First announced back in January at Samsung's Galaxy S21 event, Hyundai revealed on Thursday that its upcoming GV60 crossover will be the first to work with the phonemaker's newfangled Digital Key — at least for GV60 owners living in Korea.
The Digital Key utilizes NFC and ultra wideband (UWB) technologies to grant drivers passive access to their vehicles — that is, so long as your Galaxy phone is in your possession, the vehicle will open automatically as you approach. The key can also be shared with "family and friends" according to a Thursday media release from Hyundai, though they'll need to own a Galaxy S21+ or Ultra, Note20 Ultra, or a Z Fold 2 or 3 for it to work. The system is designed to run on Android 12 and later, assuming your phone has a UWB chip, though it will also operate via NFC if you don't.
Hyundai touts Samsung's embedded Secure Element (eSE) in terms of data protection and notes that the UWB-based transmission system is highly resistant to interception, cloning or jamming. Whether that security scheme will stand up to a mugger bonking you on the head, then taking your phone and your car remains to be seen. The digital key feature is expected to launch in Korea by the end of this year.
Google announced back in May that it planned to begin offering its own digital key system — separate from what Samsung has developed — on "select Pixel and Galaxy phones" with UWB capabilities. We've now seen UWB in the Galaxy, does that mean the Pixel 6 could offer it as well?
Razer is looking to lower the barrier to entry for live streaming with a budget webcam and capture card. Streaming newbies can add a video feed of themselves to their broadcast with the Kiyo X USB webcam.
As with a lot of current games, you can choose between optimizing your webcam feed for fidelity or framerate with 1080p 30 fps and 720p 60 fps options. The auto focus feature should keep the image sharp and you can adjust settings on the fly. With the Razer Virtual Ring Light app, you'll be able to use the glare from your monitor as a lighting source.
Razer
Also new is the Ripsaw X capture card. It can capture footage at up to 30 frames per second in 4K. Razer says the device delivers "near-zero latency" through its HDMI 2.0 and USB 3.0 connectivity. You can hook it up to a camera with HDMI output to use it as a high-end webcam, or capture gameplay from a console.
These are more budget-friendly versions of other Razer devices, such as the Kiyo webcam, which has a built-in light ring, and the 60 fps-capable Ripsaw HD capture card. Kiyo X costs $80, while Ripsaw X will run you $140. Both are available now from Razer's website and they'll ship on the next business day.
If you've wanted to add to your Google Assistant home setup without spending too much money, Best Buy has a new way that you could do that. The retailer has the original Nest Hub smart display for $40, or $50 off its normal price. This gadget came out in 2018 and has since been replaced by the sleep-tracking, second-generation Nest Hub — but if you're willing to skip a few new features, you can get a largely similar device for one of the best prices we've seen.
We gave the original Nest Hub, formerly known as the Google Home Hub, a score of 87 when it first came out for its lovely 7-inch display, charming minimalist design and extra privacy thanks to a lack of a camera. It makes a good smart alarm clock, even if it is slightly larger than something like the Echo Show 5, but it also won't look out of place on your kitchen countertop. It can even act as a digital photo frame if you use Google's Live Albums feature. Plus, you can control smart home devices from its touchscreen, and it'll show feeds from Nest security cameras so you can check in on any area of your home more easily.
So what will you miss out on if you opt for the previous-generation device instead of the new, $100 Nest Hub? It comes down to three main things: the Soli motion sensor, improved audio and a speedier Google Assistant. The Soli sensor enables gesture controls as well as sleep tracking, so you could position the new Nest Hub on your nightstand and it will track things like time asleep, sleep quality and snoring. We weren't super impressed by the device's nighttime tracking abilities, but we expect improvements to be made in future software updates.
As for sound and the Assistant, the new Nest Hub has the same audio system as the Nest Audio speaker, so it's a big improvement over the original. Plus, the onboard machine-learning chip allows the Assistant to respond more quickly to queries and commands. Overall, the latest Nest Hub is an improvement on the original, but the first-generation device remains a solid option if you're on a strict budget or if you feel you can safely skip the latest upgrades.
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Apple says the basic iPad is its most popular tablet. And why not? Back in 2017, the company introduced its cheapest-ever iPad as a budget option for schools or people who don't need top-of-the-line specs. This device has always used hardware that’s a few years old — but Apple’s chips are so powerful that this hasn’t been an issue. Now in its ninth generation, though, the form factor is starting to feel stale; it's virtually unchanged from the iPad Air that Apple released back in 2013. Then again, at this price who cares?
It’s not a tablet meant for early adopters like me. It’s for those who want a fast, lightweight tablet with a nice display and tons of apps, without having to spend too much or consider whether a device like the iPad Pro is the future of computing. As such, there are just a few basic questions I want to answer with this review. If you have an old iPad, what’s new and better about this one? And if you don’t have an iPad, is this the one to buy?
What’s new
To make that evaluation, let’s recap what’s new about the ninth-gen iPad. The processor powering it is Apple’s A13 Bionic chip, which first appeared in inside the iPhone 11 from 2019. It’s one year newer than the A12, which powered last year’s iPad, and it’s faster and more efficient than its predecessor. Naturally, it’s slower than the newer chips powering the iPad Air and the just-updated iPad mini, but it still delivers more than enough horsepower for a $330 tablet.
I didn't experience any noticeable slowdowns, whether I was multitasking between Slack, writing this review in Google Docs, juggling various tabs in Safari or playing Apple Arcade games. Since this iPad has less RAM than the iPad Pro I use as my daily driver, I noticed that apps needed to refresh their content more frequently when I was heavily multitasking. But everything was quick to load up and I was back on my way again in no time.
For most people’s “standard iPad” use cases — browsing the web, editing photos, playing games, watching movies, messaging, drawing or taking notes with the Apple Pencil, writing emails or working on documents with the Smart Keyboard folio — the A13 Bionic is more than powerful enough. In fact, in our review of last year’s iPad, we found the device capable of easily transcoding and exporting 4K video into 1080p clips. It wasn’t as fast as the iPad Pro, but it was still faster than we anticipated. The A13 will only help if you’re the kind of person who likes to push their hardware.
Another new thing about the 2021 iPad is you get double the storage for the same amount of money. That means the $329 iPad has 64GB of storage this year, while the $479 comes with a healthy 256GB. As usual, you can also add LTE connectivity to these devices for an additional $130. (I reviewed the 256GB model with LTE, which costs $609.) This change is easy to evaluate: More storage is better, and it was sorely needed, particularly on the base model. 64GB should be enough for most people, but if you want to load up the iPad with games and save a lot of movies and photos to local storage, spring for the 256GB model.
Nathan Ingraham / Engadget
The iPad’s display is essentially unchanged from the prior two models. It’s a 10.2-inch touchscreen with 2,160-by-1,620 pixel resolution. There is one change to the screen, though: It has Apple’s True Tone technology for the first time, which automatically adjusts the color temperature based on the ambient light in the room around you. Apple has offered this feature on more expensive iPads and all of its iPhones for years now, so it’s nice to see it finally in use at the lower end.
The display otherwise looks good whether you’re watching videos, playing games or browsing the web. It’s not nearly as good as the screens on the other iPads that Apple sells, though. I’m used to my iPad Pro screen, which is laminated directly to the front glass and has a 120Hz refresh rate with support for the wide P3 color gamut. But, after just sitting down and using the new iPad, I mostly didn’t think about these things. For a $330 device, it’s perfectly usable; pleasant, even. I did notice the “air gap” on the new iPad that comes from not having its display bonded to the glass, but I can accept that as a cost-cutting measure.
Finally, Apple put a new front-facing camera on the new iPad. In a somewhat surprising move, it’s the same one used on the iPad Pro (minus all the depth sensors and extra hardware needed for Face ID). It’s also identical to the one inside the new iPad mini. It’s a 12-megapixel shooter with an extremely wide field of view. That wide angle enables a feature Apple calls “Center Stage.” When you’re on a FaceTime call, the camera automatically crops in around you, rather than show the full 122-degree field of view. But since the camera has all that space to work with, it can follow you as you move around the frame. It’s an interesting feature, though usually I’m stationary during video calls. It does do a decent job of making up for the fact that the iPad’s front camera is off-center when you’re using the iPad in landscape mode, though.
I imagine Center Stage is something that will feel handy once you start to use it regularly, and I’m generally glad to see that Apple seems to have recognized that the iPad needed a better front camera. The 1.2-megapixel FaceTime camera on older iPads just doesn’t cut it in this current moment where we're all constantly on video calls.
What’s old
Nathan Ingraham / Engadget
Everything else about the new iPad remains unchanged. It’s the same size and weight as the last two models and features the same size screen. It has the same sizable bezels, 8-megapixel back camera, Lightning port for charging (not USB-C) and a home button with Touch ID built in. It works with the first-generation Apple Pencil (sold separately for $99), which Apple has offered since late 2015, plus the Smart Keyboard folio ($159) that Apple built for the 10.5-inch iPad Pro back in 2017. There are still two speakers at the bottom when you’re holding it in portrait orientation, which means audio still comes at you from one off-center spot when you’re watching a video. But, there’s a headphone jack!
This means it’s not the most exciting device for someone like me, but there are otherwise a lot of benefits to Apple keeping things unchanged. For one, someone replacing an iPad they bought a few years ago will be able to use the same chargers and accessories as before — something that’s particularly important for education programs and other institutions that bought iPads in bulk.
As always, Apple says the iPad’s battery lasts for 10 hours of browsing the web or watching videos over WiFi. I got a little less than that when using the iPad and its keyboard for a full day of work, but the iPad far surpassed that estimate when I was watching videos. I got closer to 14 hours before the battery finally kicked it. Naturally, you’ll enjoy less runtime when doing more intensive tasks like gaming.
Living with iPadOS 15
Nathan Ingraham / Engadget
Despite the ho-hum design, the user experience felt fresh, thanks largely to iPadOS 15. I’ve been using the updated software in beta since the summer, and I’m glad to say that the final release is solid. Apple addressed the biggest problems I had with iPadOS 15 (some illogical design changes to Safari), and many of the changes make the iPad experience significantly better.
Quick Notes is a great feature for Apple Pencil users and makes the iPad a much better note-taking device. Obviously, it’s handy to be able to quickly summon a new space to scribble in, but the fact that Notes recognizes when you’re on a website or specific Map location and lets you save them to the note is particularly useful.
Now that Safari has restored a traditional tab view instead of the cramped compact view from iPadOS 15 betas, I can appreciate some of the other changes this year to the browser. Tab Groups are a convenient way to organize things when you want to separate out what you’re browsing by category; I often use it to keep research for stories all in one place. And being able to find links that were shared with me through the Messages app is handy, too.
The variety of new multitasking gestures took a little getting used to, but they make it easier to set up various spaces with the right combination of apps for what you’re trying to do. The iPad’s 10.2-inch screen is almost too small for doing much in multitasking mode, but it’s still useful to have a bunch of my most-used apps a swipe aways in Slide Over. And the new “shelf” that appears when you launch an app to show you other spaces the app is running in is another smart addition I’ve been using a lot.
Nathan Ingraham / Engadget
Other new changes are taking me longer to set up the way I’d like. The notification summary feature, which lets you set up a time for notifications from specific apps to be delivered, is a clever idea in theory. But I haven’t yet figured out which apps I want to relegate to the summary and which ones I'd rather show up immediately. Similarly, the new Focus features let you set up multiple do not disturb scenarios, each of which can have its own schedule, apps or people allowed or blocked and home screens that are hidden or active. It’s extremely flexible, but I haven’t yet figured out how to make the most of it.
The learning curve aside, iPadOS 15 is a solid release, and it runs well on the new iPad. If you buy this tablet now, it should receive similar updates for years to come, which will go a long way toward keeping it fresh even though it was never a cutting-edge device.
Wrap-up
Nathan Ingraham / Engadget
Coming from the iPad Pro, I was pleasantly surprised at how capable the new iPad is. I’ve gotten used to using the Magic Keyboard and its trackpad for work, so I found the new iPad’s $159 Smart Keyboard folio lacking. Between that and the smaller screen, it’s not my first choice for tasks that require me to keep an eye on multiple things simultaneously.
But it was a great device for drafting this review plus all the “iPad things” I want to do when I’m not working. I found myself using the iPad handheld, with its keyboard tucked away, more often than I expected. Being able to quickly flip back the keyboard t and use the iPad with two hands and then switch to typing when I wanted to bang out an email or reply to a message became a pretty common couch workflow.
Overall, I could do just about everything I can with my iPad Pro on the new iPad. There are a few slight changes and compromises here — but for the consumers Apple is targeting, those things might be moot. The iPad remains a very good tablet at a fair price. If you want something more modern, I don’t blame you, and would instead point you toward the iPad Air, which hits a sweet spot of performance, features and price.
If you’ve bought an iPad in the last two years, there’s no need to upgrade — but people with one older than the fall 2019 iPad will find some significant improvements here. If you’ve never bought one before, the new iPad delivers a surprisingly deep experience, despite its aging design.
In the same week it began public tests of Xbox Cloud Gaming on consoles, Microsoft is expanding the project formerly known as xCloud in other ways. Cloud Gaming is going live in Brazil and Mexico today, and in Australia and Japan on October 1st.
The company started testing xCloud in those four nations last November. It seems the preview proved popular, as players in Brazil packed out the Cloud Gaming servers even before Microsoft formally announced the test.
The expansion means that more than a billion people in 26 countries now have access to Xbox Cloud Gaming. All they need is a Game Pass Ultimate subscription, a compatible device (like a computer, smartphone or tablet) and a strong-enough internet connection. Folks don't necessarily need a controller, as there are a bunch of games that have touch controls.
Microsoft made the announcement at Tokyo Game Show, where it had some other news up its sleeve. Action JRPG Scarlet Nexus just landed on Game Pass, for one thing. You can play it on consoles, PC and Cloud Gaming with touch controls.
The company is also localizing Starfield and Redfall, two major upcoming first-party games, for Japan. The Starfield localization is the biggest translation project Bethesda has ever tackled, as it involves more than 300 actors and north of 150,000 lines of dialogue.
Chinese company Nreal has launched a new model of augmented reality glasses called Air, which was designed with streaming shows and playing mobile games in mind. Nreal released its first model, the Light mixed reality glasses, to consumers a year ago after fending off Magic Leap's accusation that its founder stole trade secrets to build his own company. Air still needs to be tethered to a phone like the Light, but it it's a lot lighter (77 grams to Light's 106 grams) and looks more like an ordinary pair of sunglasses than its predecessor does. Nreal says it also has a better display, which has the capability to project a massive virtual screen up to 201 inches in size.
The device's display has a 46-degree Field of View and is powered by a micro-OLED chip for AR devices. It has a high density of colors, with up to 49 Pixels Per Degree, and a refresh rate of up to 90Hz. In comparison, the Light has a 52-degree FOV and a 60Hz refresh rate. One significant feature the Light has and the Air doesn't is inside-out tracking. The new model has no motion tracking at all, and a company spokesperson told us that based on Light's usage, Nreal expects most owners to use the Air simply to watch shows on Youtube. They said:
"People we know will use Nreal Air (a large number of them) for simply watching shows on YouTube, streaming content on local streaming platforms (like Magenta by Deutsche Telekom) based on Nreal Light's usage, which is why the tradeoff makes sense. The other bulk of users are using it for actual development. With that said, one of the biggest demands we saw was for using Nreal Light for a longer period of time (meaning lighter weight), and a more brilliant display. Those two would be the key features that were of paramount importance and the basis for how Nreal decided to strike a balance."
A feature the Light doesn't have, however, is Air's "Adjustable 3-Step Rake System" that allows users to adjust the viewing angle by tilting the lens and the elastic temples. In addition, the Nreal Air can pair with Apple's iPhones and iPads and not just with Android devices. That could increase the possibility of users finding others with the model, so they could take advantage of its new shared digital space that allows multiple people to watch shows at the same time on a single AR screen.
Nreal Air will initially be available in Japan, China and South Korea in December 2021 in partnership with leading carriers. It will roll out to other markets in 2022, though the company didn't specify the additional regions where the device will be available. The firm recently raised $100 million to fund its international expansion, though, so the new model will likely be easier to purchase than the Light, which is only shipping in a handful of countries. Those interested will have to wait for the company to reveal how much the device will cost, though it did say that the Air will "retail at a fraction of the price of Nreal Light."
I didn't expect much from the second-generation Sonos Beam. It has the same exact speaker components as the original, a device we already loved. The main difference is that the new Beam also has more processing power to handle Dolby Atmos surround sound. I tend to want more in a sequel, especially since in this case Gen 2 costs $50 more at $450. But even though it's more of a revision, the new Beam still manages to deliver a wider, more immersive soundscape than before. It proves that having a dollop of Dolby Atmos can go a long way.
The original Sonos Beam was a predictable hit. Consumers were hungry for soundbars to beef up their flatscreen TVs, and it turned out that many people also wanted a cheaper alternative to Sonos's two TV solutions at the time , the aging Playbar and the awkwardly shaped PlayBase, both priced at $699. Enter the $400 Beam: it was compact enough to fit in small living rooms; featured Amazon Alexa built in; and, most importantly, it sounded great. It was an accessible entry point into Sonos's family of connected speakers, pluss an easy upgrade for existing customers.
The new Beam looks almost the same as before; the only difference is that it has a perforated plastic grille around its curved exterior, a departure from the thin cloth covering on the previous-gen model. It's still surprisingly small, measuring just 25.6 inches wide and weighing a mere six pounds. It has the same rear ports, too: Ethernet, HDMI and power. You'll need to plug it into an HDMI ARC/eARC socket on your TV to tap into the power of Dolby Atmos and TrueHD. (But if you've got an older set, you can get basic Dolby Digital decoding with the bundled HDMI to optical adapter.)
Speaking of Atmos, that was a major deficiency on the earlier Beam. When that speaker was released in 2018, soundbar makers like Vizio were already exploring what was possible with Dolby's new technology. Typically, that involved using upward-firing speakers to bounce sound off of your ceiling. And, despite seeming like a bit of an audio hack, in my experience those speakers do a decent job of replicating what you get from Atmos-equipped cinemas, which have dedicated hardware built into their ceilings. There are limits, though: Upward-firing Atmos speakers tend to max out with 15-foot ceilings, and they work best with flat surfaces.
Devindra Hardawar/Engadget
Given the additional hardware and room requirements, why go through the trouble of getting Atmos hardware at all? Simply put, it makes for more room-filling surround sound than traditional 5.1 solutions like Dolby Digital and DTS. Those earlier technologies sent sound to specific channels — left, right, center, two rears and a subwoofer. Atmos is different: It's object based, allowing engineers to map sounds in 3D (XYZ) space coordinates. That lets an Atmos mix automatically scale up anywhere from two speakers (or basic stereo support) to 64 in cinemas.
Sonos is no stranger to Atmos soundbars: It's the defining feature on the $899 Arc. But what makes the second-generation Beam unique is that it doesn't even have upward-firing speakers. It has the same basic hardware as before: a center tweeter, four mid-woofers for mid-range sound, and three passive radiators to handle the low-end. Instead, it's relying entirely on audio processing to simulate the Dolby Atmos experience. The additional CPU speed allows it to power two additional channels: height and surround for both the left and right speakers.
When Sonos first announced the second-gen Beam, I immediately wondered how the heck it could provide any height channels without adding more speakers. It turns out, the company leaned even more heavily into psychoacoustics, or the science of how we perceive sound. According to Scott Fink, the product manager behind all of Sonos's home theater gear, the company can tweak the audio timing and frequency to make it seem as if sound is coming from the side, or slightly above you. It's no replacement for having actual speakers dedicated to blasting height channels, but it worked surprisingly well in my testing.
During the opening chase in Baby Driver, for example, I could hear cars whizzing by my ears, the roar of powerful engines and Jon Spencer Blues Explosion's "Bellbottoms" filling my family room. That same scene on the original Beam sounded fine, but there was no sense of enveloping surround sound. The second-generation model just sounded like a richer experience, as if cotton balls were removed from my ears.
The same was true while revisiting 2015's (seriously underrated) The Man from U.N.C.L.E., or the epic car-turned-motorcycle chase in MIssion Impossible: Rogue Nation. The new Beam is a tiny speaker meant to make a meal of bombastic action sequences, and it does so without distorting or breaking a sweat. Sonos also focused on making dialog clearer too, something I appreciated when conversations were happening amid those huge set pieces.
Mostly, though, I was impressed by what Sonos was able to do with such a small device. You can find soundbars and wireless surround sound systems for less than $450, and many will deliver bigger sound. But Sonos offers things other systems don't. For one, it's easy to set up: You just plug it into the appropriate ports and step through the process on Sonos's app. With competing products, you may also have to find spots to hold rear speakers, which still need to plug into power. As great as the new Beam sounds, though, it's no match for the Atmos capabilities of the Arc. But for half the price, I wouldn't expect it to.
Devindra Hardawar/Engadget
When it comes to synchronized audio throughout your home, Sonos is still the connected speaker company to beat. There's no easier way to program music for house parties (and outdoor shindigs with the portable Roam and Move speakers). The second-gen Beam is a solid addition to the family when it comes to music, though it's less of an immediate upgrade compared to movies. It'll support Dolby Atmos on Amazon Music later this year, but that service currently doesn't have a huge number of Atmos tracks. Sonos isn't saying when it'll support Atmos on Apple Music, but there's technically nothing stopping that from happening down the line.
The new Beam sounded fine while playing back some of my favorite albums, like Bjork's Homogenic and Janelle Monae's The Electric Lady, with a decent sense of presence and some thumping low-end. But it didn't sound dramatically different like it did with action movies. Amazon Music's Ultra HD mix of Marvin Gayes' "What's Going On" sounded very crisp and clear, but I'll be more interested in hearing what the Atmos version of that song sounds like eventually. On my Echo Studio, that Atmos mix almost sounds like Gaye is performing a live concert right in front of you.
And speaking of Echo devices, the Beam’s Alexa integration still works well. Its far-field microphones can hear me from the other side of my large family room, and it supports all of the same commands as Amazon’s own devices. It could easily replace an Echo in the same room, but you can also just mute the microphone and keep your Amazon account unlinked if you don’t want to have it listening in.
The Sonos Beam excels at being a simple and compact soundbar that'll give you a large soundstage for movies. But I'd recommend sitting back and thinking about what's really important to you. Do you care more about having a clean TV setup without many wires? Or do you want a soundbar system with more realistic surround sound? (Actual rears, a subwoofer and upward-firing Atmos speakers.) If so, you've also got great options like Vizio's M-series 5.1.2 for around $500.
Devindra Hardawar/Engadget
You could eventually build a Sonos surround sound system around the Beam by adding two One speakers as rears, as well as the company's wireless subwoofer. But those two pieces of hardware alone would run you another $1,150 (or you could buy them all bundled together for $1,499). If you're going that route, you might as well jump straight to the $899 Arc to have the best possible Sonos system.
The second-generation Sonos Beam isn’t a huge leap ahead of the original, but it’s still a better soundbar overall thanks to the addition of Atmos. If you already own a Beam, you don’t need to run out and grab one. But it’s a solid sub-$500 soundbar if you want to take your movie watching up a notch.
Note: Sonos is a former sponsor of my movie podcast, The Filmcast, but that hasn't stopped me from being critical of the company.
Ever since its first “ethical” smartphone hit the market, Fairphone reviews have always been haunted by the wary acknowledgement that the devil always has the best toys. But times have changed, and Fairphone can at least be confident that it has won both the moral and the economic argument. Right to Repair laws are currently being kicked around in several US states and Framework is now building Fairphone-esque laptops. If there’s one word I can use to describe the new Fairphone 4, it’s mature. As much as the previous generations of this handset have been good, none deserve as much attention as this one likely does.
First, a caveat: Various global crises have pushed back the launch date for the Fairphone 4. I didn’t receive a unit until a few days before the announcement, so I’ve only had a limited amount of time to give this thing a thorough going over.
Daniel Cooper
Pick up the Fairphone 4 and you’ll first notice how solid this thing feels in your hand compared to its predecessor. This is not the flimsy plastic concoction we saw in previous generations but a monument, wrought from metal and glass. It may weigh a gram less than the iPhone 11 Pro Max I was holding in my other hand, but this one just feels more substantial. The new metal chassis and thick plastic backplate gives it, to quote Auric Goldfinger, a divine heaviness. I have no qualms about how sturdy and durable this thing is, even knowing that I can pick up replacement parts for very little cash up front.
The design language has changed from the awkwardly long slab of the 3 and 3+ to something that looks a lot more like a current-generation (or at least previous-generation) Android handset. Fairphone has also taken the courageous decision to ditch the 3.5mm headphone jack here in favor of just USB-C. The only things breaking up the outside of the frame, beyond the antenna lines, are a power button with a built-in fingerprint sensor and a pair of sturdy volume buttons. Gone, too, is the conspicuous branding of the previous editions in favor of the company logo edged into the base of the backplate.
Daniel Cooper
A 6.3-inch Full HD+ display coated with Gorilla Glass 5 takes up most of the room up front, although this is no slim-bezel chin-free edge-to-edge number. The only interruption is the teardrop in the middle of the screen, which houses the 25-megapixel selfie camera. There’s nothing of note to say about the screen, which has a decent backlight, good viewing angles and solid black levels. I think I said a year ago that it’s now hard to mess up a phone display and Fairphone hasn’t fixed what didn’t need mending. Sadly, as good as the vision is, the sound that accompanies it is tinny, thin and reedy with non-existent bass.
Now, Fairphone hasn’t strayed too far from its goal of producing an affordable and reliable modular smartphone. But while it’s splashed out on some specs, others remain firmly in the “nothing to write home about” league. The system-on-chip, for instance, is a Snapdragon 750G, which you’ll find in a number of non-premium 5G handsets like the Moto G 5G and Galaxy A52 5G. It’s worth saying that the 750G offers very respectable performance and tests well in benchmarks but it’s certainly not a screamingly-fast flagship unit.
Daniel Cooper
Unlike previous models, Fairphone is actually offering two versions of the Fairphone 4, one with 6GB RAM and 128GB storage, the other with 8GB RAM and 256GB storage. Both can be bolstered with the internal microSD slot that’ll take up to 2TB cards. The Fairphone 4 can support both a physical nano-SIM as well as an eSIM, both of which support 5G (although not simultaneously.)
Fairphone opted for a double-camera setup here with an f/1.6 48-megapixel primary camera packing Sony’s half-inch Exmor IMX582 sensor with OIS. You’ll get 8x digital zoom, and can shoot 4K video at 30fps, or HD slow-motion at 240fps. The second camera is a 48-megapixel f/2.2 120-degree wide-angle lens for landscape photography. Joining those two on the back of the phone is a time-of-flight sensor for better autofocus, which also makes it look like you’re rocking a triple-camera phone.
Daniel Cooper
Nestled up front in the teardrop is a 25-megapixel, f/2.2 forward-facing camera which uses a Sony IMX576 sensor. You’ll get support for HDR, 8x digital zoom and the ability to record video in HD at up to 30 fps. The images you get out of that selfie lens are respectable, although even when you shoot 25-megapixel images, you’ll get very little detail when you zoom in and things get muddy pretty quickly.
The company said that I shouldn’t do too many photography tests with the Fairphone 4 until a yet-to-be-distributed software update pushes the final tweaks. That said, the standard camera is perfectly reasonable and the live filters produce pretty lovely images.
Repairing this phone should, again, be relatively easy given how little a challenge it was to upgrade the previous model. Simply pop off the back cover and extract that replaceable 3,905mAh battery and a Phillips 00 screwdriver is all you need to get working. Again, I’ve not had any time to delve yet, but even a quick poke inside makes me think that it’s not more difficult to do any repair job than it was on the older models. One thing to bear in mind, however, is that Fairphone is no longer shipping a screwdriver in the box, assuming instead that you already own a tool suitable for the job.
Daniel Cooper
Fairphone has said that it has learned a number of valuable lessons from the launches of its last few handsets. That’s why this new model has a five-year warranty and guarantees software support until 2025 at the earliest, but pledges to keep that going to 2027 at best. (Fairphone has previous here: Earlier this year it managed to get Android 9 running on the Fairphone 2, five years after it was first released.) It also has pledged to ensure that spare parts for the phone remain available until that same 2027 deadline.
Whereas before Fairphone talked about a “fair” supply chain both looking for ethically-clean raw materials and paying workers a fair wage, it also describes the 4 as “e-waste neutral.” This is a neat way of summing up the idea that the company will recycle one device for every Fairphone 4 it sells. In addition, Fairphone can boast that it now uses 70 percent “fair” material inside the handset, including FairTrade Gold and Silver, aluminum from ASI-certified vendors and a backplate made from 100 percent post-consumer recycled polycarbonate.
And while some of the spare parts are a little more expensive than on the previous edition, the prices are more or less affordable. The company supplied me with a parts and price list (in GBP, at least) and the most expensive components are a replacement display and rear camera, which both retail for £69.95 (around $78 before sales tax). The forward-facing camera and battery pack replacements, meanwhile, are £25.95 (around $29), while components like the loudspeaker, USB-C port, earpiece and so on all cost less than £20 (around $22).
Daniel Cooper
Interestingly, as part of this launch, Fairphone is also launching a pair of true wireless headphones. These are, naturally, one of the most notoriously hard-to-repair and recycle devices currently littering the market. At this point, Fairphone hasn't tried to re-design these things to be more repairable, but did say that the units were made with “fair and recycled materials” including at least 30 percent recycled plastic and FairTrade Gold.
The Fairphone 4 will be available to pre-order on September 30th, with the first handsets due to arrive on October 25th. Unlike previous years, however, there will be the two previously-outlined variants depending on storage and RAM options. The 6GB RAM / 128GB model will retail for €579 / £499, while the 8GB / 256GB model will set you back €649 / £569.
You've the option to re-download Apple's in-house apps for a while, but you haven't been allowed to write App Store reviews for them like you can for third-party titles. Apple is now treating its apps more as equals, though. 9to5Macnotes Apple has quietly enabled App Store ratings and reviews for its own software. If you want to laud improvements to Maps or trash Mail, you can.
The volume of reviews is relatively low compared to equivalent third-party apps that have been around for years, like Gmail or Google Maps. However, it won't surprise you to hear the ratings are relatively low. Apple's Podcasts client is sitting at two stars as of this writing, while Apple News is sitting at 2.3 stars. Maps has only partly mended its early reputation with a three-star rating. Like with third-party software, some customers are using the ratings and reviews to gripe about technical issues instead of design.
The change treats Apple's apps more fairly, and might even be useful to help the company spot and respond to criticism. It might likewise see this as another way to improve public perception of the App Store. On top of an Epic lawsuit that could soon force Apple to alter App Store policies, the iPhone maker has preemptively stopped favoring its own apps in rankings and reduced its cut of small developers' apps revenues. Ratings and reviews won't dramatically change Apple's image, but they likely won't hurt.
Chandra also says Google plans to launch a web view for the Home app next year as well, which will allow you to control cameras and other devices from your computer. Honestly, it's a shock Google still hasn't managed to build that, especially when competitors like Arlo and Ring have offered them for years. Google also plans to bring older Nest devices into the Google Home app eventually, but for now, Nest customers will have to juggle between two separate apps.