Posts with «site|engadget» label

The 12.9-inch iPad Pro is $200 off at Amazon right now

We saw the 11-inch iPad Pro go on sale last week, and now Amazon has an even bigger discount on the 12.9-inch model. The 256GB WiFi version is $200 off right now, bringing it down to an all-time low of $999. That's also the same price as the 128GB model, so you're essentially getting double the storage at no extra cost.

Buy 12.9-inch iPad Pro (256GB) at Amazon - $999

This year's iPad Pros are all about the M1 chipset inside. The upgraded processor makes the tablets run just as smoothly as Apple's MacBook Air M1 — apps open nearly instantly, multitasking is seamless, and we were impressed by the tablet's ability to easily play laborious games and piece together 4K video. You're also getting the new Center Stage camera here, so you'll always be in the middle of the frame when you're on FaceTime calls.

The 12.9-inch model has the added perk of a Liquid Retina XDR display, which will make a difference when you're watching movies. You may not notice a big jump in quality when editing Google Docs or browsing the web, but the improved backlighting system helps make dark things darker and bright things even brighter in videos. Also, it's screen size makes it more similar to a device like the MacBook Air — with the proper accessories, it makes a powerful, flexible laptop replacement.

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PayPal might buy Pinterest

PayPal is reportedly in late-stage talks to acquire Pinterest. According to Reuters, the payments company made a $45 billion offer on Wednesday to buy the social network. News of the potential sale was first reported by Bloomberg earlier in the day. The outlet put the value of the deal at approximately $39 billion, noting PayPal planned to finance it mostly through stock.

At first glance, PayPal’s interest in Pinterest may seem like a head-scratcher, but an acquisition could help the company gain a foothold in the growing social commerce space. That’s an area where Pinterest has been an active player since 2015. In a way, Pinterest is also a safe purchase. It has managed to avoid many of the problems with misinformation that have plagued Facebook and Twitter.

It’s also worth pointing out PayPal has spent much of the past year and a half expanding outside of its traditional wheelhouse. For instance, it recently spent $2.7 billion to solidify its presence in the buy-now-pay-later space and has gotten into cryptocurrency trading in a big way.

We’ve reached out to Pinterest and PayPal for comment.

Epic Games Publishing picks up indie studios Eyes Out and Spry Fox

Epic Games Publishing is throwing its full weight behind two more indie studios, and really, they couldn't be more different — which is precisely the point. Epic has signed Eyes Out, the brand-spanking-new studio founded by Spec Ops: The Line director Cory Davis and Nine Inch Nails guitarist Robin Finck, and also Spry Fox, a veteran, award-winning indie developer known for heartwarming games such as Cozy Grove, Alphabear and Road Not Taken. 

As a publisher, Epic offers to cover 100 percent of all development costs, and once a game comes out and breaks even in sales, the signed studio receives at least 50 percent of all profits. Epic doesn't exert creative control over its partnered games, and the developers retain the intellectual property rights to their work. Epic signed Remedy Entertainment, Playdead and genDESIGN in March 2020, and today's announcement marks the second batch of contracted studios.

"We’re open to publishing many types of games from the most talented developers, and the studios we’re partnering with are making some of the coolest, experimental and ambitious stuff out there," head of Epic Games Publishing Hector Sanchez told Engadget. "They have our full support – including Epic’s publishing and promotional services, resources, and experience – which means they can focus solely on making the best games possible."

Eyes Out is staffed with enormous creative energy, but it's unproven as a team. Davis, Finck and their collaborators are working on their debut title, a mysterious arthouse horror game with an emphasis on experimental audio and cosmic terror. The studio's teasers are filled with moody desert landscapes and unsettling layers of sound. In a chat with Engadget in September, Davis said he wants to "create mind-bending experiences that cause you to question reality."

The publisher relationship goes even deeper for Eyes Out, too — the studio received an Epic MegaGrant in 2019, which gave them the runway to build their first proof-of-concept. Epic further funded the studio's prototype, allowing them to expand their team in the process. And now, Eyes Out is officially part of Epic Games Publishing.

"From the very beginning, Robin and I knew that Eyes Out was going to require a unique publishing partner willing to empower our vision of the strange, ambitious worlds we would create together, and one capable of fueling it," Davis said about today's news. He continued, "Our collaboration with Epic continued to bear fruit. Working with Epic is really the first time I’ve felt entirely unleashed as a director, both technically and creatively. Together we’re aimed to create the thing that’s closest to my heart."

Spry Fox, meanwhile, is working on its most ambitious project to date, which it describes as a "non-violent multiplayer game designed to encourage friendship and reduce loneliness in the world." It'll come to multiple platforms, and support cross-play and cross-progression. The first bit of concept art from Spry Fox's new game depicts a pastel, Atlantis-esque world with a massive yellow whale floating across the sky.

"This is the first time in our history that we at Spry Fox have chosen to work with a publisher in this manner," studio co-founder and CEO David Edery said. "Up until now, we have only worked with publishers for much more limited regional publishing and porting arrangements. But we felt for a project as ambitious as this one, we needed more support than usual, and Epic seemed like the right company to provide that support."

We are excited to announce that we're working on our next and most ambitious game with the wonderful folks at @EpicGamesPub! It's a non-violent multiplayer game designed to encourage friendship and reduce loneliness in the world 🥰 https://t.co/mmTMYLijwFpic.twitter.com/SPVPPujsku

— Spry Fox (@spryfox) October 20, 2021

Epic has positioned itself as the developer's publisher, with a goal of having "the most developer-friendly terms in the industry," emphasizing creative control and financial support for its studios. Epic also offers free access to Unreal Engine, a powerful game-development toolset, and it throws money at artists through programs like Epic MegaGrants, a $100 million fund for burgeoning creatives. The Epic Games Store went live in 2018 as a direct competitor to Steam, offering better financial terms for developers and challenging Valve to implement the same deal (spoiler: Valve didn't). 

More recently, Epic waged a very public legal battle against Apple, arguing the iPhone-maker enjoyed monopolistic control over the App Store and offered unfair terms to developers. In the end, the lawsuit played out like any other fight between multibillion-dollar corporations, resulting in little change and lots of press.

Throughout the lawsuit, Epic CEO Tim Sweeney attacked Apple for engaging in greedy, anti-consumer and anti-developer practices. This is kind of his thing — since founding Epic more than 30 years ago, Sweeney has been consistent in his mantra that game development should be accessible to as many people as possible. Even his first game, ZZT, included an editor so everyone who played it could build their own levels.

"It was in those early days that Epic's kind of core philosophy was set," Sweeney told Engadget in 2019. "We both build games ourselves and we share all the results of our work with the world to build their own games. We're the both a game developer and a service company that works with partners throughout the whole industry. Everything we're doing now is this much larger version of that."

Including, it seems, Epic Games Publishing.

Commerce Department limits sale of hacking tools to Russia and China

The US Commerce Department has announced new rules related to the export and resale of cyber intrusion software. Once the limits come into effect in 90 days, companies that want to sell their hacking tools to countries “of national security or weapons of mass destruction concern” will need to obtain a license from the department’s Bureau of Industry and Security (BIS). The policy also covers nations that are under a US arms embargo.

Per The Washington Post, the rule is complicated. There are already many limitations on the export of intrusion software. Similarly, there are opportunities for companies to obtain exceptions. The main point is that the policy would cover the sale of software to countries like China and Russia. It would also limit the sale of programs like NSO’s Pegasus spyware, which some governments have used to target dissidents and journalists.

“The United States Government opposes the misuse of technology to abuse human rights or conduct other malicious cyber activities, and these new rules will help ensure that US companies are not fueling authoritarian practices,” the Commerce Department said.

Among the 42 countries involved in the Wassenaar Arrangement, a pact that sets voluntary export controls on military and dual-use technologies, the US is one of the last to impose limits on the sale of hacking software. Part of the reason for that is that the country has spent years working on the rules to ensure they don’t prevent cybersecurity researchers across the globe from working together to discover new flaws.

DJI's Ronin 4D cinema camera has a built-in gimbal and LiDAR focus system

DJI has revealed the Ronin 4D, a cinema camera system with a built-in 4-axis gimbal, 8K resolution and LiDAR rangefinder that promises "sharper, faster and more reliable focusing." With a price starting at $7,199, it's aimed at professionals, but shows DJI's technological prowess both with gimbals and camera technology. 

The "Zenmuse X9" camera is designed exclusively for the Ronin 4D and should give dedicated camera manufacturers pause. It's a full-frame interchangeable model that can use either DJI's DL or Leica M lenses (along with other mirrorless lenses via adapters) and comes with no less than nine built-in neutral-density (ND) filters for controlling exposure.

DJI

It's available either in a 6K model that can handle 6K at 60fps and 4K at 120fps, or an 8K 75 fps version. It can capture files in RAW, ProRes or H.264, allowing maximum flexibility in production. DJI claims 14 stops of dynamic range, and it should be good in low-light thanks to the dual-native 800/5000 ISO. 

The gimbal itself is one of the first to offer Z-axis stabilization, DJI said. The aim is to reduce vertical jarring when a camera operator walks or runs, a trick that usually requires considerable skill. Helping in that regard is the Ronin 4D's relatively small size and 4.67 kg (10.3 pounds) heft, excluding the lens and storage card. It uses data from downward time of flight (ToF) sensors, forward and downward dual-visual sensors, a built-in IMU and a barometer. It also comes with DJI's ActiveTrack Pro (similar to that found on its consumer gimbals and drones), which uses AI to power framing and tracking. 

tomgo.tang/DJI

As for the LiDAR focusing system, it offers "43,200 ranging points reaching as far as 10 meters, locating subjects quickly and accurately, even in low-light environments," DJI said in a press release. It didn't mention any other autofocus technology used by the camera, though it "supports human face/body recognition and framing of any subject." It also noted that the system "measures the distance to the subject without relying on surface textures or hunting for edges," implying it doesn't employ contrast-detect AF. 

The system supports full autofocus, manual focus and "Automated Manual Focus" (AMF) that allows camera operators to "pull focus with extreme precision." The general idea with AMF is that the autofocus handles most AF chores, but allows the operate to intervene manually at any point. 

DJI

Other features including a long range (20,000 feet) video transmitter that outputs a 1080/60p feed to remote monitors, three storage methods (USB SSD, CFexpress Type-B and DJI's proprietary PROSSD 1TB), built-in microphones along with 3.5mm mic ports and XLR ports via an expansion plate, and a battery with up to 2.5 hours of shooting time. 

The Ronin 4D with a 6K camera costs $7,199, while the 8K model is $11,499. Both come with the gimbal, camera, LiDAR range finder, a monitor, hand grips, top handle, a carrying case and a battery. That's a lot, of course, but less than some cinema camera systems by themselves — and DJI's Ronin 2 cinema stabilizer runs $8,000-plus without any camera at all. 

Windows 11 beta users can start testing Android apps

You finally have a chance to try Android apps in Windows 11 — provided you're willing to live on the bleeding edge for a while. Microsoft has released an Insider Preview beta that enables the Amazon Appstore and support for running Android apps within Windows. Only 50 curated apps are available as part of the initial test (such as the Kindle app, Lords Mobile and Lego Duplo World), but Microsoft is promising more in the "coming months."

The aim, as before, is to make Android apps feel like they belong in Windows 11. You can multitask, check notifications and use Windows accessibility features. Mouse and keyboard input is available, although many apps will unsurprisingly benefit from a touchscreen.

The beta is only available in the US for compatible devices using AMD, Intel and Qualcomm chips. This won't do much to satisfy those frustrated that Android apps weren't available on launch. You'll still have to wait a while before an official release, let alone an Amazon catalog large enough to make a meaningful difference. It's a start, though, and it suggests the delay won't be as long as you might have feared.

'Cyberpunk 2077' PS5 and Xbox Series X/S upgrades delayed until 2022

Despite CD Projekt Red insisting at the beginning of September it was still on track to release the PlayStation 5 and Xbox Series X/S versions of Cyberpunk 2077 and The Witcher 3: Wild Hunt by the end of the year, that's no longer the case. The developer now plans to ship the console and PC upgrades for Cyberpunk 2077 in the first quarter of 2022 (i.e by the end of March), and The Witcher 3: Wild Hunt in Q2 (between March and June).

"Based on recommendations supplied by teams supervising the development of both games, we decided to postpone their releases until 2022," CDPR wrote on Twitter. "Apologies for the extended wait, but we wanted to make it right."

IMPORTANT PRODUCTION UPDATE pic.twitter.com/KOnaIVOt4v

— CD PROJEKT RED (@CDPROJEKTRED) October 20, 2021

In a Cyberpunk 2077 roadmap it published in January after the game's disastrous debut last December, CDPR said the PS5 and Xbox Series X/S versions would drop in the second half of 2021. The studio revealed at WitcherCon in July that the current-gen update for The Witcher 3 was scheduled to arrive this year too.

In its financial report for the first half of 2021, CDPR included a chart suggesting that around a third of its development staff was working on Cyberpunk 2077 support and the current-gen version as of June 30th, though it's gradually transitioning the team to new projects. Developers are still working on the game's first expansion too, following the lackluster first DLC in August that really only added a few cosmetic items and a car.

Facebook will punish rule breakers by down-ranking their posts in groups

Facebook is taking new steps to crack down on groups users who break its rules, even when they have done so in other parts of the app.

Under the new policy, Facebook will downrank content posted in groups by users who have broken its rules even if they have done so elsewhere on the company’s platform. The new rule will apply to any group member who has had a post removed for violating one of Facebook’s Community Standards in the previous 90 days. Those who have had multiple posts removed will have “more severe” demotions.

“This measure will help reduce the ability of members who break our rules from reaching others in their communities, and builds on the existing restrictions placed upon members who violate Community Standards,” Facebook wrote in a statement. The company notes that it already has policies that restrict activity from people who repeatedly break rules within.

But the latest changes go a step further because they will impose restrictions on users’ reach within groups even if they haven’t broken the rules of that specific community. A Facebook spokesperson says that these punishments will escalate “in both demotion strength and duration” as violations pile up.

Facebook

The change comes as Facebook faces increased scrutiny over its ability to police groups on its platform. While the social network has long touted groups as one of the more important parts of its platform, the feature has also been credited with fueling extremism and divisiveness on the platform. The company permanently ended recommendations for civic and health-related groups earlier this year.

Facebook has also looked to group admins and moderators to take more responsibility for toxic behavior that happens with groups. On that front, the company is also introducing a new tool called “Flagged by Facebook.” The feature will allow group admins to review rule-breaking content posted in their group before it’s removed by the company in order to help group members avoid receiving a “strike.” The admins can also appeal to Facebook or ask them to explain why the post breaks its rules.

'God of War' heads to PC on January 14th

Nearly four years after debuting on PlayStation 4, God of War is heading to PC. Sony will release its 2018 exclusive on Steam and the Epic Games Store on January 14th, the company announced on Wednesday. 

Provided you have the necessary hardware, the PC port will allow you to play God of War at an unlocked framerate and true 4K. Additionally, the port will support both DualShock 4 and DualSense controllers natively, as well as NVIDIA's DLSS and Reflex technologies. If you would rather play with a mouse and keyboard, the game will also allow you to fully customize your keybindings. 

In recent years, Sony has slowly started to bring its PlayStation exclusives to PC, with plans to port more titles down the line. God of War will join Horizon Zero Dawn and Days Gone among the list of games that have made the jump to Windows. The timing of the release should also help Sony build excitement for God of War Ragnarök, which is expected to come out sometime in 2022.

Amazon adds 60 more stations to its Fire TV local news app

The free news app on Amazon Fire TV now offers local channels in another 60 cities, including Charleston, Wichita, Tucson, Reno, Raleigh-Durham and Honolulu. That means live and on-demand local news coverage is now available for 158 cities. Amazon has also almost doubled the total number of channels from 126 to 259.

Amazon launched the app in late 2020 with channels in a dozen cities, and it expanded to 88 cities in March. The app includes news coverage from regional divisions of ABC, CBSN, TEGNA, Cox, The EW Scripps Company and Altice USA. While the app doesn't yet offer coverage from quite as many stations as NewsON (which has more than 275 channels), it's baked into Fire TV — you don't need to download another app.

When you visit the Local News tab in Amazon's app, Fire TV will automatically add stations from the closest metro area. Viewers can also access live and on-demand coverage by asking Alexa to "play local news."