Posts with «technology & electronics» label

Hitting the Books: Amiga and the birth of 256-color gaming

With modern consoles offering gamers graphics so photorealistic that they blur the line between CGI and reality, it's easy forget just how cartoonishly blocky they were in the 8-bit era. In his new book, Creating Q*Bert and Other Classic Arcade Games, legendary game designer and programmer Warren Davis recalls his halcyon days imagining and designing some of the biggest hits to ever grace an arcade. In the excerpt below, Davis explains how the industry made its technological leap from 8- to 12-bit graphics.       

Santa Monica Press

©2021 Santa Monica Press


Back at my regular day job, I became particularly fascinated with a new product that came out for the Amiga computer: a video digitizer made by a company called A-Squared. Let’s unpack all that slowly.

The Amiga was a recently released home computer capable of unprecedented graphics and sound: 4,096 colors! Eight-bit stereo sound! There were image manipulation programs for it that could do things no other computer, including the IBM PC, could do. We had one at Williams not only because of its capabilities, but also because our own Jack Haeger, an immensely talented artist who’d worked on Sinistar at Williams a few years earlier, was also the art director for the Amiga design team.

Video digitization is the process of grabbing a video image from some video source, like a camera or a videotape, and converting it into pixel data that a computer system (or video game) could use. A full-color photograph might contain millions of colors, many just subtly different from one another. Even though the Amiga could only display 4,096 colors, that was enough to see an image on its monitor that looked almost perfectly photographic.

Our video game system still could only display 16 colors total. At that level, photographic images were just not possible. But we (and by that I mean everyone working in the video game industry) knew that would change. As memory became cheaper and processors faster, we knew that 256-color systems would soon be possible. In fact, when I started looking into digitized video, our hardware designer, Mark Loffredo, was already playing around with ideas for a new 256-color hardware system.

Let’s talk about color resolution for a second. Come on, you know you want to. No worries if you don’t, though, you can skip these next few paragraphs if you like. Color resolution is the number of colors a computer system is capable of displaying. And it’s all tied in to memory. For example, our video game system could display 16 colors. But artists weren’t locked into 16 specific colors. The hardware used a “palette.” Artists could choose from a fairly wide range of colors, but only 16 of them could be saved in the palette at any given time. Those colors could be programmed to change while a game was running. In fact, changing colors in a palette dynamically allowed for a common technique used in old video games called “color cycling.”

For the hardware to know what color to display at each pixel location, each pixel on the screen had to be identified as one of those 16 colors in the palette. The collection of memory that contained the color values for every pixel on the screen was called “screen memory.” Numerically, it takes 4 bits (half a byte) to represent 16 numbers (trust me on the math here), so if 4 bits = 1 pixel, then 1 byte of memory could hold 2 pixels. By contrast, if you wanted to be able to display 256 colors, it would take 8 bits to represent 256 numbers. That’s 1 byte (or 8 bits) per pixel.

So you’d need twice as much screen memory to display 256 colors as you would to display 16. Memory wasn’t cheap, though, and game manufacturers wanted to keep costs down as much as possible. So memory prices had to drop before management approved doubling the screen memory.

Today we take for granted color resolutions of 24 bits per pixel (which potentially allows up to 16,777,216 colors and true photographic quality). But back then, 256 colors seemed like such a luxury. Even though it didn’t approach the 4,096 colors of the Amiga, I was convinced that such a system could result in close to photo-realistic images. And the idea of having movie-quality images in a video game was very exciting to me, so I pitched to management the advantages of getting a head start on this technology. They agreed and bought the digitizer for me to play around with.

The Amiga’s digitizer was crude. Very crude. It came with a piece of hardware that plugged into the Amiga on one end, and to the video output of a black-and-white surveillance camera (sold separately) on the other. The camera needed to be mounted on a tripod so it didn’t move. You pointed it at something (that also couldn’t move), and put a color wheel between the camera and the subject. The color wheel was a circular piece of plastic divided into quarters with different tints: red, green, blue, and clear.

When you started the digitizing process, a motor turned the color wheel very slowly, and in about thirty to forty seconds you had a full-color digitized image of your subject. “Full-color” on the Amiga meant 4 bits of red, green, and blue—or 12-bit color, resulting in a total of 4,096 colors possible.

It’s hard to believe just how exciting this was! At that time, it was like something from science fiction. And the coolness of it wasn’t so much how it worked (because it was pretty damn clunky) but the potential that was there. The Amiga digitizer wasn’t practical—the camera and subject needed to be still for so long, and the time it took to grab each image made the process mind-numbingly slow—but just having the ability to produce 12-bit images at all enabled me to start exploring algorithms for color reduction.

Color reduction is the process of taking an image with a lot of colors (say, up to the 16,777,216 possible colors in a 24-bit image) and finding a smaller number of colors (say, 256) to best represent that image. If you could do that, then those 256 colors would form a palette, and every pixel in the image would be represented by a number—an “index” that pointed to one of the colors in that palette. As I mentioned earlier, with a palette of 256 colors, each index could fit into a single byte.

But I needed an algorithm to figure out how to pick the best 256 colors out of the thousands that might be present in a digitized image. Since there was no internet back then, I went to libraries and began combing through academic journals and technical magazines, searching for research done in this area. Eventually, I found some! There were numerous papers written on the subject, each outlining a different approach, some easier to understand than others. Over the next few weeks, I implemented a few of these algorithms for generating 256 color palettes using test images from the Amiga digitizer. Some gave better results than others. Images that were inherently monochromatic looked the best, since many of the 256 colors could be allotted to different shades of a single color.

During this time, Loffredo was busy developing his 256-color hardware. His plan was to support multiple circuit boards, which could be inserted into slots as needed, much like a PC. A single board would give you one surface plane to draw on. A second board gave you two planes, foreground and background, and so on. With enough planes, and by having each plane scroll horizontally at a slightly different rate, you could give the illusion of depth in a side-scrolling game.

All was moving along smoothly until the day word came down that Eugene Jarvis had completed his MBA and was returning to Williams to head up the video department. This was big news! I think most people were pretty excited about this. I know I was, because despite our movement toward 256-color hardware, the video department was still without a strong leader at the helm. Eugene, given his already legendary status at Williams, was the perfect person to take the lead, partly because he had some strong ideas of where to take the department, and also due to management’s faith in him. Whereas anybody else would have to convince management to go along with an idea, Eugene pretty much had carte blanche in their eyes. Once he was back, he told management what we needed to do and they made sure he, and we, had the resources to do it.

This meant, however, that Loffredo’s planar hardware system was toast. Eugene had his own ideas, and everyone quickly jumped on board. He wanted to create a 256-color system based on a new CPU chip from Texas Instruments, the 34010 GSP (Graphics System Processor). The 34010 was revolutionary in that it included graphics-related features within its core. Normally, CPUs would have no direct connection to the graphics portion of the hardware, though there might be some co-processor to handle graphics chores (such as Williams’ proprietary VLSI blitter). But the 34010 had that capability on board, obviating the need for a graphics co-processor.

Looking at the 34010’s specs, however, revealed that the speed of its graphics functions, while well-suited for light graphics work such as spreadsheets and word processors, was certainly not fast enough for pushing pixels the way we needed. So Mark Loffredo went back to the drawing board to design a VLSI blitter chip for the new system.

Around this time, a new piece of hardware arrived in the marketplace that signaled the next generation of video digitizing. It was called the Image Capture Board (ICB), and it was developed by a group within AT&T called the EPICenter (which eventually split from AT&T and became Truevision). The ICB was one of three boards offered, the others being the VDA (Video Display Adapter, with no digitizing capability) and the Targa (which came in three different configurations: 8-bit, 16-bit, and 24-bit). The ICB came with a piece of software called TIPS that allowed you to digitize images and do some minor editing on them. All of these boards were designed to plug in to an internal slot on a PC running MS-DOS, the original text-based operating system for the IBM PC. (You may be wondering . . . where was Windows? Windows 1.0 was introduced in 1985, but it was terribly clunky and not widely used or accepted. Windows really didn’t achieve any kind of popularity until version 3.0, which arrived in 1990, a few years after the release of Truvision’s boards.)

A little bit of trivia: the TGA file format that’s still around today (though not as popular as it once was) was created by Truevision for the TARGA series of boards. The ICB was a huge leap forward from the Amiga digitizer in that you could use a color video camera (no more black-and-white camera or color wheel), and the time to grab a frame was drastically reduced—not quite instantaneous, as I recall, but only a second or two, rather than thirty or forty seconds. And it internally stored colors as 16-bits, rather than 12 like the Amiga. This meant 5 bits each of red, green, and blue—the same that our game hardware used—resulting in a true-color image of up to 32,768 colors, rather than 4,096. Palette reduction would still be a crucial step in the process. The greatest thing about the Truevision boards was they came with a Software Development Kit (SDK), which meant I could write my own software to control the board, tailoring it to my specific needs. This was truly amazing! Once again, I was so excited about the possibilities that my head was spinning.

I think it’s safe to say that most people making video games in those days thought about the future. We realized that the speed and memory limitations we were forced to work under were a temporary constraint. We realized that whether the video game industry was a fad or not, we were at the forefront of a new form of storytelling. Maybe this was a little more true for me because of my interest in filmmaking, or maybe not. But my experiences so far in the game industry fueled my imagination about what might come. And for me, the holy grail was interactive movies. The notion of telling a story in which the player was not a passive viewer but an active participant was extremely compelling. People were already experimenting with it under the constraints of current technology. Zork and the rest of Infocom’s text adventure games were probably the earliest examples, and more would follow with every improvement in technology. But what I didn’t know was if the technology needed to achieve my end goal—fully interactive movies with film-quality graphics—would ever be possible in my lifetime. I didn’t dwell on these visions of the future. They were just thoughts in my head. Yet, while it’s nice to dream, at some point you’ve got to come back down to earth. If you don’t take the one step in front of you, you can be sure you’ll never reach your ultimate destination, wherever that may be.

I dove into the task and began learning the specific capabilities of the board, as well as its limitations. With the first iteration of my software, which I dubbed WTARG (“W” for Williams, “TARG” for TARGA), you could grab a single image from either a live camera or a videotape. I added a few different palette reduction algorithms so you could try each and find the best palette for that image. More importantly, I added the ability to find the best palette for a group of images, since all the images of an animation needed to have a consistent look. There was no chroma key functionality in those early boards, so artists would have to erase the background manually. I added some tools to help them do that.

This was a far cry from what I ultimately hoped for, which was a system where we could point a camera at live actors and instantly have an animation of their action running on our game hardware. But it was a start.

XPG's concept mouse has an SSD so you can store your games in it

Have you ever looked at your mouse and thought "it's fine, but kind of a big fat waste of space?" Gaming accessory company XPG apparently did, because it's just unveiled a concept mouse for CES 2022 with a built-in high-speed SSD drive stuffed inside, Digital Trends has reported. 

The XPG Vault Gaming Mouse is a wired USB-C mouse that the company calls a "gaming library in the palm of your hand." The prototype model supports up to 1TB of memory that can run at a surprisingly fast 985 MB/s. The storage can be controlled by XPG's gaming software app. "Gaming Launcher software... promises to make your gaming libraries conveniently portable and [add] a higher level of game integration with XPG Prime Software Ecosystem," the company said.

It looks like a pretty normal mouse, though it'd require a pretty stout USB-C cable to support those kind of speeds. It's not the worst idea we've heard, because it gives you some high-speed storage while freeing up a USB slot that'd normally be taken by a wired mouse. XPG didn't mention the mouse's DPI or any other gaming specs. 

Mice with built-in USB storage aren't unheard of, though we haven't seen anything notable recently. Wild gadgets often pop up at CES, however, helping companies grab some attention and publicity. Aside from the prototype mouse, XPG also unveiled some products that could come to market next year including PCIe Gen5X SSDs, DDR5 DRAM and the XPG Wired/Wireless Alpha gaming mouse. 

Amazon Echo Show 15 review: A big device for a small audience

Amazon’s Echo Show line has been around for four years, but until now the screen sizes have ranged from five to10 inches, making it ideal as a multipurpose bedside alarm or a companion screen in the kitchen. The 15-inch Echo Show 15, available now, is by far the largest size Amazon has attempted, and it’s also notably the first Echo Show you can mount on your wall. Because of that, the company is betting some people will use it not just as a digital photo frame, but also as a family bulletin board. If that’s specifically what you want out of a smart display, the Echo Show 15 could be a niche but very fitting match. Somehow, though, we suspect that’s not most people.

Framed like a painting

The Echo Show 15 looks like it belongs in a gallery. Its 15.6-inch screen is surrounded by a 0.7-inch white bezel (similar to the matting around a painting), which itself is housed in an elegant black metal enclosure. It’s also quite slim at only 1.4 inches thick. If you told me this was a picture frame, from far away I would probably believe you. The one telltale clue is the camera on the top left corner. You can hide it with a physical shutter using a toggle at the top edge of the frame, where you’ll also find volume controls and a microphone mute button.

Since the Show 15 was designed to be hung on a wall, it comes with a mounting bracket along with the necessary hardware. (You’ll have to supply your own electric drill of course.) Amazon only supplies a five-foot electrical cord, though, so you’ll want to mount the device reasonably close to an outlet. Alternatively, you can also route the wire through the wall like you might with a TV, but that’s a more complicated setup.

Amazon

You can choose to mount the Show 15 horizontally or vertically, but you can’t rotate it while it’s still on the wall. You’ll have to take it off, flip the bracket, then put the display back on. The same goes for a desktop stand; you’ll have to choose your preferred orientation before placing the Show 15 on it.

I didn’t want to drill into my walls (especially not to accommodate a device I’m merely borrowing for this story), so I opted to use the Sanus Tilt Stand that Amazon sent me for review. It’s fairly hefty and bulky, taking up considerable space on my kitchen counter. As its name suggests, the stand lets you tilt the Show up to 30 degrees for better viewing angles. It’s a decent alternative to wall hanging, but if I’m going to have a desktop Alexa-powered display, I’d probably choose one of the other Echo Shows as they’re smaller.

Still, the 15.6-inch screen here is the best out of all of the Echo Shows, with a 1,920 x 1,080 resolution. The display is so bright and sharp that I can see it clearly across the room (about nine feet away). When it shows full-screen photos and pictures, the frame really does look like a piece of art. It reminds me of the Lenovo Smart Frame we saw at CES 2020, and even Samsung’s The Frame TV, except they’re both a lot bigger – the Lenovo Smart Frame has a 21.5.-inch display while the Frame TV lineup ranges from 32 to 85 inches. Plus, the Smart Frame only showed photos, while The Frame TV is a television that shows art, both of which lack Amazon’s smart display capabilities.

Widgets galore

Engadget

Speaking of the sort, one of the key benefits of the large screen is Amazon’s latest Echo Show feature: widgets. Aside from the standard array of rotating home screen content like headlines and weather updates, part of the display can now be customized with tiles. Options include a calendar, a shopping list, sticky notes, to-do lists, the weather forecast, maps and an Amazon package delivery tracker. There’s also a “What to Eat” widget that houses recipe recommendations, restaurant delivery choices and Blue Apron meal kit suggestions.

This widgets feature will roll out to all Echo Shows eventually, but only the Echo Show 15 will have them persistently on the home screen. You can add as many widgets as you like, though the Echo Show 15 will only display up to six at a time, depending on the tile size. It also pushes the ones you use the most to the front, and you can rearrange them to your preference.

I found the widgets helpful to see all of my information at a glance. I made heavy use out of the “smart home favorites” widget, which lets me view my security cam feeds and control my smart lights with a single tap. I also liked the picture-in-picture live camera view, which allowed me to see who’s at the front door while watching a video.

Unfortunately, right now there aren’t many third-party widgets – just 14 at the moment. The company has said it’s built an API for developers to build their own widgets, but it’s unclear if more are coming soon. I would like to see a Spotify widget in addition to the one for Amazon Music, for example. Browser shortcuts for easier access to my favorite websites would also be helpful.

Visual ID face recognition

Engadget

Another feature making its debut on the Echo Show 15 is Visual ID, which is similar to Face Match on Google’s Nest Hub Max. It’s a face-recognition feature that shows you information and widgets that are personalized to you, like your day’s appointments or your to-do list. Whenever I came into view, the Echo Show 15 displayed greetings like “Good morning, Nicole.” It’s smart enough to distinguish me from my husband, who it also recognized well. Visual ID also lets you send messages; when my husband told Alexa to “leave a note for Nicole that says ‘I love you’”, I saw it pop up on the screen later that day.

This feature won’t be unique to the Echo Show 15 for long; Amazon says the second-gen Echo Show 8 and the third-gen Echo Show 10 will also receive Visual ID through a future update. As for privacy concerns, the company says data for both Visual ID and Voice ID (which is already on all other Echo devices) is stored on the device, with nothing going to the cloud. But if you’re still feeling uneasy, you can simply disable both those features altogether. Additionally, you can view and delete your voice recordings on the Alexa app, if that makes you feel better.

Disappointing camera quality

Engadget

Much of the Echo Show 15’s other features are on par with what Amazon offers across the rest of its smart display line, including the ability to set timers, stream music, control Alexa-compatible smart home devices and make video calls. In addition, it has plenty of streaming video options including Prime Video, Netflix, Hulu and even less obvious services like TikTok and Sling TV. That said, YouTube is only accessible via the browser, and the Show 15 doesn’t support Disney+ or HBO Max (which Google’s Nest Hub offers).

Even though Amazon supports video calls via Skype, the Alexa app or to anyone with an Echo device (Zoom support is coming in 2022), the Echo Show 15 inexplicably uses a subpar camera that’s not as sharp as the 13-megapixel sensors on the Echo Show 8 and Echo Show 10. Plus, the Show 15 doesn’t offer Amazon’s auto-framing feature that keeps you centered in the scene.

Because the Echo Show 15 is so slim, I’m not surprised the audio quality is as mediocre as it is. It was fine for the occasional chill playlist, but there’s hardly any bass, so I would definitely not use this for entertaining guests.

The competition

Engadget

There’s really nothing quite like the Echo Show 15 in terms of size. The closest is Facebook’s Portal+, which also measures 15.6 inches. But the Portal+ cannot be mounted on a wall and lacks many of the Echo Show’s apps and features. It also costs $50 more. That said, the Portal+ has a nicer camera with excellent video chat features, so it’s better for calls.

The Echo Show 15’s closest competitors are its own siblings, the Echo Show 8 and the Show 10. They all have the same features, except, again, the wall mountability. And yes, its larger display is better-suited for widgets on the home screen. That’s about the only real advantage, though, as Visual ID and widgets will be coming to the smaller Echo Shows too. The Show 8 and Show 10 also offer markedly better camera and audio quality. Sure, you’ll have to swipe to see the widgets, but that’s not a big hindrance. The Show 8 is also cheaper at $130 (the Show 10 is closer in price at $250).

Wrap-up

Engadget

The Echo Show 15’s main advantage is that it can be mounted on a wall, and frankly, that’s the only reason to get it. Yes, the screen is beautiful and makes for a pretty digital photo frame, but the rest of its features aren’t better than the smaller Echo Shows. Plus, its camera is somehow even worse than on smaller Echo Show devices. Unless you’re really committed to the idea of having a smart display on your wall, you’re better off with one of Amazon’s other Echo Shows.

Why the global chip shortage isn't ending anytime soon

News of the global chip shortage has been so far-reaching this year, it's become a meme. "I'm sorry I forgot to do the dishes, there's a global chip shortage." But as with many online jokes, there's a kernel of truth to it. The semiconductor chip crisis is real, and it's had a serious impact on our lives. Cars are more expensive and harder to build. Computer makers are rushing to keep up with an insatiable consumer demand for remote work and school devices. And countless products have been delayed, with release dates being pushed like dominoes throughout 2021 and into the coming years.

While it's an issue that affects practically everyone, the chip shortage has been particularly painful for gamers. A year after the PlayStation 5's launch, it's still practically impossible to order one. (At least, not without paying an exorbitant markup, or following stock bots like a machine.) And PC players itching to upgrade their GPUs, who have already gotten used to dwindling hardware supplies and skyrocketing prices, will have to live with their old video cards a bit longer.

As Forrester Analytics' Glenn O'Donnell tells Engadget, the issue is mostly a simple supply and demand problem. You can point to several reasons for that: carmakers lowered their hardware orders at the start of the pandemic, with the assumption that consumers wouldn't be interested in buying new vehicles. It turns out the opposite was true – the overwhelming demand has pushed used car prices up significantly. Chipmakers were also forced to keep up with a rising demand for PCs, game consoles and a wide assortment of gadgets while also dealing with production slowdowns amid COVID lockdowns and other precautions.

Aaron Souppouris/Engadget

"I'd like to say things have improved, but they actually have gotten a little bit worse, and I'm not surprised," O'Donnell said in a recent interview with Engadget. In April, he argued that the global chip shortage would continue throughout 2022 and into 2023. Now, he's even more convinced that we won't see any major relief until then. While future chip fabs from Intel, TSMC and Samsung could boost supplies, it will still take at least two years from when those companies break ground to when they're up and running. Intel began construction on its two Arizona chip factories in September, and it doesn't expect to have them operational until 2024.

Basically, get used to chip shortage, as we'll be suffering through it for a while. In an interview with Nikkei last week, Intel CEO Pat Gelsinger also confirmed that he expects the situation to last until 2023. "COVID disrupted the supply chains, causing it to go negative," he said during a press event in Malaysia, where the company is investing $7.1 billion in manufacturing and packaging lines. "Demand exploded to 20 percent year-over-year and disrupted supply chains created a very large gap ... and that exploding demand has persisted."

NVIDIA CEO Jensen Huang echoed that sentiment in a recent Yahoo Finance interview, saying he doesn’t think there are any “magic bullets” when it comes to dealing with the supply chain. Huang also noted that NVIDIA’s own group of suppliers is multi-sourced and diverse, so the shortage shouldn’t dramatically affect the development of new products. But NVIDIA has also struggled to keep up with gamer demands even before the pandemic. Scalpers and cryptominers usually bought up all of the available stock, leaving average consumers with a limited amount of inventory from stores and resellers.

While Huang expects production to ramp back up in 2023, he also believes the pandemic-driven push towards buying more computers and gaming hardware is here to stay. “I think these are permanent conditions, and we’re going to see new computers being built for quite a while,” he told Yahoo. “People are building home offices, and you could see all of the implications.”

In the US, there’s a glimmer of hope that the Innovation and Competition Act (USICA), which includes $52 billion in funding for the CHIPs for America Act, could spur on more semiconductor production. But after passing the Senate earlier this year, the legislation has stalled in the House of Representatives, where Republican members said they would block USICA. The bill also includes $190 billion towards improving American semiconductor R&D, all in the hopes of becoming more competitive with China, which dramatically boosted its chip production over the last decade.

The manufacturing conflict between the two countries came to a head this year, when the Biden administration reportedly discouraged Intel from ramping up its chip production in China. And, of course, it doesn’t help that the US and China have been engaged in a quiet cyberwar for years. That’s despite the agreement made between President Barack Obama and Chinese President Xi Jinping in 2015, where both leaders said they wouldn’t support or engage in online intellectual property theft. Most recently, the US, UK and security experts blamed China for the massive Microsoft Exchange hack earlier this year, which infiltrated over 30,000 American companies.

Given the many obstacles in the way of fixing the chip supply chain, there’s one thing everyone may have to get used to: Just be prepared to live with your gear longer. O'Donnell says he’s noticed corporate suppliers trying to eke out another year or two before they refresh their business machines. For gamers, there’s surely a healthy backlog of titles for your existing consoles, so don’t stress about not being able to grab that PlayStation 5 or Xbox Series X so much. And despite the droolworthy benchmarks we’ve seen from NVIDIA’s new RTX 30-series cards, you can still play almost every major game on a 20-series GPU (and even many older ones!).

The chip shortage could conceivably stretch out this latest console generation, as well. But really, who knows what the gaming world will look like in five to seven years? The PS5 and Xbox Series X are already plenty fast, with support for 4K, 120FPS and a bit of ray tracing. And if we’ve learned anything from the success of the Switch, it’s that you can do a lot with aging hardware.

By 2026, it may also make more sense to stream games over the cloud, instead of demanding the fastest hardware possible under your TV. But even if the cloud ends up dominating the gaming landscape within the decade, it’ll still rely on servers, displays, accessories and powerful networking hardware to make it all possible. Hopefully by then, suppliers will actually be able to keep up with our insatiable desire for chips.

Amazon iPad sales drop the prices of Apple's latest WiFi and cellular models

Amazon is giving you the chance to grab some of Apple's latest iPad models at a discount before the year ends. Both the WiFi version and the cellular version of the basic iPad released just this September are now being sold at the lowest prices we've seen for the devices on the website. You can get the 256GB WiFi model for $449, which is $30 lower than its original retail price of $479. If you want a tablet with mobile data, you can get the 2021 iPad with WiFi and cellular for $580 instead — that's $29 less than the device's original price of $609. 

Buy 2021 Apple 10.2-inch iPad (Wi-Fi, 256GB) at Amazon - $449Buy 2021 Apple 10.2-inch iPad (Wi-Fi + Cellular, 256GB) at Amazon - $580

The tablet's 64GB model is on sale, as well. You can grab the WiFi-only variant with smaller storage space for $320. While the device isn't exactly deeply discounted, that's still $9 off a tablet you may have been planning to get anyway. The 64GB 2021 iPad with WiFi and cellular connections will set you back $449 on Amazon right now, which is $10 less what it will cost you on the Apple Store itself.

Buy 2021 Apple 10.2-inch iPad (Wi-Fi + Cellular, 64GB) at Amazon - $449

We gave the basic 2021 iPad a score of 86 in our review, where we praised it for being affordable, now made even more so with these deals. While it doesn't come with a big redesign, it has double the storage space of its predecessors. We found its A13 Bionic powerful enough for multitasking standard use cases, like browsing the web, playing games or watching videos, without lagging or showing any kind of significant issue. The device has a new 12-megapixel front-facing camera that's identical to the one found on the more expensive iPad mini, as well.

Speaking of the iPad mini, its 64GB cellular model is also at an all-time low of $629. That's $20 less than the device's retail price, so it may be time to grab one if you've been considering a smaller tablet for your needs. We praised the 2021 iPad mini in our review for its significant redesign, including an all-screen front, TouchID-capable top button, second-generation Apple Pencil support and USB-C charging capability.

Buy 2021 Apple iPad Mini (Wi-Fi + Cellular, 64GB) at Amazon - $629

The Morning After: A smartphone that feels like paper?

Realme, the sister brand of Oppo and OnePlus, has revealed its new flagship GT 2 Pro, and the most notable feature may not be a tech spec, but literally how it feels. The body of the phone uses an eco-friendly bio-polymer material on its back cover. It’s made from paper pulp, and it has obtained International Sustainability and Carbon Certification (or ISCC in short) as proof of its environmental bonafides.

Realme

Apparently, this adds a satisfying paper feel to the GT 2 Pro, which Realme is calling "Paper Tech Master Design,” tapping Muji and Infobar series designer Naoto Fukasawa for his input. For now, the phone launches in China on January 4th, 2022, with the device eventually going overseas later next year.

-Mat Smith

A ‘robot lawyer’ could help you get unbanned from social media

The service is meant to help people who were wrongly suspended from their accounts.

When users are wrongfully suspended from their social media accounts, it’s difficult to figure out how to regain access. Now, the “robot lawyer” company DoNotPay, which offers automated legal services, has a new feature: getting social media accounts unbanned.

It’s an alternative to emailing companies’ help center bots or appeals that may never get answered. Instead, DoNotPay asks users for information about what happened to them, and sends a letter to the relevant company’s legal department on their behalf.

Continue reading.

LG Display’s concept bike makes your Peloton look like a toy

It’s got several OLED concepts ready for CES 2022.

LG Display

This is the “Virtual Ride” stationary bike. It features three vertical 55-inch OLED displays that form one continuous screen in front and above the rider. The topmost panel has a 500R curvature radius. According to LG Display, that’s the most extreme curve in a large screen to date. No word on whether it has a pause button.

Continue reading.

FDA authorizes Pfizer's Covid antiviral pill for people 12 and older

The Paxlovid treatment could be available within a few days.

The FDA has issued emergency authorization for Pfizer's antiviral pill Paxlovid, making it the first oral method for treating mild to moderate cases of COVID-19. The treatment is meant for high-risk people 12 and older who could progress to a more serious COVID infection. Paxlovid will be available by prescription only, and is meant to be taken within five days of first noticing COVID symptoms.

According to Pfizer's tests, it can reduce hospitalization or death by 88 percent in high-risk patients. The treatment, which can be prescribed to both vaccinated and unvaccinated people, consists of 30 pills taken over five days. So far, the US has ordered enough pills to treat 10 million people.

Continue reading.

Square Enix sharpens up Final Fantasy 14's blocky grapes

The low-poly fruit became a meme.

Square Enix

Square Enix has rolled out the first Final Fantasy XIV patch after the ultra-popular Endwalker expansion arrived in November. Along with adding more quests, items and a raid dungeon, the update addressed various issues. One of those was a so-called bug fix that targeted some delightfully janky-looking grapes. Just don’t expect them to suddenly look photo-realistic.

Continue reading.

The OnePlus 10 Pro will be revealed in January

Rumors suggest the device will be the only model in the 10-series lineup.

OnePlus is gearing up to show off its next smartphone, and it seems we won't have to wait long to get our eyes on it. It will reveal the OnePlus 10 Pro next month, according to co-founder and CEO Pete Lau, who wrote “OnePlus 10 Pro, see you in January," on Weibo. Rumors suggest OnePlus will only reveal a single phone this time around, instead of the usual approach of having a base model and a pro device. Leakers have already offered a peek at what the phone may look like, with several unofficial renders. It seems OnePlus will again use Hasselblad cameras, while the OnePlus 10 Pro screen is slated to be a 6.7-inch QHD+ display with a 120Hz refresh rate.

Continue reading.

Tesla under investigation for 'Passenger Play' gaming feature

The NHTSA is looking into how games being played while the car's moving may distract drivers.

Tesla came under fire earlier this month following reports that certain games are playable on dashboard infotainment systems while an EV is in motion. The National Highway Traffic Safety Administration is now investigating Tesla over the so-called "Passenger Play" function. While the feature prompts players to acknowledge they're a passenger before they start a game, the NHTSA said Passenger Play "may distract the driver and increase the risk of a crash." Before the summer, Passenger Play was only available when the EV was in park.

Continue reading. 

 

The biggest news stories you might have missed


Steam's Winter Sale offers discounts on 'Horizon Zero Dawn,' 'Deathloop' and more

Democrats push Mark Zuckerberg on Meta's actions prior to January 6th Capitol attack

In 2021, Tesla's phenomenal profits were offset by constant crisis

NASA delays James Webb telescope launch due to poor weather

What to watch over the 2021 holidays

Apple Watch Series 7 falls to a new low of $339 at Amazon

With features like a bigger screen and faster charging, Apple's Watch Series 7 is a great gift idea — but the $399 price tag could be hard to swallow. However, you can now pick up the 41mm model (in green only) at a new all-time low of $339 at Amazon, for a savings of $60 or 15 percent off. 

Buy Apple Watch Series 7 at Amazon - $339

The Watch Series 7 brings a subtle new design with a larger screen that makes a big difference for readability and control. It's more sporty thanks to new IP6X dust-resistance and improved crack-resistance, and offers faster charging if you tend to use it a lot — even for sleep tracking. As with past models, you get a strong watchOS 8 app ecosystem and solid health features like sleep-tracking and ECG measurements. 

It can also monitor your respiration rate while you sleep, and it comes with exclusive watch faces, larger font sizes/buttons and a Qwerty keyboard. The main drawback is with the sleep tracking. Unlike devices from Fitbit and Samsung, the Watch Series 7 can't detect what sleep zone you're in, for one thing. And it won't detect when you've fallen asleep, so you'll need to make sure you have the Sleep Focus mode to log your slumber. 

Still, Apple's Watch is the best selling smartwatch by far for good reason, and as the latest model, the Series 7 is the benchmark. With $60 off the price, there's never been a better time to get one.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Samsung's 2022 TVs and monitors will support its new HDR10+ Gaming standard

Samsung's 2022 televisions and monitors will support its recently unveiled HDR10+ Gaming standard, the company announced. That means they'll deliver a variety of features for gamers like variable refresh rates (VRR) at up to 120Hz and automatic HDR color correction on a game-by-game basis. 

The standard will be used by Samsung's 2022 Neo QLED lineup with the Q70 TV series and above, along with gaming monitors, the company said. It didn't mention any models, but it showed a wide-screen gaming display (below) and what could be a 2022 Neo QLED TV with very slim bezels. 

Samsung

HDR10+ Gaming slipped under the radar when it was first announced, but it appears to be a move to counter Dolby Vision HDR for gaming found on Xbox Series X/S consoles. It provides a "consistent HDR gaming experience without the need for manual calibration across a variety of display technologies for various input sources, including consoles, PCs and more," Samsung said.

The idea with HDR10+ Gaming is that you won't need to use any manual settings, as the game engine itself automatically optimizes color calibration in real-time. It's designed to deliver details in dark shadows and highlights, while configuring the display to a "true reference mode" so colors are displayed as intended by the developer. It also supports VRR at up to 120Hz along with tone mapping that won't add any extra latency to the gaming signal.

As with HDR10+, however, the challenge for Samsung is getting developers to adopt the standard for games. Dolby Vision gaming is already available or is coming to over 100 games on Xbox Series X/S, so Samsung has some catching up to do. It did say that "several companies, including Saber Interactive, are expected to showcase their HDR10+ Gaming titles" at CES 2022 (if it takes place). 

Samsung could make some headway with PC gaming, however, as Dolby Vision is only available on a handful of PC titles. To help pave the way for HDR10+ PC games, Samsung said that NVIDIA GeForce RTX 30 Series, RTX 20 Series and GTX 16 Series GPUs will support HDR10+ with drivers "scheduled for release in 2022." 

Samsung teases a PCI 5.0 SSD that can hit 13,000 MB/s read speeds

Samsung has teased a PCIe 5.0 SSD showing that storage products should keep doubling in speed every few years, even while Moore's Law is decelerating. Designed for enterprise servers, the PM1743 SSD can hit read speeds of up to 13,000 MB/s and handle 2,500K input/output operations per second (IOPS) — nearly double what the best PCIe 4.0 NVMe drives can do. 

PCIe 5.0 supports up to 32 gigatransfers per second (GT/s), double that of PCIe 4.0. To harness that bandwidth, Samsung developed a proprietary controller and worked with Intel to test it. "Together, we have jointly resolved complicated technical issues encountered with PCIe 5.0 during this initial evaluation period," said Intel's Technology Initiatives Director Jim Pappas.

The SSD delivers sequential write speeds of 6,600 MB/s and a random write speed of 250K IOPS, again nearly doubling current specs. It also offers improved power efficiency of up to 30 percent. "This is expected to lower server and data center operating costs significantly, while also helping to reduce their carbon footprint," Samsung wrote. 

While PCIe 5.0 is now inevitable, the next version isn't far behind, either. The PCI Special Interest Group has already unveiled a PCI Express 6.0 specification that could hit up to a blistering 256GB per second across 16 lanes — twice as fast as PCIe 5.0 and four times quicker than the 4.0 spec. However, that format will need to use a new trick called Pulse Amplitude Modulation technology that can carry twice as much data as existing methods without the need to use ridiculously high frequencies.

Samsung is now sampling the PM1743 PCIe 5.0 SSD for select customers and has plans to mass produce it in the first quarter of 2022, with capacities ranging from 1.92 terabytes (TB) to 15.36TB. It's also expected to be the first PCIe 5.0 SSD with dual-port support, guaranteeing server operation when a connection to one port fails. The first customers are likely to be data centers, but such technology usually trickles down to consumers a year or so later — so plan accordingly if you have any 16K video editing projects or whatever coming up. 

LG made some wild curved OLED concepts for CES 2022

LG’s display division will showcase two flexible OLED concepts at CES 2022 – assuming the pandemic doesn’t claim the annual trade show as its latest victim. The first one is the “Virtual Ride” stationary bike. It features three vertical 55-inch OLED displays that form one continuous screen in front and above the rider. The topmost panel has a 500R curvature radius. According to LG Display, that’s the most extreme curve among large screens to date.

LG

The second concept is the “Media Chair.” It’s a recliner with a 55-inch OLED TV attached to it. It features a 1,500R curvature, which LG says is ideal for a use case like this one. It also includes the company’s Cinematic Sound OLED technology, allowing the display to create sound without external speakers. Lastly, the display can alternate between portrait and landscape orientations with the touch of a button located on the armrest of the chair.

Like with most CES concepts, the likelihood we’ll see LG commercial either the Virtual Ride or Media Chair is slim. That’s not to say the company hasn’t brought some of its past concepts to market (the OLED R comes to mind), but it’s better to see these latest ones as a showcase of how much LG’s display technology has advanced in recent years.