Posts with «technology & electronics» label

Uber no longer supports ride hailing via the Apple Watch

Did you know that you could hail an Uber using your Apple Watch? No? Well it doesn't really matter anyway, because the Uber Watch app has effectively been discontinued, according to Apple Insider. If you try to use it, a message pops up asking you to switch the mobile app instead. It further states "we no longer [sic] supporting the Apple Watch app. Sorry for the inconvenience," with a crying emoji to drive the point home. 

The app has yet to be pulled from the Watch App Store, but all you'll get is the error message if you try to use it. When it did work, it let you hail a ride, see the status of your request, and show the location of the vehicle. More advanced functions like fare-splitting were reserved for the smartphone app. 

The grammatically challenged message suggests that the app may have been pulled with some haste, though neither Uber or Apple have commented. The App Store listing (above) touts the app as a way you can leave home without your smartphone and still hail a ride, provided you had a cellular-enabled Watch. To be fair, Uber also pulled its WearOS app back in 2019, likely due to a lack of usage. 

Apple will allow third-party payments for apps in South Korea

Apple will soon allow developers to use alternative payment systems for their apps in South Korea to comply with the country's new law. According to The Korea Herald, the tech giant has turned in its plans on how its app store would support third-party payments to the Korea Communications Commission. It reportedly didn't include details on when the changes to its store will take effect and how much it will charge for its service fees exactly. However, the company did say that its cut for alternative payment transactions will be smaller than 30 percent. 

South Korea passed a law — dubbed the "anti-Google law" — last year that requires major app stores like Google's and Apple's to allow third-party payment methods. It was a blow to the tech giants that typically keep a tight grip on their app stores. Both of them are even grappling with lawsuits challenging the commission they take from developers. Their most high-profile legal battle is perhaps the one with Epic, which started after the video game developer tried to work around the companies' 30 percent commission by offering discounts to users who purchase in-game currency directly from its portal. 

The new Korean law states that companies will face fines if they refuse to comply and force developers to use their payment systems only. Google submitted its initial compliance plans shortly after the law took effect in September, revealing that it will lower its commission by four percent for transactions that don't use its own payment system. As for Apple, we'll likely hear more information in the coming months. A spokesperson said in a statement:

"We look forward to working with the KCC and our developer community on a solution that benefits our Korean users. Apple has a great deal of respect for Korea's laws and a strong history of collaboration with the country's talented app developers. Our work will always be guided by keeping the App Store a safe and trusted place for our users to download the apps they love."

Signal founder Moxie Marlinspike steps down as CEO

Over the past few months, Signal founder Moxie Marlinspike has been talking to candidates who can potentially take over his role as company CEO. That's what Marlinspike has revealed in a post about stepping away his role over the next month, where he talked about struggling to do almost everything on his own before the Signal Foundation was formed four years ago. The foundation provided the encrypted messaging app with $50 million in funding from WhatsApp co-founder Brian Acton, giving Signal the money it needed to be able to hire people and expand. 

Before it had access to the funding, Marlinspike said he was writing all the Android and server code, facilitating all product development and solving issues the service may have had on his own. Now, he said, Signal is a group of 30 people who each have their roles, and he can switch off his phone without having to worry that the service would implode. "In other words, after a decade or more, it’s difficult to overstate how important Signal is to me, but I now feel very comfortable replacing myself as CEO based on the team we have, and also believe that it is an important step for expanding on Signal’s success," he wrote.

Marlinspike will remain on the Signal board and will focus on finding the next CEO for the service over the the next month. For now, Acton will serve as the interim CEO. While he talked about this move as a step towards Signal's expansion, he didn't say exactly why he's leaving his role. TechCrunch believes it may have something to do with MobileCoin, a cryptocurrency that's integrated into Signal and allows users to send each other digital coins through the app. It's also unclear what Marlinspike is doing next, only revealing on Twitter that he's "taking a break for a bit."

Rode's VideoMic Go II changed my opinion on what a shotgun mic can do

Whenever someone asks “what’s the best microphone” the response is usually “well it depends what you’re recording.” Rode’s new VideoMic Go II, as the name suggests, wouldn’t be suitable for podcasting. Would it?

Very clearly, the VideoMic Go II was designed to sit atop a camera. That’s just a fact, but with USB and 3.5mm outputs and compatibility with Rode Connect – the company’s USB-friendly podcasting app – it turns out this lightweight, $99 mic could be more versatile than it first seems.

If you are looking for a mic for your DSLR, know that the VideoMic Go II has a cold shoe mount, the aforementioned 3.5mm out (which can also be used for monitoring) and it comes bundled with a Rycote shock mount and a windscreen in the box. There’s no secondary/safety/stereo recording here or on-mic gain control, but that’s normal for something in this price range.

Performance-wise, the sound is surprisingly rich for a mic of this size without sounding too “dead.” There’s no notable difference between the audio you get out of the USB port compared to the 3.5mm port bar a little variation in gain. When comparing it against Rode’s VideoMic Me and VideoMic NTG, the VideoMic Go II might well be my favorite of the bunch. It’s natural, focused with just the right amount of ambiance/sense of space.

Where the VideoMic Go II gets more interesting is how it performs in other use cases. When plugged into a computer and placed on a desk the VideoMic Go II sounds just as robust as far more expensive dynamic microphones. So much so it threw me for a moment.

Perhaps the best illustration of this is when I tested it against the $400 Shure SM7B and Rode’s own $99 NT USB Mini. Given that both of the Rodes in this test are condenser microphones and cost about the same, you might think those two would be the nearer match, but it turns out that the VideoMic Go II sounded much closer to the SM7B. This isn’t to say it’s as good as the SM7B (there’s a little more depth in the Shure and a touch more dynamic range perhaps) but given the disparity in price, it definitely wasn’t expected.

This similarity is further compounded when you consider that the different type of capsule – Rode’s condenser versus Shure’s dynamic – alone would typically give them a very different sound. You can hear all three microphones in the sample below. It starts with the Shure, then the VideoMic Go II and then the NT Mini. The transition between the first two is subtle, yet the last one is obvious. Oh, and the VideoMic Go II was about two inches further away from my mouth than the SM7B was.

Of course, this is just one test, in one scenario in one specific room. But for a quick comparison of what a $400 mic can do off the cuff compared to a $99 one, it’s a good starting point. Despite the lack of on-device controls, there are some configurable options via Rode Central. When connected to the app (mobile or desktop) you’ll have the option to tweak the gain level, apply a high pass filter / high-frequency boost and adjust the monitoring volume. It’s less convenient than physical on-mic controls, but still allows you some control over how it sounds or responds to different inputs. (If you're wondering, the audio above starts with the SM7B and switches to the VideoMic Go II at "two condenser microphones").

Given that Rode added compatibility for Connect, and the USB option makes it phone and tablet-friendly, suddenly the VideoMic Go II could very well be a good all-rounder for the price. A mic that has video chops but can also do double duty as a podcast mic (and, therefore an all-purpose computer mic) there appears to be a lot of bang for the veritable buck.

Of course, if you really do need something that records a safety channel, has physical variable gain controls or if XLR connectivity is a must, this isn’t the one to go for. But for most general creator uses? It finally might not entirely “depend on what you’re recording.”

3D-printed DualSense attachment lets you play PS5 with one hand

Some players have found it difficult to use the PlayStation 5 DualSense controller, in part due to its size and weight. Although Sony hasn't released an official counterpart to Microsoft's Xbox Adaptive Controller, some folks are trying to make it easier for others to play PS5 games.

YouTuber Akaki Kuumeri designed an adapter that allows players to use the DualSense with one hand. The 3D-printed attachment snaps onto the left thumbstick. When it's placed on a surface (or one's thigh), physically moving the entire controller will move the thumbstick. The L1 and L2 buttons are replicated on the right side of the controller. 

There's a second, optional attachment that offers inputs for the D-pad as well. So, save for the Share button, players would be able to use the entire controller with one hand.

Because the DualSense is symmetrical, Kuumeri says the attachments can be reversed to fit on the other side of the controller. You'd just need to mirror the components before printing them. 

Kuumeri submitted the adapter to a contest for one-handed controller designs. You can download the files and print attachments for personal use.

The adapter could also prove useful for gamers who don't typically have issues using the DualSense with both hands. In a video, Kuumeri demonstrates the ability to play It Takes Two, a co-op-only game, solo by using attachments on two controllers. The attachment could also give players a way to munch on a snack or enjoy a beverage without having to hit the pause button.

Kuumeri's design won't mitigate all players' accessibility issues. Some may tire of moving the controller around physically or they may not have the dexterity to access all four shoulder buttons with one hand. Still, the attachment could afford many more people the chance to play games like Ratchet & Clank: Rift Apart and Returnal — as long as they have access to a 3D printer and are actually able to secure a PS5.

Honor unveils its first foldable smartphone, the Magic V

After teasing its first foldable smartphone in December, Honor has unveiled the Magic V. Honor is joining the likes of Huawei, which is its former parent company, and Xiaomi by stepping into the foldable marketplace.

Like Samsung's Z Fold devices, this is a dual-screen smartphone. It has a 6.45-inch, 431 PPI external display with a resolution of 2560 x 1080, 120Hz refresh rate and 21:9 aspect ratio. Open it up, and users can access a 7.9-inch, 381 PPI display, which has a 2272 x 1984 resolution, 90Hz refresh rate and 10:9 aspect ratio. 

Both OLED screens are a little larger than the Galaxy Z Fold 3's respective displays and support a 100% DCI-P3 color gamut. Honor claims the Magic V is the first foldable smartphone with IMAX Enhanced certification.

The company says its water-drop hinge helps make the display appear "creaseless." Oppo uses a similar style of hinge in its recently announced Find N foldable.

The Magic V is 72.7mm wide and 14.3mm thick when folded, and when opened, those dimensions shift to 141.1mm wide and 6.7mm thick. Its 160.4mm tall case houses a 4,750mAh battery that supports 66W charging. Honor says you can fully charge the battery in 40 minutes or to 50 percent of its capacity in just 15 minutes.

The phone has five cameras in total. The rear three-camera array has a wide camera, ultra wide camera and what Honor calls a "spectrum enhanced camera." All three are 50MP sensors. There's a 42MP selfie camera for each screen too.

The Magic V runs on Qualcomm's new Snapdragon 8 Gen 1 chipset, which has a 5G modem and Adreno 730 GPU built in. The Magic V has 12GB of RAM, up to 512GB of storage, dual-SIM support and stereo speakers. It uses Honor’s new Magic UI 6.0, which is based on Android 12. There's also an independent security chip, which stores passwords and biometric data such as fingerprints.

The device has three color options: black, space silver and burnt orange. At 293g, the silver and black models weigh slightly more than the 288g orange variant. The Magic V will only be available in China at the outset. The 256GB model costs ¥9,999 (approximately $1,568) while the 512GB version is ¥10,999 (around $1,725). The Magic V will go on sale on January 18th.

Apple's AirTags are cheaper than usual in Woot's latest one-day sale

AirTags are some of the most affordable Apple gadgets you can get, which is probably why deep discounts on them are hard to come by. Last week, we saw one of the trackers drop to $24 and a four-pack fall to $96 on Amazon, but Woot's latest flash sale makes the bundle even cheaper. Today only, you can get a four-pack of AirTags for $94, which is five percent off its normal price. Woot's dropped the price to as low as $88 in the past, but that all-time low happened during the holiday shopping season, making it unlikely to come back around anytime soon.

Buy AirTags (4-pack) at Woot - $94

Much like Tile devices and other Bluetooth trackers, AirTags are designed to help you keep track of your stuff. The coin-sized gadget can slip into your wallet or backpack, or attach to a holder that you can clip to your keys, allowing you to keep track of your things using the Find My app on your iOS device. When you do misplace something, you can force the AirTag to emit a chime or, if you have an ultra-wideband supporting iPhone, the Precision Finding feature can lead you directly to your missing stuff using directions on your phone's screen. And if you're not the in vicinity of your belongings anymore, you can check out the AirTag's last location in the Find My app and even turn on Lost Mode, which will ping you when the AirTag gets detected by the network again.

Keep in mind that you'll have to be an iPhone user to get the most out of AirTags. Apple recently released an app that allows Android users to see if an AirTag is nearby, but its goal is detection, privacy and returning the lost AirTag to its rightful owner. Also, we recommend checking out Woot's return policy before buying because it is much different from that of its parent company, Amazon.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

The Morning After: The best of CES 2022

Welcome to your Monday morning! CES is a wrap. While we planned to send a small team of Engadget staff to Las Vegas to cover the show in person, Omicron appeared on the horizon, and, well, our plans changed. 

Engadget

We also decided, under those circumstances, to do our own thing for our annual CES Awards. Our favorites run the gamut from familiar categories like mobile, TV and wearables through to sustainability innovations, wildcards and transport tech. Did we miss anything?

— Mat Smith

Apple may unveil a new iPhone SE this spring

Just don’t expect a radical redesign.

Bloomberg's Mark Gurman claims Apple is expected to introduce a third-generation iPhone SE this spring through a virtual presentation "likely" happening in March or April. As we’ve already heard rumored before, Gurman says the new SE would still cling to the iPhone 8-era design but add 5G and a new processor, bringing it closer in parity to existing iPhones. We last saw the iPhone SE in 2020, running on the A13 Bionic.

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Bad coding has some Honda cars stuck in the year 2002

It's not the first time a Y2K-style bug has sent Honda and Acura vehicles to the past.

Since the start of the year, Honda’s forums have been flooded with reports of people complaining the clocks and calendars in their vehicles are stuck in 2002. It’s affecting Honda and Acura models with GPS navigation systems manufactured between 2004 and 2012, with reports of people encountering the problem in the US, UK and Canada. What’s more, there doesn’t appear to be a fix at the moment. Each time someone starts their car, the clock resets — even if they manually set it beforehand.

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IKEA and Sonos refresh their Symfonisk bookshelf speakers

Faster processors, updated button layout and longer power cables.

IKEA

IKEA and Sonos have released a second-generation version of their Symfonisk bookshelf speaker. No Earth-shattering changes here, but the update features a faster processor and more memory and draws less power when it’s on standby. It also comes with a longer power cable.

However, looking at the new model next to its first-generation counterpart, the most visible change is an updated button layout that brings the volume controls next to one another. Prices appear similar to the original in the Netherlands, but we’re still waiting to hear if or when the update will make it to the US.

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PayPal confirms it's exploring the launch of its own cryptocurrency

It will reportedly be backed by the US dollar.

PayPal’s VP of crypto and digital currencies has confirmed to Bloomberg that the online payment provider is "exploring a stablecoin." Jose Fernandez da Ponte added the company will work closely with relevant regulators if the project goes forward.

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Ford tries to fight F-150 Lightning scalpers by banning resales

The company is using a strategy sometimes reserved for supercars.

Ford

Ford is giving dealerships the option to ban customers from reselling the Lightning for up to a year after purchase. As the (since-pulled) document on the F-150 Gen 14 forums revealed, the dealer could "seek injunctive relief" to block ownership transfer or even demand payment for "all value" generated from the sale.

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The biggest news stories you might have missed

UK watchdog to grill Meta over child safety in VR

NASA finishes deploying the James Webb Space Telescope

Apple said to have ruled out a metaverse for its mixed reality headset

Breakthrough could help you 3D print OLED screens at home

Mars Perseverance halts rock sample storage due to debris

Samsung looks set to hold its Galaxy Unpacked 2022 event on February 8th

Samsung may unveil its much anticipated (and leaked) Galaxy S22 at an Unpacked event on February 8th, according to South Korea's Digital Daily. "We have confirmed that the event will be held on February 8 and we are discussing the timing of invitations to be sent out at the end of January," a Samsung Electronics official told the site. Pre-orders are reportedly set to go live the next day, on February 9th, with shipping starting on February 24th.

Samsung will likely debut three phones, the Galaxy S22, S22 Plus and S22 Ultra models. According to some of the many rumors out there, all three devices will have very bright displays. Meanwhile, the Galaxy S22 Ultra's camera will offer what Samsung calls a "Super Clear Lens." 

The primary chip could be Qualcomm's Snapdragon 8 Gen 1, reportedly manufactured by Samsung. Devices outside the US may come with Samsung's Exynos 2200 chip that uses a GPU based on AMD's RDNA 2 architecture and could support ray tracing. Numerous images of the device have already surfaced, including a shot of the Galaxy S22 Ultra posted by Evan Blass (above).

The event schedule and release date have yet to be confirmed, but Samsung typically schedules its flagship smartphone events around the same time each year. It'll supposedly be shown at MWC 2022 in Barcelona, by which time it should already be in buyers' hands, if the leak proves accurate. Engadget has reached out to Samsung for confirmation. 

Apple said to have ruled out a metaverse for its mixed reality headset

Don't expect Apple to follow others into the metaverse. According to the latest newsletter from Bloomberg's Mark Gurman, Apple has rejected the idea of a metaverse (in this case, an all-virtual world) for its long-rumored mixed reality headset. The very idea is "off limits," Gurman's sources claimed. The focus would be on short stints of communication, content viewing and gaming.

Past rumors have hinted headset could debut as soon as this year, although its specs and target audience aren't certain. Early scoops suggested it might have a resolution of 8K per eye, over a dozen "inside out" tracking cameras and a developer focus that included a $3,000 price. Well-known analyst Ming-Chi Kuo has suggested the headset would 'only' use 4K displays and six to eight cameras, however, hinting at a more affordable device.

If the claim is true, Apple's approach to mixed reality would be very different than that of its rival Meta. Where Meta has shifted its AR and VR strategies toward the metaverse, Apple appears determined to avoid it. Whether or not that strategy could work is another matter. Apple's reported strategy could pay off if metaverses struggle, and might thwart Meta's plans by limiting overall interest in virtual worlds. If metaverses do succeed, though, Apple could miss out and find itself supporting others' VR environments.