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'Don't Look Up' is a star-studded scream against the climate apocalypse

A comet is headed to Earth, and despite dire warnings from scientists, almost everyone fails to take it seriously. That's the basic premise of Don't Look Up, the latest film from Adam McKay which premieres on Netflix today. It balances the blunt social commentary from his most recent Oscar nominated films (The Big Short and Vice), with the comic absurdity from his early hits, like Anchorman and Talladega Nights. The result is somewhat uneven and a bit too long, but it's also a battlecry against the anti-science, fact-phobic reality we're living through today.

The comet is an obvious metaphor for climate change, an apocalyptic scenario we're hurtling towards while governments drag their heels, the fossil fuel industry feigns ignorance and most people go about their lives oblivious about what's to come. But Don't Look Up also describes humanity's bumbling response to the COVID-19 pandemic, a global disaster that's led to more than five million deaths. 

The film's title is a mantra used by a conservative president (Meryl Streep) to make her red-capped supporters look down at the ground, and not at the glowing comet in the sky they can easily see in the sky. It's hard not to be reminded of the politicization of COVID-19, which has led to people denying its existence and demonizing vaccines, all because of something they heard on Fox News or their family's Facebook group.

After two astronomers (played by a surprisingly nebbish Leonardo DiCaprio and a spunky Jennifer Lawrence) rush to the White House with news about Earth's impending destruction in six months, they're forced to wait. Streep's President Orlean is dealing with a potential scandal around a Supreme Court nominee, obviously that's more important. By the time they lay out Earth's impending doom, Orlean would rather wait and do nothing. "What's this going to cost me? What's the ask in place?" she says.

As the two scientists try to spread the word, first by leaking the doomsday scenario to the media, and then by becoming media personalities of their own, the film takes a scattershot aim at critiquing our modern society. The great Mark Rylance plays a Jobs-meets-Zuckerberg tech executive, the sort of mogul whose idea of innovation is a phone that'll constantly monitor you to fix negative emotions. (Feeling down? Bash Life will automatically book a nearby therapy session for you.) Cate Blanchett and Tyler Perry pop up as cable news hosts who can only speak to their audience with faux, upbeat banter—yes, even if that news is about humanity's imminent destruction.

Netflix

Don't Look Up sometimes feels like it's punching down, especially when it's focusing on the sheer stupidity of President Orlean's conservative followers. But the film isn't afraid to criticize everyone, even its scientist leads. Both characters have trouble properly conveying the significance of their discovery. And when DiCaprio's astronomer finds his media legs, he's fully a part of the government propaganda machine.

By the time the American government finally decides to do something about the comet — only because it benefits the President, of course — it's dressed up in patriotic showmanship, as if Michael Bay were directing George W. Bush's tone deaf 2003 Mission Accomplished speech. I won't spoil where the movie goes from there, but it's clearly spoofing Bay's Armageddon. One war hero and a big rocket is all it takes to stop a planet destroying threat, right?

Netflix

Don't Look Up isn't a complete success — the comedy is hit or miss, and it could seriously benefit from a shorter and more focused narrative. But the final act hits with a wallop, at times reenacting scenarios I've seen in far too many anxiety dreams. If the world were really ending in a few months, how would you react? What do we owe each other, as a civilization? And what will it take to protect this planet in the face of profit-seeking vampires, who would gladly risk humanity for a few more resources? Adam McKay doesn't have any answers. But his anger is something we can all understand.

Amazon Echo Show 15 review: A big device for a small audience

Amazon’s Echo Show line has been around for four years, but until now the screen sizes have ranged from five to10 inches, making it ideal as a multipurpose bedside alarm or a companion screen in the kitchen. The 15-inch Echo Show 15, available now, is by far the largest size Amazon has attempted, and it’s also notably the first Echo Show you can mount on your wall. Because of that, the company is betting some people will use it not just as a digital photo frame, but also as a family bulletin board. If that’s specifically what you want out of a smart display, the Echo Show 15 could be a niche but very fitting match. Somehow, though, we suspect that’s not most people.

Framed like a painting

The Echo Show 15 looks like it belongs in a gallery. Its 15.6-inch screen is surrounded by a 0.7-inch white bezel (similar to the matting around a painting), which itself is housed in an elegant black metal enclosure. It’s also quite slim at only 1.4 inches thick. If you told me this was a picture frame, from far away I would probably believe you. The one telltale clue is the camera on the top left corner. You can hide it with a physical shutter using a toggle at the top edge of the frame, where you’ll also find volume controls and a microphone mute button.

Since the Show 15 was designed to be hung on a wall, it comes with a mounting bracket along with the necessary hardware. (You’ll have to supply your own electric drill of course.) Amazon only supplies a five-foot electrical cord, though, so you’ll want to mount the device reasonably close to an outlet. Alternatively, you can also route the wire through the wall like you might with a TV, but that’s a more complicated setup.

Amazon

You can choose to mount the Show 15 horizontally or vertically, but you can’t rotate it while it’s still on the wall. You’ll have to take it off, flip the bracket, then put the display back on. The same goes for a desktop stand; you’ll have to choose your preferred orientation before placing the Show 15 on it.

I didn’t want to drill into my walls (especially not to accommodate a device I’m merely borrowing for this story), so I opted to use the Sanus Tilt Stand that Amazon sent me for review. It’s fairly hefty and bulky, taking up considerable space on my kitchen counter. As its name suggests, the stand lets you tilt the Show up to 30 degrees for better viewing angles. It’s a decent alternative to wall hanging, but if I’m going to have a desktop Alexa-powered display, I’d probably choose one of the other Echo Shows as they’re smaller.

Still, the 15.6-inch screen here is the best out of all of the Echo Shows, with a 1,920 x 1,080 resolution. The display is so bright and sharp that I can see it clearly across the room (about nine feet away). When it shows full-screen photos and pictures, the frame really does look like a piece of art. It reminds me of the Lenovo Smart Frame we saw at CES 2020, and even Samsung’s The Frame TV, except they’re both a lot bigger – the Lenovo Smart Frame has a 21.5.-inch display while the Frame TV lineup ranges from 32 to 85 inches. Plus, the Smart Frame only showed photos, while The Frame TV is a television that shows art, both of which lack Amazon’s smart display capabilities.

Widgets galore

Engadget

Speaking of the sort, one of the key benefits of the large screen is Amazon’s latest Echo Show feature: widgets. Aside from the standard array of rotating home screen content like headlines and weather updates, part of the display can now be customized with tiles. Options include a calendar, a shopping list, sticky notes, to-do lists, the weather forecast, maps and an Amazon package delivery tracker. There’s also a “What to Eat” widget that houses recipe recommendations, restaurant delivery choices and Blue Apron meal kit suggestions.

This widgets feature will roll out to all Echo Shows eventually, but only the Echo Show 15 will have them persistently on the home screen. You can add as many widgets as you like, though the Echo Show 15 will only display up to six at a time, depending on the tile size. It also pushes the ones you use the most to the front, and you can rearrange them to your preference.

I found the widgets helpful to see all of my information at a glance. I made heavy use out of the “smart home favorites” widget, which lets me view my security cam feeds and control my smart lights with a single tap. I also liked the picture-in-picture live camera view, which allowed me to see who’s at the front door while watching a video.

Unfortunately, right now there aren’t many third-party widgets – just 14 at the moment. The company has said it’s built an API for developers to build their own widgets, but it’s unclear if more are coming soon. I would like to see a Spotify widget in addition to the one for Amazon Music, for example. Browser shortcuts for easier access to my favorite websites would also be helpful.

Visual ID face recognition

Engadget

Another feature making its debut on the Echo Show 15 is Visual ID, which is similar to Face Match on Google’s Nest Hub Max. It’s a face-recognition feature that shows you information and widgets that are personalized to you, like your day’s appointments or your to-do list. Whenever I came into view, the Echo Show 15 displayed greetings like “Good morning, Nicole.” It’s smart enough to distinguish me from my husband, who it also recognized well. Visual ID also lets you send messages; when my husband told Alexa to “leave a note for Nicole that says ‘I love you’”, I saw it pop up on the screen later that day.

This feature won’t be unique to the Echo Show 15 for long; Amazon says the second-gen Echo Show 8 and the third-gen Echo Show 10 will also receive Visual ID through a future update. As for privacy concerns, the company says data for both Visual ID and Voice ID (which is already on all other Echo devices) is stored on the device, with nothing going to the cloud. But if you’re still feeling uneasy, you can simply disable both those features altogether. Additionally, you can view and delete your voice recordings on the Alexa app, if that makes you feel better.

Disappointing camera quality

Engadget

Much of the Echo Show 15’s other features are on par with what Amazon offers across the rest of its smart display line, including the ability to set timers, stream music, control Alexa-compatible smart home devices and make video calls. In addition, it has plenty of streaming video options including Prime Video, Netflix, Hulu and even less obvious services like TikTok and Sling TV. That said, YouTube is only accessible via the browser, and the Show 15 doesn’t support Disney+ or HBO Max (which Google’s Nest Hub offers).

Even though Amazon supports video calls via Skype, the Alexa app or to anyone with an Echo device (Zoom support is coming in 2022), the Echo Show 15 inexplicably uses a subpar camera that’s not as sharp as the 13-megapixel sensors on the Echo Show 8 and Echo Show 10. Plus, the Show 15 doesn’t offer Amazon’s auto-framing feature that keeps you centered in the scene.

Because the Echo Show 15 is so slim, I’m not surprised the audio quality is as mediocre as it is. It was fine for the occasional chill playlist, but there’s hardly any bass, so I would definitely not use this for entertaining guests.

The competition

Engadget

There’s really nothing quite like the Echo Show 15 in terms of size. The closest is Facebook’s Portal+, which also measures 15.6 inches. But the Portal+ cannot be mounted on a wall and lacks many of the Echo Show’s apps and features. It also costs $50 more. That said, the Portal+ has a nicer camera with excellent video chat features, so it’s better for calls.

The Echo Show 15’s closest competitors are its own siblings, the Echo Show 8 and the Show 10. They all have the same features, except, again, the wall mountability. And yes, its larger display is better-suited for widgets on the home screen. That’s about the only real advantage, though, as Visual ID and widgets will be coming to the smaller Echo Shows too. The Show 8 and Show 10 also offer markedly better camera and audio quality. Sure, you’ll have to swipe to see the widgets, but that’s not a big hindrance. The Show 8 is also cheaper at $130 (the Show 10 is closer in price at $250).

Wrap-up

Engadget

The Echo Show 15’s main advantage is that it can be mounted on a wall, and frankly, that’s the only reason to get it. Yes, the screen is beautiful and makes for a pretty digital photo frame, but the rest of its features aren’t better than the smaller Echo Shows. Plus, its camera is somehow even worse than on smaller Echo Show devices. Unless you’re really committed to the idea of having a smart display on your wall, you’re better off with one of Amazon’s other Echo Shows.

Why the global chip shortage isn't ending anytime soon

News of the global chip shortage has been so far-reaching this year, it's become a meme. "I'm sorry I forgot to do the dishes, there's a global chip shortage." But as with many online jokes, there's a kernel of truth to it. The semiconductor chip crisis is real, and it's had a serious impact on our lives. Cars are more expensive and harder to build. Computer makers are rushing to keep up with an insatiable consumer demand for remote work and school devices. And countless products have been delayed, with release dates being pushed like dominoes throughout 2021 and into the coming years.

While it's an issue that affects practically everyone, the chip shortage has been particularly painful for gamers. A year after the PlayStation 5's launch, it's still practically impossible to order one. (At least, not without paying an exorbitant markup, or following stock bots like a machine.) And PC players itching to upgrade their GPUs, who have already gotten used to dwindling hardware supplies and skyrocketing prices, will have to live with their old video cards a bit longer.

As Forrester Analytics' Glenn O'Donnell tells Engadget, the issue is mostly a simple supply and demand problem. You can point to several reasons for that: carmakers lowered their hardware orders at the start of the pandemic, with the assumption that consumers wouldn't be interested in buying new vehicles. It turns out the opposite was true – the overwhelming demand has pushed used car prices up significantly. Chipmakers were also forced to keep up with a rising demand for PCs, game consoles and a wide assortment of gadgets while also dealing with production slowdowns amid COVID lockdowns and other precautions.

Aaron Souppouris/Engadget

"I'd like to say things have improved, but they actually have gotten a little bit worse, and I'm not surprised," O'Donnell said in a recent interview with Engadget. In April, he argued that the global chip shortage would continue throughout 2022 and into 2023. Now, he's even more convinced that we won't see any major relief until then. While future chip fabs from Intel, TSMC and Samsung could boost supplies, it will still take at least two years from when those companies break ground to when they're up and running. Intel began construction on its two Arizona chip factories in September, and it doesn't expect to have them operational until 2024.

Basically, get used to chip shortage, as we'll be suffering through it for a while. In an interview with Nikkei last week, Intel CEO Pat Gelsinger also confirmed that he expects the situation to last until 2023. "COVID disrupted the supply chains, causing it to go negative," he said during a press event in Malaysia, where the company is investing $7.1 billion in manufacturing and packaging lines. "Demand exploded to 20 percent year-over-year and disrupted supply chains created a very large gap ... and that exploding demand has persisted."

NVIDIA CEO Jensen Huang echoed that sentiment in a recent Yahoo Finance interview, saying he doesn’t think there are any “magic bullets” when it comes to dealing with the supply chain. Huang also noted that NVIDIA’s own group of suppliers is multi-sourced and diverse, so the shortage shouldn’t dramatically affect the development of new products. But NVIDIA has also struggled to keep up with gamer demands even before the pandemic. Scalpers and cryptominers usually bought up all of the available stock, leaving average consumers with a limited amount of inventory from stores and resellers.

While Huang expects production to ramp back up in 2023, he also believes the pandemic-driven push towards buying more computers and gaming hardware is here to stay. “I think these are permanent conditions, and we’re going to see new computers being built for quite a while,” he told Yahoo. “People are building home offices, and you could see all of the implications.”

In the US, there’s a glimmer of hope that the Innovation and Competition Act (USICA), which includes $52 billion in funding for the CHIPs for America Act, could spur on more semiconductor production. But after passing the Senate earlier this year, the legislation has stalled in the House of Representatives, where Republican members said they would block USICA. The bill also includes $190 billion towards improving American semiconductor R&D, all in the hopes of becoming more competitive with China, which dramatically boosted its chip production over the last decade.

The manufacturing conflict between the two countries came to a head this year, when the Biden administration reportedly discouraged Intel from ramping up its chip production in China. And, of course, it doesn’t help that the US and China have been engaged in a quiet cyberwar for years. That’s despite the agreement made between President Barack Obama and Chinese President Xi Jinping in 2015, where both leaders said they wouldn’t support or engage in online intellectual property theft. Most recently, the US, UK and security experts blamed China for the massive Microsoft Exchange hack earlier this year, which infiltrated over 30,000 American companies.

Given the many obstacles in the way of fixing the chip supply chain, there’s one thing everyone may have to get used to: Just be prepared to live with your gear longer. O'Donnell says he’s noticed corporate suppliers trying to eke out another year or two before they refresh their business machines. For gamers, there’s surely a healthy backlog of titles for your existing consoles, so don’t stress about not being able to grab that PlayStation 5 or Xbox Series X so much. And despite the droolworthy benchmarks we’ve seen from NVIDIA’s new RTX 30-series cards, you can still play almost every major game on a 20-series GPU (and even many older ones!).

The chip shortage could conceivably stretch out this latest console generation, as well. But really, who knows what the gaming world will look like in five to seven years? The PS5 and Xbox Series X are already plenty fast, with support for 4K, 120FPS and a bit of ray tracing. And if we’ve learned anything from the success of the Switch, it’s that you can do a lot with aging hardware.

By 2026, it may also make more sense to stream games over the cloud, instead of demanding the fastest hardware possible under your TV. But even if the cloud ends up dominating the gaming landscape within the decade, it’ll still rely on servers, displays, accessories and powerful networking hardware to make it all possible. Hopefully by then, suppliers will actually be able to keep up with our insatiable desire for chips.

Engadget's favorite games of 2021

This pandemic has dragged on longer than expected but hey, another 12 months in lockdown means another year to play lots of video games. And what a year it’s been, with new installments in storied franchises, remakes of forgotten classics and a game where you date your sword. As is tradition, the Engadget team gathered together to ruminate on their favorite titles released this year, extolling their virtues and sometimes drawbacks, but mostly explaining why we like them so much. We’ve also thrown in a few of our older faves that we played in 2021, because hey, a good game is always a good game. (Also, it helps when there are updates.)

Age of Empires IV

When people look back at Microsoft’s 2021, they’ll cite Halo: Infinite and the extra year the company gave 343 Industries to work on the game as one of its best recent decisions. But I think the company also deserves praise for taking a chance on Relic and Age of Empires IV.

Coming off the dismal Dawn of War III, fans had every right to be skeptical of whether the studio could pull off a sequel to one of the most-loved real-time strategy games in history. Relic had a nearly impossible task before it. And yet it found a way to respect the history and roots of the series while pushing it forward in new and interesting ways. The star of the show here are the eight civilizations. Mechanically, they’re far more unique than the factions you could play as in past games. Each has a handful of twists that make them fun to learn and interesting to play against. The studio also changed how you move between the ages to present the player with interesting choices.

AoE4 isn’t perfect, but neither was Age of Empires II before its Age of Conquerors expansion. More than anything, I’m excited to see where Relic takes the series should Microsoft give the studio the chance to continue working on the series. — Igor Bonifacic, Contributing Editor

Boyfriend Dungeon

Boyfriend Dungeon is a perfect blend of sword-swinging action and insatiable horniness — but not, like, in a gross way. This is the dungeon crawler of your middle-school daydreams, offering eye candy in a variety of forms and art styles, plus a mall packed with monsters to slay. And sales! But mostly monsters.

Everything about Boyfriend Dungeon is playful, from the cell phone messaging system, to the bright character customization options and the library of 'zines that serve as power-ups. The most charming aspect of the game, though, is the arsenal of flirty, dateable weapons. Players, ahem, forge relationships with the personalities behind the blades and then bring them into battle, choosing which combat style (or dating tactic) feels right in the moment. Combat itself is fast-paced yet adorable, with TV sets, flying VHS tapes, bats and phones attacking from every corner of the mall. There are also opportunities for small dates in between the battles, keeping the hormonal vibes alive.

Not only do you get to date your weapons in Boyfriend Dungeon, but they’re all gorgeous and charming in their own way. Best of all, they’re not limited by the old-school definition of a boyfriend. There’s a sword for nearly every play style here. Wink. — Jessica Conditt, Senior Editor

Deathloop

To say I love Arkane Studio's Dishonored series is an understatement. I've spent countless hours extolling the virtues of that series' slick stealth gameplay, gorgeous steampunk art design and inventive level design. While the first game was successful enough to spawn a sequel and a standalone entry, Dishonored never reached the massive mainstream popularity it deserved. (You could say the same for Prey, another critical darling that sold poorly.)

Since we first saw a glimpse of Deathloop, it looked like an intriguing remix of some of Dishonored's best components. There were magical powers that let you teleport at will. It was a first-person stealth game that leaned heavily on both melee weapons and guns; and it looked absolutely beautiful. Personally, I was hoping that Arkane would be able to recreate the magic of Dishonored to make it more palatable to general players.

Well, Deathloop isn't that. Its time loop mechanics are hard to parse at first — in particular, it takes a while to learn what you should actually be doing to make any sort of progress. Even dealing with the game's menus can be migraine-inducing, especially when you're learning how to keep weapons between multiple loops.

But just like my colleague Jessica Conditt, I loved every minute of it. It’s a blast to play, so long as you’re attuned to its stealth mechanics. I seriously dug the multiplayer mode, which puts you in the shoes of the game’s main antagonist, Julianna, as she hunts down other players. It’s not as fleshed out as the single-player campaign, but it sure felt great ruining someone else’s loop.

While it's not quite the Dishonored 3 I really want, I can't help but applaud Arkane for the sheer amount of innovation packed within Deathloop. Sure, it's a time loop game like so many others; the day repeats itself like clockwork, and you're also pushed back to the beginning if you die. But, crucially, it also builds on that concept. If a similar temporal anomaly were discovered in our world, it likely wouldn't be too long before a bunch of elite technocrats started using it as a way to achieve something close to immortality. — Devindra Hardawar, Senior Editor

Death’s Door

Death’s Door was the best game I played in 2021. And that’s not because it did something different. To me, someone who loved Ocarina of Time and Majora’s Mask growing up, its familiar and comforting Zelda-like rhythms were exactly what I needed in a challenging year. Everything about Death’s Door is also perfect. From the music to the art style and gameplay, developer Acid Nerve has crafted one of the best adventures in recent memory. — I.B.

Famicom Detective Club

I’m a huge fan of visual novels — in my time at Engadget I’ve lauded games like Doki Doki Literature Club and Dream Daddy — so it’s no surprise that I enjoyed Famicom Detective Club when I played the pair of re-released games for the Nintendo Switch back in May. 

The stories, particularly The Missing Heir, are compelling while the characters are easy to like. The gameplay is a little simple compared to the complexities of modern titles, but that just made me appreciate the genre more. I preferred the first game to the second, The Girl Who Stands Behind, but who am I kidding, you can’t play just one; they’re that fun. I hear that developer MAGES is willing to do a third installment, and I’d like to see where the series goes with a more modern spin. — Kris Naudus, Buyer's Guide Editor

Forza Horizon 5

I’ve never been a huge fan of realistic racing games, mostly because of that one word: realistic. I don’t have the patience to tweak my car and master all the skills necessary to make the most out of those games. Forza Horizon 5 pulls off a great trick by making its racing just realistic enough while still being extremely approachable. The library of classic and modern vehicles means you can easily find your dream car(s), and the game makes it easy to auto-tune your collection for peak performance if you don't want to spend time picking out suspension systems, tires and so forth.

There’s also the brilliant “rewind” button: Taking tight corners at speed without wiping out (or going so slow around them that the entire field blows past you) is not easy, but rewinding means you can easily erase any big mistakes you make and take the corner all over again. It helped me learn faster than I would have if I ended up in last place every time I took a turn.

Beyond that, the world of Forza Horizon 5 simply looks amazing — the beautifully-rendered jungles, mountains and open roads of this fictionalized corner of Mexico make for a perfect driving backdrop. It’s beautiful to look at, and the variety of terrain means you’ll get a huge variety of terrain in the different races to try.

In a year when I’ve shied away from the narrative-heavy, single-player games that I typically prefer, Forza Horizon 5 has been a perfect escape over the last few months. It’s the kind of game you can sink hours into at a time, or just pick up and play for a few races. And between the variety of race types, different weather conditions, weekly challenges and much more, it’s a game I think I’ll be coming back to for a long time. — I.B.

Halo Infinite

In my review of the Halo Infinite campaign, I criticized the game for relying on tired narrative threads and repetitive mechanics. I found myself wanting more innovation out of a modern, open-world Halo, rather than a cramped map of overly familiar landscapes and a lineup of the best tricks taken from other successful franchises.

All of that remains true, but hey — it’s still Halo.

When it comes to gameplay, Infinite is the best Halo’s been. It doesn’t thrust the series forward in any significant way, but it spit-shines the best features and presents everything in a polished environment that’s perfectly suited for floaty, fast-paced gun battles. The campaign evokes your warm-fuzzy nostalgic feelings and, even though it may not feel like a massive open world, offers a larger area to explore than ever before.

Infinite’s multiplayer matches benefit from the franchise improvements as well. There are tight and large-scale maps, a handful of new weapons with plenty of kick, and fan-favorite guns on offer like the Needler and Battle Rifle. This is the refreshing Halo experience we’ve been waiting (and waiting) for, driven by new tools like the Grappleshot, a hook that allows players to fly around the map like a short-range, hard sci-fi Spider-Man.

In comparison to other open-world action-adventure games and rapid-fire FPS titles, Halo Infinite doesn’t deliver anything particularly innovative, but it also doesn’t have any catastrophic failures. For a franchise in its 20th year, that’s a successful outcome. Especially in comparison to other Halo games, Infinite is an achievement that any fan should be happy to play. — J.C.

Marvel’s Guardians of the Galaxy

After the disappointment of last year's Avengers, I went into Marvel’s Guardians of the Galaxy with low expectations. I've rarely been so happy about being proved wrong.

Guardians is a blast. The story zips along, taking the crew from one gorgeous, colorful alien environment to the next as they try to save their skins and, inevitably, the galaxy.

You can only play as Peter Quill (aka Star-Lord), though you're rarely without at least one of your companions. The crew retains the quippy, rapid-fire dialogue from James Gunn's films and the characters talk almost constantly. Thankfully, the writing's the strongest part of the game, with a solid slate of jokes and story-centric lines. There are also dialogue choices (much like in a Telltale game) that can affect how a level plays out.

Eidos-Montréal had the chance to create a Guardians story that’s distinct from the Marvel Cinematic Universe. The characters look, sound and act different from the MCU crew. It was initially a little jarring given how much I enjoy James Gunn’s movies, but I quickly grew to love them.

Unfortunately, the combat isn't great. Quill's guns are woefully underpowered at first, so fights are more about managing the rest of the team's more impactful abilities. A power-up mechanic that brings the team together in a seemingly inspiring huddle is annoying, while some of the enemy encounters feel extraneous. Still, the rest of the experience was so enjoyable that the mediocre combat wasn’t too bothersome.

In a landscape dominated by massive, never-ending games, Guardians of the Galaxy is a refreshing throwback. It's a single-player adventure that tells a streamlined story with great attention to detail. Best of all, in certain areas where Quill can't fire his pistols, he'll point finger guns and make "pew-pew" noises. I never get tired of that. — Kris Holt, Contributing Editor

Metroid Dread

As the first all-new, side-scrolling Metroid adventure since 2002, Metroid Dread had a lot to live up to. Nintendo has experimented both successfully (Metroid Prime Trilogy) and unsuccessfully (Metroid: Other M) with the basic formula, but Dread returns the series to its roots while adding enough new gameplay elements to keep things fresh.

However, with a series that had been dormant this long, new things weren’t what drew me to the game. I had never played a side-scrolling Metroid game all the way through, and this installment is a near-perfect modern interpretation of the “Metroidvania” genre the series helped invent. There’s lots of exploration, back-tracking, and new areas opening up when you get power-ups. It’s a simple formula executed with precision by developer MercurySteam.

The stealth elements, where Samus has to avoid detection from the powerful E.M.M.I. robots, are new to the series. Fortunately, they aren’t so frequent that they overpower the standard segments. And while they can be difficult, they’re not so tough that I ever got terribly frustrated – they’re just hard enough that finally getting the power you need to take down an E.M.M.I. is extremely satisfying.

The rest of the game is pretty classic Metroid, but the journey to regain all your lost powers, explore the varied worlds of Dread and take out truly epic boss monsters doesn’t feel like a retread at all. Instead, it reminded me of why Metroid is one of Nintendo’s most classic franchises. Metroid Dread showed Nintendo at its best of breathing new life into a series while still keeping it comfortingly familiar. — Nate Ingraham, Deputy Editor

New Pokémon Snap

Gamers have their holy grails, the titles they’ve love to see that may never get made, like Half-Life 3 and an official English translation of Mother 3. For years, the Nintendo 64's Pokémon Snap was one of those games on that list; I certainly remember people begging for a Wii or DS version back when I worked at The Pokémon Company over a decade ago. (The original got released on Wii Shop, but that’s about it.) So the announcement of New Pokémon Snap was a welcome surprise from last year, and the finished game certainly delivered.

The classic rail-shooter gameplay is back, but now with improved graphics. The Pokémon look amazing, and the ability to use motion controls really adds to the immersion. (Though I admittedly did get a bit motion sick.) I’m a fan of birdwatching, but not the best at bird photography. So New Pokémon Snap really scratched that itch, with all the fun of logging and collecting them. I loved playing this game, and not just because Todd Snap got a real glow-up. (But it certainly didn’t hurt.) — K.N.

Pikmin Bloom

Look, even I can see that Pokémon Go is the objectively better game. It just has more to do and a bigger community. But I prefer Pikmin Bloom because it just asks so little of me, and that’s perfect for my busy life. I don’t have time to be looking for Pokémon and tossing Poké Balls and going on Raids… but you know what I can do? Walk around and have cute little Pikmin plant flowers as I travel. There’s something impressive about opening the app to see all the flowers you and others have planted, and the Pikmin are just super cute. The little noises they make when they go on expeditions? Squee. — K.N.

The Vale: Shadow of the Crown

The protagonist of The Vale: Shadow of the Crown is Alex, a princess whose brother has just ascended to the throne and made her a warden of a small castle at the edge of their kingdom. On the way there, Alex survives an attack on her caravan, but she's stranded 500 miles from home and has to make her way back. What's more, Alex has been blind since birth.

The Vale attempts to replicate how Alex experiences the world in being almost entirely audio-based. Even though it's a first-person game, the only visuals to speak of, other than menus, are floating particles that offer the player some sense of the 3D environments and provide some contextual details like time of day.

Unlike many other RPGs, which usually offer a map that's spilling over with places to go and things to do, everything the player does is based on what they hear. The Vale uses spatial audio (headphones are essential for this one) to help players navigate the space, find other characters to interact with and receive guidance from Alex's companion. The sound design and voice acting are terrific. I rarely felt unsure about where I was or what was happening, unless that’s intended by the developer. It's important to listen carefully during combat too, as you'll aim your shield and weapon in one of three directions, depending on where you think an attacker is.

For a game that puts such an emphasis on accessibility for blind and vision-impaired players, it's disappointing that there are no subtitles or control remapping options for others. That said, developer Falling Squirrel has crafted a deeply immersive adventure you can explore with your eyes closed. The Vale: Shadow of the Crown is a remarkable, memorable experience which underscores that games can and should be for everyone. — K.H.

Bonus round

Animal Crossing: New Horizons

Look, I know I talk aboutAnimal Crossing: New Horizons a lot. But when Nintendo announced the 2.0 update a few months ago I pretty much started to hyperventilate and I’ve been lightheaded ever since. Lots of long-requested features finally dropped, most notably the addition of a café, but also plenty of quality of life improvements. It’s almost like a whole new game in some ways, reinvigorating this nearly two-year-old title to the point where I’m playing daily again and I haven’t even tried all the new features. Just when I thought I was out… — K.N.

Control Ultimate Edition

I’m glad I waited for the PS5 version of Control. The wonderfully strange world is made even better by the console's capabilities. Whether it’s running in 4K with ray-tracing on or at 60fps, this is a beautiful game. The DualSense offers a satisfying click when the Service Weapon shape-shifts into another type of gun and the haptic feedback from each firing mode feels different. The 3D audio adds to the atmosphere, while the zippy fast traveling is very welcome.

Add in the DLC, and Control Ultimate Edition feels like the ideal way to explore The Oldest House. I'm already counting down the days until the next game in the series. — K.H.

Disco Elysium

This one could technically be in the 2021 category for two reasons. First, it’s timeless, and second, the Final Cut version of the game came out this year, adding full voice acting, new quests and general gameplay improvements to an already highly acclaimed title. It really doesn’t matter which category it goes in, though, as long as you do yourself a favor and play it.

Disco Elysium is a mature, densely detailed role-playing game with an incredible dialogue system, and a brilliant sense of player choice and expression. It stars an amnesiac, alcoholic detective and it’s set in a grimy open world filled with fascinating characters. This is a game that will make you think, laugh and recoil in horror time and time again — and oftentimes all at once. — J.C.

Lenovo Smart Clock 2 is on sale for $25 bundled with a smart bulb at Walmart

The deals have mostly dried up for the holidays, but Walmart has brough back a deal on the Lenovo Smart Clock 2 plus one of the company's smart light bulbs for only $25, which is about $45 off its normal price. The company introduced the modestly updated Smart Clock 2 this year, and we first saw this deal in early December before it returned today.

Buy Lenovo Smart Clock 2 bundle at Walmart - $25

The design of the Smart Clock 2 is a bit different from the original in that it has a wider base, but the four-inch screen size remains the same. Lenovo also moved the speakers to the front of the device, resulting in a larger chin underneath the display. It doesn't hinder the minimalist look of the smart clock, and since it also means the speakers now fire outwards, it should actually help the blaring noise of your alarm reach your ears regardless of the position of the clock in relation to your bed.

The biggest new feature on the Smart Clock 2 is that the screen can now double as a night light and you can swipe down on the display to enable it. You can still ask the Google Assistant to activate the night light, but the extra gesture makes it so you don't have to speak to get some extra light in the middle of the night. Otherwise, the Smart Clock 2 can do everything the original device can, including show weather forecasts, enable alarms, play music and control smart home devices. Lenovo also kept a camera out of the equation yet again, which will make the Smart Clock 2 a more appealing option for those who have no desire to video chat using the alarm on their bedside table.

We can't speak for the quality of the Lenovo smart light bulb that's included in the bundle, but we can say that it supports white and color options with adjustable temperature and brightness. In addition to the companion mobile app, you can control the bulb using the Google Assistant or Alexa — and we expect you may do so using the former quite a bit if you pick up this bundle. If you have a small room in your home that you want to make a bit smarter, this Lenovo bundle is a solid, inexpensive way to do that.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

'Star Trek Discovery' is taking an unexpected break as 'Star Trek Prodigy' returns

Star Trek: Discovery is taking an unscheduled break in the season after its next episode on December 30th, Gizmodo has reported. It'll be off for a month and a half until February 10th, essentially making way for the next season of the kids-oriented Star Trek Prodigy, set to return on January 6th. 

Discovery took a similar mid-season break in season one, but this time there's more content to fill the gap. After it returns in February and finishes its run, the second season of Picard should be about ready to launch. The idea of having enough Star Trek series to run them nearly continuously was Paramount's goal when Discoveryfirst launched in 2018. 

Discovery's fourth season has got off to a strong launch creatively, thanks in part to a more episodic format that will make it easier for casual fans to follow. From a content standpoint, however, the season started controversially when Paramount announced that the series would be pulled from Netflix in non-US territories. Season 4 is now streaming on Pluto TV in some countries in Europe, at least until Paramount+ can expand to those regions. 

The Morning After: Is it time for lickable TVs?

I joked about LG’s unusual TVs earlier this week, but I'll take it back. Those were fine. Sensible, even. That’s because a Meiji University professor in Japan has unveiled a prototype screen called “Taste the TV”. The prototype sends electrical signals to 10 flavor canisters that spray flavors on a film overlay for those willing to lick. Creator Homei Miyashita thinks of the device as less of a taste-at-home device, and more as a tool for food professionals, like chefs and sommeliers.

The prototype is, yes, a little icky, despite the hygienic film that can be treated between tastings. According to Reuters, Miyashita is already discussing spin-off applications for the spray tech, like applying pizza or chocolate flavors to a slice of toasted bread. Don’t tell him about Nutella.

Your daily TMA will be taking a few days off for the holidays, but we'll be back next Wednesday. Have a great weekend!

-Mat Smith

Japan's latest life-sized Gundam statue is almost complete

The robot's head has just been attached.

Ikedaya Karuta via YouTube

Fukuoka is the latest home for a 1:1 scale Gundam robot statue, following the RX-0 Unicorn Gundam that was installed in Tokyo’s Odaiba district. This one has a new color scheme, thanks to the creator of Gundam, and stands 81.3 feet tall. It’s a twist on Amuro Ray’s Nu Gundam from the Gundam one-shot, Char’s Counterattack. Yes, it looks a little like Gundam Wing Zero, but Amuro’s mech came first.

Continue reading.

The first text message is now a $150,000 NFT

Vodafone will donate the proceeds to the United Nations Refugee Agency.

Christian Hartmann / reuters

International phone network Vodafone has turned the first text message into a non-fungible token (NFT) and subsequently a nice sum of money. It sold at a Paris auction house this week for €132,680 ($150,000) worth of Ether. The company will donate the proceeds to the United Nations Refugee Agency to support forcibly displaced people. It’s also pretty timely: the first message was a simple line of text saying, “Merry Christmas.”

The anonymous auction winner will receive a copy of the communication protocol for the SMS, a certificate of authenticity and a digital frame that displays an animation of a phone receiving the message. Better than a Ghost Recon skin.

Continue reading.

More companies cancel CES 2022 attendance in person

Including Lenovo, Google and Intel.

Lenovo follows Amazon, Meta, Twitter and show sponsor T-Mobile in backing away from CES 2022. All four said they would not attend in person due to concerns related to the new COVID-19 omicron variant. And while they're all important names in tech, they're not a hardware player in the same way Lenovo is. The PC maker often launches or reveals its newest hardware at the Las Vegas show. Intel and Google have also announced they won’t have a physical presence at the event.

Continue reading.

Amazon warned workers that its busy season could make them feel suicidal

"They talked about how a lot of workers feel this way."

Amazon is hitting the end of its busiest season of the year. It’s also when its workers are under the greatest strain, frequently required to clock mandatory overtime hours and are often not allowed to schedule vacation days. It also coincides with the hiring of a deluge of temporary workers, with a projected 150,000 added this year.

According to an internal email viewed by Engadget, and interviews with several current or former associates, it's also a time of year when Amazon expects some number of its workforce to take out their stress on their colleagues, or on themselves. Read on for the full report.

Continue reading.

The biggest news stories you might have missed


Merck's COVID-19 antiviral pill is the second authorized by the FDA

How the pandemic supercharged the creator economy in 2021

'Star Trek: Discovery' finally embraces standalone storytelling in its fourth season

What we learned this year about how to avoid a climate catastrophe

Amazon will remind workers about their rights following an NLRB deal

Apple closes more stores due to surge in COVID-19 cases

TikTok moderator sues over mental trauma caused by graphic videos

A TikTok moderator has sued the social media platform and its parent ByteDance over trauma caused by graphic videos, Bloomberg has reported. In a proposed class-action lawsuit, moderator Candie Frazier said that she has screened videos showing violence, school shootings, fatal falls and even cannibalism. "Plaintiff has trouble sleeping and when she does sleep, she has horrific nightmares," the lawsuit states.

Compounding the problem, TikTok allegedly requires moderators to work 12-hour shifts with only a one-hour lunch and two 15-minute breaks. "Due to the sheer volume of content, content moderators are permitted no more than 25 seconds per video, and simultaneously view three to ten videos at the same time," according to the complaint. 

Plaintiff has trouble sleeping and when she does sleep, she has horrific nightmares.

Along with other social media companies including Facebook and YouTube, TikTok developed guidelines to help moderators cope with child abuse and other traumatic images. Among the suggestions is that companies limit moderator shifts to four hours and provide psychological support. However, TikTok allegedly failed to implement those guidelines, according to the lawsuit.

Content moderators take the brunt of graphic and traumatic images that appear on social media, making sure that users don't have to experience them. One company that provides content moderators for large tech firms even acknowledged in a consent form that the job can cause post-traumatic stress disorder (PTSD). However, social media companies have been criticized by their mods and others for not paying enough given the psychological hazards, and not providing enough mental health support. A similar lawsuit was filed against Facebook in 2018. 

Frazier is hoping to represent other Tiktok screeners in a class-action suit, and is asking for compensation for psychological injuries and a court order for a medical fund for moderators. 

Google is the latest to cancel its in-person CES 2020 plans

Following Lenovo and Intel, Google has become the latest company to announce it won't have a physical presence at CES 2022. "After careful consideration we have decided to withhold from having a presence on the show floor of CES 2022. We’ve been closely monitoring the development of the omicron variant, and have decided that this is the best choice for the health and safety of our teams," the company told TechCrunch. 

Partway Thursday, it seemed only a matter of time before Google would decide to minimize its physical presence at the event. Earlier in the day, fellow Alphabet subsidiary Waymo announced it had made the decision not to attend the trade show in person. Google's withdrawal is particularly noteworthy given not only its stature in the industry but also the amount of money it has invested into the event in recent years. 

As things stand, the Consumer Technology Association, the organization that puts together CES every year, still plans to move forward with the show. "CES 2022 will be in person on January 5-8 in Las Vegas with strong safety measures in place, and our digital access is also available for people that don’t wish to, or can’t travel to Las Vegas," a spokesperson for the CTA told Engadget. "Our mission remains to convene the industry and give those who cannot attend in person the ability to experience the magic of CES digitally."

Tesla will disable in-dash video games while its cars are in motion

Tesla is quickly responding to the NHTSA's investigation of in-dash gaming while cars are moving. The Guardian has learned Tesla will deliver an update disabling on-the-move Passenger Play. A spokeswoman for the regulator said Tesla promised the change after discussing the matter with officials. There was no mention of when the update might arrive, but it's safe to presume you'll have to park for future gaming sessions.

The representative stressed the investigation would continue despite the update. The NHTSA reiterated that the Vehicle Safety Act bars companies from selling cars that pose significant safety risks, including from distracted driving. The investigation covers roughly 580,000 Tesla EVs between the 2017 and 2022 model years.

Tesla no longer operates a public relations team and wasn't available for comment. The feature change isn't surprising, though. Inaction could worsen the consequences if the NHTSA finds Tesla was negligent. There's also the matter of competitive pressure. Mercedes-Benz recently fixed an error that allowed mid-drive video playback — it wouldn't look good if Tesla refused to follow suit.