At WWDC 2022 earlier this year, Apple announced a bunch of gaming improvements rolling out with iOS 16, including support for Nintendo's Joy-Con and Pro controllers. Now, you'll also be able to use Nintendo's modernized retro gamepads with your iPhones, iPads, Mac computers and even Apple TVs. Developer Steven Troughton-Smith has discovered that iOS 16.1 and tvOS 16.1 supports Nintendo's SNES-style Switch controllers, a modern version of their classic counterparts with wireless connection and a USB-C port for charging.
In his tweet with a video demonstrating the capability, Troughton-Smith said he believes that the Apple platforms now support the N64 and NES controllers for the Switch, as well. MacStories ran its own tests and confirmed that the SNES-style controllers also work with the iPad OS 16.1 and macOS Ventura. In addition, the publication was able to use the modern N64 controller with Apple's devices. The gamepads show up in Bluetooth settings when they're pairing mode like any other device.
Neat, iOS/tvOS 16.1 support the official BT/USB-C Super Nintendo controller for the Switch 😄 I don’t have the N64 or NES versions to test with, but I believe they are supported now too 🎮 pic.twitter.com/mfkTIHpXun
The Apple App Store doesn't support video game emulators, so you'll still have to fire up your Switch to play your games for the console and its subscription service. But as AppleInsider notes, you can use these gamepads for the Apple Arcade and other supported titles in the App Store.
OM System has launched its first camera that doesn't carry the Olympus name, the $1,200 OM-5 — and it looks a lot like the Olympus OM-D E-M5 Mark III, other than a few tweaks. It has the same sensor and video specs, but wears a new weatherproof body and updated processor that delivers improved autofocus and other features.
Other than the new body, the OM-5 looks nigh-on identical to the past model. That's not necessarily a bad thing, as the E-M5 III has good handling with a generous complement of mechanical controls in a relatively light body. But it's also three years old, so a bigger grip would have been welcome, for instance. On the plus side, OM System has given it IP53 dustproof and splashproof protection, so you can use it in more extreme conditions.
It also carries the same 20.1-megapixel Micro Four Thirds sensor, 121-point hybrid phase and contrast-detect AF system and 2.36 million-dot electronic viewfinder. The rear 1.05 million dot fully articulating display, battery and single card slot are also identical to the last model. Shooting speeds match the previous model at 6fps/10fps in mechanical/electronic shutter modes with autofocus enabled — somewhat anemic compared to the competition.
OM System
However, the updated TruePic IX processor and better IBIS unit gives the OM-5 updated image processing, with image stabilization now up to 7.5 stops compared to 6.5 before. OM System also introduced a 50-megapixel handheld high-res shot mode, live ND mode and "Starry Sky" AF. Plus, you get improved face and eye detection for more distant subjects, but it lacks the new AI subject detection smarts of the OM-1.
On the video side, it still shoots 4K 30p video as before, but can now handle super-slow-mo 1080p at 120 fps. It also adds the OM-Log400 Profile for improved dynamic range. OM System got rid of the 30 minute recording limit, so you can now shoot video for as long as your card or battery will hold out.
Overall, it's a pretty tame upgrade for a three-year-old camera and is in tough against rivals like Canon's $960 EOS R10, which has a bigger sensor, better shooting speeds and superior video specs. Still, if you're set on mid-range Micro Four Thirds camera, it arrives in November for $1,200 (body only) or $1,600 with the 12-45mm F4 PRO lens.
When the European Parliament voted in favor of making USB-C the common charging standard in the region, it was pretty obvious which company was going to be the most affected by the mandate. Apple, of course. While the tech giant already has iPad models with USB-C ports, its iPhones still require a lightning connector. Now, in an interview at Wall Street Journal'sTech Live event, Apple's SVP of worldwide marketing Greg Joswiak has confirmed that the tech giant will be transitioning to USB-C connectors to comply with the EU's regulation.
"Obviously, we’ll have to comply." Joswiak responded when asked by WSJ's Senior Personal Technology Columnist, Joanna Stern, whether Apple is moving to USB-C. But not before talking about the company's history with regulation compliance, such as making its phones compatible with hearing aids and how it had to come up with its own solution because existing technology at the time didn't work.
Joswiak also talked about how the EU has been pushing for the adoption of micro-USB 10 years ago. Since part of the EU's concern was that people had to have several adapters with different connectors, Apple made cables detachable so that people can easily switch them out. The executive said the move allowed over a billion people to continue using their lightning cables instead of throwing them out and giving rise to a "bunch of e-waste."
"We have no choice as we do around the world but to comply to local laws," Joswiak said. However, he didn't say whether Apple is only making a different variant for the European market while continuing to sell phones with lightning connectors elsewhere. He also that Apple thinks the approach would have been better environmentally and better for its customers to "not have a government be that prescriptive."
Apple also previously cited environmental concerns for not selling power adapters with new devices. The tech giant said that doing so will save 861,000 tons of metal and will also save fuel, since more iPhones can fit in shipping containers. Not everyone was convinced with the company's explanation, though, and Apple has gotten fined several times in Brazil for removing adapters from iPhone packages.
Under the new EU mandate, Apple will have to ship iPhones and iPads with USB-C ports in the region by the end of 2024.
Spotify launched its audiobook business just last month with 300,000 titles, but is now saying that Apple is engaging in "anticompetitive" behavior that is impinging the new business, the company wrote in a blog post. It said that Apple rejected its audiobook purchasing system three times due to a violation of its rules. To comply, it had to hide the price of the audiobooks and do sales outside of the main app via an email link.
All of that makes it harder for Spotify to compete, as users can't easily compare prices. "[This] harms not only consumers, but, this time, also authors and publishers who now find themselves under Apple’s thumb." It's also highly inconvenient for buyers used to simply clicking on a link to buy an audiobook.
Spotify's audiobooks could have easily been accepted if the company had followed the App Store rules, Apple told The New York Times. "We provided them with clear guidance on how to resolve the issue, and approved their app after they made changes that brought it into compliance," an Apple spokesperson said.
Spotify could also have sold its audiobooks through the App Store's purchasing system, but Apple would then take a 30 percent cut — putting Spotify's audiobooks at a considerable disadvantage against Apple Books. "With our Audiobooks launch, Apple has once again proven just how brazen it is willing to be with its App Store rules, constantly shifting the goalposts to disadvantage their competitors," said Spotify CEO Daniel Ek.
Spotify is already in a battle with Apple over music subscriptions, having said that its 30 percent commission harms consumers. The European Commission issued Apple with a Statement of Objections after concluding that Apple was in possible breach of EU laws, but has yet to reveal a final verdict. "Almost four years. That’s how long it’s been since Spotify filed a complaint against Apple with the European Commission, and we are still waiting on a decision," said Ek.
Gaming creators and streamers will already be familiar with Rode. The company’s microphones and podcastingproducts make good options for those plugging into OBS, YouTube, Twitch and anywhere else you might “go live.” But as of today, there’s a whole new sub brand specifically catering to their needs: Rode X.
The first three products under the new mark include two microphones and a comprehensive desktop app for stream routing and mixing. The mics will look eerily familiar to fans of Rode products, but the company assures us they have been “redesigned internally for optimal performance for streaming and gaming.”
The new mics are the XDM-100 ($249) and XCM-50 ($150). The clue to the difference between them is in the name - D for dynamic, C for condenser (you can read about the difference here). The XDM-100, at least physically, looks like Rode’s Podcaster with a dash of red at the top. The XCM-50 is a condenser microphone that appears to be built on the same platform as the NT-USB Mini and features a distinct red button on the front.
James Trew / Engadget
Both microphones are USB only (no XLR), which means you won’t need an audio interface to use them, and they have built-in headphone ports for latency-free monitoring. Which of the two might interest you most will depend on both your preferences and the room where you stream from.
The XCM-50 has a bright sound that will work well for those in acoustically treated, or “softer” rooms. When tested side by side with its NT-USB Mini doppelganger, they do sound incredibly close, but to my ears the XCM-50 is a tiny bit brighter sounding. The NT-USB Mini sounds a shade “closer” by comparison.
The XDM-100 has a more classic “dynamic” microphone sound. While perhaps not quite as well rounded as something like the Shure SM7B or even Rode’s own Podmic, it feels cleaner than the Podcaster that it shares its physical appearance with. If you want a good USB dynamic option, this feels like a competitive choice for the price. Especially once coupled with the new Unify software.
The one thing that a lot of gamers and streamers really need isn’t so much a microphone – there are many options for that – it’s a reliable tool to route all the sounds in your stream, usually some mix of game sounds, chat, music and effects. With Unify, you have a simple software solution that is similar to the routing matrices you find with the GoXLR, the BEACN Mix Create or Elgato’s Wave Link.
Rode
Unify creates a couple of virtual audio interfaces on your PC and you can then control which app uses what, and where that sound goes. For example, you probably want your intro music to go out on the stream, but maybe you don’t want it in your headphones? Or maybe you want your audience to hear a YouTube video you’re playing, but not the music you’re streaming. With Unify, you can pipe most things to most places, and then change the levels, or “mix” for each destination also.
Rode has added the ability to record all your audio directly within the app, too. This makes it appealing to more than just streamers. For example, you could use it to record both sides of a Zoom call and be able to feed audio into that call that would otherwise be tricky. The fact that Unify has sound pads for intros and effects means it also works quite well as a software “Rodecaster Pro.”
Unify looks most similar to Wave Link but offers much more fine-grained control. The app isn’t quite as simple as BEACN’s, which lets you access each mix matrix at all times and has a slightly clearer UI. BEACN also benefits from the hardware mixer, too, but there’s no option to record within that app or trigger sound effects.
Where Unify differs from most of its rivals is that you don’t have to buy the company’s hardware to use it. If you just wanted the software features you can pay $5 a month or $45 a year for the app alone. This means you can easily use it with any microphone you have, you’re not beholden to using a Rode (unlike, Wave Link that requires an Elgato mic). If you do buy a Rode X mic, then the software is free. Sadly, if you already own a Rode USB mic, it won’t unlock the software, you'll be paying like everybody else.
Back in July, Samsung began testing a new privacy feature on Galaxy S21 phones in Korea. Dubbed Maintenance Mode, the tool allowed users to secure their personal information – including photos, messages and contacts – when sending their device in for repair. Now Samsung says the feature is ready for primetime.
Starting today, the company has begun rolling out Maintenance Mode to Galaxy devices with One UI 5 installed. Broader availability will follow in 2023. In other words, Galaxy S22 users will receive access to the feature first.
Once Maintenance Mode arrives on your phone, you’ll find the option to enable it within the “Battery and device care” section of the Settings menu. It will create a separate account on your phone for a technician to use while working on your device. In addition to protecting your personal information, Maintenance Mode prevents a technician from seeing what apps you have installed. They can use the Galaxy Store to download any diagnostic software they need, but once they’re done, your phone will automatically wipe any new data and apps. When your phone is back in your possession, you can disable Maintenance Mode by authenticating your identity.
With the first betas of iOS 16.2, iPadOS 16.2 and macOS Ventura 13.1 rolling out earlier today, Apple is letting developers try its Freeform app for the first time (via MacRumors). Announced at WWDC this past June, Freeform is a whiteboard-style collaboration app with integrations across the company’s ecosystem.
The software provides a “flexible canvas” where multiple participants can add text, photos, sketches and PDFs, as well as other content, to a shared space. Like Google Docs and many other collaboration apps, Freeform allows groups to edit their work together in real time. You can invite someone to a Freeform session over FaceTime, with Messages tracking any changes in a corresponding group thread.
Given its inclusion in the latest iOS, iPadOS and macOS betas, Freeform is likely to officially arrive alongside those updates later this year. The new versions of those operating systems don’t have a release date yet.
It took a while, but you no longer need to use an app just to check on your home through a current-gen Nest camera. As The Vergeexplains, Google has introduced a home.google.com portal in preview that offers web viewing for the latest Nest Cam and Nest Doorbell models. You can't watch recorded video, but you can catch the live feed, zoom in and turn cameras on or off.
The functionality is rolling out within the next week for battery-powered and wired Nest Cam models (including floodlight, Indoor, Outdoor and IQ variants) as well as the battery-based Nest Doorbell and its two wired counterparts (the Nest Hello and Doorbell second-gen). You can wake any battery devices.
Google already offered a web view for Nest cameras, but that support didn't carry over to the products released in 2021. General Manager Rishi Chandra told customers a web view would be available this year. It's not certain what prevented these newer models from simply using the old home.nest.com portal, but it's safe to say this was frustrating when numerous competing cameras had web support.
Whatever the reason, the web viewer makes recent Nest cameras and doorbells more useful. You can check on the front door or a pet rom your work computer rather than pulling out your phone. Google also stresses that it will continue to add "more popular camera features" over time, so you might not need the mobile app as much going forward.
Starting next month, dating app Hinge will begin rolling out a new profile verification feature to combat a surge in fake accounts. Dubbed “Selfie Verification,” the feature will prompt users to upload a video of themselves, which the app, with a combination of machine learning and human oversight, will use to confirm they look like the person pictured in their profile. People who complete the process will get a “Verified” badge on their dating profile.
Hinge parent company Match Group told Wired, the first publication to report on the feature, that Selfie Verification would roll out to all users by December. “As romance scammers find new ways to defraud people, we are committed to investing in new updates and technologies that prevent harm to our daters,” Hinge spokesperson Jarryd Boyd told the outlet.
The feature comes after Wired writer Lauren Goode wrote about her experience with Hinge’s many bots. The app, like many other dating platforms, is rife with fake accounts, and the real people behind them will often attempt to scam their matches out of money. For instance, “pig butchering,” one of the more popular online dating schemes, frequently sees victims tricked into “investing” their money into fake cryptocurrency platforms. As Gizmodo points out, online dating scams aren’t new, but they’ve become more prevalent since the start of the pandemic. In February, the Federal Trade Commission issued a warning to online daters, noting that people reported losing a record $547 million in 2021 from online dating fraud.
How much Selfie Verification will help protect Hinge users from such scams is hard to say. Other Match Group apps, including Tinder, already employ similar features. On those platforms, users aren’t required to verify their identity, and you still see plenty of fake accounts.
Google has announced it will end Chrome support on Windows 7 and Windows 8.1 early next year. Chrome 110, which is scheduled for release on February 7th, will not work on either of the operating systems. You'll still be able to use older versions of Chrome on Windows 7 and 8.1, but you'll no longer be able to install newer builds, which will include new features and security updates.
On a support page that revealed the news, Google suggested upgrading to Windows 10 or Windows 11 to keep getting Chrome updates. That might be difficult for those whose systems don't support more recent versions of Microsoft's OS, businesses that are still stuck on Windows 7 or 8.1 and folks who can't afford to buy a new computer. Still, Google had to wind down support at some point. The company pointed out that its timeline matches up with Microsoft ending extended support for Windows 7 or Windows 8.1 on January 10th.
As it turns out, however, Google will support Chrome on Windows 7 longer than planned. It previously said it would stop offering Chrome updates for the OS in 2021, then this year.