Posts with «site|engadget» label

New York AG's lawsuit again Amazon dismissed by appeals court

Amazon has one less legal challenge to worry about. An appeals court today dismissed a lawsuit by New York State Attorney General Letitia James against the company for its coronavirus safety protocols and alleged retaliation against workers, reportedReuters. In its ruling, the court said that since federal labor law preempts state labor law, National Labor Relations Board “should serve as the forum” for the dispute. It also pointed to a separate NLRB case over fired employee Gerald Bryson and said it contained “essentially the same” allegations of retaliation, and argued there was a risk of “interference” over the NLRB’s jurisdiction.

The lawsuit — filed last year — accused Amazon of subjecting workers from two Staten Island facilities to unsafe conditions during the pandemic. It also alleged that Amazon retaliated against former employees Christian Smalls and Derrick Palmer — now of the Amazon Labor Union — by firing them after they protested the company’s working conditions. Just a few days earlier, Amazon filed its own lawsuit against the New York State attorney general’s office in an effort to stop the investigation.

Last month, it appeared that luck was on the NY State attorney general’s side when a federal judge denied Amazon’s bid to transfer the lawsuit. But the New York Court of Appeals today not only reversed this decision, it dismissed claims in the state attorney general’s lawsuit that Amazon violated COVID-19 health and safety protocols. The appeals court stated that since New York State’s coronavirus workplace protocols have since been lifted, the lawsuit's efforts to get Amazon to comply with them were “moot.”

“Throughout the pandemic, Amazon has failed to provide a safe working environment for New Yorkers, putting their health and safety at risk. As our office reviews the decision and our options moving forward, Attorney General James remains committed to protecting Amazon workers, and all workers, from unfair treatment,” wrote Morgan Rubin, a spokesperson for the attorney general, in a statement to Engadget.

Engadget has reached out to Amazon for comment on the lawsuit and will update if we hear back. 

Carvana laid off 2,500 employees and chose to do so over Zoom

On Tuesday, online used car retailer Carvana took to Zoom to lay off 12 percent of its workforce, reports Protocol. According to Twitter reports, the startup incited “mass hysteria” among workers when it sent a company-wide email at 7:30AM informing everyone of the impending job cuts but not specifying who would be affected. In the end, Carvana told approximately 2,500 workers, many of them in “operational positions,” they no longer had a job with the company in a Zoom call some employees said was pre-recorded, a claim the startup disputes.

Fuck @Carvana. You just fired us in a zoom meeting and said “have a good day” at the end. You should be ashamed. Many people have children, rent to pay, and responsibilities. I am so disgusted by how this was handled

— Izzy (@OrangeCreamy11) May 10, 2022

Despite finding success early in the pandemic, Carvana has struggled recently. During its first-quarter earnings call, the company reported a $260 million net loss, and it blamed the layoffs on the financial headwinds that have come its way and slowed growth.

"Recent macroeconomic factors have pushed automotive retail into recession," a Carvana spokesperson told Protocol. "While Carvana is still growing, our growth is slower than what we originally prepared for in 2022, and we made the difficult decision to reduce the size of certain operations teams to better align with the current needs of the business."

On the same day Carvana told employees of the layoffs, the company announced it would spend $2.2 billion to buy a handful of used-car auction sites from Kar Auction Services. Carvana isn’t the first company to turn to a Zoom webinar to conduct layoffs. Late last year, mortgage startup Better.com fired about 10 percent of its workforce in a webinar that caused a similar backlash among those affected.

YouTube will allow users to gift paid subscriptions to each other

Starting tomorrow, YouTube will give both fans and creators the ability to gift paid channel subscriptions. A number of influential streamers tweeted the announcement today, many of whom were ecstatic about a new monetization tool. Gifted subs have been a popular feature on Twitch — YouTube Gaming's main rival— for a while. Many streamers see subscriptions as an easy way to generate revenue while also building their community. But YouTube has dragged its heels on releasing the much-anticipated feature for some time. Finally, YouTube Japan tested the waters with gifted memberships earlier this year for a select number of channels. Gifted memberships — which is still in beta — will now be available to all YouTube Gaming users in the US and UK.

Excited to announce that starting May 11th, memberships Gifting Beta will be enabled for YouTube streams!

Been streaming on YouTube for 2.5 years and just so happy to see the platform continue to focus working on improving the streaming side of it.
Many more changes to come :)

— RAE (@Valkyrae) May 10, 2022

Fans normally pay $4.99 per month for channel memberships, which allow them to access user badges, emotes and other exclusive content by their favorite creators. YouTube Gaming has released a number of other Twitch-like features this year, such as Live Redirects, which allow streamers to send fans to other streams or premieres. 

While Twitch remains the biggest US-based platform for livestreaming, a number of its high-profile streamers have decamped in recent years for YouTube Gaming. And there may be more to follow. Bloomberg reported last month that Twitch partners will get a smaller cut of revenue from subscriptions (50 percent from 70 percent) under a new monetization model by the Amazon-owned platform. YouTube Gaming takes only 30 percent of a streamer’s revenue from channel subscriptions. While YouTube Gaming doesn’t have as big of an audience as Twitch, that could easily change if more popular Twitch creators leave for greener pastures.

Harley-Davidson’s LiveWire Del Mar is its most affordable electric motorcycle yet

After months of teasing, Harley-Davidson’s LiveWire brand has unveiled its second all-electric motorcycle, the new middleweight Del Mar. Built on the brand’s new Arrow platform, it features a 60 kW motor capable of accelerating the EV from zero to 60 miles per hour in under four seconds, Electrek reported on Tuesday.

The Del Mar’s 21700-format battery is housed in a structural case that doubles as part of the motorcycle’s frame, reducing the overall weight of the vehicle. To make the Del Mar even lighter, LiveWire integrated a handful of components, including the onboard charger, into a single unit mounted to the outside of the structural battery case. All told, it’s about 25 percent lighter than the LiveWire One.

LiveWire expects the Del Mar will be able to travel approximately 100 miles on a single charge. Additionally, the EV will feature built-in GPS and cellular connectivity, which will allow the company to roll out new software features to the motorcycle and tune its performance through OTA updates. One feature you won’t find on the Del Mar is DC fast charging. It’s limited to Level 1 and 2 charging.

Following Tuesday’s reveal, LiveWire made 100 $17,699 “Launch Edition” Del Mar motorcycles available for pre-order. Those sold out almost instantly. As for the production model, which should go on sale sometime in the spring of 2023, LiveWire said it’s targeting a price of $15,000. For context, the LiveWire One, currently the brand’s most affordable electric motorcycle, starts at $22,799 before federal subsidies. LiveWire also teased that it’s already developing a third model based on the Arrow platform.

SLAC's newest laser works best when it's colder than outer space

After nearly a decade in development, the second iteration of the Linac Coherent Light Source (LCLS) at the DoE's Stanford Linear Accelerator Center (SLAC) is nearly ready to start throwing photons harder than ever before. Dubbed the LCLS-II, this billion-dollar superconducting particle accelerator upgrade will produce X-rays 10,000 times brighter than those of its predecessor at a world record rate of 1 million pulses per second — all while working at a frosty negative 456 degrees Fahrenheit.

"In just a few hours, LCLS-II will produce more X-ray pulses than the current laser has generated in its entire lifetime," Mike Dunne, director of LCLS, said. "Data that once might have taken months to collect could be produced in minutes. It will take X-ray science to the next level, paving the way for a whole new range of studies and advancing our ability to develop revolutionary technologies to address some of the most profound challenges facing our society."

The original LCLS came online in 2009, shining a billion times brighter than the accelerator it replaced, but was limited to 120 pulses per second because the laws of physics limit the number of electrons that could be pushed simultaneously through the accelerator's labyrinth of room-temperature copper pipes. But by replacing those pipes with more than three dozen cryogenic accelerator modules — interconnected strings of hollow niobium — cooled down to 2 Kelvin (4 degrees F above absolute zero), SLAC researchers can massively improve the accelerator's output. 

"To reach this temperature, the linac is equipped with two world-class helium cryoplants, making SLAC one of the significant cryogenic landmarks in the U.S. and on the globe," Eric Fauve, director of the Cryogenic Division at SLAC, said. "The SLAC Cryogenics team has worked on site throughout the pandemic to install and commission the cryogenic system and cool down the accelerator in record time."

Once the electrons have passed through all 37 cryo modules and been sufficiently cooled, they're energized and accelerated by a megawatt microwave to nearly the speed of light and fed through a string of undulator magnets that force the electron beam into a zig-zag pattern, generating X-rays. What's more, the undulators can influence the type of X-ray that's produced — either hard X-rays for material imaging, or soft X-rays primarily used to document energy flows and real-time chemical reactions.

The LCLS-II first hit the 2 Kelvin mark in mid-April and with Tuesday's announcement is now ready to begin conducting research. That's expected to happen later this year and could help us examine cutting-edge materials and biological processes in greater resolution than ever before, advance the state of the art in clean energy technology and even unlock the secrets of the quantum realm by imaging individual atoms.

ICE 'now operates as a domestic surveillance agency,' think tank says

Although it's supposed to be restricted by surveillance rules at local, state and federal levels, Immigration and Customs Enforcement (ICE) has built up a mass surveillance system that includes details on almost all US residents, according to a report from a major think tank. Researchers from Georgetown Law's Center on Privacy and Technology said ICE "now operates as a domestic surveillance agency" and that it was able to bypass regulations in part by purchasing databases from private companies. 

"Since its founding in 2003, ICE has not only been building its own capacity to use surveillance to carry out deportations but has also played a key role in the federal government’s larger push to amass as much information as possible about all of our lives," the report's authors state. "By reaching into the digital records of state and local governments and buying databases with billions of data points from private companies, ICE has created a surveillance infrastructure that enables it to pull detailed dossiers on nearly anyone, seemingly at any time."

The researchers spent two years looking into ICE to put together the extensive report, which is called "American Dragnet: Data-Driven Deportation in the 21st Century." They obtained information by filing hundreds of freedom of information requests and scouring more than 100,000 contracts and procurement records.

The agency is said to be using data from the Department of Motor Vehicles and utility companies, along with the likes of call records, child welfare records, phone location data, healthcare records and social media posts. ICE is now said to hold driver’s license data for 74 percent of adults and can track the movement of cars in cities that are home to 70 percent of the adult population in the US.

The study shows that ICE, which falls under the Department of Homeland Security, has already used facial recognition technology to search through driver’s license photos of a third of adults in the US. In 2020, the agency signed a deal with Clearview AI to use that company's controversial technology. In addition, the report states that when 74 percent of adults hook up gas, electricity, phone or internet utilities in a new residence, ICE was able to automatically find out their updated address.

The authors wrote that ICE is able to carry out these actions in secret and without warrants. Along with the data it acquired from other government departments, utilities, private companies and third-party data brokers, "the power of algorithmic tools for sorting, matching, searching and analysis has dramatically expanded the scope and regularity of ICE surveillance," the report states.

Spending transactions reviewed by the researchers showed that, between 2008 and last year, ICE spent around $2.8 billion on "new surveillance, data collection and data-sharing initiatives." It spent approximately $569 million on data analysis, including $186.6 million in contracts with Palantir Technologies to help it make sense of its vast troves of data. Records showed that ICE also spent more than $1.3 billion on geolocation tech during that timeframe and $389 million on telecom interception, which includes tech that helps the agency track someone's phone calls, emails, social media activity and real-time internet use.

In addition, the findings suggest the agency started engaging in certain surveillance activities much earlier than previously believed. The researchers found a contract from 2008 that granted ICE access to the Rhode Island motor vehicle department’s facial recognition database. Prior to that, it was understood that ICE started conducting facial recognition searches on state and local data sets in 2013.

The authors claim that ICE has been able to sidestep congressional oversight and bypass attempts at state level to curtain its surveillance capabilities. They included a list of recommendations that may help rein in the agency's surveillance dragnet, such as Congress reforming immigration laws to "undercut ICE surveillance authority" and blocking ICE's use of DMV data. The recommended measures also include protecting people who trust federal, state and local authorities with their data and blocking the use of utility records for immigration enforcement.

Engadget has contacted ICE and the Department of Homeland Security for comment.

YouTube TV adds Spanish-only plans

YouTube TV is adding two new Spanish-language plans, Google announced today. The first of those, the aptly named Spanish Plan, will offer customers access to more than 28 Spanish-language channels, including Univision and ESPN Deportes. Google has priced the package at $25 per month for the first six months, and $35 per month thereafter. New YouTube TV customers can subscribe to the plan without paying for the platform’s base $65 per month package.

Now introducing... our new Spanish Plan! 👏🏾👏🏻🔊👏🏼👏🏿

28+ Spanish channels of live sports, news, telenovelas & more at $24.99/mo for the first 6 months ($34.99/mo after). Tag @ the first person who needs to know. ⬇️ https://t.co/68JUTU6MiOpic.twitter.com/ctIZgpuf1S

— YouTube TV (@YouTubeTV) May 10, 2022

For those who want to add to their existing subscription, Google has also introduced a Spanish Plus add-on. Priced at $10 per month for the first six months and then $15 thereafter, the package comes with access to more than 25 Spanish-language channels, including Cine Latino and Discovery en Español.

Google has increasingly looked to Hispanic customers to grow YouTube TV’s subscriber base. Last year, the company made Univison, UniMás and Galavisión available to subscribers at “no extra cost.” Like many other streaming TV platforms, YouTube TV has repeatedly increased the price of its service to offset the cost of rising content deals.

Elon Musk says he would ‘reverse’ Donald Trump’s Twitter ban

Elon Musk has finally confirmed what many have long suspected: that he would allow Donald Trump back on Twitter.

In an interview with The Financial Times, Musk said that he would reinstate Trump when his deal to acquire Twitter closes. “I guess the answer is that I would reverse the perma ban,” Musk said in response to a question about whether he would allow the former president back on the platform. “Obviously, I don't own Twitter yet. So this is not a thing that will definitely happen because what if I don't own Twitter.”

Though Musk has long made it clear he disagrees with Twitter’s decision to ban Trump, it’s the first time he has explicitly said he would “reverse” it. “I think bans just fundamentally undermine trust in Twitter as a town square where everyone can voice their opinion,” Musk said. He added that permanent bans should be reserved for “accounts that are bots or spam scam accounts.”

Whether Musk would bring back Trump has been a major question and the company’s own executives have told employees they don’t know what direction Musk will take the company. Employees have been concerned that Musk could reverse many of the company’s policies around trust and safety and reverse progress they have made in combatting online abuse and misinformation.

Musk said that accounts that break the company’s rules could still be punished with temporary suspensions or having individual tweets deleted. But he said that he and Twitter co-founder Jack Dorsey believe that permanent bans “should be extremely rare.”

Twitter didn't immediately respond to a request for comment. 

Razer unveils the sequel to its ultra-light Viper gaming mouse

Razer's original Viper was one of the better-known ultra-light gaming mice when it arrived in 2019, and now it's finally getting a sequel to keep up with rivals. The brand has introduced a Viper V2 Pro wireless mouse that trims the weight even further, from 69g to 58g, while improving the fundamentals — this is meant for esports players and enthusiasts who need precise, flick-friendly input to thrive.

The design revolves around an equally new Focus Pro 30K optical sensor that, as the name implies, promises 30,000 dots per inch resolution. It's reportedly 99.8 percent accurate, and uses AI to guide tracking. You even have 26 levels of customization for height (to determine when tracking starts or stops) versus 'just' three for the first Viper.

The Viper V2 Pro also introduces third-generation optical mouse switches that supposedly end accidental double-clicks and debounce delay (the wait to filter out unintended input signals). Their lifecycle is about 25 percent longer, too, so you might not chew through mice quite so quickly if you're a pro gamer. You can recharge through USB-C, and a dedicated DPI button lets you tweak sensitivity without using software.

Razer is now selling black and white versions of the Viper V2 Pro for $150 with grip tape, a charging cable and a USB dongle extender in the box. That puts its price in line with competing ultra-lightweight mice from the likes of Logitech and SteelSeries, and could make it a viable option whether or not you're loyal to the Razer brand.

EA will stop using FIFA's name in its soccer games next year

Electronic Arts is calling it quits with FIFA after nearly 30 years of using the soccer governing body's name in the titles of its games. FIFA 23 will be the last EA game with that branding when it arrives later this year. Starting in 2023, the annual soccer games will use the moniker "EA Sports FC" instead. More info about the first title in the revamped series will be revealed in July 2023.

Other than the rebranding, the EA Sports FC games may not be vastly different from what fans are used to in the long run. EA still holds licenses for more than 300 soccer partners and has exclusive agreements with the likes of the Premier League, MLS, La Liga, Bundesliga and Serie A.

You can expect next year's title to still have more than 19,000 players, 700+ teams, north of 100 stadiums and 30 leagues. Features such as career mode, Ultimate Team and VOLTA Football will still be present too. It's unclear, however, what the move will mean for the inclusion of FIFA-operated competitions such as the World Cup and Women’s World Cup in future titles.

Join The Club
Learn more July 2023#EASPORTSFC

More details: https://t.co/3fi6YPOH2Gpic.twitter.com/75FLzjOapN

— EA SPORTS FIFA (@EASPORTSFIFA) May 10, 2022

In the meantime, EA Sports and Racing executive vice-president Cam Weber said his team and FIFA "are excited to deliver the greatest, most expansive EA Sports FIFA ever later this fall." He said there will be more teams, players, competitions, leagues and game modes than in any previous games. These updates will not only be present in FIFA 23, but also in FIFA Mobile, FIFA Online 4 and esports.

“We’re thankful for our many years of great partnership with FIFA," EA CEO Andrew Wilson said in a statement. "The future of global football is very bright, and fandom around the world has never been stronger. We have an incredible opportunity to put EA Sports FC at the heart of the sport, and to bring even more innovative and authentic experiences to the growing football audience.”

The end of the partnership isn't too surprising. FIFA expressed concern last fall about one entity (i.e. EA) having too much of the soccer gaming pie. It was talking with developers and other parties about how to "widen" the scope of its gaming and esports offerings. EA, on the other hand, said soon after the launch of FIFA 22 that it was "reviewing our naming rights agreement with FIFA" ahead of a possible rebranding. It filed a trademark application for "EA Sports FC" around the same time.

There are, of course, financial considerations at play. The New York Times reported in October that FIFA makes around $150 million per year through its licensing agreement with EA. In negotiations with the publisher, FIFA is said to have asked for a payment of over $1 billion for each World Cup cycle of four years. The two sides were also reportedly at odds over the scope of the partnership as well, including aspects like exclusivity.