Posts with «site|engadget» label

The Morning After: Apple may be testing USB-C iPhones

Oh my, it might actually be happening. I’ve wanted this for a while, and Apple’s excuses for sticking with its Lightning connector get weaker each year. Now a report from Bloomberg says the company is testing new iPhones and adapters with USB-C — what MacBooks and iPads already use.

Engadget

An adapter currently in testing could "let future iPhones work with accessories designed for the current Lightning connector" — you may recall the in-box adapters that appeared when Apple nixed the headphone port from its smartphones.

It’s probably not entirely altruistic. The EU has been pushing for a universal phone charging standard for years and recently proposed legislation that would make USB-C the de-facto charging port for all phones.

It’s unlikely to be part of the iPhone 14, though. The report suggests the port change wouldn’t arrive “until 2023 at the earliest." Subsequent comments from reliable analyst Ming-Chi Kuo suggest this could be part of a wider move away from Lightning ports, also used on Apple’s AirPods, mice and keyboards.

— Mat Smith

 

The biggest stories you might have missed

Peloton’s rowing machine is almost here

Still no exact launch date, though.

Peloton

Peloton’s long-rumored (slightly leaked) rowing machine was the major announcement of this year’s Homecoming fan event. Having said that, we didn’t hear all that much about it. Expect a stylish rower with a huge screen, with a red cord attaching the handle to the machine.

It can’t land soon enough: The company has struggled to adapt to the pandemic recovery as people return to the gym and the office. Peloton revealed a massive $751.1 million loss in its latest quarter.

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The iPod created the two-headed monster that finally killed it

Apple's music player led to smartphones and streaming.

Apple

The iPod's death has been a long time coming. It's already been eight years since Apple discontinued the iconic iPod classic, but the final iPod is bowing out of the company’s stores now. We all know it changed Apple's fortunes and the music industry at large, but the iPod was, eventually, a victim of its own success.

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McLaren will join Formula E in 2023

The legendary F1 outfit will acquire the Mercedes-EQ team.

Ahead of Formula E’s Gen3 debut next season, McLaren Racing announced its move to Formula E for season nine, committing to prepping a team when the series’ new spec makes its first competitive laps. McLaren will acquire the Mercedes-EQ Formula E Team — the world championship team. Driver Nyck de Vries also won the individual series title in 2021 to complete the double trophy season.

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'Genshin Impact' studio announces new action RPG

Battle interdimensional monsters in 'Zenless Zone Zero.'

On Friday, games studio HoYoverse shared the first trailer for Zenless Zone Zero, an action RPG in a modern urban setting. The game pits players against Ethereal, monstrous creatures borne from another dimension. HoYoverse hasn’t explicitly said how it plans to monetize Zenless Zone Zero, but it sounds like the game will employ a similar system to the one in Genshin Impact — one of the biggest free-to-play hits in recent years, which has also made money at the same time.

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Apple staff are already using 'Tap to Pay' at the HQ visitor center

In February Apple unveiled Tap to Pay, a new feature that will enable merchants to accept payments with only an iPhone — something that could cut into the business of companies like Square. Now, it turns out that Apple is already testing the feature at its own Apple Park visitor center in Cupertino. 

The Apple Park Visitor Center is one of the only apple retail stores in the US to support contactless pay straight from an iPhone. Awesome to see in person! pic.twitter.com/GiFDiL56OO

— Michael  (@NTFTWT) May 15, 2022

A video tweeted by user @NTFTWT, spotted by MacRumors, shows the system in action, with a customer making an Apple Pay payment directly to the iPhone of an Apple staffer. They simply needed to touch their iPhone to the other iPhone, with no payment terminal in sight. 

As we detailed earlier, the technology requires an iPhone XS or later device. It works with Apple Pay, of course, but will also support contact-free credit and debit cards, third-party payment platforms and other digital wallets. Stripe has already detailed plans to offer Tap to Pay on iPhone to business customers in the spring, with other platforms and apps scheduled to come later in 2022. Dutch processor Adyen will work with Lightspeed Commerce, Newstore and other commerce platforms to help them use Tap to Pay. 

Apple promised a future iOS beta giving developers a look at Tap to Pay, but it has yet to release a date. Now that it seems to be operational at Apple's own office, though, it might be a sign that it'll launch soon in the US and around the world. 

Uber Eats is launching two autonomous delivery pilots today in Los Angeles

Uber Eats is launching not just one but two autonomous delivery pilots today in Los Angeles, TechCrunch has reported. The first is via an autonomous vehicle partnership with Motional, originally announced in December, and the second is with sidewalk delivery firm Serve Robotics, a company that spun out of Uber itself.

The trials will be limited, with deliveries from just a few merchants including the Kreation juicery and organic cafe. Serve will do short delivery routes in West Hollywood, while Motional will take care of longer deliveries in Santa Monica. "We'll be able to learn from both of those pilots what customers actually want, what merchants actually want and what makes sense for delivery," an Uber spokesperson told TechCrunch.

Uber will apparently charge for the deliveries from Serve. However, autonomous vehicle deliveries in California require a permit that Motional reportedly doesn't possess, so it appears that customers won't be charged for deliveries from their vehicles, for now. In addition, human operators will take control when near the drop-off locations "to ensure a convenient and seamless experience for customers," a spokesperson said. 

Serve's robots, meanwhile, will mostly be able to operate autonomously, but remote operators will take control in certain cases, as when crossing a street. 

Customers within specific test zones will have an option to have their food delivered by an autonomous vehicle and can track it as with a regular delivery. When the food arrives, they'll be able to unlock the vehicle with a passcode to obtain their meals, either from a Serve cooler or the backseat of a Motional car. "The hope is that [the trials] are successful and that we learn over the coming months and then figure out how to scale," Uber's spokesperson said. 

Final former eBay employee involved in bizarre EcommerceBytes harassment case pleads guilty

Earlier this week, David Harville, one of seven former eBay employees involved in a 2020 campaign to harass the creators of a newsletter critical of the e-commerce company, pleaded guilty to five federal felony charges, ending one of the most bizarre episodes in recent tech history.

In June 2020, the US Department of Justice charged six former eBay employees, including Harville, with conspiracy to commit cyberstalking and conspiracy to tamper with witnesses. Of the group, Harville was the final employee to admit involvement in the harassment campaign that targeted Ina and David Steiner, The Associated Press reported on Thursday.

In 2019, the Massachusetts couple published an article in their EcommerceBytes newsletter about litigation involving eBay. Responding to what they considered negative coverage of the company, the group carried out a harassment campaign that involved, among other actions, sending the couple a preserved fetal pig, live spiders and a funeral wreath. They also created fake social media accounts to send threatening messages to the Steiners and share their home address online.

According to the Department of Justice’s original 2020 filing, part of Harville’s involvement in the campaign included a plot to install a GPS tracking device on the Steiner’s car. Harville, alongside James Baugh, one of the other former employees charged in the scheme, carried with them fake documents allegedly designed to show the two were investigating the Steiners for threatening eBay executives.

Last July, a federal judge sentenced Philip Cooke, the first of the seven former employees convicted in the scheme, to 18 months in prison. At the time, US District Judge Allison Burroughs called the entire case “just nuts.” That same summer, the Steiners sued several eBay employees, including former CEO Devin Wenig, for carrying out a conspiracy to “intimidate, threaten to kill, torture, terrorize, stalk and silence them.” Wenig has denied having any knowledge of the campaign.

Buffalo gunman clips proliferate on social media following Twitch removal

Following Saturday’s horrific mass shooting in Buffalo, online platforms like Facebook, TikTok and Twitter are seemingly struggling to prevent various versions of the gunman’s livestream from proliferating on their platforms. The shooter, an 18-year-old white male, attempted to broadcast the entire attack on Twitch using a GoPro Hero 7 Black. The company told Engadget it took his channel down within two minutes of the violence starting.

Not going to share screenshots, but the rate at which versions of the Buffalo video continue to proliferate on Facebook and Twitter is astonishing. We've been here before with Christchurch and it continues to happen.

— Ryan Mac 🙃 (@RMac18) May 15, 2022

“Twitch has a zero-tolerance policy against violence of any kind and works swiftly to respond to all incidents,” a Twitch spokesperson said. “The user has been indefinitely suspended from our service, and we are taking all appropriate action, including monitoring for any accounts rebroadcasting this content.”

Despite Twitch’s response, that hasn’t stopped the video from proliferating online. According to New York Times reporter Ryan Mac, one link to a version of the livestream someone used a screen recorder to preserve saw 43,000 interactions. Another Twitter user said they found a Facebook post linking to the video that had been viewed more than 1.8 million times, with an accompanying screenshot suggesting the post did not trigger Facebook’s automated safeguards. A Meta spokesperson told Mac the video violates Facebook’s Community Standards.

LISTEN: Police commissioner explains what happened today in Buffalo.

Sheriff followed up calling this shooting that killed 10 people, including a retired Buffalo police officer, a racially-motivated hate crime. @news4buffalopic.twitter.com/qTWJ3YRUyC

— Austin Kellerman (@AustinKellerman) May 14, 2022

Responding to Mac’s Twitter thread, Washington Post reporter Taylor Lorenz said she found TikTok videos that share accounts and terms Twitter users can search for to view the full video. “Clear the vid is all over Twitter,” she said. We’ve reached out to the company for comment.

Preventing terrorists and violent extremists from disseminating their content online is one of the things Facebook, Twitter and a handful of other tech companies said they would do following the 2019 shooting in Christchurch, New Zealand. In the first 24 hours after that attack, Meta said it removed 1.5 million videos, but clips of the shooting continued to circulate on the platform for more than a month after the event. The company blamed its automated moderation tools for the failure, noting they had a hard time detecting the footage because of the way in which it was filmed. "This was a first-person shooter video, one where we have someone using a GoPro helmet with a camera focused from their perspective of shooting," Neil Potts, Facebook’s public policy director, told British lawmakers at the time.

A USB-C iPhone could be part of a broader move away from Lightning for Apple

Apple may be planning a broader move away from its proprietary Lightning port than was initially suggested in reports earlier in the week. According to analyst Ming-Chi Kuo, the company is working on accessories, including AirPods as well as mouse and keyboard peripherals, that charge via USB-C.

1. Portless iPhone may cause more problems due to current limitations of wireless technologies & the immature MagSafe ecosystem.
2. Other Lightning port products (e.g., AirPods, Magic Keyboard/Trackpad/Mouse, MagSafe Battery) would also switch to USB-C in the foreseeable future. https://t.co/KD14TgBmtr

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) May 15, 2022

Kuo shared the forecast in response to a tweet he posted on May 11th. In that earlier message, he said Apple would redesign the iPhone to feature the more universal port standard by the second half of 2023. Bloomberg later corroborated Kuo’s prediction.

Exactly when Apple could move its accessories to USB-C is unclear. Kuo only said the transition would happen “in the foreseeable future.” According to the report Bloomberg published on Friday, Apple won’t release a USB-C iPhone until next year at the earliest. It would make the most sense for the company to complete the move all at once, but there's no guarantee it will do things that way.

As with a potential USB-C iPhone, Apple’s motivation for moving its accessories away from Lightning may have more to do with avoiding regulatory scrutiny than creating a better user experience. In an effort to cut down on electronic waste, the European Union has spent years pushing for a universal charging port and last month moved one step closer to mandating USB-C on all small and medium-sized electronics.

Elon Musk claims Twitter's legal team told him he violated an NDA

Elon Musk’s tweeting may have landed him in legal trouble again. As you may recall, the Tesla and SpaceX executive tweeted on Friday that his deal to buy Twitter was “temporarily on hold” after the company disclosed that fake and spam accounts represented less than 5 percent of its monetizable daily active users during the first quarter of 2022.

After his tweet prompted Twitter CEO Parag Agrawal to say the company was “prepared for all scenarios,” Musk stated his team would test “a random sample of 100 followers” to verify Twitter’s numbers. According to the billionaire, one of the answers he gave to a question about his methodology prompted a response from Twitter’s legal team.

“I picked 100 as the sample size number, because that is what Twitter uses to calculate <5% fake/spam/duplicate,” he said in the alleged offending tweet. “Twitter legal just called to complain that I violated their NDA by revealing the bot check sample size is 100,” Musk later said of his actions.

We’ve reached out to Twitter for comment.

In another twist in Musk’s bid to buy Twitter, he also took aim at the platform’s algorithmic feed. “You are being manipulated by the algorithm in ways you don’t realize,” he said.

The message drew the attention of former Twitter CEO Jack Dorsey. “It was designed simply to save you time when you are away from [the] app for a while,” Dorsey told Musk. “Pull to refresh goes back to reverse chron as well.”

Dorsey then responded to someone who said Twitter’s algorithmic feed was “definitely” designed to manipulate. “No it wasn’t designed to manipulate. It was designed to catch you up and work off what you engage with,” Dorsey said. “That can def have unintended consequences tho.”

Musk later appeared to walk back his comment. “I’m not suggesting malice in the algorithm, but rather that it’s trying to guess what you might want to read and, in doing so, inadvertently manipulate/amplify your viewpoints without you realizing this is happening,” he said.

Should something come of Musk’s actions, this wouldn’t be the first time one of his tweets has landed him in legal trouble. Back in 2018, his now-infamous “funding secured” tweet attracted the attention of the US Securities and Exchange Commission, leading to a $40 million settlement with the agency that he’s now trying to end.

Hitting the Books: Why we need to treat the robots of tomorrow like tools

Do not be swayed by the dulcet dial-tones of tomorrow's AIs and their siren songs of the singularity. No matter how closely artificial intelligences and androids may come to look and act like humans, they'll never actually be humans, argue Paul Leonardi, Duca Family Professor of Technology Management at University of California Santa Barbara, and Tsedal Neeley, Naylor Fitzhugh Professor of Business Administration at the Harvard Business School, in their new book The Digital Mindset: What It Really Takes to Thrive in the Age of Data, Algorithms, and AI — and therefore should not be treated like humans. The pair contends in the excerpt below that in doing so, such hinders interaction with advanced technology and hampers its further development.

Harvard Business Review Press

Reprinted by permission of Harvard Business Review Press. Excerpted from THE DIGITAL MINDSET: What It Really Takes to Thrive in the Age of Data, Algorithms, and AI by Paul Leonardi and Tsedal Neeley. Copyright 2022 Harvard Business School Publishing Corporation. All rights reserved.


Treat AI Like a Machine, Even If It Seems to Act Like a Human

We are accustomed to interacting with a computer in a visual way: buttons, dropdown lists, sliders, and other features allow us to give the computer commands. However, advances in AI are moving our interaction with digital tools to more natural-feeling and human-like interactions. What’s called a conversational user interface (UI) gives people the ability to act with digital tools through writing or talking that’s much more the way we interact with other people, like Burt Swanson’s “conversation” with Amy the assistant. When you say, “Hey Siri,” “Hello Alexa,” and “OK Google,” that’s a conversational UI. The growth of tools controlled by conversational UIs is staggering. Every time you call an 800 number and are asked to spell your name, answer “Yes,” or say the last four numbers of your social security number you are interacting with an AI that uses conversational UI. Conversational bots have become ubiquitous in part because they make good business sense, and in part because they allow us to access services more efficiently and more conveniently.

For example, if you’ve booked a train trip through Amtrak, you’ve probably interacted with an AI chatbot. Its name is Julie, and it answers more than 5 million questions annually from more than 30 million passengers. You can book rail travel with Julie just by saying where you’re going and when. Julie can pre-fill forms on Amtrak’s scheduling tool and provide guidance through the rest of the booking process. Amtrak has seen an 800 percent return on their investment in Julie. Amtrak saves more than $1 million in customer service expenses each year by using Julie to field low-level, predictable questions. Bookings have increased by 25 percent, and bookings done through Julie generate 30 percent more revenue than bookings made through the website, because Julie is good at upselling customers!

One reason for Julie’s success is that Amtrak makes it clear to users that Julie is an AI agent, and they tell you why they’ve decided to use AI rather than connect you directly with a human. That means that people orient to it as a machine, not mistakenly as a human. They don’t expect too much from it, and they tend to ask questions in ways that elicit helpful answers. Amtrak’s decision may sound counterintuitive, since many companies try to pass off their chatbots as real people and it would seem that interacting with a machine as though it were a human should be precisely how to get the best results. A digital mindset requires a shift in how we think about our relationship to machines. Even as they become more humanish, we need to think about them as machines— requiring explicit instructions and focused on narrow tasks.

x.ai, the company that made meeting scheduler Amy, enables you to schedule a meeting at work, or invite a friend to your kids’ basketball game by simply emailing Amy (or her counterpart, Andrew) with your request as though they were a live personal assistant. Yet Dennis Mortensen, the company’s CEO, observes that more than 90 percent of the inquiries that the company’s help desk receives are related to the fact that people are trying to use natural language with the bots and struggling to get good results.

Perhaps that was why scheduling a simple meeting with a new acquaintance became so annoying to Professor Swanson, who kept trying to use colloquialisms and conventions from informal conversation. In addition to the way he talked, he made many perfectly valid assumptions about his interaction with Amy. He assumed Amy could understand his scheduling constraints and that “she” would be able to discern what his preferences were from the context of the conversation. Swanson was informal and casual—the bot doesn’t get that. It doesn’t understand that when asking for another person’s time, especially if they are doing you a favor, it’s not effective to frequently or suddenly change the meeting logistics. It turns out it’s harder than we think to interact casually with an intelligent robot.

Researchers have validated the idea that treating machines like machines works better than trying to be human with them. Stanford professor Clifford Nass and Harvard Business School professor Youngme Moon conducted a series of studies in which people interacted with anthropomorphic computer interfaces. (Anthropomorphism, or assigning human attributes to inanimate objects, is a major issue in AI research.) They found that individuals tend to overuse human social categories, applying gender stereotypes to computers and ethnically identifying with computer agents. Their findings also showed that people exhibit over-learned social behaviors such as politeness and reciprocity toward computers. Importantly, people tend to engage in these behaviors — treating robots and other intelligent agents as though they were people — even when they know they are interacting with computers, rather than humans. It seems that our collective impulse to relate with people often creeps into our interaction with machines.

This problem of mistaking computers for humans is compounded when interacting with artificial agents via conversational UIs. Take for example a study we conducted with two companies who used AI assistants that provided answers to routine business queries. One used an anthropomorphized AI that was human-like. The other wasn’t.

Workers at the company who used the anthropomorphic agent routinely got mad at the agent when the agent did not return useful answers. They routinely said things like, “He sucks!” or “I would expect him to do better” when referring to the results given by the machine. Most importantly, their strategies to improve relations with the machine mirrored strategies they would use with other people in the office. They would ask their question more politely, they would rephrase into different words, or they would try to strategically time their questions for when they thought the agent would be, in one person’s terms, “not so busy.” None of these strategies was particularly successful.

In contrast, workers at the other company reported much greater satisfaction with their experience. They typed in search terms as though it were a computer and spelled things out in great detail to make sure that an AI, who could not “read between the lines” and pick up on nuance, would heed their preferences. The second group routinely remarked at how surprised they were when their queries were returned with useful or even surprising information and they chalked up any problems that arose to typical bugs with a computer.

For the foreseeable future, the data are clear: treating technologies — no matter how human-like or intelligent they appear — like technologies is key to success when interacting with machines. A big part of the problem is they set the expectations for users that they will respond in human-like ways, and they make us assume that they can infer our intentions, when they can do neither. Interacting successfully with a conversational UI requires a digital mindset that understands we are still some ways away from effective human-like interaction with the technology. Recognizing that an AI agent cannot accurately infer your intentions means that it’s important to spell out each step of the process and be clear about what you want to accomplish.

'Zenless Zone Zero' is a new action RPG from the studio behind 'Genshin Impact'

Genshin Impact developer Hoyoverse is working on a new project. On Friday, the studio shared the first trailer for Zenless Zone Zero, an action RPG set in a modern urban setting. Reminiscent of titles like The World Ends With You and Scarlett Nexus, the game pits players against Ethereal, monstrous creatures borne from another dimension. In a nod to Neon Genesis Evangelion, the action takes place in New Eridu, one of the few cities to survive the devastation wrought by the Ethereal.

As a “Proxy,” you’ll need to organize a disparate party of characters to battle the monsters. Hoyoverse hasn’t explicitly said how it plans to monetize Zenless Zone Zero, but it sounds like the game will employ a similar system to the one found in Genshin Impact. In other words, expect to use real-world money to improve your chances at obtaining some of the game’s most powerful party members. Zenless Zone Zero does not have a release date yet, but you can sign up to take part in the game’s closed iOS and PC beta by visiting its official website.

‘Stardew Valley’ has sold more than 20 million copies

Six years after its initial release, Stardew Valley has sold more than 20 million copies. Creator Eric Barone shared news of the accomplishment in an update posted to the game’s press site and an interview with PC Gamer. "The 20 million copies milestone is really amazing," he told the outlet.

But what’s even more impressive is the increasing pace of Stardew Valley’s sales. It took four years for the game to sell its first 10 million copies. Since September 2021, it has sold 5 million units. "The average daily sales of Stardew Valley are higher today than at any point," Barone said. "I'm not exactly sure why that is. My hope is that the game is just continuing to spread via word of mouth, and the more people that are playing it, the more people will share the game with their friends.”

Barone told PC Gamer he plans to continue working on Stardew Valley but is now primarily focused on Haunted Chocolatier, a new action RPG he announced last fall. "Ultimately I have to follow my heart or else the quality of the content will suffer," Barone said.

Twenty million copies sold is an impressive feat for any game, let alone one that a single person developed. Barone began working on Stardew Valley after graduating with a computer science degree from the University of Washington Tacoma. He found that he couldn’t land a position in his field following the 2008 financial crisis, so he started developing the game to hone his craft. He then spent the next four years working on the project before finally releasing Stardew Valley at the start of 2016. Bloomberg journalist Jason Schreier documents the entire saga in his excellent 2017 book Blood, Sweat, and Pixels.