Google plans to bring Android’s work profile feature to more devices. If you’re not familiar with the tool, it separates your work and personal apps from one another and adds a toggle to your phone you can use to disable the former when you need to disconnect.
When you flip the switch, any work-related apps you have installed on your device can’t send you notifications and access your location. It also silos the data from your personal apps, ensuring that your company’s IT department can’t access your personal information.
At the moment, the tool is only available to enterprise customers, but starting in 2022 Google will begin rolling it out to Workspace users. It then plans to make it available to other identity providers. “This will eventually allow anyone using Android for business purposes to separate work and personal apps in one interface and pause all work-related apps in one click,” the company said. The feature’s expansion should be of great help to business owners and freelancers but nearly anyone can benefit from having a better work-life balance.
Twitter is willing to spend to bolster direct messaging. CNBCnotes Twitter has acquired the chat app Sphere for an unspecified amount. Engineering VP Nick Caldwell said the move would speed up development for DMs, Communities and Creators. There were no specific clues as to what was coming next, but Sphere said was "winding down" its app in November. You won't see a repurposed Sphere app, then.
Sphere is notable not just for its features (it focuses on "essential" messages and clearing out clutter), but on the tech industry star power surrounding the app. The company is the product of Nick D'Aloisio, a serial entrepreneur who caught attention even as a teen — he sold Summly to Yahoo (now Engadget's parent company) when he was 17. His latest venture has high-profile investors, including co-founders from Airbnb and Tinder. While Sphere isn't particularly large with just 20 staffers headed to Twitter, there were clearly high hopes before the acquisition.
The purchase is a fitting one. Twitter has poured much of its recent energy into DMs and helping creators form communities. Twitter could weave Sphere's focused community features throughout its social network and better compete against Instagram and other rivals that thrive on private messaging and influential figures.
The Sphere team’s expertise and leadership’s passion for finding ways to help people connect will help accelerate our Communities, DM, and Creators roadmaps. 🚀
Google is cutting Play Store service fees for more developers. The company currently charges a 30 percent commission for the first 12 months of a recurring subscription, which drops to 15 percent after the first year. Starting on January 1st, Google will lower the service fee to 15 percent from day one. The company said it's making the change because developers say "customer churn makes it challenging for subscription businesses to benefit from that reduced rate."
Elsewhere, fees for music streaming apps and e-books will be as low as 10 percent. "The new rates recognize industry economics of media content verticals and make Google Play work better for developers and the communities of artists, musicians and authors they represent," Sameer Samat, vice president of product management for Android and Google Play, wrote in a blog post. The service fees for apps "primarily offering video, audio or books in which users pay to consume content" will be between 10 and 15 percent if they meet certain conditions as part of the Play Media Experience Program.
Earlier this year, Google reduced its Play Store fees from 30 percent to 15 percent for the first $1 million in annual income that an app generates. The company said that move would cut the fees that 99 percent of Android developers pay the company by half.
Apple has also slashed App Store fees in certain cases over the last two years. Apps that make under $1 million in annual revenue, news organizations who use Apple News and some streaming video services give Apple 15 percent of payments rather than the standard 30 percent. However, as CNBC notes, Apple still takes a 30 percent slice of subscriptions for the first year before lowering its cut to 15 percent, so Google's making its move before Apple this time around.
Google and Apple have been facing more intense antitrust scrutiny over their app stores in recent times. Dozens of state attorneys general filed suit against Google in July, in which they accused the company of maintaining a monopoly over Android app distribution.
Both companies are tangled up in litigation with Epic Games as well. Apple largely won its case against Epic, though it asked for a stay in the sole ruling in Epic's favor: a requirement to let App Store developers direct users to alternate forms of making payments. Google, meanwhile, countersued Epic this month for bypassing fees on in-app purchases and allegedly violating the Play Store developer agreement.
At I/O 2021, Google reiterated its commitment to Matter with a handful of smart home-related Nest and Android updates. If you need a refresher, Matter was known as Project CHIP, or Connected Home over IP, before a rebranding this past May. It’s a pact between some of the biggest companies in tech, including Google, Amazon and Apple, that aims to bring standardization to the fragmented smart home space. When it launches in the first half of 2022, it will support a variety of voice assistants and networking protocols, including Alexa, Google Assistant, Siri as well as WiFi, Thread and Bluetooth LE.
At its simplest, the promise of Matter is that you’ll be able to buy a new device and it will simply work with your existing smart home setup. To support that vision, Google is introducing new tools to help developers build and integrate Matter devices into its wider smart home ecosystem. It starts with a new but familiar name for the company’s smart home devices and developer platform: Google Home. “By bringing our platform and tools under the same roof, it gives us a simpler way to show you why and how integrating your devices with Google Home makes them more accessible and helpful across the Google ecosystem,” the company said.
As part of the rebranding, will launch a redesigned Developer Center early next year. It says the dashboard will include everything developers need to build devices and applications that work with the wider Google Home ecosystem. It will support Matter at launch and Google will release two software development kits. The first of those is a Google Home Device SDK. The company says it will be one of the fastest ways to create Matter devices. Google also plans to update Nest and Android devices to support the protocol, a move it says will enable the seamless setup of Matter devices on those platforms. Once it rolls out the update, Google claims the process of adding a new smart home will be as easy as connecting a new set of headphones. One of the other ways the company hopes to support developers is by allowing them to create their own suggested routines.
For Google, the motive for doing all of this is straightforward. The easier it can make it for third-party developers to integrate their devices and applications with Google Home, the better experience consumers will find. In turn, they’ll be more likely to invest in the company’s ecosystem.
When Google shut down its internal Stadia game development studios earlier this year, Stadia general manager Phil Harrison said the company planned to "work with partners seeking a gaming solution all built on Stadia’s advanced technical infrastructure and platform tools." We're starting to see that strategy in action, as Google is now licensing Stadia tech to other companies.
As first reported by 9to5 Google and confirmed by IGN, AT&T is using the tech to offer wireless subscribers the chance to streamBatman: Arkham Knight(which isn't available on Stadia proper) for free. Customers can play the game for a limited time at up to 1080p through Google Chrome or Microsoft Edge.
"This is being powered by the Stadia technology," an AT&T spokesperson told IGN. "For this demo AT&T created a front end experience to enable gamers to play Batman: Arkham Knight directly from their own website and the game is playable on virtually any computer or laptop."
Oddly enough, subscribers can't take advantage of this offer on a smartphone, despite it seeming like a solid opportunity for AT&T to show off its network capabilities. AT&T even offered six months of Stadia Pro access to 5G and fiber internet customers this year.
Harrison said in February that offering game streaming tech to other companies (without Stadia branding in this case) was "the best path to building Stadia into a long-term, sustainable business that helps grow the industry." Although Google isn't making its own games for Stadia anymore, it has continued to add third-party games to the store.
You finally have a way to upgrade the high-speed storage in your Xbox Series X or S with more than 1TB of extra space. Seagate has introduced a 2TB Storage Expansion Card that, for the Series X, effectively triples the capacity for next-gen games. It will cost $400 when it arrives in early December — nearly as much as the console itself — but might be worthwhile if you bristle at the thought of deleting games to make space.
There's also an option for those who need just a slight bump. Seagate is launching a 512GB card in mid-November, with pre-orders open now for $130. That's still not a trivial expense, but it could be compelling if you either have an Xbox Series S (and want to keep costs down) or just want a little more breathing room on a Series X.
The high prices are, for now, difficult to avoid. As with the PlayStation 5, the Xbox Series X/S requires external storage as fast as the built-in SSD if you're going to run the latest games. That leaves vendors like Seagate little choice but to use cutting-edge NVMe drives. It won't be surprising if prices drop as the costs of the technology come down, but that might not happen for a while yet.
Beyond a special-edition Xbox Series X and controller, there's more Halo Infinite-themed hardware on the way, this time for PC players. Not only have Microsoft and AMD teamed up to add ray-tracing to the game sometime after launch, they created a limited-edition Radeon RX 6900 XTHalo Infinite graphics card.
The GPU’s design is based on Master Chief's Mjolnir armor, and it features a reflective, iridium gold border around a fan, a blue light that mimics the Cortana AI module on the character's helmet and the 117 Spartan call sign. Microsoft notes that the graphics card uses the same RDNA 2 architecture as the Xbox Series X/S consoles.
Here's the rub: you won't be able to buy the GPU. Microsoft, AMD, developer 343 Industries and some of their partners will be giving away the graphics card in the coming weeks. If you're interested, it's worth keeping an eye on the Halo and AMD Radeon Twitter accounts for more details.
AMD is 343 Industries' exclusive PC partner for Halo Infinite. They’ve been working together for the last couple of years to optimize the game for AMD’s GPUs and Ryzen processors. For one thing, there’s support for AMD FreeSync Premium Pro, which reduces screen tearing and boosts HDR visuals on compatible monitors.
Elsewhere, Microsoft released a video showcasing what the Halo Infinite experience will look like on PC. It’s the first time the company is bringing a Halo game to consoles and PC on the same day. From the outset, there will be support for ultrawide displays and old-school LAN setups, as well as framerate customization and triple keybinds. Microsoft is also promising “deep integration” with Discord and in-game events that sync with lighting on Razer Chroma RGB devices. There are some Halo InfiniteRazer peripherals too.
Halo Infinite will hit Xbox consoles and PC on December 8th. As with ray-tracing, the campaign co-op and Forge modes won't be available at launch. 343 Industries will add those features later.
The modern world has grown around steel bones — everything from tools and home appliances to skyscrapers and airplanes use the versatile material in their construction. But the process of making steel is a significant contributor to global warming and climate change. In 2018, reportedly every ton of steel produced generated 1.85 tons of carbon dioxide, accounting for about 7 percent of global CO2 emissions that year. This poses not just environmental challenges for our ever increasing world, it could also impact steel producers’ bottom line, which is why the industry is developing a “fossil-free” means of making the alloy, one that relies on renewable-sourced hydrogen rather than carbon coke.
Steel is an alloy composed of iron, which in its pure form is relatively soft, with a small amount of introduced carbon, usually about 2 percent of its total weight. This improves the material’s strength and reduces its propensity for fracturing. The process starts by combining iron ore, before coking coal and limestone (which remove impurities) in a blast furnace to create pig iron.
That molten pig iron is then poured into a furnace and high pressure air is introduced via a water-cooled lance. The oxygen chemically reacts with the molten iron to purge impurities — as well as produce significant amounts of carbon monoxide and carbon dioxide. The oxygen also forces impurities like silicates and phosphates present in the pig iron to react with limestone flux, trapping them as waste slag. Today, per the World Steel Association, some 1,864 million metric tons of crude steel are produced annually with China producing a vast majority of it.
While the WSA points out that “in the last 50 years, the steel industry has reduced its energy consumption per tonne of steel produced by 60 percent” and notes that steel is infinitely reusable, and that “new” steel typically contain 30percent recycled steel on average the traditional methods of iron and steel production are becoming untenable — at least if we want to mitigate its impacts on climate change. What’s more, the International Energy Agency estimates that global steel production will grow by a third by 2050, which will only compound the industry’s environmental impacts. That’s where fossil-free steel comes in.
Take HYBRIT (Hydrogen Breakthrough Ironmaking Technology), for example. This process has been developed as a joint venture between three Swedish companies: SSAB, which makes steel, energy company Vattenfall, and LKAB, which mines iron ore. Rather than using coking coal and a blast furnace to convert raw iron ore into metallic iron, the HYBRIT method uses hydrogen generated from renewable energy sources and a technique known as direct reduction, which lowers the amount of oxygen contained within the ore without heating it above the metal’s melting point, to create sponge iron.
HYBRIT
Like pig iron, sponge iron is an intermediary material in the steelmaking process (it’ll get shipped off to SSAB to be turned into steel slabs), but in HYBRIT’s case, its production results in the creation of water vapor rather than carbon dioxide.
“The first fossil-free steel in the world is not only a breakthrough for SSAB, it represents proof that it’s possible to make the transition and significantly reduce the global carbon footprint of the steel industry,” Martin Lindqvist, CEO of SSAB, told reporters in August. “We hope that this will inspire others to also want to speed up the green transition.”
The HYBRIT coalition opened a pilot direct reduction plant in Luleå, Sweden last year and has announced plans to increase production to an industrial scale by 2026. The team claims that eliminating fossil fuels from the steelmaking industry in Sweden could drop the country’s total CO2 emissions by at least 10 percent. However, they are not the only group looking into fossil-free steel production. The H2 Green Steel company has announced its intent to open a large-scale plant in northern Sweden by 2024 and expects to produce 5 million tonnes of the material annually by 2030.
In June, Volvo announced that it would be partnering with SSAB to develop fossil-free steel for use in its products — both passenger cars and industrial machines. Last week, Volvo unveiled the first vehicle to be made with fossil-free steel, an 8-plus ton load carrier designed to operate within mines. Not only is the load carrier powered by a fully electric drivetrain, it can autonomously navigate across a worksite as well. Granted only about 3 of the vehicle’s 8 tons were made from fossil-free steel (the drivetrain’s steel components, for example, were made through traditional smelting means), this marks an important first step towards a carbon-neutral transportation future.
“When we have been talking about ‘fossil free’ in the transport sector, we have been focusing a lot on emissions from the vehicles in use. But it's clear to us and to everyone else that we also need to address the carbon footprint from the production of our vehicles,” Volvo Group’s Chief Technology Officer Lars Stenqvist told Forbes. “That's why it's so important now to team up with everyone in the value chain and collaborate in order to drive out all the fossil fuel also used in the production of components, parts and also running our production facilities.”
Volvo expects the autonomous load carriers to enter real-world operation by next year, though the company concedes that its ability to ramp up production of fossil-free vehicles will depend largely on SSAB’s ability to deliver sufficient quantities of the material.
You won't have to pay for quick Polestar 2 charges — at least, not for a while. The automaker has struck a deal that will give Polestar 2 drivers two years of free fast charging at Electrify America stations. You'll be limited to 30-minute sessions, but that won't matter so much when a 150kW charger can give you a healthy top-up (though likely not a full one) in that time frame.
The offer applies to both existing and future Polestar 2 owners. Electrify America is keen to highlight the potential advantages, including simpler payments and an easier time finding stations.
The Polestar deal isn't as sweet as the three years Electrify America creator VW gives its own brands. It also doesn't address the coverage and reliability issues that EV charging networks sometimes face. Electrify America is rapidly expanding its network, but it might take years before the infrastructure is robust enough that you could assume a fast charger is reasonably close by. Still, this could make the Polestar 2 an easier choice if you were anxious about recharging away from home.
With the COVID pandemic still upon us, a monitor is one of the most important computer buying decisions you can make. Luckily, there’s never been more choice, and we’ve seen vast improvements in color accuracy, size and resolution since our last update.
It’s great to have lots of choice, but it can also make your buying decision a challenge. For example, do you need HDR, and if so, how bright should your monitor be? How important is color accuracy, refresh rates and input lag? What size do you need? Should it be curved or straight?
Luckily, we’ve done the research and can help you figure all that out depending on your specific needs and, most importantly, budget. Read on to see exactly what to look for in a monitor and which makes and models to choose.
The basics
Screen size, resolution and display format
In this day and age, screen size rules. Where 24-inch displays used to be more or less standard (and can still be useful for basic computing), 27-, 32-, 34- and even 42-inch displays have become popular for entertainment, content creation and even gaming these days.
Nearly every monitor used to be 16:9, but it’s now possible to find 16:10 and other more exotic display shapes. On the gaming and entertainment side, we’re also seeing very wide and curved monitors with aspect ratios like 21:9. If you do decide to buy an ultrawide display, however, keep in mind that a 30-inch 21:9 model is the same height as a 24-inch monitor, so you might end up with a smaller display than you expected. As a rule of thumb, add 25 percent to the size of a 21:9 monitor to get the size you need.
4K is nearly a must for content creators, and some folks are even going for 5K or all the way up to 8K. Keep in mind, though, that you’ll need a pretty powerful computer to drive all those pixels. And 4K should be paired with a screen size of 27 inches and up, or you won’t notice much difference between 1440p. At the same time, I wouldn’t get a model larger than 27 inches unless it’s 4K, as you’ll start to see pixelation if you’re working up close to the display.
One new category to consider is portable monitors designed to be carried and used with laptops. Those typically come in 1080p resolutions and sizes from 13-15 inches. They usually have a lightweight kickstand-type support that folds up to keep things compact.
HDR
HDR is the buzzy monitor feature to have these days, but be careful before jumping in. Some monitors that claim HDR on the marketing materials don’t even conform to a base standard. To be sure that a display at least meets minimum HDR specs, you’ll want to choose one with a DisplayHDR rating with each tier representing maximum brightness in nits.
However, the lowest DisplayHDR 400 and 500 tiers may disappoint you with a lack of brightness, washed out blacks and mediocre color reproduction.If you can afford it, choose a model with DisplayHDR 600, 1000 or True Black 400, True Black 500 and True Black 600. The True Black settings are designed primarily for OLED models, with maximum black levels at .0005 nits.
Where televisions typically offer HDR10 and Dolby Vision or HDR10+, most PC monitors only support the HDR10 standard, other than a few (very expensive) models. That doesn’t matter much for content creation or gaming, but HDR streaming on Netflix, Amazon Prime Video and other services won’t look quite as punchy.
Refresh rate
Refresh rate is a key feature, particularly on gaming monitors. A bare minimum nowadays is 60Hz, and 80Hz refresh rates and up are much easier on the eyes. However, most 4K displays top out at 60Hz with some rare exceptions and the HDMI 2.0 spec only supports 4K at 60Hz, so you’d need at least DisplayPort 1.4 (4K at 120Hz) or HDMI 2.1. The latter is now available on a number of monitors, particularly gaming displays. However, it’s only supported on the latest NVIDIA RTX 3000- and AMD RX 6000-series GPUs and requires a very powerful PC.
Inputs
There are essentially three types of modern display inputs: Thunderbolt, DisplayPort and HDMI. Most monitors built for PCs come with the latter two, while a select few (typically built for Macs) will use Thunderbolt. To add to the confusion, USB-C ports may be Thunderbolt 3 and by extension, DisplayPort compatible, so you may need a USB-C to Thunderbolt or DisplayPort cable adapter depending on your display.
Panel type
The cheapest monitors are still TN (twisted nematic), which are strictly for gaming or office use. VA (vertical alignment) monitors are also relatively cheap, while offering good brightness and high contrast ratios. However, content creators will probably want an IPS (in-plane switching) LCD display that delivers better color accuracy, image quality and viewing angles.
If maximum brightness is important, a quantum dot LCD display is the way to go — those are typically found in larger displays. OLED monitors are now available and offer the best blacks and color reproduction, but they lack the brightness of LED or quantum dot displays. Plus, they cost a lot.
The new panel on the block is MiniLED. It’s similar to quantum dot tech, but as the name suggests, it uses smaller LED diodes that are just 0.2mm in diameter. As such, manufacturers can pack in up to three times more LEDs with more local dimming zones, delivering deeper blacks and better contrast.
Color bit depth
Serious content content creators should consider a more costly 10-bit monitor that can display billions of colors. If budget is an issue, you can go for an 8-bit panel that can fake billions of colors via dithering (often spec’d as “8-bit + FRC”). For entertainment or business purposes, a regular 8-bit monitor that can display millions of colors will be fine.
Color gamut
The other aspect of color is the gamut. That expresses the range of colors that can be reproduced and not just the number of colors. Most good monitors these days can cover the sRGB and Rec.709 gamuts (designed for photos and video respectively). For more demanding work, though, you’ll want one that can reproduce more demanding modern gamuts like AdobeRGB, DCI-P3 and Rec.2020 gamuts, which encompass a wider range of colors. The latter two are often used for film projection and HDR, respectively.
Engadget picks
Best monitor around $200
Acer KG241Q
Acer
Whether you need a monitor for gaming, entertainment or work, Acer’s 24-inch KG241Q offers a lot of value. Resolution is limited to 1080p, but it delivers a 144Hz refresh rate and comes with AMD FreeSync support. Other features include a 1-millisecond lag time, 300 nits of brightness, HDMI and DisplayPort inputs and a tilting stand. The downsides are tricky access to the ports and a TN display that looks dim at an angle, but it’s a heck of a steal right now at $155.
Moving your budget up by just $100 opens up a whole lot more options. A case in point is our pick for content creation chores, the ASUS ProArt PA278QV. You get a larger 27-inch size, increased 2,560 x 1,440 resolution and a superior IPS panel. As with other ProArt models, the PA278QV is designed specifically for photo and video editing, with a 100 percent Rec.709 gamut, Calman verified color accuracy and ProArt presets and palettes for different kinds of work. It also offers DisplayPort and HDMI ports and tilt, swivel, pivot and height adjustments. That’s a lot of monitor for a current street price of $315.
There are numerous decent gaming monitors around $300, but we’ve managed to narrow it down to one: Dell’s S2522HG. For a monitor in this price range, you get a lot: a 24.5-inch IPS 1080p display with a 240Hz refresh rate, 400 nits of brightness, 1-millisecond response time and AMD Free-Sync and NVIDIA G-Sync compatibility. It comes with HDMI, DisplayPort and SuperSpeed USB 3.2 Gen1 inputs, along with a stand that allows for height adjustment, tilt, swivel and pivot. You can pick one up now at Amazon for $320.
LG’s 27UK500 is a nice all around monitor that can cover gaming, entertainment and some content creation. The 27-inch 4K IPS display covers 98 percent of the sRGB gamut and supports HDR10 with 10-bit color, though it only outputs 300 nits of brightness so it isn’t DisplayHDR certified. If you like 4K gaming, it can handle that decently thanks to AMD FreeSync support, a 60 Hz refresh rate and a 5-millisecond response time. The downsides are a tilt only stand, but it’s very well priced at just $347.
For creatives, the BenQ PD2700U pushes all the right buttons. The 27-inch 4K IPS panel delivers 10-bit HDR color and covers 100 percent of the sRGB gamut with Calman verified Delta E color accuracy less than 3. It’s also a fine choice for entertainment and gaming with 350 nits of brightness, a 1300:1 contrast ratio, viewing angle of 178 degrees and a 5-millisecond response time. It has tilt, swivel, pivot and height adjustment and most of the ports you need, including HDMI 2.0 and DisplayPort 1.4. You can pick one up now at B&H for $500.
Acer’s Nitro XV252Q is the only gaming monitor under $500 that supports 360 Hz refresh rates, but there’s more to it than just that. The 24.5-inch HD display outputs 400 nits of brightness, so it’s DisplayHDR 400 certified for HDR games and movies. It also comes with AMD FreeSync compatibility, a 99 percent sRGB color gamut and DisplayPort 1.4 and HDMI 2.0 connections. You can tilt, swivel, pivot and adjust the height by up to 4.7 inches, and it looks pretty snazzy, with very slim side and top bezels.
Dell’s 27-inch, 4K U2720Q IPS monitor offers 4K HDR performance for a decent price. It conforms to the DisplayHDR 400 spec while offering 10-bits of color and 99 percent sRGB coverage, with a Delta E color accuracy of less than two out of the box. So this is a good monitor for HDR movies and doing some graphics chores, particularly HDR video work — all for under $700.
Though it’s marketed as a gaming monitor thanks to the 120Hz refresh rate, 1-millisecond response time and G-Sync support, Acer’s 4K quantum dot Predator XB273K is really a jack of all trades. It’s also DisplayHDR 400 compatible, covers 90 percent of the challenging DCI-P3 color gamut and offers a Delta<1 color accuracy. You also get tilt and height adjustments, HDMI 2.0 and DisplayPort 1.4 ports and pivot and height adjustment.
Apple’s $5,000 Pro Display XDR is much too rich for most of us, so the next most logical option is LG’s $1,300 Ultrafine 5K display, also sold on Apple’s Store. With a 27-inch 5K panel, you not only get very high resolution but also 500 nits of brightness (albeit, without HDR capability). It’s color-accurate out of the box, making it great for video- and photo-editing work on a Mac or MacBook. Finally, it supports Thunderbolt 3 with daisy chaining and power delivery, all of which is very useful for Mac users.
If that model is too much, you can also consider LG’s 24-inch Ultrafine 4K. For nearly half the price ($700), it offers many of the same features (including the powered and daisy-chained Thunderbolt ports, color accuracy and more) in a smaller size and with just a bit less resolution.
Ultrawide 21:9 monitors are a great option for some types of content creation, flight sims and financial work. The best model this year (with perhaps the worst name) is MSI’s Optix MPG341CQR. With an 1800R curve and 3,440 x 1,440 resolution it’s ideal for gaming, with the 120Hz refresh rate, 1-millisecond response time and HDR 400 also helping in that regard. It also offers a frameless design, tilt, swivel and height adjustment and HDMI 2.0/DisplayPort 1.4 ports. It also has an LED strip that provides helpful cues for in-game status like remaining health or ammo, too.
To best complement your laptop, a portable monitor should be small, lightweight and not too expensive. The model that best meets all those requirements is ViewSonic’s VG1655. At 15.6 inches and weighing under 2 pounds, the 1080p 60 Hz IPS display can be toted around fairly easily but still provide crisp, clear visuals. It’s also reasonably bright at 250 nits, comes in standard and touch version, packs dual speakers and has a built-in stand with a cover.
If you’re gaming on the bleeding edge at 4K and 120Hz, you’ll first need either a fast PC or PS5/Xbox Series X console. If you’ve got that and would prefer to use a monitor rather than a TV, your best bet will soon be Acer's Nitro XV282K display. Along with 4K resolution at up to 144Hz, it offers a 1-millisecond refresh rate, 10-bit color and 400 nits (DisplayHDR 400 compatible) of brightness. It comes, of course, with an HDMI 2.1 input, along with DisplayPort 1.4. It’s not yet available, but should arrive soon for $900.
ASUS still holds the prize for best luxury monitor, but it discontinued the previous mini-LED $4,000 ProArt PA32UCX monitor and replaced it with the $5,000 PA32UCG-K display. It uses the same mini-LED tech, but ups the ante with 1,600 nits of brightness, an HDMI 2.1 port, 4K 120Hz resolution, 10-bit, 98 percent DCI-P3 coverage and an impressive 85 percent Rec.2020 coverage. Oh, and it’s one of the few monitors out there that supports Dolby Vision, along with HDR10 and HLG.
You’re probably doing it wrong if you’re using a $5K monitor for gaming. However, it does support AMD FreeSync (good for gaming creation) and has a 5-millisecond response time, very respectable for a display essentially designed for professional colorists. And to that end, color accuracy is calibrated to Delta E < 1 and it’s a true 10-bit panel delivering billions of colors.
Faster than we think, 8K video will be upon us, so you might be pondering an 8K monitor to stay ahead of the curve. Dell’s UP3218K is part of its UltraSharp lineup for creators, so it not only delivers 8K (7,680 x 4,320) 60p resolution but other nice pro features, too.
The 10-bit native IPS panel delivers 400 nits of brightness, though the UP3218K isn’t an HDR monitor. It also delivers 1.07 billion colors and covers 98 percent of the DCI-P3 color gamut, with a Delta E of less than two out of the box. It’s also one of the few monitors that flips around 90 degrees, making it good for portrait photo work.
This monitor isn’t cheap either at $3,500 (8K monitors are still very rare), but Dell’s UP3216Q 4K monitor has most of the features for less than half the price. It’s not quite as bright at 350 nits and covers just 87 percent of the DCI-P3 gamut, but it offers 1.07 billion colors and is just as precise for color correction out of the box.