The 2021 Formula 1 season ended messily, to put it lightly, and the FIA is hoping technology will prevent a repeat. As part of a string of changes, Formula 1 is implementing a "Virtual Race Control Room" akin to the Video Assistance Referee (VAR) you see in soccer. The "backup" will sit outside the circuit and use a real-time link with the race director to enforce rules using the "most modern technological tools."
The race director will also be cut off from direct radio communications to reduce pressure. It will still be possible to ask questions, but there will be a strict procedure for this.
The move comes after a controversial end to the Abu Dhabi Grand Prix in December 2021. Lewis Hamilton was leading the race, with five lapped drivers sitting behind the safety car and preventing rival Max Verstappen from realistically contesting Hamilton's position. However, race director Michael Masi made the controversial decision to let those trailing drivers "unlap" themselves by passing the safety car, giving Verstappen a much easier time of challenging Hamilton's lead. With the help of fresh tires, Verstappen passed Hamilton (who was using worn tires) to win the race and, in turn, the Driver's Championship.
Hamilton's Mercedes team appealed Masi's call by pointing to rules requiring all cars to unlap themselves, and for racing to resume the following lap, rather than immediately. The team also claimed Verstappen's front wing briefly passed Hamilton while behind the safety car. Race stewards rejected the appeal.
There are no guarantees the virtual control room will improve F1 rule enforcement. This and VAR represent a shift in officiating techniques, however. Sports leagues appear less and less content to rely solely on human judgment — technology isn't replacing race directors or referees, but it might ensure their calls hold up under scrutiny.
Snap says it will soon roll out a much-requested and long-awaited feature to all users: a way to change their Snapchat username. The company started testing the option recently, and it will be available for everyone on iOS and Android as of February 23rd.
You'll be able to switch your handle without setting up a new account and having to start over with your friends list, memories, Snap score and so on. However, users will only be able to change their name once per year. To do so, go to your profile and open the settings. Tap Username and then select the Change Username option.
Snap acknowledged that people grow and change over time. Many of them won't want to be stuck with a bad Snapchat username they came up with a decade ago, perhaps when they were a young teen. So, this feature might come as music to the ears of those whose usernames include a "Gangnam Style" reference.
If you thought Elon Musk was upset about frequent attention from the SEC... you guessed correctly. Musk and Tesla have written to a Southern District of New York court accusing the SEC of conducting a "harassment campaign." The regulator allegedly broke a promise to pay Tesla shareholders $40 million as part of its 2018 settlement with Musk over his tweets about taking the EV maker private, and instead devoted its resources to "endless, unfounded investigations" into the CEO and his company.
The two maintained the SEC was sending subpoenas "unilaterally" and that the court, not just the Commission, was to monitor his compliance with the consent decree from the settlement. The SEC was supposedly retaliating against Musk for being an "outspoken critic of the government," and more interested in stifling his First Amendment right to free speech than fairly enforcing the law. There haven't been any findings of wrongdoing, according to the complaint.
Musk and Tesla asked the court for a "course correction" including a conference to discuss the SEC's alleged failure to pay as well as the frequent investigations. They hoped the court would put the claimed harassment "to an end" while forcing the SEC to pay shareholders.
We've asked the SEC for comment. The government body has made repeated inquiries into Musk's tweets in the years since the settlement, writing Tesla in 2019 and 2020 over posts it found concerning. While it's true the SEC hasn't found Musk at fault for those tweets, officials still claimed Musk was discussing key financial topics (such as production levels and stock valuations) without the pre-approval required under the 2018 agreement. Tesla argued these tweets weren't covered under the terms of the deal, but it's safe to say the situation isn't entirely clear-cut.
It's no secret that the built-in speakers in most TVs are trash. They don't project enough sound out to the front so you can hear well — especially subtle details. Thankfully, you don't have to splurge for a five-speaker (or more) surround-sound setup to fix the problem. In most living rooms, a single soundbar and maybe a subwoofer will suffice. To help guide your shopping spree, we've compiled a list of everything you need to look for when searching for the best soundbar for you, along with a list of the top picks for a range of budgets.
What to look for in a soundbar
Features
When it comes to features, the more you pay the more you're going to get. Most affordable options ($150 or less) will improve your television's audio, but that's about it. Step into the $300 to $400 range and you'll find things like built-in voice control, wireless connectivity, Chromecast, AirPlay 2 and even options like Android TV. They're all helpful when you want to avoid looking for the remote, but the best audio quality is usually only in the top tier and the formats those premium devices support. I’m talking about things like Dolby Atmos, DTS:X and other audio standards. These are what you'll want to look for if truly immersive sound is what you crave for your living room setup. And not all Atmos soundbars are equal, so you'll need to look at the finer details carefully before you break into the savings account.
Ports
Sony
This is a big one. A lot of the more affordable soundbars have limited options when it comes to connectivity. They either offer an optical port or one HDMI jack and, if you're lucky, both. Things get slightly better in the mid-range section, but that's not always the case. The Sonos Beam, for example, is $449, but only has a single HDMI port. If you want to connect your set-top box, gaming console and more directly to your soundbar for the best possible audio, you'll likely want to look for an option with at least two HDMI (eARC) inputs. HDMI connections are essential for things like Dolby Atmos, DTS:X and other high-res and immersive audio formats. And with the new HDMI 2.1 spec, soundbars can support HDR, 8K and 4K/120 passthrough to make these speakers an even better companion for a game console.
Channels
Another big thing you’ll want to pay attention to is channels. That’s the 2.1, 7.1.2 or other decimal number that companies include in product descriptions. The first figure corresponds to the number of channels. A 2 would just be left and right while a more robust Atmos system, especially one with rear satellite speakers, could be 5 or 7 (left, right, center and upward). The second number refers to the subwoofer, so if your soundbar comes with one or has them built in, you’ll see a 1 here. The third numeral is upfiring speakers, important for the immersive effect of Dolby Atmos. Not all Atmos-enabled units have them, but if they do, the third number will tell you how many are in play.
Wireless
Sony
Most soundbars these days offer either Bluetooth, WiFi or both. When it comes to WiFi, that connectivity affords you luxuries like voice control (either built-in or with a separate device), Chromecast, Spotify Connect and AirPlay 2. Depending on your preferences, you might be able to live without some of these. For me, AirPlay 2 and Chromecast are essentials, but the rest I can live without. Those two give me the ability to beam music and podcasts from my go-to apps without having to settle for — or struggle to pair — a Bluetooth connection.
Size
This one might seem obvious but humor me for a minute. Nothing is more soul-crushing than getting a pricey soundbar in your living room only to discover you have to rearrange everything to find a spot for it. This was my plight when the Sennheiser Ambeo Soundbar review unit arrived at my door. Yes, that speaker is absurdly large (and heavy), and most soundbars aren't nearly as big. Indeed, I learned a valuable lesson: Make sure the space where you want to put a soundbar will accommodate the thing you're about to spend hundreds (if not thousands) of dollars on.
Basically, it all comes down to the TV you have (or are planning to get) and what the primary goal is for your living-room audio. Is it ease of use? Do you want the best possible sound from a single speaker or speaker/sub combo? Do you just want to be able to actually hear your TV better?
Engadget picks
By paying attention to each of those areas, you should have a good idea of what to look for in a soundbar or soundbar/sub combo. With that said, we've put numerous products through their paces at Engadget over the years, and have a few favorites at various price points to get you started.
Best premium soundbar: Sony HT-A7000
The HT-A7000 and optional SA-SW5 subwoofer.
Sony
Sony has a long track record for high-end soundbars and its latest is another great-sounding product. The A7000 is a robust Dolby Atmos device, capable of immersive 7.1.2 audio thanks to Sony’s 360 Sound Mapping, Sound Field Optimization, vertical surround technology and S-Force Pro front surround. There’s a lot of tech at work here, and I haven’t even mentioned 360 Reality Audio or DSEE Extreme upscaling for compression, both handy when it comes to listening to music. Speaking of audio, you’ll have the option of using Chromecast, Spotify Connect or AirPlay 2 to send your tunes to the A7000.
Two HDMI eARC inputs means you can hook up multiple streaming boxes or gaming consoles to this soundbar. Thanks to HDMI 2.1 support, you can expect 8K and 4K/120 passthrough to your television, so the A7000 is a great option for gamers who crave a robust home theater setup. This soundbar is expensive at $1,400 and it doesn’t come with a subwoofer. However, Sony does give you multiple options for both a sub and rear satellite speakers. The SA-SW3 sub is $400 while the SA-SW5 is $700. For rear speakers, the SA-RS3S is $350 while the truly wireless (and much better looking) SA-RS5 set is $600.
The top end of Sonos’ home theater lineup was well overdue for a refresh by the time the company introduced the Arc in 2020. This unit replaced the Playbar that debuted in 2013, offering directional sound via Dolby Atmos as the main upgrade. The Arc sports a more modern design, stellar sound and all of Sonos’ smarts – including the ability to automatically calibrate to your living room and when you add additional speakers.
The $899 price doesn’t include a sub, but the Playbar didn’t come with one either. And sadly, Sonos doesn’t include a second HDMI jack here for directly connecting devices besides your TV. As is typically the case with the company’s wares, expansion gets expensive quickly as the wireless sub is $749 and satellite One speakers are $219 each. However, the combination of the Arc and a sub will get you pretty far sound-wise, even if they are separate purchases.
Solid sound quality? Check. Dolby Atmos? Yep. Compact and easy to set up? Uh huh. Compatible with other Sonos products for a more robust system? You betcha. The first-gen Sonos Beam has been one of our favorites since it arrived in 2018, but there was one thing it didn’t have: Dolby Atmos. With the 2021 model, the company’s big addition was that immersive sound, though it’s a bit limited since the Beam doesn’t have any upward-firing speakers. Sonos manages to make things seem more directional by tweaking audio timing and frequency instead of adding more drivers. The new Beam still only has the one HDMI port which means you won’t be connecting a gaming console or set-top box directly to this. It also means that if you have an older TV with an optical jack, you’ll need an adapter here.
If you’re looking for a way to improve your TV sound on a budget, Vizio has some solid options. With the V21t-J8, you get a 2.1-channel setup in a compact soundbar and 4.5-inch wireless sub combo. This would be a great choice if you don’t want your add-on TV speaker to take up a lot of space. There’s no WiFi connectivity, but that’s really the only sacrifice when it comes to the basics. HDMI ARC/eARC and optical connections link to your television while a 3.5mm aux jack and Bluetooth allow you to play music from your phone or another device. DTS Virtual:X compatibility offers some of the effect of surround sound without a bigger unit or additional speakers.
Roku has a line of products that not only allow you to improve your television’s sound quality, but they also have a streaming player built right in. For $130, the Streambar gives you all the benefits of a Roku player, including 4K HDR, inside of a soundbar with four 1.9-inch drivers. There are a lot of handy features here too, like the ability to dull the roar of commercials, enhanced speech clarity and compatibility with most voice assistants. Plus, the Streambar supports AirPlay for beaming both video and audio to the device. Roku doesn’t pair a subwoofer with this soundbar, but it does offer one separately for $180.
In the initial pitch for Star Trek, way back in 1964, the series was described as “Wagon Train to the Stars.” This was mostly in reference to its sense of exploration and discovery, but it also hints at something else that would become a hallmark of the series: the travel. Lots and lots of travel. It may take days, weeks or, in the case of shows like Voyager, years, for the crew to get to their destination and as such, it allows plenty of time for adventure and character growth. However, new technologies introduced in shows like Discovery and Prodigy have eliminated that travel time, fundamentally changing the nature of their plots.
That’s keenly on display in this week’s episode of Discovery, where the ship must continue their pursuit of Cleveland Booker and Ruon Tarka. Last week we discovered that the planet-killing Dark Matter Anomaly was basically a piece of mining equipment from an unknown species, and Book and Tarka’s desire to destroy it would make for a very unpleasant first contact, one that could potentially start a war. The pair had already stolen a prototype spore drive and fitted it into Book’s ship, meaning they now had access to the ability to leap across the galaxy in seconds. As the only other vessel in the fleet with a working spore drive, this meant the USS Discovery was now in the uncomfortable position of hunting down one of its own.
CBS
Some of the episode is focused on the crew’s feelings about this; Admiral Vance can’t trust Michael to hunt down her boyfriend so he even assigns Commander Nhan to the mission to step in if things get messy. There’s even some dialogue between minor crew members like Nielsen and Rhys and how they feel about the whole thing. It’s nice to see them get some screen time, but it also shows how little we get to hear from them in a typical Discovery season.
Consider how many classic episodes of the franchise took place during, or were about a long trip between planets. It’s in the title of the original series’ “Journey to Babel,” where we meet Sarek for the first time and get to see the relationship between him and his son Spock. “Data’s Day” is a Next Generation episode about a typical day in the life of Commander Data, which also involves transporting a diplomat while there’s also a wedding on board the ship. This was the first appearance of Keiko O’Brien, a character who would later go on to play a large role in Deep Space Nine when her husband was part of the main cast.
CBS
Meanwhile, the chances for our recurring characters to shine have been few and far between. Last week’s installment did have Owosekun kicking ass, but not in any way that really gave us deeper insight into her character, with her best development remaining “New Eden” back in season two. We haven’t even seen Jett Reno much this year, though that’s due to actress Tig Notaro avoiding travel during the pandemic. The background character that’s gotten the most development thus far is Airiam, who had an entire episode dedicated to her — because she was about to die.
The immediate travel time also makes itself felt with the main cast, who get to return to familiar locations on a regular basis. Starfleet Headquarters, Earth or any of the various planets the ship has visited before — nothing is off the table for a drop-in, which means that past storylines and characters like Admiral Vance can be readily revisited. That leaves even less time for the audience to get to know the rest of the crew.
CBS
It’s an interesting contrast with Prodigy, which also features super-fast engine tech, the protostar engine. It’s not instantaneous like the spore drive, but it does cut a journey that would have taken Voyager 70 years down to mere days. It’s a natural outgrowth of all the technological development we saw during Voyager’s seven seasons, as opposed to the quantum leap that the spore drive represented to Discovery’s 23rd-century setting.
But even with faster travel times, Prodigy can still focus on character development due to simply having a smaller recurring cast to deal with. On the Protostar it’s just the six kids and their holographic Janeway, and a lot of their time is spent in transit by virtue of the plot — they were on the run from the Diviner and thus couldn’t stay in one place very long, and when the show returns from its hiatus they’ll be running from the flesh-and-blood Janeway. In my interview earlier this month with showrunners Dan and Kevin Hageman, they also said they didn’t want the vessel to just be zipping around, either; there will be limits to what the ship can do, which leaves plenty of time for even more character development. (Even Murf is due for a character arc.)
CBS
After the cursory hand-wringing Discovery jumps straight into the action, with a game of cat-and-mouse as Book and Tarka pursue the DMA and the USS Discovery pursues both the DMA and Book’s ship. It’s a bit exciting, though loaded with technobabble: They can’t outrun each other so the show needs to find sci-fi tricks to keep the chase interesting. But the bulk of the action is still focused solidly on Michael, Book and Tarka, pushing a lot of the usual teamwork and ensuring character interaction usually found in Star Trek shows to the background. It’s still an interesting story, to be sure — it’s just not one that serves its recurring characters very well.
It's clear that AMD is taking some big swings with its new Ryzen 6000 mobile chips. At CES, the company announced that they would sport integrated RDNA2 graphics for the first time, offering enough power to play modern games in 1080p. But while AMD was quick to show off its top-end model, the Ryzen 9 6980HX, it had little to say about its U-series hardware for ultraportables. It turns out, the chip giant was saving some of the most intriguing details for last.
While more graphics power is certainly nice to have, courtesy of its new Radeon 680M integrated GPU, AMD is emphasizing efficiency above all with the Ryzen 6000 line. Improvements in its Zen 3+ core, power management and its 6nm process led AMD to make some bold claims during a recent briefing with media. For one, AMD says it was able to push base clock speeds up around 40 percent in its 15-watt U-series parts. That led to a 17 percent increase in performance over the previous generation, as well as an 81 percent jump in graphics speeds and an additional 3 hours of battery life. Not bad for a company that, just a few years ago, had no presence in the ultraportable market.
AMD
To drive the efficiency point home, AMD says that its 15-watt U-series chips can practically obliterate Intel's 11th-gen 28-watt hardware. The company's testing shows that the new Ryzen 7 6800U is around 24 percent faster than the Core i7-11857G. Of course, we always have to take internal benchmarks with a grain of salt. And it's worth noting that AMD didn't have access to Intel's 12th-gen hardware, which promises to be vastly superior to the 11th-gen thanks to their hybrid core model.
AMD boasts that it's offering full-powered cores across the board with the Ryzen 6000 line, whereas Intel has to split things up between powerful P-cores and efficient (and archaic) E-cores. And there's no doubt that the Radeon 680M is also going to be a compelling feature for mainstream gamers. AMD says its Ryzen 5 6600U can reach up to 128 fps in Age of Empires4, compared to the 86fps Intel's Irix Xe graphics reached on the i7-1135G7. The difference is more pronounced among more demanding titles: AMD's graphics hit 52 fps in Shadow of the Tomb Raider, while Intel's only reached 32fps. (The company notes that you may have to use low graphics settings to see similar scores in some games.)
AMD
With performance like that, it may make more sense for cash-strapped PC shoppers to just rely on integrated graphics, rather than shelling out hundreds more for a system with a cheap dedicated GPU. The Radeon 680M, which is built into the new Ryzen 7 and 9 chips, offers up to 12 compute cores that can reach 2.4GHz. The lower-tier Radeon 660M graphics on the Ryzen 5 halves that compute core figure, and reaches up to 1.9Ghz.
Here's the thing, though: Both Intel and AMD will breathlessly claim their new chips are better than their competitor's last-gen hardware. Neither company was able to pit their freshest wares against each other. So as compelling as the Ryzen 6000 mobile chips sound now, it'll be interesting to see how they stack up to Intel's 12th-gen hybrid chips once we can get some independent head-to-head comparisons. For now, though, it seems like an AMD ultraportable may be just what some consumers are looking for.
You have about one more week to pre-order Samsung's latest smartphones before they come out on February 25th. Samsung has a number of offers available to those who pre-order, but now Amazon is matching one of the discounts. The online retailer has knocked up to $100 off the higher-storage variants, so you can essentially get extra onboard space at no additional cost. The 256GB Galaxy S22 Ultra is $1,200 and $100 off, while the 512GB version is also $100 off and down to $1,300. As for the Galaxy S22+ and S22, the 256GB models of those handsets are $50 off and on sale for $1,000 and $800, respectively.
Samsung unveiled the three smartphones last week and the Galaxy S22 Ultra is the most premium of the bunch. It has a mesmerizing 6.8-inch QHD+ OLED screen with a 120Hz refresh rate, an impressive rear camera array, and is outfitted with the highest specs you can get in a Samsung phone — a Qualcomm's 4nm Snapdragon Gen 1 chip, up to 12GB of RAM and up to 1TB of onboard storage. Samsung married the designs of its S- and Note-series phones in this new model, and fans of the Note family will be happy to see that the S22 Ultra comes with a built-in S Pen. While we had a bit of time to test out the Galaxy S22 Ultra before Samsung's announcement, stay tuned for a full review coming soon.
The Galaxy S22+ and S22 may not have all the bells and whistles found on the Ultra, but Samsung made important updates to the insides of both smartphones. They share a design that looks similar to last year's flagships, but they're now made partially of post-consumer recycled material and come in new colors. The 6.6-inch S22+ and the 6.1-inch S22 both have FHD+ displays with 120Hz refresh rates, a triple rear camera array, a 40-megapixel selfie camera and a new Vision Booster feature, which adjusts screen settings automatically throughout the day to make it easier to view in different environments. As far as performance goes, both handsets run on Qualcomm’s 4nm Snapdragon 8 Gen 1 chip, 8GB of RAM and up to 256GB of storage. Keep an eye out on Engadget for our full review in the coming weeks.
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Guerrilla Games set itself up with an unusual challenge when developing Horizon Forbidden West, which comes out on Friday, February 18th. According to the game’s director and technical director, Guerrilla was well aware of the PS5 and much of its capabilities when it started working on Forbidden West in 2018. But, the company also planned to make the game work on the PS4, a console that turns nine years old this fall.
It’s not unusual for games to be released on both consoles, but Forbidden West is notable for being a particularly massive and detailed game, perhaps the most advanced title yet to come out on the PS5. In a conversation with Engadget, game director Mathijs de Jonge and technical director Michiel van der Leeuw discussed Guerrilla’s process for making sure that the game worked for the PS4 while simultaneously showing off everything the PS5 is capable of.
“We knew it was going to be tricky making something that would make the PlayStation 5 shine, but also be really rewarding for people who have PlayStation 4,” said van der Leeuw. “So we're very happy that we knew about the PS5’s capabilities very early on, because that meant we could plan for how we're going to make this distinction.”
The most immediately obvious difference between the two versions is visual fidelity, with the PS5 targeting 4K resolution (reduced to a checkerboard-upscaled 1800p when running in 60 fps “performance” mode). “From the start, we targeted having higher-fidelity characters, high-fidelity environments, higher-fidelity vegetation, everything, just for the PS5,” van der Leeuw said. “So you'll just see different models for the PS4 version, but with the same sort of atmosphere throughout the game.”
The realities of play-testing during a worldwide pandemic actually provided Guerrilla plenty of opportunities to get feedback on the PS4 experience. “It was really difficult for us, the pandemic just hit us while we're in peak production,” van der Leeuw added. But Guerrilla was able to use Sony’s PlayStation Now game streaming technology to send early builds of the game to PS4 play testers. “Because of the pandemic, we had to switch to remote play testing,” said de Jonge. Sony would have done that with the PS5, but it wasn’t possible to have people into their offices during the pandemic.
The upshot of this was that Guerrilla had to make sure the PS4 version was getting plenty of attention throughout the development process. “It was a big advantage, in a way, that we did have the PlayStation 4,” de Jonge said, “because that meant we really had to get the build in a good state rather than just focusing on the PS5 version.”
SIE
While the team was conscious of making things work for the PS4 throughout the game’s development, they also were painstaking about having the PS5 version stand out visually. “We’d look at screenshots for every single thing on-screen, whether it was the grass, the sky, the leaves, the cloth, the hair – everything should have something where if you look at the screenshots, you'd feel like this is definitely the PS5 version,” van der Leeuw said.
While improved fidelity and frame rate were obvious things to expect in the PS5 version, Guerrilla put a lot of thought into how the PS5’s controller could be a differentiator – but it was somewhat of a balancing act getting the experience right. “In our early prototypes, I remember that we set the [adaptive trigger] values relatively high,” de Jonge said, “and I remember that after a few minutes we already felt some fatigue with the triggers. And then we started adding the haptic feedback. And then you have to balance how much haptic you have versus how much pressure you put on the triggers.”
Somewhat surprisingly, the team working on haptics is separate from the team working on the adaptive triggers. “Haptics are handled in our studio by the audio design designers, but the adaptive triggers are handled by our game designers,” de Jonge said. Obviously, no part of game design happens in a vacuum, but he specifically cites the collaboration between those teams as something he was proud of in the development process.
The end result is something that doesn’t scream out to you as a huge update, but a skillfully executed component that helps Horizon Forbidden West shine on the PS5. “I think it was great to see also how we could [use haptics and adaptive triggers] make the different weapons stand out, sort of give them their own character,” de Jonge said. “So it really feels different when you use a slingshot versus when you fire an arrow using a bow.”
Like most games specifically built for the PS5, Horizon Forbidden West loads quickly, thanks to the console’s built-in SSD. With such a massive map to explore, near-instantaneous loading (like when you fast travel) is a huge quality of life improvement. But van de Leeuw said these optimizations are more than just having a fast drive. “You don’t realize how easily games are bottlenecked,” he said. “If you run a PC game on a very fast SSD, it doesn't automatically load in like seven seconds. There's so much work we had to do.”
SIE
The end result is a game so quick that the development team had to revamp the tips that appear on loading screens. “In Horizon Zero Dawn, we called it fast travel, but it could take maybe a minute to actually load,” de Jonge said. “With the PS5, it’s maybe four or five seconds, it loads so quickly that players can’t even read the hints.” But from testing, Guerrilla knew that players came to rely on these hints, so they decided to slow things down just a bit. “We had to add a very simple feature where it hangs on the loading screen for enough time so you can actually read at least one hint while it loads.” Of course, people who want to speed through things can just mash X or turn off the pause in settings so that the game loads up as fast as possible.
While Engadget hasn’t tested Horizon Forbidden West on the PS4 yet, early reportsindicate that Guerrilla stuck the landing, building a game that doesn’t feel compromised on the PS4 that still shows off the power of the PS5. “I'm quite happy how it turned out,” said van der Leeuw. “I'm very proud of the PS5 version. But the PS4 version has the same sort of atmosphere, same sort of feel. Of course, it's a generation older, but it holds up, I think, quite well.”
Four Wordle puzzles at once? That was so five hours ago. Now, a site called Sedecordle has come up with a version that lets you do no less than 16 Wordle-style puzzles at a time, following the path of Octordle (eight), Quardle (four) and Dordle (two).
When I checked out a Sedecordle puzzle, I thought "that's not so bad" before I realized it didn't fit on the screen and I had to scroll (and scroll) to reach the end of the puzzle. Sedecordle ups the ante on Octordle in terms of the number of guesses too, giving you 22 shots at each puzzle compared to 13. That increases your odds of avoiding a failure that would really suck if you got, say, the first 15 correct.
I would love to tell you that I tried to do one, but even Quardle is a huge time sink that has been driving users mad. Suffice to say, you'd have to be a massive Wordle fan and slightly masochistic to try one four times that size. Much as folks expanded on the original Rubik's cube with up to 22 sides, knock-offs are now taking Wordle to its logical, very silly conclusion.
According to Deadline, Forbes Entertainment and EOne are teaming up to produce two projects — a scripted series and a documentary — around bitcoin money launderers Heather "Razzlekhan" Morgan and Ilya Lichtenstein. Both projects will lean on Forbes' reporting, but the twist is that Morgan was also a Forbes contributor for several years. It won’t be the only studio working on the story, either. Netflix is already making its documentary on the billion-dollar bitcoin launderers. I look forward to the rap segments.
Sony has launched a contest for the chance to finally get your hands on a PS5. Over the next few weeks, Sony will release 14 unique codes resembling the PlayStation controller across its sites, social media channels and even at high-profile events in sports, gaming, film and music. Finding them doesn't automatically mean you win a console: Each code will only give you the opportunity to enter a draw to win a PS5, but if you’ve been unable to get the new console, perhaps you're willing to jump through all these hoops.
While Alienware’s newest x14 isn’t quite as powerful or configurable as its larger siblings, it offers strong performance and a vibrant 144Hz screen in a deliciously sleek chassis. And if you really like traveling light, the x14 even supports charging over USB-C by default. Unsurprisingly, perhaps, expect short battery life during gameplay. However, the smart move would be to wait a month or two for competitors to release their latest 14-inch laptops. Both Razer and ASUS are coming out with refreshed versions later this spring. We gave it an 85.
It’s admitted to finding purchases for transport routes in Iraq controlled by the terrorist group.
Ericsson's CEO told Swedish newspaper Dagens Industri the company may have made payments to the Islamic State (ISIL/ISIS/Daesh) terrorist group for its operations in Iraq. According to Bloomberg, CEO Boörje Ekholm said the telecoms giant has identified "unusual expenses dating back to 2018."
The first major No Man's Sky patch of the year has arrived. Among other things, Hello Games says the Sentinel update improves the space exploration sim's AI and introduces a buildable AI mech. You can put an AI pilot in your Exomech and have it follow you and help out in battles. Players can build a drone companion, too.
New York City has the lowest average rider rating.
Uber riders can now see how many one-star and five-star ratings they're getting. The platform's Privacy Center, which debuted last month, shows riders and drivers a breakdown of their ratings. The company also revealed which major US cities have the highest and lowest average rider ratings. Drivers typically dish out higher ratings in San Antonio, St Louis and Nashville. Riders tend to get the lowest ratings in New York City, followed by Seattle and Washington, DC. If you’ve got a dire rating, Uber offers up a handful of tips, encompassing safety and common decency, to help you bump up your average.
As Apple pushes on with its anti-tracking features on iOS, and Google continues to refine its Privacy Sandbox for serving targeted web ads without third-party cookies, it's time for Android. Google announced today it's starting a "multi-year initiative to build the Privacy Sandbox on Android.” It’s early days, and the company is in the design and testing stage, but it said developers can "review our initial design proposals and share feedback on the Android developer site."