pitched as nothing less than the "definitive" OS for retro games, a way to showcase classics that haven't always received the kindest treatment.

Rather than simply play cartridge games, the Pocket and future hardware will tap into a library that provides all the useful data surrounding a game, ranging from box art and publisher data to guides. Pop in a cartridge and you'll learn about that particular version of a game. You might know if you scored a Nintendo World Championship cart or a bootleg, for instance. That database, in turn, will help you browse your library and even create "playlists" to share with fellow nostalgic gamers (who can buy the same cartridges, that is).

AnalogueOS will also track your play time and let you remap controls or enable Bluetooth gamepads. The Pocket will enable save states for cartridge games, which can be helpful if you're trying to recreate a thandheld's original experience.

This approach is meant for a particular variety of retro gamer focused on physical copies and authenticity. It's not as convenient as the digital downloads of, say, the Switch Online Expansion Pack. If it succeeds, though, it could shake up the category. Much of the information for vintage games is scattered across websites, code and even books. Analogue could put all that knowledge in a central location, albeit one limited to the most devoted players.

Introducing Analogue OS.

Analogue OS is the start of something big. At its heart, Analogue OS is purpose built for exploring and celebrating all of video game history. Designed to be the definitive, scholarly operating system for playing and experiencing the entire medium. pic.twitter.com/1YOvgij2V6

— Analogue (@analogue) October 16, 2021