Posts with «site|engadget» label

No one asked for a hamburger vending machine, and RoboBurger answered

If a startup from New Jersey has its way, the next Ray Kroc will be a robot. In the last week, a company called RoboBurgerinstalled an autonomous burger chef in Jersey City’s Newport Centre Mall. Over on its website, RoboBurger breathlessly describes its vending machine as the “biggest innovation in hot food vending since the invention of the microwave.”

Inside of a frame that occupies about 12 square feet, the RoboBurger features everything it needs to make a complete – if somewhat visually unappealing – burger in approximately six minutes. And while there may not be any humans involved, the machine uses the same five-step cooking process employed by many quick-service restaurants. An automated griddle grills the patty at the same time the machine toasts the bun. When you order your burger, you can decide whether you want ketchup, mustard and cheese on it. There’s even a built-in cleaning system that is up to the standards of the National Sanitary Foundation. Oh, and you can pay for your burger with both Apple Pay and Google Pay. Handy that.

And while we can’t speak to the taste of the burger, RoboBurger claims it only uses the best ingredients possible. The patty is made from grass-fed Angus beef that isn’t subjected to antibiotics. As for the bun, it’s a potato one that comes from a local bakery. If you can’t make it to New Jersey for a taste test, fret not. RoboBurger says it plans to bring its automated burger chef to airports, malls, colleges and other similar venues across the country in the coming weeks and months.

Activision Blizzard agrees to pay $18 million to settle its federal sexual harassment case

A judge has ordered Activision Blizzard to pay $18 million to settle a federal lawsuit accusing the company of fostering a sexist, discriminatory workplace. The US Equal Employment Opportunity Commission filed the suit in September and that same afternoon, Activision Blizzard agreed to set up an $18 million fund for employees who experienced sexual harassment and gender-based discrimination at the studio. Today's ruling approves this plan.

The fund will be distributed among people who worked at Activision Blizzard from September 1st, 2016, to today. Eligible employees and former employees have to opt-in to receive a payout, and they can submit claims relating to sexual harassment, pregnancy discrimination and retaliation.

Today's ruling isn't the end of the legal issues for Activision Blizzard, and it may even complicate efforts still underway by other agencies. California's Department of Fair Employment and Housing first sued the studio in July 2021 following a two-year investigation into allegations that sexism, gender-based harassment and a "frat boy culture" pervaded the Activision Blizzard offices. That state-level lawsuit is still in progress, while the $18 million ruling today applies only to the federal case filed by the EEOC.

Anyone who signs on as a claimant in the EEOC suit will not be eligible to participate in the state's case, at least when it comes to harassment, retaliation or pregnancy discrimination. If they have additional claims, such as pay inequities, they can bring those to the DFEH lawsuit.

The DFEH and EEOC have been battling for dominance with their lawsuits against Activision Blizzard. Lawyers for the California agency have expressed concern that a federal settlement might prevent them from pursuing additional damages at a state level. The DFEH case is scheduled to go to trial in February 2023.

"The DFEH will continue to vigorously prosecute its action against Activision in California state court,” spokesperson Fahizah Alim said last week.

Additionally, the DFEH, activists and Activision Blizzard employees have argued the $18 million figure is far too low to properly compensate all potential claimants, which could add up to hundreds of people. Communications Workers of America, the labor union backing Activision Blizzard employees during this time, called the sum "woefully inadequate" in a letter to the EEOC in October.

"This would provide the maximum settlement for only 60 workers," the CWA letter reads. "If any significant number of workers received the maximum under federal law, there would be little available for many other workers adversely affected. We are concerned about how the EEOC got to that number and how it believes that number will be fairly distributed. Please explain."

California's DFEH fought against a similar ruling in the case of Riot Games. Following a 2018 class-action lawsuit claiming rampant sexual harassment and discrimination at the studio, Riot was originally ordered to pay $10 million to claimants. The DFEH blocked that payout, arguing it was much too small, and the amount was eventually increased to $100 million.

A spokesperson for the EEOC provided the following statement to Engadget following today's federal ruling: "We are pleased that the judge has indicated her intent to sign the consent decree. The consent decree not only provides monetary relief to potential claimants that were impacted by sexual harassment, pregnancy discrimination and related retaliation at Activision Blizzard throughout the United States, but also puts in place significant injunctive relief at Activision Blizzard to prevent and address discrimination, harassment, and retaliation."

Indie hit 'Unpacking' comes to PS4 and PS5 this spring

The peaceful, zen-like puzzle gameplay of Unpacking (the real game, that is) will soon be available to the PlayStation crowd. As Polygonsays, Witch Beam and Humble Games have announced that Unpacking will be available on PS4 and PS5 this spring. It's launching alongside physical releases from Limited Run Games for the PS4, PS5 and Switch versions.

The game is already available in digital form on Macs, Switch, Windows PCs and Xbox consoles.

Unpacking was considered one of the stand-out games of 2021 precisely because it served as an antidote to the chaos and noise of the real world (and, we'd add, many other video games). All you do is unpack items as you settle into a new home — and, ultimately, a new life. The audio and visuals are relaxing by themselves, but the mechanics also encourage patience and curiosity. Throw in a subtle, near-wordless approach to storytelling and you might return just to give yourself a break.

Hackers swipe nearly $600 million from a 'play to earn' crypto game

Digital thieves just pulled off another major crypto heist. Motherboard has learned hackers stole 173,600 Ethereum (about $591.2 million) from the Ronin blockchain that powers Axie Infinity, a popular "play to earn" game where players can receive crypto in exchange for playing and paying some starting costs. The perpetrators reportedly exploited a backdoor in a Remote Procedure Call node from Axie creator Sky Mavis to get a signature, letting them "forge fake withdrawals" using compromised private keys.

Sky blamed the flaw on a holdover from the fall. The firm asked for help from the Axie DAO (decentralized autonomous organization) to handle free transactions and help cope with an "immense user load" in November. The move let Sky sign transactions on the DAO's behalf until December, but the access wasn't revoked after that point.

The company has responded by 'pausing' the Ronin bridge to close off avenues of attack, and has temporarily disabled the Katana decentralized exchange. It hoped to minimize near-term damage by increasing the threshold necessary for validation, but also said it was in the middle of a node migration that would leave the old system behind. Sky intends to track the stolen Ethereum with help from Chainalysis, and is contacting security teams at "major" crypto exchanges.

The theft compounds existing worries for Sky. Motherboard notes Axie Infinity has suffered from plummeting values for its NFTs and tokens in recent months, prompting reforms in a bid to keep the game afloat. An incident like could easily make things worse by not only starving the game of much-needed funds, but rattling the confidence of players.

Moment’s Mobile Filmmaker Cage will level up your smartphone filmmaking

No matter how advanced your smartphone camera is, shaky, wobbly shots can make your videos look amateurish. This is why stabilizing your smartphone — either with a mount or a tripod — is vital to good mobile filmmaking. But if you want a more stable tool for handheld shots and multiple options for customization, Moment’s new Mobile Filmmaker Cage with MagSafe may just do the trick. The videocage attaches quickly to your phone with MagSafe, and has multiple attachment points that allow you to mount mics, lights, handles and any other filmmaking accessories you need.

The most obvious perk of Moment’s Filmmaker Cage is it allows you to have more manual control over your smartphone. Your smartphone will remain steady as you grip the large, rectangular frame that surrounds it. There’s even the option to add extra handles for even more stability. If you’re sick of dangling cables, there’s also a handy cable management system that lets you tuck in those loose wires. And if you need to pack light and skip the tripod, rest assured that the Filmmaker Cage can stand upright on its own.

If you only use your smartphone to take videos of your cats, the Filmmaker Cage will be overkill. We’ve written about how the iPhone 13’s cinematic mode can mimic the focus capabilities of professional film cameras. While the wealth of stabilization and video editing features are unrivaled on the iPhone 13, it can only do so much. Smartphone filmmakers still rely on a number of tools to perfect their shooting, including mounts, lights, lenses and mics. If you fit into this category of professional filmmaker, or even a serious amateur filmmaker, the Filmmaker Cage may be a good investment.

Unfortunately, the Mobile Filmmaker Cage is only compatible with the iPhone 12 and 13,  but older models can work if you use one of Moment’s MagSafe cases. If you’re an Android user, Moment does make cases, lenses and mounts for the latest Samsung and Pixel models. The Mobile Filmmaker Cage is available now on Moment’s site, for $99.

Messenger takes a cue from Slack with an @everyone shortcut

Meta is adding a handful of features to the Messenger app that will be familiar to anyone who's used Slack, most notably with a new @everyone function. Starting today, typing @everyone in a chat in Messenger will alert the entire group to your message — so make sure it's a good one.

Messenger is also adding a /silent function, which ensures your message will arrive in the chat without alerting anyone, like a ghost in the night. Just type /silent before your message and you're in sneak mode. Both @everyone and /silent commands are live on Android and iOS today.

Meta has more Messenger plans in the works. Over the coming weeks, Android and iOS Messenger users in the US will be able to use a /pay shortcut to send and receive money in-chat. On top of that, iOS users will get /gif, which drops searchable gifs directly into the chat. Messenger on Apple devices will also get /shrug and /tableflip commands, which populate the ¯\_(ツ)_/¯ and (╯°□°)╯︵ ┻━┻ emoticons, respectively.

Verizon says ‘bad actors’ are to blame for sketchy spoofed spam texts

Verizon is aware of a spam campaign that is targeting its customers with their own phone numbers. As first reported by The Verge, some of the carrier’s subscribers have complained in recent days of receiving text messages that offer “a little gift” for paying off their monthly phone bill, with a link that leads to a Russian website. What has made the campaign unsettling for some is that the perpetrators are spoofing the numbers of their targets.

“Our team is actively working to block these messages, and we have engaged with US law enforcement to identify and stop the source of this fraudulent activity,” a Verizon spokesperson told Engadget. “Verizon continues to work on behalf of our customers to prevent spam texts and related activity.”

When reports of the campaign first started to appear online, some Verizon customers speculated it was the result of an internal breach, a claim the carrier denies. “We believe this activity is being generated from external bad actors with no direct tie to our company,” the company told The Verge. Verizon also said it has no evidence that suggests the texts are coming from Russia. The texts come as US officials, including President Biden, have warned of potential Russian cyberattacks in response to the sanctions imposed on Russia following its invasion of Ukraine. Like with most spam and phishing attempts, the best thing you can do to protect yourself is to not open the link that accompanies the text.

Sennheiser's headphones can now switch modes based on location

Sennheiser just delivered a pair of updates that could make its audio gear more compelling, particularly at the end of a long work day. To start, an upgrade to the Smart Control app for Android and iOS can automatically change your headphones' EQ, noise cancellation levels and other settings based on your location. This isn't a new feature in the audio world (Sony has offered this for years), but it'll be appreciated if you want to hear colleagues at the office but tune out the world while at home.

The Smart Control revamp also offers a Sound Check feature to help the EQ match your tastes, and user account support helps you carry settings between device. Sennheiser also promises a more intuitive (not to mention sleeker-looking) interface.

The Ambeo soundbar, meanwhile, is becoming decidedly smarter. Sennheiser is launching an "Ambeo OS" platform that expands the TV speaker's functionality. You'll finally get AirPlay 2, Spotify Connect and Tidal Connect support to stream your music service of choice. And while you can steer the soundbar through Smart Control, you'll also have a web interface if you'd rather navigate from your computer.

This last update won't make the Ambeo's $2,500 sticker easier to handle. It at least provides the kind of connectivity you'd expect for that money, though. And look at it this way: Ambeo OS could make Sennheiser's more affordable soundbar that much more alluring when it arrives later this year.

Apple TV+ Friday Night Baseball doubleheaders start April 8th

Apple’s first Friday Night Baseball doubleheader will stream on April 8th. Announced at its recent “Peek Performance” event, the program will see Apple stream two exclusive MLB games every Friday through the end of the regular season. The first doubleheader will feature the New York Mets taking on the Washington Nationals in DC at 7PM ET, with a match between the Houston Astros and Los Angeles Angels to follow at 9:30PM ET. You can see the full schedule on Apple’s website. The company will share the second half of the slate at a later date.

The games will be available to watch for free for the time being. All you need is an internet connection and access to the Apple TV app. An Apple device isn’t necessary. You can download the software on smart TVs from manufacturers like Samsung, LG and Vizio, as well as consoles from Sony and Microsoft. You also don’t have to worry about local blackouts. All 24 games Apple announced today will be available to TV+ users in the eight countries and territories where the company has secured the rights for Friday Night Baseball. Here’s the complete list: the US, Canada, Australia, Brazil, Japan, Mexico, Puerto Rico, South Korea, and the UK.

YouTube TV is testing 5.1-channel audio on Android TV and Roku

YouTube TV should soon add immersive sound to more platforms. The service is now testing 5.1-channel audio on Android TV (including Google TV) and Roku devices, and expects to make surround sound available on that hardware if all goes "smoothly." The company is still working on support for Apple TV, Fire TV and game consoles, so don't despair if your preferred platform is stuck with stereo.

At present, 5.1 audio requires either a "traditional" Chromecast (before Google TV) or a TV set from LG, Samsung or Vizio with a version of the YouTube TV app that runs at least Cobalt 20. The shows themselves need to offer surround sound, of course, but the enhancement should automatically kick in whenever it's available.

The addition is relatively late when Hulu, Sling TV and other cord cutter services have offered some form of 5.1-channel output for a while. This might give you a reason to try YouTube TV if the audio wasn't to your liking, though, and it'll help make the most of your home theater setup.

We know 5.1 audio is important to many of you, so we wanted to share an update. We’re currently testing 5.1 audio on Google TV, Android TV, and Roku, and if everything runs smoothly, we can expect 5.1 audio to launch on those devices next.

— YouTube TV (@YouTubeTV) March 28, 2022