Hackers claim to have accessed Twitch and leaked a vast amount of company data, including proprietary code, creator payouts and the "entirety of Twitch.tv." Video Games Chronicle has reported that Twitch is aware of the breach, according to the attackers, but has yet to respond publicly.
On top of of the Twitch.tv code, the attackers said they stole the the site's mobile, desktop and console Twitch clients. It also accessed "proprietary SDKs and internal AWS services used by Twitch," other properties like IGDB and CurseForge, an unreleased Steam competitor from Amazon Game Studios (code-named Vapor) and Twitch SOC internal red-teaming tools. It also shows creator payouts from 2019 until now, including top streamers like Nickmercs, TimTheTatMan and xQc .
Although we haven't verified the claim that "the entirety" of Twitch's source code has been leaked, the files in the 128GB repository do appear to be genuine, and the payout figures for almost 2.4 million streamers seem to be present. The hackers said that the leak, which includes source code from almost 6,000 internal Github repositories, is also just "part one" of a larger release.
It doesn't appear that information like user passwords, addresses and banking information were revealed, but that can't be ruled out in a future drop. If you have a Twitch account, you should activate two-factor authentication so that bad actors can't log into your account if your password has been stolen.
The group also stated that Twitch's community is a "disgusting toxic cesspool," so the action may be related to recent hate raids that prompted streamers to take a day off in protest. Twitch has previously said that it's trying to stop the hate raid problem but that it wasn't a "simple fix."
It's not clear yet how attackers could have stolen such a large amount of data, especially considering that Twitch is owned by Amazon, which operates one of the largest web-hosting companies in the world.
Universal Studios Japan has teamed up with the Pokémon Company to develop "groundbreaking" entertainment starting in 2022, the companies announced. The theme park is effectively doubling down on its Nintendo-related attractions in the park, following the opening of Super Nintendo World and the announcement of a new Donkey Kong expansion.
There aren't a lot of details about the project, but the companies said that they've formed a "long-term strategic alliance and that multiple development projects are underway." Whatever they build, it will involve "outstanding creativity" and "world-class entertainment technology," according to the enthusiastic press release.
The Pokémon Company is technically separate from Nintendo, though Nintendo does own a big chunk of it. Judging by the press release and a previous leak, it doesn't seem that the Pokémon section or attractions will be inside Super Nintendo World, however.
Super Nintendo World currently only exists in Universal's Osaka park, but it's under construction at Universal Studios Hollywood, Universal Studios Singapore, and the upcoming Universal's Epic Universe at Universal Orlando Resort. To that end, it's likely that a Pokémon park would appear in the US, too.
Lest you've forgotten, the Universal Pokémon expansion wouldn't technically be the first Poké-related theme park. Pokémon The Park, aka PokéPark, was a traveling Japanese theme park that ran in 2005 and 2006 in Japan and Taiwan.
Drivers in the UK are taking legal action against Uber over its real-time biometric identification checks, TechCrunch has reported. A union representing the drivers claims that some members were wrongly suspended when they were misidentified, and lost their licenses as a result. "[The] facial recognition systems... are inherently faulty and generate particularly poor accuracy results when used with people of color," the App Drivers & Couriers Union (ADCU) wrote in a blog post.
Backed by two worker's rights groups, the union is crowdfunding the legal action, taken on behalf of former UberEats courier Pa Edrissa Manjang and former Uber driver Imran Javaid Raja. It said they were "unfairly dismissed after the company's facial recognition system failed to identify them."
"Workers are prompted to provide a real-time selfie and face dismissal if the system fails to match the selfie with a stored reference photo," the ADCU wrote. "In turn, private hire drivers who have been dismissed also faced automatic revocation of their private hire driver and vehicle licenses by Transport for London."
BREAKING: in global first, the ADCU launches legal action against Uber's racist facial recognition software.https://t.co/cTIT96AXjV
Earlier in 2021, Uber was forced to reclassify UK drivers as workers, offering benefits like pension pay and holiday time. That came about because of a lawsuit filed on behalf of two Uber drivers, James Farrer and Yaseen Aslam, who eventually helped form the ADCU in February 2020.
Transport for London (TfL) pulled Uber's license in 2019 over "a pattern of failures." One particular sore point was that it allowed uninsured and suspended drivers to operate in the city, due to a loophole allowing them to upload their photos to another driver's account. To meet the regulator's requirements, Uber introduced random driver checks via a facial recognition system that uses Microsoft's FACE API technology, according to the ADCU. (Uber won back its license in September of 2020.)
The union noted that Microsoft withdrew sales of its facial recognition software to US police departments, and that the use of similar software has been discontinued or banned by Amazon, IBM, Axon and other companies. It also cited stats showing that facial recognition programs are far less accurate for people of color.
However, Uber pushed back, saying that it doesn't depend solely on AI. "Our Real-Time ID Check is designed to protect the safety and security of everyone who uses the Uber app by helping ensure the correct driver is behind the wheel," Uber responded in a statement to TechCrunch. "The system includes robust human review to make sure that this algorithm is not making decisions about someone’s livelihood in a vacuum, without oversight." It added that no Uber or Uber Eats accounts is suspended solely as a result of AI.
However, Farrer said that the union has won at least 10 appeals in court against drivers dismissed by TfL that cite Uber's ID checks. "With Imran [Javaid Raja], Uber and TfL have already admitted they got it wrong. But he was out of work for three months. No apology. No compensation,”
Nokia has a rich history of, well, interesting tablets like the iPad knockoff N1, but has only released smartphones since the brand was purchased by HMD Global. Now, HMD/Nokia have launched their first tablet together, the 10.4-inch T20, with the key features being a large battery, cheap price and US availability.
The T20 isn't what you'd call a beautiful tablet, given the plain-Jane design and chunky bezels, though it does have a solid metal body structure and relatively thin (7.8mm) and light (470g) profile. The screen also looks pretty nice on paper, with 2K (2,000 x 1,200) resolution and 400 nits of brightness.
Nokia
The key feature is the battery, though. With an 8,200mAh (non-removable) cell, it will let you surf the web for 15 hours between charges, play video for 10 hours or do Zoom-type calls for seven hours. It also comes with relatively fast charging (15 watts), though the charger in the box outputs just 10 watts.
Other specs are about what you'd expect for a tablet in this price category, including a Tiger T610 8-core CPU, up to 4GB of RAM/64GB of storage (expandable), and an 8-megapixel rear camera/5-megapixel front camera. There's optional LTE as well, though Nokia didn't say how much extra that would cost.
Giacomo Mantovani
For what it is, $250 price looks pretty decent. However, the world of Android tablets is an unremarkable one — will Nokia's brand recognition matter? The Nokia T20 arrives to the US and elsewhere around the world tomorrow (October 7th).
Canon has made a surprising product announcement, revealing a dual, RF mount fisheye lens that's part of an all-new system called EOS VR. Its aim is nothing less than to transform VR and AR production by making workflow simpler than current systems, while delivering the quality of a full-frame mirrorless camera.
The key product is the $1,999 RF5.2mm F2.8 L Dual Fisheye manual lens designed specifically to mount on Canon's 8K-capable EOS R5 camera. It's a highly unusual looking product, to say the least, with two bulging fisheye lenses mounted side by side. They're placed approximately 60mm (24 inches) apart to match human interpupillary distance and provide comfortable parallax for VR and AR.
The lenses project two circular images onto the EOS R5's 45-megapixel sensor. They support 190-degree capture, allowing for delivery of stereoscopic 180-degree 3D footage or photos at up to 8,192 x 4,096 resolution for AR or VR applications.
Canon
The lens has some unusual features, like a ring that focuses both lenses at once and an Allen screw adjustment that lets you tweak the focus of one lens to precisely match the other. Otherwise, you get features typically found in high-end Canon L RF mount glass, like coatings to control flare and ghosting, dust and water-resistant sealing and a solid F2.8 to F16 aperture range. Despite the odd looks, the lens is fairly compact and not much larger than Canon's 35mm F1.8 lens.
The lens is just one part of the equation, though. Canon is working on a firmware update for the R5 with new features to support the lens and EOS VR system. That includes MF peaking and manual focus confirm via Canon's Dual Pixel autofocus system, along with a "Magic Window" UI that helps user plan for delivery to different types of headsets.
In addition, Canon made its own EOS VR Utility and EOS VR Plugin apps, each available by subscription for $5 per month. The VR Utility app flips the stereo images left to right and converts them from circular to an "equirectangular" square image that can be viewed on a VR headset. It also offers quick editing tools like trimming of clips and application of a LUT, while letting you change to preset resolutions and file types (DPX, Pro Res, H264, etc.) prior to export.
Canon
There's also the EOS VR plug-in for Adobe Premiere that "will convert the dual fisheye imagery to equirectangular, while allowing the ability to cut, color, and edit with the full control of Premiere Pro," Canon told Engadget. It also lets you export footage to the desired spec for different types of delivery.
The system can be used for weddings, journalism, sports, training, events and more, while offering a number of advantages over current VR cameras. To start with, it's designed to deliver quality superior to standalone VR cameras with smaller lenses and sensors like the $5,000 Insta360 Pro 2. At the same time, you get all the R5's tools like log shooting, RAW capture, 10-bit video and more. And when you're not using the VR lens, the R5 can be used for regular video production or photo shoots, unlike dedicated VR cameras.
At the same, the production process is simpler and cheaper than with dual cameras used in higher-end productions. Those cameras must be rigged, synced, focused and positioned correctly, with the end result being two files in many cases. Canon's EOS VR system, by contrast, delivers similar quality but offers focus and setup like a regular camera, while leaving you with a single file to edit at the end.
The entire system isn't exactly cheap, considering you need to pay $1,999 for the lens and $3,899 if you don't already have an R5 camera, for a total of $5,898. However, considering how niche the lens is, it costs less than I expected. There's also the issue of R5 overheating that limits 8K recording times to 20 minutes, with a 10-minute recovery period. You can improve that by capturing 8K to an external Ninja V+ RAW recorder, but that'll add $1,500 to your cost.
Still, it looks very promising for VR, which has boomed in popularity during the COVID-19 pandemic. It's been especially in-demand for business training and collaboration, which in turn requires content production. A lot of producers, particularly those who already have a Canon EOS R5, might be willing to jump into that type of work if Canon's new system is as easy to use as it promises.
Kobo has introduced two new e-readers including the $260 Kobo Sage that lets you take e-notes and the waterproof, mid-range Libra 2. The devices now support Bluetooth and both use E Ink Carta 1200 displays, while continuing Kobo's use of the asymmetric form popularized by Amazon's Kindle Oasis series.
The all-new Sage e-reader has an 8-inch, 1,440 x 1,920 E Ink display with Kobo's ComfortLight Pro feature that adjusts screen brightness and color depending on the time of day. They also give you the ability to take handwritten e-notes on e-books and PDFs with Kobo's optional $40 Kobo stylus, then convert them to plain text. That's much like Kobo's larger and more expensive $399 Elipsa, though the latter does include a stylus.
With Bluetooth support, the Sage can connect to wireless headphones so you can listen to Kobo audiobooks. It also supports Kobo's $80 PowerCover that can hold the stylus and automatically wake the Sage or put it to sleep when it's opened or closed. Other features include 32GB of storage (non-expandable), a quad-core 1.8 GHz processor and a USB-C port for charging and data transfers.
The Libra 2, meanwhile, is an updated version of the of the Kobra Libra H20, with a 7-inch 1,264 x 1,680 E Ink display, the ComfortLight Pro feature and Bluetooth support. Despite dropping "H20" from the name, it's still IPX8 waterproof with the ability to survive up to 60 minutes in two meters of water. Kobo is promising improved screen performance, and it comes with a 1GHz processor, 32GB of storage and USB-C. It's designed to work with the new $40 Libra 2 SleepCover and $30 Libra 2 Basic SleepCover.
Kobo
The new e-readers look to be good alternatives to Amazon's devices, with the Kobo Libra 2 priced considerably less than the $270 Kindle Oasis with the same screen size, while the Sage has extra features and a larger screen for $10 less. You can now pre-order the Sage and Libra 2, with shipping set for October 19th.
Tinder will introduce a virtual in-app currency designed to help users spend more time on the site and eventually pay real money, according to a Bloomberg report. The "coins" will be a way for Tinder to monetize non-subscribers by allowing them to make ad-hoc or one-time purchases.
Users who stay active and up-to-date on the site will be able to acquire coins for free. However, you'll also be able to pay real money for them, much as you can with in-app game purchases. The coins can be used to purchase Tinder perks like Super Likes or Boosts that help you find the best possible match.
Tinder runs on a freemium model that lets you use the app without paying. However, users can gain extra features via a subscription (from $10 to $30 per month), like more granular filters, Boosts and the ability to see people who've shown interest in your profile.
Tinder parent Match.com has said that Tinder users have a higher propensity to pay than ever, and was encouraged by small market tests conducted last spring. "[The currency] will play an important role as the Tinder experience evolves and becomes more immersive, because virtual currency is useful in the context of gifting digital goods," Tinder CFO Gary Swindler told Bloomberg.
Tinder is the most popular dating app in the US according to Statista, and despite its reputation, has played down its image as a hookup site. The currency will roll out starting in Australia (chosen because it represents the app's global member base), later this month.
The 2021 Apple TV 4K saw major improvements over the previous model, especially with performance and the improved Siri remote. However, it's still pretty expensive for a set-top streaming device with a starting price of $179. If you've been waiting for a sale to pick one up, you can now save $20 on the 32GB model and buy one for just $159 at Adorama — one of the better prices we've seen.
With a review score of 90, the 2021 Apple TV 4K is among the best high-end streaming boxes available, particularly for Apple users. The A12 Bionic processor delivers zippy performance, and it supports Dolby Vision at 60 fps and Dolby Atmos sound, along with AirPlay 3 and screen mirroring. It also supports HomeKit, letting you ask Siri to show you video feeds, control smart lights, locks and more.
The key difference with the last model, however, is the redesigned Siri remote. It's not only larger and easier to use, but also touch sensitive so you can swipe between options more easily. Best of all, Apple's sometimes-maligned Siri voice assistant works well with Apple TV, easily handling commands like "Play Ted Lasso" or "Show me some new comedy films."
The primary downside, as mentioned, is the price. Roku's Ultra is only $100 (and often less on sale), while Google's Chromecast with Google TV, which finally comes with a remote, is $50. However, Apple TV 4K is loaded with nice features, especially for folks in Apple's ecosystem, and today's sale makes it a lot more affordable.
Tesla has been ordered to pay $137 million in damages to a former Black worker who accused the company of turning a blind eye to discrimination and racial abuse at the company's EV plant in Fremont California, the Washington Post has reported. A San Francisco federal court jury awarded the judgement — reportedly one of the largest in an individual race discrimination employment case — to Owen Diaz, an elevator operator who worked as a contract employee in 2015 and 2016.
In the lawsuit, Diaz alleged that he faced discrimination "straight from the Jim Crow era," in which he was subjected to racial slurs. He alleged that Tesla employees left drawings of swastikas, racist graffiti and offensive cartoons around the plant, while supervisors neglected to halt the abuse. "Tesla's progressive image was a façade papering over its regressive, demeaning treatment of African-American employees," according to the lawsuit.
The jury awarded Diaz $6.9 million for emotional distress, but the majority, $130 million, was punitive damages against Tesla. "It's a great thing when one of the richest corporations in America has to have a reckoning of the abhorrent conditions at its factory for Black people," said the lawyer for Diaz, Lawrence Organ.
"It took four long years to get to this point,” Diaz told the New York Times. “It’s like a big weight has been pulled off my shoulders.”
In response to the verdict, Tesla downplayed the allegations in a blog post written by human resources VP Valerie Capers Workman. "In addition to Mr. Diaz, three other witnesses (all non-Tesla contract employees) testified at trial that they regularly heard racial slurs (including the N-word) on the Fremont factory floor,” she wrote. “While they all agreed that the use of the N-word was not appropriate in the workplace, they also agreed that most of the time they thought the language was used in a ‘friendly’ manner and usually by African-American colleagues.”
Tesla added that it was responsive to Mr. Diaz's complaints, firing two contractors and suspending another. She said that while the facts didn't justify the verdict, the company was "not perfect" in 2015 and 2016, "but we have come a long way." The company has yet to say whether it plans to appeal.
YouTube has a new feature that allows you to quickly switch from smartphone to desktop when watching a video, 9to5Google has reported. If you're watching something in the YouTube app on Android or iOS and exit before it finishes, a mini-player with the same video will open in the bottom corner when you launch YouTube on the web. Rather than showing the channel name as it usually does, however, "Continue watching" is displayed beneath the title.
Clicking the play button will start playback in the mini-player, or you can expand it to open the video. The feature makes it quicker to get to a video you've already been watching, if you're getting back home after being on a train, for example. Otherwise, unless you checked "watch later," you'd have to check your history section and pull up the video from there.
The feature appears to be rolling out to users, though I wasn't able to see it yet in France even though I'm in YouTube's Android beta testing program. As such, the new feature may take awhile to roll out to your neck of the woods, too.