Posts with «site|engadget» label

‘Big Hero 6’ sequel ‘Baymax!’ hits Disney+ on June 29th

Baymax!, the Disney+ sequel to 2014’s Big Hero 6, will debut on June 29th. Disney shared the release date on Friday, alongside a new trailer showing the loveable healthcare robot from the film attempting to help the citizens of San Fransokyo. 

“In each of our six episodes, Baymax just wants to help someone—and a lot of times they don’t want to be helped,” said creator Don Hall. “He sets out to fix a physical issue that he’s identified, and in the process, gets to a deeper, more emotional place and can be almost transformative in that role.”

Baymax! is the second Big Hero 6 sequel following Big Hero 6: The Series, a 2D animated show that ran for three seasons on the Disney Channel. The new series will feature the return of Scott Adsit, Ryan Potter and Maya Rudolph as the voices of Baymax, Hiro and Aunt Cass, respectively.

Google and Match Group reach temporary agreement on in-app payments

Match Group, the parent company of Tinder and Hinge, claims it has won “concessions” from Google in its antitrust battle against the search giant. On Friday, Match withdrew a restraining order after the two sides came to a temporary agreement on in-app payments.

Match filed the order against Google one day after it sued the company, alleging it had broken federal and state antitrust laws. At the center of the dispute is a policy change Google plans to implement next month. In the fall of 2020, the company “clarified” its stance on in-app payments, announcing it was moving toward requiring all Android developers to process payments involving “digital goods and services” through the Google Play Billing system. Following multiple extensions, developers have until June 1st to comply with the policy.

Match, however, claims Google had “previously assured” the company that it could use its own payments system. The company also claims Google threatened to remove its apps from the Play Store if Match did not comply with the policy change by the upcoming deadline.

Under their temporary agreement, Google will allow Match apps to remain on the Play Store and won’t remove them for including alternate payment systems. Additionally, the search giant has agreed to make a “good faith” effort to address Match's concerns with Google Play Billing. Match, in turn, will make an effort to offer Google’s billing system as an option to consumers.

Lastly, instead of paying Google a commission on in-app purchases that occur outside of the company’s payment system, Match is establishing a $40 million escrow fund. Starting July 1st, Match will keep track of fees it would have normally owed Google. The fund will stay in place until the two sides go to court next April.

Following Match’s announcement, Google accused the company of publishing a “misleading” press release that “mischaracterizes” the terms of their agreement. "Match Group’s claim that it can't integrate Play’s billing system because it lacks key features contradicts the fact that Match Group has been proactively and successfully using Play’s billing in more than 10 of its apps," Google said. The company added it would file a countersuit against Match for violating its Developer Distribution Agreement ahead of their 2023 trial.

EA is reportedly seeking a sale or a merger

Electronic Arts is actively (and persistently) looking for a buyer or another company willing to merge with it, according to Puck. The video game company reportedly held talks with a number of potential buyers or partners, including Disney, Apple and Amazon. It's unclear which were interested in fully purchasing EA and which were looking to merge, but in case of a merger, Puck said EA is seeking a deal that would allow Andrew Wilson to remain chief executive of the combined company.

EA approached Disney in March in an attempt to forge "a more meaningful relationship" that would go beyond licensing deals, according to the source. However, Disney decided not to push forward, perhaps because it's currently focused on its nascent streaming service. The publication said the idea of a merger between EA and ESPN, which Disney partly owns, is being floated around in the industry.

Among all the potential partners, however, it was perhaps Comcast who got the closest to a deal. Comcast CEO Brian Roberts reportedly approached Wilson with an offer to merge NBCUniversal with EA. Under the deal, Roberts would take majority control of the merged company, but Wilson would remain chief executive. The people involved didn't agree over the price of the sale and the structure of the combined entity, though, and the agreement fell through within the last month. 

EA remains a company of its own for now, but Puck said it has become more emboldened in its quest to find a sale or a merger since Microsoft announced that it's snapping up Activision Blizzard for $68.7 billion, so that might not be be the case for long. It's worth noting that Sony also revealed that it's buying Destiny studio Bungie for $3.6 billion shortly after Microsoft announced the acquisition.

EA spokesperson John Reseburg told Puck that the company would not comment "on rumors and speculation relating to [mergers and acquisitions]." Reseburg added: "We are proud to be operating from a position of strength and growth, with a portfolio of amazing games, built around powerful IP, made by incredibly talented teams, and a network of more than half a billion players. We see a very bright future ahead."

Recommended Reading: Inside Apple's mixed-reality headset project

The inside story of why Apple bet big on a mixed-reality headset

Wayne Ma, The Information

The Information chronicles the development of Apple's upcoming mixed-reality headset in the first of two articles. This first installment covers the initial struggles to get the project going and the constant delays created by a host of challenges. 

Behind CBS’ approach to elevating Serie A in the US

Felipe Cardenas, The Athletic

CBS pried the rights to Italy's Serie A soccer league away from ESPN for Paramount+. The Athletic explains how a mix of "football and fun" helped the network package a league it thinks will become more popular in the US. 

Inside the smell-o-verse: Meet the companies trying to bring scent to the metaverse

Zara Stone, Fast Company

In addition to companies needing to solve the whole no legs in the metaverse problem, there are a number of startups trying to unlock another challenge for virtual worlds. 

Netflix's Love, Death and Robots finds the 'nerd joy' of adult animation

What happens when animation geeks get the greenlight to produce whatever they want? You get Netflix's Love, Death and Robots, an anthology series that's meant to remind viewers that cartoons aren't just for kids. You'd think that would be a foregone conclusion in 2022, decades after anime has become mainstream, Adult Swim's irreverent comedies took over dorm rooms, and just about network/streaming platform has their own "edgy" animated series (Arcane and Big Mouth on Netflix, Invincible on Amazon Prime).

Still, it's all too common to see the medium being diminished. At the Oscars this year, the best animated feature award was introduced as something entirely meant for kids, prompting the filmmakers Phil Lord and Christopher Miller (The Lego Movie, Spider-Man: Into the Spider-Verse), to demand that Hollywood elevate the genre instead. Even Pixar's library of smart and compelling films still aren't seen as "adult" stories.

Love, Death and Robots, which just released its third season on Netflix, feels like a crash course in the unlimited storytelling potential of animation. It bounces from a cute entry about robots exploring the remnants of human civilization (the series' first sequel, 3 Robots: Exit Strategies, written by sci-fi author John Scalzi), to a near-silent, visually lush game of cat and mouse between a deaf soldier and a mythical siren (Jibaro), to a harrowing tale of whalers being boarded by a giant man-eating crab (Bad Traveling, the first animated project directed by series co-creator David Fincher).

Jennifer Yuh Nelson, supervising director for Love, Death and Robots, tells Engadget that the animation industry has certainly made progress when it comes to telling more mature stories. "Everyone that works in animation has been talking about trying to get more adult things done because it's [about] the freedom of exploring the whole spectrum of storytelling," she said. "You're not trying to do things for a certain age group."

Netflix

But, she says, animators were also told the audience for mature projects wasn't necessarily there. "I think it takes a show like [this] to prove that it can [work], and that makes the whole business and the whole company town basically look around and say, 'Oh, this is a viable thing that people actually want to see.’"

Series co-creator Tim Miller (Deadpool, Terminator: Dark Fate) also points to the power of video games, which has been telling mature narratives with interactive animation for decades. That's another industry that was initially seen as toys for kids, but has matured significantly with rich storytelling from indie projects, like Kentucky Route Zero, to big-budget blockbusters like The Last of Us. Games and animation are practically evolving together, with audiences demanding more complex ideas and creators who were raised on earlier generations of those mediums. You don't get to the excellent Disney+ remake of DuckTales, or Sony's recent God of War, without a fondness for the simple joys of the originals.

"Animation has grown so much and reflects a taste of the people making it and the people that are watching it," Nelson says. "It's a generational shift. People demand a certain level of complexity in their story, and so it's not princess movies anymore."

With every season of Love, Death and Robots, Nelson says that she and Miller are focused on finding stories that evoke a sense of "nerd joy." There's no overarching theme, instead they look out for projects with scope, emotion and a potential to be visually interesting. And while none of the shorts have been turned into standalone series or films yet, Nelson notes that's a possibility, especially since some authors have explored other ideas within those worlds. (I'd certainly love to see those three quirky robots poking fun at humanity for an entire season.)

The series also serves as a showcase for a variety of animation techniques. Some shorts show off meticulously crafted CG, while others like Bad Traveling use motion capturing to preserve the intricacies of an actor's movement or face. Jerome Chen, the director of military horror short In Vaulted Halls Entombed, relied on Unreal, which makes his piece seem like a cut-scene from a game I desperately want to play. And there's still plenty of love for more traditional 2D techniques, like the wonderfully bloody Kill Team Kill (directed by Nelson, a far cry from her playful Kung Fu Panda sequels).

Netflix

"The tech doesn't replace the art, but the experimentation allows these studios to find ways of doing things better," Nelson said. "[The show gives] freedom for all these different studios to try their own language."

Miller has a slightly different view, saying on some level it's like "tech is the art and they somehow mixed together." While he agrees with Nelson, who was quick to point out "artists can make art with a stick," Miller said you'll still need a certain level of sophisticated technology to create photorealistic stories.

The great thing about an anthology series like Love Death and Robots? Both of those philosophies can co-exist while equally demonstrating the power of animation.

Boeing's Starliner successfully docks with the ISS despite issues

Boeing's Starliner has successfully reached and docked with the International Space Station, completing an important step for a crucial test flight that would determine whether it's ready for crewed missions. The unmanned spacecraft launched on top of a United Launch Alliance Atlas V rocket from Cape Canaveral and traveled for over 25 hours to reach the orbiting lab. 

Starliner made its first attempt to reach the ISS in December 2019 but failed to achieve its goal due to a software issue that prevented the spacecraft's thrusters from firing. In August last year, Boeing had to scrap its launch plans due to a problem with the spacecraft's valves, preventing the company from planning another launch for almost a year. 

The @BoeingSpace#Starliner crew ship completed its trip to the station when it docked to the Harmony module's forward port at 8:28pm ET today. More... https://t.co/RgllPL4Uiupic.twitter.com/0uxslOk0Mn

— International Space Station (@Space_Station) May 21, 2022

While successful, Orbital Flight Test-2 wasn't without its own issues. As The Washington Post reports, two of its 12 main thrusters failed shortly after launch, and its temperature control system malfunctioned. The docking process was also delayed by over an hour as the ground team ensured that the lighting was ideal and communications were working as intended. There was a problem with the spacecraft's docking mechanism, as well, and it had to retract the system before extending it a second time. 

Boeing said Starliner's main thrusters failed due to a drop in pressure in the thruster chamber, but it's not clear what had caused it. Company vice president Mark Nappi explained that since the thrusters are on the service module that's discarded during the return flight, Boeing might never find out the exact reason for it. Still, NASA and the company plan to examine the other issues that occurred to understand them and prevent them from happening in the future. 

Starliner will remain docked with the ISS for the next five days before making its return journey, which will see it land in the New Mexico desert. If the spacecraft successfully comes back to Earth, then Boeing could be sending astronauts to orbit as early as this fall.

Oracle CEO Larry Ellison joined call about contesting Trump’s election loss

Oracle CEO Larry Ellison was involved in a call where a number of influential GOP figures—including Senator Lindsay Graham (R-SC), Fox News anchor Sean Hannity and Trump attorney Jay Sekulow — brainstormed ways to contest the 2020 presidential election, reported the Washington Post. Details of the call which occurred on November 14, 2020 were revealed in new court filings from a lawsuit brought by voting rights organization Fair Fight against True The Vote, a conservative Texas vote monitoring organization that disputes the results of the 2020 presidential election.

“Jim was on a call this evening with Jay Sekulow, Lindsey O. Graham, Sean Hannity, and Larry Ellison,” True the Vote’s founder, Catherine Engelbrecht, wrote to a donor, according to court filings reviewed by the Post. “He explained the work we were doing and they asked for a preliminary report asap, to be used to rally their troops internally, so that’s what I’m working on now.”

Ellison is a high-profile GOP donor and has hosted fundraisers for former president Donald Trump. He has seemingly never expressed doubts about the 2020 election results publicly. While the CEO has donated to both parties over the years as the Palm Desert Sunpoints out, he’s poured a substantial amount of money into the GOP and conservative causes since the 2020 election. His $15 million donation in February to a super PAC associated with Senator Tim Scott (R-SC) is one of the largest of the 2022 election cycle so far.

Ellison's proximity to Trump has led to concerns that Oracle may have had an unfair advantage in competing for federal contracts during the former administration. Oracle nabbed a lucrative contract in 2020 to aid the Department of Health and Human Services to collect data on doctors who treat COVID-19 patients with hydroxychloroquine, an anti-malaria drug embraced by Trump. It is also nearing a deal with TikTok to store their US data, which Trump approved in 2020.

Hyundai's first all-EV factory in the US will be in Georgia

Hyundai is betting big on American electric vehicle sales. The automaker has struck a deal with Georgia to build its first dedicated EV factory in the US. The 2,923-acre plant near Savannah will make cars and batteries when production is projected to start in the first half of 2025. Construction starts in early 2023. The company expects to manufacture 300,000 EVs per year at the facility, covering a "wide range" of models.

Multiple factors led to the location choice. Hyundai pointed to "favorable business conditions" that included speedy market access, a large talent pool and an existing network that includes Kia's main manufacturing hub as well as suppliers. Unnamed incentives play a part, according to Savannah Morning News. However, it's also a prime spot for transportation. The factory is less than 31 miles from Savannah's port, which is the largest container stopover in the US and has two railway facilities at its disposal. Add the proximity of two major highways (the I-95 and I-16) and it will be easy for Hyundai to receive supplies and ship finished EVs.

Not surprisingly, both Georgia and Hyundai are touting economic benefits. They estimate the investment to be worth $5.54 billion, with Governor Brian Kemp claiming it will be the "largest project" in state history. Hyundai further claimed the plant would create 8,100 jobs, although it's not clear how many of those are full-time, permanent roles.

The annual production level won't be quite as strong as Hyundai's conventional manufacturing output. The company's Montgomery, Alabama plant can make up to 399,500 vehicles per year. This represents a major commitment to EVs, however, and suggests Hyundai is racing to compete with Tesla, Rivian, Volkswagen and other brands expanding their electric car production in the country.

The FCC has a plan to boost rural broadband download speeds to 100 Mbps

The Federal Communications Commission is aiming to boost rural broadband internet speeds through proposed changes to the Alternative Connect America Cost Model (A-CAM) program. The target is to improve minimum download and upload speeds to 100/20 Mbps in areas served by carriers that receive A-CAM support. The current baseline is 25/3 Mbps.

The A-CAM Broadband Coalition proposed the creation of an Enhanced A-CAM program. The goal is to improve broadband speeds to the levels specified in the Infrastructure Investment and Jobs Act (also known as the $1.2 trillion Bipartisan Infrastructure Law) while avoiding the duplication of efforts across various federal programs.

The notice of proposed rulemaking, which commissioners approved, seeks comment on how the FCC could bolster A-CAM support under an enhanced program and whether the current A-CAM framework even still makes sense. It's also seeking comment on how to align the Enhanced A-CAM program with Congressional goals and programs at other agencies.

As we consider the future of A-CAM, we seek comment on the buildout timelines. The $42 billion BEAD program has a 4 year timeline. I will be interested to see where A-CAM providers land. Here’s the point: we must ensure broadband is being deployed everywhere ASAP @FCC#broadband

— Geoffrey Starks (@GeoffreyStarks) May 19, 2022

"With additional funding and an expansion of the length of time under which electing carriers would receive support, these carriers would increase deployment speeds up to 100 Mbps download and 20 Mbps upload in some of the most challenging and expensive areas to serve in the country," Commissioner Geoffrey Starks said in a statement. "[Some] consumers served by A-CAM carriers could see a four-fold, 10-fold or even 20-fold increase in their speeds."

Last week, using funding allocated by the Bipartisan Infrastructure Law, the Biden administration launched a $45 billion project to bring all Americans online by 2030 and eliminate the digital divide. Officials have also teamed up with internet providers to subsidize the cost of broadband for low-income households.

Amazon’s upcoming tablets will include a more modern Fire OS 8

Amazon’s new Fire 7 tablets — due to arrive this summer — will be equipped with improved software. According to a report on AFTV News. tablets will come with Fire OS 8, an entirely new version of the Fire operating system that is based on Android 11. Given that Google no longer releases security patches or updates for Android 9, this will be welcome news for Fire tablet owners.

As Liliputing points out, most of what Fire OS 8 changes bring to the table seem to be under-the-hood security updates. But users can expect a new system-wide dark mode, which might make browsing your tablet late at night a bit easier on the eyes. The new OS will also support HEIF or (High Efficiency Image File) format images, an update to JPEGs that most Apple and Android smartphones have supported since 2018. 

Fire apps will also now be able access your device’s location while running in the background, but you'll need to give permission first. The update also includes a new set of privacy controls, including one-time permissions on location tracking. For a more nuanced breakdown of what to expect in Fire OS 8, check out Amazon’s updated developer guide.