Posts with «site|engadget» label

Snapchat is adding TikTok-like AR music lenses

Snap has signed a music licensing deal with Sony Music Entertainment. The partnership means Snapchat users will have access to songs from Sony artists. With today’s announcement, the company has licensing deals with all the major music labels. And Snap plans to take advantage of the milestone by launching new AR music filters.

Sometime “soon,” the company says it will release a set that will feature pre-selected songs embedded in the filter. Additionally, they’ll be ones that allow you to make it look like you're singing along to a song and yet another set that adds you and a friend to an animated music video. In short, Snapchat is becoming more like TikTok and Instagram. You’ll know you’re about to add one of the new filters if there’s a musical note next to it.

You don’t have to look far to find out why Snap is doing this. Since launching the Sounds feature last year, the company notes its users have created more than 1.2 billion videos, leading to nearly 77 billion views. In other words, music has been great for Snapchat’s engagement metrics.

Peloton sues rivals over alleged patent infringement related to on-demand classes

Peloton has filed fresh lawsuits against two of its rivals, iFit and Echelon. It alleges that the companies are violating up to four patents it holds related to on-demand classes, one of which it only obtained last week, as Bloomberg Law notes. Peloton is seeking a court order to block sales of the devices until the patents expire, in addition to compensation. In both suits, Peloton accuses competitors of attempting to "free ride" off its technology.

The iFit complaint concerns NordicTrack, ProForm and FreeMotion products that use the company's leaderboard and/or its ActivePulse or SmartAdjust features. "Prior to the actions giving rise to this suit, iFit Functionality never delivered live classes — i.e., classes taught by instructors and streamed to users’ devices in substantially real time — or offered its members the ability to participate in competitive classes via a leaderboard. Instead, iFit Functionality only allowed subscribers to follow along with pre-recorded exercise classes on their machines, without any sort of community engagement," Peloton wrote in the filing.

It accuses iFit of "profiting immensely from this infringement." In October, iFit paused its plan to go public due to adverse market conditions.

As for Echelon, Peloton is targeting the Smart Connect EX1, EX3, EX4s, EX5, EX5s, EX-7s, EX-Pro and GT+ bikes; Stride and Stride-5s treadmills; Row, Row-s and Row-7s rowers; and the Echelon Fit app. Peloton claims that, before it released the Tread, "it was not well-known for treadmills to offer a leaderboard" and that Echelon now has a "copycat leaderboard" with an "'Online Filter' that allows users to 'see who is taking an On Demand class at the same time.'"

Peloton has had a thorny relationship with both companies over the last few years. It has sued iFit (previously known as Icon Health and Fitness) over patent infringement in the past and vice versa. Peloton also filed suit against Echelon in 2019 for, among other things, "imitating the Peloton Bike experience." Engadget has contacted iFit and Echelon for comment.

Twitter buys Threader to help develop Twitter Blue features

Twitter has acquired Threader. It’s one of a few apps that allow you to make threads easier to digest. By tagging Threader’s profile and typing “compile,” the bot will condense a series of tweets into an article-like form. “Today, we are bringing this experience to Twitter. We are both proud of what we’ve achieved together, especially as an independent team of two. We’re excited to bring the Threader experience to millions of people on Twitter,” the founders of Threader said.

Today, we officially welcome @threader Co-Founder @marie_dm_ to Twitter! 🎉🙌🏾

— Nick Caldwell🔪🧼 (@nickcald) November 15, 2021

As part of today’s announcement, Threader will shut down on December 15th, but its feature set will live on as part of Twitter Blue. Specifically in the Reader feature, which Twitter notes Threader co-founder Marie Denis helped build. Denis is joining the company's Longform team, where Twitter says she'll continue to work on ways to make it easier for people to read threads. Twitter did not disclose other terms of the acquisition. The deal follows the recent expansion of Twitter Blue to the US and New Zealand.

Microsoft adds 76 more games to the Xbox backward compatibility program

Microsoft is adding a total of 76 games to the Xbox backward compatibility program, the company announced today during the Xbox 20th anniversary event. Highlights include the entire Max Payne series and F.E.A.R franchise, in addition to Skate 2 and Star Wars: Jedi Knight II.

Every title Microsoft is adding today will support Auto HDR on Xbox Series X and Series S consoles. You'll also see an increase in resolution when playing original Xbox games. The Xbox Series X and Xbox One X will render those titles at four times their native resolution, while the Xbox Series S will do so at three times and Xbox One S and Xbox One at double. Additionally, 11 titles will support FPS Boost. The feature increases the framerate of a game up to 60 frames per second. 26 titles that were already a part of the backward compatibility library will now support FPS Boost as well. Included in that list are Fallout: New Vegas, The Elder Scrolls IV, Dragon Age: Origins and Dead Space 2.  

Before today, the last time Microsoft added any new titles to the backward compatibility program was in 2019. At the time, that was supposed to be the end of the road for the initiative. Now, Microsoft says this is the final update. "While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints," Xbox Compatibility Program Lead Peggy Lo said. Hopefully the final list of approximately 700 games includes some of your favorite titles.

Halo Infinite's free multiplayer mode is available now

Rumors started swirling over the last few days that Microsoft will release the free Halo Infinite multiplayer mode before the full game. During its Xbox 20th anniversary event, the company confirmed that's the case. The standalone mode is now available on Xbox One, Xbox Series X/S and PC.

In honor of Halo's 20th anniversary, your Spartan journey officially begins today. Dive into Season 1 of #HaloInfinite, in the multiplayer beta starting today on Xbox and PC!

🎁 https://t.co/WUyHTqp6yp
📄 https://t.co/uCxf7tYDV4pic.twitter.com/k28WPYTqAO

— Halo (@Halo) November 15, 2021

The Halo Infinite campaign release date is still set for December 8th, though a few features will be missing at launch. The campaign co-op and Forge modes will be released later, because 343 Industries wanted to focus on the quality of the single-player and multiplayer modes.

Developing...

Watch the Xbox 20th anniversary event here at 1PM ET

Exactly 20 years ago today, Microsoft released the original Xbox. At the time, it was hard to know how integral the company would become to the gaming landscape. Sure, Microsoft had played an important part in the development of PC gaming, but up to that point the console market had been dominated almost exclusively by Nintendo and Sony. Now in its fourth generation, the Xbox brand has never been stronger, in part thanks to smart decisions around Game Pass and studio acquisitions. 

At 1PM ET, Microsoft will look back and celebrate the history of the Xbox brand while likely looking to the future as well. You can watch the entire livestream on YouTube, Twitch and right here.     

Phil Spencer strongly hints 'Elder Scrolls VI' will be an Xbox and PC exclusive

Xbox chief Phil Spencer has given the strongest hint yet that Elder Scrolls VI won't be coming to PlayStation. Since Microsoft bought Bethesda Softworks owner ZeniMax Media earlier this year, questions have been swirling around platform exclusivity for ongoing franchises, such as Elder Scrolls, Doom and Fallout.

Spencer previously noted exclusivity would be decided on a "case-by-case basis." He later said Microsoft would "continue to invest in communities of players" and that "there might be things that have either contractual things or legacy on different platforms that we'll go do." Still, he was adamant that the ZeniMax/Bethesda deal was largely about "delivering great exclusive games."

Now, in an interview with GQ to mark the 20th anniversary of Xbox, Spenser strongly hinted that, like next year's Starfield, Elder Scrolls VI will be locked to Xbox consoles, PC and Xbox Cloud Gaming. “It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” he said. “But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”

That won't exactly inspire confidence among, say, Skyrim fans that they'll get to play Elder Scrolls VI on PlayStation and Switch. In any case, with Bethesda's focus on Starfield, it might be a while before it divulges more details about the next Elder Scrolls game.

Microsoft blocks workaround that let Windows 11 users avoid its Edge browser

Microsoft plans to update Windows 11 to block a workaround that has allowed users to open Start menu search results in a browser other than Edge. The loophole was popularized by EdgeDeflector, an app that allows you to bypass some of the built-in browser restrictions found in Windows 10 and 11. Before this week, companies like Mozilla and Brave had planned to implement similar workarounds to allow users to open Start menu results in their respective browsers, but now won't be able to do so.

When the block first appeared in an early preview build of Windows 11 last week, it looked like it was added by mistake. However, on Monday, the company confirmed it intentionally closed the loophole.

“Windows openly enables applications and services on its platform, including various web browsers,” a spokesperson for Microsoft told The Verge. “At the same time, Windows also offers certain end-to-end customer experiences in both Windows 10 and Windows 11, the search experience from the taskbar is one such example of an end-to-end experience that is not designed to be redirected. When we become aware of improper redirection, we issue a fix.”

Daniel Aleksandersen, the developer of EdgeDeflector, was quick to criticize the move. “These aren’t the actions of an attentive company that cares about its product anymore,” he said in a blog post. “Microsoft isn’t a good steward of the Windows operating system. They’re prioritizing ads, bundleware, and service subscriptions over their users’ productivity.”

Mozilla was similarly critical of Microsoft. “People deserve choice. They should have the ability to simply and easily set defaults and their choice of default browser should be respected,” a spokesperson for the company told The Verge. “We have worked on code that launches Firefox when the microsoft-edge protocol is used for those users that have already chosen Firefox as their default browser. Following the recent change to Windows 11, this planned implementation will no longer be possible.”

Other than the fact Microsoft should let Edge speak for itself, the company’s behavior here raises a question about its priorities. Windows 11 does not make it easy to switch your default browser. Someone shouldn’t have to go through the trouble of telling Windows they want to use a different browser only for the operating system to show them webpages in one they specifically decided they don’t want to use.

A look back at the strengths of the OG Xbox on its 20th birthday

20 years ago today, the original Xbox was released. It’s a pretty big milestone for the entire gaming industry, because it’s hard to imagine console gaming without Xbox today. But back then it was pretty risky — Microsoft was the first American firm to release a gaming system in eight years, and the company wasn’t really well-known for being a game developer or publisher outside of the Flight Simulator series and built-in Windows games like Solitaire and Minesweeper.

Admittedly, the Xbox brand didn’t really take off until the release of the 360 in 2005. But the OG Xbox made a pretty good showing for its first try, thanks to a solid lineup of games and no thanks to its enormous Duke controller. Today a few Engadget staffers would like to chime in with their cherished Xbox memories, ones that really highlight the strength of this Microsoft’s first outing in the console world.

Strength #1: System Link

Halo: Combat Evolved

A year before Xbox Live launched and redefined console gaming forever, there was the multiplayer of Halo: Combat Evolved. It sounds archaic today: there were no such things as online play, bots or centralized player accounts. But there was System Link, an Xbox feature that allowed multiple consoles to connect together for offline LAN parties. Together with Halo's four-player split-screen support, System Link allowed up to 16 players to battle it out.

In many ways, Halo's multiplayer was the logical evolution of Goldeneye, the first console shooter to enthrall a generation of gamers. And while System Link may sound like a pain to set up, it was perfectly suited to large networks, like the one at my college. That's how I found myself spending hours with my roommates, huddled in front of a basic 20-inch TV, learning the intricacies of Halo's combat. I never quite mastered the three-shot kill — two in the center, one in the head — but I got close.

I can recall one heated match as if it was a war story. My team and I were huddled in the middle of Blood Gulch, one of Halo's iconic maps featuring a long canyon with two bases at each end. The scores were neck-and-neck, never more than a few kills leading on either side. All seemed lost. We were sitting ducks in No Man's Land, with only the protection of a few hills in front of us. I had a sniper rifle, but very little ammo. In a moment of desperation, I poked my head up and, miraculously, took an enemy out in front of their base. When another person popped up, I was able to headshot them with the same clip. Game over.

I later learned that someone from the opposing team threw a chair against a wall when they lost. I can't imagine an online match with some randos provoking the same sort of visceral response. That's just Halo multiplayer, baby. No internet required. — Devindra Hardawar, Senior Editor

Strength #2: PC ports

Morrowind

I have a confession to make: I’m not much of a console gamer. Coming from the former Yugoslavia, where Nintendo products were exorbitantly expensive, the one constant in my gaming life has always been the PC. While other kids in Canada, where my family eventually settled, grew up on Super Mario Bros. and The Legend of Zelda, my favorite childhood games were Warcraft: Orcs and Humans, Dune II and The Secret of Monkey Island.

So when Microsoft released the Xbox in 2001, I wasn’t excited for it until the release of Bethesda’s The Elder Scrolls III: Morrowind in 2002. I didn’t own an Xbox, but my best friend did. At the time, neither of us had a PC capable of running Morrowind at a playable framerate. So when he bought a copy of the game, one of the first things I did was come over to watch him create his first character. Mind you, we played countless hours of Halo: Combat Evolved together, but Morrowind was the game that consistently ignited our imaginations.

To this day, we talk about some of the ways he managed to break the game. For example, he eventually became the leader of both House Hlaalu and Telvanni. And at one point, he received a quest to assassinate a Hlaalu landholder. He travelled to the estate only to find out he was its owner, so there was no way for him to finish the quest. By modern standards, that’s janky design, but it’s those quirks that made me fall in love with Morrowind and The Elder Scrolls series at large. — Igor Bonifacic, Contributing Editor

Strength #3: Exclusives

Jet Set Radio Future

My time with the original Xbox was limited, and I remember looking at games like Halo and Fable with awe. And the fact that it got a lot of games that would normally only be on PC — like Star Wars: Knights of the Old Republic — was also swoon-worthy. But then and now, there was really only one reason I wanted an Xbox, and that was to play Jet Set Radio Future.

The original game, Jet Grind Radio, was probably one of my favorite Dreamcast titles at the time. I loved the look of it, the gameplay and oh, the soundtrack. Especially the soundtrack. But when the Dreamcast was discontinued, it left some great franchises stranded. Games that Microsoft was perfectly happy to pick up for its foray into the console market, like Shenmue and my beloved Jet Grind Radio, which was switched back to its Japanese monkier for the sequel here in the US.

The gameplay remained mostly the same, with your skaters tasked with spray painting walls with their tags, battling against other gangs and avoiding the police. But Future also dispensed with time limits and enclosed stages, allowing you to skate between one section and the next. And the soundtrack, of course, was a banger. Guitar Vader, Cibo Matto and Bis. (Okay, maybe I’m the only person who cares about Bis. They wrote The Powerpuff Girls end theme! 'Social Dancing' is a great album!) — Kris Naudus, Buyer's Guide Editor

Peacock will debut in the UK and Ireland on November 16th

Sky TV and NOW subscribers in the UK and Ireland will soon have access to many more shows and movies and no extra cost. Starting on November 16th, they'll be able to watch content from Peacock as part of the streaming service's soft launch in those countries. This is the first time Peacock will be officially available outside of the US (though some folks elsewhere surely found a VPN workaround).

Bringing Peacock to Sky makes perfect sense. Not only is it the pay TV market leader in the UK, Sky shares a parent company with NBCUniversal: Comcast. Peacock content will be available on Sky platforms in other countries in the coming months, including Germany, Italy, Austria, and Switzerland.

NBCU hasn't confirmed whether Peacock will be available as a standalone service in Europe. For now, the content will be ad-supported on Sky. The library includes Peacock originals such as Saved by the Bell and Punky Brewster reboots, Rutherford Falls and Vanderpump Rules. Upcoming original series include MacGruber, Bel-Air, Joe Exotic (working title), Ted and a new version of Battlestar Galactica.

Sky and NOW subscribers will find a ton of classic TV shows on the service too. They'll be able to watch the likes of The Office, Parks and Recreation, 30 Rock, Heroes, Friday Night Lights, Top Chef and Keeping Up With The Kardashians. As for movies, they can watch flicks such as Children of Men,Hanna,Hannibal,Out of Sight, Pride & Prejudice,Scent of a Woman,A Simple Wish and United 93.

Peacock isn't the only streaming service with links to a US broadcaster that's moving into Europe. HBO Max debuted there last month, while Paramount+ is coming to Europe in 2022. The latter will be included with Sky Cinema subscriptions in the UK, Austria, Germany, Ireland, Italy and Switzerland.