Posts with «site|engadget» label

Fitbit will fix frequent disconnections for Charge 5 owners

If your Fitbit Charge 5 has had flaky performance lately, you'll be glad to hear that a solution is on the horizon. 9to5Google has learned Fitbit is promising a fix for frequent disconnections between the activity tracker and its host phone. If you're affected, the Bluetooth connection will spontaneously drop and prevent your wearable from syncing fitness data, whether you're using an Android phone or iPhone.

Reports of the problem first surfaced in January. Common solutions like rebooting the Charge 5 have little effect. Fitbit also hasn't offered a stopgap solution or indicated the likely culprit.

There's no timeline for the expected patch, and it's not clear how many users have the issue. This certainly isn't what Fitbit would hope for, though. The Charge 5 sits next to the Luxe at the top of Fitbit's activity tracker lineup, and is competing as much with some lower-end smartwatches as it is fitness devices. The disconnections won't help the Charge fare well against rivals in a market that still has fierce competition from the likes of Amazfit and Garmin.

Android users can now add Google Password Manager to their home screen

While Google has long included a password manager among its account perks, accessing a native version of that tool on your Android phone or tablet hasn’t been straightforward. Before a recent Google Play Services update, you had to navigate to the “Privacy” section of Android’s Settings menu to find an option to launch the software. But as 9to5Google points out, you can now add a home screen shortcut to the tool on your Android phone or tablet.

You’ll have the option once you’ve updated to Google Play Services version 22.18. The easiest way to do that is to tap on a direct link to the software’s Play Store listing and manually download the latest release. Once that’s done, open the Settings app on your phone, then navigate to the Privacy section and tap “Autofill service from Google,” followed by “Passwords.” Doing so will launch the Google Password Manager. At that point, you’ll want to tap on the gear icon at the top of the interface to open the applet’s settings menu. You should then see an option that says “Add shortcut to your home screen.” You know what to do next.

Even the simplified process isn’t as straightforward as it should be, but Google making it easier to see and modify your passwords will also make it easier to change them when the situation calls for it. 

'Diablo Immortal' delayed indefinitely in China just before its planned release date

Diablo Immortal was supposed to debut in China on June 23rd, but those who have been waiting for the game in the country will need to wait longer. NetEase, which co-developed the game with Blizzard, has pushed back the release date indefinitely. It wrote in a blog post that "the development team is making a number of optimization adjustments."

However, there are other factors at play. NetEase found itself in the bad graces of China's censors over a post on its Weibo social media service that seemingly referenced Winnie the Pooh, according to the Financial Times. The cartoon character is used to mock Chinese President Xi Jinping.

In the wake of a screenshot of the post (which read "why hasn't the bear stepped down?") gaining traction, the official Diablo Immortal Weibo account was banned from posting anything. Discussions related to the post were also wiped from the service.

Currently, Diablo Immortal does not have a release date in China, though NetEase still expects to ship the game in the country. It promised players an "exclusive thank-you package containing legendary equipment" as a makegood for the delay.

The PC and mobile title debuted in other territories this month. According to reports, it raked in $24 million in two weeks as a result of its aggressive approach to monetization. China is the biggest gaming market on the planet and not being able to release Diablo Immortal there would likely have a severe impact on the game's expected revenues. NetEase declined to comment to the Financial Times. Engadget has contacted Blizzard for comment.

It's not the first time a game developer has run into issues with Chinese regulators over a Winnie the Pooh reference. Publisher Indievent lost its license to sell Devotion in China, leading it to cut ties with developer Red Candle Games, which included a blatant dig at Xi in the game itself. The studio, which is based in Taiwan, later started selling a DRM-free version of Devotion on its own storefront.

iOS 16 will let you skip CAPTCHAs on some websites

iOS 16 might just help you avoid the CAPTCHA anti-bot systems that stand between you and some web sign-ins. As MacRumorsnoticed, Apple used WWDC 2022 to detail a Private Access Token system in iOS 16, iPadOS 16 and macOS Ventura that skips CAPTCHAs altogether for some apps and websites. Enable an Automatic Verification feature and supporting sites will use iCloud to verify both your Apple ID and your device, presenting a token that proves you're trustworthy. You might not have to enter inscrutable text or tap pictures of traffic lights just to show that you're human.

Apple noted that devices won't share sensitive data linked to your account (such as the email address or phone number). The company also won't know who's making the verification request, so it can't tie these checks to specific providers. The token system is billed as more respectful of privacy, as it doesn't track your IP address. It could also improve accessibility by making CAPTCHA-verified sites usable by more people with disabilities.

Importantly, the technology could easily see widespread adoption that might extend beyond Apple hardware. Cloudflare and Fastly have already unveiled plans to support the token approach, potentially bringing it to millions of websites. Also, Apple worked with those companies and Google to make Private Access Tokens an open standard. While there's no direct Android equivalent yet, the technology seen in iOS 16 hints at a future where few people need to manually complete CAPTCHAs.

‘Dune: Spice Wars’ early access adds multiplayer modes

Ever since we got our first look at Dune: Spice Wars during the 2021 Game Awards, it has looked like one of the most promising videogame adaptions of Frank Herbert’s sci-fi series in a long time. If you’ve been playing the game in Steam early access, you can now look forward to fighting over Arrakis with your friends.

On Monday, developer Shiro Games announced the release of Spice Wars' multiplayer update, allowing you and up to three other players to participate in 2v2 or free-for-all matches. If you can’t find enough friends or strangers to play with, the game will fill your match with computer opponents. As with the Spice Wars' single-player component, you can tweak the difficulty of your AI foes and factors like map size, sandworm activity, and more.

Multiplayer support is the headline feature, but today’s update includes several other enhancements. Shiro has introduced additional in-game events and Landsraad resolutions that can change the course of your games. It has also added new regions to increase map diversity, and reworked building graphics, among other changes.

If you haven’t checked out Spice Wars yet, it’s currently 20 percent off on Steam. I’ve sunk about 30 hours into the game since it came out in early access back in April. So far, I can say Shiro has done a great job of creating an experience that feels authentic to the novels. 

Razer's Kishi gamepad for iOS is cheaper than ever right now

If you've been looking for a better way to play games on your phone than relying on touch controls, an external controller is what you need. The Razer Kishi is a solid dedicated gamepad option and the iOS version has dropped to an all-time low price on Amazon. It's currently $55, which is $45 off the regular price. The USB-C Android version, meanwhile, is $45.

Buy Razer Kishi (iOS) at Amazon - $55

The controller has a wired connection to your device, meaning that you won't need to charge it. That will also result in lower latency compared with a gamepad that's connected via Bluetooth. There is a Lightning port, but that's only for passthrough charging. You won't be able to use wired headphones (rival Backbone One has a 3.5mm headphone jack, however).

Along with Apple Arcade and other native iOS games, the Kishi is compatible with cloud gaming services like Google Stadia, GeForce Now and Xbox Cloud Gaming. You can also use it to play Xbox or PlayStation consoles using remote play apps.

The controller is compact when not in use, which makes it easy to keep in your bag. To use it, you'll need to unclip a rear panel. A belt holds the two halves together and it stretches to accommodate various phone sizes. You'll likely need to remove your phone's case before using the Kishi, since it needs to be plugged into the Lightning port.

The Kishi does the trick for on-the-go use, though some may find the stubby analog sticks and other design choices a little uncomfortable for long gameplay sessions. The iOS version of the gamepad has been heavily discounted ahead of the Kishi V2, a new version of the controller that's expected to arrive later this year.

Razer released the $100 Android edition of the Kishi V2 this month. It has a solid sliding bridge rather than the stretchy belt (an idea Razer seems to have cribbed from Backbone), clickier buttons and the option to keep certain cases on while using the device. There's also a share button that only works with the Razer Nexus app on Android. Players can use that to stream gameplay to the likes of YouTube and Facebook.

‘Roller Champions’ comes to Switch and Epic Games Store on June 21st

Ubisoft released its long-delayed sports game Roller Champions last month on PC, PlayStation and Xbox, and Nintendo Switch players are about to join the fray. A UK eShop listing spotted by Nintendo Life first indicated the free-to-play title will be released on the hybrid console on June 21st. The publisher announced a new season, called Disco Fever, will start on the same day and it mentioned that the game will be available on Switch and the Epic Games Store.

However, Roller Champions isn't listed on either platform's storefront in North America at the time of writing. It is available to download from the New Zealand eShop, though. I snagged the game from there, but haven't been able to log in. The Switch servers may not be online just yet. Engadget has contacted Ubisoft for details of the rollout.

When Ubisoft announced the PC, PlayStation and Xbox release date, it said a Switch version was on the way, along with Stadia and Amazon Luna editions. It seems Roller Champions will arrive on those cloud gaming platforms later.

In any case, the roller-derby-with-a-ball game will have stiff competition on the free-to-play front this week. Fall Guys: Ultimate Knockout will also arrive on Switch, Xbox and the Epic Store on June 21st as it becomes a free title.

Spray-on plant coating could replace wasteful plastic food wrap

Plastic food wraps might not be a bane to the environment for much longer. Rutgers University and Harvard University researchers have developed a plant-based coating that would be greener and safer than plastic packaging. The approach "sprays" fibers based on biopolymer and polysaccharide (the most common carbohydrate in food) that wrap around your food. The resulting protection is strong enough to protect against bruising, and includes natural antimicrobial agents (citric acid, nisin and thyme oil) that can fight harmful bacteria and viruses in addition to preventing spoilage.

In tests, the coating extended the shelf life of avocados about 50 percent. It takes just three days to biodegrade, and you can rinse the coating off with water. Scientists even envision turning the fibers into sensors that could activate to kill bacteria.

There's no mention of near-term plans to put this spray-on wrap replacement into production. It could be a long while before you're picking up bread or fruit with eco-friendly protection. Still, it may be just a matter of time before this technology reaches your grocery store. The coating could reduce the load on landfills, limit the spread of microplastics and minimize food waste.

Nintendo will host a 'Xenoblade Chronicles 3' Direct on June 22nd

It might not be the full-on Direct fans have been hoping for and expecting, but Nintendo will host its next showcase on June 22nd at 10AM ET. The stream will focus on Xenoblade Chronicles 3 and will feature around 20 minutes of details on the long-awaited sequel.

Tune in on 6/22 at 7am PT for a livestreamed #XenobladeChronicles3 Direct presentation featuring roughly 20 minutes of information about the upcoming RPG adventure for #NintendoSwitch. pic.twitter.com/x3pRs0EYRA

— Nintendo of America (@NintendoAmerica) June 20, 2022

Nintendo previously planned to release Xenoblade Chronicles 3 in September, but it brought the action RPG forward to July 29th. Splatoon 3 now has that September slot. Xenoblade Chronicles 3 takes place after the events of the previous two mainline games, though it has a new cast of characters. This time around, developer Monolith Soft is bumping up the number of party members from three to seven.

As Sony occasionally does with its State of Play series, Nintendo sometimes holds a Direct that's dedicated to one game or franchise, such as Super Smash Bros. Ultimate or Pokémon. Nintendo opted not to run a full Direct — which typically includes looks at a variety of first- and third-party games — around the time E3 would have taken place. However, reports suggest a full-fledged Direct is coming next week.

Meta's latest VR headset prototypes will help it pass the 'Visual Turing test'

Meta wants to make it clear it's not giving up on high-end VR experiences yet. So, in a rare move, the company is spilling the beans on several VR headset prototypes at once. The goal, according to CEO Mark Zuckerberg, is to eventually craft something that could pass the "visual Turing Test," or the point where virtual reality is practically indistinguishable from the real world. That's the Holy Grail for VR enthusiasts, but for Meta's critics, it's another troubling sign that the company wants to own reality (even if Zuckerberg says he doesn't want to completely own the metaverse).

As explained by Zuckerberg and Michael Abrash, Chief Scientist of Meta's Reality Labs, creating the perfect VR headset involves perfecting four basic concepts. First, they need to reach a high resolution so you can have 20/20 VR vision (with no need for prescription glasses). Additionally, headsets need variable focal depth and eye tracking, so you can easily focus on nearby and far away objects; as well as, fix optical distortions inherent in current lenses. Finally, Meta needs to bring HDR, or high dynamic range, into headsets to deliver more realistic brightness, shadows and color depth. (More so than resolution, HDR is a major reason why modern TVs and computer monitors look better than LCDs from a decade ago.)

Meta

And of course, the company needs to wrap all of these concepts into a headset that's light and easy to wear. In 2020, Facebook Reality Labs showed off a pair of concept VR glasses using holographic lenses , which looked like over-sized sunglasses. Building on that original concept, the company revealed Holocake 2 today (above), its thinnest VR headset yet. It looks more traditional than the original pair, but notably Zuckerberg says it's a fully functional prototype that can play any VR game while tethered to a PC.

"Displays that match the full capacity of human vision are going to unlock some really important things," Zuckerberg said in a media briefing. "The first is a realistic sense of presence, and that's the feeling of being with someone or in some place as if you're physically there. And given our focus on helping people connect, you can see why this is such a big deal." He described testing photorealistic avatars in a mixed reality environment, where his VR companion looked like it was standing right beside him. While "presence" may seem like an esoteric term these days, it's easier to understand once headsets can realistically connect you to remote friends, family and colleagues.

Meta's upcoming Cambria headset appears to be a small step towards achieving true VR presence, the brief glimpses we've seen at its technology makes it seem like a small upgrade from the Oculus Quest 2. While admitting the perfect headset is far off, Zuckerberg showed off prototypes that demonstrated how much progress Meta's Reality Labs has made so far.

Meta

There's "Butterscotch" (above), which can display near retinal resolution, allowing you to read the bottom line of an eye test in VR. To achieve that, the Reality Labs engineers had to cut the Quest 2's field of view in half, a compromise that definitely wouldn't work in a finished product. The Starburst HDR prototype looks even wilder: It's a bundle of wires, fans and other electronics that can produce up to 20,000 nits of brightness. That's a huge leap from the Quest 2's 100 nits, and it's even leagues ahead of super-bright Mini-LED displays we're seeing today. (My eyes are watering at the thought of putting that much light close to my face.) Starburst is too large and unwieldy to strap onto your head, so researchers have to peer into it like a pair of binoculars.

Meta

While the Holocake 2 appears to be Meta's most polished prototype yet, it doesn't wrap in all of the technology mentioned above. That's the goal of the upcoming Mirror Lake concept (above), which will offer holographic lenses, HDR, mechanical varifocal lenses and eye tracking. There's no working model yet, but it's a decent glimpse at what Meta is aiming for several years down the road. It looks like a pair of high-tech ski goggles, so it's not as seamless as AR