Posts with «author_name|jon fingas» label

Disney World will let you use your phone instead of a MagicBand

You won't need to wear a MagicBand to get around Walt Disney World with a minimum of fuss. The theme park is introducing a Disney MagicMobile service that uses your phone or smartwatch for entry and other features. You'll only have to create a pass through the My Disney Experience app and add it to your virtual wallet. From there, you can bring your device close to an access point like you would a MagicBand.

The feature will initially be available for iPhone and Apple Watch owners "later this year" as part of a phased rollout. MagicBands will still be available, the company said, and you'll still have to use My Disney Experience for digital room keys on your phone. Disneyland doesn't use MagicBands as a matter of course, so you shouldn't expect the MagicMobile option in California any time soon.

This could save you some hassle if you'd rather not pick up a MagicBand. It could also be considered a safety measure as vaccinations ramp up and people are more comfortable visiting Disney World. If you didn't get a MagicBand in the mail, you won't have to buy one on-site and wear something another person recently touched.

Chrome for Android lets you preview web links

You no longer have to tap links in Chrome for Android and wonder what awaits you on the other side. 9to5Googlereports that Chrome 89 for Android has received a "preview page" feature through a server-side update. Long-press a link and tap the option and you'll get a glimpse of a web link without having to leave the site you're on. 

This peeking concept isn't completely new, and arguably isn't the best implementation. Safari and Microsoft Edge on iOS can already preview a link using a long press, and without having to tap a confirmation. Google's approach is slower and has been in development for more than two years.

Still, this could be very helpful. You can find out if a page is worth opening without having to open a new tab, for example. You'll only have to load new pages if and when you're ready to commit.

Google Meet update crams more people into your mobile video calls

Google Meet's group video chats have had a tile layout on large screens since the start of the pandemic, but you've had to endure a far less practical (and less egalitarian) view if you wanted to participate on your phone. No more โ€” Google is rolling out the grid view for mobile users on iOS, with Android "coming soon." Instead of focusing primarily on one caller at a time, Meet now gives equal treatment to several participants.

 It's a relatively simple move, but it's also an important acknowledgment that video chats have changed as a result of social distancing and the shift to working from home. You're less likely to be watching a boardroom presentation and more likely to be holding running conversations with coworkers, family and friends. And with many companies making remote work a permanent option, the Google Meet changes could be helpful long after it's safe to see others in person.

Have a bigger impact on a smaller screen with #GoogleMeet tile view on your mobile device, rolling out now on iOS and coming soon to Android! ๐Ÿ™Œ โ†’ https://t.co/OLAvcuDmYypic.twitter.com/ZHjzQ8tedH

โ€” Google Workspace (@GoogleWorkspace) March 10, 2021

'Overwatch' gets 120Hz options on Xbox Series X and S

Overwatch just received an important visual upgrade if you're an Xbox Series Xor S owner. Blizzard has released a patch that, among the usual fixes and tweaks, optimizes the graphics for Microsoft's latest consoles. You now have a "Preferred Mode" option that lets you prioritize resolution, frame rate, or a balance between the two โ€” and the improvements could be substantial regardless of the system you own.

The "Resolution" mode focuses on sharpness at the potential expense of image quality, topping out at 4K and 60Hz on the Xbox Series X and 1440p (also 60Hz) on the Series S. "Balanced," as the name implies, prefers image quality while maintaining a strong resolution, hitting 1440p at 60Hz on the Series X and 1080p at that speed on the Series S. "Framerate," meanwhile, pushes the game to a highly responsive 120Hz while sacrificing both image fidelity and resolution (1440p on Series X, 1080p on Series S). You'll need a TV with 120Hz or variable refresh rate support to benefit from that last mode, of course.

There's no mention of a corresponding PlayStation 5 update at this stage, unfortunately, although it's more likely to be a matter of "when" than "if."

It's not a true overhaul, but the update could still make a huge difference for Overwatch. The character-driven team shooter depends on lightning-quick reaction times, and 120Hz could make the difference between landing a snapshot and meeting an untimely end. As it stands, this is now one of the handful of console games with a 120FPS mode โ€” worth considering if you refuse to compromise on frame rate just because you're playing on the couch instead of your PC.

Apple wants you to 'follow' podcasts rather than subscribe

If you notice a change of language the next time you add a series in Apple Podcasts, you won't be alone. Podnews and 9to5Mac report that Apple is changing the option to "subscribe" to a podcast to "follow" as of iOS 14.5 and its iPadOS counterpart While Apple hasn't explained the change (we've asked Apple for comment), it's likely a simple matter of perception. "Subscribe" implies that you're paying a recurring cost, and that might put off new listeners who might not realize most podcasts are free.

Nearly half of people who don't listen to podcasts think it will cost money, Edison Research's Tom Webster found.

Apple isn't first to use "follow" language. Spotify, Amazon and Stitcher already do. However, Apple's move may have a significant impact on podcast uptake. The Podcasts app is one of the most-used podcasts clients on the planet, if partly because it's the default app on iOS. A new turn of phrase could easily change behavior for many people. And remember, the very concept of podcasting is tied to Apple โ€” the name comes from the days when you'd load your iPod with new episodes. This choice of words might have a ripple effect on other podcast apps, even if you're not inclined to use any Apple products.

It might also be a matter of strategic necessity. Rumors have swirled of Apple launching a premium podcast service. If that's the case, the company might need to clearly differentiate between free and paid shows. A seemingly simple change like this could be laying the groundwork for much, much more.