Posts with «hackaday.io» label

Advanced Not-Reading Technology

Yesterday, there was a Hackaday post for a Kickstarter campaign. Because we force everyone to read every Hackaday post, there were some complaints and suggestions that we flag posts about Kickstarter campaigns. The most obvious solution to this problem of forcing people to read what they don’t want to read would be a UserScript or browser extension that automatically removes posts with objectionable tags.

It took 12 hours for [Daniel Ward] to lift you up to salvation, ending the inexorable toil you have all suffered under the thumb of idiotic and incompetent Hackaday editors.

[Daniel] wrote a UserScript for GreaseMonkey or TamperMonkey that looks at the tags for each and every Hackaday post. If a tag matches, “crowd-funding”, “crowdfunding”, or “kickstarter”, the post is removed from your browser.

It’s an astonishing advancement in state of the art, “not reading what you don’t want to read” technology. Bards and troubadours will sing of this day for years. Philosophers and theologians are citing this as evidence of something they’re calling, ‘free will.’ We don’t know who [Will] is, but at least he’s free now.

If that’s not enough, [RoGeorge] came up with an astonishing twist on this life-changing technology. By adding, ‘Arduino’ to the blacklisted tags, all posts tagged ‘Arduino’ are also removed. This can, of course, be extended to any tag. Imagine; a world where you don’t have to read what you don’t want to read. A futuristic utopia. Astounding.


Filed under: Crowd Funding

Hacklet 39: The Kerbal Way Of Doing Things

Kerbal Space Program is a space flight simulator based on an extremely stupid race of green space frogs that have decided to dedicate all their resources towards the exploration of space. It is a great game, a better space simulator than just about anything except for Orbiter, and the game is extremely moddable. For this edition of the Hacklet, we’re going to be taking a look at some of the mods for KSP you can find over on hackaday.io.

Like most hardware builds for Kerbal Space Program, [lawnmowerlatte] is using a few user-made plugins for KAPCOM, a hardware controller and display for KSP. The Telemachus plugin is used to pull data from the game and display that data on a few screens [lawnmower] had sitting around.

There are a few very cool features planned for this build including seven-segment displays, a throttle handle, and neat enclosure.


[Gabriel] is working on a similar build for KSP. Like the KAPCOM, this one uses the Telemachus plugin, but this one adds three eight-digit, SPI-controlled, seven-segment displays, relegendable buttons, and a Kerbal-insipired frame made out of Meccano.


[Lukas]’ KSP Control Panel is another complicated control system that breaks immersion slightly less than a keyboard. He’s using a Raspberry Pi to talk to the Telemachus server to control every aspect of the craft. From staging to opening up the solar panels, it’s all right there in [Lukas]’ control panel.


You may have noticed a theme with these builds; all of them use the Telemachus plugin for KSP. Even though it’s fairly simple to create plugins for Unity, there really aren’t that many KSP plugins build for these immersive control panels and space flight simulators. Or rather, Telemachus is ‘good enough’. We’d like to see a fully controllable KSP command pod model, just like those guys with 737 flight simulators in their garage. If you have any idea how that could happen, leave a note in the comments.


Filed under: Hackaday Columns

Solar Charge Controller Improves Efficiency of Solar Panels

The simplest and easiest way to charge a battery with a solar panel is to connect the panel directly to the battery. Assuming the panel has a diode to prevent energy from flowing through it from the battery when there’s no sunlight. This is fairly common but not very efficient. [Debasish Dutta] has built a charge controller that addresses the inefficiencies of such a system though, and was able to implement maximum power point tracking using an Arduino.

Maximum power point tracking (MPPT) is a method that uses PWM and a special DC-DC converter to match the impedance of the solar panel to the battery. This means that more energy can be harvested from the panel than would otherwise be available. The circuit is placed in between the panel and the battery and regulates the output voltage of the panel so it matches the voltage on the battery more closely. [Debasish] reports that an efficiency gain of 30-40% can be made with this particular design.

This device has a few bells and whistles as well, including the ability to log data over WiFi, an LCD display to report the status of the panel, battery, and controller, and can charge USB devices. This would be a great addition to any solar installation, especially if you’ve built one into your truck.

This is [Debasish]’s second entry to The Hackaday Prize. We covered his first one a few days ago. That means only one thing: start a project and start documenting it on hackaday.io


Filed under: solar hacks, The Hackaday Prize

Cheap USB Control for your Telescope

There’s many complex systems for automatically pointing a telescope at an object in the sky, but most of them are too expensive for the amateur astronomer. [Kevin]’s Arduino ST4 interface lets you connect your PC to a reasonably priced motorized telescope mount, without ripping it apart.

The ST4 port is a very basic interface. There’s one pin per direction that the mount can move, and a common pin. This port can be added to just about any motorized mount with some modification to the controller. To connect to an Arduino, a TLP521-4 quad optoisolator is used. This keeps the Arduino and PC fully isolated from the motor circuits. but lets the Arduino take control of the mount.

With the hardware in place, [Kevin] cranked out some software which is available on Google Code. A simple Arduino sketch provides the USB interface, and a custom driver allows the ASCOM Platform to control the mount. Since many astronomy software tools support ASCOM, this allows the mount to be controlled by existing software.

With the interface in place, the mount can be used to find objects (GOTO) and automatically follow them with high accuracy (autoguiding). You can watch the telescope move on its own after the break.


Filed under: Arduino Hacks