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Hitting the Books: How American militarism and new technology may make war more likely

There's nobody better at persecuting a war than the United States — we've got the the best-equipped and biggest-budgeted fighting force on the face of the Earth. But does carrying the biggest stick still constitute a strategic advantage if the mere act of possessing it seems to make us more inclined to use it?

In his latest book, Future Peace (sequel to 2017's Future War) Dr. Robert H. Latiff, Maj Gen USAF (Ret), explores how the American military's increasing reliance on weaponized drones, AI and Machine Learning systems, automation and similar cutting-edge technologies, when paired with an increasingly rancorous and often outright hostile global political environment, could create the perfect conditions for getting a lot of people killed. In the excerpt below, Dr. Latiff looks at the impact that America's lionization of its armed forces in the post-Vietnam era and new access to unproven tech have on our ability to mitigate conflict and prevent armed violence.

Notre Dame University Press

Excerpted from Future Peace: Technology, Aggression, and the Rush to War by Robert H. Latiff. Published by University of Notre Dame Press. Copyright © 2022 by Robert H. Latiff. All rights reserved.


Dangers of Rampant Militarism

I served in the military in the decades spanning the end of the Vietnam War to the post-9/11 invasion of Iraq and the war on terror. In that time, I watched and participated as the military went from being widely mistrusted to being the subject of veneration by the public. Neither extreme is good or healthy. After Vietnam, military leaders worked to reestablish trust and competency and over the next decade largely succeeded. The Reagan buildup of the late 1980s further cemented the redemption. The fall of the USSR and the victory of the US in the First Gulf War demonstrated just how far we had come. America’s dominant technological prowess was on full display, and over the next decade the US military was everywhere. The attacks of 9/11 and the subsequent invasions of Afghanistan and Iraq, followed by the long war on terror, ensured that the military would continue to demand the public’s respect and attention. What I have seen is an attitude toward the military that has evolved from public derision to grudging respect, to an unhealthy, unquestioning veneration. Polls repeatedly list the military as one of the most respected institutions in the country, and deservedly so. The object of that adulation, the military, is one thing, but militarism is something else entirely and is something about which the public should be concerned. As a nation, we have become alarmingly militaristic. Every international problem is looked at first through a military lens; then maybe diplomacy will be considered as an afterthought. Non-military issues as diverse as budget deficits and demographic trends are now called national security issues. Soldiers, sailors, airmen, and marines are all now referred to as “warfighters,” even those who sit behind a desk or operate satellites thousands of miles in space. We are endlessly talking about threats and dismiss those who disagree or dissent as weak, or worse, unpatriotic.

The young men and women who serve deserve our greatest regard and the best equipment the US has to offer. Part of the respect we could show them, however, is to attempt to understand more about them and to question the mindset that is so eager to employ them in conflicts. In the words of a soldier frequently deployed to war zones in Iraq and Afghanistan, “[An] important question is how nearly two decades of sustained combat operations have changed how the Army sees itself... I feel at times that the Army culturally defines itself less by the service it provides and more by the wars it fights. This observation may seem silly at first glance. After all, the Army exists to fight wars. Yet a soldier’s sense of identity seems increasingly tied to war, not the service war is supposed to provide to our nation.” A 1955 American Friends Service Committee pamphlet titled Speak Truth to Power described eloquently the effects of American fascination with militarism:

The open-ended nature of the commitment to militarization prevents the pursuit of alternative diplomatic, economic, and social policies that are needed to prevent war. The constant preparation for war and large-scale investment in military readiness impose huge burdens on society, diverting economic, political and psychological resources to destructive purposes. Militarization has a corrosive effect on social values… distorting political culture and creating demands for loyalty and conformity… Under these conditions, mass opinion is easily manipulated to fan the flames of nationalism and military jingoism.

Barbara Tuchman described the national situation with regard to the Vietnam War in a way eerily similar to the present. First was an overreaction and overuse of the term national security and the conjuring up of specters and visions of ruin if we failed to meet the imagined threat. Second was the “illusion” of omnipotence and the failure to understand that conflicts were not always soluble by the application of American force. Third was an attitude of “Don’t confuse me with the facts”: a refusal to credit evidence in decision-making. Finally — and perhaps most importantly in today’s situation — was “a total absence of reflective thought” about what we were doing. Political leaders embraced military action on the basis of a perceived, but largely uninformed, view of our technological and military superiority. The public, unwilling to make the effort to challenge such thinking, just went along. “There is something in modern political and bureaucratic life,” Tuchman concluded, “that subdues the functioning of the intellect.”

High Tech Could Make Mistakes More Likely

Almost the entire world is connected and uses computer networks, but we’re never really sure whether they are secure or whether the information they carry is truthful. Other countries are launching satellites, outer space is getting very crowded, and there is increased talk of competition and conflict in space. Countries engage in attacks on adversary computers and networks, and militaries are rediscovering the utility of electronic warfare, employing radio-frequency (RF) signals to damage, disrupt, or spoof other systems. While in cyber war and electronic warfare the focus is on speed, they and space conflict are characterized by significant ambiguity. Cyber incidents and space incidents as described earlier, characterized as they are by such great uncertainty, give the hotheads ample reason to call for response, and the cooler heads reasons to question the wisdom of such a move.

What could drag us into conflict? Beyond the geographical hot spots, a mistake or miscalculation in the ongoing probes of each other’s computer networks could trigger an unwanted response. US weapon systems are extremely vulnerable to such probes. A 2018 study by the Government Accountability Office found mission-critical vulnerabilities in systems, and testers were able to take control of systems largely undetected. Worse yet, government managers chose not to accept the seriousness of the situation. A cyber probe of our infrastructure could be mistaken for an attack and result in retaliation, setting off response and counter response, escalating in severity, and perhaps lethality. Much of the DOD’s high-priority traffic uses space systems that are vulnerable to intrusion and interference from an increasing number of countries. Electronic warfare against military radios and radars is a growing concern as these capabilities improve.

China and Russia both have substantial space programs, and they intend to challenge the US in space, where we are vulnerable. With both low-earth and geosynchronous orbits becoming increasingly crowded, and with adversary countries engaging in close approaches to our satellites, the situation is ripe for misperception. What is mere intelligence gathering could be misconstrued as an attack and could generate a response, either in space or on the ground. There could be attacks, both direct and surreptitious, on our space systems. Or there could be misunderstandings, with too-close approaches of other satellites viewed as threatening. Threats could be space-based or, more likely, ground-based interference, jamming, or dazzling by lasers. Commercial satellite imagery recently revealed the presence of an alleged ground-based laser site in China, presumed by intelligence analysts to be for attacks against US satellites. Russia has engaged in close, on-orbit station-keeping with high-value US systems. New technology weapons give their owners a new sense of invincibility, and an action that might have in the past been considered too dangerous or provocative might now be deemed worth the risk.

Enormous vulnerability comes along with the high US dependence on networks. As the scenarios at the beginning of this chapter suggest, in a highly charged atmosphere, the uncertainty and ambiguity surrounding incidents involving some of the new war-fighting technologies can easily lead to misperceptions and, ultimately, violence. The battlefield is chaotic, uncertain, and unpredictable anyway. Such technological additions — and the vulnerabilities they entail — only make it more so. A former UK spy chief has said, “Because technology has allowed humans to connect, interact, and share information almost instantaneously anywhere in the world, this has opened channels where misinformation, blurred lines, and ambiguity reign supreme.”

It is easy to see how such an ambiguous environment could make a soldier or military unit anxious to the point of aggression. To carry the “giant armed nervous system” metaphor a bit further, consider a human being who is excessively “nervous.” Psychologists and neuroscientists tell us that excessive aggression and violence likely develop as a consequence of generally disturbed emotional regulation, such as abnormally high levels of anxiety. Under pressure, an individual is unlikely to exhibit what we could consider rational behavior. Just as a human can become nervous, super sensitive, overly reactive, jumpy, perhaps “trigger-happy,” so too can the military. A military situation in which threats and uncertainty abound will probably make the forces anxious or “nervous.” Dealing with ambiguity is stressful. Some humans are able to deal successfully with such ambiguity. The ability of machines to do so is an open question.

Technologies are not perfect, especially those that depend on thousands or millions of lines of software code. A computer or human error by one country could trigger a reaction by another. A computer exploit intended to gather intelligence or steal data might unexpectedly disrupt a critical part of an electric grid, a flight control system, or a financial system and end up provoking a non proportional and perhaps catastrophic response. The hyper-connectedness of people and systems, and the almost-total dependence on information and data, are making the world—and military operations—vastly more complicated. Some military scholars are concerned about emerging technologies and the possibility of unintended, and uncontrollable, conflict brought on by decisions made by autonomous systems and the unexpected interactions of complex networks of systems that we do not fully understand. Do the intimate connections and rapid communication of information make a “knee-jerk” reaction more, or less, likely? Does the design for speed and automation allow for rational assessment, or will it ensure that a threat impulse is matched by an immediate, unfiltered response? Command and control can, and sometimes does, break down when the speed of operations is so great that a commander feels compelled to act immediately, even if he or she does not really understand what is happening. If we do not completely understand the systems—how they are built, how they operate, how they fail—they and we could make bad and dangerous decisions.

Technological systems, if they are not well understood by their operators, can cascade out of control. The horrific events at Chernobyl are sufficient evidence of that. Flawed reactor design and inadequately trained personnel, with little understanding of the concept of operation, led to a fatal series of missteps. Regarding war, Richard Danzig points to the start of World War I. The antagonists in that war had a host of new technologies never before used together on such a scale: railroads, telegraphs, the bureaucracy of mass mobilization, quick-firing artillery, and machine guns. The potential to deploy huge armies in a hurry put pressure on decision makers to strike first before the adversary was ready, employing technologies they really didn’t understand. Modern technology can create the same pressure for a first strike that the technology of 1914 did. Americans are especially impatient. Today, computer networks, satellites in orbit, and other modern infrastructures are relatively fragile, giving a strong advantage to whichever side strikes first. Oxford professor Lucas Kello notes that “in our era of rapid technological change, threats and opportunities arising from a new class of weapons produce pressure to act before the laborious process of strategic adoption concludes.” In other words, we rush them to the field before we have done the fundamental work of figuring out their proper use.

Decorated Vietnam veteran Hal Moore described the intense combat on the front lines with his soldiers in the Ia Drang campaign in 1965. He told, in sometimes gruesome detail, of the push and shove of the battle and how he would, from time to time, step back slightly to gather his thoughts and reflect on what was happening and, just as importantly, what was not happening. Political leaders, overwhelmed by pressures of too much information and too little time, are deprived of the ability to think or reflect on the context of a situation. They are hostage to time and do not have the luxury of what philosopher Simone Weil calls “between the impulse and the act, the tiny interval that is reflection.”

Today’s battles, which will probably happen at lightning speed, may not allow such a luxury as reflection. Hypersonic missiles, for instance, give their targets precious little time for decision-making and might force ill-informed and ill-advised counter decisions. Autonomous systems, operating individually or in swarms, connected via the internet in a network of systems, create an efficient weapon system. A mistake by one, however, could speed through the system with possibly catastrophic consequences. The digital world’s emphasis on speed further inhibits reflection.

With systems so far-flung, so automated, and so predisposed to action, it will be essential to find ways to program our weapon systems to prevent unrestrained independent, autonomous aggression. However, an equally, if not more, important goal will be to identify ways to inhibit not only the technology but also the decision makers’ proclivity to resort to violence.

WhatsApp is adding the option to hide your ‘Last Seen’ status from specific contacts

This week, WhatsApp began rolling out emoji reactions. And it looks like the company could soon implement another overdue feature. With the latest beta release of its iOS app, WhatsApp has added an option that allows users to limit specific individuals from seeing their “Last Scene” status, according to WABetaInfo.

If you’re not familiar with that part of WhatsApp, it’s the feature that indicates when someone last checked the app, and it’s a way to find out if a contact may have potentially seen your message even if they have read receipts turned off. For a while now, WhatsApp has allowed you to limit who sees your status to only your contacts. You can also disable the feature altogether, but you haven’t had the ability to prevent specific individuals from seeing that information.

However, WhatsApp iOS beta version 22.9.0.70 adds a new “My Contacts Except…” option under the Last Seen section of the app’s privacy settings. According to WABetaInfo, adding an individual to that list also prevents you from seeing their status. The outlet says WhatsApp is also implementing more granular privacy controls for both profile photos and about sections. With the feature now in beta testing on both Android and iOS, it likely won’t be long until it’s officially available in WhatsApp.

Twitter's edit feature may list a tweet's revision history

Even since Twitter confirmed it was working on an edit button, there have been questions about how the company would limit potential abuse of the feature. And we may now have an answer. In a tweet spotted by The Verge, developer Jane Manchun Wong, who’s known for reverse engineering apps to find new features, suggests the forthcoming tool could create a new tweet whenever someone tweaks something they wrote.

Looks like Twitter’s approach to Edit Tweet is immutable, as in, instead of mutating the Tweet text within the same Tweet (same ID), it re-creates a new Tweet with the amended content, along with the list of the old Tweets prior of that edit

— Jane Manchun Wong (@wongmjane) April 16, 2022

“Looks like Twitter’s approach to Edit Tweet is immutable, as in, instead of mutating the Tweet text within the same tweet (same ID), it re-creates a new Tweet with the amended content, along with the list of the old Tweets prior to that edit,” Manchun Wong said.

What that list looks like is unclear at the moment.

In a separate series of tweets, a handful of other developers, including Alessandro Paluzzi, were able to enable the functionality before its official rollout. In screenshots and GIFs shared by those individuals, the edit option is accessible through the three-dots menu.

Tapping that button leads to an interface that looks similar to the platform’s existing composition window – the one major difference being that button you press to post the tweaked message says “Update,” instead of “Tweet.” Notably, the screenshots circulating online don’t show a tweet’s edit history, though that could be because Twitter has yet to implement that part of the feature.

Whatever form Twitter’s edit functionality takes could be ultimately decided by the outcome of Elon Musk’s bid to buy the company. After purchasing a 9.2 percent stake in the social media giant and deciding not to join its board of directors, the Tesla and SpaceX executive offered to buy Twitter for $43 billion. On Friday, the board unanimously approved a poison pill strategy in an attempt to ward off the bid.

'No More Heroes 3' heads to PlayStation, Xbox and PC this fall

After debuting exclusively on Nintendo Switch last year, No More Heroes 3 is coming to PC and home consoles. In a tweet spotted by The Verge, publisher XSeed Games said on Friday it plans to release Suda 51’s latest project on PlayStation 4, PS5, Xbox One, Xbox Series X/S and PC sometime this fall. The new versions will feature improved high-definition visuals, better framerates and faster loading times, according to the company. That’s good news considering the Switch version sometimes struggles with performance issues.

Our favorite otaku assassin returns! Travis Touchdown has been forced out of retirement to defend not only Santa Destroy, but Earth itself! Bring on the beam katana and take on Travis' toughest challenge yet in #NoMoreHeroes3, coming this fall to PS4, PS5, Xbox, and PC! pic.twitter.com/kdEJnonUd5

— XSEED Games (@XSEEDGames) April 15, 2022

Travis Touchdown’s latest misadventure sees the master assassin tasked with fighting off an alien invasion of Earth. XSeed has yet to announce pricing for the new versions, but it looks like fans can look forward to the company offering limited-edition physical copies of the game that come bundled with a handful of extra goodies, including a soundtrack with cover art that references Akira. XSeed will share more information about the digital release later.

China cracks down on livestreaming of ‘unauthorized’ games

China has signaled it will begin actively enforcing regulation that forbids the livestreaming of unauthorized games. Per Reuters, the country’s National Radio and Television Administration said on Friday all internet platforms are “strictly forbidden” from streaming titles that the government has not approved.

China’s regulation around video games continues to focus on compliance and enforcement.

Games have always required a license before they can be distributed or streamed in China. The latter was rarely enforced. Now it will be. https://t.co/gRZeSQ6hLX

— Daniel Ahmad (@ZhugeEX) April 15, 2022

According to video game industry analyst Daniel Ahmad, China has always required that games be officially licensed before they can be distributed or streamed within the country, but it rarely enforced the latter ban. That behavior allowed games such as Elden Ring, a title that’s not officially approved for sale in China, to find substantial audiences on platforms like Huya. Ahmad notes that FromSoftware’s latest garnered approximately 17 million cumulative daily average viewers in its first week of release.

“What this means in practice is that unless your game is approved by the [National Radio and Television Administration], it is going to be very difficult for it to get visibility via live streaming, short video, advertisement or other platforms [and] channels,” Ahmad said.

China has become increasingly tough on video games in recent years. Last summer, the country began enforcing a three-hour weekly limit on the amount of time children can play online video games. At the time of the ban, a state-owned news outlet described the medium as “spiritual opium.” The National Radio and Television Administration employed similar rhetoric, claiming issues like teenage addiction necessitated the need for urgent action on video game livestreaming.

Recommended Reading: The rise and fall of Pebble

Success and failure at Pebble

Eric Migicovsky, Medium

The founder of Pebble, one of the hottest products ever to hit Kickstarter, reflects on why the startup failed during the 10-year anniversary of its crowdfunding launch. "We succeeded at inventing the smartwatch and an entirely new product category," he writes. "But in the end, we failed to create a sustainable, profitable business."

The Goodman experiment

Alan Siegel, The Ringer

Bob Odenkirk and the folks who created Saul Goodman offer an oral history on how the character eventually got his own show even though it wasn't intended to work out that way. "Not long after Saul made his debut midway through Season 2 of Breaking Bad, it became very apparent that he was more than just comic relief," Siegel explains.

Mark Zuckerberg's augmented reality

Alex Heath, The Verge

The Verge offers a detailed look at Meta's AR roadmap, including info on a number of different augmented reality glasses models the company is working on. 

China's record-breaking astronauts are back on Earth after six months in orbit

Chinese astronauts — or taikonauts, as the country calls them — Zhai Zhigang, Ye Guangfu and Wang Yaping have returned to Earth after spending 183 days in space. That's the country's longest crewed mission to date so far, with the taikonauts spending those six months aboard Tianhe, the living module of China's Tiangong space station. As Space notes, Wang Yaping was also the first female taikonaut to live aboard Tianhe and the first Chinese woman to go on a spacewalk. 

The taikonauts were part of the Shenzhou-13 mission, which is the second of four crewed missions and the fifth out of the eleven overall missions China intends to launch to finish building its space station by the end of the year. They did two spacewalks and performed 20 science experiments while in orbit. The team also manually controlled the Tianhe module for a docking experiment with an unmanned cargo spacecraft. 

China, which isn't an ISS partner, launched Tianhe to low Earth orbit in April 2021 and quickly followed that up with several more launches in an effort to meet its space station's 2022 construction deadline. The country sent the first crewed mission to its fledgling station in June last year, and the three taikonauts involved spent three months in Tianhe testing systems and conducting spacewalks. In June, China is expected to launch its next crewed mission, the Shenzhou-14, with three taikonauts onboard who'll also spend six months in orbit.

Scammy Mac apps force users to pay for subscription

Back in 2021, The Washington Postreported that around two percent of the 1,000 highest-grossing apps in the Apple App Store were some form of scam. Turns out the Mac App Store also isn't immune to shady developers. As The Verge reports, a developer named Kosta Eleftheriou has shed light on questionable apps listed on the Mac App Store, which use pop-ups that make it difficult to exit unless you pay their subscription fees. Eleftheriou had also previously identified a number of scam apps for iOS that made it through Apple's review process.

I didn’t think this was possible:

This App Store app immediately asks you for money and then *disables* the “Quit” option so that you can never close it!

And it’s been like that on the App Store for years!https://t.co/DpOLtz9PCdpic.twitter.com/UCnRq2WvnF

— Kosta Eleftheriou (@keleftheriou) April 14, 2022

The developer started looking into the situation after a Twitter user named Edoardo Vacchi posted about an app called My Metronome that disables the Quit option until you pay for a subscription. (Apple made it easier to report scam apps on iOS 15, but Vacchi said there was no way to report My Metronome on Mac.) Eleftheriou confirmed Vacchi's claim and pointed The Verge to other applications exhibiting the same behavior. Mac and iOS developer Jeff Johnson did some digging of his own and found that the developer behind My Metronome, Music Paradise LLC, is registered at the same address in Russia as another developer named Groove Vibes. 

The Verge downloaded apps by both Music Paradise and Groove Vibes and found that while some of them had appropriate ways to quit, others disabled the quit option and Mac's force quit keys. It's still possible to exit the applications without paying, but the links to close their pop-ups look like they were deliberately designed to be hard to find. 

Apple prides itself in having a rigorous review process for the App Store — Tim Cook even said during an Epic trial last year that the store would be a "toxic mess" without it. Shady and fraudulent apps are still slipping through despite the measures taken by the tech giant, though, and it may even be earning from them. According to that 2021 report from The Post, the scam apps it found may have defrauded users out of an estimated $48 million, including Apple's commission. The My Metronome app is no longer available for us when we checked, but it's unclear if it was Apple itself that removed it. We asked the tech giant for a comment and will update this post if we hear back. 

DuckDuckGo removes search results for major pirate websites

DuckDuckGo's crackdown on dodgy content now extends to digital bootleggers. TorrentFreak has discovered that the search engine no longer lists results for some major pirate websites, including The Pirate Bay, 1337x and Fmovies — look for anything from their domains and you'll come up empty-handed. Streaming and stream-ripping sites like Flixtor and 2conv also produce no results, while other pirate outlets (such as RarBG) may only turn up one result instead of the hundreds of thousands you see elsewhere.

The site for the video download tool YouTube-dl also produces no results despite recent defenses of its legality. While the RIAA has portrayed YouTube-dl as a piracy tool, the Electronic Frontier Foundation, GitHub and others found that it doesn't rip DRM-protected material.

We've asked DuckDuckGo for comment. As TorrentFreak says, though, liability for copyright violations might be an issue. The company removed pirate "bangs" (shortcuts for pirate sites) as far back as 2018, and competitors like Google and Microsoft are already downranking piracy-related results. A move like this could protect DuckDuckGo against costly copyright battles.

Microsoft reportedly wants to sell ad space in free-to-play Xbox games

You might not be thrilled with in-game advertising, but you might soon see more of it. Insidersources (sub. required) claim Microsoft is developing a program to help marketers place ads in free-to-play Xbox games. Companies could buy from an ad inventory to secure space on virtual billboards. It's not clear if this would extend to character skins or video rolls, but Microsoft is apparently crafting a "private marketplace" to limit ads to brands that won't disrupt gameplay.

Microsoft is reportedly still pinpointing ad technology firms that would build the catalog and cooperate on placement. The debut might not take long, though, as the program could launch by the third quarter (that is, summer).

The company declined to confirm or deny the plans. In a statement to Insider, a spokesperson said Microsoft was constantly striving to "improve the experience" for developers and players but didn't have "anything further to share."

The program could rankle gamers worried about ads for real-world products finding their way into fictional universes. However, the focus on free-to-play titles might prove crucial. This could help developers make money from free games without leaning too heavily on paid content like skins and season passes. That, in turn, might persuade creators to make Xbox-centric games rather than building for the PlayStation or Switch.