Posts with «site|engadget» label

MSI Stealth 15M review: Coasting on its good looks

It's only natural that a person's tastes and preferences change over time. So after years of thirsting for big, beefy gaming laptops with shiny lights, I've started gravitating towards more understated all-rounders that don't scream "Look at me." And for the last few generations, MSI's Stealth 15M line has been one of the best at balancing good performance with a discreet appearance. But unfortunately, it feels like MSI is coasting with the 2022 model. While there aren't a ton of major flaws, things like the Stealth's display, battery life and audio just aren't quite as nice as I would've liked.

Design

For a gaming notebook, the Stealth 15M is about as incognito as it gets. It's got a simple, somewhat boxy build with a matte black finish (which is a bit of a fingerprint magnet, by the way). The only visual flair, at least on the outside, is MSI's dragon logo, which gets a new holographic treatment for 2022.

Then you open it up and you get MSI's lovely Spectrum backlit keyboard, a big speaker grill that runs the width of the deck and a smallish touchpad. Along its sides MSI includes a good selection of ports including four USB 3.2 ports (two Type-A and two Type-C, one of which supports DisplayPort), a full-size HDMI 2.1 connector and a combo headphone/mic jack. And with a weight of just under four pounds (3.96 lbs), the Stealth is actually a touch lighter than a lot of other 15-inch gaming laptops (and some 14-inch systems too).

Display, sound and webcam

On paper, the Stealth 15M's screen looks like a perfect match for its specs. It's a 15.6-inch IPS panel with a 144Hz refresh rate. It even has a matte finish to help prevent distracting reflections. The issue is that because it has somewhat dull colors and a tested brightness of around 250 nits, movies and games look kind of lifeless. Sure, if you like gaming in darker environments, it's not a big deal. But its mediocre light output also means that in sunny rooms, it can be difficult to read text, especially if you're someone who prefers dark mode apps.

Sam Rutherford/Engadget

As for audio, the Stealth features dual two-watt speakers that can get pretty loud, though they are lacking a bit of bass. Don't get me wrong, they’re perfectly fine, I was just hoping for a little more considering the size of its grille. And then perched above the display is a 720p webcam which is serviceable but it doesn't deliver the kind of quality you'd want for live streaming. It's more so you can show your face during Zoom meetings, and that's about it.

But once again, while nothing is egregiously bad, I feel like MSI is doing the bare minimum here. Its speakers are just ok, its webcam doesn't even capture full HD and that big chin below the display makes the whole laptop look sort of dated.

Performance

Sam Rutherford/Engadget

When it comes to performance the Stealth has plenty of oomph thanks to an Intel Core i7-1280P CPU and an NVIDIA RTX 3060 GPU. Our review unit even comes with a 1TB SSD and 32GB of RAM, the latter of which is arguably overkill given the rest of the system's specs. However, you'll want to make sure you figure out where the Stealth's fan speed settings are in the MSI Center app, because when this thing spins up, you're in for more than just a subtle whoosh.

In Shadows of the Tomb Raider at 1920 x 1080 and highest settings, the Stealth averaged 106 fps, which is just a tiny bit better than the 102 fps we got from the similarly-sized Alienware x14. Meanwhile, in Metro Exodus, the Stealth tied the Alienware's performance, with both machines hitting 55 fps at full HD and ultra settings. So not exactly face-melting horsepower, but still more than enough to play modern AAA titles with plenty of graphical bells and whistles enabled.

Keyboard and touchpad

The Spectrum keyboard on the Stealth 15M has a soft, cushy press, though sadly, you can't adjust its color pattern like on a lot of other gaming laptops.
Sam Rutherford/Engadget

One thing I really like about the Stealth 15M is its Spectrum keyboard. Not only do the keys have a soft, cushy press, they let just the right amount of light to leak out the sides, adding a little razzle dazzle without searing your retinas. And of course, you can turn everything off if you want to go fully undercover. Below that you get a touchpad that measures just four inches wide and two and half inches tall, which can feel a bit cramped at times. That said, having an undersized touchpad isn't as big of a deal as it might be on a more mainstream notebook. Most gamers will probably carry an external mouse since touchpads really aren’t ideal for gaming.

Battery life

Perhaps the biggest weakness of the Stealth 15M is its battery life. It comes with a 53.8Whr power cell, which feels frustratingly small compared to the Alienware x14, whose battery is 50 percent larger at 80Whr, despite both systems being about the same size. That results in some pretty disappointing longevity, with the Stealth lasting just four hours and 15 minutes on our local video rundown test versus 9:45 for the x14 and 5:42 for the more powerful Razer Blade 15.

Wrap-up

Sam Rutherford/Engadget

After using the Stealth 15M for a while, I'm not really mad, I'm just disappointed. I love the general design and aesthetic and the Stealth delivers a great balance of performance and portability. In a lot of ways it feels like a more grown-up take on thin-and-light gaming laptop.

The issue is that it almost feels like MSI has neglected the Stealth line. Compared to previous years, the main upgrades for 2022 are a refreshed CPU and GPU along with a new badge on its lid. That's not nothing, but I know MSI can do better and I'm really hoping to see the Stealth get a full redesign sometime soon.

Ultimately, assuming you can stomach the short battery life, the value of the Stealth 15M hinges a lot on its price. I've seen this thing listed as high as $1,700 from retailers like Walmart, which is simply too much. At that point, you're much better off going for a notebook with a slightly smaller screen like the Alienware X14 and getting very similar performance, or opting for Asus' Zephyrous G14 while also saving a couple hundred bucks in the process. But if you can nab the Stealth for under $1,400, a lot of the system's trade-offs become a lot more palatable. I just wish this version of the Stealth felt more like James Bond and less like Agent Cody Banks.

Meta reportedly suspends all hiring, warns staff of possible layoffs

As with many other industries, the tech sector has been feeling the squeeze of the global economic slowdown this year. Meta isn't immune from that. Reports in May suggested that the company would slow down the rate of new hires this year. Now, Bloomberg reports that Meta has put all hiring on hold. CEO Mark Zuckerberg is also said to have told staff that there's likely more restructuring and downsizing on the way. 

Meta declined to comment on the report. The company directed Engadget to a comment that Zuckerberg made during Meta's most recent earnings call in July. “Given the continued trends, this is even more of a focus now than it was last quarter," Zuckerberg said. "Our plan is to steadily reduce headcount growth over the next year. Many teams are going to shrink so we can shift energy to other areas, and I wanted to give our leaders the ability to decide within their teams where to double down, where to backfill attrition, and where to restructure teams while minimizing thrash to the long-term initiatives.”

In that earnings report, Meta disclosed that, in the April-May quarter, its revenue dropped by one percent year-over-year. It's the first time the company has ever reported a fall in revenue.

Developing...

AI is already better at lip reading that we are

They Shall Not Grow Old, a 2018 documentary about the lives and aspirations of British and New Zealand soldiers living through World War I from acclaimed Lord of the Rings director Peter Jackson, had its hundred-plus-year-old silent footage modernized through both colorization and the recording of new audio for previously non-existent dialog. To get an idea of what the folks featured in the archival footage were saying, Jackson hired a team of forensic lip readers to guesstimate their recorded utterances. Reportedly, “the lip readers were so precise they were even able to determine the dialect and accent of the people speaking.”

“These blokes did not live in a black and white, silent world, and this film is not about the war; it’s about the soldier’s experience fighting the war,” Jackson told the Daily Sentinel in 2018. “I wanted the audience to see, as close as possible, what the soldiers saw, and how they saw it, and heard it.”

That is quite the linguistic feat given that a 2009 study found that most people can only read lips with around 20 percent accuracy and the CDC’s Hearing Loss in Children Parent’s Guide estimates that, “a good speech reader might be able to see only 4 to 5 words in a 12-word sentence.” Similarly, a 2011 study out of the University of Oklahoma saw only around 10 percent accuracy in its test subjects.

“Any individual who achieved a CUNY lip-reading score of 30 percent correct is considered an outlier, giving them a T-score of nearly 80 three times the standard deviation from the mean. A lip-reading recognition accuracy score of 45 percent correct places an individual 5 standard deviations above the mean,” the 2011 study concluded. “These results quantify the inherent difficulty in visual-only sentence recognition.”

For humans, lip reading is a lot like batting in the Major Leagues — consistently get it right even just three times out of ten and you’ll be among the best to ever play the game. For modern machine learning systems, lip reading is more like playing Go — just round after round of beating up on the meatsacks that created and enslaved you — with today’s state-of-the-art systems achieving well over 95 percent sentence-level word accuracy. And as they continue to improve, we could soon see a day where tasks from silent-movie processing and silent dictation in public to biometric identification are handled by AI systems.

Context Matters

Now, one would think that humans would be better at lip reading by now given that we’ve been officially practicing the technique since the days of Spanish Benedictine monk, Pedro Ponce de León, who is credited with pioneering the idea in the early 16th century.

Wikipedia / Public Domain

“We usually think of speech as what we hear, but the audible part of speech is only part of it,” Dr. Fabian Campbell-West, CTO of lip reading app developer, Liopa, told Engadget via email. “As we perceive it, a person's speech can be divided into visual and auditory units. The visual units, called visemes, are seen as lip movements. The audible units, called phonemes, are heard as sound waves.”

“When we're communicating with each other face-to-face is often preferred because we are sensitive to both visual and auditory information,” he continued. “However, there are approximately three times as many phonemes as visemes. In other words, lip movements alone do not contain as much information as the audible part of speech.”

“Most lipreading actuations, besides the lips and sometimes tongue and teeth, are latent and difficult to disambiguate without context,” then-Oxford University researcher and LipNet developer, Yannis Assael, noted in 2016, citing Fisher’s earlier studies. These homophemes are the secret to Bad Lip Reading’s success.

What’s wild is that Bad Lip Reading will generally work in any spoken language, whether it’s pitch-accent like English or tonal like Vietnamese. “Language does make a difference, especially those with unique sounds that aren't common in other languages,” Campbell-West said. “Each language has syntax and pronunciation rules that will affect how it is interpreted. Broadly speaking, the methods for understanding are the same.”

“Tonal languages are interesting because they use the same word with different tone (like musical pitch) changes to convey meaning,” he continued. “Intuitively this would present a challenge for lip reading, however research shows that it's still possible to interpret speech this way. Part of the reason is that changing tone requires physiological changes that can manifest visually. Lip reading is also done over time, so the context of previous visemes, words and phrases can help with understanding.”

“It matters in terms of how good your knowledge of the language is because you're basically limiting the set of ambiguities that you can search for,” Adrian KC Lee, ScD, Professor and Chair of the Speech and Hearing Sciences Department, Speech and Hearing Sciences at University of Washington, told Engadget. “Say, ‘cold; and ‘hold,’ right? If you just sit in front of a mirror, you can't really tell the difference. So from a physical point of view, it's impossible, but if I'm holding something versus talking about the weather, you, by the context, already know.”

In addition to the general context of the larger conversion, much of what people convey when they speak comes across non-verbally. “Communication is usually easier when you can see the person as well as hear them,” Campbell-West said, “but the recent proliferation of video calls has shown us all that it's not just about seeing the person there's a lot more nuance. There is a lot more potential for building intelligent automated systems for understanding human communication than what is currently possible.”

Missing a Forest for the Trees, Linguistically

While human and machine lip readers have the same general end goal, the aims of their individual processes differ greatly. As a team of researchers from Iran University of Science and Technology argued in 2021, “Over the past years, several methods have been proposed for a person to lip-read, but there is an important difference between these methods and the lip-reading methods suggested in AI. The purpose of the proposed methods for lip-reading by the machine is to convert visual information into words… However, the main purpose of lip-reading by humans is to understand the meaning of speech and not to understand every single word of speech.”

In short, “humans are generally lazy and rely on context because we have a lot of prior knowledge,” Lee explained. And it’s that dissonance in process — the linguistic equivalent of missing a forest for the trees — that presents such a unique challenge to the goal of automating lip reading.

“A major obstacle in the study of lipreading is the lack of a standard and practical database,” said Hao. “The size and quality of the database determine the training effect of this model, and a perfect database will also promote the discovery and solution of more and more complex and difficult problems in lipreading tasks.” Other obstacles can include environmental factors like poor lighting and shifting backgrounds which can confound machine vision systems, as can variances due the speaker’s skin tone, the rotational angle of their head (which shifts the viewed angle of the mouth) and the obscuring presence of wrinkles and beards.

As Assael notes, “Machine lipreading is difficult because it requires extracting spatiotemporal features from the video (since both position and motion are important).” However, as Mingfeng Hao of Xinjiang University explains in 2020’s A Survey on Lip Reading Technology, “action recognition, which belongs to video classification, can be classified through a single image.” So, “while lipreading often needs to extract the features related to the speech content from a single image and analyze the time relationship between the whole sequence of images to infer the content.“ It’s an obstacle that requires both natural language processing and machine vision capabilities to overcome.

Acronym Soup

Today, speech recognition comes in three flavors, depending on the input source. What we’re talking about today falls under Visual Speech Recognition (VSR) research — that is, using only visual means to understand what is being conveyed. Conversely, there’s Automated Speech Recognition (ASR) which relies entirely on audio, ie “Hey Siri,” and Audio-Visual Automated Speech Recognition (AV-ASR), which incorporates both audio and visual cues into its guesses.

“Research into automatic speech recognition (ASR) is extremely mature and the current state-of the-art is unrecognizable compared to what was possible when the research started,” Campbell-West said. “Visual speech recognition (VSR) is still at the relatively early stages of exploitation and systems will continue to mature.” Liopa’s SRAVI app, which enables hospital patients to communicate regardless of whether they can actively verbalize, relies on the latter methodology. “This can use both modes of information to help overcome the deficiencies of the other,” he said. “In future there will absolutely be systems that use additional cues to support understanding.”

“There are several differences between VSR implementations,” Campbell-West continued. “From a technical perspective the architecture of how the models are built is different … Deep-learning problems can be approached from two different angles. The first is looking for the best possible architecture, the second is using a large amount of data to cover as much variation as possible. Both approaches are important and can be combined.”

In the early days of VSR research, datasets like AVLetters had to be hand-labeled and -categorized, a labor-intensive limitation that severely restricted the amount of data available for training machine learning models. As such, initial research focused first on the absolute basics — alphabet and number-level identification — before eventually advancing to word- and phrase-level identification, with sentence-level being today’s state-of-the-art which seeks to understand human speech in more natural settings and situations.

In recent years, the rise of more advanced deep learning techniques, which train models on essentially the internet at large, along with the massive expansion of social and visual media posted online, have enabled researchers to generate far larger datasets, like the Oxford-BBC Lip Reading Sentences 2 (LRS2), which is based on thousands of spoken lines from various BBC programs. LRS3-TED gleaned 150,000 sentences from various TED programs while the LSVSR (Large-Scale Visual Speech Recognition) database, among the largest currently in existence offers 140,000 hours of audio segments with 2,934,899 speech statements and over 127,000 words.

And it’s not just English: Similar datasets exist for a number of languages such as HIT-AVDB-II, which is based on a set of Chinese poems, or IV2, a French database composed of 300 people saying the same 15 phrases. Similar sets exist too for Russian, Spanish and Czech-language applications.

Looking Ahead

VSR’s future could wind up looking a lot like ASR’s past, says Campbell-West, “There are many barriers for adoption of VSR, as there were for ASR during its development over the last few decades.” Privacy is a big one, of course. Though the younger generations are less inhibited with documenting their lives on line, Campbell-West said, “people are rightly more aware of privacy now then they were before. People may tolerate a microphone while not tolerating a camera.”

Regardless, Campbell-West remains excited about VSR’s potential future applications, such as high-fidelity automated captioning. “I envisage a real-time subtitling system so you can get live subtitles in your glasses when speaking to someone,” Campbell-West said. “For anyone hard-of-hearing this could be a life-changing application, but even for general use in noisy environments this could be useful.”

“There are circumstances where noise makes ASR very difficult but voice control is advantageous, such as in a car,” he continued. “VSR could help these systems become better and safer for the driver and passengers.”

On the other hand, Lee, whose lab at UW has researched Brain-Computer Interface technologies extensively, sees wearable text displays more as a “stopgap” measure until BCI tech further matures. “We don't necessarily want to sell BCI to that point where, ‘Okay, we're gonna do brain-to-brain communication without even talking out loud,’“ Lee said. “In a decade or so, you’ll find biological signals being leveraged in hearing aids, for sure. As little as [the device] seeing where your eyes glance may be able to give it a clue on where to focus listening.”

“I hesitate to really say ‘oh yeah, we're gonna get brain-controlled hearing aids,” Lee conceded. “I think it is doable, but you know, it will take time.”

PS5 launch title 'Sackboy: A Big Adventure' is coming to PC on October 27th

Sackboy: A Big Adventure has joined the rapidly expanding list of PlayStation games that Sony is bringing to PC. The PS5 launch title (which is also available on PS4) will pop up on Steam and the Epic Games Store on October 27th.

Sony says the PC version will support 4K resolution, have a targeted framerate of 120 FPS and offer variable refresh rates. You'll be able to explore Craftworld in an ultra-wide format as there's support for a range of screen ratios, including 21:9. Those with recent NVIDIA GeForce RTX GPUs should get a performance boost as well via DLSS2. There's also haptic feedback and dynamic trigger support if you use a DualSense controller. Alternatively, you can play with a mouse and keyboard.

Sackboy: A Big Adventure won't require an ultra powerful gaming rig. You will need at least an Intel Core i5-6400 or AMD FX-6300 CPU, NVIDIA GeForce GTX 660 or AMD Radeon R7 265 GPU, 8GB of RAM and 60GB of storage.

It's shaping up to be a busy fall for PlayStation on the PC gaming front. The Uncharted: Legacy of Thieves collection will hit Steam and the Epic Games Store on October 19th. Spider-Man: Miles Morales is also slated to land on PC by the end of the year.

Native Instruments pads out its Komplete 14 suite with some welcome new toys

Komplete, Native Instruments' flagship music production bundle, has a little bit of everything. That's always been part of its appeal. It's pricey, but you get monstersynths, a top-notch drum sampler, a virtual guitar rig and Kontakt — which is also a sampler, but calling it one seems incredibly reductive. Native Instruments is still one of the biggest names in the music software world, but it's an increasingly crowded and competitive market. And much of it is moving towards a subscriptionmodel (even Native Instruments). So this year the company is adding some new software in hopes that customers will come back for at least one more big-ticket purchase. 

Komplete 14 is the first version to be released since Native Instruments (NI) joined Soundwide, a collection of brands including Izotope and Plugin Alliance, among others. As such, one of the biggest additions to the Komplete library (at least in the $599 Standard version and higher) is Izotope's Ozone 10 Standard. This mastering plug in has legions of fans thanks to its powerful feature set and simple interface. But for many, the biggest selling point is it's AI-powered mastering assistance. Many amateur musicians (myself included) rely on Ozone to master their tracks. You simply play the loudest bit of your song, click a button, and the plugin will suggest a starting point for mastering including compression and EQ. You can then accept the settings, tweak them to your liking or toss them and start from scratch. 

Native Instruments

The new partnership also allowed Native Instruments to beef up the bundle with a handful of smaller items from Plugin Alliance and Brainworx like bx_Oberhausen, bx_Crispytuner and LO-FI-AF. None of these instruments or effects individually are likely to convince you one way or another that Komplete's more expensive versions are worth the outlay. But I don't know anyone who is going to complain about having too many plugins. 

The only issue is it might not be immediately clear to many users how to get access to those. They're not in the Native Access manager. Instead you'll have to go to your products and serials list on the NI site to get the "Plugin Alliance Bundle for Komplete 14" code. Then you'll head on over to Plugin Alliance and redeem it the code and download a separate plugin manager. Hopefully at some point the two platforms will be integrated to remove the addition steps.

Native Instruments

The big centerpiece of Komplete, as always, is Kontakt. The new version — seven — isn't a giant departure for this industry stalwart. The browser has been updated for better compatibility with HiDPI displays and improved search and filtering tools. The factory library has also been overhauled to take advantage of the graphical overhaul and for better sound. The process of building your own Kontakt instruments has also been simplified with improved creator tools. 

Kontakt 7 may not be a significant change from version six, but if you spring for the more expensive versions, like the $1,199 Komplete Ultimate or $1,799 Komplete Collector's Edition, you do get some unique and powerful expansions like Lores, Ashlight, Kinetic Toys and, one of my personal favorites, Piano Colors. The latter combines samples of a grand piano, various synths and textures, along with effects and modulation tools to create complex sounds that walk the line between organic and synthetic.

Native Instruments

The one piece of bad news here is that Kontakt 7, while it is technically included in Komplete 14, isn't available yet and wont ship until some point in October. Komplete 14 is available now starting at $199 for the basic Komplete Selects package, and going all the way up to $1,799 for Komplete Collector's Edition. 

'Mythic Quest' season 3 debuts November 11th on Apple TV+

It's been nearly a year and a half, but you'll soon get to find out what happens next in Mythic Quest. Apple has revealed that season three of its game developer comedy series will debut on TV+ November 11th. There aren't more details about the plot, but the new episodes follow the impact of a studio shakeup. And of course, you can expect up-to-the-minute technology jokes. Let's just say there's a creative reinterpretation of "NFT."

The series was created by and stars Welcome to Wrexham subject Rob McElhenney as Ian, with Charlotte Nicdao as Poppy. The show has drawn attention not just for making game development an enjoyable topic for a TV series, but its connection to the industry — Ubisoft is involved in the production alongside Lionsgate and 3 Arts Entertainment.

As it is, Apple has a number of high-profile season releases due this fall. The second season of spy production Slow Horses arrives December 2nd, while the immigrant anthology Little America (the work of husband-and-wife team Kumail Nanjiani and Emily V. Gordon) continues December 9th. Apple now has a string of well-known shows in the pipeline, even if Ted Lasso remains its biggest attraction.

Google is (unsurprisingly) shutting down Stadia in January

Despite claims to the contrary as recently as July, Google is shutting down its Stadia games streaming service after all. The company says players will have access to their games library and be able to play them until January 18, 2023. Sadly, Stadia will join the long, long list of products that have been killed by Google.

Those who have invested money into Stadia will be fully reimbursed. "We will be refunding all Stadia hardware purchases made through the Google Store, and all game and add-on content purchases made through the Stadia store," Google wrote in a blog post. "We expect to have the majority of refunds completed by mid-January, 2023. We have more details for players on this process on our Help Center."

Developing...

James Webb and Hubble telescope images capture DART asteroid collision

NASA made history this week after an attempt to slam its DART (Double Asteroid Redirection Test) spacecraft into an asteroid nearly 7 million miles away proved successful. While NASA shared some close-up images of the impact, it observed the planetary defense test from afar as well, thanks to the help of the James Webb and Hubble space telescopes. On the surface, the images aren't exactly the most striking things we've seen from either telescope, but they could help reveal a lot of valuable information.

This was the first time that Hubble and JSWT have observed the same celestial target simultaneously. While that was a milestone for the telescopes in itself, NASA suggests the data they captured will help researchers learn more about the history and makeup of the solar system. They'll be able to use the information to learn about the surface of Dimorphos (the asteroid in question), how much material was ejected after DART crashed into it and how fast that material was traveling.

.@NASAWebb & @NASAHubble caught the DART impact on camera – the 1st time that Webb & Hubble were used to simultaneously observe the same celestial target.

Looking forward to what we’ll learn about #DARTmission from our telescopes on Earth soon. https://t.co/Y0HOAbSkI0 https:/ pic.twitter.com/lgDwOBd7Om

— Bill Nelson (@SenBillNelson) September 29, 2022

JWST and Hubble picked up different wavelengths of light (infrared and visible, respectively). NASA says that being able to observe data from multiple wavelengths will help scientists figure out if big chunks of material left Dimorphos' surface or if it was mostly fine dust. This is an important aspect of the test, as the data can help researchers figure out if crashing spacecraft into an asteroid can change its orbit. The ultimate aim is to develop a system that can divert incoming asteroids away from Earth.

NASA says that JWST picked up images of "a tight, compact core, with plumes of material appearing as wisps streaming away from the center of where the impact took place." JWST, which captured 10 images over five hours, will continue to collect spectroscopic data from the asteroid system in the coming months to help researchers better understand the chemical composition of Dimorphos. NASA shared a timelapse GIF of the images that JWST captured. 

NASA/ESA/CSA/Cristina Thomas (Northern Arizona University)/Ian Wong (NASA-GSFC)/Joseph DePasquale (STScI)

At around 14,000 MPH, Dimorphos was traveling at a speed over three times faster than JWST was originally designed to track. However, the telescope's flight operations, planning and science teams were able to develop a way to capture the impact.

As for Hubble, the 32-year-old telescope's Wide Field Camera 3 captured its own images of the collision. "Ejecta from the impact appear as rays stretching out from the body of the asteroid," according to NASA. The agency noted that some of the rays appear curved, and astronomers will have to examine the data to gain a better understanding of what that may mean.

NASA/ESA/Jian-Yang Li (PSI)/Alyssa Pagan (STScI)

According to their initial findings, though, the brightness of the asteroid system increased threefold after impact. That level of brightness stayed the same for at least eight hours. Hubble captured 45 images immediately before and after DART's impact. It will observe the asteroid system 10 additional times over the next few weeks.

It took 10 months for DART, which is about the size of a vending machine, to reach Dimorphos. The football stadium-sized asteroid was around 6.8 million miles away from Earth when DART rammed into it. Pulling off an experiment like that is no mean feat. The learnings scientists gain from the test may prove invaluable.

Teenage Engineering's PO-80 Record Factory both cuts and plays vinyl

Teenage Engineering is best known these days for its electronic music-making gear, but now it has an option for creating physical copies of those tunes. The Swedish brand has released a PO-80 Record Factory that, as the name implies, lets you cut vinyl records at home in addition to playing them back. The extra-cute orange and white design is part of the draw, but the real appeal is the simplicity — you just need to plug an audio device into the 3.5mm jack and start recording.

You're limited to monophonic sound, and you won't be cutting more than a single with a B-side. The included five-inch blank records (complete with sleeves) allow for about four minutes of audio per side at 33RPM, and three minutes at 45RPM. There's an adapter for playing seven-inch records, and all power comes over USB.

If the concept looks a bit familiar, it should. Japanese designer Yuri Suzuki initially explored the idea with a record-cutting machine he built in tandem with the magazine publisher Gakken. Suzuki is a friend of Teenage Engineering, and teamed up with the company to develop a new version with the "Pocket Operator mentality" and a revised design.

The Record Factory is available for $149. While that's not trivial, it's not a lot to spend if you want to produce tangible copies of your lo-fi music. Just be prepared to look elsewhere if you intend to release whole albums.

Peloton fitness gear will soon be available at Dick's Sporting Goods

It's been a turbulent year for Peloton to say the least. Part of the company's plan to right the ship is to offer its connected fitness gear through third-party retailers. It started selling equipment through Amazon in August and now Peloton has an exclusive deal with a brick-and-mortar retailer. So, you soon may be able to walk into a Dick's Sporting Goods location and pick up a Bike, Tread or Guide after seeing it in person. It seems Dick's won't carry Peloton's new rowing machine for now, though.

The fitness gear and some accessories will be available in more than 100 Dick's retail locations in the US (there are more than 700 in total, as CNBC points out) and through the company's online sales channels in the coming weeks. The physical locations will have Peloton-branded fitness shops where the gear will be displayed and Dick's employees will be trained to help shoppers with the equipment.

Peloton says Dick's will be the only retailer that offers this selection of its hardware outside of its own online and physical stores. However, Peloton plans to start closing at least some of its showrooms next year.

At least to begin with, Peloton will handle delivery and setup if you order a Bike or Tread from Dick's. That may not last for long as the company announced plans in August to lay off members of its distribution team and rely entirely on third-party companies for deliveries and setting up equipment.

The Dick's partnership is part of Peloton's strategy to accelerate growth and increase revenue in the wake of dismal earnings results. Aligned with that blueprint, Peloton this month expanded Bike rentals to 48 states.