In a letter posted on her official website, House Speaker Nancy Pelosi has revealed that House Democrats have been working on legislation to protect personal data collected by reproductive health trackers. It's one of the three avenues the lawmakers are exploring following the Supreme Court's decision to overturn Roe v. Wade. "Many fear that this information could be used against women by a sinister prosecutor in a state that criminalizes abortion," she explained, though she didn't expound on how the lawmakers plan to protect people's personal data.
Users have been swapping their period trackers for others they believe can offer them more privacy ever since the Supreme Court decision dropped. It's not unusual for companies to sell user information or to cooperate with law enforcement, and people are concerned about the possibility of investigators using that data to identify them if they ever seek an abortion. As TechCrunch reported, a number of reproductive health apps enjoyed a surge of new signups over the weekend.
One of those apps is Flo, which announced that it plans to launch an anonymous mode shortly after the Supreme Court decision came out. The mode is supposed to remove one's personal information from their account so that they can't be identified, but Flo has yet to reveal when it will become available. It's worth noting that Flo's average daily installs has been on the decline, based on Apptopia numbers cited by TechCrunch, likely because it has a history of sharing private data with third parties.
Back in 2019, The Wall Street Journal listed Flo as one of the apps that had been giving Facebook access to people's sensitive data. Two years later, Flo settled with the FTC over allegations that it was sharing information with the social network, Google and other third-party companies. As part of that settlement, Flo now has to explicitly ask for user consent before it can give external services access to their personal health information.
Despite the House Speaker's announcement that House Democrats are working "to protect the health and freedom of American women," there's no guarantee that the legislation they're cooking up would be signed into law. It's always smart to take a closer look at how apps are protecting user data by reading their "nutritional label" on iOS or their "safety section" in the Play Store on Android. But for those who want to be truly safe, perhaps the best solution is to not use a period tracking app at all.
When Rivian drivers do eventually get on the road, they'll have their pick of charging networks including a brand new one from the EV truckmaker itself. Rivian announced on Monday that the first three sites of its burgeoning "Adventure Network" of Level 3 fast DC chargers are coming online and will be accessible to nearly every other EV on the road, regardless of who makes it.
The first station opened in Salida, Colorado with four chargers capable of delivering 200 kW of power — that's about 140 miles of range for an R1T in 20 minutes — in addition to the existing set of Level 2 chargers. Rivian will officially open the other stations in Inyokern and Bishop, California, later in the week.
You've probably never heard of any of these towns unless you frequent Yosemite National Park, Sequoia National Forest, Mammoth Lakes or Death Valley National Park. Similar to Jeep's efforts to install charging stations at trailheads, Rivian's Adventure Network seeks to add fast charging capabilities along both popular cross-country routes and also near national parks and other out-of-the way locations.
Rivian
“We designed Rivian charging to support electrified adventure, and these first sites demonstrate how we’re enabling drivers to responsibly reach some of the nation’s most breathtaking natural spaces,” Trent Warnke, Rivian’s Senior Director of Energy and Charging Solutions, said in a statement. “In addition to scenic or off-the-beaten-path destinations, our fast charging rollout is designed to ensure travelers have places to charge along major transportation corridors coast to coast.” To that end, the company hopes to install some 3,500 chargers at 600 sites nationwide.
GMC Hummer EV owners will soon be able to raise their 9,000-pound vehicle nearly six additional inches in the air, all due to a simple software update. Over the new few weeks, GMC will be adding a new “Extract Mode” — which lets drivers elevate their vehicle to avert off-road obstacles — to all First Edition models of the all-electric pickup truck. Essentially, Extract Mode lets drivers elevate their vehicle so they can avert off-road obstacles.
As fun as the feature sounds, drivers should take heed that the suspension mode can only be used at low speeds. Also, frequent use of the feature will result in your vehicle needing to cool off before being suspended again. In total, Extract Mode will allow for 15.9 inches of ground clearance for the vehicle, which will give it an edge over other off-road capable vehicles like the Rivian R1T, Ram TRX, F150 Raptor and Bronco Raptor. For a preview of Extract Mode in action, check out the video below.
Unfortunately, only a handful of GMC Hummer EV owners will be able to actually try out the feature. As Electreknotes, demand for the Hummer has far exceeded GMC’s expectations and the automaker is struggling to ramp up production. Only one Hummer EV was delivered last year, and the automaker has received over 65,000 reservations for its Hummer EV pickups and SUVs. If you’re in the market for a first edition pickup, you’re out of luck: reservations for the roughly $110,000 vehicle are full. And if you spring for a slightly cheaper model, you could be due for a two-year wait.
Apple and Qualcomm may have ended most of their feuding in 2019, but the fight might not be over just yet. The Vergereports that the Supreme Court has denied Apple's request for a hearing to potentially invalidate two Qualcomm patents that played key roles in 2017 attempts to ban Apple Watch, iPad and iPhone sales over allegedly infringing modem technology. The court didn't explain why it rejected the request, but a Justice Department amicusbrief from May argued that there was no evidence to indicate the patents were harming Apple's business.
While the companies struck a six-year licensing deal to settle their main dispute, the agreement let a US Patent and Trademark Office case continue involving the two patents. Apple lost an attempt to invalidate the patents with the USPTO's Patent Trial and Appeal Board, and again failed when a Federal Circuit court tossed out Apple's appeal request based on the settlement. When Apple went to the Supreme Court, the Justice Department filed its supporting brief opposing the request.
Apple claimed in its request that Qualcomm might use the patents to sue again once the licensing deal expires in 2025 or (if extended) 2027. It's not certain what either company will do next. We've asked both Apple and Qualcomm for comment. The landscape may change significantly within the next few years, however. Apple is rumored to be ditching Qualcomm in favor of using its own 5G modems as soon as 2023, and it's not yet clear how that might affect the current truce.
Hangouts holdouts will have to finally say goodbye to Google’s most resilient chat app later this year. On Monday, the company announced it would start migrating consumer Hangouts users to Chat before the former is no longer available after November 2022. If you still use Hangouts on mobile, you’ll see a prompt starting today to move to either the standalone Chat app or the Chat experience in Gmail. “Hangouts has been replaced by Google Chat,” the company declares in the notification.
Over on Gmail, Google won’t begin prodding Hangouts users to switch over until July. The Hangouts web client will remain available until November, and the company says users will have “at least” one month of warning before the platform’s webpage begins automatically redirecting to the Chat website instead. If you’re still actively using Hangouts, Google promises your conversations will automatically transfer to its newer app. That said, you can also use the company’s Takeout service to download a copy of your data.
Google has been gradually phasing out the Hangouts brand in favor of its newer messaging services for some time now, so it’s not surprising the company has finally decided to sunset the platform. And while it never enjoyed the popularity of some instant messaging apps, Hangouts had its devout fans.
There's some good news if you've been waiting to get your hands on a Steam Deck. Valve says it has boosted production and will be shipping more than twice the number of units each week than it has over the last few months.
The company planned to start shipping the device in December, but supply chain issues forced it to delay the Steam Deck until February. It now appears Valve has found the parts and production capacity it needs to build units at a faster pace and get them out to customers more quickly.
Hello! Some great news on the production front. We just sent the last batch of Q2 emails, and we’ll start sending Q3 reservation emails on the 30th. Production has picked up, and after today we'll be shipping more than double the number of Steam Decks every week! pic.twitter.com/kAHE0zRrV7
Were you to reserve a Steam Deck now, you likely wouldn't receive it until at least October. However, since Valve is ramping up the volume of shipments, it may be able to bring down the wait time. Hopefully, it will soon get to the point where it can ship a Steam Deck within days of someone deciding to order one.
Valve says those who had an expected shipment window of Q3 will start receiving reservation emails on June 30th. When you do eventually get your Steam Deck, though, it's probably best to avoid swapping out the built-in storage. Valve hardware designer Lawrence Yang warned that the power requirements of off-the-shelf SSDs could cause a Steam Deck to overheat and shorten the lifespan.
My first playthrough of Endless Dungeon ended in disaster. The “Crystal Bot” I was supposed to defend was overrun by a ravenous swarm of bugs after I left it open to attack by pulling my two heroes away to protect a resource point. Naturally, I started a new run immediately after I had a moment to curse my luck.
Endless Dungeon falls somewhere between a sequel and remake of 2014’s Dungeon of the Endless, the game that helped developer Amplitude Studios make its name. Like its predecessor, Endless Dungeon tasks you with protecting a crystal from hordes of enemies while finding your way through a mysterious multi-level dungeon. But where Dungeon of the Endless took place on a strange alien planet, this one is set on a station left behind by the Endless, the ancient alien race that connects all of Amplitude’s projects.
Also new to Endless Dungeon is that it’s a twin-stick shooter and features a roguelite progression, meaning you’ll need to start from the beginning of the game each time you fail your objective but you’ll carry over some of the things you earned to make your next run easier. Additionally, Amplitude has built the game from the start with multiplayer in mind.
Amplitude Studios / Sega
“We had a lot of ideas for Dungeon of the Endless that didn’t make it into the game,” says lead game designer Arthur Prudent during a press event Sega held last week. “This time we wanted to do something more accessible. That’s why we wanted the player to have direct control. That forced us to change a lot of things.”
Each run of Endless Dungeon begins with you picking a team of misfits to delve into the depths of the station. In the demo I played, you could take two characters with you. The final game will feature eight playable heroes, with a full team consisting of three squadmates.
When playing online, you and two other friends control one character each. In singleplayer, you can only play as one hero at a time. However, you can issue orders to your two party members. Each hero has their own backstory and playstyle, as well as special and ultimate abilities. Zed, one of my favorites, carries a minigun into battle with her and can clear rooms with an explosive line attack.
Once you have a squad assembled, the bulk of Endless Dungeon’s gameplay involves attempting to get the cute Crystal Bot I mentioned before to the end of a level so that it can descend further down the station and you can find what’s at the center. The catch is that each time you attempt to move the robot, an endless horde of enemies will attack until the bot is either destroyed or you successfully get it to its destination. Waves of enemies will also periodically attack you while you explore each level.
Amplitude Studios / Sega
What makes the action in Endless Dungeon thrilling is that it’s a tower-defense game where you don’t know the entire layout of a level when you start. You have to explore each level to find all the enemy spawn points. My first run ended when I left one of the corridors leading to my Crystal Bot undefended. Some levels will feature locked doors, with a central switch you can trigger to unlock them all at once, allowing you to shape the path enemies take.
Every level consists of multiple rooms, and in each room, you can build turrets to thin out enemy waves. In addition to the usual assortment of damage-dealing ones, you can build turrets that slow your enemies and shield your other assets to make them more resistant to attack. Gone from Dungeon of the Endless is that game’s light mechanic where enemies would spawn in rooms where you didn’t spend Dust to power them. That makes planning your defenses both more and less difficult since you need to find the enemy’s dedicated spawn points.
Building turrets requires a resource called industry. Alongside food and science, it’s one of three primary resources you’ll collect to build structures, heal your heroes, research new turrets and more. A fourth resource called Dust Shards lets you upgrade your Crystal Bot and restore power to rooms left without any.
Amplitude Studios / Sega
Managing your resources in Endless Dungeon is its own tightrope act. As you explore each floor of the station, you’ll find rooms with spots for generators that can add to your food, industry or science stockpiles. If you have enough industry points, you can build additional extractors, with each subsequent one costing more than the last. But just because you can, doesn’t mean you should.
That’s because Endless Dungeon plays out in real-time but your generators only add to your resource pool when you open a new room. Moreover, they’re one of the first things the denizens of the station will attack on their way to your Crystal Bot. To make things even more complicated, even if you build an industry generator on every spot you find, you won’t have enough materials for all the turrets you need to defend everything. In short, expansion comes with risks in Endless Dungeon, and the game constantly asks you to make those kinds of decisions.
For instance, collecting Dust Shards involves uprooting your Crystal Bot and moving it, meaning it must leave behind any turrets you built to defend it. Obtaining upgrades from a research terminal is similarly perilous since starting one will trigger a wave of enemies.
Amplitude Studios / Sega
My second and third runs end about as well as my first one, and I’m no closer to completing the demo than I was when the preview began. “The game is supposed to be hard,” Prudent tells me and everyone else taking part in the event. Each time you fail a run in Endless Dungeon, you find yourself back in a bar that plays smooth jazz in the background. It’s here that you get a chance to talk to all the characters you can take on your runs and unlock the things that will make your next playthrough go smoother.
Amplitude Studios wasn’t ready to preview those systems when I played the game. Without experiencing them, it’s hard to say if Endless Dungeon will have the staying power of games like Hadesor Rogue Legacy 2, but what I played last left me excited to see where the studio takes the game. Endless Dungeon doesn’t have a release date, but when it does arrive, you’ll be able to play it on PC, PlayStation, Xbox and Switch.
Valve loves to warn people about about the risks of do-it-yourself Steam Deck maintenance, and that now extends to upgrading the storage. In a response to a PC Gamerarticle on modding the Steam Deck, Valve hardware designer Lawrence Yang warned against upgrading the device's NVMe SSD. While it's technically possible, the M.2 2242 drives (22mm wide by 42mm long) you frequently find in stores are hotter and more power-hungry than the 2230 models (22mm x 30mm) the handheld was meant to support. You could "significantly shorten" the longevity of the system, Yang said, adding that you shouldn't move thermal pads.
The PC Gamer story referenced modder Belly Jelly's discovery (initially reported by Hot Hardware) that it was possible to fit an M.2 2242 SSD in the Steam Deck, albeit with some design sacrifices. There were already concerns this might lead to overheating problems. Yang just explained why it's a bad idea, and outlined the likely long-term consequences.
The alert might be a letdown if you feel limited by Valve's maximum 512GB storage and don't think a microSD card (typically much slower than an SSD) is an adequate substitute. With that said, it's not shocking — mobile devices like this often have size and thermal constraints that make it impractical to upgrade at least some components.
Hi, please don’t do this. The charger IC gets very hot and nearby thermal pads should not be moved. In addition, most 2242 m.2 drives draw more power and get hotter than what Deck is designed for. This mod may appear to work but will significantly shorten the life of your Deck. https://t.co/Kmup7Zov13
GoldenEye 007 for the Nintendo 64 is one of those games that will forever be held up as a milestone in the art. It wasn’t the first FPS on a console, or even the first FPS on the Nintendo 64, but it was unquestionably the best. And the most influential. GoldenEye 007 inspired the development of Half-Life and reportedly prompted the creation of the Medal of Honor series. It also holds very fond memories for everyone of a certain age who would hunch over someone’s 14-inch bedroom TV to play the local deathmatch for hours at a time.
Its success, and legacy, means it’s one of a handful of titles that would merit a feature-length making-of documentary. Drew Roller’s GoldenEra tries to encompass everything about the title, from its genesis as a small project at Rare’s rural farmland campus to the monster it became. In one way, the story of GoldenEye 007 mirrors that of Citizen Kane – created by neophytes so unaware of what would be achieved, they went on to break new ground in the process. And while many of the team would go on to make some pretty good games, nothing would come close to their debut in terms of impact and acclaim.
GoldenEra has been able to get many of the original team on the record, including David Doak, Karl Hilton, Brett Jones, Duncan Botwood and Steve Ellis. Their testimony is supplemented by a number of journalists and talking heads from across the games industry that helps bulk out the gaps. After all, Rare (then working in partnership with Nintendo, now owned by Microsoft) has always been more secretive about what it does than other studios. And so there do seem to be missing chunks of testimony that would have helped paint a richer, fuller picture here.
And if there’s a problem with the film, it’s that it’s a lot harder to make the drama compelling given that software design is relatively staid. Not to mention that the impact a game has has to be measured in different ways to, for instance, a movie or album. After all, you can fairly clearly spot the examples of pop phenomenons, since they often swallow the culture around them for weeks or months at a time. Our relationship with video games is often a lot more personal, beyond the usual visual cues of people queuing up to buy the title on release day.
This is, perhaps, where GoldenEra starts to feel a little saggy, since it tries to cover the breadth of GoldenEye 007’s fallout without much depth. This means that the back third essentially becomes a series of five minute segments covering Perfect Dark, Free Radical Design and Timesplitters, GoldenEye fan films, the modding community that have kept the title alive and what happened to Rare. There’s even a little detail about the proposed remake of GoldenEye 007, as well as plenty of snark handed out to the subsequent James Bond games that are all, universally, not very good. But as much as you or I might take issue with the scattershot approach, it’s one way of folding in all of the many and varied ends to this particular story.
Nintendo has announced when its next games showcase will take place. A Nintendo Direct Mini is scheduled for June 28th at 9AM ET. It most likely won't feature news on Mario, Zelda, Pokémon or any of Nintendo's other franchises, though. The company said the stream will focus on third-party titles that are on the way to Switch.
Right now, it's unclear what to expect from Nintendo Direct Mini: Partner Showcase (to give the broadcast its full title). However, it could a be fairly meaty affair, since it clocks in at 25 minutes and Nintendo usually zips through announcements during Directs.
A new #NintendoDirectMini: Partner Showcase is on the way! Watch on-demand via our YouTube channel beginning Tuesday, June 28 at 6am PT for roughly 25 minutes of info on upcoming third-party #NintendoSwitch games.
— Nintendo of America (@NintendoAmerica) June 27, 2022
This isn't pegged as an Indie World Direct, so it may center more around titles from major publishers and larger studios. One of the more notable third-party games slated for a Switch debut, No Man's Sky, already has a release date of October 7th, so that may not get a heavy focus. There's always the chance of more details on Hollow Knight: Silksong, which is slated to arrive sometime within the next year.